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How is this game now?

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Thread replies: 196
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How is this game now?
>>
Good.

Actually, I'm gonna go play it some more, thanks for reminding me OP
>>
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superior space game coming through
>>
>>378894831

Way better than it was at launch at least, don't forget to pirate the dlc
>>
It's shit
>>
Combat is still fucked.
>>
Paradox fucked with the Russians just as they were done with the US, now they'll face their entire fury and resources. Paradox is over
>>
>>378894831
Still heavily flawed and makes you want to play any other 4x after a few hours.
>>
>>378895197
How so? Played the first one. Havent tried this one
>>
Still in the sorry state it was on release. No content of value has been added, the mechanics are barebone and UI annoyances and awful design quirks have not been fixed. If you look at the official forums you will also notice it's not going anywhere.
If you never played any other space 4X, then it's probably alright to try the genre with but anyone else will quickly look to other games with more content and depth.
>>
>>378896624
The biggest gripe was mid-game. Have they not added to that?
>>
>>378897391
No, nothing at all. They added more late-game events and a few portraits and balanced a bit but it's still the same game with identical pacing.
>>
>>378896624
What space 4X is good? Endless Space?
>>
>>378896624
>>378899905
bump, answer me bitch
>>
>>378897391

There's a few things like Horizon Signal in midgame, but it's still boring as shit blobbing.

>>378899905

I prefer ES2 over Stellaris right now, mainly because they fucked with the Enigmatic Fortress in the last update and there's more playstyles than building tall and hoping you don't die or blobbing everything.
>>
>>378896289
Wha
>>
Does /v/ really not play 4x?
>>
>>378894831
It's a gsg game that isn't cancerous

It's good, but its as good as paradox games used to be before they started hating fun
>>
>building tall
>4X
>wtf i hate this game for not being civilization
found the problem
>>
>>378894831
>asking /v/ for opinion
>giving a shit about what /v/ thinks

hahahahhahahahahha
>>
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>mfw Armageddon Bombardment is just like Full Bombardment with a +.01% to unit damage

I wanted to extinguish all life on those planets, not tickle them.

>>378903421
To be fair, building Tall in Stellaris is a bit tricky when all the Tall buildings are hidden behind end-game technology and Ascension Perks.
>>
>>378903462
>trying to have a discussion about a game on a board dedicated to games

Ig you are right
>>
>>378895197
Still buggy, haven't been able to finish a game without running into a few major bugs
>>
>>378903670
he literally asked for opinions though and /v/ has absolutely awful taste
>>
>>378903540
How do you go about building tall anyway? Just spam habitats in what few systems you have?
>>
>>378903540
Theres mods for that

Anyway Stellaris is good if you don't try to take it as a different game (EU4, Civ, Gal Civs, whatever).
>>
>>378903421

Tallfags who just want to turtle with 4 cities and have it be viable are a cancer on the genre.
>>
>>378903421

It's hardly a 4X though. It's more a space despot role-playing sim with watered down Grand strategy elements.

Don't forget that you take research penalties for pops and worlds colonized and have a pretty low sector limit unless you research techs to increase that or take perks/traits that allow you to do the same.
>>
>>378903798
>How do you go about building tall anyway?

Building Tall usually means you only have 3-5 systems all clumped together in a reasonably small slice of interstellar real estate. In other words, a civilization without Sectors. This isn't nearly as damning as you think, as more pops nowadays means more mineral consumption (along with Unity/Research bloat) so a lean empire can be just as efficient as a bloated one.

As for building Tall? See above; colonize 3-5 worlds (ethos depending) and only expand via Frontier Outposts after that. Research the Mineral/Energy/Research improvement techs pronto, and begin building habitats when they become available. Dyson Sphere is a godsend, as is the Research Orbital. Ring Worlds are a complete waste of time, as they're super end-game tech and by then you don't even need the world.

