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Buyer's remorse x500

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Thread replies: 126
Thread images: 27

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Buyer's remorse x500
>>
>>378335005
wew lad
>not waiting for higher resolution screens and games worth playingh
>>
>>378335005
Rent it out to poor fags in your area for the "Real VR experience" then take their money and kick them in the bojangles. You gave them what they asked for after all.
>>
What's wrong with it though?
>>
VR is a meme and a gimmick. It will completely die in 2 years.
>>
>>378335932
>Is what he said 2 years ago.
>>
>na games
>>
>>378336064
>it's still alive just because it's on life support

Just because it's taken two years to pull the plug on something doesn't mean it's been alive for two years.
>>
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>>378335005
>The guy who buys a $2000 TV a year before it drops to $600
>>
>>378336372
It's just starting. Particularly after Oculus' controllers came out and devs can count on more people using them.

There are more than enough sales to keep things rolling and it'll only increase as prices go down.

So yeah. See you in 2 years when you'll be making the same tired predictions.
>>
>>378336572
Intrinsic value!
>>
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>>378335005
>>
>>378336572
But I have the money to enjoy it now.
>>
>>378336372

just wait until this hits mainstream sports. you're fucked and no one can stop you.
>>
>>378336913
I'll be here :^)
>>
OP you may have made the mistake of buying too early while the tech is still too young, but VR really is the future of not just games but most everything. Anybody who thinks VR is just a gimmick is a complete moron.
>>
>>378335005
I'm buy it from you, dude. Robo Recall is pretty fun. How's $200 sound?
>>
Acer VR $259 to $300 in a store near you!!

I am not a shill. VR is a meme but there are cheaper options out there (and coming out this year) for you fucks out there.
>>
>>378335005
>tfw bought the psvr and used it once and put it right back into its box.
>>
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Naysayer salt aside, I had fun on this. Makes me wish that new MicroMachines game would have VR support for that sense of scale.
>>
>>378335005
Elite Dangerous and Honey Select alone made it worth it for me.
Fucking Widowmaker and Blood Elves in VR is amazing, and nothing comes close to playing a space sim in VR.

Maybe you should've thought about why you'd want VR before buying it.
>>
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SHUT UP THOSE $800 WERE TOTALLY WORTH THE 5 SHOVELWARE GAMES I PLAYED FOR 5 HOURS IN TOTAL
>>
>>378337763
not my fault you are a poorfag
$800 is pocket change, I could literally give you that much rn just to prove my point
>>
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>game console comes out
>has 3-5 worthy exclusives
>costs $400
>"PAPERWEIGHT PIECE OF SHIT NOGAEMS"

>VR comes out
>has 1 worthy exclusive if that
>rest is shovelware
>costs $800 + PC upgrade to run it
>"I-IT'S PERFECTLY FINE YOU'RE JUST POOR OH MY GOD IM HAVING SO MUCH FUN WITH THIS UNITY SHOVELWARE"

More like Cuck Reality.
>>
>>378337363
People have been toying with and trying for VR for literally decades, I remember 20 years ago when there were psudo3D goggles using twin screens. The issue is how fast and how adaptable the media using the hardware is. Old ones were just janky crap that you see in current movies that do 3d post production that looks like washed out crap. I'm hoping it's not just a new hype bubble that fails out and sits on its haunches for a decade but the tech is up in the air and unless there's a unified standard that everyone works from and sells hardware for it's just going to turn into another "laserdisc/DVD" issue where people get burned by buying into one thing but being left behind after a industry standard comes out.
>>
You should have gotten a vive you stupid niggers. This is your own faults. You paid Facebook, what did you fucking expect?
>>
>>378338152
>paying HTC is better
>>
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>>378337521
not so fast, goy
>>
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>>378335005
>>378335091
>>
>>378337675
which vr did you use to do this?
>>
>>378337894
so
where's my 800 usd then anon ?
>>
>>378337087
This pretty much sums it up.
>>
>>378338225
At least it fucking works Jesus fucking Christ.

Everyone on this shit board complains about shovelware and motion sickness ok the pajeet build Oculus.

Meanwhile I'm enjoying my vive which has perfect tracking, no motion sickness, and a shitload of great games.

