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End of Yandere

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Thread replies: 419
Thread images: 62

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Rip YANDERE RIMULATOR
>>
>>378822620
but it ain't no BIMulator.
>>
>mobile
dropped
>>
>>378822620
Also how does it have 1M downloads?
>>
I'd honestly love for someone to rip off Eva's shitty game and actually make more progress than he could in three years. This is probably better coded too.
>>
What happened, he had to rebrand it because of all the controversy? Game's looked like garbage since day 1 and the dev's hissy fit about /v/'s attitude towards him didn't help with his rep, but maybe y'all were too hard on the guy.
>>
>>378823676
>$5.5k a month to blog about how you get too much email
Stop shilling your shitty game you greedy piece of cocksucking shit.
>>
>>378823262
Android has over one billion users.
>>
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>inb4 someone posts the diploma meme

Reminder that there is literally nothing wrong with nested if/else statements. You don't know what the fuck you're talking about. You've never written a line of code and you never will. Shut the fuck up. Shut. The fuck up.
>>
>>378824427
LEARN HOW TO USE FUNCTIONS EVA
>>
>>378822620
>>378824246
Brb downloading
>>
>>378824632
post results
>>
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>>378822620
Bad end
>>
>>378824427
I code for a living. Right from the start they teach you not to code like that.
>>
>4.5 rating
What the fuck? Is it really THAT good??
>>
>>378824427
Dunno if ironic shitposting or Eva.
>>
>>378825232
No you don't. Shut the fuck up

>>378824610
>>378825318
See>>378824427
>>
It's already dying.
He can only blog about and stream popular things before the 13 year olds catch on/grow up. His patreon has hit a wall for a while now.
>>
>>378824427
>You've never written a line of code and you never will.
lol
>>
Can someone actually post the if-else thing?Recently took a coding class at uni to see what it was like and wanna see if I can tell whats wrong with it now.
>>
>>378825852
https://pastebin.com/cu9gDj5Z
>>
>>378824427
What happened in this pic?
>>
>>378825974
There is no way that is a single fucking method. What the fuck.
If you would run that through any code analysis it would tell you instantly to refactor that shit. Doesn't he use free shit like codemaid or something?
That is literally the worst piece of code I've ever seen. Can't even read that shit.
>>
>>378822620
What, did he drop the yandere portion of it or something?
>>
>>378825852
Take this as an abject lesson of what NOT to do. Learn from the mongrel and grow as a person.
>>
>>378826204
Something that has happened to all of us at one time or another.
>>
>>378825974
Words can't even begin to describe this
>>
WHAT THE FUCK IS GOING ON
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>>378826620
A period?
>>
>>378823581
There was some group on /r/YandereSimulator that was working on doing just that, but they quit a few weeks in after realizing that game development is harder than they thought.
>>
>>378826620
Jurassic Park VHS cassettes, mustard, mayonnaise, can opener and a wound on our leg?
>>
>>378826204
Eva trying to code.
>>
>>378827006
Yes.
>>
>>378826204
He tried to fucking eat his copies of Jurassic Park with mayo and mustard but fucked up and broke a tooth
Also he's a fucking hackjob asshole who thinks he's hot shit but isn't. >>378826620 Is said hack.
>>
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>Eva's face right now
>>
>>378825974
>wow, someone dumped the whole source? That's a big pastebin...
>it's one fucking method
holy fuck
>>
>>378826739
>>378826268
Yeah got no idea what's going on here.
>>
I thought this was being published by tinyBuild Games
What's with the Meromsoft?
Did someone steal the code and publish it?
>>
Thanks OP, my anus has been sore all day and this cured my intense buttmad.
>>
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Here is a pic of Eva working on coding.
>>
>>378827185
TinyBuild dropped it when they saw he code.
>>
>>378826204
Some guy busted open several VHS tapes of Jurassic Park and wrapped the tape around his legs. Took a kitchen knife to cut the tape, but ended up stabbing his leg. Video got taken down.
>>
>>378827238
No wonder the code looks like shit
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>>378827072
>he
who exactly did this anon?
>>
>>378822620
Post gameplay
>>
>>378827290
That's what you get for doing stupid things for the sake of getting attentions
>>
>>378827185
Because of the schoolgirl? That's like a generic model used with Unity; anyone can buy and use her.
YandereDev is too lazy to model or hire a modeler to give Yandere-Chan a unique look. Keep in mind this is after he got some half-decent concept art for free, and anons were volunteering to help back when the project was young.
>>
>>378826268
You should see the old Metroid ripoff he tried to make, back in the EvaXephon days.

He used to stream it when he'd make updates.

It was some of the lamest shit I'd ever seen. It's no wonder everyone migrated to Keefers.
>>
>>378825974
As a person that has zero idea about coding, pls explain to me why everyone is freaking out over this.
>>
>>378827629
It's unreadable.
>>
>someone from /v/ expresses interest in developing game
>/v/ is all for it
>development ensues
>project begins to attract attention outside of 4chan
>the entirety of /v/ immediately turns against the dev and force him out
Why won't you fucks ever let a project get finished here? It's ridiculous the number of times this has happened, too.
Several other boards have actually made video games, but /v/, the actual video games board, still sits at zero.
>>
>>378825408


GO TO BED EVA
>>
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>Additionally, Zombies

Nani?
>>
>>378827629
Imagine if someone wrote without commas, periods, etc. All in one continuous line. Now mak that same line the length of the Bible, and try to read it and make sense of it.
>>
>>378827838
Hi, Eva.
>>
>>378827838


GO TO BED EVA X2
>>
>>378827838
Anon, even the dorks at /vg/ making their games solo are doing more progress than this guy.
>>
>>378827838
eva has been getting shit on on this board since at least '09
>>
>>378827994
>>378827996
I'm not Eva, it's just an observation I've had.
But of course you won't believe me.
>>
>>378825974
Planning to learn coding soon. If I were to code something like that I'd use the same method since I don't know any better.

How would /v/ fix this though?
>>
>>378827546

>Keefer's Vidya


;_; I miss you bros
>>
>>378828172
Literally any fucking way. There are heaps, and they're all more sane than shitting out a several thousand line function (with hundreds of fucking branches).

Even the most over designed OOP meme code would be better than this shit.
>>
>>378827838
>Someone from /v/ expresses interest in developing game
>/v/ is all for it
>Developer spends more time autistically reading all his email instead of developing
>Goes full idea guy and piles up more mechanics every day, regardless of whether they fit
>Refuses to implement things the game actually needs
>Throws a shitfit because he isn't ready for the shitposters, ends up alienating everyone here who's actually still hopeful his game
>>
>>378826956
>but they quit a few weeks in after realizing that game development is harder than they thought.
Every time, without fail.
>>
>>378828172
Divide and conquer, anon.
>>
>>378827629
From my somewhat limited knowledge of Unity, Unity has an update function that it calls to well, update the game. There's basically two important functions, update and render, with update handling the logic and render handling the the rendering (side not: a lot of poor Japanese ports basically have the two as the same which is why logic is tied to framerate). It looks like Eva basically put everything into the update function which is where it belongs, but he's done it so incompetently that it makes the code hard to read, hard to maintain, and hard to extend. A better method would have the Unity Update function call the Update method of various objects in the game. This way code is neater, everything is placed where it needs to be, and if anything needs to change it can be done within the different classes rather than one mega function without breaking anything.
>>
>>378825974
>this. fucking EVERYTHING
he knows he doesn't have to do that, right?
>>
>>378828385
Did not expect to actually learn something from posting here. Thanks fampai
>>
>>378828397
The worst part about his code is that it runs over the entirety of the whole games logic
IN ONE FUCKING FUNCTION
FOR EVERY FUCKING ENTITY
60 TIMES PER FRAME (more like 12 you fucking incompetent hack)

Take for example all of the conditional checks for the colour of the character's hair. This shit could be done trivially (and trivially expanded) with a lookup table. For those who don't know, a look up table is exactly what it sounds like: You give it a tag (like a word or number) and it gives you back a result, so he could put the names of colours in the table, then get the right colour out later. This would vastly (VASTLY) reduce the amount of branching his code is doing (branching is bad, slows shit down). He would also not need to do it EVERY FRAME.
>>
>>378825974
What the fuck is this shit? This looks like how I thought coding was done back when I was underage in 2005.

