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Yandere Simulator

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Thread replies: 60
Thread images: 15

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Will it be good /v/?
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>>378622290
If someone else makes the game maybe
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>yawndairy
How do you mispronounce your own game?
>>
Gimme a breakdown on plagiarism. Is it only the couple of Silhouettes from artists that nobody gives a shit about?

What about the Persona shit I've been hearing about?
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It generally doesn't hurt to know its dev.

https://encyclopediadramatica.rs/EvaXephon
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we'll never know, it'll be in development as long as the patreon bucks keep coming and once it runs dry he'll just take the money and run.
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>>378622290
THAT FUCKING CHIN.
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>>378622290
It's not a video game.
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>>378622778
Didn't he partner with a publisher now? I imagine they won't let him get away with that.
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>>378622290
What's the old name this guy used to go by? Evangelionfan or something?
>>
don't you have any other image to use?
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>>378622847
>Can't draw a character that you didn't even create.
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>>378622290
it's a memegame
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>>378622290
Nope
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>>378623132
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>>378622290
nobody cares about your game fag, kys you ugly fuck
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>>378622532
Even watchmojo pronounces it better.
They never pronounce things right.
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>>378623020
great so now he has someone footing the bill for most of the development and he's still getting 5000$+ for being the "ideas guy"
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>>378622290
It's in his best interest to never release it all.
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>>378622613
>Gimme a breakdown on plagiarism. Is it only the couple of Silhouettes from artists that nobody gives a shit about?

Sure people care about that.

We call them lawyers.
>>
>EvaXephon using his Reddit pity money to shill on /v/
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>>378624934
But the Artist already said they don't wanna start anything and are just gonna let it happen so no, the lawyers don't care.
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>>378622290
fuck off eva
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>>378622290
i like how evaxephon got all mad and sulky at the anus of the internet but he still makes those threads. such a cute, chinless tsundere
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>All of Yandere Sim is one function
https://pastebin.com/cu9gDj5Z
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>>378626513
>oh shiet
>>
Fuck off Eva

In before
>who's eva (lol)
>>
Weebtrash made by autistic jewish manchild.
What can go wrong?
>>
>>378626513
is it real?

>even pastebin suggests C# course in the corner
all of my keks
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>>378626513
>All those if statements
This must be a ton of fun to debug.
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>>378626513
Haha anon, jokes on you since Eva has some experience in the vidya industry. That's obviously his testing place before he compiles the real thing. Now you're jus-

>Never updated since Oct 16, 2016
...sheeeit.
>>
>>378626513
i dont code, can you explain it to me?
Is it wrong to have all the coding in one function?
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>>378626513
more ifs than an obama press conference
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>>378627460
Modern programming is about functions and procedures.

The idea is that you can write them once and then use them over and over again to do something trivial instead on rewriting the whole code.

As if :you need to solve certain equation, insteand of writing several lines of code you write 1 single line that does it for you.

There are libraries of these for pretty much anything and what you have to do nowadays is to use them to create something bigger. (software app)
>>
he's still raking in thousands every month to do what he loves while you losers are foaming at the mouth whining about it
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>>378626513
I'm more concerned about lack of any commentaries whatsoever.
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>>378622290
I hope so, that means another great game for me to enjoy.
>>
>>378626513
What is wrong with ifs? Theoretically if everything is closed wouldn't it be okay as long as you don't create overload your shit with them? I'm not a coder so forgive me for being retarded.
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>>378628220
>shitty white collar job
>make 2k a month after taxes working 6 days a week
Meanwhile he sits at home playing video games on twitch, not even working on his fucking game. I can't contain my butthurt, maybe I was meant to be unhappy
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>>378627920
well, there is a function here, isn't it

problem is, 3/4 of this code should be placed in different objects, as methods that get triggered by other methods from other objects in certain conditions or whatever. you don't slap unlimited if works in single "hero" object to handle everything that happens in entire game, that's also why his code looks like countless copy-pastes with one variable changed.