Here's a sneaky trick: You will always have a colonizable world nearby at game-start, but everything from size to number is variable. Constantly restart until you get a game with a 20+ tile nearby world, or double-habitables.
>>
>>378904039
That's exactly what I said. People are complaining its not a 4X when it was never meant to be and are kicking themselves in the nuts then blaming God for their pain.

>"Watered down"
Modern GS games are so shit that its a good thing. All the complexity is just inane cookie clicker gameplay, then they sell you a DLC that makes you have to click less.
>>
>>378904220
meanwhile your naval caps 100 and your neighbors are 1000
>>
>>378894831

It is great, but there are a few crippling bugs. I was about 200 years in at war with some bug faggots, but any time I loaded the game it would immediately end and my entire empire would literally disappear. There was no way around it.
>>
>>378904358
There's an Ascension perk for that, as well as technologies.
>>
>>378894831
slightly okay, still lags on late game.
>>
Honestly, the game would be pretty neat if they made a pre-set map, where you choose an empire and play out a pre-set history in the style of a grand strategy.
>>
>>378904445
That increases your naval cap to 200. Your fleet powers going to be incredibly low, too low to fight any leviathans or fallen empires, and you will have to rely on getting into a federation or having neighbors that love you and won't let anyone come by and pound your pussy.
>>
>>378904484
>still lags on late game.
jesus does it
>>
>>378899905
GalCiv3 is good.
>>
>>378904594

What is wrong with forming federations? Adds to the challenge.
>>
>>378904229
>People are complaining its not a 4X when it was never meant to be

It's a 4x. It's got some other genre elements in it but it's very 4x.
>>
>>378904657

Relying on the AI for your own success is a bad idea.
>>
>>378894831
Its a shitty gsg that pretends to be 4x but is retared designwise on so many levels it hurts.
Avoid and just play MOO2/Distant Worlds/Sword of the Stars/GalCiv/Endless Boring Space depending on your flavour of game you are looking for
>>
>>378904594
Well, I don't know what else to say. I've built Tall before and I never had that big of an issue getting some 70k+ fleets going around the Endgame.
>>
>>378904229

My bad, thought you were implying Stellaris was a 4X with that green text.

But yeah, I haven't touched any GS since EU3, wasn't a fan of the changes DW made.
>>
One thing I hate about this game is that it's so fucking slow, I can't believe that there are people who actually play this on the default speed setting
>>
>>378904791
Fuck off with your shit opinion faggot
>>
>>378903907
Yea well I have the opposite problem. Sectors are shit and I can't get more than 15 planets without them.

I just want to cover the entire map with my color god dammit.
>>
>>378894831
Good but lacking in a few regards.
>>
>>378904594
I have a naval cap of 1219 right now and my fleet is 350k strong. It's still weak to an awakened empire but your complaint is garbage.
>>
>>378894831
It's only really decent if you're not european.
>>
>>378904594
>Your fleet powers going to be incredibly low, too low to fight any leviathans or fallen empires

Anon...

... The very nature of a Tall empire means they likely won't be anywhere near a Fallen Empire.
>>
>>378904974
Cant hear you over your paradoxshill cocksucking
>>
>>378894831
Good.
Couple more DLC and it has potential to be great.
>>
>>378894831
Decent, but Distant Worlds will probably always remain the best Space game to date
>>
>>378905423
>Couple more DLC and it has potential to be great.

This, the game will feel "good" when we get Doomsday Weapons, Customizable Home Systems, an Army Designer, and a bit more mid-game plot.
>>
>>378896393
But any other 4x makes you want to play a different genere after a few hours.
>>
>>378905458

Distant Worlds is too autistic. Stellaris is better.
>>
>>378905507
what kind of argument is that
>>
>>378905417
Fuck off. Paradox is shit too. You are just a faggot for posting other shit games and pretending they are better
>>
>>378905550

An accurate one.
>>
>>378905005

That's what I'm talking about. Tall isn't viable unless you make nerfs to wide. Most games do this in annoying ways (one of the worst being Civ V). Stellaris does its nerfs by giving you a planet and population penalty to all things and then forcing you to use sectors.

