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Mega Man ZX

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So how come this didn't catch on as well as the Zero series?
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Because it's not Megaman, just like Star Force and Battle Network.
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Market was already oversaturated with Mega Man. It's why the series died in the first place.
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>>378398032
Seemed better to me than the Zero series gameplay-wise.
>Get all sorts of other character's powers
Basically lets you change characters mid fight whenever.

advent was gay though...
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>>378398032
It was too transparently an extention of MMZ, which people were already tired of after 4 entries. They should have created all new sprites, fuck ZX form for recycling Zero's entire look.
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>>378398032
well it had a lot of porn.
but the problem is that megaman had too many games/series, so zx didn't really stand out at the time.
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>>378398521
On the contrary: Advent had awesome forms to use that weren't just palette-swapped Zero. Plus model A was at least creative.
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It was pretty much MMZ for DS. Not saying that's a bad thing but yeah. People were kinda burned out. ZXA tried to be different and I respect it for trying but it kinda fucked up.
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>>378398232
I need more battle network please. Star force is garbage. I wish there is a sequel to bn6.
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>>378399280
Man Pandora would be hot af if she wasn't based on Weil.
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You can only have one.
Hardmode: No A or O
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>>378399105
None of them felt viable though, all the forms felt too clunky or slow to use in boss fights or stages. Overdrive at the very least made every model strong enough (or broken) to deal with bosses in the first game
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>>378399447
P
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>>378399434
You're overthinking a little too much there anon. Relax. Then you'll like her more.
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>>378399447
Definitely X. The double charged shot felt so good
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Game had fucking A soundtrack doe, like any respected megaman title should. https://www.youtube.com/watch?v=wSlCsSc5LyI&index=5&list=PLB826B812E42F5680
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>>378399321
I thought Star Force 1 was okay. Gameplay was mostly the same as Battle Network, albeit with restricted movement on the battle grid, and the story was mildly interesting with likable characters. Star Force 2 is pretty bad though.
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>>378399447
Model X. If that's not allowed, model F.
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>>378399447
X.

And fuck ZX for replacing it with Model ZX a quarter into the game.
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Remember that speech Zero gave Wile while they were burning up falling down to earth?
"I want to be reincarnated into a purse."
"Me too. Lets do this again."
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>>378399447
Model H, I'd b more then happy to just kinda fly around and shit on cars. Model L close second, swimming fast and an ice dragon is pretty fucking sweet.
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>>378399447
F for that sweet Buster Edit. Any other abilities are just icing.
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>>378399447
Z desu
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>>378399790
ZX is more fun. Shooting things safely from a distance is boring as shit compared to using melee attacks and shooting when there happens to be distance.
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>>378398232
Star Force was cool.

Luna > Sonia
Lamia > Idolshit
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>>378399447
P in the game world because it has best weapon.

H because although it looks really eh to me I can fly!
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Why is ZX so good and yet so underappreciated compared to other games in the series?
The map system is garbage, but that's like the only flaw.
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>>378402034
Because it's too far away from X and Zero's homoerotic relationship or Rock for anyone to care.
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>>378402034
because its chock-full of cutscenes and story elements that break up the gameplay

and those parts are also garbo-tier anime tropes
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It's kind of bullshit that they just straight-up removed most of the voice acting in the original ZX's localization.

>>378398521
Transformation's always cool, but the level design hardly ever took advantage of the multiple forms. Model ZX was pretty much the strongest one, and you get it right at the start of the game.

>>378399105
Advent was technically better about using transformations in the level design, but most of the boss forms were only good in very specific, very obvious situations. Model A is really fun, though.

>>378399447
X or H.
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>>378401557
Maybe. But there are times when only being able to shoot is more challenging than also being able to use strong melee moves with a weapon. The best example is the when Guardian HQ was under attack.

The point is I'd rather be able to shoot charged double shots like X, and generally using buster-based attacks, than fighting with a gun and a saber like Zero.
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>>378402384
Not him but the X and Zero series are full of cutscenes and story elements as well. And they're all skippable in every game.
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>>378402034
The other flaw is a carryover from Zero: bigger interconnected world, but there's fuck all to find except data discs or Cyber Elves, in Zero's case. X was way better about that sort of thing despite being older and less polished, and it never had overworlds or the connectivity that later games brought.
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>>378398032
Gravity was too strong compared to other platformers.

Second game was complete garbage.
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>>378402858
the earlier entries weren't as bad, but ZX and ZXA stood out to me as frequently copping "oh hey, new screen? time for more shitty exposition!"