Is Eva still using this abomination in his game?
>>
>>378828812
I'm amazed the game even functions. And Eva will probably just keep adding to it, to the point where rewriting it would be a monumental task.
>>
>>378825279
Little weeb girls really love it.
My sister loves it.
>>
>>378824427
Shut the fuck up, faggot. Your nested if statements may work in basic coding classes, but you'll get fucked in everything else. That being said, you're right about everyone here being faggots thinking they know code.
>>
>>378824427
>>378825408
>>378826620
>>378827838
>>378829568
Mommy, mommy, is this samefagging?
>>
>>378828172
Whatever you do, you don't write 2000+ lines in a single function, especially in a language like C#. One of the main points of object oriented programming is to shape your code into reusable chunks (ideally split based on similar/related functionality), it significantly reduces the line count of any one function as well as all the copy pasting you'd be doing otherwise. You end up with your code being split across different files and will end up with a larger line count when you add it all up (largely due to all the extra boilerplating), but you come away with code that's much easier to read, much easier to debug, and with must less risk for bugs from the copy/pasting.
>>
>>378829469
seems to me that he isn't really skilled in programming and he's overambitious with this projects, he should have made smaller similar games, learn from those smaller projects and then try making this bigger game. he's pretty much fucked now I guess since people expect him to make a full game now and no one but this place seems to be criticizing him.
>>
NEVER TRUST A JEW
>>
>>378827838
Eva doesn't make games, he tries to make a demented Persona 5 rip-off and jews people out of their money in the process. And he's been doing this for seven fucking years.
>>
>>378830091
He hasn't learned shit, even after MikeZ told him that he needs to improve which just led to his spergout and cancelling the edgy scythe girl game.
>>
>>378830368
But Persona 5 didn't exist 3 years ago.
>>
>>378827838
But risk of rain exists

that said its a common pattern that you can't avoid
>>
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>>378824427
>>
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I'm fucking sold lads
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I'm surprised that someone hasn't come out and done this game quicker and with the same name out of spite yet
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wait my coding knowledge is outdated as fuck but
whenever you want to call for information from a method outside of the main method, dont you have to load the entire thing, or atleast everything up to what you need?
>>
>>378822620
>guns
Must be an american school
>>
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IT'S TIME
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>>378830487
Yeah, he was making a Persona 3 ripoff back then. He switched to P5 now.
https://www.youtube.com/watch?v=leKus0jrbRQ
>>
>>378822620
>schoolgirl sim
>picture is a shool shooter
>>
>>378831101
It needs... a little polish here and there
>>
>>378831101
silky smooth 20 fps
>>
>>378825974
I'm might be a XHTMLfag, but this code reminds me of how I used to code my CSS and JS when I started.
>>
>>378831176
>2017
>Not abusing female privilege and shoot up school without worrying
>>
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>>378831113
>The point of the video wasn't to say, "Here are a bunch of features I want to steal from another game," but rather, "There are numerous ways that Yandere Simulator could be improved. By examining other games, I can learn better and smarter ways to do things. If another game is doing something really clever and effective, I should learn from that game."

either way, gotta admire how big of an echo chamber he built. and can live off of indefinitely.
>>
I hate to be a faggot that needs to be spoonfed but what I'm getting is that Yandere Sim has been leaked and people have been uploading builds onto mobile market places for money and that the dev is probably chimping out

Am I missing anything?
>>
>>378830045
>>378830091
I suspect that its his code """""Structure""""" that has lead him to stop updating. That shit is just soul wrenching to work on, especially when its your own abortion.
>>
>>378831584
You're so far off base you're holding a hockey stick instead of a bat.

A bunch of shitty mobile games that are kinda similar to YanSim got released for free and Eva's the same level of chimp he's always been. Nothing got leaked.
>>
>>378831584
I don't think anyone would care for the code even if it was leaked because of its low quality
People are just taking the idea and getting competent coders to work with it rather than dragging it out over years
>>
>>378831584
more like someone just stole the concept and made their own game. it wouldnt be that hard if someone had the drive to do it.
>>
Yanderes are shit tier anyway
>>
>>378832034
>>378832050
>>378832081
Ahh alright, thanks for correcting me.
>>
>>378831962
Then he would have stopped coding or making games after talking to Mike Z.
https://pastebin.com/ZVftY1q2
>>
>>378831101
>witness a murder suicide
>is that a dead body?
>>
>>378822620
BUT how are the zombies?
>>
>>378825974

I failed every coding class I ever took and still know this is wrong. This is worse tan the game code I tried writing for a bad GBA RPG.
>>
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>>378822620
Honestly, I hate the entire premise of this game. In Hitman you were assassinating grown-up people who were just as guilty as you are, and the whole thing was written in a very smart way. In this game, you torture and murder innocent schoolgirls because the developer is fucked in the head. And it doesn't even have any porn. Am I seriously supposed to enjoy this shit?
>>
>>378832561
There's a lot of criticims you can throw at the game, but I think the set up is one of the actually decent parts. The idea of a yandere sim is fun to me, and I think it could be done well. Whether or not this ends up happening is up to the dev. So far, I don't think it's going well
>>
>>378831101

Kek, I love the blood fountain.
>>
>>378832194
I dont mean overall, i was alluding to the progress seemingly slowing down to a crawl on Yansim
>>
>>378832561
its a videogame you sperg
>>
>>378832561
There are (or will be) other ways of getting rid of rivals without having to kill them.

That said you sound like a fucking pussy.
>>
>>378827838
>try developing a game
>people express interest for it
>try adding feature after feature after feature instead of just doing the ground work considering you are a single fucking developer
>start blogshitting about your life and how shitty everything is
>people tell you to fuck off with your blogshit
>WAH WAH YOU ALL HATE ME
>>
>>378830910
Wouldn't you just call method.object while loading the method pointer at the top to call from?
>>
>>378830832
finally that vr heatset I got from buying a s7 going to use.
>>
>>378832561
>In this game, you torture and murder innocent schoolgirls because the developer is fucked in the head.

