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This.

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Thread replies: 206
Thread images: 35

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This.
>>
I wanted to play Dead Cells but the random levels killed it, would be better with hand crafted levels, add the random mode as a bonus not as the main part.
>>
>>378451717
I liked what MGS3 did.

One area entrance, one exit (usually) everything from then to there is up to you.

Open world is a false prophet that is killing modern games. We need another Renascence
>>
>>378451717
>I want more story-games
lolno
>>
I agree
>>
Open world > Linear

Objectively and functionally purely by their definitions
>>
>dozens of poorly made linear games come out
>"Linear is bad! We want open world!"
>dozens of poorly made open world games start coming out
>"Open world sucks! Give me linearity or give me death!"
>>
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>>378452130
>linear means story-driven
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>>378452008
MGS3 has god tier pacing.
I wasn't as big fan of the story or the characters as many but just gameplay and content wise it's my favorite Metal Gear game. It's actually fun to play and come back to.
>>378452130
Focus on story has been plaguing open world games just as much. Sandbox games and open world games aren't the same thing.
>>
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thats what ruined this
>>
>>378452446
But
>Linear single-player experience
Just means
>Story-game
now, because that's all that's done with it. You're not getting tight and tonally consistent anything, you're getting TLOU another eight times.
>>
I agree. Open world is cancer

the furthest it should ever go is an open play area during levels. I don't need to be running for 15 minutes between waypoints to start missions though. Open world exists only to pad out games and make them longer, giving the illusion of value
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Ran out of scale for Competitive Multiplayer Experience?
>>
>>378452594
go play some Elite-like or Space Rangers

or don't, you clearly have your preference
>>
>>378452320
In 2017, yes it does, unfortunately.
>>
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Agreed OP
Post essential linear core
>>
>>378451837
I've played the majority of good metroidvanias and I think dead cells is fantastic.
>>
>>378452665
I don't think it works as well when it's obvious you just flipped the actual list. Mix and match a bit to keep people on their toes.
>>
>>378452263
This is the truth, companies jump from bandwagon to bandwagon to grab as much money as possible, regardless of the quality of their own product. This is an industry, regardless what are the customers and what is the product, it's all about money in the end.

It wouldn't surprise me if they were actually cooperating to keep the money flowing. Nobody makes product X until it is time, and when it is time product X suddenly skyrockets to squeeze out as much as possible.
>>
>>378452593
Skyrim and Witcher had more story going for them than Call of Duty ever did so the point is moot. Those are just easy examples too. Even Minecraft got a story mode now.
>>
>>378452665
Replace Quake 3 with Dota 2 and you're good desu.
RTS is a despicable genre with "no fun allowed" plastered all over the damn thing anyway.
>>
>>378452851
but anon
that IS an actual list
>>
Does anyone actually like crafting? Minecraft arguably popularised it, but people play it for the building and scavenging, not to make 103 pickaxes, that's just shit that has to be done.
>>
>>378451717
>Reddit memes
>>
>>378452768
I'm willing to give it a shot when it goes 1.0.
>>
>>378453015
No one is stupid enough to believe that so no it's not.
>>
>>378452691
It's not late 2000s/early 2010s anymore. Look at whatever Wii U's got or the new Crash game for example. Open world is a diminishing concept and with people who liked linear but well designed games as children becoming adults and starting to make those games themselves now we're going to have more variety with this in the future as well.
It also helps that AAA has been slowly going out of style again.
>>
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>>378452972
>waah why do you have to press buttons in order to interact with a computer system and set input to the abstract ruleset that is a videogame
>calling dota two an RTS
>>
Open world games are not inherently bad.
It's all a matter of how you use an open world.
You don't hate open world games, you hate the ""developers"" of them for not using the format correctly.

A good open world game should play to the strengths that an open world has, not to use it to add padding to an otherwise short game.
>>
>>378453079
I like it in monster hunter. Making a set of gear out of a dead monster that looks like something you might make out of them is swaggy as fuck.

