>Luck skill points
>game is vague on how luck works
>game lets you have high Luck
>it actually affects gameplay
>Negative luck is better than having 0 or higher luck
>old RPG
>no stats effects are obvious outside of attack/defense/hp
>Luck is a placebo stat
>>378511840
>missing the point of luck
>luck stat
>it's godly
>it's the fast track to make shit tons of cash
Thanks new vegas
>Do a Fallout 1 luck run
>Get alien blaster pretty early on
>The rest is easy money
>all enemy weapons are in terrible condition
>ammo is scarce
>you need to upgrade the maintenance skill and the repair skill to be able to fix the weapons
>upgrade points are scarce
>you need to upgrade the standards/heavy/exotic weapon skill to be able to equip the weapon
>meanwhile enemies keep respawning
FUCK you system shock 2
>getting points in luck is actually unlucky
>>378514779
Game one name.
>>378511840
>OPepefag confirmed to be unlucky
>>378511840
>Game has upgradeable stat
>it doesn't do anything, it's literally something the developer forgot to take out of the game
>>378511840
>game has quantifiable mechanic
>massive box for description text but explanation is vague and unhelpful or even outright misleading, or goes into no further detail than could be extrapolated from the name alone
>full, detailed explanation of exactly how it works would not only be properly useful but also take up less text/space than the fucking vague bullshit
Yeah no shit raising my HP improves my ability to survive when damaged, but if I've got 1000HP now I want to know if it's worth my time to boost HP for +100 or a complete joke at +5.
Attack Up raises my attack, but is it a fixed rate like +10? Is it a percentage like 5%?
Critical Rate Up boosts my chance of landing crits, but by how much? How do crits even work, do they roll max natural damage (dnd), do they ignore evasion/accuracy/defense/damage range (RO), do they do a flat bonus damage (skyrim), do they scale with my base damage (most games I can think of) and is it 25%, 50%, 100%, any arbitrary number between or beyond, etc?
Choosing to be vague about shit like this is a willful poor design choice; again it literally takes MORE effort to come up with a fancy way to explain fuck-all than it does to just spell it out with clarity.
>>378519030
> How do crits even work
You forgot special crippling effects (Fallout)
>>378517417
Binding of Isaac if memory serves right. The whole game is wonky though so i don't know if it counts.