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Is this...dare I say it, a perfect game?

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Is this...dare I say it, a perfect game?
>>
nope
>>
Really, really bad story. Lame companions. Both are critical factors to a CRPG. Sorry, it's really not that good. The combat is fun for a while though.
>>
>>378568413
Been playing for 20 hours with my gf who is surprisingly super into it and not a total shitter, legit the most fun we've had with a game together and probably the best written RPG of all time
>>
>>378568678
Let me add to this and say by writing I mean the literal prose of the game, I'll admit the story itself is pretty bland
>>
>>378568413
>4 companions
>perfect

yeah right....
>>
Story is the most boring, bad, generic shit ive ever played (inb4 hurr dats da point)
It was fun for a while but i didn't finish it and i probably never will
>>
Is the sequel perfecter?
>>
>>378569054
>>378568791
List some good game stories. I'm waiting. It was fine unless you're going to bring up games like Planescape which are far and above everything else so it's not fair.
>>
>>378569238
The Witcher series
>>
>>378569054
>generic
When was the last time we had a self-aware comedic RPG?
>>
this is not baldur gates anon
>>
>>378570212
Ice wind Dale and Torment are better desu
>>
>>378571340
icewind is pure combat.
planetscape is pure philosofy.
baldur gates is more epic, about the feeling of playing an classical rpg, diferent games, diferent purposes
>>
>>378568678
>>378568791

What is Planescape Torment for 500 Alex.
>>
>>378568413
Combat was great, but just about everything else was meh.
I wasn't drawn at all into the game, barely beat the first town before dropping it.

Looks like the sequel is trying to be better about that, though its still not the most gripping narrative ever.

But it is early access, so I'll reserve final judgment
>>
>>378569054
You haven't even played it. Stop trying to fit in.
>>
>>378568413
No. Could be balanced better all around, there's a lot of room for new skills, the story isn't very good, there's too much VA for a game that really doesn't need it, and some of the quests could be improved.
>>
No, story is shit and gameplay could have been more deep and complex, but this is a good game anyway
>>
The fightas last too long and if you die you have spend another 30 mins doing the fight all over again.

Was the only thing that killed it for me, otherwise it is a good game.
>>
Story is uninteresting. Thank god the EE voice acted everything or I would have skipped everything.
>>
>>378568413
Not even close. Original Sin is maybe 7/10 and has absolutely nothing on BG and BG2:SoA. Inferior writing, inferior characters, inferior combat with far worse and easily exploitable babby-ruleset, less role-playing potential, less meaningful decisions.

>>378571340
Icewind Dale? Nope, its more of the same and brings nothing new or amazing to the table, both 1 & 2 are good games but BG's are better.

Torment? Not a fair comparison, it has very little in common with your average squad-based isometric cRPG's. It merely uses infinity engine to tell a story, other gameplay elements are not in a prominent role.
>>
>>378572742
>inferior combat
No.
>>
>>378568413
Hell no. Sure there's some level of strategy required in combat, but all the mechanics involved in your character progression are fucking awful. The story and plot are a complete joke too.
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>>378568607
>m-muh story
NOPE

NOT TODAY FAGGOT

NECK YOURSELF YOU LITTLE FUCKING MONGOLOID

DIVINITY HAS THE BEST COMBAT SYSTEM IN WRPG HISTORY AND TOP-NOTCH, REWARDING EXPLORATION
>>
>>378571537

A different game.
>>
>>378569054
>>378568607
>>378571906
>storyfags
Where do these kids come from? Do you think people played classic RPGs like Wizardry for the fucking story?
>>
>muh story
Jesus who gives a shit? Want a story - read a book nigger. Div:OS has the best gameplay and encounters since BG2.
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>>378568607
>Both are critical factors to a CRPG
this is how i know you're never played an actual CRPG
protip: obsidian kickstarter games and fallout aren't what defined CRPGs
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>>378568413
absolutely not
everyone speaks like a fucking thesaurus, from an interdimensional eldritch creature to a lowly fucking peasant

never have i see a piece of media use so many words to say so little
>>
>>378573553
>Best Combat
>spam CC until your melee get strong enough to one shot everything
>>
My roommate and I are loving it. Game has been more engaging and fun than anything else rice played in a while. /v/ just has no friends and plays by itself
>>
>>378573823
>crowd control shouldn't be important
>>
>>378573823
>I go out of my way to make the most unfun party possible
I bet you read character build guides, you degenerate.
>>
>>378571537

