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The Elder Scrolls VI

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>can't rely on "muh dragons" and "muh vikings"
>has to deal with the backlash F4 received

I'm genuinely interested in how they're going to handle it. I feel like the possibility of it actually being "Skyrim 2" is huge.
>>
>depth
>customization
>role-playing
>engine
>voiced protagonist
>separate world cells
>hiring an actual animator
>ladders

There are so many things that can go wrong, it'll be so exciting to watch them fail at every single one.
>>
That's why it's taking so long. They need a new engine, new everything, hence Todd is saying the technology doesn't even exist yet.
>>
>>378304660
>Fallout 4
>backlash
Normies ate that up, friend. If you think /v/ dumping on a game means it's a failure then the only successful game of the last five years was Undertale (before the actual backlash it got when it became popular.)
>>
>>378304660
>I feel like the possibility of it actually being "Skyrim 2" is huge.
No, you just love Skyrim so much that you wish with every fiber of your being that the next ES game is Skyrim 2.
>>
>>378305318
They've needed a new engine for ages. Still Gamebryo though.
>>
>>378305325
It got criticized by mainstream media which is pretty big for a company used to paid off perfect 10s.

>>378305431
I haven't even played the first one.
>>
>TES VI: The Walking Draugr
>>
There will be dragons, there will be vikings, there will be a voiced protagonist, calling it now
>>
>Fallout 4, despite being different from skyrim in every way, just replaces Draugr with raiders in most quests
>manages to waste interesting world with boring ass quests
>half assed main story with shitty choices and unlikable factions
>released the same year as a similarly hyped game that put more then a weeks work into its quests

I wish they would learn from this but as usual they'll just make a cool looking shallow game
>>
>>378305191
>ladders

Fuck ladders, any open world exploration game should have geometry-based free manling ala Thief 1-3 and Dishonored. There's nothing as immersion-breaking as having to get a boost in order to get over a tiny fence by jumping because your character can't climb.
>>
>>378304660
Well they still have that furry and scalie fandom to milk.
>>
It'll be Hammerfell to cash in on le diversity wewuz "trend" and it will be a critical hit.
>>
>>378305997
>Bethesda gets a taste of furry money
>every sequel after that is set in Elsweyr
>>
>>378306269
Hush, nobody tell Todd. Them furries really know how to make it rain.
>>
If they're building a new engine right now than everything is fine. If they working off skyrim SE's version of gamebryo than its fucked.
>>
>>378304660
If it doesn't have a new engine, actual animations, and more than 3 voice actors, there's no way I'm buying it. Having Fallout 4 style protagonist is an instant ignore. There's literally no reason whatsoever to buy TES these days. The market is saturated to the brim with open world meme games that shit on TES in every way imaginable. Modding can't carry you when your game is new, and it takes years for worthwhile mods to come out.
>>
>>378306168
Skyrim was pretty diverse when it came to NPCs you actually interact with. At least half the quest NPCs were women. Guaranteed the first threads about the Game will be your brand of faggotry prompting some autist to make a chart of all the female NPCs in skyrim or something
>>
>>378306335
Based on how much furries like to employ freelance artists why commissioning ridiculously overpriced porn from them, Todd could make gorillions of dollars with a new paid mods campaign targeting these degenerates.
>>
>>378306457
>If it doesn't have a new engine, actual animations, and more than 3 voice actors

So you're not buying it?
>>
>>378305592
It will never not be Gamebryo.
>>
>>378306575
Calm down Todd and be a bit more subtle. Not everything just works.
>>
>>378306575
Pretty much, yeah. Skyrim had enough of a jump in graphics from Oblivion due to the hardware at the time to justify dumping a better game with mods. It also had the hype and one of the best trailers in history to sucker us in. There's no way in hell they'll pull this off these days, especially with all the competiton they have. It will be compared to the Witcher 3 and Zelda in terms of gameplay and graphics, and even Skyrim is competition, because even if they go all out they couldn't make it look better than modded Skyrim. Their only choice to make an actual good game, with actual good gameplay. If the game is bad, the IP is guaranteed dead.
>>
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>>378306698
Whos Todd, never heard of him. Sounds like a great developer though, I'd buy his games
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>>378306457
>>378306575
>>
>>378306772
>even Skyrim is competition, because even if they go all out they couldn't make it look better than modded Skyrim.
90% or more of their players are consolecucks so it only has to look better than Skyrim remaster for them to be wowed by it.
>>
What's the other game they're having at e3? One is wolfenstein.

I doubt Elder Scrolls will get announced any time soon.
>>
They'll somehow manage to remove even more features and make the game more casual
>>
>>378306896
I really couldn't care about graphics as long as the world is less static and boring.
>>
>>378304660
They just have to market it super good. How do you think Skyrim sold so well?

Although they will find a severe drop in day 1 sales and pre-orders if they don't even try to make this into a good game.
>>
>>378305690
>It got criticized by mainstream media

and it was a huge commercial success despite that so i dont see why theyd do anything to change the formula
>>
>>378306997
I'm expecting Wolf, Elder Scroll Legends for more platforms, new DLC for Elder Scrolls Online, more Quake Champions champions,and a few surprises from studios we haven't heard from in a while.
>>
>>378306772
>Their only choice to make an actual good game, with actual good gameplay. If the game is bad

If you said that about any other company, who consistently makes underwhelming games that achieve huge success I'd agree, but Bethesda always seems to pull through.

>>378307057
This, Fallout 4 had this amazing detailed world that Bethesda forgot to allow the player to actually interact with.
>>
>>378307078
>They just have to market it super good. How do you think Skyrim sold so well?

It had dragons and vikings, which are a gimmick the ES games usually don't have the luxury of having. And in this age where everyone and their mother are making open world games, they're out of gimmicks to market.
>>
>>378307271

youre right im sure the next elder scrolls will be a massive failure
>>
>>378307078
I too think Skyrim is a pretty bad game but there's a world of difference between Skyrim and FO4.
Skyrim looked very interesting on first glance, it was only after playing it for hours that you realized it was shallow and empty.
F4LLOUT screamed
>We're not even trying.
>>
>>378307271
What about a desert?
>>
>>378307343
I'm not saying it will fail, just that I'm curious on what point they're going to focus on. F4's advertising campaign wad pretty generic apart from "pre-war protagonist" and "Boston".
>>
>>378305690
Skyrim isn't that bad, though it sends a dangerous trend compared to previous TES games. I did like Oblivion too, anyway, yet it pulled a lot of shit here as well.
>>
>>378307587

all they probably have to say is essentially "hey remember skyrim?"

the names alone of skyrim and fallout are big enough to sell anything at this point. i know people who dont even play videogames but they played fallout and skyrim
>>
Now they have a taste of the real normie money they wont go back
It will be skyrim 2 featuring fallout memes and arrow to the knee
>>
>>378304660
I just want them to make one more good game in my favourite gaming "universe". I don't have all that long to live. Is this really to much to ask? Just one more good, immersive game in Tamriel... maybe even one of the other continents.
>>
>>378307603
Ever since Morrowind, Bethesda developed games have had a linear trend of quality loss. Morrowind>Oblivion>Fallout3>Skyrim>Fallout4