It's cartoony though. Not serious at all.
>>
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>>378831101
Wasn't he bitching about twitch not allowing this on twitch?
GEE I WONDER WHY
>>
>>378832946
Because they can ban anything, even if it isn't sexual. How is this game worse than Manhunt, GTA, Bully, MGS or God of War?
>>
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https://www.patreon.com/YandereDev
>$4.7k per month
>3 years in development
>4700 x 12 x 3
He's made $169,000 with maybe a week's worth of actual work. Congratulations on buying him a free house for nothing.

How does this make you feel?
>>
>>378833092
Makes me think I should keep on stealing ideas from 4chan until something sticks.
>>
>>378833092
It's a shitton of money to be sure, but where the hell are you living that you can find a house for that amount? Also, that doesn't really take into account that I didn't receive that amount of money for all 3 years of development
>>
>>378833045
Maybe when you finish the fucking game, they'll reconsider it, Eva.
>>
>>378831101
my dick shouldn't move from this
>>
>>378832648
It could be done well if the writer is smart. If he knows how to portray a demented girl slowly going insane, if he gives her a good backstory (like the one Yuno Gasai has, for example), if he gives her targets actual substance (so you would at least feel something after killing them) and if the whole thing has interesting gameplay at least. This doesn't have anything, you just walk around a toy school stabbing dolls only for the sake of stabbing them. There's no good reason to play YandereSim.
>>378832945
Yeah, that's what makes it retarded. This game is much closer to Illusion's rape sims rather than Hitman or Persona. Except it doesn't have any fap material.
>>
autism simulator
>>
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>>378833045
Before I say anything else, FUCK TWITCH AND EVERYTHING THAT IT SPAWNED
>Manhunt, GTA, Bully, MGS or God of War
Those games aren't a cutesy weeb anime girl simulator that turns out to involve that webm.
Though the hypocrisy is there, I can see why they get antsy about about your anime snuff game
>>
>>378832780
>>378832786
>>378832945

Spoken like true psychopaths.
>>
>>378833045
>How is this game worse than Manhunt, GTA, Bully, MGS or God of War?
Those games are finished, Eva.
>>
>>378833045
Because SJW raised a stink about it, and god forbid any company show a bit of spine when anyone complains nowadays.
>>
>>378824427
That's bad code, though, code is supposed to be as optimized as it can get, if it isn't, well, you're wasting precious processor time.
>>
>>378833045
The difference is that kids getting murdered is the focus of this video game
>>
>>378832940
How do you use it for shit other than the oculus app?
>>
>>378833092
>4.7k per month
>taxes don't exist
>>
>>378832194

Dear lord it's the first time I read this. Eva is such a whiny faggot holy shit
>>
>>378833565
>video game
How careless of me
I meant never ending sandbox of unfinished features and "easter eggs"
>>
>>378825974
Jesus.
>>
>>378824427
Stewart what the fuck are you doing here. Go back to /b/
>>
>>378833196
>I
>>
Didn't this faggot also steal art from someone, edited it, then claimed it wasn't stolen due to that?
>>
>>378833092
feels hopeful actually

he's a complete failure of a human being, with zero social or programming skills yet he somehow managed to trick and convince people into supporting and playing his game

at least I know that, if everything seems bleak I can still backstab you guys to get back on my feet
>>
I want to learn the art of coding, which engine should i start with?
Unity, Unreal, Game Maker?
>>
>>378834029
a silhouette I think
took the artists work and painted it black with no credit
>>
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>>378833092
>this subhuman piece of trash has singlehandedly ensured that legitimate projects will never receive patreon funding
>>
>>378829568
>Your nested if statements may work in basic coding classes
all your code compiles down to nested if statements in the end
>>
>>378834046
Make your own in assembly
>>
>>378831101
Why do people outside of this site like this again?
>>
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Wait wait wait

Did someone release the same game from under the Yandere Simulator guy?
If so that's fucking hilarious
fuck that guy
>>
>>378833045
Yandere sim has very graphic violence against minors, those games don't. If he ever finishes it there's no way in hell it's escaping without an Ao
>>
>>378830045
>Whatever you do, you don't write 2000+ lines in a single function
people who are actually good at programming have repeatedly called this bad advice which gets repeated by indoctrinated programmers
but eva hasn't even reached that point, he's still a bad programmer
>>
>>378834046
Game Maker is the easiest one, it will give you a good idea about coding rules.
>>
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>>378834046
>Unity
>>
>>378833987
It seems only one picked up my bait, I hope it's an old man and the sea situation though
>>
>>378834418
what could you possibly gain by having such gigantic functions?
>>
Eva gives me legitimate serial killer vibes.

https://www.youtube.com/watch?v=TxveoRAoWMg
>>
>>378826382
>abject lesson

Good thing we're talking about programming classes and not english, huh?
>>
>>378834602
For what it's worth, I'm an old man.
>>
>>378834418
Alright, I'm sure you'll learn how wrong your post is when you graduate from school.
>>
>>378834760
Abject is a word, you dunce.
>>
>>378834731
>the other video in the channel
lmao this guy is autism incarnate
>>
>it's another /v/ acts bitchy out of jealousy episode
>>
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>>378827838
>/v/, the actual video games board, still sits at zero

Minecraft and Katawa Shoujo were made by /v/ or helped by /v/
>>
>>378834661
the clarity of not splitting up code that all belongs in the same place
granted the circumstances are pretty rare, but if you are writing alot of generators or command line utilities they can often be represented by one big function and don't need an OOP system behind it
>>
>>378834860
Nice try, Eva
>>
>>378834864
Notch just posted on /v/ sometimes, that hardly counts as "helping".

Katawa Shoujo is legitimate though.
>>
>>378827838
>Pedophile from /v/ starts developing a game
>Can't even code
>Runs like shit
>Unity Store Assets
>No progress at all
>Attentionwhoring and starts investing more time in videos than in the game
>Gets called out
>Leaves 4chan and went for Reddit
>They call him out too

Fucking Kek
>>
>>378834816
go tell that to john carmack, i'm just repeating what he said
>>
>>378830498
This. Risk of Rain was one of the best things that happened
>>
How does written code turn into images on a screen

I cant fucking wrap my mind around it
>>
>>378830679
Why not just rank one above the other
>>
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>>378830679
is this the actual code?
>>
>>378834926
>implying this is a unique occurrence and that it doesn't happen every single time
Bet you weren't even here when /v/ was salty over minecraft.
>>
>>378834329

Because to them yandere is just another fun anime thing that anime geeks love, and they would probably be disgusted and surprised at the idea that people jack off to this kind of stuff. Also they loved the idea of the game on paper, without really thinking of how fun it would be to play, or what you would actually be doing, or if any of those ideas would be executed very well.
>>
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>>378825974
That's absurd.
>>
>>378831101
why are people leaving the school at 7am?
>>
>>378834976
John Carmack is a typical case of someone who chooses to sacrifice readability and maintainability for the sake of some kind of "efficiency" via arcane programming. I think he's a genius when it comes to the concepts and theories behind many very difficult problems in computer science, but I wouldn't take advice from him in the context of software engineering. Readability/maintainability/flexibility tend to have a non-zero worth in real life applications and you'd have to have a really, really, really good reason for a very complex situation to justify putting 2000 lines in a single function in a language like C#.
>>
http://www.indiedb.com/games/guedinaot/news/guedin-aot-alpha-sneak-peak

>You'll never ever be this good
>He can do the art
>He can do the model
>He can do the code
>He can make the game look cool