*bzzzt*

you arent allowed to add words, and you're picking your category and question while giving your answer

>you lose $500
>>
>>378573553
Because a crpg has so many worthwhile qualities left to it when the story sucks right.
>>378573660
That example simply does not work. Gaming has changed, people's expectations have changed, limits to what is possible in a game have changed. CRPGs that have a shit story are worthless now. Who the fuck plays them for the combat? For the gameplay? Are you serious?
People once thought Pong was the most fun shit ever, too.
>>
>>378573553
This is /v/ we're talking about. If something has a great story, they shit on the gameplay. And if it has great gameplay they shit on the story. You'll never find consistency here, give it up
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>>378573553
The writing is atrocious too
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>>378573940
STORY DOESN'T MATTER.

VIDEO GAMES HAVE NEVER HAD GOOD STORIES. SOME GAMES HAVE "INTERESTING" STORIES, BUT THEY'RE INCREDIBLY RARE.

TAKE YOUR HEAD OUT OF YOUR ASS AND REALIZE THAT PEOPLE PLAY VIDEO GAMES. THEY PLAY THEM.

PLAY. GAMES. THEY ENGAGE WITH MECHANICS. THEY INTERACT WITH THE WORLD ESTABLISHED WITHIN THE GAME.

NARRATIVE IS SECONDARY TO THIS, AND RARELY IS IT DONE WELL. JUST SKIP THE STORY AND ENJOY THE GAME.

READ A BOOK IF YOU WANT A STORY

YOU


REEEEEEEETTTTTTTTTTAAAAAAAAARRRRRRRRDDDDDDDDDDDD
>>
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>caring about a story in a videogame
>>
>>378573745
And that's why nobody replays those old dinosaurs but Fallout/BG/Torment are constantly discussed still.
>>
>>378574227
rofl wrong thread woops
>>
>>378574196
But there is nothing to Divinity but the gameplay. It has no atmosphere, writing, character building, and it's such a boring thing to look at. Fallout 1/2 and Torment aren't just good because their stories are good. But because along with the story they have top notch atmosphere and art. Things that make up for their mediocre gameplay. All Divinity has is it's combat.
>>
>>378574274
gold box games are very well known among RPG enthusiasts and are commonly cited as favorite RPGs by devs like josh sawyer
they will never be as popular as those games because gaming was not mainstream when they were made
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>>378574196
>People can only like things the way I like them
>>
>>378574196
>READ A BOOK
Yeah except many fantasy books have shit stories too and today they are as worthelss as crpgs with bad stories because you have so many alternatives for entertainment in that genre.
You frognigger.
>>
>>378574450
>Fallout 1/2 and Torment aren't just good because their stories are good
>stories are good
>good
READ
A
BOOK
NIGGER
>>
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>>378574450
Divinity has phenomenal art direction, it has secrets out the ass that reward you for exploring the environment, and party optimization is a core feature of the game. Combat is simply where Divinity: OS shines.

>>378574567
GO PLAY THE LAST OF US YOU FUCKING FAGGOT MOUTHBREATHER

>>378574596
DON'T READ FANTASY THEN, IT'S A GENRE FULL OF HACKS. OR FIND AN AUTHOR WITH SOME QUALITY TO THEIR WORK LIKE BAKKER OR WOLFE
>>
>>378573553
>best combat

well gee I'm not sure what I should do with these fire weak enemies and these barrels of oil they happen to leave sitting around

maybe I'll make it rain on them!!
>>
>>378574728
>Divinity has phenomenal art direction
It looks like WoW just even more cartoony, you idiot.
>>
>>378574813
ENJOY YOUR REAL TIME WITH PAUSE HACKJOB COMBAT YOU