It started getting really bad around X5 and beyond and those aren't looked upon too fondly either
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>>378403020
But you can skip all the cutscenes easily. You aren't forced to watch any of them.
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>>378403229
Still breaks up the action frequently enough to be a pain in the butt
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>>378403229
Can't skip the bad voice acting, though. ZXA had them during dialogue scenes.
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>>378403398
Or the character voices every time you jump or shoot
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>>378398232
Battle Network is popular though.

Also I just beat Zero 4 and loved it, so I figured I'd revisit Zero 1 and it's pretty goddamn rough.

>stages already repeating right off the bat
>stages are short and fairly dull
>having to learn Buster and Saber moves from scratch
>some bosses are very dull
>no continue function on game over, you can only load a save or give up, no way to regain lives outside of finding them in stage

Really, I'm amazed I beat this game multiple times as a kid.
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>>378403398
then get the uk version
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>>378403808
What are you saying? The UK has no voices?
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>>378404014
Sorta. There's very little VA compared to the NA version. The UK version only had VA for the FMVs.
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>>378403629
Personally I love Zero 1, and would much rather play it than the other 3, my main reason being the shorter stages with almost no checkpoints making the difficultly much less obnoxious.
I also really like that you can actually fail the missions, it just improves the whole feeling of the game, I'm not a fan of how Zero 2 and onward stuck with the classic stage select formula.
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>>378403629
Zero 4 kicks ass. It probably has the best soundtrack music in the series, and overall it's a solid title. It kinda reminds me of X2's style.

>>378404302
That's interesting. I wonder what's the reason behind the difference.
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>>378398032
Too much fucking around, megaman x gameplay doesn't work well with metroid like levels, the speed and momentum are cut in most levels, some mmz levels failed too because of this, the electric sea otter comes to mind. Usually you just want a target and platforming and enemy challenges on the way. You don't want to fuck around too much. I love all mmz games but some levels are a drag.
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>>378402923
>Advent
>Complete garbage
I get the voice acting and some other gameplay shit might turn you off but no other MM soundtracks has topped Advent so far.
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>>378404396
Failing missions just meant that you could skip the stage and just beat the game without actually going through it. Also I cannot stand how you don't get lives back after a game over, and you can easily be stuck with 0 lives left.


>>378404504
Zero 4 felt like one of the best Mega Man titles, it got a ton of shit right and had A+ level design. Zero Knuckle was kinda meh though.
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>>378404396
>I also really like that you can actually fail the missions
Man, it's a nice concept on paper, and I appreciate that they tried something somewhat different and ambitious, but most of the missions suck dick and the level design is pretty poor compared to the other games.
I would have vastly preferred Zero 2 improve the concept and make it actually good, but even just lazily doing more of what the classic games did still resulted in a superior sequel imo.

Also, what the fuck were any of these games thinking making you level up weapons to do basic shit like a 3 hit combo or charge attack?
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>>378404996
>Zero 4 felt like one of the best Mega Man titles, it got a ton of shit right and had A+ level design. Zero Knuckle was kinda meh though.

Yeah, that's overall how I felt about it as well. The stages seem a lot more memorable and well put together, but the Z Knuckle went mostly unused. Plus I liked how they improved Zero's voice sample when using his charged saber.

I think my favorites involve stuff like the intro stage. The music, the boss, and the fact that you jump onto a sandsub was really cool. Then there's the huge boss throwbacks to X2/X3 like Carnage Force 0 and the prison stage. Lot of nice setpieces. Oh, and Kraft was a great recurring mid-boss.
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>>378405190
They at least dropped that concept by the third game, and 2 has it set up so you carry "weapon experience" over through a game over, but yeah it's yeah really bad concept.
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>>378405464
>Oh, and Kraft was a great recurring mid-boss.
https://www.youtube.com/watch?v=kVhhb1kSxR8&index=24&list=PLBB38F6928A6206B7

Kraft was a nice boss fight.
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If it had just been a bit better as a metroidvania it woulda done wonders. It was so close.
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>>378405789
I'm not a huge fan of the Zero series, but if they were more like Z4 I might be. It never sounded this awesome outside of Cannonball, and even then I'd rather listen to this because it's a shorter, more rocking loop.
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>>378405827
Maybe if it were more like Super Metroid with just a couple NPC's and decent side missions, I'd agree. I miss just getting weapons and armor parts like in those games. They really made the game feel rewarding and gradually expansive.
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>>378404996
>Failing missions just meant that you could skip the stage and just beat the game without actually going through it.
Yes, and there's nothing wrong with that, that's why I like it because you can fail and be unable to retry the mission, you can't fail missions in the other three, they're all mandatory.
You are given incentive to not fail them because if you do you'll be missing power ups, and therefore, be weaker for the final stage, I really like that.