>>378453150
A reasonable stance for sure. When I buy early access I ask myself if what I'm paying is worth it assuming no more content comes. Dead cells was worth 14 bucks or whatever I paid for it as is to me, but I would never tell someone else to make that call.
>>
>>378451717
>>378452261
The true patrician prefers lots of mini-open worlds
>>
>>378452008
>Renascence
>>
>>378452008
>Renascence
What was meant?
>>
>>378452535
holy shit yes, also it seemed like even the smallest enemy took like 3 clips to kill, it took forever to kill anything
>>
>>378451717
Final Fantasy XIII was underrated
>>
>>378453079
It depends, I noticed in that game "The Surge" that they probably picked that system so that you could get the kind of loot you want instead of random drops, if you want leg parts you hit legs, you then use your leg parts to build any set of legs that you want instead of just grinding enemies hoping they drop.

Now that kind of seems like how it was in older games with gold and shops, just more granular.

I'm not sure if it's a good mechanic or not, more often than not in any game I feel like it's just tedious, however I felt that way about going to vendors to sell and buy (+ inventory management) too. I don't know.

At least with minecraft it's kind of a neat mechanic, putting things in specific spots, there's some mystery and fun to it. Most games now you just get parts, hover the item you want, and click "craft"/"build"/"whatever".
>>
>>378451837

Does Dead Cells have some pretty sever hanging for anyone else? It's pretty frustrating when it can just hang in the middle of a jump for half or second and more randomly.

Is it just that I have an older amd quad core? It can't be THAT demanding
>>
>>378451717
> why are vidya not t.v. shows?

The laziness of you fat fucks astounds me.
>>
>>378453440
>clips
>>
>>378453527
I've only put 10 or so hours in but I don't think that's ever happened to me. Maybe check the forums?
>>
>>378452927
Those are also both pretty shallow though, and Witcher especially focused on its story while the gameplay fell flat and was awful.

Point being story is all too often the focus, and you see it more with linear single-player games. Not that it has to be this way, it just is right now.

>>378453205
Wii U sold poorly though, the story-focused schlock on the other consoles didn't. AAA can't die soon enough.
>>
>>378451717
This is why i prefer the Witcher 2 over 3
>>
>>378453223
Dota 2 is absolutely an RTS.
>>
>>378453527
Verify your local game cache maybe.
>>
>>378451717
>I'm such a gamer I praise things that never existed and will never do.
OP literally admitted to be a pewdiepie toddler who never even played games in his life.
>>
>>378453761

Already tried, not sure how that would cause lag though. If a file was missing/corrupted you think i'd just break the game completely
>>
>>378453440
agreed, its kinda sad since if they gave it the structure of the previous one it would've been amazing.
>>
>>378453801
>good single player games have never existed
what?
>>
>>378452008
for the thousandth fucking time, it's not "open world" that's killing games, it's lazy ass devs creating shitty repetitive open world games.
>>
What are some recent games that have actual levels? Not sections of the continuous walk forward like in Last of Us but actual segmented levels with different themes and designs.
>>
>It has to be either purely open world or purely linear

Multiple interconnected linear areas master race
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>>378454249
Dishonored 2? Nioh? Prey sorta?
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>>378453875
File corruption is real weird with games, most programmers trust/expect data to be valid and don't have safegaurds against it during runtime. You get all kinds of crazy shit with file corruption but also just data corrupting in memory, like when someones graphics card is dying you see all kinds of weird shit.
>>
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You guys have to realize that prior to this era, we got on devs for making games too linear. In the end, it's not the genre that kills the game cause old devs have done all genres justice. It's just the developers these days aren't making a video game. They're making an interactive experience. Even Nintendo has submitted to using that term now as an excuse to forgo traditional video game values for the sake of accessibility and mass market.

Remember, games use to be by gamers for gamers where programmers slept under their own desks to get shit done.
>>
>>378454510
The image is supposed to be cancer, you autist
>>
>>378452261
>Open world
>Even remotely good
Almost every single open world game is bullshit with nothing do do in it. Zelda got it right and Skyrim was ALMOST right. I'd much prefer something like the old Resident Evil games. Big area with backtracking, but it's all linear, in a way. The true patrician's game style.
>>
>>378451717
Hub World>all

>areas all feel distinct
>much more detail per level since everything is present in one area, rather than spread out
>freedom in where to go without overwhelming the player
>>
>>378456245
>Zelda got it right
Zelda fucked up open world by following Ubisoft design to the T, and replacing sidequests littered all over the map with shrines and literal shit. But they made the gravest sin of all when they actually forgot to give us something to discover in our fucking exploration. Indiana Jones has temples to raid. Link has temples to raid. Botw Link has...mountains to see. And that's it.
>>
>>378456594
>following Ubisoft design to the T
Nice meme

Sounds like that's exactly what you want, you're more concerned with the reward for playing than actually playing.
>>
>>378456746
The reward for any video game based on exploration you little faggot is finding something to actually discover. A game that never gives you said reward is a boring game.

