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>Beautiful mediaeval architecture and lushous greenery >Every

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>Beautiful mediaeval architecture and lushous greenery

>Every town has its own completely unique design

>Role-playing, class-based levelling system

>Some very good quests among the dross (especially the guild ones)

>OOO mod fixes its greatest flaw, level-scaling, and turns it into a survival game

In short, Oblivion is the best Elder Scrolls game to date.
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>Babies first ebin Open World™ Expirience™
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>>378859717

P. S. Misspelt "lushous" for "luscious."
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>>378860020
But thats Morrowind.
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>>378859717
Oblivion is shit. In fact, none of the Elder Scrolls games could be considered good.
>>
>>378860460

Level-scaling is fixed with OOO.

The combat system does its job well enough.

If you use the stealth skill in front of an enemy and there is a source of light shining on you, you will be spotted.

The dialogue is no worse than that in Morrowind or Skyrim.

The persuasion and lockpicking games are all right once you get the hang of them.

Most of these points are simply carping, really. At its heart, the game itself is excellent. Nothing is without its flaws and defects.

The point about a lack of skill checks is a legitimate criticism, which is one reason why Fallout: New Vegas is obviously superior to Oblivion.
>>
>>378861217
>Level-scaling is fixed with OOO.
"mods can fix it" is not an argument.

>The combat system does its job well enough.
It doesn't though. Oblivion has probably the worst combat system of any aRPG.

>If you use the stealth skill in front of an enemy and there is a source of light shining on you, you will be spotted.
Stealth is still stupid, this is true for all Bethesda titles.

>The dialogue is no worse than that in Morrowind or Skyrim.
"These other games have shit dialogue so it's okay for this one to have shit dialogue too!" is not an argument.

>The persuasion and lockpicking games are all right once you get the hang of them.
Lockpicking is okay but the persuasion system is retarded. No way around it.
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>>378859717
I agree
>>
>>378861571

There's something charming about the fact that you can get in the good graces of virtually any NPC in the game via the persuasion system. And in a game which is about levelling up by doing things, it doesn't seem to be the worst idea in the world to make a specific minigame for the persuasion skill. People consider Bioshock a classic and that has you playing the hacking minigame ten times as frequently as you ever persuade NPCs in Oblivion, and I don't consider that to be any better.

The claim in the OP is that Oblivion is the best Elder Scrolls game, so the dialogue can obviously be only compared with that of other Elder Scrolls games. Real factions and skill checks, as in a true Fallout game, would obviously have made Oblivion a thousand times better, but it's a good game for what it is.
>>
Don't care niggers, I still love Oblivion, it's just charming
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>>378861615
shitty french voice acting ruined everything
>>
>>378860253
Babies can't play morrowind, they quit at lvl 1
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>>378863796
true i modded the game for about 12 hours then played for 10 min and uninstalled after my first combat encounter. i then installed fallout 4 and modded that for 12 hours and played it to completion. i literally wish i was joking
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>>378859717
graphics are shit therefore game is a shit
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>>378864116
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>>378859717
Oblivion was pretty bad.

I guess it looked better than Morrowind,
But for a game released in 2006, it looked like shit.

And almost every aspect of the morrowinds mechanics were gutted in Oblivions productions (and moreso in Skyrims)

I can safely say that Oblivions expansions well outshone hte main game in every way.

Skyrim's expansions were actually pretty shitty when compared to Shivering isles and Knights of Nine.

And no guilds quests?
What the fuck was up with that bullshit?

At least the Brotherhood wasn't complete shit in Skyrim I guess, not that it was really great by any stretch.

The next Elder Scrolls will probably be an on rails shooter at this rate.
>>
>>378864270
>But for a game released in 2006, it looked like shit.

