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Tired of people jerking off this game. Persona 5 is better. Fite me.

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Thread replies: 163
Thread images: 32

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Tired of people jerking off this game. Persona 5 is better. Fite me.
>>
>doesn't even have dante
>better
>>
>>378603619
Persona 5, is only better in terms of writing and you know having actual voice acting.
>>
>>378603730
touche. Meme checks out
>>
>>378603619

>Random battles you have no control over
>jakas and buffs/debuffs in general are insanely broken
>Edgy story for edgy kids

SMT4 was better, fight me
>>
>>378603737
And the dungeon aspect, graphics, fluidity of gameplay, more combat options, and a god tier UI
>>
>>378603924
I mean youre not wrong. Shit nigga I thought smt4s story blew nocturnes out of the water. Cuz you know, characters
>>
>>378603994
I prefer the gameplay of Nocturne, but aesthetically yes P5 is better
>>
>>378604289
Ok obviously I prefer P5 over nocturne but I want to know why you like nocturne better. Genuine curiousity.
>>
>>378603924
I found SMTIV so far does a lot of things right over Nocturne. Summoning a demon takes half a turn, balances the fact you don't game over on main character death with making them more squishy, and easier to get skills from one demon to the next fusion rather than re-rolling.

Though physical attacks consuming HP was better and I don't think you should be able to pass down ALL the skills from one demon to the next fusion. Why should Jack Frost be able to cast agi?
>>
>>378604145
SMT IV's story is pretty good.

The atmosphere and aesthetic have a lot of potential too: the 3 Tokyos, Mikado, Ring of Gaea, Reverse Hills, etc. Shame it's painfully limited by the 3DS
>>
>>378604617
Definitely agree with you on the HP thing. The only thing I really think nocturne does better is actual character models during the fight instead of portraits
>>
>>378604664
Oh yeah dude SMT IV's story is bad ass. The first time i found out that tokyo was underneath Naraku I nearly shit my pants. It hit me good especially since I started getting into the whole samurai thing and how the politics of the above world were going
>>
>>378603619
>provided no arguments whatsoever
>"fite me"
Shitsonakids at it again.
>>
>>378604428
Not him, but for me other SMT games in general are more fun than persona 3-5 because of greater team customization. 5 kinda took a step in the right direction with some characters having a few decent endgame setups, like Haru, but then you have Yusuke on the opposite end of the spectrum who will basically turn out to have one of two slightly different setups depending on your taste. Also it wasn't until 5 that the social/time management half of the game was even fun. Having tangible benefits for dungeon crawling come from confidants was good. Bring back arcana affinities and letting everyone swap persona and I wouldn't be able to find a good reason to complain about persona.
>>
>>378605593
Youre a good man with decent criticisms. Although I think persona swaping might break the game.
>>
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>>378605276
>implying that I have to give an argument for something that's already clear
>>
why is it when the topic of mainline comes up sans SMT IV people only bring up SMT III and DDS?
>>
>>378603619
Both games are great

Most Atlus games are pretty similar
>>
This is terrible bait, but enjoy your dumbed down pussybitch story and casualised dating sim wannbe SMT game with VN elements you plebiscite troglodyte
>>
>>378605947
Because those are the ones that everyone loses their shit over. Theyre not even that good. Oooh matador. Big fucking deal
>>
>>378606082
My man
>>
>>378606151
kek someones salty because he knows its the truth. SMT fags never fail to disappoint with their shitty insults
>>
>>378605823
It's possible, but it'd certainly allow the developers to go equally as crazy with the enemies and bosses. Or you're right and it could just break the game and make it easy, but I'm assuming the make the game with it in mind. Other SMT games manage to have at least interesting endgames, if not challenging, despite team customization, so I don't see any reason why not. In any case, all SMT games are pretty fun, so I'll keep playing them, persona or not.
>>
>>378605947
SJ is brought up as well. They're the games that many fans seem to be attached to and are loved by.
>>
>>378603994
>dungeon aspect
The dungeon in P5 literally don't respect the players intelligence.
>>
>>378606376
As opposed in nocturne where you literately just wonder around mindlessly and punch shit?
>>
>>378606352
Thats actually a really interesting idea when I think about it. Those bosses would have to be god tier though
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>>378606549
What does that have to do with anything? P5's dungeon design is inferior to Nocturne.
>>
>>378605947
Because it was on the PS2, and were huge entry points into the series along with Persona 3. I mean what other MT games did you have before that? Demi Kids? Persona 1 and Persona 2?
>>
>>378606783
Any dungeon that uses teleporting as a gimmick, random or not, blows eighteen horse dicks in a row. Fact.
>>
>>378606783
>didn't figure this out until I dropped the game due to school and came back to it
Boy did I feel retarded
>>
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I legitimately fucking hate Persona 5, and I say that as someone who's been a massive SMT fan since I was a kid, buying shit like P3 at release when I was 12.

