>Normal difficulty is too easy
>Hard difficulty is too hard
>game has difficulties
>>378993960
get gud
Sucks, anon. Have the same problem with alot of singleplayer games; newer ones not so much
>>378993960
>Normal is too hard
>eventually git gud
>Hard is so much harder that it requires a similar amount of gitting gud for someone who managed to beat Normal
>there are even more difficulties above Hard
>normal difficulty is too easy after a point
>hard difficulty gets you to the point earlier but it's a tougher journey there
>hardest difficulty is frustrating because regular enemies do huge damage and have lots of health
>barely effects bosses because their attacks are always telegraphed and easy to avoid
>"Hard" mode
>You do more damage
lol
>Hard is the easiest difficulty
>instead of difficulties you can activate options that give the enemies new abilities
>abilities force you to play more creatively and use all your resources
>Hard just gives the enemy infinite resources
>Normal mode is easy enough
>2 difficulties above Normal
>Enemies deal more damage and are dealt less
>"Hardestestest" difficulty required beating hardest difficulty to be unlocked
>>378993960
>>378994157
>normal is too easy
>hard is too easy
Video games can no longer satisfy my need for a challenge, this is why I've moved onto the thinking man's game: Checkers. But alas even that is too easy these days. It's lonely at the top.
>>378994792
>You beat the game
>It turns out you were the bad guy
>An Easy Difficulty is unlocked
>It actually makes the game way more difficult
>Normal is too hard
>Hard is too easy
>>378993960
>difficulty level tweaks about 10 different factors instead of just enemy spawns or enemy health