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>/v/ will defend this

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Thread replies: 140
Thread images: 35

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>/v/ will defend this
>>
DELET
>>
THIS
>>
No they won't, retard.
>>
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>Mass Effect 3 having three bad endings is wrong
>Life is Strange having two bad endings is okay because ????????
>>
I doubt with anyone with a functional brain will defend the endings.
>>
>>378770114
>not ironically defending it even if you didn't play it, nor ever will
do you even /v/
>>
What is with so many games/movies SEEMING cool recently, or having cool concepts that people love, but always falling flat or being poorly executed? People love the IDEA or concept of the thing, but the thing itself is less than ideal.

>Life is Strange
>Batman v. Superman
>Steven Universe (Lapis in paticular)
>Suicide Squad
>Sword Art Online
>>
>>378770887
how is sword art online ,even remotely, a new concept ?
>>
But that was the point of the whole game. It was a self-eating paradox. All the time-troubles WERE CAUSED by her saving her friend in the first/last place. By being a selfish child, she caused the catastrophe she was trying to prevent. In the end, it was laid bare, either save this town or save your friend, which was the choice you were always going to make. It was the choice you'd already made. Were always making.

It's a rather simple decision, yeah. But it was simple when it was in Freakanomic and when Chris Nolan put it in Heath Leger Movie #1, and people loved it in that.

It's very simple, and that's not a defense, I just don't think the complaint is "it is simple." I think the complaint it "I couldn't have both endings."
>>
>>378771069
It's not a new idea, but people love the idea instead of the implementation.
>>
>>378771115
but saving kate is ok
>>
>>378771115
>All the time-troubles WERE CAUSED by her saving her friend in the first/last place.

But doesn't she have visions of the tornado before she saves Chloe and couldn't she save Chloe without using her time powers? She could literally say, "HEY WATCH OUT" and she could have saved Chloe without the time powers. Like what?
>>
>>378771252
my bad i didn't know where i read new in your post
>>
>no matter what your choices are in life you will always end up dead
WOOOOOOOOOOOOOOOOOWWWW
>>
Of all the choices given to me the game did not pick a single one itself, I felt responsible for the story I had experienced. The game did well in telling the story I was responsible for and the choice at the end was logical and earned.
>>
>>378770027
I'll defend it. The whole plot revolves around this idea. It's only natural that inevitably you'd have to either sacrifice her or the town. The storm gets worse and worse, pushing you along to that very moment. Only a retard would think you get other options when the whole idea is that their time manipulation had come to an end
>>
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>>378770027
>game literally about how some events are inevitable
>hurr durr your choices dunt mattres
Who the fuck even cares? Its not like anybody expect their actions to matter. Its obviously not possible to have a game with meaningful choices.
>>
>>378771617
but you can save kate by stopping mr Jefferson
>>
>>378770887
steven universe is getting real gud recently tho
>>
>>378771818
>sjw crystals
>good
Um...
>>
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http://dinocrisis.wikia.com/wiki/Dino_Crisis/plot

>There are four possible endings based on choices made by the player.

Reminder that a game that came out in the 90's has more endings than Life is Strange
>>
>>378771336
It was a paradox. The only way the paradox couldn't happen was for her to let her friend die. That's the thing about Time-travel stories, they kind of eat themselves from time to time.

Like that episode of Doctor Who where all the villains of the show for 60 years put the Doctor in a box that he could not open from the inside, so he comes back in time to let himself out, but he could do that because he let himself out to go back in time to do it.

Yes, she had the vision BEFORE anything happened, because later when she had those powers, she caused the trouble.
>>
>>378771952
>Um...
Sorry everyone on this board doesn't conform to whatever topic you've decided to bandwagon on hating today. Hell I don't even like SU but I know far more about it from people tearing it down from the people praising it so who's the fucking problem here?
>>
>>378770027
I won't defend this.
>>
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http://clocktower.wikia.com/wiki/Clock_Tower:_The_First_Fear#Endings

>Alternate Endings: There are two endings that can be obtained through a glitch in the game in which Jennifer quickly crosses the courtyard before Anne's pool death happens to reach the other side of the mansion so the player won't encounter Bobby for the first time. In the first alternative ending, if the player then decides to exit the mansion in the car (the pathway to Ending G and H), Jennifer escapes the mansion and only the credits display, concluding that Jennifer "successfully" escaped. This automatically results in the completion of Ending D in the endings menu of the game. In the second alternative ending, if the player decides to follow the steps leading to Endings S, B, or C without watching Anne or Laura die, Lotte will not be found in the altar, thus resulting in Ending F if the player continues to play. Even if the player wants to follow the steps leading to Endings A or B by witnessing Lotte killed by Mary in the shed would still result in Ending F.