>>378405190
I find the level design to be better in Zero 1 compared to the others, mainly because of the length, long and hard makes shit obnoxious, short and hard makes it satisfying, not to mention the fact that the difficultly took fucking steroids after 1. Now, I haven't played 4 in a long time, but in 2 and 3, mainly 2 since I haven't even finished more than two main stages of 3, the levels felt like garbage that was shit out of X6's asshole, and honestly, if forced to make the choice I'd probably revisit X6 over Zero 2 without hesitation, and X6 is my most hated game of all time, I hate it so much that I get joy out of hating it.
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>>378401864
>Luna > Sonia
WRONG
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>>378405464
>trying to fight Kraft without he double jump
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>>378404690
>megaman x gameplay doesn't work well with metroid like levels
Metroidvania game structure with MMX mechanics would work just fine.
Hell, something like Demon's Crest isn't far off, when I think about it.

Problem with Zero and ZX is they have vaguely open and interconnected metroidvania-like map design, but game progression is still basically the classic Mega Man level select, so you get the worst of both worlds.
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My biggest gripe was the end cutscene for ZXA, we'll never see what happens next
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>>378405945
I think MMZ4 has the strongest overall OST in the MMZ series. I mean there's still select tracks from Z1-3 I really really like. But they went all out in MMZ4.

https://www.youtube.com/watch?v=6Fv7rOwsd6o
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>>378406071
>Now, I haven't played 4 in a long time, but in 2 and 3, mainly 2 since I haven't even finished more than two main stages of 3, the levels felt like garbage that was shit out of X6's asshole, and honestly, if forced to make the choice I'd probably revisit X6 over Zero 2 without hesitation
I cannot understand this opinion in the slightest. I feel like I'm talking to an alien.
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>>378406201
Yeah, this is exactly what I'm talking about. Compare this to the Crash theme from earlier games. It set a good, distinctive tone for the darker game, but that's the thing. It was darker and more dull than previous games. Z4, in both sound and color, just pops. There aren't that many GBA games with soundtracks I'd actually want to listen to: Golden Sun I&II, Castlevania: Circle of the Moon, and Z4.

They picked the right song for one of the early trailers too: https://www.youtube.com/watch?v=IUieaFuZ-xA

I guess if I'm going to gush about any of the Zero games it'd be this one, because fuck me it's good. It feels like it condenses what's good and distinct about Zero, polishes it up a bit, and throws in some elements from earlier X/Classic games. Then kicks the soundtrack into overdrive. The soundtracks of the Z2 and Z3 were already metal, but they never really excited me like Z4's music.
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So what did you guys think of the remastered soundtracks?
https://www.youtube.com/watch?v=EsQI7Q4X8Nc
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>>378406683
Easily the best remastered stuff they've put out.

https://www.youtube.com/watch?v=zyADNaIGBaI
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Feels kind of bad knowing that X and Zero are literally dead now after growing up with them
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>>378404708
The soundtrack doesn't save a game, unfortunately.
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>>378406321
I cannot understand why anyone likes 2 at all, I hated almost every second of it, and only suffered through it just so I could move on to 3 which I haven't seen as too amazing either yet.
Off the top of my head I'll tell you what I hated, the ice levels sucked dick because the ice physics are the worst in any game I've ever played, fire level sucked dick because it felt even longer than other stages and the boss was a basically a matter of how well you could tank because of his near undodgable attacks, sections where you're force to use the chain rod to swing across gaps sucked dick because the thing only hooks in 30% of the time, and the fucking level with the lasers was absolute horseshit that I doubt was even test played, especially because of the fact that the first laser you see DOESN'T instakill you, it only deals eight damage, it makes IWBTG's Quickman laser section look like a fucking joke in comparison, its horrible.
Honestly I just started using savestates, one save before a shitty section, one save after, and went through the rest of the game like that, except for the final stage where I started making states after each boss just so I could be done with it already.
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Best MM girl
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>>378398032
Because it had a very unique 'Forced-saturday-morning-cartoon' sheen to it that gave a style that's already really close to something you know and like (earlier games) an obnoxious 'almost' air to it.
All of the above may have a huge amount to do with the dub but the character designs are just so weirdly 'almost' Megaman Z
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>>378406201
Mega Man Zero 4 had some prog rock/metal keyboardist contributing, while none of the other games did. He only composed 5 of the songs iirc, one of them being Falling Down, but it gives an idea of where they wanted to take the sound, probably.
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>>378406939
Hey, X starts with classic mega man dead, I think it's pretty cool how the series continues and spans a fuckton of years.