You'll never be in his shoes ever, you are a mediocre piece of shit loser pissbottler, You can't even clean your room.
>>
>>378834976
>>378835134
>repeating what the guy who had to google how to wipe an HDD said
>>
>>378835297
>Not an original concept
Everything becomes easier when you are just copying things straight from something else, just look at midnight animal.
>>
>>378835341
While carmack should have known how to do that, IT and computer science are different fields
>>
>>378824427
nested if statements should only go one deep. More than that, then you need to restructure your code to be less messy.
>>
>>378822620

This is why you don't make a game using bought assets. Unless you license exclusivity, that is.
>>
>>378834864
>>378834939
>KS
>/v/
Is it pretend to be retarded hour?
>>
>>378822620
>(A) Get Off
What kind of lewdery be this?
>>
>>378835134
>but I wouldn't take advice from him in the context of software engineering
he isn't a computer scientist, he's a software engineer just like every other experienced video game programmer. I honestly can't think of a situation where anyone would need 2000 lines of unrepeated code for anything, the point is you put the code where it belongs, and breaking things up just for the sake of breaking things up is counter-productive if a single big function does the job. If you format it well and comment when appropriate it's perfectly readable
>>
>>378835479
>most people didnt know it came from /a/
>>
i don't get it what's happening
>>
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>>378834957
>Pedophile
>>
>>378835431
I remember seeing eva's attempt to make a original design for the protagonist which is edgy and cringy
>>
>>378835415
>nested if statements should only go one deep
name a single reason why that isn't "its too hard for me to understand"
>>
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>>378834982
How does a radio signal become moving images?
How does the liquid or plasma in my TV screen show moving pictures as fast as it does?
How do these microchips in my computer use electricity to show me pictures on a screen?
How were early games programmed?

It's all fucking magic.
>>
>>378834957
He's not a pedo, just a standard school shooter.
>>
>>378835638
Nanomachines, actually.
>>
>>378825974
holy shit. THAT MUCH in the update function? That is terrible optimisation.
>>
>>378835638
>It's all fucking magic.
this

you dont need to be a magician to know when someone is fucking a spell up
>>
>>378834982
just imagine it's like really complicated ascii art
>>
>>378835638

How do you know the earth isn't flat
>>
>>378825974

Color color = rightRedEye;
float single32 = single31;
float single33 = single32;
color.a = single32;
Color color1 = color;
Color color2 = color1;
this.RightRedEye.material.color = color1;
float yandereFade1 = (float)1 - this.YandereFade / (float)100;
float single34 = yandereFade1;
Color leftRedEye = this.LeftRedEye.material.color;
Color color3 = leftRedEye;
float single35 = single34;
float single36 = single35;
color3.a = single35;
Color color4 = color3;
Color color5 = color4;

What the fuck is going on there
>>
>>378835617
Refactoring hell, the more nested your stuff is the harder it's going to change later.
You can get away with it if you are making a prototype or for a game jam but not in a proper project.
>>
>>378830679
I DONT GET IT WHATS WRONG WITH IT
>>
If it works and it's stupid then it isn't stupid.

All programming is tricking a flattened metal full of electricity into thinking.

It's amazing to have anything at all.
>>
>>378834979
risk of rain was made by someone from /v/?
>>
>>378835831
Wtf
>>
>>378835815
By looking at the horizon.
>>
>>378835851

You don't make giant if / else statements that encompass every possible combination of factors, there's something dreadfully wrong with your codebase if that's your only way of doing things
>>
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>>378822620
So does anybody have comprehensive list of all the clones in development?
>>
>>378834957
>Even Reddit is sick of his shit
Seriously? I thought they sucked his dick.
>>
>>378832194
>https://pastebin.com/ZVftY1q2

Man, I know nothing about programming, and I get its really hard, but Eva sounds so whiny, all this mike z told him is that his code was not industry standard yet, and yet he keeps whining and demanding more validation.

I admit, for a total noob like me, the fact that he created those games is impressive, but a professional is not going to be all that impressed by amateur games.
>>
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>>378835815
>>
>>378835617

That's the best reason possible to not do it you fucking retard

Codebases should stay humanly understandable, 99% of best practice is about achieving this single purpose because it has a dramatic effect on general productivity for everyone involved.

If you think your nonsense code is fine because "it works" you're braindead
>>
>>378835845
thats funny cause the only game you'll ever make with only one level of nested if statements is a game jam game in unity or gamemaker
even a simple hash table lookup has 2
>>
>>378836040
Depends on the sub.
>>
>>378835530
Why the fuck would you have one function for ALL the code when you easily can split and refer for ease of updating later?
>>
>>378836050

It's worse than that, Mike was actually offering him solid advice, albeit worded pretty harshly, but he was telling him what design pattern to look up to achieve the results he wanted and what kind of methodology he could go with to avoid large conceptual problems later on. It wasn't just telling him it wasn't industry standard, it was giving him the means to improve, and eva could only see "lol you suck" in his statements.
>>
>>378825974
>when you make a game just to masturbate to but it catches traction with 12 year olds
>>
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>>378827546
good time at Keefers
>>
>>378836187
split can just as easily be accomplished with a comment and provided you aren't copy pasting blocks it's no harder to update
>>
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>>378822620
He can fall back on his other great project
https://archive.fo/33yOj
>>
>>378835868
>>378835868
the devs asked for help on making the game. Therefore, /v/ is involved in making Risk of Rain
>>
>>378836128
Nevermind i misread the quote and thought it was "should only go so deep" not one deep.
>>
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>>378836286
>that everything
>>
>>378836256

>commenting code

I guess if your code is already so shit it's not humanly understandable, might as well go all in and comment it too just so whoever looks at your code can get a laugh or two
>>
>>378835868
hoppoo hangs out in game dev threads
>>
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>>378836363
>>378836286

i wonder how he would feel if someone sent r34 of that....thing? to him
>>
So I know next to nothing about coding, what did Eva do wrong in his code, and how would you normally go about fixing it?
>>
>>378834907
the largest function I ever made was only 152 lines long, and that was only because splitting the code would have made it slower.

Having code like yandere dev in the UPDATE function like that is just begging for performance issues.
>>
>>378836390
adding a new part to a function and adding a comment saying //this does blah is functionally equivalent to adding another named method to the project, with the added bonus that it doesn't have the call overhead
>>
>>378836286
>he PAID (twice) for THIS
>>
>>378836256
>commenting code
>making the code take even longer to load for updating
>>
>>378836471
imagine being able to split up your meals throughout the day, or have them all at once and feel like a fat fuck.
>>
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>>378825974
>doesn't commentate shit
>>
>>378836508

The call overhead is absolutely irrelevant to performance, this is the worst fucking excuse for bad practice I heard all week

>adding a new part to a function and adding a comment saying //this does blah

It boggles my mind that you can't understand why this is retarded
Code is already words. Code should already speak for itself. Comments should not be there to say "this block does this thing". That's not comments are for. If your block isn't self explanatory then maybe it's a bad fucking block and you should think about it harder.

