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It doesn't feel right on PC.

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Thread replies: 52
Thread images: 3

File: Vanquish_PS3_US_M-logo.jpg (486KB, 1000x1153px) Image search: [Google]
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It doesn't feel right on PC.
>>
>>378318470
Agreed. It just doesn't have that "console magic".
>>
game's super fun with kb/m
>>
>>378318470
it feels weird when the FPS isn't jumping from 30 to 60 all the time
>>
>>378318470
Yeah. It just feels bad to play a vastly superior sersion, that does not make you sick with the constant changes in framerate
>>
>>378318470
OK I'll bite.
PC is what the game should have been initially released on. Controls are much tighter and the higher framerate is great.
Yes I've played both the 360 version and PC version.
>>
>>378318947
Was capped at 30 on consoles.
>>
>>378318470
I agree, customizing the FOV to your liking and having a decent control scheme really ruin this.
>>
>>378318470
When one of the port's main "features" is drastically altering how damage works in the game, is it a surprise that the game doesn't feel right?
>>
>damage is proportional to framerate
>>
>>378319316
If you git gud this shouldn't be an issue.
>>
Does it run better than Bayonetta?

Bayonetta ran like shit on my PC at minimum settings but I want to believe that it was because the port was shit
>>
>>378318947
You mean jumping from 15 to 30?
>>
>>378318470
You're right, I can now kill all small enemies on screen with a single AR due to instant aiming.
This game was clearly made for control stick aiming with the best example being the final boss being killable before limiters come off.
>>
>>378319494
Yeah I got the same performance issue with Bayonetta and fixed it by cracking it.
There were a bunch of patches so it may be fixed now (it had something to do with the Steam API calls).

And no they learned their lesson, Vanquish works fine.
>>
>>378319316
It compensates for the mouse aiming, really.
>>
>>378319689
Then play it with a goddamn controller. You can even use your PS3 controller, it's what I do.
>>
>>378319689
>The game was the greatest when it limited me from aiming normally
>>
>>378319494

i am too ashamed to post my speccy and bayo even ran on my toaster with 60 fps, and vanguish runs better.

please post speccy because i doubt you have a shittier pc than me, something ain't right.
>>
>>378320237
I played through on PC and loved it so much more with mouse aiming. I was saying that the enemy placement and general difficulty was built around shitty controls. Thankfully my 144hz monitor allows me to make it more difficult.
>>
>>378319494
>Bayonetta ran like shit on my PC at minimum settings but I want to believe that it was because the port was shit
Bayonetta has this problem where it picks up the integrated graphics over the GPU for some reason. Maybe you should look into that.
>>
File: 1423534664.jpg (45KB, 481x387px) Image search: [Google]
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>>378320514
>please post speccy because i doubt you have a shittier pc than me

Sorry, I forgot to mention that I was a spic.

I mean, Vanquish and Bayonetta are last gen games and I can run those kind of games fairly well. But Bayo simply runs like ass
>>
>>378319494
>Bayonetta ran like shit on my PC at minimum settings
What the fuck?
I had to cap bayonetta to 40fps so my laptop wouldn't overheat, and I was using intel integrated graphics
>>
>>378320616
>Thankfully my 144hz monitor allows me to make it more difficult.
What?
>>
>God Hard PC is harder than console

Platinum knew PCMASTERRACE are not casual kiddies.
>>
>>378319494
You need to change the bayonetta folder location and apply a crack to fix that. Don't play when you're signed in to steam in case you get banned.

It's fucking bullshit that you have to apply a crack to get a game you paid for, but the game went from 20-40fps to a solid 60 with everything turned up 1080p for me.
>>
>>378320797
The game has a bug where you take more damage the higher your framerate is.
>>
>>378319316
unless you are playing godhard there shouldn't be a problem
>>
>>378320797
FPS is the difficulty slider
Makes you wonder why it had to be capped to 30 on consoles heh
>>
>>378320797
Framerate is tied to enemy bullet damage. You die extremely quick, even on normal with 144fps. You're forced to use AR for every encounter to avoid every single bullet.
>>
>>378318470
Bait thread but with framerate bug it actually doesn't
>>
>>378319316
>Set refresh rate to half adaptive
>30 FPS and it still feels better than consoles since the framerate is actually stable

If you actually like dips to 10 FPS then I'm sorry that I can't help
>>
>>378320742

i have a c2d, 2gb and gt240 and bayo fucking runs at 60 with vsync off and at 1080p, and vaguish runs even better.

like i said, something ain't right with your pc, the hardware shouldn't be an issue.
>>
>>378320947
Why would you cap your framerate? If you aren't playing at 144fps on god hard difficulty, you're a fucking casual.
>>
>>378321082
I n-normally play on consoles, daddy, please don't mock me in front of my f-friends.
>>
>>378319316
>damage is proportional to framerate

This happened with weapons degrading in one on the souls games didn't it?

Why do Japanese devs write nigger tier code? Tying something like that to framerate is obviously a lazy workaround, like fixing something with fucking duck tape. I thought asians were supposed to be smart?
>>
>>378321252

Blame japan console market.
>>
>>378319184
No it wasn't.
>>
File: 1468689687177.jpg (58KB, 667x800px) Image search: [Google]
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>>378318470
Yea i hate how it made me realize just how shit it was on consoles.
I hate being reminded just how under powered my favorite gaming platforms are.
>>
>>378321252
When they believe the specific game is only going to be on specific hardware, why would they bother writing more code for the same outcome?
>>
>>378321332
True it barely ran at 30 fps.
Most of the time it ran at 24fps.
>>
>>378321252
>duck tape
>>
>>378321484
It was uncapped. Only the 360 managed to get anything above 30 though. Never hit 40.
>>
>>378321484
>Most of the time it ran at 24fps.
Same as film, truly the consoles are the kinomatic experience. Sony wins again.
>>
>>378322060
Makes sense. The PS3 was designed to be a Blu Ray player after all.
>>
>>378321432
It's just good coding practices and doesn't even take much effort at all. They are supposed to be professionals and instead it's like they take their coding lessons from ulillillia.
>>
>>378319316
whats with this crying about damage being tied to framerate, on easy-hard this is a complete non issue, and god hard was more or less 1 hit kill as it was anyway. theres literally no applicable difference. im playing at 120+ fps and im having no issue, and i beat godhard without dying on consoles years back
>>
>>378318470
Yeah, PC usually have good games
>>
>>378321332

Check out the Digital Foundr video:

https://www.youtube.com/watch?v=cUYvoKdowJE
>>
>>378324394
>DIS 7-YEAR-OLD GAME RELEASED ON AN ANTIQUATED 11-YEAR-OLD CONSOLE LOOKS BETTER WHEN WE PLAY IT ON A MODERN PC

Wow, no shit. I'm sure RDR will look much better on PC than on the 360 and PS3 when it gets released on that platform too.
>>
I get a black screen sometimes when I try skipping a cutscene and have to kill the process. Is anyone else also having this problem?
>>
>>378324394
>7 year old game
>can't stay at 60 fps on a high end rig
>I-its fine! it runs better than the PS3 version!
Thread posts: 52
Thread images: 3


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