>>378406147
Only Zero 1 had open level design, and there was no point to it. I mean it's kinda cool that you can walk from base to some levels but ultimately it's pointless.
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>>378406683
Mythos is mostly great
Physis has good stuff
Telos has a couple okay tracks but meh rest
whatever the fuck the last one is doesn't even have music I think ? just voice tracks or something and I don't speak moon
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>>378407425
>Only Zero 1 had open level design
That's the only one I mentioned.
>and there was no point to it
Yeah, that's exactly what I mean when I say
>you get the worst of both worlds
1. You have weaker level design since the world is interconnected and the levels aren't high quality obstacle courses with cool set-pieces designed to be traversed in one direction.
2. You still have classic level select progression and little to no incentive to ever travel to or replay level areas.
That's my point.
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>>378407125
Funny you mention savestates, I started using them while playing Z1 due to the fact that it's stupidly hard to get 1ups. I hate dying, having to redo a stage, and only getting one shot at the stage again because there's non"continue" option.

To be fair though the chain rod does suck.

>>378407858
They could have made the stages fine, but they just kinda shitted the bed there.
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>that buildup
>that entire ragnarok core stage
>that final fight and epilogue
What a ride that was, all those years ago

>>378408343
>chain rod does suck
It was a nice idea that fell pretty short
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>>378407248
Is there anything prog rock can't improve?
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>>378408343
With Zero 1 I feel like there are enough 1ups spread about for it to not be a problem, though I also just run over and grab the one left of the beginning to the train mission in between missions if I'm at 2 or lower, so maybe that's why it hasn't ever been an issue for me.
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>>378398032
Why did they keep making mobility based models the best?
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>Classic is dead
>X is dead
>Zero is dead
>BN is dead
>Franchise is dead
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>>378409218
Good question.

I'd like the fact that they brought back the air-dashing and up-dashing if it wasn't tied to Model H.
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>>378409121
So farming 1ups is a better system that just selecting continue and starting the level over with 2 lives? Not to be a dick, but it sounds like you're bad at the games and that you enjoy 1 more because the levels are short and you can easily farm a handful of lives so you can make it through them. I just plain don't see how Zero 1 isn't worse than the later games in the series.
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>>378409880
You're adding words I never said to my post.
I don't farm a handful of lives, I get them as I move through the stages and if I'm low (2 lives left or lower) I go and grab 1(ONE) extra before moving onto the next stage, you could hardly call that farming.
The system works well anyways because when you game over you either fail the mission or reload your save, if you choose to take the failure you are given 2 lives again. I like the system because it make the missions feel real in a way, because you can actually fail them.
I'm not bad at the games by any means, but Zero 2 and 3 are factually much harder than Zero 1, which was unnecessary since Zero 1 hit an almost perfect sweetspot in difficulty, 2 ramped it up waaay too high, and 3 only lowered it only slightly. Having to run through a single level for up to an hour because the hardest segment is near the end of the level sucks because by time you reach it, nine times out of ten you won't have enough lives to get the hang of the obstacle, and will lose some of what you gathered from it as you trek throught the entire thing again. Long and hard levels are bad, no matter what game it is.
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>>378407125
>fire level sucked dick because it felt even longer than other stages and the boss was a basically a matter of how well you could tank because of his near undodgable attacks
I don't even know what you're referring to here. There's like 3 fire levels, and none of them have bosses with "near undodgeable attacks".

>sections where you're force to use the chain rod to swing across gaps sucked dick because the thing only hooks in 30% of the time
There really aren't that many of those sections unless you're going for all cyber elves or whatever as far as I remember, and the thing hooks on 100% of the time when I use it. The swinging feels wonky as fuck, but it attaches to things that it reaches when I play. Don't know what to tell you.

>the fucking level with the lasers was absolute horseshit that I doubt was even test played, especially because of the fact that the first laser you see DOESN'T instakill you, it only deals eight damage, it makes IWBTG's Quickman laser section look like a fucking joke in comparison, its horrible.
What level is this? The middle of the game one with the blue beetle boss, or the second to last stage one? I don't remember the lasers in either being particularly notable. Were there lasers anywhere else?