Comments are for explaining actually usefull things, like edge cases and compatibility issues. If you comment to explain what your code does you are a fucking monkey and I hope to every norse god I never have to work on anything with you.
>>
>>378836540
That still doesn't really explain it
>>
>>378835815
>isn't flat

It's actually a giant tube.
>>
>>378836471
he's just a bad programmer who doesn't know how to organize code so he put it all in one big unordered chunk
>>
>>378836676
>the earth is a nintendo game tube
/V/ WAS RIGHT
>>
>>378836508
>call overhead is always bad
How about you fucking stop.
>>
Another one from previous thread.
https://play.google.com/store/apps/details?id=schoolgirl.supervisor.saori.sato&hl=en
>>
>>378836652
>The call overhead is absolutely irrelevant to performance
but it's not
many languages let you inline functions for that reason
especially when it's OOP and it has to look up a virtual function
>>
>>378825974
I used to code like this in '07 for Garrysmod. But it was Lua, so who the fuck cared if it worked. You could change stuff on the fly
>>
Whatever happened to that group of Russian's that were going to make their own Yandere sim? One of them made a basic engine for it in an afternoon and a week later they were already modelling the MC.
>>
>>378835851
Why the fuck is he using strings for a variable as simple as what they witnessed? String comparisons are not free and now he's got a gigantic set of if statements to go through. He probably should've done something like an enum and a switch statement.
>>
>>378836518

Heh, is not that bad, my dick is pleased, so it is worth something.
>>
>>378836829

Do you even know what a compilator is and what it does

Honest question
>>
>>378836471

There's a lot wrong.

Firstly, judging by the sheer number of the use of "this" as a prefix means he's chucked this script onto a bunch of different game objects and is only executing the relevant code when it comes across an if statement.

Second, having nested if statements like he has done just makes code hard to read, and is really poor programming practice. For a metaphor on this, imagine if your electrician ran wires all through the house and floors instead of inside the walls. Sure everything works, but its prone to fucking up.

Third, he hasn't commented ANYTHING. Commenting on what code actually does means that people can understand what a function or piece of code is without having to decipher it. This largely relates to the previous point, its good practice to comment your code.

The fourth, and WORST point, is entire clusterfuck of code is running IN UPDATE. WHICH IS 60 TIMES A SECOND. Running code like this that isn't needed means you're shit, your code is shit, and death would be too merciful.
>>
>>378833092
Why would one need donation money to make a game in the first place? I mean those are just scams unsurprisingly. It's not like you have to use money to anything. If you have computer you can make a game.
>>
>>378836915
you need money to live, not sure if this occured to you
>>
>>378836915

Because he's doing it full time and he needs to pay rent, bills and food so that he doesn't die
>>
>>378836915

Actually, is there any patreon game that was successful? I know witch trainer by jacob, but it had some issues.

Kickstarter had some good games like darkest dungeon and ftl, but I dont remember any patreon game.
>>
>>378836657
Most programs have bits of code called functions that determine how the program works.
Those functions are usually kept in separate files for accessibility and maintainability so that if something goes wrong with the function, it can easily be found and fixed.
YandereDev decided to put a HUGE number of functions in one single file and make it a "megafunction", which makes it a pain to change.
>>
>>378836849
>Why the fuck is he using strings for a variable as simple as what they witnessed?
acceptable if it's happening on level load, not acceptable in any real-time situation but the screenshot doesn't give context
>gigantic set of if statements to go through
literally nothing
do people realize that if statements are like your computers most basic capability
they do not cause preformance issues, he's just an idiot for typing out more than he should have
>>
>>378837081
https://graphtreon.com/

how about look it up yourself
>>
>>378837124
Oh, okay.
This is the kinda explanation I was looking for. Thanks.
>>
>>378837081
its more popular for web artists and web comics, people who don't usually sell one single product, but a lot of free content over time.

The one and only patreon I support is the artist for Kill Six Billion Demons. Top quality webcomic and art. He earns about 3x the amount I do on neetbux, so its not a terrible amount to live off.
>>
>>378837124

AKTSHUALLY we REAL oop coders call them "methods", C-fag/js-fag
>>
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>>378837235

Fuck off Pajeet
>>
>>378837293

Its okay if your language can't handle real object based logic you don't have to be mad
>>
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>>378836540
>food analogy
>>
>>378837235
>C-fag
I hope you know that C / assembly / system programmers are the least homosexual of the bunch.
>>
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>>378837359

>implying Matlab isn't object based
>>
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>>378837378

True but that's mainly because they wouldn't ever get the opportunity to touch someone else's dick, let alone vagina
>>
>>378824427
>Nested if statements
So putting an If inside after another if? Why is this bad? Does it matter to the computer? If your inner conditionals are are many doesn't it make it more readable to have them nested instead of combined into long series of logical operators and variables?
>>
>>378837140
It's not acceptable at any level for maintenance purposes. If he has to debug it or god forbid rewrite it, it's going to be hell.
>>
>>378837521
unless you have some giant fucking function so many levels deep it becomes unreadable there's nothing wrong with it
But that limit is not '1'
>>
>>378837521

its not bad per se but it's bad practice.

As is makes editing the code hell and is a surefire way to tell if someone has had not guidance coding
>>
>>378837506
That goes for every programmer ever. Tell me what's new.
>>
>>378831101
>that goddamn fountain of blood
>everyone just standing there in the exact same pose watching
Holy shit this is hilariously bad.
>>
>>378835851
So so so many things.
It's eye meltingly bad
>>
Someone post clean code to cleanse our minds
>>
>>378836829
While there practically _is_ a call overhead, there's a reason no serious professional game is not coded in a single function. It IS mostly irrelevant to performance.
>>
>>378837591
data-driven games (most games) read strings provided by data files. There's no reason to use strings internally, but I'm giving the code sample the benefit of the doubt
>>
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What is your excuse for not making money you losers.
>>
>>378837004
>living expenses
>lives with parents and doesn't go outside.
I'm sure tendies are expensive.
>>
>>378836904

>The fourth, and WORST point, is entire clusterfuck of code is running IN UPDATE. WHICH IS 60 TIMES A SECOND.

I'm no computer scientist or programmer. But wouldn't something like that be really taxing on your cpu?
>>
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>>378837004
>Because he's doing it full time
>>
>>378837752
who are all these people throwing their money at this shit
>>
>>378837752

>studio FOW raking in that much

Guess I'm making SFM porn now
>>
>>378837796
yes which is why it's bad programming
not as taxing as you think though
your computer is running billions of calculations every frame
bad programmers often get away with it until late in their project when their levels get big and only then it starts to slow down
>>
>>378831101
it was really gruesome and disturbing until she stabbed herself in the throat, then it became comedy
>>
>>378837752
>The Cum Boys is creating Cum Town Podcast (cumtown)
>>
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>>378833548
>>
>>378837796

it depends on what parts are actually run at any given time

the code itself is a gigantic series of "if"s, any code who's condition is not met is not computed during that particular frame, making it irrelevant to performance.