I haven't played Daggerfall so I don't know if it fits the trend.
>>
>>378307880
Fags will have you believe that Daggerfall was good because of its size, but it was trash compared to Morrowind. They're dank memesters who latched on to the "older games are always better" shit that people bait with here.
>>
>>378308013
Yeah, or professional contrarians like Razörfist
>>
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High Rock could be a good location for a "Skyrim 2"
>>
>>378308270
Literally who?
>>
>>378308348
is that the place where the ending of monty python and the holy grail was filmed
>>
>>378308536
no idea. it's just a random pic of Scotland
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>>378308348
Highlands would be awesome but the southwestern part of Skyrim's map was already pretty much like High Rock.
>>
>>378308583
Seems like a nice place to drink beer.
>>
It's not like they need to sell 30 million to make profit. Bethesda can make their current games easily even with sub5million sales.
Worst thing that could happen is Todd's ego being destroyed.
>>
>>378308691
He's under the ZeniMax umbrella, he's already a hollow shell of a man.
>>
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I cannot believe a studio with as much capital and resources as them has gotten so fucking lazy/inept to the point of asking their players to make their own towns instead of the developers.
>>
>>378304660
>improved character creator with way more options
>building your own fortress with servants and resources
>customizing your own composite dwemer/daedric... companion out of harvested parts
>expanded crafting and greater variety of enchantments
>layered armor with different parts for each limb
>more intelligent pets that can be given commands
>followers with more personality and unique reactions

Wah, Skyrim 2, muh Casu-els, muh dumbing down, Morrowind best game evar.
>>
>>378308823
>rolling in popular mods' functionality and adding a highly requested feature is bad
End yourself now, friend.
>>
>>378308901
>it's supposed to be shit
That is the worst fucking excuse ever, and it is an excuse because the hyped up "hub" in the game is smaller than a backwoods country village.
>>
Name idea: Elder Scrolls 6: Dominion
It's set in Hammerfell and the High Elves are invading
The protag is a Shezzarine
>>
>>378308851
>Remove necessary things that defined the franchise and genre
>Add unnecessary things that make it a different game
>Call it a sequel

There's your problem
>>
>>378309008
>Bethesda game has laughably small towns
Motherfucker did it take you until Fallout 4 to realize this?
>>
The only thing I didn't like about fallout 4 was the voiced protagonist.
Then again I pirated it. No buyers remorse if I didn't buy :^)
>>
>>378309124
No, Skyrim wasn't great, but still leagues ahead of FO4 in that department.
Oblivion's towns were larger and Morrowind had decent sized ones, especially when you consider Vivec.

Admit it, they are lazy faggots, and only dumb shills defend them now.
>>
>>378309106
The "problem" is that you will complain no matter what. You'll just twist things to fit your retarded meme.
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>>378305191
>voiced protagonist
If this gets announced I am absolutely sure I will NOT buy it. Fuck that.


>Completely discourages quest mods since they can't just all hire the voice actors that Beth uses

>basically means you'll be playing Beth's character, not your own, you'll just get to decide what they look like

>Is probably gonna be cringy as fuck on any of the non human races if they would even bother to give them unique VAs
>>
>>378309290
Oh yeah? Well fuck you, gaylord
>>
>>378309290
No, I just think that if something is good, it should be as good or better in the sequel. Not gone. That's what Bethesda has been doing. It's not unwarranted whining or retarded memes. It's simple quality assessment based on things that are or aren't there.
>>
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>>378308643
Is that Reach? It was a pretty dull area imo, I just hope they'll have things like forests and rivers and all that good stuff, instead of plain barren land.
>>
>>378308823
Memes aside I think Todd is genuinely excited about video games but the executives doesn't let him do what he truly want.
>>
>>378309587
memes aside I don't think we really know much about Todd's actual personality, he's just used as poster boy.
>>
>>378309587
That's every dev, man. They go into a meeting with the publisher asking for X amount of dollars and Y amount of time to make a 10/10 genre redefining game, then come away with half the resources they need and are still expected to get 8/10 or higher.
>>
>>378308901
People wanted to build 'a' settlement and have their own town. Not have to build every fucking town in the game.
>>
They won't have Adam this time round, here's to hoping they find someone good.
>>
I would like Hammerfell if the story was about fighting off the Dominion and was critical of Redguards running away as refugees.
>>
>>378309907
not everything has to be political man
>>
>>378304660
>has to deal with the backlash F4 received
Just because 4chin shits on it 24/7 does not mean that it received backlash.
>>
>>378305325
Not necessarily. It didn't get as much shit as something like ME:A, but I think F4 disappointed alot of fans who wanted something a kin to Fallout 3.
>>
Daggefall fans say Morrowind is Dumbed down, Morrowind fans say Oblivion is Dumbed down, Oblivion fans say Skyrim is Dumbed down. Will Skyrim fans feel VI is Dumbed down? Or do normies like it when this shit happen. Actually what the fuck can they streamline still? You can do literally everything in one playthrough,combat is mindless, the main quest is easy to follow, floating quest markers. If normies still have a hard time then they are fucking insane.
>>
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>>378304660

You go to Elsweyr and and the whole thing is basically Not!Dune.
>>
>>378309907
doesn't fit the lore, Redguards would never run away from the High Elves, they detest them
But yeah, I was thinking about the Dominion invading Hammerfell too, see >>378309094
>>
>Hist gods in Black Marsh never ever
>walking tree cities in Valenwood never ever
>varying degrees of cat Khajiit in Elsweyr never ever
>incomprehensible glimmering towers in Summerset Isles never ever
>>
>>378310049
Actually, you have a few limitations. You can't join and destroy the dark brotherhood, and you have to choose between the empire and stormcloaks.

Other than that, yeah it's not much of a "role" playing game is it?
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>>378310174
I'd rather an invasion of Summerset, letting literal race traitor Stormcucks join the Thalmor and the good guys to cunt-punt the elves back into the previous age by leading the combined Empire.
>>
>>378310049
Some normies realized F4 is a dumbed down F3 so the feature cutting is definitely obvious.
>>
>>378310049
TES games were never meant to be hard.
Morrowind or Dagggerfall aren't "hardcore" at all, newer players just need a bit more time to get used to them.
>>
>>378308851
The things they add are fine. It's the shit they remove or streamline. Like fucking quests. The whole floating quest markers I can understand because most casual players don't want to deal with them.But why couldn't they make the journal just as detailed? It makes both camps happy. Same with classes. Allow yourself to choose a class in the begining and if you were to choose to do so, you can branch out. Literally every fucking change was made for the casuals in mind when they could have easily made it so both camps are happy.
>>
>>378310302
I wouldn't mind joining a few daedric princes in a grand campaign of eradicating a bunch of crazies who want all of existence to end.
>>
>>378310243
It's a roleplaying game alright. You're playing the role assigned to you by the developers.
>>
>>378304660
What backlash? Normies loved it. The backlash was from nerds they don't care about. More normiebux in it now.
>>
>>378310302
That would be too much of a heel turn
Just in the last game they were a menace and now they're already crumbling? Shit arc.
>>
>>378307880
Bethesda has always been two steps forward, two steps back with their games. Every game improves something from the last game, but in general they never fix any of the core problems in their games.
>>
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>>378305325
But fallout 4 was good?
Less rpg more fps is where we need to go.
It almost felt like I was playing a shit knock off of stalker when I first started it up.
>>
I'm just sad you can hardly roleplay anymore. Being part of the Dark Brotherhood,Thieves Guild, College of Winterhold, Companions, Dawnguard,and Bard's College all at the same time is fucking stupid. Your character would make even Marry Sue wide eye in how bullshit it is. Bring back faction rivalries, without them all factions have to be standalone and isolated.
>>
>>378307256
nigger
>>
>>378307880
Fuck you talking about?
Fallout 4 was better than all of those.
>>
>>378310381
It doesn't have to be hard but it doesn't have to be so easy either. There are so many ways Bethesda can make both camps happy.
>>
>>378309935
Skyrim was political, so was New Vegas. Politics are great if they're done in a tasteful manner and bring logic to their arguments. New Vegas actually allowed you to compare the consequences of your actions.
>>378310174
That could be a part of the story, shaming the cowards. I just want is to be anything but Highrock honestly, their culture is very 'game of thrones' and I just want a break from that shit.
>>
>>378310709
>you are now imagining what an Elder Scrolls game written by Obsidian would be like
>>
>>378305967
Thief had ladders
>>
>>378310709
As anon earlier said, normiebux. Normies don't play games twice. Shit, plenty of normies don't finish games. But if they hit a progress blocker that says "Hey you're already with the Fighters Guild, you can't join the Thieves." they get annoyed and have bad memories of the brand.