Also, since that mid-game level has come up, you missed a perfectly good chance to bring up a legit serious issue: the blind jumps at the beginning of that stage with the air ships, pictured here. Did you just get lucky, or were you too busy save scumming like a faggot to notice?
Look, this is a freebie, I'm doing the work for you.

Even if all of what you're saying were spot on, I still don't see how that could be worse than Zero making you trudge through that shitty desert area 4 (FOUR, iirc) fucking times, one of them being a godawful post-boss backtracking escort mission for a generic soldier who moves slowly and will walk right into every projectile and obstacle on the screen, let alone any other issue with the first Zero.
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>>378411007
>Long and hard levels are bad, no matter what game it is.
wew
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>>378411027
>shitty desert area 4 (FOUR, iirc) fucking times,
Slight correction I think was three time. Once to fight that Anubis boss another to fight Fenir and one more time to get the underwater base entrance.

But yeah that escort mission can go fuck itself.
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>>378411250
I'm counting the backtracking through the desert escort mission as a separate slog through the desert. It's not a separate visit to the desert, but it is yet another time you have to travel through it.
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>>378411578
In that case. Fair enough. Then it would be four times yeah.
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>>378411027
>There's like 3 fire levels, and none of them have bosses with "near undodgeable attacks".
The Phoenix faggot

>it attaches to things that it reaches when I play. Don't know what to tell you.
Sure, there aren't many of them, but you have to jump and shoot the thing, and if you miss, your ass is dead, by only hooking in 30% of the time, I meant that it will touch the sprite of the thing its supposed to go into, but won't touch the hitbox, so I guess I should just say they should have improve the hitbox on either the chain or the object, because one of them is off.

>What level is this?
I think it was the one in your gif, I know it was in the air, definitely either the mid game stage or second to last one.

I have no problems with going into the desert multiple times, the escort does suck, but the desert doesn't take long to dash through, and one of the times you only go halfway to get into a completely new area.
The only outstandingly bad thing in Zero 1 for me is the bomb mission in the factory, that's the only thing that ever gets on my nerves with it.

>>378411087
Its true, look at Super Meat Boy, its levels are hard and fuck, but they're short, that's why it works, if it's levels were long, barely anyone would give a damn about it.
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>>378398032
The Mega Man fanbase doesn't seem to enjoy those exploration platformer bits. Every time they show up in a game, they got criticized, and later games always dropped them with no complaint.

Remember when MMX1 had large open stages you would run around in to find things, while MMX2 stages were all flat and linear? Yeah, nobody really cared. Remember when MMZ1 had all the stages interconnected and you could walk from one to another, while MMZ2 went back to the stage select screen? Remember MML1, where Kattelox had an interconnected sewer system that actually hooked all the dungeons together, while MML2 just had element-themed dungeons in completely independent areas?

MMZXA tried to drop that element as well. You'll especially notice this on the three stages where you warp in on the far left, spend the entire stage going right, and only find the warp out after the boss. The problem was that MMZX was designed with the whole exploration bit in mind, while the other series had that as a side-thing, and so removing it really killed the best part of the series.

Also, probably audience burnout. I really liked MMZX and the whole presentation of the game, but a lot of people were either disappointed that it wasn't more Zero or just tired of Mega Man and glad that it wasn't more Zero. Remember that Mega Man had eleven games on the GBA alone: four Zero, six Battle Network, and Mega Man & Bass. When given the chance to opt out of the series for a bit, it seems like a number of people willingly did so.

>>378399447
Model L. I spend most of both games playing as L. That polearm hitting above, below, and even slightly behind was amazing at hitting enemies. I even used that against bosses with an elemental mismatch, simply because it was easier for me to slip in and slice them with L than it was with the shorter reach of H.
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>>378411846
phoenix's attacks are all easily dodgeable once you learn his pattern
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>>378411846
>The Phoenix faggot
You can choose which route you go through the level, and so decide which room you fight the Phoenix in. Pick the one that has gaps of solid floor between the grates, so you can dodge the fire column attack. Don't finish in the room with no spacing which makes that attack annoying as fuck to deal with.
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>>378398032
I would bang the lot of them.
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>>378411846
>The Phoenix faggot
I mean, it's easily the hardest boss out of the initial set, but what was near undodgeable?

>The only outstandingly bad thing in Zero 1 for me is the bomb mission in the factory, that's the only thing that ever gets on my nerves with it.
That's my least favorite as well, but I went with the escort mission because no one can defend that.
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>>378409764
Time to let it go .