fucKING MORON
>>
>>378574850
IT'S COLORFUL, VIBRANT, AND DOESN'T TAKE ITSELF SERIOUSLY. IT'S A STORYBOOK AESTHETIC YOU'D HAVE TO BE RETARDED NOT TO APPRECIATE
>>
>>378574653
>>378574728
>MUH READ A BOOK
Books can't give me atmosphere/visuals along with player control. Some games can't be solely carried by their gameplay as seen in Divinity. And yes Torment does in fact have a great story but that isn't what solely makes it good. It has phenomenal music, atmosphere, and art. Gameplay is only bad early in the game, by the half way point it's actually pretty good.
you "muh read a book" fags are the worst.
>>
>>378568413
A perfect game should have good gameplay anon, which divinity does not. It's fun for maybe the first 5-10 hours but afterward you're doing the same thing over and over again with no variety what so ever. Even changing your party doesn't do much to alleviate the absolute tedium of playing the actual game, it doesn't help the progression system is a snails crawl as well. I tried to give it a chance, but between every single mediocre element, it's only redeeming quality is coop. Who knows why it got a sequel
>>
>>378574987
PS:T's gameplay is only mediocre at worst, but no, it doesn't get good later in the game. The shitty encounter design ensures that.
>>
>>378575064

And with coop the game is fucking amazing.
>>
>>378573794
fucking this
i played the coop with that turboautistic friend who wants to read everything and talk to everyone and even he got sick of the dialogue less than an hour into the game
>>
>>378575112
I guess I just enjoyed the anime tier animations and spells, also just kill everything in 1 to 2 hits made everything go pretty fast.
>>
>>378574987
>being this illiterate
holy

SHIT
>>
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too much story. the story is ass anyway, so no one would really care, but combat seems to be too sparsed out.
>>
>>378568413
It's a 6/10 game at best.
>>
>>378575064
Divinity's combat is the best in the genre.
>>
>>378575142
Yea, but so is almost every co-op game. I can't remember a time I genuinely didn't have fun while playing co-op. It's a crutch if a game can't stand up on it's own, unless it's competitive by nature like fighting games, and divinity can't at all. People are so hungry for good CRPG's they say it's good, when in reality it's mediocre trash
>>
>>378574987
What? What the fuck? You can't get "atmosphere" from a book? What the fuck is prose? What the fuck is description? Are you such a pleb that you just read a sentence and fail to feel anything or envision something?
>>
>>378573940
>Are you serious?

Are you? Do you genuinely think that the lack of walls of text in older games was a technical limitation? Because if so, you are dangerously retarded.
>>
>>378574974
It's saturday moning cartoony shit. Deal with it.
>>
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No. PoE does almost everything better, except maybe combat, this includes

>story
>atmosphere
>characters (See Eder or Durance)
>>
>>378575491
Not nearly on the same level that a game can deliver. Ambient audio, backround and foreground visuals coupled with music are all things that books can't touch. It really does enhance an experience when you can both see/hear whilst having control of the experience. In a book I'm always the watcher/observer never the controller. Obviously because this is a core limitation of books, something that games do not suffer from
>>
>>378573887
I didn't find there to be much room to build something fun and gimmicky on Tactician mode.
>>
>>378575815
>this pic
Looks exactly like my ex, got any more with face?
>>
>>378573823
Worse, just rain + ice literally every enemy on the field in a single move and repeat the icing when it wears off for immortality. Or just get leech + comeback kid. Now you're literally immortal. And the worst part is the pre-combat preparations allowing you to setup a billion-damage barrel bomb anywhere at any time.
Garbage game, garbage combat. Not to mention the garbage AI to go with it. They can't even shoot without hitting obstacles in their projectile paths.
>>
>>378575508

No, that was obviously refering to what people expect nowadays. Is that so hard?
>>
>>378575897
You're a fucking mongoloid and I bet you unironically enjoyed The Last Of Us.

How can someone be so blind to the aesthetic value of prose?
>>
>>378575897
>books
>limited
>any possible thing can occur and the only limit is you
Dumb illiterate
>>
>>378575815
>PoE does almost everything better, except maybe combat
So, it does everything better, except 90% of content? Gotcha, senpai
>>
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>>378575815
Spotted the pleb
>>
>>378573940
I can't finish Arcanum because I found the combat to be mindblowingly shit, and I enjoyed Wizardry 6 more than almost every recent RPG, so yes, I play video games for the fucking gameplay.
>>
Who hyped for Original Sin 2?