>hey look at all this nothing you get to explore! You love open plains doncha! Don't forget to give us a 10/10 on metacritic good goy!
>>
>>378452130
Yea because games like Bayonetta or Devil may cry or dead space are totaly games that are only good for the story.
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>>378454510
sup lee
>>
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real shit?
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>>378456880
>The reward for any video game based on exploration you little faggot is finding something to actually discover
But that's what Zelda does, retard.

The enjoyment in large part comes from the act of exploring, not primarily from the in-game reward for doing so. That's how Ubishit games are structured, you're saying that's bad but that you also want it at the same time, because Zelda doesn't have that carrot for you at the end of its stick.

>A game that never gives you said reward is a boring game.
And this is exactly my point, that "reward" to you is the carrot on the stick, not the act of actually playing. Super Mario Bros. wasn't fun and enjoyable because I got to the princess at the end or had [X] score at the end of every stage, the act of simply playing the game was enjoyable and was the primary reason for playing.
>>
I've been saying this for a decade now
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>>378451717
why not both?
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>>378452130

Play Castlvania you mook
>>
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>>378457491
>The enjoyment in large part comes from the act of exploring, not primarily from the in-game reward for doing so.
This is so fucking wrong, holy shit.

You see that spirit temple? THAT's what I go for when I had to cross that shitty desert. Thats the gameplay I want. We had to suffer that shitty section because it gave us something good at the end. Botw is all about giving you shitty desert for the entire game and never making your deeds feel rewarded. It's a literal open world game done in the laziest way possible.
>>
A hate that most games are 100+ hours long. I never, ever finish them.

Zelda did it right, I actually played for 50 hours but I could have fought the final boss whenever I fucking wanted.
>>
>>378451717
Holyshit, did you accidently reverse the images?
>>
>>378457491
>Super Mario Bros.
the equivalent of playing SMB with a botw mindset is that you keep the player always on the world map but never allow them to go into the stage. And the only stages they can play are the minigame ones.
>>
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Games like New Vegas or Gothic have the best world design.

-Open World
-But with paths which somewhat limit players options - Not via invisible walls and closed doors but with harder enemies
-Once you get stronger you can go back and open those paths which were hard to open before if you want that

You get the best of both worlds.
A game with the freedom of open world titles but also the quality more linear games get by the game pushing you into certain direction which you seemingly take on your own will
>>
>>378457058
But Bayonetta always gets lumped in with Uncharted and gets called a "cinematic experience" by your fellow shitposters.

If you ask most of today's developers and publishers for a linear, single-player game, you're going to get a story-game, that's just the reality we live in. Actually implementing the solid mechanics and replay value present in the games you mentioned costs too much money and won't move games, a story you tell everyone is great will.
>>
https://www.youtube.com/watch?v=vmIgjAM0uh0
>>
>>378457845
reminds me of playing Heroes 2 back in the day, encountering a pack of super-tough monsters like titans guarding some narrow path, getting ass-devastated by them and coming back later with a huge army to find out the monster stack size grew too
>>
>>378457383
more of this please
>>
>>378451717
I want stage selection back.

fuck your lineal levels.
>>
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>muh periodically generated open world exploration
il take small handcrafted world filled to its maximum capacity with detail and content over it any day.
>>
I hate open world games.

I mean I like TES and Gothic, but those are RPGs, not actually "open world" in that sense like Far Cry or Assassin's Creed shit that's coming out recently.

Most open world games just use it as an excuse for no level design at all. The only actualy open world game that made me want to explore (besides RPGs) is the latest Zelda game.
>>
>>378457671
>BotW is all about giving you shitty desert for the entire game

Wrong. There was hardly any point of the game where I felt that the exploration was tedious. Traversing the landscape was a great experience and I never specifically sought out shrines, but I always kept my eye out for one while I was running through the mountains.