It's just a clusterfuck to read really. It's normal for games to do heavy lifting every frame, how else do you imagine the game logic should run ? There is nowhere else to fit it
>>
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>>378837634
>>378837649
Hmm ok. Here's some stuff I use in a little hobby game i am making. Tell me all of the bad practices please.
>>
>>378837752
>throwing money at porn
What the fuck is wrong with these people?
>>
>>378837984
ok here's first one: python
>>
>>378837752
Because using fake art to scam people is literally a worse sin than murder to a real artist.
>>
>>378837752
I like earning my money through honest means.
>>
>>378837984
aside from the fact that you're making a game from python?
nothing
but what do you expect from two small functions?
>>
>>378837693
Yeah.
You only use an inline when the function is small and used constantly.
Having a large amount of inline functions to "reduce overhead" will make a programmer chant the devil's words and shoot themselves.
>>
>>378838023
It's actually GDScript, though it does feel like python I admit. Python doesn't have a "var" identifier
>>
>>378830679

K
E
K
E
D
>>
>>378828172

https://en.wikipedia.org/wiki/State_pattern
>>
>>378838083
not python kek how do people know so little about python this is hillarious
>>
>>378837984

There's no unbreakable rules, but they're guidelines meant to keep the code tidy and understandable

Your example is small and within that kind of scale, most things are fine, there's nothing being an obstacle to readability

If I could make one suggestion is having your "negative" checks being the first ones and your positive the last ones. I know that the first thing that comes to mind is checking for positives, but if your negative condition is to return null it's more readable to put it first.

refactored your left example would be something like :

if !is_valid_grid_pos(grid_pos) return null;
print(grid_pos)
var path = get_cell_content(grid_pos)
return get_node(path)

Your second "if" is useless if you're returning null anyway, if path is null just return path and don't bother checking
>>
>>378830368
>i wanted to do persona 5 before i played persona 5 i am not a thief
>>
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>a sociopathic, generally worthless fake artist preying on people's dreams
I just realized that Eva is the living embodiment of a Persona 5 villain.
>>
>>378838183
I dont use python, I'm a game developer, it looked like python to me
>>
>>378830832
>contains aids
>>
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https://www.patreon.com/powfooo
>>
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>>378835479
And the thing is that VNs are easy as fuck to code. Sure, the amount of narrative writing might be high, but even a teenager can make a VN comfortably. It's not a game-game. You can still like it but it's not on the same level as "proper" games.

Damn it, of all /v/ idea I want done, I want lamp post simulator.
>>
>>378828812
array, anon, but you are correct
>>
>>378833092
>Congratulations on buying him a free house for nothing.

lol that's why he lives at home, right

do you think his parents know how much money he's had?
>>
>>378838213
nah it would crash the application to try and get_node(null)
>>
>>378833587
>implying he pays taxes

I look forward to his punishment. Some day...
>>
>>378837870
it's pretty taxing. Considering he's using GetComponent, which is horrendously bad for performance, and should only be done once.

This fuckers got it running every update.
>>
>>378838559

well maybe check for null in get_node lmao

isn't it an issue that this function doesn't return shit if path is null otherwise ?
>>
>>378834029
the only thing not stolen is his shitty code, and even that is debatable
>>
>>378837984
you're only 1 deep on the if statement on the left there, so that's fine. (by one deep I mean one if statement inside an if statement)
>>
>>378838612
I can't believe Unity built a entity-component system where entities have to use type reflection to get their own components
>>
>>378838673
look at any source code to any commerical game and I can guarantee you'll find them going 3 or 4 levels deep at least
>>
>>378838767

Commercial games having bad coders is irrelevant to the debate

Maybe someone should teach them about turing machines in their videogame schools
>>
>>378838767

you're under the impression that commercial games don't use horrendous practices to crunch a product out the door.
>>
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>>378836286
>>378836518
>>378836363
>>378836439
To be fair, the girl would make a pretty good dick pleaser if nothing else
>>
>>378836530
t. busy compiler that doesn't have any microseconds to spare
>>
I really hope that some deranged /a/non shoots this piece of shit at a convention.

And then we can start a patreon to cover his legal defense for poetic value.
>>
>>378835815
cats
>>
>>378837752
you guys wanna make video game porn?
>>
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>>378835053
>people think that other people jacking off to yandere is disgusting
Either I'm too far gone or normalfags are too sheltered
>>
>>378838970

seems to pay better than being an engineer, I'm in
>>
>>378838843
yeah I'm sure you know better being fresh out of a java course thinking there's no reason to ever use more than 1 level of nested ifs
>>
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>>378838832
>turing machines
>wanting to teach them even worse programming practices
>>
>>378839017

The point isn't that there's no reason to, it's that there's no good reason to if it's trading code readability of.
>>
>>378839029

mind backing that statement up
>>
>>378830679
Its like look inside zdoom decorate holy shit
>>
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>>378833092
You aren't factoring Youtube ads either, as I'm certain that at least 70% of his audience are underaged retards who don't know how to adblock.

Unless of course he doesn't monetize his videos, but I presume he does because he finds excuses to post ""updates"" every 3-4 weeks. Even when those ""updates"" are waxing on about Hitman and Persona 5, not progress on the game.
>>
>>378836471
It's like writing an essay without punctuation, line breaks between paragraphs or indentation. It still sort of works but not well and it'll be hell to go back to try to understand or fix.
>>
>>378839121
https://en.wikipedia.org/wiki/Turing_tarpit
>>
>>378838901
You're alright.
Don't goto AX next month.
>>
>>378839067
amateur programmers citing 'code readability' as reasons not to do something because they lack the ability to understand code by looking at it is not a valid reason
>>
>>378838617
No, maybe it returns null by default by having no return value, I actually don't know so I wrote return null explicitly.
>>
>>378838901
>someone being a whiny talentless loser means they deserve to be shot
gamers were a mistake
>>
>>378839167

So because it's sometimes used badly, the pattern is bad

Gotcha

>>378839186

Spoken like a true armchair engineer with no real world experience, sasuga /v/
>>
>>378839196

You didn't write return null explicitely in that case.

If path is null no portion of your code thereafter will be executed, it doesn't trickle down to the other else because it's in an higher context, so you're relying on undefined behavior. That's very bad.
>>
>>378839328
I've been an employed programmer for 10 years, its hilarious to watch amateurs come up with completely inane rules just because they can't read code
>>
>>378838901
I'd pledge to this.
>>
>>378839492

And I've worked with people with 10 years of experience that were complete shit just like you doubtlessly are, it's hilarious seeing people think that just because they have a job doing a thing they're any good at it and know better than actual specialists.
>>
>>378839325
He's not whiny and talentless. He's a con-artist. In medieval times, con-artists had their hands cut off.
>>
>>378837752
IM FUCKING TIERD OF ALL THE PERKS
I TRIED NOTHING EVERYTHING WORKS
>>
>>378839564
what else am I supposed to do, post a code a sample? You can find a reason to call anyone shit if you want, you just move the goalposts from "bad armchair programmer" to "bad employed programmer" to suit your own agenda
>>
>>378839328
You didn't read the link I posted, and it's obvious you have no understanding of Turing machines beyond an introductory lecture, so let me spell it out for you.

In a RAM machine, like a modern computer, a state is defined by the piece of code it's currently reading and what's in the register it's operating on at the moment. Suppose we take a 32-bit machine, then one register equals about 4 billion different values. So technically, when the computer jumps into that function it can potentially jump into 4 billion different states, and that's with one integer value alone. The entire point of Turing machines is to explicitly define state, so you end up having to define 4 billion different states explicitly too. There's ways around it with function tables, but it ends up being way messier than even Yandere dev can cook up. In theoretical computer science, this is fine, since Alan Turing thought up the machine to explore the boundaries of computation, not to do anything particularly useful with it. But recommending it to new programmers won't teach them anything about best practices and will only make them more confused than they already are.