And let the fanmade arise .
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Because I didn't have a DS at the time
>>
>>378398032
probably the easy as shit piracy on the DS.
>>
>>378412165
Yeah they're easily dodgable, if you only focus on dodging him, but the second you try to deal damage, shit gets fucking real, because he's invincible in half of his attacks, and never stops doing attacks, so you have to hit him in the middle of attacks, as well as having to dodge them at the same time, and when you do attack him he pretty much always pulls that fireball attack across the screen, which is the thing that I found to be near undodgable, plus there was no clear tell for when he was going to do it high or low, so you just have to guess.
>>
>>378412153
>Remember when MMX1 had large open stages you would run around in to find things, while MMX2 stages were all flat and linear?
>Remember MML1, where Kattelox had an interconnected sewer system that actually hooked all the dungeons together, while MML2 just had element-themed dungeons in completely independent areas?
In both of those cases, that's often one of the reasons someone prefers the original to its sequel, and I've literally never seen anyone complain about the optional level exploration in X or the interconnected sub-gates and ruins in Legends.
I don't understand listing them alongside Zero's map design, which is frequently complained about.
>>
>>378412153
>Remember when MMX1 had large open stages you would run around in to find things, while MMX2 stages were all flat and linear? Yeah, nobody really cared.

X1's stage design was fine, but it could've used some chiseling down. Same could be said for X3, but for some reason I have less of a problem with that game's stage design while everyone else thinks it's too empty.

MML1 was great. I like it much better than L2's islands, but I don't think that's because it's what the fans wanted. I think it's more what the developers wanted. Going from one island to several seems like a logical progression.
>>
>>378409764
I like how the Zero series ended though.

>>378411007
I never felt like any of the levels were overly long, but I haven't played Z2 or 3 in a while, so I'll guess I'll see after I get through 1. I did beat the Snake guys level and it felt fine, minus the swinging part.
>>
Is there any games with gameplay simmilar to MMBN/MMSF series?
>>
>>378413240
Revolution 60
>>
>>378412509
>let the fanmade arise .

Sure bub, anytime now.

https://www.youtube.com/watch?v=Y0hiwopf8Ls
>>
>>378413134
Legend's 2 doesn't get enough love, even though 1 had better side missions and over world.
>>
>>378413240
http://www.themmnetwork.com/blog/2016/11/18/battle-network-goes-shanghai-with-touhou-fan-game-genso-network
http://www.themmnetwork.com/blog/2017/2/13/mega-man-battle-network-inspires-yet-another-rpg-in-endcycle
>>
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>>378413072
I don't think I've ever had anyone mention being able to jump around anywhere in MMX1 as being a benefit to the game. Most people either don't recognize it or don't consider it a problem to be removed in later games. Just look at >>378413134 and the response that removing the openness of the stages was a good thing.

As for Legends, MML2 being slow and dragging on for overly long at points was probably the biggest problem with the game. I still remember the ice dungeon, where you needed to hang out on slippery ice nearby pits, then lure enemies to charge you and jumping away. It was tedious and annoying.

As for the connected sewers of MML1, most people don't complain about it but they don't consider it a good thing either. That's what I was saying about how they just don't mind when it's gone. They'll complain about the bad points in MML2 but still think that what is effectively a stage select screen is a good idea.

>I don't understand listing them alongside Zero's map design
All three make areas larger and with more emphasis on exploring and wandering around. And all three are either someone that the fandom didn't want or something the fandom didn't care about. And that's the point: the Mega Man fandom doesn't seem to like exploring that much in Mega Man games, so a Mega Man game based off exploring wasn't that popular.
>>
>>378413842
A lot of people like the fact that there's a big, interconnected dungeon in MMLs. Like, a lot of people dislike how 2 doesn't have that.
>>
>>378413842
>Just look at >>378413134 and the response that removing the openness of the stages was a good thing.
No, he said the stage design was fine, but could have used SOME chiseling down. He did not say anything at all about whether X2's approach was an improvement. For all you or I know he might think it went way too far in the other direction.

>As for the connected sewers of MML1, most people don't complain about it but they don't consider it a good thing either.
That's absolute nonsense. I see people praise MML over its sequel for having a highly interconnected world all the time.

Either way, at worst, people are ambivalent about X's or Legends' open design, which is not at all comparable to Zero where it's frequently criticized.
>>
I wish other games had revisited the combo thing Z3 had going.
>>
>>378412153
Model L is the worst of the 4 Guardian Models
>>
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When will the franchise be revived in a good way
>>
>>378398032
Zero games were already disappointing compared to Mega Man X1~X4.
>>
>>378415115
Except that I managed to wreck the game with Model L, far better than with any of the other models. So I'll have to disagree with you on that point.
>>
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>>378416672
I really really really would love to play a new MegaMan Battle Network game for 3DS or Switch.