Both OoT and BotW had some phenomenal exploration and no town gave me the same homely feeling as OoT's Kakariko Village, but you're a fool if you truly think that BotW didn't have a world that was fun to explore.
>>
>>378457671
>Thats the gameplay I want
So, you want something more closely structured to how Ubisfot does their games?

You're not making much sense. You say BOTW is bad because its too much like Ubisof'ts games, which are littered with repetitive points of interest tackled mainly for the reward at the end, but then say you also don't like BOTW because it DOESN'T have that carrot on the stick and you want it to be there, like Ubisoft's games. Make up your mind.
>>378457776
In your pretty little head, I'm sure it does.
>>
>>378458225
probably why G2 is still the king

and probably it's time to talk about the greatest RPG of all time
>>
>>378453619
hey /k/ whats up my nigger
>>
>>378458273
>There was hardly any point of the game where I felt that the exploration was tedious

Man your shill levels are at max. You sound like you would be great at nintendo's treehouse with that kind of shameless marketing.
>>
>>378457853
The difference between Uncharted and Bayonetta is that Bayonetta is easy to start playing and hard to master, while Uncharted is just a mess of a gameplay with tons of corridors with the characters talking and you doing nothing, there's absolutely no challenge in the Uncharted games.
>>
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>>378458346
just as planned
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>>378458346
>mfw
>>
>>378458293
post OOT zelda games sucked, with an exception to TP, where they momentarily got it right again, but then went back to kiddy WW designs and gave us another track of bad zeldas. Probably need to thank the Wii for that.
>>
>>378458478
what do you call this red guy
>>
>>378451717
Open world ruined Burnout Paradise
>>
>>378454189
Open worlds are categorically bad. They were always a novelty and never should have become a genre in themselves, let alone the AAA standard. The average open world is much worse than the average 3rd person cover shooter, console FPS or platformer when those were the standard because Open world game take too fucking long. It just drags the already bad gameplay out to intolerable levels or good gameplay out to the point of being repetitive.
>>
>>378458579
nightmare manginie
>>
>>378452852
>It wouldn't surprise me if they were actually cooperating to keep the money flowing. Nobody makes product X until it is time, and when it is time product X suddenly skyrockets to squeeze out as much as possible.
you are GREATLY over-estimating the competency of game developers
>>
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>Mission based levels

Yeah dawg, that's my shit right there.
>>
>>378458841
He's hitting an interesting point, just missing the mark. The real conspiracy is actually all the big companies owning top news. With little competition and stretches of game releases, their games can always be marketed big cause people are desperate for the next hit game.
>>
>>378458720
I agree with this. It was cool when GTA and RPGs did it, now it's a fucking shore.
>>
Rule of thumb is that if your game has quick travel points to anything other than major areas it's too big.
>>
>>378458245
TES RPG?
>>
>>378459141
manipulating people through the media is easy. people are dumb. but the idea that game developers have any idea what's going to be the next big hit, let alone artifically controlling when these games get made is ridiciulous
>>
>>378458346
Is Gothic 1 worth a playthrough?

I remember finishing G2 when i was a kid and that it was pretty rad.
>>
>>378459707
Well, that's how some companies who own a monopoly in certain audience spaces work. They cooperate with one another on who releases their games so everyone can keep making money. And GDC and other dev events actually do act like what he is speaking of where people speak of what they should do next and everyone follows.
>>
>>378457853
>I don't know what "cinematic" means

Cinematic shit when your pacing is cut up with setpieces, onrails sections, flashy or atmospheric shit, QTE shit, sections that basically play themselves. Games have been doing this for decades.

Story driven shit is when your narrative, dialogue, etc are in control of the pacing.
>>
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>>378458273
I'd honestly expect you to be at least 5 years old. "Haha guys look at me im just running around an empty world this is SOOOO FUN!"

>>378458293

False equivalence fag, Your dumbing down the temple to a "point of interest" from a ubi game which in most cases is ltierally just like a place holding a collectible or a base cleared in 3 minutes. You just said a 1 hour + temple is the same as some generic base with 3 enemies in it
>>
>>378458841
Remember that time when literally every FPS was adding jetpacks and bows?
>>
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>>378452263
I never asked for either
I want good games, I don't care if it's open world or not
>>
The best is if the game is linear but has multiple paths and approaches you can take to complete an objective.
>>
>>378458658
>Open world ruined Burnout Paradise
Spoken like a true faggot that never played Burnout Paradise.
>>
>>378452008
I'm replaying MGS3 and never remembered how literally fucking linear it was. they may as well have made it a railshooter desu.
>>
>>378451717
I don't mind non-linear "story" if it doesn't attempt to have a main plot. Being able to do random stuff in an interesting environment is fun, but often ruined by some stupid storyline shoe-horned in
>>
>>378460650
I played it, it was shit.