>playable skeletons, lizardpeople, dwarves, and cannibal elves
>interesting skill schools. The Polymorphing school, for example, lets you transform your own body parts into stuff like tentacles and wings.
>Game Master mode
>more than double the environmental interaction of the first game
>>
>>378576302
>he thinks combat is 90% of the content full of exploration and world building
>>
>>378576554
Hopefully they'll make it easier to make custom skills and abilities.
>>
>>378576554
I want to be. Did they fix how overly important speed is to the AP system? Made it super difficult to make any kind of fun hybrid
>>
>>378576612
>world building
You're so dumb. You're SO DUMB

Is PoE your first RPG, li'l baby? Li'l anon baby boy? Honey, sweetie, dear, PoE is one of the blandest fantasy settings in the world. It's unoriginal, front-loaded in walls of purple prose and hamfisted, expository dialogue, and riding on the coattails of classical settings.

I do not need to know who the big evil world-ending power is for the billionth fucking time. Once you've gone through enough RPGs, you'll start to understand the story does not fucking matter.
>>
>>378576074
And who are these people you are talking about? Do you see the mass audiences seeking literary entertainment in their games? Have you looked at what kind of games sell best on mobile devices? On PC? Have you failed to notice that not a single story-centric rpg became a bestseller? That even in the new wave Divinity outsold all other?

Who the fuck are your "people"? You? A few thousand guys? Who?
>>
>>378576087
Nice ad hom. I hated TLOU, half the game as composed of solely cutscenes. No choice throughout the game which would be fine if the gameplay was good which it wasn't. Level design was standard linear hallway garbage aswell.

>>378576201
Games are capable of just as much. Whilst offering music,choice, and exploration.
>>
>>378568413
good mechanics hidden behind a shitty scooby doo first quests makes you not even want to play the game because the first 5 minutes if THAT part of the game.
>>
>>378577138
But the first quest was the best. After that it's "LE CHOSEN ONE LMAO"
>>
>>378577029
"Choice" is not a good quality. Fucking Goosebumps books from the early 2000s had more meaningful decisions than games today.

Just because you're too autistic to play the part of observer in a narrative doesn't give choice any inherent worth.
>>
>>378576845
Fallout , BG, The Witcher, Gothic, Elder Scrolls, PoE are all full of writing and they are all massively popular. Combat is also pretty mediocre in all of them.

>>378577272
Who said I didn't like to play the observer? But why would I always want to do that? I want to make the decision of going over here or over there. Or to kill this man, rob him, or leave him be. Choice offers plenty to offer and is one of the core reasons why old clunky games like Fallout and BG had so much replayability.
>>
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>>378571461
>baldur gates is more epic

While I like the games, alot of the praise is gets is the nostalgia. By today's standard most of the mechanics are shit, ala Morrowind.
>>
>>378576812
How jaded do you have to be to not enjoy any of that? PoE is far from my first RPG, and it'll be far from my last one. Would you like a list of every RPG i've ever played btw?
>>
>>378577489
>Fallout , BG, The Witcher, Gothic, Elder Scrolls, PoE
Yeah, but the only people who enjoy half those games are mouthbreathers
>>
>>378577648
Jaded? Is "experienced" now considered jaded? If you're familiar with the genre, of course you're going to point out how absolutely shit it is when a company decides to ape the same material for the billionth time.

Fantasy is full of rehashes.

And no, I don't need your "gamer cred" to know that you've played almost no good games.
>>
>>378577653
>PEOPLE THAT LIKE THINGS THAT I DONT ARE DUMB

What are we in fucking elementary school? Jesus, grow the fuck up with this shit.
>>
>>378577769
>being butthurt because somebody calls you out on your shit taste
Neck yourself
>>
I played it in unfortunate state where it was too simple to break the whole game with lone wolfs and zombie perks, and stealth made AI go apeshit. Still had fun going through the game twice with over 100hrs clocked in, never managed to beat that fag Ahru though.
I hope the sequel is less messy.
>>
>>378577653
>The Witcher

Witcher 3 though, say what you want about combat, it nailed everything else to perfection.