Climbey
Cosmic Trip
Modbox
Hotdog horseshoes and hard grenades
Plus way more
>>
Ok VRfags answer me this: What is ONE properly good VR exclusive? I mean GOOD, the equivalent of a system seller for a console, something of high quality which isn't just relying on the VR gimmick to keep your attention while the game itself is really shoddy.

Name one.
>>
>>378337935
In my experience, it's been the opposite. People defending Sony to the death whilst ranting about oculus exclusives.
>>
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>>378338382
In my pants.
>>
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I was so excited when I heard about this vr stuff, but when they finally came all the ""games"" were just gimmicky minigame bullshit. Sure there are games like TF2 that have vr for "enhanced gaming experience", but has there been a single vr game that is a good game by its own merits?

I wish there was some surreal vr-based rpg where you have to float in cyberspace and do cool shit like in those 90s hacker and cyberpunk movies.
>>
I don't want VR for games

What's the cheapest VR for porn
>>
>>378338382
give me your paypal or something
>>
>>378338515
Onward.
>>
>>378338590
>>378338382
sent ;)
>>
>>378335932
It died 20 years ago
They tried to bring it back to life, and failed
>>
>>378338515
See
>>378338508

Climbey is basically the Mario 64 + a level editor and sharing levels online.

Cosmic trip is a really solid RTS and actually challenging.

Modbox is basically Garry's mod built for vr

Onward is basically cs:go
>>
>>378338621
Mediocre as fuck relying on the VR gimmick to remain interesting. Remove the VR novelty and it's trash. A good game will be a good game regardless.
>>
>>378338581
cardboard and a phone, enjoy your eye cancer
>>
>>378338515
They won't, they'll just name trash that they play out of desperation like a starving man would eat moldy bread. See >>378338709.
>>
>>378338352
Oculus (Touch bundle). It's plenty cheaper than Vive now, with better controllers and Robo Recall included. The touch controllers work pretty well in Honey Select, but in Elite Dangerous you don't use the VR controllers anyway so it doesn't matter if you go Vive or Oculus.
>>
>>378338834
>Ask for good games
>Give list of good games
>N-NO ITS JUST TRASH B-BELIEVE ME ITS BAD BECAUSE I CANT AFFORD IT
>>
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>>378338515
Not an exclusive, but Elite Dangerous in VR with a stick & throttle combination is easily the most impressive thing in gaming ever.

The demo-ish games are mostly worthless after an hour or so. Robo Recall stays fun for longer and is probably the most fun way the VR controllers have been used so far, but it's not a system seller in my eyes.
Elite Dangerous definitely is, you just can't describe how much it changes your gameplay experience in VR.
>>
>>378338726
>A vr game is bad without the vr.
The whole point of the game is being able to physically aim guns and crouch/prone to fight in the game. Without that it's just another Counter strike clone.

Plus if it were just as good without VR, the next thing some clown will say is it isn't even needed.
>>
>>378339113
He bought an Oculus instead of a vive LOL
>>
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So why haven't eh Chinks released a $300 VR headset yet? What the hell is taking them so long?
>>
>>378338508
The motion sickness was because you are moving in VR but not real life. It isn't an Oculus thing
Also a vast majority of games that work on Vive work on Rift to the point where I think non compatibility has to be done intentionally.
>>
>>378339423
Most games for Oculus are assuming you're sitting. Most games on vive are assuming you're walking around. There's a reason you don't hear vive owners talking about motion sickness
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>>378338270
OK look, if you're fine with dropping $600+ on a novelty toy, good for you. I'm not. VR is a gimmick, just like the goddamned Kinect was, just like the Wii before it. The limitations of playing in VR make any sort of complex or interesting game design basically impossible. VR games have to be dumbed down and confined to a box just to have any semblance of competence or coherency to the average player, meanwhile I can download a $15 2D side-scroller off Steam that still showcases better game design skill and innovation than any VR game.

