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Describe your Dream Game /v/

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Describe your Dream Game /v/
>>
STALKER 2
>>
Morrowind but with guns.
>>
>>378311980
Mecha Space Opera RTS with the option of being able to control individual units until they die.
>>
Dragons Dogma 2
>>
Half-Life 3 but every time they say bee it gets faster
>>
>>378311980
CK2 Map Overview, Total War Battle Overview, with a Mount and Blade Commander/RPG system
>>
>>378311980
A sandbox virtual reality game that feels like real life, except the pain, where you can do literally anything you want
>>
Zelda Maker
>>
I just want to scale up the games I like. Instead of (for example) 4000-5000 provinces in EU4, it should be 50000 or more. Pitched battles with over 100,000 dudes in M&B and so on.


>>378312920
Also this.
>>
>>378311980
A tactical and logistics based guerilla warfare sandbox game with decent progression. Something where it starts off with you and a few members acting like petty gangsters extorting money, then gradually growling larger into a movement, to the point you can harass rural government patrols, then a final phase similar to the revolutionary classics where you march on the capital.

I don't think there really should be a 'story' there, the progression of your campaign is the story itself, sort of like Mount & Blade
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>>378311980

>UT2018

it's actually UT2004 with modern technology
>>
CKII's dynastic system, with much added depth, and a combination between M&B and total war for combat.
>>
>>378312920

>except the pain

faggot
>>
The World Ends With You 2
Literally just more improvements on the same gameplay and I'll be happy.

>literally no game utilises the dual screen as well as it
feels bad
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Dwarf Fortress when it is totally, completely, utterly finished. It's god-tier as it is, but when it's finished it will have more depth, more complexity, and a proper fucking UI fuck you elitist faggots it's terrible and has always been terrible
>>
Arma mixed with Total war.
>>
A small area, like the size of Vice City or even just half that size, but you have the ability to travel backwards and forwards through time from the 20s or some shit up to the 2020s. I always thought that'd be fucking sweet.
Alternatively, Mount and Blade with more depth and customisation.
>>
>>378314910
That is a good idea anon. I might just steal it when I'm managing a AAA company
>>
>>378315103
As long as you don't fuck it up
>>
>>378314910
Driver Parallel Lines sorta does this but it's endgame content
>>
Just a lighter and softer Soulsborne clone, honestly. Not to the level that it becomes Cartoon Souls, but just light enough to do crazy shit with (imagine all the anime flipping bullshit from some of DS3's more eccentric weapons like Gael's Greatsword, but with a setting to compliment that anime flipping shit).
>>
>>378311980
The gameplay of Kingdom Hearts 2 Final Mix
The atmosphere of a SMT main series
And a story that makes sense and doesn't rely on gimmicks like time travel, the chosen one, clones, etc
>>
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Elite Dangerous, but with an actually good game underneath the shiny parts.

>Tfw I've been waiting twenty years for another Elite, and they put a fucking mobile games designer in charge of it.
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>>378311980
Mount and blade combat
Total war sized battles
Victoria 2 economic depth (without liquor shit exploit)
deep political system
some nice RPG elements

I will never get it and it would probably not be as good as i imagine it
>>
>>378311980
I really want an Cyberpunky, neo-noir sci-fi kind of game which takes place in an entire galaxy, where you can take on the role of a criminal, a bounty hunter, a law enforcer, etc. Basically, I want to see Prey 2 (the cancelled game) but with a Bethesda-style open-galaxy, where you can hop from planet to planet, travelling to different terrains and environments and building your story in the galaxy.
>>
>>378311980
Conan the Cimmerian trilogy made by CDPR.
>>
A motherfucking Metroid Prime game with today's technology.
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>>378312596
So, it's basically Max Max game.
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>>378316419
I want Elite with X3 economy and station building, with Spore Terraforming.
>>
>>378311980
Open world dark fantasy action RPG with a non-linear narrative and hack and slash combat where you can create your own character.
>>
>>378317765
Gothic games.