It wouldn't be so bad if you could give a planet blueprint to the sector AI for it to follow or if the strategic resources would be more useful to get over 1.
>>
what's with all the Stellaris shilling recently
>>
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>be from Europe
>swedish devs hate you
>>
>>378894831
poopiest game ever
>>
Addicting, but it certainly needs more content. Needs better diplomacy gameplay for pacifist xenophile faggy empires imo. I like how you can form federations, but there isn't really enough to do with them. And I wish you could form other types of alliance groups too besides military.
>>
>>378905806

It was cheap in the monthly so a lot of new people bought it.
>>
>>378905912
I suppose that's acceptable
>>
>>378905806
It's in humblebundle for $12.
>>
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>>378894831
With a few mods it is pretty good now, much better than at release imo.
But i really can't play without mods now though, especially the mod that adds more ship classes and the one that adds more traditions. But i get my fun out of it so i don't complain
>>
>>378903540
I think Armageddon got fixed in a recent patch
>>
it feels really limited RP-wise compared to CK2, and the space sim aspects are the reason I'm playing in the first place

just gotta wait for DLC I guess
>>
>>378905806
You kidding me? There's always a bunch of ES2 shills shittalking Stellaris whenever it gets mentioned.
>>
Do you guys like the Star Trek mod for Stellaris?
>>
>>378894831
Lacking in content and sterile as fug.
Keep moving, citizen.
>>
>>378903462
t. Stellaris pro
>>
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>be robo-empire
>let scourge fuck over the meatbag empires on the other half of the galaxy while I build a few "shield" systems where I slap the prethoryn whenever they get rowdy and try to get into the half of the galaxy I own
>let the awakened materialist empire that talked smack about me being a toaster get completely eaten
>have enough tech and fleets to swat the prethoryn like flies because I was developing while fleshbags were eaten
>fuck em over xept for one system and watch as they purge the few meatbag systems that they were attacking before I counter attacked
>piss on the spiritualist fallen empires holy worlds because they also talked smack about me a few hundred years ago

Game can be fun but you need some mods if you want some sort of balance in it.
>>
>>378907101
all I know is that I'm seeing Stellaris threads pretty frequently and not seeing ES2 threads. The posts shitting on Stellaris rarely even mention ES2.

also Stellaris is terrible so it deserves it.
>>
>>378907291
>all I know is that I'm seeing Stellaris threads pretty frequently and not seeing ES2 threads.
And I always see more ES2 posters in Stellaris threads than Stellaris posters.
You guys really need to make your own threads.
>>
>>378907361
you must be hallucinating then, I'd get that checked out.
>>
>>378895197
>Completely different space game coming through
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>>378895197
>Completely buggy space game coming through

ftfy
>>
>>378907727
Glass houses, anon.
>>
>>378907118

No, because most Star Trek aliums are rubberforehead humans which is boring. Actor limitations/CGI budget problems don't exist for video games so having just blue humans and pointy-eared humans seems such a waste.
>>
>>378894831

Great game with mods
>>
>>378908291
USE THAT INFLUENCE
FUCK
>>
>>378895197
It really isn't

Maybe in 3 years after a bunch of expansions to actually add some content but right now it's just cookie-clicker: 4x edition

There's no gameplay
>>
>>378908291
>year 12
how is that even fun?
>>
>>378908291
where can I download?
>>
Am I the only one who doesnt try to just blow through these games? I usually play at a slow pace, and dont try to min/max everything to death. Maybe I am just autistic...
>>
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>>378908856

The ship, station & buildings are very expensive, but also very strong or rewarding of resources or buffs. The ships have very long range, 125 for missiles 100 for most other items... so you can out fox most opponents easily early on. This is designed to reflect the German way of fighting, with a few strong & advance worlds or ships; it will also reflect WW1&2, with initial easy gains, but getting harder further on. The use of German engineering/technology in almost everything has yielded many gains over the best weapons of the other space faring nations... but it costs a lot. Things are very expensive, but very powerful.
>>
>>378904707
okay buddy that's your opinion continue to get mad that it doesn't meet your 4X standards
>>
>>378909515
is your year counter off or something? it all looks op as fuck
>>
>>378909690

Yeah, it is quite OP in the late game.