The Persona franchise is quite literally made for simpletons.

>Mediocre dungeon crawler
paired with
>Shit Visual novel

I liked it when I was a kid, because that's the target audience, simpletons on pseudo-weebs who don't know any better. The only thing Persona has going for it is the music and """style.""" It's an abysmally repetitive, monotonous, and linear game that gets praised for seemingly no reason. Worse yet is the fact that there's been basically no changes since P3, or the fact that it's basically a PS3 port rather than an actual PS4 game.

I have know idea how the fuck it got a 94% or whatever on metacritic. Normies and pseudo-weebs just love band-wagoning, I guess. The people who love it are the mental-midgets who've never dug deeper into the world of anime or visual novels, let alone actual literature, so they think Persona 5's plot is somehow deep and meaningful.

Game is a 4/10 and best and has become my new pleb-detector. It's just exceedingly mediocre and only a few pegs above legitimate kusoge shit like Neptunia.
>>
>>378608534
Calendar gameplay is neat
I do like the games style and music
1-More System is a decent adaption of Press Turn for babbies

Sometimes people just like easier games anon. I'd rather mainline stay not as popular so it retains its vision uninterrupted from the masses
>>
>>378603619
>persona 5
>better
>doesn't even scale fusions properly and damage
There's zero progression in Persona 5, it doesn't matter if you max social links they actually do nothing of value besides fusing rarer demons easier. Even if you build the perfect demon it will do about 5% more than when it was a piece of shit Pixie in the first fusion line up at lv 5 at lv 99.
Literally worse than FF8 junction and level scaling shit when the leveling and skill building does next to nothing.
>>
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>>378608470
Git gud
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>>378608534
That's nice.
>>
>>378608743
It's not about the difficulty, it's about everything else. An HD port of Nocturne would blow Persona 5 out of the water in almost every way.
>>
>>378608534
It's fun anon, the most important thing about a video game.

I've never heard anyone claim Persona 5 has a deep story or gameplay
>>
>>378608743
Thing is, it's legit worse than it's predecessors before it. Everything that made persona interesting has been completely culled for retards in 5.
>>
Nocturne has better aesthetics. The cel shading is great. The music is spooky. 10/10 feeling of desolation and apocalypse.
>>
>>378608948
Then how is it fun if everything about it is shit?
>>
>>378603994
I like Press Turn more than One more, fight me.
>>
You guys did chose TDE right?
>>
>>378608948
Persona and SMT has never had deep gameplay, but 5 is by far the worst example of doing shit for mainstream so mongoloids could play your game even though it's already piss easy. Everything from zero damage scaling between low level and high level fusions to the way boss fights are simply meatshields that do nothing but annoy you and have no interesting gimmick besides every fight being "Boss has infinite cure, better cut that tie off and restart the fight over again through the same monotonous bullshit and he loses that mechanic." Every Single Boss Fight.

Persona 5 is the weakest in the series when it had the most hype generated around it, because Persona 4 stumpclappers couldn't play 3 and wanted an easier game from 4 which was already easy on the hardest difficulty. But at least 4 had actual fucking mechanical differences between the actions you took such as fusion. A fusion with maxed stats and skill boosters wasn't a piece of shit like it is in 5 at least. It wasn't going from doing 300 damage at lv 10 to 400 in lv 99. The high praise this game gets is only from stump clapping mongoloids who couldn't even be fucked to play prior games and just jumped on that persona 4 dancing all night vibe. Get fucked.
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>>378608916
Fuck the Kalpas. Especially the one with Beelzebub and all that goddamn poison.
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>>378609234
Is there even another ending worth choosing?