I'll take carefully crafted one way courses over that shitty open world city any time.
>>
>>378460937
post 20 seconds of yourself playing burnout paradise
>>
>>378455950
how would you know?
>>
>>378457491
The enjoyment is chasing the carrot on the stick. The carrot itself isn't that important when you get to it, but you need to have it waved in front of your face to bother moving forward. If there's nothing to discover, I'd get the same experience by turning off the game and taking a walk outside.
>>
>>378459820
It is
Just don't give up 5 minutes into it because you don't know how to open a chest.
>>
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>>378461027
>He's saying harsh things about muh favourite game, he must be lying!!!

I ain't gonna install again that piece of crap just to record a webm for you.
>>
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>>378460521
/thread
>>
>>378453079
Personally, I FUCKING HATE crafting.
>>
>tight
Buzzword
>tonally consistent
Literally means nothing
>highly polished
Doesn't exist in 2017
>>
>>378452130
super mario bros 3 is my favourite story game
>>
>>378461781
this
>>
>>378451717
This.
I grew up with The Legend of Zelda and just hearing the name of it carries enough prestige for me to fancy it as something entirely special. But I can't bring myself to touch the new one with a ten foot pole.
>>
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>that guy who raves about "muh exploration" and how it's the best part of games
>>
>>378452130
Get out.
>>
>>378456245
Zelda didn't get it right. It looks quite nice and the environments are varied, but you're still essentially doing the same things over and over again. It doesn't help that the combat is fundamentally broken and not even worth partaking in.
>>
>>378460650
id say its 50/50. the level design really wasnt as good because they made the map first then put the races in, so its just "hey you know this part, your gonna do it again, but turn left a bit earlier...onto that part of the map you did in those 5 other races". it wasnt awful, but it wasnt really better.
>>
>>378451717
Totally agree.

We seem to have lost track of sandbox elements in non-open world games.

MGS2 is a perfect example of this IMO. Very linear on the surface, but allows for a lot of freedom and fucking around. A game that let you make your own fun, but still had a tight, single player experience.
>>
>>378452008
Also in a similar vein. What Final Fantasy XII did with their worlds was well done. Small segments of a larger area. Each setpiece felt unique and handcrafted but since the loading times were miniscule it felt like an open world game. More games like that should take notes. Uncharted kinda does that, even though its a linear game it feels like you are still in a large world
>>
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>>378458091
fr nibba?
>>
>>378451717
I pray every day for the glorious end to the age of the open-world meme.
>>
Resident Evil 7 gives me hope.
>>
>>378453723
cool, how do i build barracks then?
>>
>>378453723
it's a MOBA. Use the word MOBA when triggering Dota2 autists.
>>
>>378451717
my favourite thing is retards who can't justify their enjoyment of things without pointing at other things and saying "it's not that" rather than explaining why the thing they enjoy is inherently good, they can't do this because they can't earnestly enjoy things that don't serve some purpose to them

if the industry was full of people selling games based on the bottom half of this image then you would say you wanted games that represent the top half of this image, this has nothing to do with wanting to try something new or being tired of the same old shit; it's a product of how you pick out your opinions in such a way as to project an desirable image of yourself first and foremost

i was going to say you have shit taste but people like you don't have shit taste because you're not even capable of taste, you're only capable of pretending to be someone with x taste where x is associated with an image of yourself that you want to project
>>
>>378453527
Same here, apparently since the last "patch" the game stutters for some, and nothing seems to fix it.
>>
>>378464254
exploration is good when there are things to find and those things are useful/interesting for the rest of the game. if exploration is all the game has it's fucking trash like breath of the wild.
>>
>>378465604
>how do i do a haduken in tekken
>why can't i wavedash in soul caliber
>why isn't there limb based combat in smash bros

yet they're all fighting games
different games can have different mechanics yet belong to the same genre
>>
>>378465823
>if the industry was full of people selling games based on the bottom half of this image then you would say you wanted games that represent the top half of this image