In the beginning game, it is a bit balanced, but you only have few ships cuz they are fuckin expensive to make but they are super.
>>
>>378908416
Why?
It's not like he needs any minerals or energy credits either.
>>
>>378909202

Stellaris' Workshop
>>
>>378903462
Its funny how 5 years ago this was the common post on /v/ which everyone agreed upon

/v/ gives the worst advice and doing the opposite is always the smarter option. Fuck this neo /v/.
>>
>>378908291
>Großdeutsches Reich
Top autism. Try not to cut yourself.
>>
>>378910263
except /v/ is always right
>>
HAK HAK HAK
>>
>>378910263
>>378910373
It depends on what /v/ is saying. tbqhwy I am usually happy when I pick up a game that /v/ says is good. The problem is that when /v/ says a game is shit, it doesn't mean anything, because /v/ says almost everything is shit. But a short list of GOOD games that I played because of /v/:

Nier
CK2 and EU4
Mount and Blade
Dragon's Dogma

Guess that's it off the top of my head but not bad.
>>
>>378910535
MUGANI?
>>
>already using new ship classes and more
>advanced ship behavior modules

Anything else you guys would recommend for more ships? Might get the star wars ships I guess.
>>
>>378905507
>>378905625
You can automate literally everything dude, there's is no way you can complain about it being autistic.
>>
The early game is exciting.

The mid game is boring.

The late game varies wildly depending on what happened during the mid game. Could be amazing could be horrible.
>>
>>378895197
>OVERCOLONIZATION LOL
Fuck you, I can't conquer the whole space with that stupid shit in place.
>>
>My empire is 3rd largest in size but has the more powerful fleet by far at 100k.
>War in Heaven. Each has a 300k
>Both sides want to ban synthetics entirely.
>1/5 of my entire population is synthetic
>Not enough friends to try and be neutral.

What do?
>>
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>>378910364

>triggered
>>
>>378908291
>not modding out manbuns and dyke cuts
>>
>>378911203
Unfallen don't give a fuck and I'm pretty sure Vodyani don't either
>>
>>378911502

Well, there are four cultures: Imperial German,Third Reich , Bundes Republik & Futuristic Nazis. (clothing, hair, skin & names etc.) in that mod.
>>
>>378911502

I like the manbuns. Don't understand people's problems with them.
>>
>>378911303
Die like a champ
>>
>>378911357
why are modern "nazis" basically the new fedoras? is it the autism, the anime, and the elitist attitude towards everyone not them?
>>
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>Turn-based 4X vs Real-time 4X
Comparing apples to oranges.
>>
>tfw you unleash the Unbidden to stop an Awakened Empire only for them to show up on the wrong end of the galaxy
>>
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>>378908291
>>
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>>378904638
Not it isn't. They copied the same DLC model as Paradox. GC2 still has better game play than GC3. Also don't talk on the forums. Ask a wrong question or tell someone another game (even one they made) is better and they'll ban you.
>>
>>378911357
god you teenagers get worse every year
>>
Probably the best space game out currently
>>
>>378894831
meh
>>
>>378894831
ALL THAT WAS, WILL BE
>>
>>378919508
Space games must be in an absolute nadir
>>
>>378916520