>mfw freikugal for 18000 on Lucifer
>>
>>378608759
>it doesn't matter if you max social links they actually do nothing of value besides fusing rarer demons easier
Kek have you even played through this game? One of the big things about P5 was that increasing social links actually gave you new abilities this time around you fucking retard
>>
>>378603619
>smt is filled with references and love letters to mythology, philosophy, contains commentaries on various types of theism and pantheism, juggles interesting psychological concepts, and the like
>all the fans ever talk about is either the aesthetic, the demon or human waifus, the VN shit in persona, or have their daily persona vs smt wars
fucking hell.

it would be cool as all hell to have actual debates on philosophy using video games as a reference, but I guess preaching to the lowest common denominator and culture wars are more appealing
>>
>>378609674
I bet you're a lawfag
>>
>>378609391
nigga if the smt doesnt have deep gameplay then what does?
>>
Obligatory


https://www.youtube.com/watch?v=vjMk5PL2bjg
>>
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>>378609391
>Persona 4
No one in this thread mentions that shit. Calm your tits P4fag
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>>378603619
fags please everyone knows that smtiv A is the best video game
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>>378606376
the entire game doesn't respect your intelligence
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>>378609674
>>all the fans ever talk about is either the aesthetic, the demon or human waifus, the VN shit in persona, or have their daily persona vs smt wars
Don't forget about memes.
>>
>>378608949
lol wut
>>
>>378609674
The only thing SMT does is put mythology names on their demons
And Kaneko bases their design on their stories
What the fuck do you want to discuss?
>>
>>378609805
What is deep gameplay?
>>
>>378609835
He was making a comparison.
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>>378608949
it cannot be worse than 3
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>>378609991
Then compare the fucking games OP mentions, P4fag
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>>378609912
Memes?
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>>378609790
I hate Law in every game it's ever been in, even Devil Survivor OC's law route left a bad taste in my mouth.

>>378609912
Even memes would be better because that's fresh OC. sure it gets old rehashing the same minotaur and agi joke but at least it's something that's not garbage like the waifu/husbando/whatever pics

then again, this is /v/, where creativity comes to die
>>
>>378610092
You have brain damage.
>>
>>378609805
Turn based games are not a definition of deep gameplay when your opponent is open to everything and has a constant weakness. SMT and Persona are the epitome of shitty turn based gameplay, people only circlejerk these games for story. That's it. And the story is only good in Persona 1/2 Revelations, Original SMT story arc with Steven, Nocturne without Dante filler, and Devil Summoner 1 and 2.
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>>378609912
>>
>>378610148
devil survivors chaos route fucking rocks
>>
>>378609606
Oh yeah it gives you new abilities, that do next to nothing with scaling that is abhorrently garbage. You can make a perfect persona and still do relatively the same masking damage as you did with that persona at it's lowest levels.

I like how you defend the shit without realizing why it's shit.
>>
>>378609958
Y'all need to answer this question first. For some reason people use "deep" as a meaningless buzzword without getting called out on it.
>>
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>>378603619
>>
>>378610295
lol you still havent given me an example of "deep" gameplay
>>
>>378610448
The Slink abilities literally break the game, you have not played Persona 5.
>>
>>378603730
Are you talking about Dante from Dante's Inferno? Without knowing what hit series Dante is from this means nothing to me.
>>
>>378610443
Exactly. Most chaos routes do, honestly, but the chaos route in OC is fucking great, both the massacre and the don't kill options. atlus realized how superior chaos is they had to give it 2 routes

>>378609937
I don't know, nigga, how about the characters, lore, how different philosophies and ideologies are present and interact within each alignment?

Like, there was a thread here yesterday with a pic of ronaldo from RB with "what was his fucking problem" in the OP. Not a great topic, but much better than dumbass fanbase wars WITHIN the same fanbase
>>
>>378610553
Reaction based gameplay rather then weakness abusing for one. You could have a bare bones system and it would be better than what persona and smt constantly pull out of their ass with infinite resist to everything and a knockdown every turn. Play DDS1 and do the hitoshura fight that's turn based gameplay done right, but still falls under the long tedious bullshit of stacking infinite resist anyways proving that atlus will never get it right. And they just keep solidifying it with every game after. At least they tried something different with Devil Summoner albeit clunky. But if you think persona and SMT have deep gameplay to begin with you need to pick up the fighting or action genre you fucking pansy.
>>
>>378610641
The mans got a point. If it were a certain gun and sword wielding man from a hit series that involves a devil and crying however....
>>
>>378609674
Philosophy is only really interesting in P2, and the actual video game in both P2 is shit. They are like Drakengard but even more tedious