VR gaming is like 3D television: it's a fad based on a lie told by old fucks in marketing departments who don't play videogames anyways.
>>
>>378339606
Can I borrow some salt for my chips?
>>
>>378339801
Regular or Lime-flavored?
>>
>>378338545
Rez?
>>378339563
Not since Touch released. Also games designed around sitting mostly take that motion thing into account and like i said before most Vive games work on Rift and i don't hear of Rift owners complaining about sickness.
>>
>>378339372
Even chinks won't touch passing gimmicks that fail repeatedly, in the same exact way, 5 generations in a row
>>
>Name one game!
>You only have one game for it!

>Name a game that uses vr!
>The game would be nothing without vr!

>Name a game that's good without needing the vr!
>You could just play that on a monitor!

I feel like we need to update the bingo card for all these new mental gymnasts
>>
>>378339372
Hyperreal, check it outm. $300 for standalone headset. $550 for it with controllers. Basically a chink Oculus.
>>
>>378338508
>At least it fucking works
yes
>has perfect tracking
yes
>no motion sickness
yes*
>a shitload of great games
no
>>
>>378338508
>perfect tracking
No eye tracking.
>>
>>378337894
stop pretending. only poorfags waste money
>>
>>378338508
Fuck off Valve shill.
>>
>People buy whole consoles for less games than they can count on one hand and think it's perfectly fine. They'll even brag about it.

>VR has to have a thousand titles on day 1 to 'count' as worthwhile. Even than, they'd be picked off as credible for one thing or another.
>>
>>378335932
VR porn will keep it alive, like it did with VHS
>>
>>378339372
there are chink vr headsets, but there are no proper software support for them, usually it's emulating dk1 or requires from you using additional trackir tracking on your own. You can even buy just a display module and make your own chinkulus from cardboard or plastic cardboard or whatever

I hope one day chinks will embrace openvr
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>>378338270
>Oculus invented VR five years ago
>>
>he bought Rift instead of PSVR

You brought it on yourself, faggot.
>>
VR will work just fine when people stop trying to make it work without a mouse/kb or a regular controller.
>>
>>378344905
False.
>>
>>378344905
So the second the industry moves away from well established controllers and ventures into the great unknown VR will work? See you in 20 years then.
>>
>>378345276
Read again.
>>
>>378338270
LOL
>>
>>378337087
thats the first time ive laughed at the word cuck in a while
>>
>>378344905
VR won't work without wagglan
>>
>>378345384
I did and I'm still stupid. Thanks for the help though.
>>
>>378338270
>when your buyers remorse is so strong you have to make a straw man comic to help mend the assblasting constantly delivered to you on the internet

o I am laffin
>>
>>378344905
>VR allows motion controls to finally work the way people envisioned for decades.
>Having your hands in the game, able to interact with objects and controls to the point where you're piloting planes with an in-game joystick and leaver or assembling drums and dj decks to make music.
"Nah, I think we should stay in the stone age"
>>
>>378338515
One thing I think people don't get is that were only in the early stages of vr.

It's like early consoles. Sure they are shit by today's standards, but you have to start somewhere. And if people just quit on it now, then we can't go anywhere.
>>
>>378346005
>piloting planes with an in-game joystick
fuck that noise, just buy a HOTAS
>>
>>378346127
Fuck, now I want to play a good plane sim with HOTAS and VR. I'll be able to fail just as hard, but with great immersion.
>>
>>378346340
>tfw have both vive and hotas
what are some good flight sims that support both?
I've already played Elite Dangerous and I'm tired of grinding for months just to buy a new ship
>>
VR shows promise but it's at least a decade away from maturity. Right now it's so restrictive, uncomfortable and inconvenient as to cancel out any fun, even after people drop so much $krilla on it. Arguments about it being gimmicky or a toy are absolutely true, but it's obvious special pleading on a video game board. The real problem is it's too cumbersome and expensive to be a good toy. IMO the upcoming Microshaft partner HMDs are the first to potentially be worthwile. Greater resolution and comfort at a much lower price. They also elegantly address the problem of setting up sensors and cable spaghetti.

I work in the VR industry, for a company that was around years before the latest VR craze triggered by Cockulus. VR and AR (the two increasingly merging) have widespread enough "serious" applications that the tech isn't going anywhere. In fact, the industry exploits consumer hardware developments, and cements uses of VR/AR. So the doomsayers miss the point: yes, VR games are overwhelmingly shovelware trash built by bandwagon-jumpers and hobbled by hardware restrictions. No, VR isn't dying- it's a medium with compelling enough benefits in itself (before you account for present restrictions) that's just starting to find some momentum.