Really? Because I remember getting a lot of praise especially for the view distance. Everyone is still an alien without mods,tho
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>>378864270

You can't tell me the beautiful cathedrals and castles and rolling green hills and cosy roadside inns aren't some of the finest scenery in video games.
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>>378864901
>teso
>>
>>378859717
>Beautiful mediaeval architecture and lushous greenery
>Cyrodill being shitty LotR knock-off rather than unique and alien world like Morrowind

And this is why Oblivion was shit.
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>>378864995
>>
>>378865072

It's taken from mediaeval Europe. It simply shares a common ancestor with LOTR. When I walk around Cyrodiil I'm constantly reminded of the history of my native country, never LOTR.
>>
>>378865786
>It's taken from mediaeval Europe
It isn't. Nothing in Europe looks like Oblibiob. It's a mishmash of European cliches, which ends up looking like shit.
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>>378865678
better
>>
>>378860460
>quests are running around and doing things

Whoa. Color me surprised.
>>
>>378864270
It looked great in 2006 what are you smoking?
>>
Cyrodiil is not my favorite setting but all things considered not necessarily bad.

>>378864995
Didn't TESO absolutely drop the ball with Summerset Isle?
>>
>>378867968
idk i can't play teso
>>
>>378866032

You could dismiss neoclassical architecture in exactly the same way by calling it "a mishmash of Greek and Roman clichés."
>>
>>378868529
And it is. It signals the decadence of Europe since the creativity was exhausted and all they had left was repetition, shitty OC do not steel and finally brutalism.
>>
>>378868714

You could argue that all the greatest art and literature is repetition on that basis, because every great artist and writer took his predecessors as his models.
>>
>>378869437
Deflecting to philosphy. Not relevant to the fact that neoclassican was barely passable style. And even then Oblivion is no neoclassical.
>>
>>378869898

They're both arguments from analogy. I said, If you say that taking a previous art-form as a model for new art is bad, then you have to condemn neoclassicism as well as the Oblivion style. You did condemn neoclassicism, precisely because it did that as well; but if you do, then, by a second argument from analogy, you also have to condemn every other writer or artist who took predecessors as his models, which would include basically all of them.
>>
>>378859717
>i3 4000-m 2.40 ghz
>4 GB RAM
>some basic intel hd graphics
Could i play it comfortable on my shitbox?
>>
>>378870191
There's a difference between inspiration and rehashing. There's also a difference between a good rebranding and a boring ripoff.
>>
>>378870353
you'll have some fps drops if you don't play on ultra low settings, as i do with a similar toaster
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>>378864901
hell yeah
>>
>>378870394

I'd say they did do something very unique in Oblivion. Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, Skingrad--they all have their own entirely unique art styles and even climates. I could tell any one of them by sight.
>>
I love how all the cities have a distinct culture, architecture or "look" to them based on their geographical location (close to elsweyr, gc, etc).

I love how the environments are bright lush and nice to look at. Not too much brown, white or black covering the landscape.

I also enjoy how easy it is to explore and get from place to place. It's such a comfy game to boot up vs other open worlds.
>>
>>378871930
>they all have their own entirely unique art styles
This is bad because it makes the game feel like an incoherent themepark.

>they did do something very unique
Threw the most uninspired ye olden Europe cliches around, making everything so dull. I want to kill someone every time I see Skingrad. Who thought this mockery was a good idea?
>>
>>378872150
>This is bad because it makes the game feel like an incoherent themepark.

>variety is bad

Nope
>>
>>378872313
Morrowind had variety. Oblivion had an incoherent themepark.
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>>378872362
The variety of dank mushroom land vs dry mushroom land? OK.
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>>378872362
Ah you're one of those people
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>>378872524
>>378872439
Morrowind towns depended on which factions held them. Distinct looks were based on the lore, locations and politics of each place.

In Oblivion every town is different for no discernable reason. Bravil being an exception. No smaller locations carried this over. They merely had "small village" look instead of carrying over peculiarities of the local capital. These differences were jarring and the whole style in general was a boring mishmash of stuff we know from irl Europe.
>>
>>378859717
Things Oblivion did well:
- Mage Guild questline
- Thieves Guild questline
Things it did okay:
- Dark Brotherhood questline
- Cure for vampirism questline
Everything else sucks.
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Oblivion has the worst visuals by far. Morrowind has shit graphics, but excellent art direction. Skyrim may have a lot of draugr tombs, but they all have a slightly different flavor instead of copy paste shit like Oblivion.
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>>378872654
Roll me some sweet bullshit
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>>378865786
Imperial scum
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>there are people who actually installed fcom
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>>378859717
It's subpar at quite literally everything aside from music and a few quests here and there.