It's the full package.
>>
>>378577769
Apparently so. I thought shit-flinging of this proportion was limited to jrpg waifu threads
>>
>>378577890
>being butthurt that someone doesn't agree with your toddler tier crying
You first
>>
>>378577269
>going back and forth from point A through D like 4 times being the entire quest
>fun
>>
>>378578007
All those other games did what the Witcher 3 did just as good, simply limited by technology. I still think that it's a great game though.
>>
>>378578007
Aside from combat, Witcher 3 had a handful of problems. I played it to completion because it was okay, but holy shit
>Witcher senses every single quest
>super lackluster main quest
>Gwent more interesting than half the shit in the game
>>
>>378577762
When experience leaves you so cynical you can't appreciate each new assembly of tropes and cliches for how they present themselves, yeah I'd call you jaded. No shit fantasy is full of rehashes. Not everyone has to be tolkien and invent entire fucking languages to create an immersive world.
>>
>>378577138
The scooby doo investigation in the city was fun as fuck though, it's refreshing to get a game that doesn't take itself seriously without going into ironic memes and 4th wall breaking
>>
playing a video game for the story is like eating soup for the spoon
>>
>>378578334
Yeah, instead they just have to steal from Tolkien and retread the same ground for the thousandth time ;^)
>>
>>378578123
I was kinda interested who the kiler was and all. I'd totally dig it if you just did Source Hunter things all game long.
I entirely lost interest when it went to standard basic shit. I can see how this game can be fun in Co-Op tho.
The WoWesque look of everything really put me off too. Too much leddit humor too. I'm too bitter to enjoy that shit.
>>
>>378577489
>Fallout
Never sold much before Bethesda took over.

>BG
Both BGs are primarily combat games, the first one almost exclusively so. Diablo outsold both, by the way.

>The Witcher
It had a decent mix of everything, but it is still primarily a game about killing things.

>Gothic
Don't even fucking try, no one plays Gothic for the story.

>Elder Scrolls
Elder Scroll as a story-centric game? Now you are just reaching.

>PoE
You will spend 95% of the game fighting things. It had loads of text, but then what? This reminds me, you know what else massively outsold PoE? The other PoE. A true literary masterpiece that one is.

RPGs with story have an audience. Not a big one, but it exists. But you have to be deluded to think that they are representative of the greater RPG or video game market. Legend of Grimrock also sold more copies than PoE. So does this somehow mean that is what the RPG audience in general wants? Because your argument goes both ways.
>>
>>378578234
>>Witcher senses every single quest

True, overdone.
>>super lackluster main quest

That Baron though.

>>Gwent more interesting than half the shit in the game

Yo dawg...game within a game so you can game while you game.
>>
>>378569054
actually the center of the story is a girl getting cucked and going mad, the awakening of the big bad evil was just a consequence. I wasn't a big fan of the story, but you can't exactly call it generic, expecially when 90% of rpgs focus is on the big bad evil itself
>>
>>378578524
>>378578340
it should have been a side quest. I dont want to do a second play through being forced to do such a rigid and static quest.
>>
>>378578739
Certainly felt like one
>>
>>378578557
>RPGs with story have an audience. Not a big one, but it exists. But you have to be deluded to think that they are representative of the greater RPG or video game market. Legend of Grimrock also sold more copies than PoE. So does this somehow mean that is what the RPG audience in general wants? Because your argument goes both ways.

Well I was never arguing that games are solely bought for their story because I don't like games that are like that. (TLOU, Telltale games) but as long as a games combat isn't unplayable and has a great story, along with good RPG mechanics (stat checks, class variety, etc...), soundtrack, and art design than it could still be a great game. Again like you said if I wanted purely story I'd read a fucking book but I don't. I want to be truly immersed whilst also not sacrificing anything else. Games like Fallout/BG/Planescape managed to do all this. But Divinity has only one thing keeping it together and that's it's combat. Which is enjoyable but nothing else is there. It's pretty standard WoW tier art, coupled with a generic "epic" soundtrack and writing that is mediocre at best. I can say atleast that it has a unique sense of humor.
>>
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>>378568413
it's pretty good
its just that a lot of /v/ users can't handle the humor baked into this particular developer style that has a lot of inside joking.