Nazis in space is the least edgy thing imaginable. It's like Nazis fighting dinosaurs. It's just ridiculous.
>>
I really hate end-game crises here. It took almost 70 years of Synth sabotage, after I'd already destroyed their fleets and homeworld, before I got the Synth detection event. They bombed a shitload of my worlds and blew up 40ish of my spaceports.
>>
>>378919862
They are.
>>
>>378920009
I've never gotten one. I usually blob up and get bored before that happens.
>>
>>378920009
Paradox acknowledge the problem in their latest Dev Diary + Leddit posts. They are re-working the AI crisis event in the future along with the other Events and how the "normal" nation AI's are stupid.
IIRC they are removing the Synth/AI uprising event entirely and turning it into an outside force thing and re-purposing the AI uprising into a more minor event that might only affect 1 or 2 of your colonies type of a deal.
They are also reworking it so if something like the unbidden spawn on the other side of the galaxy the federations between you and them won't just ignore it until it's too late. All of the planned fixes and improvements sound fantastic.
They specify that up until now they didn't want to bother fixing end-game until they got mid-game dialed in a bit more. It's now where they are comfortable to head on into end-game.
>>
>>378922579
Neat
I just want to have a Espionage system
>>
>>378894831


significantly better.
>>
Is it safe to invent Synthetics after unleashing the Unbidden?
It would be really embarrassing for another technology to blow up in my empire's face, especially since I'm just doing it to make Combat Synths
>>
>>378924689
Oh good more shit to spend what little influence I have on
>>
>>378925881

Yeah only one event per savefile
>>
>>378922579
>until they got mid-game dialed in a bit more
lel what
The midgame is still absolute garbage outside of event chains, which is meaningless as far as engaging mechanics go. The game needs a fucking economy before anything else.
>>
>>378926648

Economy and trade ships will be DLC. Diplomacy expansion will be the DLC after that. Making religion a mechanic instead of just confusing fluff will be one in its own.
>>
>>378926648
What would you even see an economy in Stellaris as being?
>>
>>378927273
Trading vessels and production chains with more specialization between worlds.

Spaceport modules dedicated to trade.

Goods, services, and culture flowing between empires.

Diplomacy related to tariffs, sanctions, trade wars, blockades, etc.

They already implemented that shitty "consumer goods" abstraction. It's only a matter of time before they whip up a DLC that expands upon it.
>>
>tfw I just wanted Stellaris to be Distant Worlds with a facelift and a better interface
>I got something more casualised and stripped than vanilla EUIV

JUST
>>
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>doesn't have thick
>>
>>378927273
selling defeated enemies as sex slaves
>>
>>378899905
master of orion 2 is old as balls but really good
its also really cheap because of oldness
make a custom race and have fun!
>>
>>378927496
>>378927628
This too - slave trade and arms dealership. Prop up an your enemy's enemy with a handy supply of shiny new toys. Form alliances with other slaver powers to build an intergalactic slavery marketplace. Gene mod species on commission. Anything that allows for more emergent narratives.
>>
>>378894831
Is there a game that is a combination of eve and planetside?
>>
It's pretty shitty. Tall empires are impossible to create unless you take certain ethics, but even if you do you will never beat that one fag empire with 500+ mineral production.

The events become stale too if you play a few games. I wish we had more like Horizon Signal.
>>
>>378928831
Play Sunless Sea. The lead dev for that game wrote Horizon Signal.
>>
I wish the AI was better and the game was less buggy. Most recent game I had two unbidden crises pop up about 6 months apart in the same region of space but after the second unbidden empire popped up the AI bugged out and they just sat there.

Also still haven't gotten horizon signal.
>>
>>378894831
I see people talking about this game a lot now, but I haven't played it since it first came out.

Did they release an update or something?
>>
>>378929557
yeah
they added a big expansion pack with loads of stuff in it
>>
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>>378894831
It's better than Civ 5 with the Beyond Earth expansion pack
>>
>>378929456
>Also still haven't gotten horizon signal.