The only reason why Oblivion and Skyrim are so overhyped is that Bethesda has no serious competition in the "open-world RPG with free character creation" segment.

I hope Cyberpunk 2077 finally fucks them up.
>>
>>378872829
NPCs literally talk about how the towns are based on nearby nations
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>>378860020
Is that cropped? Sauce?
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>>378859717
Skyrim is objectively the best TES to date. The truth is none of them are really that good, they're just ok timesinks.
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>>378873313
They all have their positives and negatives. I can't hate people for enjoying one over the other.
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>>378873082
Pull out an example and I'll tell you why it's bullshit. Except for maybe Bruma.
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>>378863796
Anyone can play Morrowind retard, you can make the game a cakewalk immediately if you want
>>378866032
Yes it does, both the Great Forest and the hills around the Imperial Isle look similar to the countryside where I live (UK), the Gold Coast included. Your problem is you're a Morrowbaby and that was your first TES game, every other TES game has been European in landscaping and environment.
>>378872829
None of Morrowinds towns were physically possible except for the shitty wooden shacks in the Bitter Coast, Vivec, Aldruhn and the Telvanni Towers are different for the sole purpose of being different, even if they'd be structurally useless in real life (like they were designed by a 7 year old). All of Oblivion's towns are believable and spread out in a believable manner. Outside of Kazakhstan you're not going to see every region of a country having different wacky means of building. The most you'll get is different materials for sourcing and foundation, but one country does not build every house to look ovoid in shape and the other country next to it rectangular, because it's nonsensical bullshit
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>>378864270
>But for a game released in 2006, it looked like shit.

Ask me how i know you don't even have pubic hair yet.
>>
>>378873658

Glad to see someone else from the UK saying this; I felt exactly the same feeling as you when wandering around Cyrodiil, as if I were in my own homeland and native country.
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>>378872928
>kaldr
my nigga
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>>378867968
>Didn't TESO absolutely drop the ball with Summerset Isle?

as much as i hate this game, no. that cherrypicked pic that was around during the release of the game was depicting a castle in cyrodiil. the summerset isles werent even in the game. you had auridon in it.
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>>378873469
Leyawiin is great, on the border of several volatile countries so it's basically been turned into a fort with huge walls.

Plus because of its proximity to the marsh there are pools of water dotting the town.
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>>378873658
>Great Forest and the hills around the Imperial Isle look similar to the countryside
You idiot, we're talking about architecture, not the landscape.

>Morrowbaby
Strawman. Oblivion was my first TES.

>All of Oblivion's towns are believable and spread out in a believable manner
I can't believe I'm reading this drivel.

>>378874101
>basically been turned into a fort with huge walls
All Oblivion towns are forts with huge walls.
>>
Morrowind and Oblivion are literally the only decent games Bethesda has ever made
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>>378874017
Oh, ok then.
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>>378874263
wrongo
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>>378874167

>You idiot, we're talking about architecture, not the landscape.