even if he'd cut his huge ass chunk of protag script into smaller protag scripts, it would still be wrong logically because shitload of things in this code refers to other objects directly and should be handled by those objects
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>>378628436
You could always kill people for money anon. 50,000 for a high profile contract, I'm sure it would be a lucrative lifestyle. Then at least you'd be living like Yandere Simulator.
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>>378628431
two things
>he's probably not working on the game right now because he left the code for two days and got lost in this huge ass unreadable shit
>at some point game will probably start lagging because everything (even things that you don't need to check right now) checks in every frame update, and that's heavy to compute
>>
say what you want. but the game is progressing very rapidly. so even when something is shit it will get patched in an instant
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>>378628575
So his if states are always running on each frame? Would you use something like an array to make it less cumbersome? Also what is the frame rate of his game currently? Is it 100+?
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>>378622290
>poorly coded game with bought assets
It's shit and will always be shit
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Excuse me but can somebody help me? How do I report a thread from my phone?
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>>378626513
what the fuck
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>>378628697
I've seen it range from 40 FPS when there's nothing happening to about 18-20 FPS when anything actually happens.
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>>378628697
i have no idea about framerate or anything, i just took a quick peek at the code without really getting too deep into it.

what i would do is triggering interactions by built-in unity thingies and staying in them. Good vidya scripts don't need this tick-tock updates or frame updates at all, running simply on objects running various functions between one another through some kind of interaction system.

So:
>what his update script does is checking some kind of "bucket" things and adjusting various data in both bucket and player object every frame if bucket is something something
>even if per-frame update script would be absolutely necessary for some reason, i would at very least send reference (on some kind of trigger, interaction start, whatever) of player object to the bucket object, making bucket adjust its data on its own as an object it is, keeping code clean and tidy logic-wise

That being said, i'm just an okay programmer, not some kind of unity guru, and i haven't read this entire code, just took a quick peek and made a lot of assumptions about the rest of it. I don't think i've said anything wrong though, those are basics of the basics, standard logic, mindset for this kind of projects


also: even array with loads of interactable objects and loop that runs update script from every object in array sounds infinitely better than just hard-coding all of this shit in one huge function.
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>>378629196
What kind of card do you have? High? Medium? Low? I am worried I am using to many if statements for my shit so I want to stop a bad habit if this is the case.
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>>378629227
I see. This makes more sense than creating a bunch of continuous ifs on each frame. I will definitely look into better alternatives cause I'm using a few if statements as well and I don't want to get caught in a bad habit.
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>>378628575
>at some point game will probably start lagging
it plays at like 20 fps
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>>378626513
tfw too unintelligent to understand
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>>378626513

>Gets butthurt when MikeZ says his code is amateur.
>Doesn't improve his habits one bit.

What the fuck man?
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Is C# an acceptable language to start with if you're a newbie?
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>>378630760
literally anything is a good point to start. C# is pretty much java so you'll learn objective ways, which is good since that's the most important thing to learn if you want to make smartphone apps or vidya.

of course c# limits you to windows applications, but you won't have a problem with switching to different language when you'll grasp it. You won't learn low-level things like pointers, but it's not some kind of absolute requirement to start programming. Go for it.
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>>378628220
>le you're jealous because they make easy money and you don't meme
This is such a dumb fucking defense. If I really wanted to right now I could go and cut my own leg off to get free disability money from the government for the rest of my life. Am I going to do that? No, because I've got some goddamn self respect. It's okay to be angry at someone because they're a worthless leech.

>do what he loves
>implying he even works on this pos anymore
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Does nobody else remember the countless threads the author spammed for his stream on /v/? He streamed Heavy Rain and Final Fantasy 13 on launch, I remember that much. Everything I've read about him since just paints him as a total odd ball.
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>>378626513
The ad knows
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>>378631627
>not "learn c# in a week"
>not "learn c# in a month"
>"learn c# in 2017"
i guess they don't hold high hopes for author of this glorious piece of code
Thread posts: 60
Thread images: 15


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