It's good to the point you'll feel disappointment that no other events match its level.
>>
>>378894831
>>378895197
I've got both and they've got their strengths and flaws
Both are buggy though
>>378929808
But this game is the superior game.
I can't even mind control the mother to blow me what the fuck is happening I used to be able to do it
>>
>>378929557
It was in the last Humble Monthly Bundle and it got an update.
>>
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>>378911772
>Imperial German
Now we're fucking talking
>>
>>378931314
>>
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>>378929396
>When you find the Event Horizon
>>
>>378911772
>Empire characterized by a nation rather than a species
Fucking disgusting.
>>
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>>378931342
Delete this
>>
>>378910364
Oh I'm sorry did we hurt your feefees, libcuk? ;)
>>
>>378911772
Link mod please
>>
>>378931854
It's on the workshop, not hard to find
>>
>>378931820
Go fuck yourself, /pol/lack. I'm all for Ubermensch, but I refuse to attach that concept to a fucking failure of a nation.
>>
>>378894831

shallow as shit
>>
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>>378931473
>>
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You can still just mass the beginner corvette to overwhelm enemies making 1/3rd of upgrades pointless. It's also all anyone does online. I dunno why they're dragging their feet.
>>
>>378894831
Its great it just needs more CONTENT. The only problem I have with it is that you run out of events pretty fast and then you start to get repeats of the same small nothing events. A lesser complaint is federations. There really is no reason to join and make one if you are strong yourself its actually a hindrance. They need to create more federation types like a "first among equals" set up where you have more power than the rest so weaker nations join your federation for protection but give up a lot of their own autonomy like how the pacifist awakened empire works. Just set it up to be more friendly so the weaker member can say bow out and leave on their own terms if they have had enough. I say t his because every time I try to make a federation based empire it all goes to shit relatively fast.

The game is what you make of it though you have to make your own fun through role play and the like. I just had a great game where I was playing fanatical purifiers and was just glassing whole worlds thanks to a mod. It was quite eventful too. A pacifist fallen empire awoke to stop me and they quickly filled the void I had created before I could colonize untouched planets and they spiraled out of control power wise. I had to be very meticulous about who I purged and keep fleets at the border so they wouldn't attack me. Then after 100 years of attrition based war I finally broke their lines and glassed their home worlds. My fleets were ruined and my economy a mess but I took down the biggest threat in the game. Then the fucking scourge popped up. Luckily they hit opposite of me in other empires but my fleets were to weak to do anything and everyone hated me because I was purifying everything. I eventually beat them down and won the game but I almost thought I had lost. Literally as I destroyed the only power that stood a real chance of winning at the time the fucking scourge pop up.

If you cant make your own fun in a sandbox the game wont be fun for you.
>>
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>>378932498
>playing online with strangers
no way fag

with friends you can just bully each other when you do it and obviously with single player you can choose to just use the fuckin console if you're going to exploit the game.

but yeah its shit.
>>
>>378895197
I got Endless Space 2 and immediately encountered a game breaking bug that I can find no information on how to fix so I'm stuck her just waiting until some update or other fixes it. You know those planet intros you get whenever you uncover a new system? Yeah that shit will hang. It will zoom in on a planet and the animations are all going everything looks good but no information pops up. Cant click out of it nothing works completely stuck. I have to end task the damn thing.
>>
File: Kaiser Will terminator.jpg (382KB, 1280x1024px) Image search: [Google]
Kaiser Will terminator.jpg
382KB, 1280x1024px
>>378932439
Right you've done it now
>>
>>378933216
Classic willy
>>
>>378907274
>Be robo-empire
>AI's revolt
>They attack me

That shit was bullshit. They need to make it so we can join up with them.
>>
What is the best fleet composition now with Utopia?
Before the last expansion i understood it was actually kind of balanced as in you should be fielding ships of every class but now apparently its back to pure corvette spam because armor is worthless again?
>>
Anyone know what causes empire names to be blank? I know its got to be a mod or some such but all the expected ones like name lists aren't doing it.
>>
>>378927273
I want supply lines that I can raid and use to fuck up the enemy with. I think its kind of stupid that your 100k fleet can be on the other side of the galaxy for 50 years with dozens of nations many of which hate you in between your fleet and yourself and nothing bad happens.
>>
>>378933872
>I know its got to be a mod or some such but all the expected ones like name lists aren't doing it.