Read back the chain of comments. You're entirely wrong about this.
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>>378874167
>You idiot, we're talking about architecture, not the landscape.
You spoke of Morrowind having a unique and alien world, which applies to more than just civilian design. Even then all of Oblivion's building design (bar the Gold Coast/Anvil style of housing, which is Mediterranean in nature), takes references from classical gothic medieval European design or older, as demonstrated from the countryside chapels (Cadlew).
>I can't believe I'm reading this drivel.
Then explain how Oblivions towns are any less physically possible than Morrowind's Telvanni towers and the clusterfuck of a city that is Vivec.
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>mispelling medieval
kill yourself amerifaggot
>HURR LOOK AT ME I'M SO RETARDED I HAVE LESS KNOWLEDGE ABOUT THE WORLD THAN EUROPEAN ELEMENTARY SCHOOL CHILDREN I GET SHOT IN THE MIDDLE OF THE STREET YOU KNOW WHAT IS THE REAL WAY TO STOP GUN VIOLENCE? TO GIVE EVERYONE MORE GUNS WHAT ARE YOU A FUCKING LIBERAL FACIST COMMUNIST? I'M SO FAT AND STUPID I THINK SCANDINAVIA IS AN ANTARCTICA LIKE FROZEN WASTELAND, ENTIRE RUSSIA IS SIBERIA, GREECE AND ROME ARE ONE AND THE SAME AND CAN'T RECOGNIZE ANY WORK OF ART UNLESS WE COUNT TRANSOFMERS AS ART BTW I LOVE ISRAEL
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>>378874754
muh beetle town
>>
>>378874664
>>378874754
You reread it. Anon spoke of how different all Oblivion towns are and then I called them a themepark. Landscape was never in the equation.
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>>378874954

Post 378865072 quoted "Beautiful mediaeval architecture AND luscious greenery" and said that these aspects of Oblivion looked. Comment that replies to that says, "It's taken from mediaeval Europe," "it" referring to both of those things, the architecture and the greenery.
>>
>>378875147

looked bad.*
>>
>>378875147
Fine, towns are themeparks and the world design is so bad they procedurally generated it and then brushed up some places explaining why it's so abyssmal. Happy?
>>
>>378874954
>complains about things looking different from place to place

>likes morrowind with all it's dumbass bizarre locations
>>
>>378875359
Reread an earlier post in the chain.
>>
Will there be one ES thread without a Morrowind fanatic filling his diaper?
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>>378859717
>every town looks the same
>npc faces are abnormally hideous
>level up system is busted
>loot scaling
>entire map is a series of hills in a random terrain generator
oblivion is alright, but the amount that you need to mod to fix it is a pain.
shivering isles was awesome though.
>>
>>378875278
>Towns are themeparks
I get the feeling people use this for any Bethesda game without knowing what they mean. Because the other complaint I heard about Oblivion's towns was that they were too "samey", and lacked substantial differences. Now you're saying they're themeparks? Which are radically different interpretations of rides which demonstrate fundamentally different building design and structure, in which case you should complain about either Morrowind (which as I already mentioned, nonsensical towns with unrealistic designs like the Telvanni Towers, Molag Mar, Vivec and Aldruhn) or Fallout 3 (Megaton, Rivet City, Republic of Dave, Little Lamplight). All of Oblvion's towns fit their respective regions and surrounding states. As for being procedurally generated, the ground itself displayed no less warping and landscaping features (tarns, meadows, heaths) than Morrowind did, which was nearly none at all outside of the more volcanic regions. Skyrim was the only game to make extensive use of elevations and expanded geographic differences. Morrowind, even being "alien", never felt it in my playthrough, because gameplay never immersed fully with landscaping
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>>378875982
When someone says they're themeparks they mean each town is presented in a vastly different architectural style with no substance.
When someone says they're all samey, they mean gameplay doesn't change regarding the town. It's all the same buy/sell busywork and get a few quests and see the count.
>>
>>378874782

I'm an Englishman, actually. Nothing American about it.

https://en.wiktionary.org/wiki/mediaeval
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>>378876456
And this distinction was made by you I presume, because every complaint of a town having a different architectural style in Oblivion has no basis in reality, considering, as I said the towns in Oblivion are not "vastly different" and the differences they do have are representative of surrounding regions and their cultural influences (Bruma, Anvil, Leyawinn, Cheydinhal) or representative of cultural and financial significance in Cyrodiil (Imperial City, Bravil). What "gameplay" do you want to change regarding the towns, if you're intent on praising Morrowind the only gameplay that changed was how long it took to traverse the city (Vivec) or how many different sections you needed to enter to get where you needed (Aldruhn).
>>
>>378877081
Distinction was not made by me. I'm explaining you what various anons meant by it because for some reason you don't get it from context.