Now, there's edge cases like string parsing which are small enough that some abstract state machine, like Turing machines, can actually competently model the process (vector + iterator), but even it's usually better to resort to something even more restrictive like a finite-state machine to simplify the job.
>>
>>378839705
He's a whiny and talentless person that stumbled onto a game idea that appealed to people. The idea that all shitty game developers are 'con artists' is approaching a consipiracy theory. They're just shitty developers. Read the pastebin of his neurotic whining and try to imagine if that person has the ability to con anyone
>>
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>>378839406
ah shit you are right! thanks man. Fixed it, turns it does return null implicitly.
>>
>>378839747

So you have no understanding of what your own link is saying and you think defining a state with an int means you have to define a state for every possible value of that int to have a valid state machine

Lmao
>>
>>378834602
>>378834778
So which one of you is going to get eaten by sharks now?
>>
>>378835530
Don't Make a game anon. Save yourself the embarrassment
>>
>>378839867

that's not much better because you're still relying on the sae mechanism if is_valid_grid_pos returns false. You'll either have to put "return null" twice in your code or refactor it meaningfully.
>>
>>378840005
too late
>>
>>378832194

TL;DR of this because I just feel like I wasted 10 minutes of my life

Eva: Are you impressed with my game?
MikeZ: No, it is bad because of thing.
Eva: I don't know how to do any better
Eva: You just killed all my motivation
MikeZ: Do it like this.
Eva: I just wanted to impress you and you called me worthless!
Eva: Stop bullying me and give me praise!
MikeZ: no
>>
>>378840064
I found out by testing that all functions that do not return explicitly actually returns null so it works.
>>
>>378840224
sounds like the background of a yandere antagonist
>>
>>378831113
Someone post the cap where he complains that people are shitting on him for ripping off persona
>>
>>378839947
So you have no understanding of how a Turing machine actually behaves and you're still recommending it to people. Lmao'ing back at you. Last year I coded a simple TM simulator for fun and tried to code some programs for it. I even looked at Turing's original paper for inspiration. At its core it's a giant look-up table that matches every possible state to every possible character it can read. You're delusional if you think it's somehow a good way to actually write code.

In fact, the more I practiced with it, the more it became clear that the only way to effectively make something with it is to create a programming language that compiles down to a TM (got me into compiler design, so it definitely wasn't a waste of time). In the end you'll just end up with a modern programming language again, so you might as well learn those instead of trying to make heads or tails from an archaic string manipulation model that was never intended to be used in the first place.
>>
>>378836050
>Man, I know nothing about programming, and I get its really hard
It's really not.
If you can do lego are you have above 90 IQ you can learn it easy.
>>
>>378824427
finish your game you twat
>>
>Jenderre simulator
How the fuck can he now pronounce the fucking word he has used for years.
>>
>>378827838
>whiny faggot with fragile feelings who can't stand criticism comes to fucking /v/ of all places to start a project and is upset when everybody doesn't accept him into a hugbox and he gets the occasional arbitrary shitpost
It's called having some common sense. You don't go into the ghetto to start a shop and then get surprised when the place is ransacked by niggers who proceed to stab you and rape your wife. Understand the place you're trying to operate in, learn what demographic you want to try to appeal to.
>>
>>378824427
>nothing wrong with nested if/else statements
>>
B-But there's literally nothing wrong with nested if/else statements
>>
I work with Unity for a living, this makes me want to shoot his copy of Unity in the head to put it out of its misery.

This guy should be barred from coding - he has 118 fucking calls to "this.transform" alone, in a fucking update loop that will run every frame. Each of those calls will take up time/CPU cycles, and he could eliminate them all by calling "this.transform" once at the start of the level, and caching the result.

I can't even look at the if statement clusterfuck that he's using to check for inputs, high school kids could code better than this guy.
>>
>>378835851
>>378827629
For every anon who knows nothing about code it is hard to describe to a single language speaker. A good metaphor is an esol student trying to write shakespeare but all the words and syntax are retarded and bad.

If you truly want to understand then take the first steps toward learning to code and understand abominations
>>
>>378841801
Meant for >>378825974
>>
>>378836286
>https://archive.fo/33yOj
>The main character is a girl in her late teens named Luna. Luna is obsessed with an idea; the idea that this world is full of people who don't deserve to live. Murderers, thieves, kidnappers, human traffickers, drug dealers, arms dealers, arsonists, scam artists, identity thieves - Luna desperately wishes she could do something to rid the planet of such people, but she feels like there is nothing she could do that would ever make a difference.


>At the beginning of the game, Luna dies. As Luna's spirit looks down at her own body, she feels nothing but apathy. She didn't want to live in a world filled with human filth, anyway.

>Death looks into her soul to determine which afterlife she belongs in, and he is surprised at what he finds within her. He learns that she is free of sin, yet her strongest desire is to take millions of lives. While examining this pale girl clad entirely in black who yearns to kill, Death feels as though he's looking at his own reflection for a moment.
how fucking edgy is this?
>>
>>378841874
Where is a good point to start coding Anon?
>>
>>378842190
Read SICP
>>
>>378841965
>>
>>378842402
i think that a shadow the hedgehog fanfiction is less edgy
he is really fucking autistic
>>
>>378841801
>this guy is making $3k a month
why
>>
>>378841965
Literally what I heard while reading this
https://www.youtube.com/watch?v=eCiFO7qV54E
>>
>>378842190
http://lmgtfy.com/?q=elementary+coding+tutorials

https://code.org/educate/curriculum/elementary-school

It all starts with the foundation and remember you are learning a new language. You need patience and practice. Find exercises you can try and confirm. I've seen teachers gamify lessons such as binary calculations which can be done in minecraft. After building a solid foundation of basic computation you should go to /g/ and ask about more advanced programming languages. People may suggest C+, C#, Java, or Python it's more important to learn from a mistake then it is to make something out of trash even if it works.

Education is an ongoing process that never ends. Programming is an arduous process that not everyone is equipped for. If you really want to pursue codemonkery be ready for long periods of reading over something you wrote just checking for errors in syntax. You need to learn to not be biased towards your work since debugging and optimizing is so important in coding which is why everyone laughs at this trash mammal and his shit conartistry.
>>
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>>378822620
How is this ripping off yandere simulator?

Are you implying the character model is his? It's not.
>>
>>378827838
>>378822620
watching this man's code is
https://www.youtube.com/watch?v=lXMskKTw3Bc
>>
>>378842789
>Programming is an arduous process that not everyone is equipped for. If you really want to pursue codemonkery be ready for long periods of reading over something you wrote just checking for errors in syntax

>follow c++ tutorial
>end of chapter usually has quiz, sometimes with test programs
>generally modify them a bit, moving stuff out of main() into other functions and otherwise integrating previous knowledge
>tfw syntax error, and comparing my code to the demonstration without finding anything wrong at all
I thought headaches from too much thinking were just a meme but it actually happened there
>>
>>378843004
>makes a video about changing the models
>doesn't once mention the originals aren't his
Jews man.
>>
>>378833092
>$169,000
>Congratulations on buying him a free house
Honey, that is cute. Where do you live where houses are that cheap?
>>
>>378843178
now imagine being a garbage millennial thirsty for e-fame who grew up thinking evangelion is unironically good and that raxephon is also unironically good. Your tism speaks to you and compels you to do something so you start making a videogame. It is terrible and you refuse to make it any better. Thirsty for attention from people who diligently worked hard to become accomplished/created something worth mention, you show them your shitshow and they give you genuinely good advice on how to improve.