A SNES game has NIIIIIINE fucking endings while Life is Strange only has enough endings to rub together
>>
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>>378771716
Not the guy you are quoting but I do care. I do fucking care much.
Don't give me choices if they don't matter in the end. That's fucking cheating.
It feels terrible when everything that you do essentially has no meaning whatsoever and you always end up with same choices regardless of what you did previously. This illusion of choice is exactly what drives me fucking mad in those games. I want my choices to fucking matter in the end, not only in the middle.
>b-but it's the journey that matters!
Bullshit. If everything you did thus far means fuck-all it's worthless. You may as well give me the ending already because why should I care if whatever I do I end up with the same stuff?
I'm actually glad for the picture in OP because it saves me a lot of my time and effort.
>>
>>378771617
Not only that, but a lot of people miss the point of adventure games like this one and the telltale series. They don't realize that the player isn't supposed to experience a different story than another player. He's supposed to experience this story in his way.
People may think that their choices did not matter in the end and they might be right on a technical level, but the choices they made and the reactions they got in response will in the end be the grounds on which they make their last decision, which is the point.

Let's take TWD season 2 for an example:
They way you played through the game affects if you either bonded more with Kenny or with Jane. The choice in the end is allways the same, but the decision you'll make will depend on what side of Kenny/Jane you saw bc of the decisions you made.

BTW:
I did not like Life is strange bc of its writing, but still that meme OP is posting is just stupid.
>>
>>378772516
>>378772114
Autistic, you're missing the point of the game if you think number of endings is the issue.
>>
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>>378772114
Holy shit why did I even skip this game? I've still got the original game, gotta dust my old PS. Thanks, anon!
>>
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>>378772616
It makes playing the rest of the game moot

>Silent Hill 2 has 6 endings
>Mass Effect 3 has 3
>Life is Strange has 2
>>
>>378771115
thats what you need a blick winkel or you are going to be fucked hard by the time-travel paradoxes.
>>
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>>378772516
>There are two endings that can be obtained through a glitch in the game
You have to glitch the game to get an ending? Holy shit, devs must be some god-tier guys.
>>
>>378770027
tumblr will defend this. not /v/
>>
>>378772191
You sound just like the game's writers, "Bruh, if I just say Paradox, Butterfly Effect and Chaos Theory a bunch, it makes sense!"

No, you're a fucking dumbass.
>>
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>>378772191
Pretty much this. Time travel stories will always get fucked up. The only time traveling story I have ever seen that didnt shit itself was predestination.

>>378772607
Nobody is giving you shit. You are paying for it. If you dont like it, dont buy it. Its that easy. Meanwhile people who understand that its not economically viable to make a game where the choices matter can play games that atleast give the illusion of choice.
>>
>>378773059
It worked for Ken Levine
>>
>>378773112
>>Meanwhile people who understand that its not economically viable to make a game where the choices matter

See: >>378772752
>>378772516
>>378772114

Retard
>>
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>>378772616
>game where the central plot element is the butterfly effect
>none of your choices up until the end matter
>>
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>>378773112
>>Meanwhile people who understand that its not economically viable to make a game where the choices matter

???
>>
>>378773112
>>Meanwhile people who understand that its not economically viable to make a game where the choices matter

