No matter how good a game is, random encounters will always make it shit.
>>378601069
agreed
>>378601069
Accurate
>>378601069
Yep.
Fucking wrong. See: SMT Nocturne.
Here's all your (You)'s.
>>378601069
>>378601323
>>378601660
>>378601732
depends on the encounter rate
fucking pokemon every 2-3 steps fuck using repels
>>378601782
>be higher level than enemies
>so is my party
>i'm forced to fight fucks even when i use the spell
Cancer
>>378601069
Is this true even for ancient games that had to have random enemies due to technology limitations?
Also, random how? Composition? Location? Both?
>>378601069
t. Hero who dies before they reach the second town
>>378601069
>SMT
>Pokemon
>most Fatlus Grindan Adventures
OP you generalize too much. Lay offa that /v/ mindset
OP here, Playing DDS and want to kill myself, there's not even an estoma spell yet. Fuck Atlus.
I find it tolerable in Golden Sun since battles can be over in a few seconds.
>>378601824
>12 / 1 / 11 / 2
Sounds like you're just a retarded casual who needs to get good
>>378601069
I can stomach it in Pokemon, but the series would almost certainly be much better without it so yeah you're right.
>>378601069
What's funny is that the whole reason for random encounters was due entirely to hardware limitations. Nobody has that excuse anymore though so any developer that still uses it as a mechanic has absolutely no reason to do so. They're literally just hanging on to an outdated tradition.
>game has random encounters
>but lets you toggle off random encounters in the preferences
>>378604129
I'm ok with this