Just do the standard of disabling 1/2 then disabling 1/2 until you find the culprit.
>>
File: 1495065061483.jpg (10KB, 281x282px) Image search: [Google]
1495065061483.jpg
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>>378929396
>That gas people evemt
>>
>>378934382
I know that's what I'm going to have to do but it takes so fucking long to find out. You have to play a save file for like 3 hours sometimes to see if their are any blank empire names.
>>
>>378934390
I don't think I've ever finished t hat event chain I always get communists but it just starts to fizzle it will take like 100 years before any updates and then nothing. I'll finish up my game.
>>
>>378933827
I succeed pretty well with full Battleship fleets. Half carriers half X guns. Most everything I fight is dead by the time they get into range.
>>
>>378934545
Look it up on the wiki, I've had to read it all there because of that too.
>>
>>378904594
It increases your Naval Capacity by 200 retard. That is a ridiculous amount for a small empire. It is as much as 10 fully developed size 20 planets provide (15 for each Level 6 Starport and 1 for each 4 pop).
>>
>>378933827
Optimal is naked corvettes.

Literally just default corvettes, 3 small red lasers, 1 power gen, default components, nothing else. Build as many as possible, completely ignore your naval capacity and just keep pumping them out. A thousand naked corvettes is cheaper to build, cheaper to maintain (even at +200% maintenance costs from overcapacity), more damaging and overall more survivable than anything else in the game. It's absolutely stupid but if your computer can handle it just build enough toothless corvettes to block out the sun and you'll take out anything and everything.
>>
>>378934462

`
communications

It werks.
>>
>>378934834
Thats... even worse than i remember
>>
>>378934749
Huh I guess I have "completed" it then. I just figured there was more to it. I guess the last few updates are pointless nothings that go no where. Shame.
>>
>>378934916
Thanks anon. I'll try that. I normally stay away from dev consoles and the like. The temptation to cheat is strong.
>>
>>378932498
>corvette spam

Nigger, are you still playing 1.1?
>>
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>>378934834

Fucking hell, I wish would you naked corvette spergs just fuck off already. No one can have any kind of discussion about Stellaris without you twats coasting in and going on and on about your fucking corvettes. Literally nobody finds that cheesy as fuck "strategy" fun or interesting. No one cares that it's the most optimal, because it's boring as shit and no sane person wants to spend five minutes clicking on their spaceports after every minor skirmish.

You're like those turbovirgins that go on and on about the most optimal way to play fucking Pokemon, just shoving it in everyone's faces, including people that are new or even just mildly interested. It's obnoxious as fuck.
>>
>>378935901
>No one cares that it's the most optimal

Except the guy he was responding to.
>>
>tfw no time paradox waifu
>>
>>378935887
corvette spam is the best way to go till you unlock at least cruiser. destroyers are shit
>>
>>378939115
Patently false.

You retards don't realize that Destroyers get a hidden +12% bonus to tracking, and so destroyers armed with only small weapons and shields is goat against corvettes + destroyers are the first ships that can carry PD so you'll want them anyways till you unlock cruisers + because of positioning, destroyers are the best Large weapon carriers in the end game.

Also, corvette spam is easily stopped by a spaceport or late game fortresses. You'll lose so fucking many of them each attack, especially if they're naked.

Corvettes are literally only useful in the beginning when you don't have anything else, and in the end when you need cheap meat shields because cruisers are retarded and will start out in the front of the fleet formation.
>>
>>378934834
See >>378939783 faggot.

Also,

>lasers

W E W
>>
>>378927921
But slave trade already exist. Use Slave enclave mod and it did the samething
>>
>>378941954
>Use Slave enclave mod and it did the samething

It broke with updates and the author has no plan to continue with the mod.
>>
How do I increase my influence flow?
>>
>>378942214
Tech and factions mostly.
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