So Telltale games and Telltale game clones are like Whose Line is It Anyway, except instead of points not mattering it's the choices that don't matter?
>>
>>378773246
>>378773336
>possible endings
>choices that matters
These are obviously not same in the slightest, but if thats what you crave I think there were some games with few different ending scenes that you might like.
>>
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>>378773112
>Nobody is giving you shit. You are paying for it. If you dont like it, dont buy it. Its that easy.
Fair enough. My wallet, my choice.
>people who understand that its not economically viable to make a game where the choices matter can play games that atleast give the illusion of choice.
HAHAHAHAHAHAHAHAHAHAHAHAHAH

Wheeze wheeze wheeze

AAAAAAAAAHAHAHAHAHAHAHAHAH

Alright, now seriously: I know for a fact that it can be done. Not easily, but it's doable and economically viable if you are not a retard. Making branching plot is fairly easy and making certain events appear by cause->result is a matter of simple variable manipulation.
>>
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>>378773517
What the fuck are you talking about?
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>>378773467
Not american so I dont know if you are trying to set me up or memeing, but telltale games are simply creating the illusion of choice. It gives you 2 to 4 choices that looks radically different, but end up in the same results each time with little variation. If you play a second time you will be immediately disappointed.

>>378773661
>I know for a fact that it can be done. Not easily, but it's doable and economically viable if you are not a retard.
It is doable, its not economically viable. But hey, you arent a retard, are you? Make such a game, I will be the first one to buy it. You wont though.

>>378773791
>pick a guy who rule at the end
>receive different pictures at the end slideshow
Where were you even going with this?
>>
>>378773336
fallout is only able to have so many endings because it does it in the laziest way possible with the slideshow. actual in-game consequences like mutants invading vault 13 are rare and even get removed in some patch versions.
>>
>>378774119
>>378774185
You're absolutely wrong about the endings btw, but you're also forgetting choices like party members, faction association, weapon choice, character builds, etc
>>
Choices are binary, and just because this choice does not that in that you were nice to a bitch in Episode 1, does not mean it's not important.

The choice is still weighted by how you experienced the game and your inner moral and how attached you were to Chloe.

If you didnt care for Chloe and placed yourself in the shoes of a girl about to sacrifice everybody else for a girl, then the choice to save the city is more important.

If you fell in love with Chloe over the five episodes and consider her more important than all the other characters you met, then saving her is more important.

Not all choices can be influenced by the past. "Do I get Vanilla or Chocolate Ice Cream" cannot become "Raspberry ice cream!" if the choice does not exist.
>>
>>378774383
>but you're also forgetting choices like party members, faction association, weapon choice, character builds, etc
Then play RPGs I guess. These arent meaningful choices affecting story though. Faction has the single one effect on the ending you get and minor quests give you different slideshows. Not gonna take anything from fallouts, but these really arent an example of games with meaningful choices.

We are talking about
>go to one city or another
>each city has different characters and story
This is doable, but it will never be economically viable
>>
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>>378774795
It's clear you've never played a Fallout game in your life, but that's okay, because I have other non-RPGs to school you with

>Shadow of Memories consists of eight endings, with six available at first. The last two must be unlocked by achieving the first six.
>>
>>378770027
Why do choices need to change the ending? Why can't they just offer new character interactions and have that be enough?
>>
>>378772752
>It makes playing the rest of the game moot
What? How?
are games with one ending completely worthless?
>>
>>378776005
Because their budget wasn't enough.
>>
>>378776005
Again - what's the point of having bullshit choices that don't actually change anything?

Just write the game one way and make it good.
>>
>>378776203
Because the choices do change things. Like Kate dying.
Just because the ending doesn't change does not mean they are pointless.
>>
>>378776328
(yes it does)
>>
>>378776328
The games become too bottom heavy.

You could play episode 1 and then episode 6 of The Walking Dead, and you literally miss nothing.
>>
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>>378775150
>endings
>meaningful choices
I am not getting through at all, am I? I never heard about shadow of memories and I surely wont be talking about stuff I know nothing about. If it truly is a game where your choices matter and the story is tailored by those choices, then go play it. Give them money, convince them to make more of those. All I am saying is that the story driven games like LiS or telltale wont have meaningful choices anytime soon, since its simply not economically viable to write longer branches of story. Though if you just want LIS game where you get slightly different cutscene if you help some guy from second level, then that can be done. Though its not meaningful choice, its just a trigger.
>>
>>378776328
Because without choices it isn't a game but a movie.
>>
>>378776790
>Posts another terrible game with shitty endings