>>378310846
Shit, unless you wind the clock back about 10 years before Obsidian bled all its talent.
>>
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>>378309935
But everything that is not political is fantasy woogie boogie made up shit and boring.
I don't remember a good game with a good story that didn't have politics in it, do you?

Looks at JRPGs they're shit and their stories are horrible.
>>
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What is top left gonna be? (or bottom right)
>>
>>378310840
I forgot to add Fallout 4 handled the political side terribly. There was little rational to anything and it all felt cartoony.
>>
>>378307057
No one cares what you want or care about. Like he just said, you don't dictate the development, the 95% consolecuck playerbase does, and all they need to buy it is marketing that mentions skyrim, better graphics, and memes.
>>
It's pretty clear that all the guilds and questlines being less normie is a lost cause but what about the rest of the gameplay? Think we will get different armor styles like ESO? And many weapon types?
>>
>>>378310937
But if they hit a progress blocker that says "Hey you're already with the Fighters Guild, you can't join the Thieves."

Because that's fuckin stupid, you should be able to join any guild/clan/team you want as long as you didn't do some mission that fucks with them or fucks with them in a way that they notice.

Look at stalker, you can deal with both duty and freedom men as long as you don't try to kill either of them on a mission of theirs.
>>
>>378311125
The Companions are the honorable bunch of Skyrim. Why the fuck should the leader of the Companions be allowed to join the Thieves and Dark Brotherhood? Hell if we had a Morrowind mainland dlc I bet Bethesda would let you join the Morag Tong as a member of the Dark Brotherhood.
>>
>>378311228
Considering in Skyrim you can be Dank Brotherhood and Thieves Guild at the same time despite their daedric patrons being directly opposed, of course they'd let you.
>>
>>378305592
>>378306367
Name one(1) thing that Gamebryo limits what the creation engine can do.
>>
>>378310967
Hopefully the rumored Fallout spinoff by an outside studio.
>>
>>378311380
The point is it shouldn't let you. Factions would be so much more interesting if they weren't so isolated from each other.
>>
>>378311440
Climbing ladders.
>>
>>378311561
Gamebryo doesn't limit that. Try again.

https://www.youtube.com/watch?v=ysxrDtWQfF4
>>
>>378310937
>Shit, unless you wind the clock back about 10 years before Obsidian bled all its talent.
The fact that even current they Obsidian can build a better RPG then Bethesda is fucking sad.
>>
>>378311837
OK, so it's just that Bethesda's dev team is retarded then.
>>
>>378311958
I take it you haven't played Tyranny then?
>>
>>378312020
I have and it wasn't great. But at least you couldn't join everything that moves and it had some reactivity.
>>
>>378307271
PIRATES
I
R
A
T
E
S
>>
>>378307197
>new DLC for Elder Scrolls Online
>when the latest expansion isn't even out
>>
>>378307271
Didn't Todd say TES will never ever have Dragons because it's too normie?
>>
>>378312126
>tfw secretly hoping for this
>>
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>>378312209
>TES will never ever have Dragons
>>
>>378312126
Maormer pirates need to be in a main TES game.
>>
>>378310797
Prove it. I did a Fallout marathon not too long ago, playing through 1 2 and Tactics, and this weekend I had the displeasure of playing 4 for the first time. The game absolutely sucks compared to all the others that came before it. All the mechanics are dumbed down, and all the RPG features are either simplified or absent. Things like manually triggered convenient critical hits are an insult to the sensibilities of RPG players. The single-word conversation system with an illusion of 4 choices is like a parody. The over-emphasis on crafting is retarded because Todd chose your role for you, and that role is a jarhead grunt who most definitely is not some blacksmith carpenter alchemist. The only positive thing I noticed was the smooth and unintrusive interface when looting things

>>378310865
Yes. It also has full free mantling. Gamebryo games have neither.
>>
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>>378305325
They ate it up, but it looks like it left a lot to be desired for them.
>>
>>378312448
I've been playing Fallout 4 for the free weekend on Steam. I'm currently still playing New Vegas. Should I buy 4 now for 20 dollars or just keep playing New Vegas and wait for 4 to go on sale with the season pass bundle?
>>
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>>378305318
>people still fall for Todd's lies
>>
>>378312448
>Things like manually triggered convenient critical hits are an insult to the sensibilities of RPG players
This better be a fucking joke because that is the dumbest feature I've ever heard.
>>
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>>378311228
Why the fuck not.
If you try to join the thieves guild you should get extra missions according to your status as a leader of the companions like robbing dry your companion minions by making the give up all their loot or losing the respect of the companions guild or people finding out that the leader of companions guild is a thief on the side and attacking it.

That's what rpgs are about and bethesda fails at it, bethesda is shit.
>>
>>378311440
-Vehicles must be hats worn by underground npcs
-Cities must be closed spaces separated by loading zones
-Physics break down if the game runs over 60fps
>>
>>378312262
me too brother
>you will never get to board ships, take out all the crew and loot magical stuff while someone you brought with you because of a quest betrays you
>you will get in a shipwreck and wash ashore on a mysterious island where you are being hunted, and it turns out it's hircine's questline

The possibilities for cool quest/faction stuff is endless
>>
>>378312601
Todd never actually lied.
>>
>>378311228
Why would the leader of the Companions even be trying to join the Thieves Guild in the first place?

Why do people who are incapable of roleplaying as characters always seem to have the most to say about RPGs being casualized? If your character isn't somebody who would take up Brynjolf on his scheme then make it tell him to fuck off.
>>
>>378310797
I liked Fallout 3 but I'm also really enjoying New Vegas.
>>
>>378312724
If they did it like that then nobody would really have an issue with it. But Bethesda like you said is too retarded to do shit like that. Instead we have what I sad, a Super Mary Sue that is the leader of all factions that oppose each other.
>>
>>378311228
How are they honorable when they're werewolves? Isn't that evil?
>>
>>378309492
Elder Scrolls gamebryo has always been shit at rendering fully complete forests.
Grass only renders 10 feet in front of you in Oblivion, for fuck's sakes.
>>
>>378312849
Yeah, if you choose to do that with your character. It's a sandbox game. Create your own limitations.
>>
>>378312597
I had to stop playing after a few hours and go out drinking for two days. I would not waste a cent on that piece of shit. I had enough of Minecraft when playing Minecraft thank you.

>>378312696
It is a joke, and it is in the game. You shoot and kill things and it fills up a bar. When it gets full, you can manually execute a critical hit. And I agree, it's the most retarded feature in the game.
>>
>>378312905
Is Gamebryo the engine that Fallout 3 and New Vegas were made on?
>>
>>378304660
I just hope they don't rush it like they did with Skyrim.