The combat is pretty stellar and they made plenty of improvements in their massive update.
>>
>>378578739
You have to do all quests in the city anyway if you want to have any chance in the outside encounters
>>
>>378579270
No you just have to pick up like 2-3 paintings and have enough money to buy everything you could need and win through consumables.
>>
>>378579092
Also I was listing those games as games that have mediocre or clunky gameplay. They don't just have good writing but have great soundtracks, art, and replayability, to make up for their gameplay.
>>
>>378579270
depends on the difficulty

I could do most fights without town quests except on the hardest difficulty. Gets a little too risky there.
>>
>>378579403
I think they nerfed painting value
>>
>>378579092
>a generic "epic" soundtrack
HAHAHAHAHAHA
>>
>>378579092
>>378579420
What you said that the expectations of the audience have shifted, and that a good story is now crucial for RPGs to sell well.

I have simply showed you that this is plain wrong. Story-centric RPGs, RPGs with a lot of c&c, RPGs with a lot of stat checks, these are all niches within a niche.

I have no interest in arguing with your personal taste, that is what you want, and that is what some others want too. But again, it is not representative of what "the people" want from RPGs. Dismissing Wizardry, the Gold Box games, or any of their contemporaries because of their lack of story doesn't stand as an argument.
>>
>>378580245
What you said that the expectations of the audience have shifted, and that a good story is now crucial for RPGs to sell well.

Trust me that was someone else. I don't like RPG's that need to focus on a story.
>>
>>378579270
No you don't, it's just a little harder.
>>
>>378568413

It's shit. I really hated the two custom main character chain mechanic for singleplayer offline.

Thankfully, the sequel seems like it fixed that issue. I just want ONE SINGULAR main character to control.
>>
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>>378578234
>>Gwent more interesting than half the shit in the game
how the fuck is gwent against the AI interesting? all you did was stall for the first round while the AI dumped all its valuable cards then you fucking curbstomp it without so much as the faintest resistance
>>
>>378582540

I liked that actually, it takes less time than making all four characters like some CRPGs did, but still lets you have some fun customizing two characters to compliment each other.

The last boss was kind of a slog though, once you got it under control in the first few rounds it never went into a new phase or anything.
>>
so much fucking shitty game design in this game, like the mines where you need an invisibility potion or a high sneak character or you just get fucked by literally invincible death knights, or the hot and cold insta death time wasting bullshit in the war of the stones quest

also fuck the rock paper scissors RNG shit
>>
>>378576554
They seem to not be fixing any of the critical flaws in the first game so no. I guess you weren't there when that happened but they also made plenty of promises for the first game and then nothing.
>>
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>>378568413
There is no reason for this game to be crpg. World, lore, characters, story and roleplaying is so fucking garbage that it actually make me tired. Game would be better as X-com clone where you control this entire chapter or whatever it is and send your soldiers to fight monsters and solve mysteries in cities and villages to find users of Source, or whatever this bad magic was called. Only fun i had with this game is at the beginning when i create my four characters and try different builds with them. But constant fighting without any motivation behind it at all quickly becames dull, bores me and i stop playing before act 2. Also Henchmen fucking suck in this game, PoE style mercenaries would be much better and it is painful flaw because i can't change my characters mid-game and if i want to try something new i need to start again.
But if I could build my bases, research technology, recruit troops and then send them on missions like in X-com, trying new tactics and facing new enemies, that would be fun, and I would play the shit out of it.

On the other hand they made strategy game in which gameplay is pure and fucking garbage. Both campaign map and rts battles in Dragon Commander are terrible. Also fucking cards are dumb idea. But characters are great, story is simple but perfectly well told and for me was even interesting even if predictable, voice acting fits everyone, villain isn't deep in terms of psychology and goals but feels like genuine threat, and even each character arc is interesting and allow you to influence them. Fucking some sense into elven waifu making her drink, eat meat and not being dumb elf in general felt so good. Just like turning skeleton waifu into cyborg, frankenstein monster, vampire or human. Or like making that absolute bro general feel friendship again. Or like discovering that elves are hypocritical pricks.