Theism and pantheism are cool in DDS and IV:A, both games no one really talk about aside from their gameplay
>>
>>378610765
I guess you're right
I think the game that takes the most from different ideologies is DDS
>>
>>378610814
I'm having problems parsing your post, but are you trying to make SMT into an action franchise?
>>
>>378610920
>Just use hindu shit
>Plenty of ideologies
>>
>>378610840
I mean, the devil doesn't even have to be crying. Simply the possibility of tears potentially happening in the future would be enough.
>>
>>378603994
>P5 dungeons
>Good
Literally 'wait a minute that card' tier puzzles.
>>
>>378610814
ffs anon its a god damn rpg, not fucking street fighter. Didnt realize autism of this level existed
>>
>>378610997
Name 3 games that use hindu shit the same way DDS does
>>
>>378611062
I think you just might be on to something
>>
>>378610814
>reaction based gameplay
No, that's not deep gameplay, that's just knowing when to hit the right buttons at the right times. similarly, weakness abusing is just hitting the proper weaknesses at the right times. try again.

>hitsohura fight is turn based done right
Yeah how about you fucking go do the hitsohura fight yourself buddy? a slow as shit rngfest for an hour is not anything done right. satan from dds2 might be turn based done right, but not hitsohura. good to know you're talking out of your ass, though, you probably googled 'top 10 hardest smt bosses' or something lmao

>keep solidifying it
what the fuck does this mean

>devil summoner
Let me guess, you only like it because it's the closest thing to your precious action games, right? Devil Survivor also mixes up stuff but it's not 'reaction based' so I guess it's not autistic enough for you which is why you're not mentioning it

>if you think persona and smt have deep gameplay
I don't. Give me an example of deep gameplay.
>>
>>378611170
does asuras wrath count?
>>
>>378610994
Already was with their mmo imagine. The demon system in that game was far better than any mainstream smt to date sadly.
>>
>>378610814
fucking kill yourself you subhuman Soulsbabby
>>
>>378611315
Would YOU count asuras wrath as a gaem?
>>
I like both the One-More and Press Turn systems but have to give the lead to Press Turn. There's so much more to take into account when every action isn't equal. It's not just a matter of having the same number of turns as active members and the same goes for enemies:
>striking a weakness only uses half a Turn
>passing on your Turn only spends half a turn but will always spend a glowing half-turn icon
>passing also means the same character can end up acting twice while the others conserve HP/MP as needed
>missing or hitting a Void resistance spends two turns
>hitting a reflect or absorb resistance ruins all of the attacking side's turns

Press Turn is much more engaging between the two. Relying on my own memory for enemy resistances or spending a turn to analyze them with the Spyglass item or Analyze skill is more rewarding/punishing than relying on scans as a crutch since I never need to remember them again once I have the compendium complete in P5 (aside from a few mini bosses with different attributes.)
>>
>>378611419
.......damn
>>
>>378611457
Ill agree with you that its more intense not knowing which element to use but going through that first time in p5 and experimenting is really satisfying to me
>>
>>378611457
I still like Apocalypse's gameplay the most. Would have been perfect if Smirk is Smile Charge only and Phys use HP
>>
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When will we ever get a Persona game that lets you kill your friends?
>>
>>378611741
That's true. The fact demons and personas can have completely different resistances or weaknesses across different entries in the series also keeps me interested in how they change (i.e. Shiki Ouji is weak to fire in Nocturne and to Nuclear in P5 but he maintains his Void/Null resistance to physical attacks in both games). Some are more consistent like Jack Frost being weak to fire across multiple games but I also really like seeing which ones make the cut or if their levels get rearranged, like Succubas being a first dungeon persona in P5, but a level 50 or 60ish persona in P4 and a high level 30ish demon in Nocturne, all with varying skills.
>>
>>378611820
>Phys use HP
Why does this matter again?
>>
>>378612318
OP here. Ill give credit where its due, SMT definitely has this one over persona
>>
>>378612424
Because psychical demons have a shit amount of MP
>>
>>378612409
Yeah it's pretty cool. I keep associating Nozuchi with Null Force since I use him for Matador a lot, but in both IV he's weak to Force for example
>>
>>378612576
Yeah?