I want good quests and memorable characters
>>
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>>378312764
I wonder who could be behind this post...
>>
>>378304660
>can't rely on "muh dragons" and "muh vikings
What are you talking about? These were only in one game
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>Talking with some old "friends"
>They bring up how much they love fallout 4
>I say it was fun I guess
>WOOOOOWWWWWW
>they start to praise the fucking shit out of it like it was their first born special ed son they pretend to love
>I point out how they are acting like it's the greatest game ever fucking made
>both of them go, "well, yeah!"
One just got out of an extremely fucked up relationship that ruined his life and the other is like 5'2
:)
>>
>>378309492
What is the fucking scale supposed to be here?
>>
>>378312783
You can't tell him to fuck off. The most you can do i tab out of the conversation but regardless of that he constantly nags you about it. "You ready lad". It'd would've been nice if they all had a questline for destroying factions too. Just...a bit more indepth then the Dark Brotherhood's.
>>
>>378312971
It's the engine that all Bethesda developed games plus New Vegas run on since Morrowind. Just because they change the name to "Creation Engine" doesn't mean it's a different thing. Still has the exact same structure and nearly identical console commands. If you dig around enough, you can find stuff like Fallout's VATS in Skyrim's data.
>>
>>378313050
Not Todd, I assure you. People just blow everything he says out of proportion.
It's not his fault you thought Fallout 4 wouldn't have any loading screens when he didn't say anything like that.

>>378312971
Yes? And Skyrim, and Fallout 4.
>>
>>378304660
>>can't rely on "muh dragons" and "muh vikings"
Dragons are here to stay. We'll be seeing them again in VI. I also guarantee they'll be changing the lore with some bullshit excuse like they did with Oblivion. No jungles allowed.
>>
>>378304660
I'm just waiting for the mods. I've lost faith in bethesda's ability to make an rpg. I hope the music and the world will turn out great since they are the only things bethesda seems to be good at these days.
>>
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>>378312448
I bet you would also bitch about fuckin power armor being a power up ant not a permanent armor, you fuckin weeb.
Just because the fps part of the game is finally made properly doesn't mean that they dumbed everything else down, the dialog options are exactly the same as they used to be in fallout 3/nv just that they're presented in a different way. Manually triggered critical hits are completely reasonable. You believe that rpgs are supposed to be a dumb, mindless, linear grind fests, but they aren't and they must not be. That's why saving up your resources like critical hits or power armor batteries makes this an even better rpg game.
And why you're crying about crafting? You don't have to do it, but it's there and it's big step up from the previous games. No more do you pick up trash just to find out that it doesn't do jack fuck.

>Todd chose your role for you, and that role is a jarhead grunt who most definitely is not some blacksmith carpenter alchemist.
What does that even mean? You can be a blacksmith carpenter alchemist in all other bethesda games, I don't see you crying about those.
inb4
>you're too stupid to understand
>>
Todd should be a life coach
>You can do anything you want!
>Seize that aspiration!
>See that mountain? You CAN climb it!
>Fake it 'til you make it!
>Buy my video game!
>>
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>tfw daggerfall had working ladders
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>>378313194
I like Fallout 3 and New Vegas so much. I love the way they play.
>>
>>378312752
>doing that on Gamebyro

please no
>>
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>>378312935
Are you retarded.
Limitations and rules is what gives meaning and fun to video games and life for that matter.
Overcoming obstacles IS the game.
>>
>>378313050
I heard the height thing is because the search engines confused him with a less known American sportsman with the same name.
>>
>>378312724
In Morrowind factions were all interconnected in someway. Faction quests have you end up sabotaging other factions.With the way Skyrim has it setup they can't do any of this shit. Stop trying to justify normie shit.
>>
>>378304660
Fallout 4 was literally their best game since Morrowind though
>>
>>378313361
>Not wanting the end twist that the survival island is actually Hircine's hat
Get out of my face
>>
>>378313461
Have you played New Vegas?
>>
>>378313461
The fucked the lore and stripped away all the deep gameplay elements. WTF are you talking about anon?
>>
>>378313520
new vegas is a boring wasteland.
Empty spaces and nothing to do all over the place.
>>
>>378313360
I like 1, 2, Tactics and New Vegas very much. I intensely dislike Fallout 3 and I absolutely loathe Fallout 4. It's not a Fallout game to me.
>>
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>>378313461
>morrowind
>good
>>
>>378313520
New Vegas was made by Obsidian you nigger
>>
>>378313520
Bethesda didn't make New Vegas though.
>>
>>378313461
New Vegas is fun as hell. 4 is feeling like a step backwards to me.
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>>378313050
What the fuck I love Todd now
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>>378313557
>deep gameplay elements
Does anybody even believe this?
>>
>>378313557
>deep gameplay elements

What the fuck are YOU talking about?
>>
>>378313568
Why don't you like Fallout 3?
>>
>>378307587
Alright, I'm going to make a prediction about some of the main gimmicks here. First off, the game will be set in Valenwood, the gimmicks will be:

1. TREES! Trees that move, trees you can climb, trees that do cool shit, big tree city.
2. Your character will have special nature powers that let you fuck with the environment to an extent, you will be able to make plants grow to build plant bridges and plant ladders and plant stairs and shit to solve puzzles and get places. You'll also be able to use them in combat and build settlements.
3. Wood Elf lore shit, wild hunt powers possibly obtainable, probably in a lore breaking fashion allowing you to get them no matter what race you are because you're secretly the treeborn or whatever.
4. No voiced protagonist and the dialogue system isn't like FO4. This might not sound like a gimmick but they'll advertise it in the same way as one because the voiced protag and new dialogue system were the main parts of FO4 that were universally panned by critics and players everywhere.

I guarantee that all of these will come true. I will suck another man's dick if they don't.
>>
>>378313617
You mean 4 steps backwards
>>
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>>378313719
>I will suck another man's dick if they don't.
Admit that you wanted to do that anyway.
>>
If Bethesda were to do a 180 and make VI just as deep as Morrowind was with quest journals, being locked out of factions, a main quest that takes longer than a 3 hours to complete, attributes, birthsigns and all the good stuff. How do you think normies would react to it? Because I sometimes feel like they would like it if they gave it a chance.
>>
>>378304660
>has to deal with the backlash F4 received
You mean morons who fart tood memes in this hellhole then nobody cares
>>
>>378313721
It feels like a game made by EA
>>
>>378313785
No I do not but by the time the game actually comes out in 2 years everyone will have forgotten that I said that so it doesn't matter if I am wrong.

It's called an empty promise.
>>
>>378313794
I think it'd depend on exactly how the game plays. And regardless of normies, Bethesda would still be swimming in cash.
>>
>>378313939
They need to focus on the RPG aspect more and make the details and choices more important. Not just a sandbox where you have a checklist of missions.
>>
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>>378305318
>>378306657
>It will never not be Gamebryo
This nigga knows whats up
>>
>>378313794
They would like the main quest being longer but probably not notice. They would like the "new features" of attributes, birth signs and such as long as they were implemented properly.

They would not like being locked out of factions and quest journals they would only like if there was a toggle-able quest marker option that was set to be on by default because they would get lost and are too stupid to open the options menu and turn it on if it started off deactivated.
>>
>>378313939
And the horses in Skyrim are complete shit.
>>
>>378313794
>being locked out of factions
Didn't play morrowshit was too busy with stalker and other actually good games.
How locking out of factions worked there?
>>
>>378313794
>I sometimes feel like they would like it if they gave it a chance
Are you kidding? They'd bitch and moan that it's too hard, too complicated, and how annoying it is to come home from their 9-5 job and still be doing the main quest since the start of the week before.
I'd want more complicated and hard gameplay to come back, but until Joe Schmuck fucks of to some other hobby, we're getting what we're getting now.
>>
>>378313895
I predict a half-assed superficial Daggerfall remake with a sailing gimmick. They'll probably cut all the provinces that have nothing to do with the main quest.
>>
>>378314153
Guild 1 hates Guild 2. Joining Guild 1 makes you unable to join Guild 2 because a quest fucks them over.
>>
>>378305318
>the technology doesn't even exist yet.
kek
this is code for "we're gonna retcon walking tree-cities out of Valenwood before starting work on it"
>>
>>378314326
It should be more complex than that.
>>
>>378310579
>Less rpg more fps is where we need to go.
That maybe would be fine only is fps mechanics weren't complete shit and lore wasn't fucked beyond repair
>>
>>378314361
That happened in Skyrim already; people will sometimes talk about rumors that the trees in Valenwood have stopped moving.
>>
TESVI was TESO
If you like the series and you haven't tried it you're a dummy.
>>
>>378314421
Lol and the quest can be to figure out what's wrong with them and at the end it goes back to normal but you don't get to interact with them.
>>
You know how arrow to the knee became a normie meme? Y'all think Bethesda will intentionally add some stupid shit to try to make a repeat of that?
>>
>>378314421
I could imagine a game with Valenwood where you actually leap from tree to tree or something to that effect.
>>
>>378314473
>made by Zenimax online or whatever and not Bethesda
Why would anyone care?
>>
>>378314662
STOP THIEF YOU VIOLATED THE LAW