My job's done here.
>>
EVE with actual space combat
>>
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Alice: Madness Returns crossover with DMC4SE. Or really, just A:MR with proper enemies and DMC4 combat.
>>
A game where YOUR DECISIONS ACTUALLY MATTER AND IT'S NOT JUST SOME BINARY GOOD/EVIL SHIT REEEEEEEE
>>
>>378317810
No. They all have piss poor aesthetic, shit combat and a laughable story. I'm think more along the lines of The Witcher 3 meets Devil May Cry.
>>
>>378317898
I also want this.
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>>378311980
Dwarf Fortress
>>
>>378314616
UI's fine, learn the hotkeys and git gud. Can't wait for v1.0 though but I'll probably be dead before it comes out.
>>
>>378317986
>They all have piss poor aesthetic, shit combat and a laughable story.
>Not getting on mind it's an old game

>more along the lines of The Witcher 3
>Not getting on mind TW3 got influenced by the Gothic game as well as a lot of others newly rpgs
>>
>>378314910
warrior within does it but it's linear
>>
TF3
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>>378318020
>her upper body is gone
That a vampire or something?
>>
Non-linear JRPG with good story and characters, and a turn-based system with a twist that makes it enjoyable and challenging
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weeb stalker
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>>378311980
Dwarf Fortress 1.0 that lives up the all the expectations of the audience.

C'mon Toady don't let me down.
>>
>>378311980
Open world MMORPG in Deus ex 1 world that doesn't suck balls + more augmentation weapon mods etc and you can choose your side (unesco / terrorist).

Bonus: hardcore mode is always on (death = real death).
>>
Dark Souls or Bloodborne, but it plays like Devil May Cry.
>>
>>378318449
Code: Vein is coming out soon.
>>
>>378318449
Berserk and the Band of the Hawk
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>>378318491

I know. I'm cautiously optimistic.
>>
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>Take the general formula of Battlefield
>Take Frostbite Engine
>Aquire the rights to Warhammer 40k
>Tons of different factions
>128vs128
>All out fucking warfare

I'd fucking cream myself. It will never happen though.
>>
BotW but with online, character customization, more bosses, multiple servers and base construction.
>>
>>378318690

It amazes me BotW didn't think about an online invasion mechanic where Dark Links enter your world.
>>
>>378318079
>UI's fine, learn the hotkeys and git gud.

The UI is awful, you're not impressing anyone by saying it isn't.
>>
>>378318309
Isn't he about half way to 1.0 now?
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>>378319176
It's not awful. It's more complicated than it needs to be, but it works.
>>
>>378319276
43%, roughly.
>>
>>378318253
>Non-linear JRPG
>JRPG with good story
I'm afraid both of these things are impossible on their own, let alone together in the same game.
>>
Open world Middle earth. The whole shabbang. Mix some elements of TES, Assassin's creed, Witcher and Mount and Blade and you have the ultimate game. Also the map needs to be huge.
>>
STALKER style game where you are a fedaykin during Muad'Dib's campaign against the Harkonnen in the later part of Dune (more from the novel than movie)
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>Pirate MMO
>Pirate crews instead of guilds
>Huge open world with islands instead of regions
>PVP between pirate crews
>Huge emphasis on socializing and character building
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>>378319343
>been in development since 2002
>not even half way done
>>
Elf brothel manager game, you start with a small brothel have to buy slaves or kidnap one, bought slaves have slightly higher stats, train slaves to improve stats like stamina, resilience, sex experiace, attractivness, some customers prefer certain stats, get money to upgrade into a bigger brothel and own multiple brothels.

Its a pretty basic manager game but with porn.
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>>378319812
Yeah and?
>>
Survival with supernatural elements. Open world, with excellent AI enemies. Option for multiplayer with many players. Deep creepy overarching plot that you discover on your own. Lots of lore. Luke an uber version of the forest but extremely detailed, with way more content, 60fps, good physics, fully interactive environment
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>>378320041
>60fps
>>
Crysis Warhead but it's in the Just Cause map.
>>
>>378319973
It's a good thing. If DF is this complex now, imagine how 1.0 will be.
>>
artificial academy 3 with mods that rival skyrim in diversity.
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>>378311980
Yugioh pre Syncho release
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>>378319314
>it works

Really fuckin shit praise there
>>
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>>378320876
I'm used to shitty UI / controls that do not allow me to accurately specify what exactly I want done, which I can very well do in DF, so it's fine in my eyes. The biggest "issue" in DF's UI is that it takes time to learn, but there's dozens of how-to-get-started tutorials on Youtube that'll get even a retard into the game.
>>
>>378311980
First person Sunless Sea with on-foot exploration mechanics and combat, and deep sea spoopyness.
>>
>>378320437
glad beasts were more broken relative to their format than any non-teledad synchro era deck
>>
>>378311980
I-I can't, because I'm working on it.