MP is practically limitless in SMT4, especially for the MC and for magic focused demons. If they cost hp they basically wouldn't cost anything.
>>
>>378612424
Because HP is essentially limitless
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>>378612653
Love this little guy.
>>
>>378612657
Don"t forget the fact that demons with high phys affinitty use less mp when they use phys skills and that phys skills have way lower cast than the average mag skill in general.
>>
>>378612657
What? I have some demon with 30 MP and the medium physical attack costs 10 MP. I can only cast it three times and I'm out.
>>
>>378613092
Indeed. And if it cost 10 hp, you'd never go out, because some fag demon would be casting media in any non trivial encounter anyway.
>>
>>378603619
SMT IV was better, but Nocturne's OST is Meguro's best work of all time tbqh

https://www.youtube.com/watch?v=y8_JUQXCgxI
>>
>>378612424
It makes sense. Physical demons have higher HP and can recover HP at any time. Final fix this slightly with affinities but still had a problem with demons running out of MP too quickly
>>
>>378613198
Did you post the wrong song?
https://www.youtube.com/watch?v=Go0JWfE9nEw
>>
>>378612653
Yeah, their adaptability and willingness to change means I'm always going to be using demons I didn't expect and have more chances for them to surprise me with what they can do. There's less chance for a rut to be formed of using the same ones over and over again aside from a few favorites and that pleases me. Not to compare apples and oranges, but I can easily fall into that rut with Pokémon because they don't change stats, resistances, and moves as frequently or drastically as the demons of SMT.
>>
>>378613272
I still think this is ok. The entire SMT gimmick is having a big party and switching out and fusing a lot.

Also remember that you get a free MP bar for leveling up, which happens pretty often. I think it's ok.
>>
>>378613180
It is kind of silly when the magic orientated ones have well over 100 MP for using their skills. So with physical demons you quickly find yourself unable to utilize any skills at all.

Anyway if you actually played something like Nocturne you would know it wasn't a set HP number but more of a percentage so it would take a bigger chunk of your life, with much more powerful attacks taking around 33% of your max HP.
>>
>>378613387
Why are you being condescending? Because I disagree?

Btw late game has Mediarahan right? Heal all friendly targets to full?
>>
>>378613387

Not really. Its fairly easy to give physical demons extra mana and affinities allow them to be able to use their skills. There are a few that do have issues, but then their regular attacks are strong enough to make up for it.
>>
>>378613198
>>378613298
>the quality of the ingame music is complete fucking garbage
fuck
>>
>>378613298
actually I was gonna post several links but accidentally hit submit

https://www.youtube.com/watch?v=2vgTdyMPdsA
https://youtu.be/FfHMoICw2uc
https://youtu.be/nFWrjPwfwYU

and of course https://youtu.be/V9hfbTv4veU
>>
>>378613383
Yeah its ok but having HP for skills is just better. VIT needs to make a return also.
>>
>>378603619
>people is now awake and see that garbage the persona """"""""""games"""""""""" are
good , but took you long enough
>>
>>378613535
>Why are you being condescending? Because I disagree?
Because you are assuming it would consume a set number of hit points like mana even though it didn't work like that in previous entries, it didn't even work like that in Persona 3 and 4, it was percentage based.
>Btw late game has Mediarahan right? Heal all friendly targets to full?
That is pretty much a fault in most JRPG's, just a heal nuke spell or items which unbalances the game.
>>378613539
Are you talking about IV Final?
>>
>>378613727
I just flipped your example back at you. My point is just that healing is plentiful so having HP costs on skills basically means those skills cost nothing.

Besides SMT4 showers you with soul drops and shit.
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>>378603730
What's his secret? Why every game that features him automatically become better ?
Except for DMC2
>>
>>378613715
Persona 5 is going to sweep GOTY awards.
>>
>>378614073
>this is what Personafags actually believe
>>
In presentation/style p5 is better
but in challenge, mechanics, and atmosphere nocturne reigns supreme
>>
>>378613546