As for current cuckstomers, I agree that it's pretty dumb to pay through the nose to be a glorified beta tester. Early adopters in industry can profit immensely. Home user early adopters just find disappointment and a lighter wallet.
>>
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>>378346615
I don't know about >good but Warthunder supports it
>>
>>378346127
Point is it opens the way for all sorts of control setups. I'm waiting for a mech game like that.
>>
>>378347105
Disclaimer: some people really do enjoy current VR games enough to get their money's worth. Contra /v/'s reigning attitude, it's perfectly fine to enjoy things
>>
>>378347340
but you won't feel whatever control mechanisms you operate with VR gloves or whatever.
you'd still need some kind of plastic to move around.
>>
>>378347603
There's haptic feedback gloves which let you feel and grasp things in VR.
>>
>>378347929
how do these gloves handle objects that are somehow attached to fixed objects like joysticks on a dashboard?
>>
Nobody wants to spend $400+ dollars to strap a box to their face
>>
>>378346005

Let's say somebody makes a perfect VR Dark Souls that works like that, and it's so fucking cool and immersive and...

It would also be really fucking difficult, and people would be saying "man I wish I had some buttons to make doing these attacks easier."

We can't even THINK of doing any high level VR games like that now or for the next while, and yet retard developers try to shove out overpriced, boring garbage that doesn't work and part of the problem is them trying too hard to make VR controls work even though it fucking sucks and limits potential severely because "oh yeah we can't do this huge laundry list of things due to our shitty control scheme."
>>
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>>378337935

>game console comes out
>has 3-5 worthy exclusives

When are we talking here, PS2 era?
>>
>>378348478
>It would also be really fucking difficult, and people would be saying "man I wish I had some buttons to make doing these attacks easier."

I played Superhot for 2 hours bro. Step it up.

Gamers of the future are going to be /fit/
>>
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>>378348348
Presumably some sort of clever combination of resistance and vibration.
>>
Bought this piece of shit last week.

>hands hurt after 30 minutes of play
>have to shift my entire wrists to reach LB and RB
>d-pad floating around
>1-2 mm dead zones on the sticks

Replaced it for a Logitech F310 after a few days.
>>
>>378338270
how didn't the kid get any older?
>>
>>378348478
you're not controlling a character in VR, you ARE the character.
you can't just press a button to make your arm swing a sword.
I imagine sword fighting would be something like swinging your wagglan controller and damage done is based on how fast you were waggling when the sword impacts the enemy.

>>378348667
I doubt we'll have fully immersive VR until we have to hook ourselves up to some complicated machinery that can restrict movement when necessary (kind of like your pic, but for every limb).
alternatively, USB port implants in the neck for nerve interface for lucid dream-like VR.

>>378348839
post hands or GTFO
>>
>>378343546
this. when its good its really good.
>>
>>378349159
You don't age when you play VR games.
Thats why VR is so popular among women who are terrified of wrinkles and grey hair. I literally have to pull my vive off my mums head when I feel like trying the next VR """killer app"""
>>
>>378348478
I love how all the arguments against motion games are basically "I can't move my arms for more than 2 minutes before I'm panting and sweating".

If anything, that's a sign that you need the exercise. At least it's more entertaining this way.
>>
>>378349219
There's plenty of weird shit now where you can electrostimulate your nerves to feel someone else's movements, that'll probably carry over into VR if we get real serious about 100% immersion
>>
>>378349756
>americans are awake right now
Really fires up the neurons
>>
>>378348636

That's not even close to the level of intensity I was thinking of.

>>378349219
>you're not controlling a character in VR, you ARE the character.
>you can't just press a button to make your arm swing a sword.
>I imagine sword fighting would be something like swinging your wagglan controller and damage done is based on how fast you were waggling when the sword impacts the enemy.

You're just proving my point though. Imagine in a fast-paced action game swinging your giant sword around like crazy; the game would need to be dumbed down and/or not difficult because the alternative would be the game being way too tiring and hard for nearly everybody.