It's not going to be hard, all it takes is some lol so randumb line repeated ad infinitum for it to catch on.
>>
>>378314720
Can you imagine if they put asscreed climbing in TESVI? It's almost be worth it for the lulz.
>>
>>378314421
So they're going to retcon that to actually include the walking trees.
>>
>>378314831
Yeah but it'd be awkward having all the races do that. Maybe if the made like a spin off where only Bosmer were playable.
>>
>>378313679
Because Bethesda clearly had no clue about the lore when making the game, and couldn't produce convincing NPCs who actually act like they're the descendants of several generations who have only lived in a wasteland. They feel like refugees from a civilized age even though that age is long gone.

Also, the VATS combat system in combination with the real time FPS combat in no way properly emulates the classic action points system. It makes combat much less strategic and much more boring. The hit percentages are also fubar. A single blade of grass can drop a 95% point blank shotgun attack into a 1% destined to fail despite it not being physically possible to miss at that range. Also, because of the way the automated attack sequence works, you can have 5 consecutive 95% with actually 0% to hit because the game failed to take into account an obstruction between the character and the target. Bullets are just hitting a steel pole even though you were aiming past it. Then in melee and unarmed, you can't aim at body parts when attacking at all. That was the main strategy of close range combat in the originals. You need to be able to aim and hit limbs and eyes.
>>
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>>378304660
>RPG mechanics without just being RNG bullshit rip off darksouls if you need to
>Better story and character writing holy shit don't give me another goofy sheogorath
>Fully realised world, little towns occupied by stereotypes give me those walking trees that are miles tall
>Fully realised lore, no more renamed 9 divines or generic 'bandits' I want fingers cut off for picking flowers in valenwood
>Roleplaying, quest lines and factions conflict
>quest lines don't end with you being leader
>failable sidequests and quest lines
>faction relationships with consequences
>no quest markers on screen for fuck sake
>no random fast travelling
>journal system + quest log
>books only give you skill if you find a keyword
>>
>>378314794
Valenwood
>BY Y'FFRE YOU VIOLATED THE GREEN PACT

Summerset Isles
>STOP CURR YOU MUST PAY THE PRICE FOR YOUR DEGENERACY

Hammerfell
>AYO HOL' UP
>>
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>voiced protagonist
>perks only
>you can now only play as a "human"
>only 2 cities, rest would be player made settlements
>weapons will be borderlands style frankenswords
>artifacts will be the same frankenswords, but with a "legendary effect" that is the same as the ones that spawn randomly in the world
>DLC will be stuff packs for settlement building
>>
>>378315015
Maybe they should do a fallout where you're one of the first out of the vault.
>>
>>378315019
>People are still complaining about the quest markers
Yeah Bethesda shouldn't be doing that, but come the fuck on are you seriously that lazy you can't take a few minutes to mod that out? Literally just save a transparent image over the quest arrow in the interface texture.
>>
>>378315015
>>378313679
...continued. Then there are things that just don't make sense. DC has metro tunnels going all under the Potomac, yet 200 years of disrepair has not made the pumps fail and none of the tunnels are flooded by the river. Speaking of water, water is extremely radioactive, and Virginia/Maryland are a goddamn desert where almost nothing grows. After 200 years of bombing that produces a hundred times less fallout than Chernobyl. There's an entire team of scientists trying to figure out how to purify water and nobody knows all you need to do is filter it through soil. And don't even get me started on how much Megaton and other junk-based shit towns don't make sense when people have had generations of time to just build basic shit.

They also made an easter egg joke part of the lore. AYY LMAO

And the BOS are for some reason not fascist techno-hoarding zealots, but protectors of the innocent people.
>>
>>378315283
>play as a human
Fuck off bitch. Non Elven humanoid races are basically human.
>>
>>378315283
>it's a /v/ designs a shitty game episode
This is why we need Todd.
>>
>>378315367
>A single transparent image implements an entire system of journal entries, investigation with NPCs and asking for directions

Yeah sure
>>
>>378315367
...
then you have no idea where your quest objective is, because the lazy ass writing in Skyrim sucks donkey shit.
In Morrowind they actually tell you where the location is based in landmarks and north/south/west/east direction.
>>
>>378314794
N U C L E A R
W I N T E R
>>
>>378315418
>And the BOS are for some reason not fascist techno-hoarding zealots, but protectors of the innocent people.
This is the one complaint about FO3 I don't understand. It goes into this in depth in the game, there's even a faction that rejected Lyons because he rejected the original beliefs of BoS.
>>
>>378315665
Fallout Tamriel
>>
>>378315283
Meaning VI will be.
>Voiced protagonist.
>Imperial, Nord, Breton and Redguard only playable race.
>1 Medium sized city, 4 tiny cities you can build ala settlements.
>Tree Draugr dungeons.
>Daedric Artifacts will still suck.
>30 fps.
>All the stupid shit in Skyrim amplified.
>>
>>378315583
>>378315601
>Implying being told "yonder past that tree and right past the rock" is any better then having an invisible quest marker
>In a game where it only takes 15 minutes tops to cross the whole map
>In a world that's fairly lifeless with no complicated scenery
>>
>>378315763
I'm sick of the building bullshit. It's just a time waster. They could just make better cities or have the cities grow automatically as you progress. I don't want to play the Sims.
>>
>>378315803
Yes it is, because it actually explains to the character and the player how to get to the location. You know, like in real life.
>>
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>>378313347
daggerfall had prostitutes, banks and ships ffs
>>
They won't release a new Elder Scrolls game any time soon, because TES:O is getting a new expansion. It they announce it, it'll be for release in the distant future. I don't think they can do anything to please the Numalewind crowd anyway.
>>
>>378315691
>this one is different
Is the same shit as:
>a wizard did it
Just because there is A justification, it doesn't mean it's a good one, or that it makes for fun/interesting story and gameplay. Not to mention they pull the same shit with mutants, ghouls, and the Enclave.
>>
>>378315967
That's just a recipe for pissing people off.
>>
>>378316057
I started the series with Skyrim like a normal normie. In Morrowind it wasn't a recipe for pissing me off. It was a breath of fresh air. My favorite game is Thief 2 and that game is entirely built around investigation and finding out where you need to go, with no handholding mechanics.
>>
>has to deal with the backlash F4 received
the millions of youtube videos on mods and the millions of dallars would like to dis agree with u
>>
>>378316057
Worked great in Morrowind, unless you are a retard.