Maybe even a new EXE anime season or franchise is what it needs for a good rebirth.
>>
>>378416919
EXE is dead, Anon. It's over. It's not coming back.
>>
>>378415115
Model P is hot fucking garbage
>>
>>378416721
Zero 4 is arguably on par with the best of the X series, but I need to replay through the other Zero games to get a good grip on them.

X4 catches far too much shut though, that game got more right than not.
>>
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>>378399321
>Star force is garbage.
Fuck off.
>>
>>378399447
>No A
Fine, I choose Model a then.

>>378399790
At least can unlock Model X by itself.
>>
>>378404708
>but no other MM soundtracks has topped Advent so far.
Advent's OST is fantastic, no doubts there.
But X6 exists, so you're still wrong.
>>
>>378420346

X6 is too samey imo
>>
>>378409764
MEGANIZE ME
>>
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>>378412309
>>
>>378416721
I feel like the gameplay of the Zero series is better and more fluid than the X series. People say the level design is weak and I can see that for Zero 1 and Zero 4 to a lesser extent but Zero 2 and 3 are golden.
>>
>>378420992
2 is really good but also really tough and has the downsides of the weapon grinding, 3 has some stupid missions. 1 is mediocre, haven't played 4.

The core gameplay in Zero is way the fuck better and smoother than in X though.
>>
>>378399447
H easily

Loved the movement options and in ZX the tornado charge move was amazing for vertical maps and elevator sections
>>
>>378421209

I thought grinding actually helped new players get used to the controls and the movement system because both zero 1 and 2 are tough as balls and require robot reflexes
>>
>>378422026
How? It's literally a hindrance that only makes the game harder at the start unless you bore yourself to death.
>>
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What your favorite loadout /v/?
>>
>>378422769
The classic Saber + buster. Nothing else works as well anyways, though Recoil Rod was fun as shit for mobility.
>>
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>>378422769
>main
Z Saber
>secondary
Z Buster

Every game.
>>
>>378411846
>it will touch the sprite of the thing its supposed to go into, but won't touch the hitbox
I have the same problem when i played through MMZ2 on an emulator and on GBA but i never had problem using it in MMZ collection. Sections that forces you to jump and hook like tarzan sucks donkey balls since you have to position yourself to latch on to moving ledges which you can barely see because of GBA aspect ratio.
>>
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*blocks your path*
>>
>>378423512

Besides the lives system, I don't think MMZ1 is that hard.
If you savescum to avoid losing lives you find that it's actually pretty easy.
>>
>>378423512
hardest boss in the game
>>
>>378422769
When you can mop the floor using z saber. Why would you need anything else?
>>
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>>
>>378425553

tiddy
>>
>>378398032
I jumped ship before ZX but I'm happy to play them now.
>>
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>>
https://www.youtube.com/watch?v=J1MYktq7Lhs
https://www.youtube.com/watch?v=ZT5xehU9zkY
>>
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>>
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>>378425553
>>378426164
>>378427312
DO NOT sexualize the ciel
>>
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>>378427975
>>
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Should I try to find some GBA copies of the Zero games or play the DS Collection on my R4?
>>
>>378428569

The DS collection is fine. I actually prefer it due to the better audio quality and the glitchy FoV hack
>>
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>>378428569
DS Collection.
>>
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I wish Leviathan, Aile, Ashe, Atlas, and Pandora got some love as well.
>>
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Aile best girl. Her not being the MC in ZX Advent is what killed the series.
>>
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>>378428806
>no love for Thetis
>>
>>378429003
His ideals were definitely of the most agreeable of the four rivals in ZX Advent.
>>
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>>378428286
>>
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>>378429328
>>
>>378399447
P was great, you could hang on the ceiling and attack
>>
>>378419772
Star force is Utter Garbage, I want my beast mode back
>>
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>>378399447
X.
What the fucking point of ZX if they just using red color? Just called it Z then. People want Blue Megaman for fuck sake.