1/2
>>
>>378578007
Witcher 3 had game-breaking problems in every single aspect of itself. Nevermind the fact it got rid of every single aspect that made the witcher series what it was.
>>
>>378585021
What are the critical flaws?
>>
>>378586816
And those aspects were?
>>
>>378587128
dice poker obv.
>>
>>378568678
Funny, I played this with my boyfriend over a year ago for the very first time, and he forced us to play Honor Mode and raged at me every time I didn't make the "right" move in combat. Also got mad at me and told me I'm a "brainless fucking idiot" when I did things like pick the Pet Pal perk, stole paintings for easy money, and picked dialogue options that gave me different personality traits than him. Not sure why I'm still with him
>>
>>378568678

>Normie redditors enjoy this game
That is because you are its target audience
>>
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>I don't like this game because of the story

>I don't like this book because of it's gameplay
>>
>>378569426
>WILL Y6OU FUCKERS JUST STAY AT REDDIT GODDAMNIT NOBODY SENSIBLE LIKES YOUR SHITTY GAME
>>
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>>378568413
>tfw the composer died

https://www.youtube.com/watch?v=XoTVxjLlypk
>>
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>People still stuck on Story vs Gameplay in TWENTY FUCKING SEVENTEEN.

Gameplay is always most important in a GAME. Story/visuals mean absolute shit before gameplay.
>See: Tetris, any game in the 90's.

Thats not to say beautiful visuals + narrative can aid in a game. But if you have amazing visuals and narrative with no gameplay (hue: Visual Novels) its the same as reading a picture book.
>>
>>378584489
You don't need high Sneak to get past the death knights, you just need to be patient.
>>
>>378587128
Meaningful choices, researching monsters, and preparation.
Not to mention good writing because that goes without saying, that's just tw3 being trash.
>>
>>378584489
>first area of the game makes 75% of starting builds unplayable
gr8 level design there.
>>
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>>378586256
Even world in Dragon Commander is fun and interesting. Not only because of that steampunk vibe, but because every race is some ridiculously exaggerated political view which makes them unique with comparison to other fantasy worlds. Imps being fedora tipping technocrats are the most fun one, but liberal elves and classical liberal dorfs are fun too. Everything feels so interesting here because even fucking skeletons are considered normal race and have undead children playing in undead kindergartens. This is world i would want to visit in crpg. It's actually interesting and i want to know it. But in Divinity Original Sin skeletons are again borning enemy, exluding few memers, and there are borning humans everywhere.

tl;dr i would prefer Dragon Commander to be crpg, and D:OS a strategy.
2/2

>>378585021
From what i played in one of the first builds of early access of D:OS 2 game has much better story for being much more personal alone. In D:OS you start as member of some Order you as player never heard of except for some few lines of summary in prologue, and are forced to chase some mage who use type of magic you don't care about. In D:OS 2 you are prisoner and need to get your ass out of the prison quickly or else you will disappear just like others. It's much more engaging. And i liked that lizard companion
>>
>>378568413
The combat system shits itself in battles versus large amounts of enemies, takes forever to wait for them to move and take their turn.

Really wish they'd gone with realtime with pause instead of turn-based but I recognize that's not a popular opinion. Also I didn't like that you're forced to have every party member be some form of spellcaster since man at arms and the rogue shit and ranger abilities weren't a quarter as large as magic schools.

Summoning only scaling to level and not casting stats means you're a fool for not giving summons to every party member, on Tactician the hardest part of the game is just the fact every single group of enemies has some fucking archers with special arrowheads that will fuck you if they hit your group. The difference between eating an ooze and explosive arrow to the face vs it going into your summon is absurd.

Skillbooks are dumb and just feel outdated and pointless compared to a talent tree or something. Making them a """"gold sink"""""" does nothing since I just stole a bunch of paintings from everyone's houses in cyseal to pay for mine when money was actually an issue

The novice level elemental spells with CC are way more useful than the underwhelming later ones, it's way stronger to put points into almost every school and grab the strong entry spells than actually specializing.