I think this happens to every game, I remember the GCN of Tales of Symphonia had inferior sound that the one from the PS2.
>>
>>378613887
It makes physical attackers less desirable because of a lower MP pool thus needing more turns spent on restoring MP. One of the draws of RPG's is character and party customization. In SMT IV you can customize the demons and main characters skills. What is the point of these skills if you quickly drain your mana against a boss in a couple turns? They resort to normal attacking, or you know you just shelve it for a demon with more mana because now you have more options for exploiting weaknesses, buffing, debuffing, nullifying buffs/debuffs, healing, and so on. It gives you desirable options in how to approach a boss. To keep physical attackers MP low makes them the weakest link in the party with them not being able to perform their physical skills throughout the fight compared to any spell casters which can cover huge roles in a party due to their MP pool for actually being capable of utilizing skills.
>>
>>378614324
I think this is preferable to having an entire class of attacks be free.
>>
>>378611170
Karmasutra
>>
>>378613387
I was surprised to learn Divine Shot in Nocturne deals heavy damage but only costs 13% of Demifiend's health. The gap in cost definitely comes from whether or not the move targets one or multiple enemies as single target -dyne spells only cost 10 MP.
>>
Why do you people fight over which is better when it's all the same shit?
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>>378606376
I wouldn't respect the player's intelligence either if I were making a game in a series that was preceded by THIS
because for the most part they wouldn't have any and would actually need the help.
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>>378614931
>same shit
I don't remember doing social links while exploring apocalyptic Tokyo.
>>
>>378614226
Challenge? Yes. Mechanics and atmosphere? Persona 5 takes the cake
>>
>>378603619
Apocalypse
>>
>>378615092
OP here? Is apocalypse actually that good? Ive been curious for a long time about it
>>
>>378615216
Game play wise, story is shit
>>
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>>378615061
>All Out Attacks exist
>Takes the cake in mechanics
>>
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>>378615253
Characters are god tier though.
>>
>>378615256
get that forehead off my thread
>>
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>>378615346
>Toki
>Godtier
>>
>>378615346
To fap sure
>>
>>378615346
Lying scrawny bitch.
>>
>>378615092
Apocalypse has some jarring flaws tbqh. Partners are jarring both gameplay-wise and plotwise. Atmosphere is weaker than IV in general. Also no Vit

It did have a lot of great stuff though

>Non-human characters have the best characterization they have ever had(Dagda, Krishna, Odin, etc.)
>Shesha is great atmosphere-wise (the fights themselves are tedious though) but seriously raw textures and not artwork?
>Gameplay is great with the amount of options you have and how they factor in team-building
>Affinities and basic fusion is back
>More balanced than IV (no more 8 skill slots and party MP recovery halfway into the game)
>>
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>>378615367
Please don't bully Haru.
>>
>>378603619
I have never played any of these games. Please tell me, unironically and memes aside, should I? And if so, where to start? I don't have PS2 or PS3.
>>
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>>378615640
>>
>>378615640
IV on the 3ds is a good starting point. Or you could play the SNES games if you don't mind dated RPGs.
>>
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>>378615471
>TFW no Nozomi porn
>>
>>378615685
Is this like the old "how to troll" pic? Because I can't read it.
>>
>>378603619
Digital Devil Saga 1 and 2 is best
(and yes, I own Nocturne and Devil Summoner)
>>
>>378615827
>not cleopatra
>>
>>378615827
Look up 'Sol Goodguy' for some decent stuff
>>
>>378615897
>Fixed parties
>No negotiations
>No fusion
>Final dungeon in each game is cancer
If you meant to say best OST then you'd be correct though.
>>
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>>378616039
>Mfw hearing the Sahasrara and Muldhara music
>>
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>>378608470
>Just make a 50/50 guess 6 times in a row goyim
>>
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>>378616402
>Enter the Vanguard Base
>Hideout_of_the_Chickens.mp3 starts playing
>>
>>378616039
>not liking mass buffing your own characters
>not unlocking almighty phys attacks in dds1 and fully wrecking every single reflect/null phys enemy in the temple
It was almost therapeutic after having to spam power charged instakill attacks.
>>
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>>378603619
>>
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>>378616626
>Make it to the bottom of the Abandoned Ship
>Steel Coffin - The Second Movement starts playing
>>
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>>378617251
>Harihara fight
>Harihara plays
>>
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>>378616039
I love the aesthetics in the landscapes and dungeons. Karma Temple is one of my favorite. I wish Vasuki's rising from "the sea of milk" was more dramatic though.
>>
>>378603619
Thread posts: 163
Thread images: 32


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