Get some taste, Frenchie.
>>
>>378770027
Fuck off autist

https://boards.fireden.net/v/search/image/XQHQ7BZcnDphStjrm5SHNQ/
>>
>>378776990
I only used it as reaction image, it has nothing to do with the post.
>>
Containment shelter: >>>/vg/lisg
>>
>>378777179
If I had a tumblr I would write a post about how your ignorance triggered me.
>>
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>>378776790
You're saying

>It can't be done! It's not economically viable!

Yet even Resident Evil 1 has 6 different endings

What are you even arguing? Why is it okay for shoddy, cheap garbage like LIS or Walking Dead allowed to be subpar?
>>
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>>378777179
>Almost 500 generals about Life is Strange
What the fuck is there to talk about? Thats about as bad as the 3300+ Katawa Shoujo generals.
>>
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>>378777537
How do you not understand that a different ending isnt the same thing as meaningful choices. If you think that LiS/telltale would be better if they had 10+ endings you chose at the very last scene, then that would be viable. Though not meaningful.

Here I even drew you a diagram. The first one is obviously not economically viable. The other two are not meaningful choices, just different endings with some triggers.
>>
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If I make the choice to not play this shit game then I don't get this ending
>>
>Shadow The Hedgehog has more branching paths than Life Is Strange
Oh I am laffing
>>
>>378777741
They probably argue who is the best girl. Which is quite pointless honestly, since its objectively and undeniably Victoria
>>
>>378778276
First is best, obviously, but I'm not asking for this level of depth in an """"adventure"""" game.

Middle is bad. Dumping everything on you in the finale does not make for a good game. Reminds me of Xmen the Last Stand had a bunch of alternate endings on the DVD and you could essentially pick your poison.

What's the problem with the third? It's exactly what I'm talking about. Make other episodes worth playing by having things that will change or effect the finale.
>>
>>378777741
it's like a r9k place. People talk about how depressed they are and how time travel will fix their life
>>
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>>378778438
Shadow the Hedgehog handles it's choices better than a lot of games. It's also a better game than LiS in almost every regard, not that they're anything alike.
>>
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>>378778667
>What's the problem with the third?
Nothing. I am not shitting at anything. All I am saying is that the first one is the only model with meaningful choices and its obviously not economically viable to make such a game. LiS/telltale are giving you the illusion that they actually follow this model. They arent, but you will only know that if you play it again or talk with somebody and compare results. And there is obviously an audience for these games. People who want to be fooled into believing.

Shitting at those games for not actually having meaningful choices is just stupid. And if you prefer the third model to these, then dont play those games. Its obviously not your genre.
>>
>>378779162
>and its obviously not economically viable to make such a game

Except I have proven you wrong with a bunch of games that do it. Nice try.

>Shitting at those games for not actually having meaningful choices is just stupid

Why? Just because you say so? Ignorance isn't a valid excuse in the court of law.
>>
The only genres where your choices really matters are:
- western RPG
- japanese VN
- sport games

If you expect meaningful choices outside of these, you are just a delusional idiot. So called "cinematic games" are called that, because just like in cinema you cannot change ending.
>>
>>378779691
Well, I tried. Even made you handmade diagrams.
>>
>>378780030
But Black Ops 2 is a first person shooter.
>>
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>>378780030
Kind of an ignorant post because the entire Silent Hill series and most survival horror games lets you alter the ending in some way.