Some people are old enough to remember when the top half didn't even exist and never got tired of the bottom half, mainly because games that fit that description are inherently good by nature of the broad definition while games that fit the top half are not.
>>
>>378466792
street fighter, tekken and smash are all different genres.

and you can hadoken in tekken,
>>
>>378466792
if anything dota 2 is an action rts though
normal rts at the very least have you command multiple units, and in dota that only happens with specific heroes
>>
>>378466995
dota 2 is a moba
>>
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Alright /v/

absolute best open world game?

for my money, imma have to say GTA4

hardmode: no rockstar games

non-rockstar open world games usually suck cock so far cry 3 I guess
>>
>>378467153
>>378465821
you can't bait me that easily
ok yeah you can it's ASSFAGGOTS
>>
>>378457845
To be fair, New Vegas had some invisible walls and wasn't all that polished, I guess the blame is on Todd Binks and his jolly crew of Maryland, but still it's a damn shame that the game was rushed.

On the other hand I've never played Gothic but I've been hearing some good things about it later... Should I buy it without a second thought?
>>
>>378467325
mine is Space Rangers probably

pretty big galaxy, lots of solar systems, be a pirate, mercenary, hero, trader, agent, whatever
>>
>>378467325
Objectively Witcher 3.
>>
>>378467325
You're gonna get a lot of shit for this but I agree with you
>>
>>378463127
Mario 3 isn't linear, though
>>
>>378467454
He asked for best, not worst.
>>
>>378467734
Doesn't matter what TW3 would be, you niggers would still complain about everything
>>
>>378467325
If I'm not allowed to pick RDR, does Stalker SoC count? Maybe Minecraft desu
>>
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Hub world that lets you transport into other open world to do something there and then return to you little world.
>>
>>378452261
>not recognizing that each has its merits

Open-world is better at conveying a sense of scale or adventure, but is objectively shit at story-telling since it kills all pacing by letting the player do whatever they want whenever they want. Linear games do a better job of controlling the narrative and level design, but if the devs go too heavy on this it creates the opposite problem of being too restrictive. Whether open-world works or not is entirely dependent on the type of game you're trying to create.
>>
>>378468943
Come back when your IQ hits 3 digits.
>>
>>378451717
Top photo: MGSV
Bottom photo: MGS, MGS2, MGS3, MGS4
>>
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>>378469210
Exactly what part of that paragraph do you take issue with?
>>
>>378453223
That art style makes me want to vomit.
>>
>>378453223
>>378468951
daily reminder that barney fag posts the first image himself then posts the barney pic

its all him. Proof is, post a cropped vague image from derpybooru and he wont get it, ever. He only replies to himself
>>
who the fuck is barney fag
>>
>>378451717
>linear
Fuck off old man. Plus that's a sign your game has cheap ass budget
>>
What games do crafting the best?
>>
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>>378451717
>tfw you can enjoy both types of games
>>
>open world game
>don't want to miss anything cool so start going over the map lawnmower style
>eventually realize that for every unique location you find there's dozens of boring generic ones
>go online and look up the unique locations so you can skip the crap
>sense of exploration is completely dead
>haven't even touched the main quest but barely any movitvation to keep playing at this point
open world is a shit meme that needs to die. basically only adhd children who run around the map randomly without caring about completion or extreme autists who can spend 300 hours on one game without getting bored actually enjoy it.
>>
>/v/ hates open world
>gets mad whenever people use fast travel
Make up your minds!
>>
>>378452665
SC really is for plebs, barely anyone plays anything but "1v1 fagit". Micro isn't even as hard as everyone wants you to beleive, binds exist after all. Some timing needed.
Quake obviously requires more skill, because movement and aim > micro. Map control is really important.
CS is more tactical, you have to consider what to buy, where to go, when to go, maybe even let enemy believe that they are safe. Some team play needed
Dota has just hundreds of heroes, most of them with multiple effective builds, possible roles, ally cooperation and counters. Many things to consider, time, map control, predict enemy movement, bait enemies, choice of items, when to gather or when to farm, etc. Only people who lack ability to play as a team shit on this game.
>>
>>378470170
Fallout 4
>>
I don't mind them occasionally but they've become such a big fad over the last ten years, it's pretty tiring.
It's especially annoying seeing open world as a selling point if the devs can't make it add anything of value. I've played so many games where the open world is entirely pointless and empty, and it might as well could've been linear or hub based.
>>
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>>378470458
wouldn't have lazy faggots using fast travel all the time if they weren't conditioned to it by playing shitty open world games.
>>
STALKER did open world right
>>
>>378467325
Nier did a great job with their open world, they kept it small, kind of like Dark Souls, but smaller
Witcher and Mad Max had expansive maps, which only made them more fun
and none of them have any of those random "collectables" like cockades from AC Unity
>>
>>378471308
Stalker didn't do open world.
>>
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>>378471381
>Stalker didn't do open world.
>>
>>378451717
>tight
>experience
Dropped.
>>
>>378471381
I literally just got done playing Clear Sky and it's an open world game, anon
>>
>>378467325

