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>2017 >games still dont look this good

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Thread replies: 26
Thread images: 6

File: promo_hazey.jpg (826KB, 922x1125px) Image search: [Google]
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>2017
>games still dont look this good
>>
That's not graphically impressive at all unless you're a consoletard.
>>
>>378596860
That's just promotional art
>>
>No game has been able to capture the look of late 90's/early 2000's cgi cutscenes
>>
>>378596860
Great looking to be sure
>>
>>378596860
>bumpmap over normals
>no AO
>no realtime reflections
>>
Modded no-budget porn games look better than that at this point.
>>
>>378597220
>pre-release King of Fighters XIV
>>
>>378596860
there's just a lot of polygons
>>
>>378597208
no shit, the point is that games dont look as good as promotion art from the 90s
>>
>>378596860
how is that impressive?

looks like a cheaply made unity game
>>
Haven't really kept up with graphical effects in games the past few years but is ray tracing a thing now?
Or not yet?
>>
File: FiveNightsAtFreddysPromo (2).png (673KB, 1024x768px) Image search: [Google]
FiveNightsAtFreddysPromo (2).png
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>>378597220
Yes it has. You just arent willng to play it
>>
File: bfa924c80761e7d15a1d046621bad411.jpg (208KB, 1920x1080px) Image search: [Google]
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>>378596860
Game has none of the modern effects to simulte lighting and also has mediocre textures.

Polyvcount and reflections are stupid since its a pre-rendered scene but thats it.

So do you mean
>2017
>still cant render perfectly round marios


Also Wii already had a decent mario. Fucking Wii.

Cant wait to emulate odyssey in 5 years at 4k and see the true power of next gen.
>>
File: promocgi2342.jpg (87KB, 480x600px) Image search: [Google]
promocgi2342.jpg
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we might get to this level in about 10 years. right now games lack these polygons and shaders
>>
File: KackleScene.jpg (15KB, 242x193px) Image search: [Google]
KackleScene.jpg
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>>378600303
Why does that image look so bad?
Ive seen it better before I swear.
>>
File: promocgi_dk_001.jpg (48KB, 460x600px) Image search: [Google]
promocgi_dk_001.jpg
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>>378600493
bad rip probbaly
heres a better one,. notice how each rivet is fully modeled
>>
>>378602006
It has polycount and thats it.

Textures are meh and the lighting is subpar compared to modern effects.

Notice how their hands are awful.
>>
>>378596860
That's some really shitty looking fire.
>>
>>378596860
Mario looks nice but everything else looks bad
>>
What I really want to know is when will games have the animation quality of today's CGI films. It took CGI a while to finally be able to replicate the flexibility and fluidity of good hand-drawn animation, but it's more or less got it down now. Games however still move like marionettes.
>>
>>378602262
the lighting is far better than any modern game, you clearly have no idea who you're talking to,. I studied game design in college
>>
>>378596860
WOOOAAAOAOOAAHH SCREEN SPACE REFLECTIONS SO TECHNAWLUDGEE WOOOOOW XDD

>>378598885
Neck yourself.
>>
When people understand that a consistent, interesting and clear style is more important than realism that will look absurd in 10 years.
>>
>>378604083
Never because it takes way too long to render anything at that quality. It took Pixar on average 11 hours to render a single frame in cars 2. And they had access to a render farm
>>
>>378604347
have you ever looked at yourself and realized what a bitter person you are?
what the fuck are you even doing here?
Thread posts: 26
Thread images: 6


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