>- japanese VN

This is so wrong it hurts. Japanese VNs are linear garbage and the only one that actually has viable choices and a multitude of endings was True Love
>>
>>378772191
whats that episode called? I want to watch it again but cant remember
>>
>>378780356
>COD haters will never experience the majesty of the branching paths of Black Ops 2

SAD
>>
SHUT THE FUCK UP YOU DICKFACE

you obviously don't know anything about game design if you are UNIRONICCELY thinking this.

i have watched every single on of extra credits's videos multiple times so i know way more then you STUPID IGNORANT FUCK

this actually helps the story, for example say i messed up and killed one of them, well, now i cant make this choice so THE ENTIRE GAME WOULD BE RUINED and i wouldnt be able to enjoy this game as much as others

so yeah you GOT FUCKING OWNED BITCH
>>
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>>378780356
>Argueing with friend about BO2
>He actually shot woods
>the madman
>havin a laugh
>It clearly wasn't Menendez
>"how could it be Menendez if hes alive in the future?"
>If i shot him in the past he wouldent be here now
>mfw he was right
>>
>>378772607
You might be a fag. Remember that while some choices in life matter, some things are inevitable, like you being a perma-virgin NEET.
>>
>>378770384
because mass effect had three games that led up to that dissapointing ending had to wait years for that garbage!
>>
>he didnt sacrifice Chloe

Fuck that lesbo.
>>
I just finished I Have No Mouth and I Must Scream.
Its has a bunch of different endings but non of them are really effected by how you play the game.
Until the very end that is.
>>
>>378785889
>sacrifice Chloe
jump off a bridge
>>
>>378770027
Life is Strange is shit
>>
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here's a simple guide as to why choices will never actually matter
>>
>>378771115
>By being a selfish child
>Preventing a person from dying is selfish

Ignoring that, the actual problem with the ending is twofold.

>1
The whole fucking over a good main character was effective the first 20 times it happened in a book/movie. Gaming audiences crosses streams with those 2 areas so much that to them it's just a tired trope unless you can justify its usage. You justify it by not making your character a beacon of virtue and either making the argument the flaw(s) is/are worth punishing, or the argument that the world ain't fair/power begets responsibilities or some other cliche. That or a trite horror movie trope. The game does none of this effectively throughout. Which, in fairness, would be hard to over 10 or 12 fucking hours.

>2
Because it's a game rather than a movie/book, one where (although controlling a character with a defined personality) you are responsible for your characters pivotal choices, in a sense, there's -nothing- to fuck Max over for. Because you the player chose what you thought was right. The game hands you the keys to the morality truck while cutting the brake fluid and putting up a wall at the end of the road.

This then all comes to a head when you realize the "upstanding" thing for you to do according to it is to choose something that invalidates ALL of your in-game choices (pretty much all your playthrough) in a game that offers little other than that.

Which is why the only thing you can do is give the makers and the game the middle finger and save the broad instead.
>>
>>378770027
Life is Strange that way.
>>
>>378770384
Both are bad.
Having your decisions not matter had nothing to do with why either were bad
>>
>>378787212

Hell, that image alone is why 90% of Nier Automata reviews claimed it was shit. They played under 50% of the content and thought they were finished.
>>
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God, do people unironically think this game is good?
>>
>>378770027
https://www.youtube.com/watch?v=XRShWun7Mc4
>>
>>378787950
>something something fish ability to climb tree something something
>>
no one does, even the most hardcore fans of LiS agree that episode 5 was a huge letdown
>>
>>378787950
wow you are a shitty poster, cant even post something clever or original "durrrrrrrrrrr dis game bad" and a picture that you shouldnt even have saved, lurk more
>>
>>378770027
I hope you also don't defend the Walking Dead TellTale games
>>
>>378788349
Doesn't really matter when the journey in LiS is shit.
>>
>>378770384

Literally nobody defended Mass Effect.