>>378316040
You're acting like there is no reason for it and others call it a retcon when it's not. I don't even like FO3 but this dumbfuck bitching point is brought up every time and it's such a non-issue.
>>
>>378315967
Look here faggot, you were complaining about quest arrows. I told you a way how to get rid of them. I honestly don't give a fuck about the vague directions from Morrowind or quest markers from later games either way, they're both shit. It's not perfect, but outside of getting the source code of the game to remove arrows and then hiring back the VA's to do additional voicing to give stupid directions like from Morrowind, turning the quest arrows transparent is literally only fucking option.
>>
>>378315583
They point it out on your map. Just use your map.
>>
>expecting Bethesda to go from "can't code a vehicle or a ladder" to "pirate ships and walking tree cities and AC style acrobatics" in the span of one game when they couldn't do it for the past 20 years

Anons...
>>
>>378315367
You can deactivate quest markers in Skyrim.

It's in the options menu.
>>
>>378316252
I don't get why they didn't do both. Detailed quest journals with a toggle on/off for markers.
>>
>>378316293
But they did code a vehicle! Remember the train?
>>
>>378316326
I forgot about that.
I haven't played that game in years.
>>
>>378315367
Sure you can. Now try this play through Skyrim and all of it's quests without the markers. You can't do shit because the journal doesn't tell you shit. The game was build around the gps.
>>
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>>378305191
>voiced protagonist
That's a bad mistake
>>
>>378316285
Which one of the quest-giving NPCs gave you the directions? And how does "Go fucking get Niggly Wiggly's Shibbledibble" -qualify as proper directions to said item? That's the only information you are given. How does that suddenly change into an X on your map that shows you exactly where it is? That's the laziest design imaginable.
>>
>>378304660
it'll never surpass baldur gates, bethesda btfo, bioware 4laife
>>
>>378304660
They just need to make a game with morrowind's quests and rpg mechanics and skyrim's (with mods) combat system. Also they should be careful not to shit on the lore this time.
>>
>>378316438
I played through the entire game with quest markers off.

The directions are fine if you aren't a fucking retard.
>>
>>378316438
A) Why would anyone play Skyrim other then for playing with lewd mods
B) The map is tiny enough, that at most it would take you 5 more minutes to find whatever you're looking for.
>>
>>378316382
Because one of these takes both effort and a modicum of creativity, while the other is just an icon that tells retards exactly where to go.
>>
>>378314326
As in "Guild 2 members"? Seems completely reasonable.
>>
>>378316698
What fucking directions? My sword was stolen by bandits they're holed up in Lost Knife hideout. That's all you get.
>>
>>378316607
Are you a retard? Can't you use a map? Can't you point to a location on a map by memory? If there's a landmark in my area, I can point it out on a map. I guess if you're a retard, or a shut in (or both, I assume, in your case), it might be a difficult thing to do, but any normal person can do the same.
>>
>>378316896
Yeah, so you fucking find Lost Knife Hideout, it's on the fucking map. So you open your map, find out where the place is and you fucking go there.

You know, like in real life?
>>
>>378316959
The landmarks are basically fucking quest markers. Morrowind had none of that normie shit. Locations are only marked once you've visited them. Just because a guy says go east until you see a dead tree then go north into the cave next to the graveyard it shouldn't auto mark exactly where to go on your map. Otherwise what's the fucking point of the directions when they can just end it at "I'll mark the location on your map". The location being marked on the map is part of the problem.
>>
>>378317040
And if I never visited that place? Why the fuck is the location marked on the map? That's just a non floating quest marker. You should be given directions to a place and it only gets marked once you've visited it.
>>
>>378317040
How the fuck are you supposed to find it if it's not on your map already?
>>
>>378316686
>skyrim's (with mods) combat system

Skyrim's combat controls, Morrowind's system of combining the combat with the RPG mechanics and dicerolls for all characters and creatures including the player, and maybe an active parry system that would let you redirect an attack instead of blocking it, making you take zero damage.

Also, alchemist builds have never been really all that viable, because there are a lot of undead enemies, which are immune to all poisons. I doubt there's nothing in the alchemical properties of Tamriel that doesn't have any effect on the undead. The point of their immunity is that their blood doesn't run so they can't be poisoned in the traditional sense. Why couldn't the player just throw a bottle of fire damage poison at a vampire? Why couldn't equipping a poison when unarmed make the bottle into a grenade?
>>
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>>378317190
Obviously you either don't understand the value of a map, or are purposely underplaying it because you're a numalewind drone. Maybe you should wipe the cum of your glasses so you can see more clearly.
>>
>>378317280
>>378317279
When you get a quest that involves a location that location is revealed on your map because the NPC told you where it is.

So it's always there if you were given a quest for it, and you know where it is on the map because they told you.
>>
>>378317280
Guess you could say you have to do some EXPLORING. Isn't that one of those things Morrowind fags are always praising their game about?
>>
Holy shit is this what Morrowind vs Skyrim arguments look like?
>>
>>378304660
>I'm genuinely interested in how they're going to handle it.
Really?

They're going to completely ignore any and all criticism, just how Bethesda has done in the last decade.
They even ignore all the things Obsidian did with NV.
>>
>>378317445
Too bad it gets marked for you so you don't have a chance to find it on your own. All the arguments keep harping about how NPCs tell you how to get there. Well fuck if you're going t point exactly where to go I might as well just have a quest marker because that's no fucking different. Give the fucking directions then mark it AFTER you find it.
>>
>>378316959
There's an entire international sport built around proper navigation, it's called orienteering. The point is, games have rules. The single most important source of enjoyment in games is challenge. Quest markers are the opposite of that. You are literally handed the thing you were supposed to work for.
>>
SPERG or Ordinator for Skyrim?
>>
So easy to spot the Skyrim only players in this thread.
>>
>>378317620
Anon I don't think anyone gets enjoyment or lack thereof from a fucking quest arrow. It's just a fucking quest arrow. Just ignore it if you don't like it.
>>
>>378317775
You can't fucking ignore it if the game doesn't give you other options. No detailed quest journal. When it's marked on the map I'll just look at the direction of it and walk in a straight line. Guess what? That's no fucking different than using a quest marker.
>>
>>378310154
if it would be Dune inspired i woudnt even be mad, since Kirkbride is pretty similar to Frank Herbert in terms of world creating, but we know it just gonna be skuma addicted furfags everywhere
>>
>>378317917
>You can't fucking ignore it if the game doesn't give you other options
That's why you mod it out you sperg.
>>
Nintendo pushed the envelope a bit in terms of expectations. Expect them to copy SOMETHING from BOTW and somehow make it all fucked up
>>
Remember /v/ TES will never get a game in the nonhumanoid provinces because they can't market it to normies.
>>
>>378317775
Games with a quest marker usually don't provide directions or any hints on the journal so you have to rely on the quest marker. Using the quest marker means that instead of following a sensible path on the map, you just follow it on a straight line while missing on all the exploration. It changes the experience for me personally.
>>
>>378318178
Daggerfall
>>
>>378318147

Okay so link me a mod that makes every quest giver give directions instead of marking the exact place on the map, and also mods in specific land marks which makes it possible to follow those directions in an exciting way
>>
>>378318147
Modding out quest markers and marked locations. Sure you can mod it out but you can't do shit without proper fucking directions.
>>
>>378318225
I never travel in a straight line though. I always follow the roads and explore around when I'm traveling to an objective.

Have you tried choosing to take the scenic route of your own free will?
>>
>>378310797
you're correct apart from Morrowind
>>
>>378318178
>TES will never get a game in the nonhumanoid provinces
What about morrowind?
>>
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>>378315105
kek
>>
>>378318341
We went to Solstheim in Skyrim too anon.op
>>
Fallout 4 was an excellent game, it's biggest flaw was a voiced protagonist which Todd has admitted was a mistake.
>>
>>378317775
>Just ignore the zero effort substitute for a complex system that doesn't exist.