And you wonder why this flopped hard?
>>
>>378430658
Shit taste detected.
>>
>>378430935

>pic
Keep going, anon.
>>
>>378411027
There are no blind spots in that section if you keep going horizontally instead of trying to jump down.
>>
>>378399447
Model H, used it all the time since air dashing with a sword was so fun when I played ZX or advent
>>
>>378428985
anon

that looks loke a guy
>>
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>>378431048
Honestly what was aile thinking would happen dressed like that
>>
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>>378431235
If you're retarded, sure.
>>
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>>378431458
>>378431397
>>
It's too bad that Mega Man has so many great girls but the only one that gets any continuous fan art is Roll and maybe Tron.
>>
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>>378431627
Are we posting quality now?
>>
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>>378431627
>being this patrician
>>
>>378431235
You are literally retarded.
>>
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>>378431724
wtf is up with this shit
>>
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>>378431759
>being this gay
>>
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>>378431786
What the fuck did you just call me
>>
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>>378431835
>>
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>>378432128
>>
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MMZ2> MMZX> MMZ3 >MMZXA > MMZ > MMZ4
Objectively the best answer
>>
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>>378432128
>>
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>>378432216
>>
>>378432252
No, you retard.

Z3>Z4>Z2>Z1

ZX>ZXA
>>
>>378432429

>ZX>ZXA
>>
>>378432593
Correct.
>>
>>378432252
shit< any MMZ
>>
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>>378432661
what is wrong with you people
>>
>>378432672
Correct, Zero games are indeed above fecal mater.
>>
>>378432785
sorry i miss understod

shit > any MMZ
>>
>>378432752
What the fuck is wrong with you? Calm down, autismus suprememus.
>>
>>378432429
Z3 was too easy compared to Z2
Z4 was just plain bad. I couldn't even finish

>>378432672
anon..
>>
>>378432920
Now you just went full retard.
>>
>>378432980
Aile is cute.
>>
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Girl obsessed with saying the word booty, needs a pic.
>>
Get good
>>
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>>378433439
>>
I used to wish that for PxZ 3 they bring Post megaman zero 4!Ciel just after she built biometal Z and make her team up with megaman X!zero. But now the PxZ's producer left Monolith soft, the dream is dead.
>>
https://www.youtube.com/watch?v=Ng_aGXlrQ8c
>what do you mean my IP is dead?
>>
>>378433439
I want to grab her booty.
>>
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shhhhh she's sleeping
>>
>>378422769
Saber and buster. There's something really satisfying in dash-slash finishing bosses and looking how they blurt their last words while cut in half.
Actually, I liked that shit so much, why don't more games add it in some variety? It doesn't have to be difficult effect, doubling sprite is more than enough.

Spear I honestly missed on my first walkthrough and never really pick it up now, chain is fun but punish for mistakes alot. Recoil rod I use sometimes to have some bullying fun or to use charge jumps. Shield is reserved for protecting Ciel on rocket stage and nothing else, and Knuckle should have had much more fun uses like plucking Mandrago out of dirt or cutting core's power.
>>
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>>378434615
I want to lick her body
>>
>>378434637
>finish bosses with the penetrating laser shot
>they have a unique death like the saber kill where a hole has been blown through them like what happened to X and Zero at the end of X5
I love that it had contextual kills like that.
>>
>>378434615
>you will never live in a future where full body stockings are a common thing
>>
>>378432980

Z4 is really competent though, all new Bosses and areas and doesn't rehash guardians like the first 2 games. Is actually hard despite the elf system being easy as fuck and the removal of weapon grind crutch. Ragnarok is a bullshit final area though, nothing but instakill spikes and shit everywhere.
>>
>>378398032
>how come this didn't catch on as well as the Zero series?
I wouldn't say it didn't catch on, it just had the misfortune of coming out around the time capcom was in the process of killing megaman
>>
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>>
>>
>>378434615
WAKE THE FUCK UP, YOU SLUT.
>>
>>378408905
The epilogue especially.

He finally found something to fight for.
>>
2 = 3 > 9 > 1 = 4 > 5 > 7 = R&F > 6 = 10 > 8

X1 > X2 > X3 = X4 > X8 > X5 > X6 > X7

Z3 > Z4 > Z1 > Z2 = ZX > ZXA

BN3 = BN6 > BN2 > BN5 > BN4 > BN1

SF3 > SF1 > SF2

L2 > L1

gb games are awesome. xtremes not so much. oh and CM was meh.
>>
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>>378436489
pandora best girl
>>378436137
>no pandora
into the trash
it's a nice picture
>>
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>>378437397
>>
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>>378437576
why is prairie twice in the picture
>>
>>378438478
My guess is the other Prairie is just from when she was Alouette.
>>
>>378398032
because it was forced as fuck. the mmz series should have ended with 3 and they made a 4th with a cliffhanger to prevent another, in result spawned the ZX series unfortunately.
>>
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>>
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Thread posts: 213
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