Charm trivializes fights

I couldn't even tell you what the story was about, I actually muted game volume because I got sick of hearing the same endlessly looped soundbytes from townsfolk, skipped through everything that wasn't combat.

The rock paper scissors dialogue mechanic is dumb

Character customization is rather limited

Companions are forgettable and ended up just being either summon and buff boys or abusing charm arrows

Still overall a good game, I'm excited for the sequel to improve on its strengths and fix some of its weaknesses. But it's far from a perfect game.
>>
>>378587963
>Meaningful choices, researching monsters, and preparation.
Except it had the bestiary? And a fair bit of large choices?
Death of Ciri, Baron Suicide, Fate of the North/Nilfgaard

Along with the appropriate oils, bombs, and decotions for preparation.
>>
>>378587559
Probably because you're a brainless fucking idiot.
>>
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>>378587963
I think you are just being a contrarian bitch anon
>>
>>378588217
>Still overall a good game, I'm excited for the sequel to improve on its strengths and fix some of its weaknesses. But it's far from a perfect game.
Wow. Someone who can actually criticize a game but still enjoy it on its merits.

Get the fuck off /v/ kiddo.
>>
>>378587559
Stop being double faggot and give him the elbow then. He is asshole not worthy of your dick.
>>
>>378587559
>Funny, I played this with my boyfriend over a year ago for the very first time, and he forced us to play Honor Mode and raged at me every time I didn't make the "right" move in combat. Also got mad at me and told me I'm a "brainless fucking idiot" when I did things like pick the Pet Pal perk, stole paintings for easy money, and picked dialogue options that gave me different personality traits than him. Not sure why I'm still with him
Sounds like one massive fucking autist.
>>
>>378588217
>Also I didn't like that you're forced to have every party member be some form of spellcaster since man at arms and the rogue shit and ranger abilities weren't a quarter as large as magic schools.
wat
>>
>>378575815
pillars of eternal shit is god awful
>>
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>>378587559
Complaints Department - Have you tried not being a brainless fucking idiot?
>>
>>378588814
Being pure melee is essentially unfeasible, there's just not enough man at Arms abilities especially early game, you just sit around waiting for your 2 spells while your casters get to cast a billion types of magic

Archers can get away without spellcasting but even then summons are too much reward for too little investment not to put on every party member unless you want to intentionally gimp yourself. It's not like having bairdotr summon a spider before spamming charm arrows is a heavy investment, or giving her CC spells without damage scaling so low cast stats don't matter

Stuff like rain or oil slicks should be given to everyone because they don't have a failure rate and can save AP and time for your casters to combo off of
>>
>>378587738
Wise pepe
>>
>>378588893
she can't help it, she is a stupid bimbo
>>
>>378589356
Everyone has them, its called grenade spam
>>
>>378589356
That's why you buy their weapon skills up and grab utility skills like crafting. 3 crafting/blacksmithing+keeping an eye out for magic items that boost it has a way higher payout than an equivalent amount of points on spell schools.

You can also start using consumables or just autoattack.
>>
>>378568413
Loved it, but combat became too easy once you figured out certain things.

I liked the story, but I didn't play many other CRPGs and don't have much to compare to. Maybe people should just enjoy it for what it is.
>>
NO ONE HAS AS MANY FRIENDS AS THE MAN WITH MANY CHEESES
>>
>>378590314
Combat does get pretty easy after you get a few combos down and learn how to ration your AP. I wish I could switch to Tactician mode mid-game because right now the only fights that are challenging are the ones with overwhelming numbers, but those are still winnable just by making a bottleneck and shooting into them as they try to get to you
>>
>>378590597
Tactician is way, way harder than whatever the next step down is. It's not ultra difficult, but it does try to shit on you if you try to lazily implement strategies that worked before.
>>
>>378590523
I remember the pre patch divinity. That first town was just pure walking headache nightmare. I don't understand how the devs thought that amount of spam was ok.
>>
>abilities tree smaller than in skyrim.
And people wonder how Todd will dumb down TES VI.
>>
>>378584489
Nah man you just suck ass. You can sneak past them all with zero stealth. Invisibility positions are abundant as.fuck
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