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How is this game? I'm considering picking it up on sale.

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How is this game? I'm considering picking it up on sale.
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do it, pussy. essential to play for cradle alone
>>
Awful, but it does have a spooky level
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>>378956447
why is it awful?
>>
>OP is so broke he's asking for advice on a $5 game
>>
Gameplay and controls are shit.
Levels are small but generally well-design.
Soundtrack and everything audio is top notch.
Graphics are subpar by today's standards, but looked amazing back in the day.
>>
Not bad if modded with the sneaky upgrade. Not as good as the previous ones, but a good conclusion to the series imo. If you liked Thief for the gameplay there's a lot of fms worthy of being played, if you liked the games as a series go for it.
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>>378956637
I'm not broke. I just don't want to go outside or get up or do anything today
>>378956778
why is gameplay shit? Are you referring to combat or stealth?
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>>378956778
Somehow, the small levels did not bother me as much as they did in Dude Sex :IW
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>>378956258
Not as good as the first two, but not as bad as people say it is. It's worth a playthrough.
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>>378956258
Not great but also not as bad as people made it out to be.Much better then Thief 4 and Dishonored for whats it worth.There are some genuinely great missions, and not just the cradle which is literally only good on the first playthrough.
>>
I totally loved it. Main protag's voice actor has the sexiest voice. No homo.

I remember saving up for a new GPU just to play this and Chaos Theory. Worth it.
>>
>>378956258
You liked 1 and 2?
It is meh in comparision
You like stealth games?
It is good enough considering that everything else is garbage. It is also a bit clunky.
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>>378957018
First and foremost, I'm referring to the movement. Garret runs awkwardly, turns slowly, has trouble jumping over waist-high obstacles and climbing up ledges in general. Compared to the original games, the movement is abysmal.

Then you have a very high-friction physics of movable objects. It's hard to describe, but it makes it hard to push creates in a controlled manner. To this, I would also add very rigid rag-doll physics.

Bow mechanics aren't too bad, but then again, it's pretty simple. Fighting with a dagger is tough, because it's easy to miss the enemy, and even if you do damage them, they barely even flinch. That being said, you should never be fighting close-range in Thief games in the first place.

So yeah, my main issue is with the way Garret controls. It's sluggish, inaccurate and just wobbly somehow.
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Play it ONLY at night
NEVER use a guide
Don't kill ANYONE

Thief 2 is the best in the series by the way.
>>
People used to consider it much worse but then Thiaf came out
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>>378957618
>Thief 2
I never dug the whole robot aesthetic, to be honest.
I much preferred dealing with pagan magic in the first game.
The unofficial expansion pack to T2 was amazing, tho.
>>
>>378956258
Great, if you like rat piss
>>
>>378957720
I liked zombie tomb raider featuring Pan and his funhouse.
However, the industrial setting in 2 capitalized on the strength of stealth rummaging through buildings and the trash textures and models look better as robots and steel
>>
>>378957687
Because the third person layout was shit. I know you can play in first person but that was even more shit.
The keeper as a focus for the story was destroying the whole myth about them, which was a huge red flag for me. They trained garret and he learned all of his abilities from them but they are not more than better guards.
>>
>>378957615
All right. Thanks for the heads up
thanks /v/
>>
>>378957908
But what about our secret knife-throwing and carnage-enabling force of assassins?
What a messy part of the game.
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>>378958135
I liked the enforcers. Cool design.
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Do it, even for just the ending.
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>>378957618
>Don't kill ANYONE
Well duh.Playing Thief undetected non-violent is pretty much the default.
Everyone who disagrees should leave.
>>
Good game. I don't know why people hated it ( other than not being as good as Thief and T2 ) because it's really just quite nice all around. Essential if you love stealth.
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>>378958197
Same, but the streets turning into a battle royale because of a man hunt was a bit too much. I'm conflicted though: I would have liked a deciated level just for them, but I liked the attempt to make the city part of the story, with sectiona based around those streets.
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>>378958341
>undetected
Alawys did this as a child cause i thought getting detected would have any consqeunces on dialouges between npcs. Like they won't hold the conversation because of the aggro. And i liked hearing all of them.
>>
>>378959017
Changing dialogues betweens npcs according to your playstyle in Dishonored was a nice touch. I don't remember how deep that went, but by ghosting it recently any trace of conversations along the lines of "Corvo is coming" disappeared.
Thread posts: 29
Thread images: 1


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