Nigger you need one or the other, and the quest arrow is the zero effort substitute. A quest arrow with no actual alternative is like a Doom game where every demon is already dead because the devs couldn't be bothered with putting shooting mechanics in their shooter.
>>
>>378318320
The whole point is that it's more fun being able to find a place based on directions, it's like a part of the quest in itself, sure you can still explore on the way like you do but you still know exactly where you're going, you don't have to figure out anything at all
>>
>>378304660
>no "muh dragons" and "muh vikings"
That's the main reason I bought Skyrim. Unless they've got Samurai down the pipe, they may be better off making Skyrim 2.
>>
>>378318320
Yeah and finding a location on your own merit is fun too. It being marked doesn't let you do anything on your own.
>>
>>378318275
>Wanting vague directions to an area
Yet you complain about mods that remove quest markers, forcing to explore? This some fucking top tier autism.
>>
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>>378318413
Let me reuse this classic image.
>>
>>378318521

Just removing quest markers leaves you with nothing at all, no idea where it is in any way
>>
>>378318432
So? It's a role playing game, not a puzzle game.

I happen to be role playing as the guy who has a map with locations marked out on it in ink by the people who give me quests. Because generally speaking that's a more reliable way to give someone directions than relying on them remembering what you told them.
>>
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>>378316446
For you
>>
>>378318413
At least I could name my character Garrett and have robot Stephen Russell talk to me as if I'm Stephen Russell's best character.

Wait a minute. Actually that has nothing to do with a voiced protagonist. NPCs could still have recorded names they could call you based on your character's name.
>>
>>378318426
I dunno, maybe I'm not a faggot, but I like exploring. After a certain period someone can tell you to get something and you know exactly where to find it, because you know the map like the back of your hand.
>>
>>378318597
You use the journal and ask NPCs for instructions. Makes the experience more immersive.
>>
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>>378306335
nobody tell me what?
>>
>>378318598

Im fine with someone wanting quest markers, but they should at least give you the option
>>
I don't think this quest marker argument can go anywhere. No matter how you pitch it, it's up to the individual's tastes. Which is why Bethesda should of fucking made both parties happy by doing this.
>Quest Markers toggle-able.
>Detailed quest journal.
>Toggle for locations being marked only if you've been to them or not.
Bam. Everyone is happy no more bitching and moaning.
>>
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>>378312738
>cities must be closed spaces separated by loading zones

Except they didnt. beth just decided to be a faggot about that.
>>
You know how Oblivion and Skyrim removed levitation to avoid you from going into cities by floating over them thus skipping the loading screen? Why didn't they just have the loading screen when you go over the wall?
>>
>>378312738
These aren't gamebyro problems these are bethesda problems.
>>
>>378318901
>beth just decided to be a faggot about that
Console limitations.
>>
>>378318814
This anon gets it. Too bad that bethesda doesn't listen to feedback.
>>
>>378318901

consoles can't handle it
>>
>>378318901
It's a console limitation.
If you play Morroblivion, there's no city wall loading areas.
There's a mod that removes city walls for vanilla Oblivion too. I don't bother with it though because I need loading screens for my PCB mod.
>>
>>378311380

>Dank Brotherhood and Thieves Guild at the same time despite their daedric patrons being directly opposed

what are you talking about, niggaroo

not only they are not opposed in any way and sithis is said to be non-daedric at all, in the skyrim both factions are shown to have stepped back from their religious nature, with thieves' guild being a bunch of racketeers and thugs and dark brotherhood being just a guild of hired blades
>>
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>>378304660
At the time of Oblivion LOTR was popular. At the time of Skyrim it was Game of Thrones.
Can some /tv/ expert enlighten me on what the latest kingshit of Fantasy hill is so I can make a guess on what Betesda will ape off to make TES VI?
>>
>>378318660
I think you've entirely misunderstood the point of this argument. You seem to think that I'm on the side that wants to have things handed to me straight up, even though I'm the one who's against quest markers and for proper journal and information mechanics. I like exploration as well. What I don't like is that instead of the information necessary to complete a quest being actually accessible within the game world in some way, there's none of that and just an arrow that points you at your goal.
>>
>>378319259
honestly the brotherhood was always a guild of hired blades. you just had to preform the black sacrament and a crazy ghost lady in a statue would tell one guy who to kill and said guy would tell everyone else who to kill.
>>
>>378319259
Forgive my ignorance but what exactly is sithis? I've played all the post-daggerfall TES games but I still don't understand.
>>
>>378306489
yes, given how, you know, women are more than half of the worlds population?
>>
>>378319291
Sci-Fi is more popular right now. Fantasy is in a slump.

Hence why Bethesda's next game is going to be a sci-fi called Starfield or something if you believe the rumours.
>>
>>378318413
No, he admitted the silent protagonist was a mistake.
>>
>>378315019
>muh 9 divines
there are only 8 divines
>>
>>378319291
Skyrim was in production for four years before GoT began.
>>
>>378308823
kys
>>
>>378318574
I legitimately want Pete Hines to die. Painfully.
>>
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>>378319291
The hottest trend right now is edgy fairy-tales.
>>
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>>378318413
>"We know we sacrificed some great storytelling [by allowing] the player to do whatever they want," Howard mentions during a show floor presentation, referring to Fallout 3's silent protagonist.

http://www.gamesradar.com/fallout-4s-voiced-protagonists-make-story-better/
>>
>>378309267
except that in morrowind 99% of the npcs were generic and had no unique lines or quests? nostalgiafag
>>
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>>378310175
normies will forever cripple the games because they'd freak out at all of the weird shit in the setting's lore
>>
>>378320005
>"We know we sacrificed some great storytelling [by allowing] the player to do whatever they want," Howard mentions during a show floor presentation, referring to Fallout 3's silent protagonist.

An RPG that allows you to RP?!?!
>>
>>378319935
Valenwood it is then.

A vast, green forest full of monsters and magical fey creatures is the perfect groundwork for a game like that.
>>
>>378320048
>normies

virgin detected
>>
This has been bothering me. Why do game companies always end up snubbing the fans who made them what they are today for casuals and normies?
>>
>>378319926
He seems to have zero understanding on what made his company so beloved and why people don't like the direction it is taking.
>>
>>378320023
not every NPC needs to be unique or important. That was something Skyrim introduced. Cities and towns should feel populated, not everybody needs to be important.
>>
>>378320164
except they didn't feel populated because most npcs had no personality, no schedule and just stuck in the same place all the time

quality > quantity
>>
>>378320146
Daggerfallfags said the same thing about Morrowind when it came out.
>>
>>378320023
JUST LIKE THE REAL WORLD!
>>
>>378320087
TES VI: Valenwood
Voiced by Edward Cullen
>>
>>378320161
He's a man who hates RPGs who is in charge of a company that makes RPGs.

So he's turning them into action games and he either can't tell or doesn't care that this annoys millions of people and is ruining their games for everyone else.
>>
>>378319842
It's just my conspiracy theory but I seriously believe they made several last-minute modifications to the game to make it grittier and more grounded once they say how popular the GoT tv show was.
>>
>>378320241
Oblivion had unimportant NPCs with schedules. And having "cities" with five houses in them isn't "quality".
>>
What if there is a voiced protagonist?
>>
>>378312126
>boats
>in gamebryo

Haha, they can even do ladders or hotses that aren't hard coded in.
>>
>>378320241
Propably the best thing oblivion introduced was the semi realistic NPC AI.
>>
>>378320347
I won't buy it and I'll encourage others not to buy it too.