Claim was already made that architecture in Oblivion is lore influenced, but it hasn't been backed up when called on it.

Bullshit on the rest of your post. When you're in the ashlands, the way you interact and play with Ashlanders and their towns is different from the way you play in Telvanni towns which is different from all others and Vivec.
>>
Ah! An oblivion thread! What are your favorite mods, everyone? Also, does removing filters make the game look more crisp or is that just me?
>>
>>378877593
>Distinction was not made by me. I'm explaining you what various anons meant by it because for some reason you don't get it from context.
Point me to these "various anons" and their agreed view on what the difference is between a "themepark" and towns that look the same.
>Claim was already made that architecture in Oblivion is lore influenced, but it hasn't been backed up when called on it.
The claim I was arguing was that Oblivions towns were unrealistic and didn't fit the setting, or they were "too different for no reason", which they weren't
>Bullshit on the rest of your post. When you're in the ashlands, the way you interact and play with Ashlanders and their towns is different from the way you play in Telvanni towns which is different from all others and Vivec.
So now it's how you interact with NPC's that's important, and we're completely ignoring the towns/cities/villages aspect of Morrowind. In which case the most depth you get in Morrowind's npc's is taunting them till they attack to avoid a bounty or savescumming for admire, or asking the literal copypasted walking signpost encyclopedias for directions.
>>
>>378859717
>OOO mod fixes its greatest flaw, level-scaling, and turns it into a survival game

But in reality is just places a "heh, nice try kid" boss monster at the end off every dungeon with massive amounts of health and the ability to one shot you. You have to run from pretty much every scenario with two enemies, and you have to cheese and abuse pathing just to survive.

The combat in all of TES is trash and that mod didn't save it at all.
>>
>>378878934
Is Francesco's any better?
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>>378878934

Not my experience. It simply means that you have to be more careful and discerning about what dungeons you go into. Even so, I've defeated bosses well above my strength by (for example) luring them into traps, or using a rare item on them.
>>
>>378879094
Not him and never played Francesco's but you can try Maskar's if that doesn't work out. It adds a bunch of new gameplay features and no OP bosses at the ends of dungeons.
>>
GOG torrent when
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>>378860460
>being this contrarian
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>>378864863
>Really? Because I remember getting a lot of praise especially for the view distance.
your memory is faulty and making things up, because we weren't on that level of irony during those years

the view distance was the second most criticized issue of the game, the distant LOD terrain looked like garbage from the moment of stepping out of the sewers
people thought their game was glitched, that their computer wasn't running it well enough or something, because the distant LOD mud was unacceptable quality

bethesda even knew this, so every prerelease screenshot would be taken from a low angle looking upward so as not to show how hideous anything in the distance looked
>>
>>378879308
Torrenting for these kinds of games is bad, anon. If something messes up, you have to reinstall the whole game instead of doing the "verify integrity of the game cache" option. It goes on sale for cheap, and with the legitimate version mods will be easier to install.
>>
>>378861571
>Oblivion has probably the worst combat system of any aRPG
but it's verifiably better than Morrowind and Skyrim, so that's wrong right out of the gate
>>
>>378879837
i don't care, i'm poor and irish with a sorta-fast ssd
gog torrent fucking when
>>
>>378879876
how is oblivion's combat better than skyrim's?

skyrim basically copy pasted it but added more accurate archery
>>
Should i try to play old fallouts or just jump straight to fallout 3
>>
>>378861571

>mods can fix it is not an argument

Yes it is. I'm sick of people pretending that mods don't factor into it based on some arbitrary criteria /v/ has decided on. Mods exist, are free, are easy to acquire and install. If DLC can count as part of the game so can mods, as mods don't even have the cost barrier to consider when incorporating them into your game.

OOO is a reason to play Oblivion. It's an incredible mod that fixes everything and adds a huge amount. You can say "but Bethesda didn't make it!" which is fine if you're an employee of Bethesda, but as a player its availability to you doesn't depend on who made it.