Go back to your Tumblr and post about how games that require good reflexes are problematic, you faggot.
>>
>>378776730
Ironically the last WD game had more meaningful choices than this one.
>>
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>>378770027
Aw whoops don't mind me just reminding you that you'll be replaying alpha protocol again soon.
>>
https://www.youtube.com/watch?v=LFlMoAasW4A
>>
>>378773112
what is alpha protocol
>>
>>378780379
what about kagetsu tohya
>>
>>378792184
Shit, anon. Its shit.
>>
>>378792354
i enjoyed it and the choices mattered in it
>>
>>378771818
>reddit.cuck
>>
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>>378773112
>>
>>378792385
The abysmal gameplay prevented me from getting too far to really judge how much they mattered, though there were cool little choices.
>>
>>378792659
idk, gameplay felt like a beta of dxhr. it wasn't nearly as polished but it was the same kind of thing. didn't really bother me that much.
your choices end up dramatically affecting what happens in the game, though. if any game did choices right, it's alpha protocol. i didn't even realize it until i did ng+.
>>
>>378789687
Did you actually read the post
>>
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>>378792636
I love you, anon. I fucking love you now.
>>
>>378792636
>>378792968
that's one of my favorite movies
>>
>>378793095
Great movie. Its best watched when you are having one of those shit days too.
>>
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>>378777741
>3300+ Katawa Shoujo generals.
At current count. They lost track twice now.
>>
>>378770027
Your choices effect that long hallway near the end where you see your actions throughout the whole game. And how people react to you, including yourself. It's not about effecting the actual final decision, it's about effecting the game overall. Which it does.
>>
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>>378787212
>>>378787939
Would it work to have all those alternate paths starting around the 0-10% area instead of a quarter way into the game?

Forgo the notion of a standard ending and have it split off immediately into multiple routes that are all narratively valid. Increasing the chances of multiple players taking different paths?

It's still hallwayed but I don't know how far beyond that you can go budget and scope wise.
>>
>>378786406

Whatever you say you beta/rug muncher.
>>
>>378773127
Bioshock Infinite made sense, despite what you brainlets think.
>>
>>378787950

It's one of those games that are good if you play it once and you bought it for less than $20.

Like Heavy Rain and Beyond: Two Souls.
>>
>>378794972
Heavy Rain has like 10 endings
>>
>>378778276
Nigger your economically viable sketch is literally a choices = ending scenario. You are defeating your own argument while disguising it as a different argument. I haven't seen trolling like this in a few cycles.

Also you are wrong. A choice being meaningful doesn't require huge shifts in a game. In BG2 you can affect the lives of every new you party with and most of the time the consequence is an alignment change. This might sound like nothing but alignment dictates reputation so if you fail some alignment shifts you either lose the character or change your playtime. What makes the choice impact fully are the consequences and consistency in the narrative.

Look at Witcher 3. You do a contract and find a band of scooter instead of a beast, can choose to act friendly and then rat them out to soldiers. Later on their leader ambushes you for vengeance. It's a low effort shallow attempt but it stuck with me more than 90% of the game because my choice had a consequence.
>>
>>378795301
The autocorrect on my phone is mental, please forgive.
>>
>>378795301
Wait what?
I didn't know that would happen.
>>
>>378787939
Nier was shit because the core game was shit. Replaying areas with a different character and doing more fetch side quests isn't going to help the game. People who got over emotional over a typical anime story are probably retards.
>>
>>378770027

Because I always want to have the option to kill Chloe
>>
>>378770027

It's perfectly fine for a video game to have two endings

it's not okay for a 'choose your own story game' to have less then 15 endings though
>>
It's about the journey, kid
>>
the game literally shows you a bunch of different outcomes and why the last decision in the pic there isint so much a choice as the game developers checking if you understood what they were going for.
>>
>>378773246
Yeah, they're totally economically viable.

How are those new dinocrisis, clock tower, and silent hill games coming along anyways?
>>
>>378770887
It's easy to come up with a cool sounding idea, or steal it from someone else. Actually doing something interesting with that idea requires skill or talent, and very few TV/movie writers actually have skill or talent.
>>
>>378770384
Because I grew attached to the main cunt so I just wanted to see what would happen to her.
>>
>save chloe's dad
>go see her after that and her dad answers the door and calls chloe and that suspense
>say to myself "she's going to be in a wheelchair or some shit isn't she"
>chloe comes out doing her post horse christopher reeves impression

Well that sure went south
>>
>>378773059
It's a game about a time traveling kid, spaz.
>>
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>>378787212
This is not an issue, these nonlinear games just need to be short and encourage multiple playthroughs. Also, that statistic is fucked since there are more linear games than nonlinear ones, so of course most people only do one playthrough.
>>
>>378794779
This is just how visual novels work, which isn't a terrible idea but people still only finish the playthrough for the girl that they like.
>>
>>378770887
>life is strange and steven universe
>cool in any way
wow sure is leddit/tumblr in here
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