Just Cause 2
>>
>>378467325
Sleeping Dogs
Assassin's Creed 2__________


The Simpsons Hit and Run
>>
>>378469463
he can't say since he's a low IQ bitch.
>>
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>>378467325
>>
>>378467325
Skyrim
with mods of course
>>
>>378458225
I'd rather have procedural generation used for little map details (dirt, trash, grass)
>>
>>378451717
From what I've gathered, it seems like all the devs out there with a name to them are actually trying to make open world. It's kind of just the standard. If your game doesn't have open it's literally becasue you could't afford to implement.

Seriously, all the biggest devs out there that are trying to make the next "greatest game of all time" seem to have it or trying to use it in some way.

To all the weebs who say their favorite games out there don't have it becasue the dev didn't want it. You're lying to yourself. Everyone wants it, it's just the means of getting there that's the problem. It genuinely takes a huge team and a huge budget.

You have dream big to get the best recognition.
>>
>>378467694
>entire game takes place on a horizontal line
>not linear
>>
>>378474817
perfect example of diseconomies of scale
>>
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>>378451717
>>
>>378452008

MGS3 was fantastic, I liked how DE:HR handled the hubs, they were pretty fun to explore
>>
>>378475359
this
>>
>>378467403
I thought bethesda wasn't involved in development at all?
>>
>>378469961
>post a cropped vague image from derpybooru and he wont get it, ever.

This has been common knowledge for a year or more

Literally the only rebuttal he has are screencaps of a few posts he made himself saying otherwise
>>
4chan used to be the innovaters in terms of memes.

Now, I swear, it's like every worth-while meme this year has been perpetrated by mainstre-... Well, at least not by 4chan...
>>
>>378475503
This. I was 8 years late to theoparty and am still genuinely amazed by how much this game opens up as you go.
>>
>>378478076

Get help, Lee. It can't be healthy to go to Derpibooru constantly for images to crop and post on /v/.
>>
>>378471089
And what open world games condition players correctly?
>>
>>378451717
Fuck off, JonTron.

You need to be at least 28 to browse this board.
>>
>>378451717
This whole Open World shit started with GTA III
>>
If linear games ever took over the industry, I guarantee that you indecisive bipolar cunts would miss the open world genre real fucking quick.

It'll be just like how /v/ was absolutely begging for more open world games in the 2000's.
>>
>>378452008
>Renascence
You're on the goddamned internet, you can't be bothered to start typing a word you're unsure of into google to make sure you got the right spelling or are you overconfidently mentally retarded?
>>
>>378453257
This.

It's a shame that by the time open world was FINALLY done right in 2017, it was already being condemned as a whole by you insufferable bandwagoning faggots.
>>
>>378479964
>It's a shame that by the time open world was FINALLY done right in 2017
STALKER was released way before 2017
>>
>>378460521
Just close the fucking thread mods. No need to keep going after this.
>>
>>378453527
Disabling my internet fixes it completely
>>
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>>378452008
>Renascence
>>
>>378467325
Star Control 2
>>
>>378451717
LISA
>>
You faggots don't want linearity anywhere nearly as much as you say you do. If it was actually implemented on a large scale you'd just cry for open world games to come back.
>>
>>378475480

I don't get it. They're two characters from different shows, there isn't much related between them.
>>
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>>378453223
Die you degenerate Barneyfag
>>
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>>378482470

Lee, it's okay

You can get help

It's free where you live
Thread posts: 206
Thread images: 35


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