I'm not saying it wouldn't be cool as fuck, but it would also be hard, and that's where pressing buttons for various actions helps a lot.

>>378349756

I mean it's not a major problem if you're just playing VR tennis or some other baby shit.
>>
>>378350071
>this is what humans have become
back in the middle ages, there were knights who had to carry and swing actually heavy swords instead of a wagglan controller that doesn't even weigh 1 pound.
get /fit/, VR is not for the weak.
>>
>>378350531
This. It's just something you'll get better at. Playing The Climb left my shoulders aching from reaching up but they got better.

I think the problem is people have this weird entitlement issue where they believe they should never work for their entertainment. Typically the same people who think 'sports' is just something you watch others play on tv.
>>
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>yfw you got yours completely free so you can acknowledge the library is lackluster but also acknowledge its pretty fun
>mfw my opinion on it is its like the steering wheel. a niche product for the hobbyist who really enjoys his hobby and can afford to splurge on extra peripherals...like a steering wheel for his raycin vidya
>>
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>you bought a Wii U
>>
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>>378352970
>mfw i bought a switch when i had a wii u already
>>
I think it's a difference in priorities. A lot of people seem to focus on the low resolution when that's not even the strength of the setup. Yeah it could be better but it's workable and the 360 3D and 'presence' more than makes up for it.

The really annoying thing is people just refuse to give it one chance and want the whole thing razed before it can start. It's going to get better with each generation.
>>
>>378354282
It's been "getting better with each generation" for 40 years and it's still not any good.
>>
>>378353056
Reformat that pic as a gif and call it Animated_Terri.gif or something, fuck.
>>
>>378354450
Except, you know, the little "we have tiny screens and powerful computers now" thing. Many things go through repeated attempts until it reaches a point where it gets off the ground.

This is exactly the attitude I'm talking about. You WANT it to fail.
>>
>>378354943
Fuck you, I want to pilot space mecha in my own home just as much as the next guy.

But I can't, because the technology is too shit and will be shit for the foreseeable future.
>>
>>378354450
almost every major tech did this. metalworking, chemical synthesis, crop rotation, brass work, copper work, gold synthesis. automatic weapons as a concept. semi automatic weapons as a concept.

virtually everything that was a ground breaking concept has a history of 40 to 400 years. batteries have been around since 1780 something, and we are JUST getting to the point a car powered by one is viable.
>>
>>378355257
>and we are JUST getting to the point a car powered by one is viable.

We had viable electric cars and excellent public transit 100 years ago, oil industry is a cartel.
>>
>>378335932
>>378336064
its already dead

simple fact that you need to have screens so close to your eyes(and eventually go blind or have major eye problems in future) is a killer.

VR is gonna stay a meme until we get holographic rooms or they can directly tap in optic nerve
>>
>>378355450
i wont disagree that they sure as fuck delayed any real progress, but batteries technology and such didnt stop just because cars got held back. modern electric cars are neat, quiet and great, but they dont realllly have the distance unless you drive it gimp mode. im considering viable to be "when you can get them for the price of a used second hand car and get roughly the same use out of it", till then its just stuff that well to do familys buy to show they are green and friendly like us
>>
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I'm honestly starting to consider getting a Rift for Subnautica. I once used a DK1 and I was already blown away about how immersive it was back then ( of course the low PPI was quite noticable but It was immersive nonetheless.
>>
>>378338270
What's the point of this comic? That we're gonna be old or die before VR gets games worth playing? I don't see how that helps.
>DORKLY
Of fucking course
>>
bought mine from a coworker for 600 (canadian), then bought the controllers for 330 when they got released.
Played it for a month and sold it for 1k like 2 weeks before they bundled both for 800 something canadian bucks.
>>
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>>378338270
>if you're not an early adopter youre just a jaded old man! Get with the times, gramps!
>>
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>>378355772
>you sit to close to the tv anon and your gonna get square eyes!
>>
>>378355772
>simple fact that you need to have screens so close to your eyes(and eventually go blind or have major eye problems in future) is a killer.
Why are you making posts about things you know nothing about? It just makes you look stupid.
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