Dismissing mods as a genuine and noteworthy vector of a game's quality is the reasoning of console babies who don't have access to PC games.
>>
>>378863971
you're supposed to train before you fight
>>
>>378879428
Wait hating Oblivion is contrarian now?
I remember people shitting on that game 10 years ago.
>>
>>378880271
wrong, it's perfectly legit to judge a product on what it was sold as
>>
>>378859717
>boring generic fantasy world with no character that goes against the lore
>every town is copy pasted
>Does Role-playing worse than Morrowind or New Vegas
>>some good quests
>can turn it into a mediocre survival game

between Morrowind Oblivion and Skyrim, Oblivion is no doubt the worse
>>
Which is better: Oblivion or Fallout 3??
>>
>>378880271

Agreed.
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>>378879428
>hating Oblivion
>contrarian

>being this new
>>
>>378880130
skyrim removed features like blocking, dedicated spell key, acrobatic features like dodging, water skipping, and jump height, and athletics so movement speed is taken out of the equation
>>
>>378864270
>But for a game released in 2006, it looked like shit.
well I guess there's no reason to finish reading this post then huh
>>
>>378880360
>>378880765
I said that because he said no Elder Scrolls games are good, not because he didn't like Oblivion
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>>378859717
'no'
>>
>>378880246
You will be disappointed if you play older ones then 3 so just play 3 then nv
>>
>>378881037
Right, thought you were talking about the picture.
>>
>>378859717
Oblivion will always be better than Skyrim, and the only way the kiddies can try to argue this is by circlejerking the shitty faces and voice acting that even people who like the game are aware of but enjoy it for all the many things it does better than Skyrim.
>>
>>378880819
>skyrim removed features like blocking
really?
>dedicated spell key
they changed the spell system and there's plenty of gripes to be had about that but a "dedicated spell key" is not one of them
>acrobatic features like dodging
i don't think i used those more than one time for the novelty, they hardly functioned properly in oblivion, they mostly got in the way of attempts to jump
>water skipping
definitely something everyone does in combat
>jump height
again something i can remember doing every single combat session, you have to use jump so that you can uh
>and athletics so movement speed is taken out of the equation
hardly consider that combat since you just stand still next to each other and maybe back up sometimes
>>
>>378881185
The lore is better. But if I want lore I might as well play Morrowind.
>>
>>378859810
yes
>>
>>378881037
Honestly I agree though, all TES games suck since their core mehanics (especially combat) are ass.
>>
>>378881589
The lore in Skyrim is drowned out by a million Draugr temples and crappy story quests.
>>
>>378881649
I'd argue that the core mechanic of Morrowind was never the combat. It's slowly been more focused on combat over time, but they have done barely anything to improve it.
>>
>>378859717
Shit like this is fun to observe. I remember back when Daggerfall was the hot shit and Morrowind was alright but lacking a bit. Then Oblivion hits the scene and Morrowind becomes god. Skyrim hits and although Morrowind has a strong thing going Oblivion is often remarked as the best. Just imagine anons, fucking 3 years from now when TES 6 hits people will look on and say, wow shit got bad after Skyrim the best elder scrolls game. Please, before you make these pointless fucking threads. Replay your potato faced bland game for what it is so you lose the fake ass memories of it being godly.
>>
>>378859717
>>Every town has its own completely unique design

Most of the towns just reflect what the nearby province is. The ones that don't are characterized by their geography. Paint by numbers world building.
>>
>>378882753
The problems with Morrowind and Oblivion could be fixed with mods. Skyrim will forever be bland because you can't mod in memorable quests and guilds
>>
>>378882940
We could have been able to mod in memorable quests and guilds into Skyrim if payed mods remained a thing.
>>
File: 1446424369379.jpg (16KB, 325x325px) Image search: [Google]
1446424369379.jpg
16KB, 325x325px
>>378883840
You almost had me, so here's a complimentary (You)
>>
>>378872654
Go!
Thread posts: 125
Thread images: 18


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