RNGless Pokemon-like

But I also want some kind of violent mario kart. (Think of happy tree friends in karts)
>>
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>>378311980
I had a dream for a game once when I was a little kid. It was basically a Dr. Seuss themed collectithon platformer like Banja Kazooie. You played as the Cat in the Hat and the only part of the dream I remember is a level where you crossed an old broken bridge heading straight towards a a gaint mansion that is balancing on top of the tip of a mountain. Once you go inside the mansion, it turns to a level where the whole building is rocking back and forth (with furniture sliding across the level.) I remember thinking it was a cool idea for a level once I woke up. I think the Grinch might have been the antagonist cause there may have been a gaint portrait of him on the wall facing opposite of your character when you enter the mansion idk...
>>
Gothic 3 done right.
>>
>>378314616
I was gonna post this tbqh.

Just having Dwarf Fortress without the garbage UI that after hours upon hours of playing I'm still not used to would be fucking amazing.
>>
pokemon trading card game 3ds

it's a sequel to tcg gb and tcg gb 2 and you start on gb island. everything up to the gym sets is there. once you beat the eight clubs and the grand masters, you get a ticket to the next area which has all the neo-era cards and stuff. eight more clubs and another set of grand masters. rinse and repeat until you're up to gen 6 sets. the meta in the game changes to fit the meta in the actual card game as it developed, since the cards on each island can only be used there.
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An MMO in the style of EVE but in the Battletech/Mechwarrior universe. Play different factions, as knights or mercs, salvage equipment from your enemies for spare parts or cash, and build a team to take on missions.
>>
>>378322659
Have you tried having a higher IQ?
>>
>>378322767
It has nothing to do with how intelligent you are, the UI is a mess and it becomes increasingly annoying as your fortress gets bigger and bigger.

Try to not form a superiority complex over a children's hobby.
>>
>>378322881
>learning things has nothing to do with how intelligent you are
Okay, anon. If you say so.
>>
>>378322965
It's easy to learn, it's just a mess, and with a game as big as DF it's easy to understand why, but there are a lot of ways it could be simplified.
>>
Combo of Zelda and Dark Souls where it's mostly Zelda in setting and mechanics (platforming, puzzles) but with difficulty of enemies and puzzles being Souls tier and able to be super dark and vicious when needed

I guess an adult remake of TP
>>
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Honestly, it already exists.

Everything from world design/setting to music to characters to gameplay.
>>
>>378323621
Also the combination of battlefront II and bad company 2 done right in glorious HD
>>
>>378312549
Fpbp
>>
>>378311980
>Mega Man Legends styled game with towns and dungeon exploration
>Weapon selection similar to MMLs and Ratchet and Clank, ton of weapon diversity with a big focus on projectiles
>Fairly fast challenging combat, give the player a solid dodge
>Fuckton of weapon diversity, make a shitton of fun guns and melee that are fairly balanced
>make melee and ranged weapons viable, with melee combat being something on par with a "character action" game
>make it possible to equip two weapons at a time, with melee and ranged being a primary focus but not forced
>game would allow you to do side missions and explore side dungeons to find equipment to make more weapons
>Have weapons fill different play styles, they shouldn't blur together into a blob of samey nonsense
>all weapons should be viable for end game content.

I just want a perfect marriage of movement based shooting and character action combat. Those two genres get my dick rock hard. Either that or a multiplayer based game with movement based shooting, character action based combat, and a ton of depth to it so one person with a lot of skill can beat 10 other players at the same time. Basically a not shit version of Gunz
>>
Morrowind remade by the original Bungee team
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>>378314169
THIS E3 FOR SURE
;_;
>>
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>>378319694
> one piece MMO
> Playing the marine
muh dick
>>
City Kangz

A mmo brawler/shooter where gangs fight to gain control of the tallest skyscraper of the city.
>>
Life with a god-tier body, ability to respawn and regenerate.
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>animal crossing
>pikmin
>fire emblem sacred stones
>old school runescape
give me my comfy video games right now
>>
>>378325705
dream game is a mix of these, should have made that clear
>>
>>378325480
How rough was middle school anon?

If you're going for the life augmentation mind as well go big; I'd look like Steve Banon and Steve Buschemie's fetal alcoholic offspring if it meant I could fly or stop time or some shit
>>
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Attorney Online /v/ circa January 2016.
>>
Pikmin, where the main campaign would be similar to Pikmin 1 (in that it is time based), but have a challenge mode that is freely available to play that gives you the caves of Pikmin 2.
>>
>>378311980
Comedic story-rich exploration-heavy hobo adventures with fantasy elements
Thread posts: 101
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