>but muh shit why aren't you sucking my dick? Why aren't you employing me for performing at less than basic levels? WHY ARE YOU SO MEAN TO ME!

You now know everything about the faggot yandevaxpheon.
>>
>>378833565
But I can beat the shit out of children in any Bethesda game
>>
>>378844139
I beat the shit out of my children IRL
>>
>>378834417
Steam doesn't require any ratings so he doesn't have to go through that shit.
>>
>>378831113
lmao that garbage artwork
>>
>>378844353
>Steam doesn't require any ratings so he doesn't have to go through that shit.

From the greenlight page
>Additionally, you agree not post any item to Greenlight that contains the following:
>Porn, inappropriate or offensive content, warez or leaked content

Offensive content being the key word here. I'm sure stabbing minors can be constituted as that if there's a big enough outcry

I hope there would be, just to see the salty tears of Yandere dev.
>>
>>378825974
jesus christ this is the worst code i've ever seen
it's fucking inscrutable
i can't even begin to think of how to fix it other than to just throw it all out and completely restart
>>
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>>378840431
>>
>>378837752
What is this? I think I could get behind it.
>>
>>378845323
>mfw when reading this
https://www.youtube.com/watch?v=8MLrWgXAOyo
>>
>>378827629
It's just a single method in 2K+ LOC.
>>
>>378845323
>that cunty use of italics
wew
>>
>>378843178
>do a tutorial
>name a variable brian
>proceed to mispell it as brain for the entire code
>took three weeks to figure out what caused it
>>
>>378827838
Have you been to the game dev threads? A bunch of them are currently being sold, or are near completition, etc.
>>
>>378844989
Nah, it could be fixed with a nice refactor
>>
>>378845323
WHY DOES HE WANT TO ADD MORE FEATURES?
HE HAS ENOUGH FUCKING FEATURES HE STOLE FROM OTHER GAMES
FINJISH YOUR PIECE OF SHIT UNITY PROJECT BEFORE IMPLEMENTING FEATURES FROM 500 BETTER GAMES YOU FUCKING PARASITE
>>
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>DSP cuckolded and dumped by his fiance
>Eva getting his game idea executed better by someone else and they're already a roaring success
This has been a good week.
>>
>>378824427
i got to catch a glimpse at some source code for an internal product that ibm is working on. it had nested if statements AT LEAST 10 deep

>>378830679
>what is a finite state machine
>>
>>378845759
>DSP cuckolded and dumped by his fiance

Legit?
>>
>>378845840
http://www.twitlonger.com/show/n_1sptqv6
>>
>>378834982
The code are just strings that move the 3d models and other assets. Just like a puppeteer moves dolls using strings.
>>
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>>378846027
>>
>>378834982
The code doesn't make the models.the models are independently made of a bunch of smaller polygons in a program, or drawn. The code simply displays and moves them. If you mean images as literall what you're seeing at all times, computers have two values 1 and 0. 1 meaning there is an electron in the transistor and 0 meaning there's no electron in the transistor. Modern computers have a metric fuckton of transistors. because of this they can generate more complex values from the ones and zeroes (namely alphabet and numbers) and once you have those complex values you can do math (this is coding) and once you can do math you can do anything.

Basically you give an asset a corresponding value, the computer displays the asset when it processes the value.
>>
>>378834982
maths
>>
>>378845551
>not stepping through your code

pls
>>
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>>378834982
a pixel is a red green and blue light. you take the rbg values of an image and assign it to the corresponding pixels on the screen that you want to render it

basically every image you render is a giant spreadsheet of the luminosity of 3 values
>>
>>378848373
it was a single letter
I stepped through the code loads of times because it never occurred to me I could have spelt a variable wrong
I'm a fucking retard though so don't worry
>>
>>378828172
Methodise your code well, instead of having one big ass function that does 5 things, have 5 functions that do one thing. Focus on having good clean syntax, make efficient use of page space. Don't over comment code, use variable, class and method names as your small commenting and the code should begin to explain itself.

This stuff might seem like common sense but so many people fuck it up it is unreal.
>>
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>>378833092
Mad initially, but then I saw his face. 170k (it's a lot less, you forgot tax) is not enough to make up for that, not even close.

Someone post it.
>>
>>378849251
You already did
>>
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>>378849251
>>
>>378848508
Okay now explain how we managed this on CRTs because we still had alarmingly good accuracy with those
>>
How do people not catch on to the scam? All he does is stream games and collect money and make super long videos to read emails at speed 14 times slower than a regular person.

Even if you know nothing of coding, the clear lack of focus on making progress coupled with an ever-expanding scope that just screams "I had no clear direction in mind for the game" should be more than enough

>Oh yeah it's Yandere Simulator. It's anime but plays like Hitman!
>Hey guys I am going to add a town, shops, and super slick stylized interfaces
>NO I AM NOT RIPPING OFF P5 I ALWAYS WANTED TO DO THAT BUT NEVER TOLD YOU BECAUSE YOU DIDN'T ASK

What's next? He plays Dark Soul and suddenly wants PvP? Or maybe he pops in Forza Horizon 3 and suddenly wants cars?
>>
If
If
If
>>
>>378850567
https://www.youtube.com/watch?v=1LHBxsDYavo
>>
>>378850503
>What's next? He plays Dark Soul and suddenly wants PvP? Or maybe he pops in Forza Horizon 3 and suddenly wants cars?
Imagine he plays Roller Coaster Tycoon and suddenly wants theme park management in the fucking game
>>
>>378825974
this has to be fake, r-right?
>>
this still a thing
did that fag ever understand why twitch didn't want a schoolkid killing simulator
>>
>>378825974
This is the most amateur piece of shit coding I've ever seen.
>>378828172
>Separate into classes
>Make useful objects
>Learn and use basic basic data structures in your favor
>>
>>378824427
just because you do everything with xor statements, doesn't mean you should
if you do, you're either a retard or trying to challenge yourself
>>
>>378830679
JUST USE A FUCKING SWITCH STATEMENT FUCK
>>
>>378837852
Not that hard
>have a decent computer
>SFM is already free
>models are free
>tutorials out the ass all free to watch
>some use blender, another free software

Just make a tumblr, post a few good animations, then make a Patreon and force people to pay 1 dollar to see your content. Pretty much how everyone in the SFM community works. Some already have a Patreon even though they only posted one thing, its gotten that bad.
>>
>>378852758
>Some already have a Patreon even though they only posted one thing, its gotten that bad.

that's not that bad

>>378837852
gimme a link to your patreon anon
>>
>>378843854
>doesn't live in a place with $40,000 houses
enjoy youre mortgage
>>
>>378823262
chink app

chinks are like a bazillion people
>>
>>378845791
>>what is a finite state machine
a very simple enum
>>
>>378850503
Don't forget he also wants it to be open world now too
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