If enough people don't buy it maybe they'll get the message.
>>
>>378320369
In theory they could just reskin the swimming animations for the horses.
>>
>>378320345
having 1 npc with backstory who gives you a quest is better than 10 who have neither and just repeat a generic greeting
>>
>>378312597
If you like it, then wait for the bundle. Personally, I would just keep playing New Vegas and try to forget that Fallout 4 exists.
>>
>>378319815
I'm pretty sure that Martin's success at opening the portal to Wanker Camoran's world pretty much proves that Talos is a god now. The ritual needed the blood of the deadra and aedra, and Tiber Septim's blood worked. There are 9 divines.
>>
>>378320314
Bethesda did consider making a GoT licenced game at some point. Skyrim's tone might be a remnant of that idea.
>>
>>378320401
It was entertaining as fuck, it's a shame they nerfed it for the final release and then even further for Skyrim. In the beta version of the game they had issues like jail guards opening cells and killing prisoners because the prisoner had a loaf of bread in their inventory and the jail didn't have enough food in it for the guards.
>>
>>378320087
You forget the cannibal elves and homes built out of the flesh and bones of animals and people.
>>
>>378320698
Like I said, it's perfect.
>>
>>378320347
>What if there is a voiced protagonist?
I might be ok with it as long as he doesn't have a predefined backstory or personality and all races are still playable and beast races get their own voice actor, but that would require Bethesda doing something right for once.
If the game includes a voiced protagonist in the style of Fallout 4 I definitely won't buy it.
The other thing that would discourage me from buy it is a massive lore fuckup like setting the game in Elsweyr and retconning Khajiit breeds.
>>
>>378319592

nobody knows for sure

the void, basically, everything outside of all the other planes, including oblivion

supposedly it is related to daedra, but it isn't daedric itself

>>378319479

yea but they still were heavy on religious side, at least most of it's members, praying sithis and night mother and what not

https://www.youtube.com/watch?v=Td5AqtSn9OU

supplementary music (non)video
>>
>>378313306
lolwaht, and when the power depletes, who will bring that 200 lbs piece of trash along for you? How immersion breaking.
>>
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>>378317663
Ordinator.

>>378318660
>>378319397
Nobody seems to ever comment on this but the problem isn't the quest markers, it's the player marker. It's entirely reasonable that if someone wants you to go to Shit Fuck Barrow and kill 10 draugr-wolves they are going to be able to mark the location on (or draw) a map for you. Think about how you take directions in real life: being lost isn't about not knowing where your destination point is, it's about not knowing where you're currently standing. Once you disable the compass (or even just the compass markers) and disable the player marker, you literally have the most accurate orienteering experience.
>>
>>378319259
And both those storylines sucked compared to their Oblivion counterparts
>>
>>378320005
>>378318413
> tfw I play with subs and always click through the dialogue mid-sentence because its so poorly spoken/written
>>
>>378305191
Didn't Todd more or less say voiced protags was a mistake and it wouldn't show up in TES?
>>
>>378321002
I agree. That's one of the reasons why I like Thief. You get a paper map and a compass. Sure there's sometimes a vague indicator about your current whereabouts, but mostly you are supposed to rely on your senses and spatial awareness. Games that rely very much on a player marker on a map end up feeling much more linear unimmersive, because it doesn't train your spatial awareness.
>>
>>378315283

I've always played human characters

elves are gay
>>
>>378317663
Ordinator if you want a full overhaul, Sperg if you want to have a cleaner game and mod combat yourself.
>>
>>378321302
Screw you ya fuckin retard
>>
They're going to make a Dark Souls Elder Scrolls

screen cap this post
>>
>>378321467
>Bethesda combat
>Bethesda level design
I honestly wish it was true to see how much of a fuck up it would be.
>>
>>378320023
That has nothing to do with what I said, fucktard.
>>
>>378321467
Bull shite. They'll slap in some Dishonored styled combat at best.
>>
>>378320023
But, hey if you want to go down that road, Skyrim NPCs said the same fucking thing every 2 minutes.
>>
>>378321002
Not that anon, but why Ordinator over SPERG? I've never tried ordinator
>>
>>378320023
>But what about...
If you're gonna use whataboutism at least use a relevant comparison.
>>
>>378321590
Don't forget
>Bethesda Writing
>Bethesda complete disregard for the lore
>Bethesda lack of items and spells
>>
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>>378304660
I don't think Bethesda is an incompetent as people make them out to be, it's my heavy belief that Fallout 4 wasn't them trying to appeal to casuals, it was what they wanted to try with the series, even if it was going to end horribly.

They're always looking to improve their games in what ever direction they can go, they'll try anything but never repeat a bad idea, and Fo4 was a mass collection of bad ideas with a few good ones lost in there, so I don't think we'll ever seen something as bad as the dialogue wheel or the voiced protagonist again.
>>
My predictions:
Base building and armor/weapon customization from F4 will make an appearance.
No voiced protagonist.
More tedious "cinematic" quests where you just stand around waiting for people to stop talking/walking.
Leveling and Experience will be more or less the same as Skyrim with some changes for the new features here and there and to keep it "fresh".
Aldmeri Dominion war will be the main backdrop, possibly even the main quest with some ancient powerful elf being the BBEG that will be so evil that even elf protagonists will be forced to kill him despite their stance in the war.

I don't think it will be streamlined more than Skyrim, but I don't think it will go back to being more complex either. Skyrim 2.0 in other words.
>>
>Backlash F4 received

You are aware that F4 and Skyrim are hate on /v/ and only on /v/ right? They are unanimously loved across the board every where else. Hell most places consider F3 superior to New Vegas.
>>
>>378321928
>but never repeat a bad idea
Radiant quests say hello
>>
>>378322075
Radiant quests aren't a bad idea, they literally just additional content, they don't subtract from anything.
>>
>>378321989
I'm from here and I enjoyed the heck out of Skyrim. Haters are disproportionately loud about most popular things. 4chan isn't special in that regard. Also /v/ hates everything.
>>
>>378322075
There is nothing wrong with someone from the guild you work for or the Jarl's steward always having busy work available for an adventurer.
>>
>>378304660
No elder scrolls game after Skyrim will be able to beat it
>>
>>378321928
>never repeat a bad idea
What about the constant streamlining of their games?
>>
>>378321989
>are hate on /v/ and only on /v/
That's wrong though, Fo4 is hated plenty of places outside of /v/
>>
>>378321989
Skyrim yes, Fallout 4 no.
Normies were burned by the shit season pass and despite their bad taste realized that even FO3 did a bunch of things better than 4. Namely having no dialogue wheel and better DLC.
>>
>>378308851
>expanded crafting and greater variety of enchantments

the variety should be meaningful though, otherwise they can just do what they did in skyrim and say that you can craft a million different potions

I did a shitload of alchemy and all I got out of it was shitload of poisons that do slightly different damage
>>
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>>378321989
While it was received fairly well on release, it's still their worst reviewed game in recent years and I've heard a lot of normies say they were fairly disappointed with it. It's not "the biggest flop since Tortanic" or anything, but I do think it never really got that explosive love that F3 and Skyim got.
>>
>>378314153
A fighters guild quest conflicted with a thieves guild quest and you had to decide which one to help. Also the three main great house factions were mutually exclusive. That's it though. You could still join stuff like both the Imperial Cult and the Tribunal Temple even though that made sense.

Also there would be skill checks to advance in rank, so your fighter probably wont make it past "associate" for the mages guild.
>>
>>378304660
honestly the age of elder scrolls is over, its a basic bitch that has outdated style. they can't deviate to far without alienating the casual fans the games now pander to, so any sweeping changes will be met with fan outrage, they have painted themselves into a corner. the chances of it being skyrim 2 are guaranteed.
>>
>>378321989
Even on the normalfag capital known as metacritic most of the user reviews for F4 are on the 4-5/10 range.
>>
>>378322348
*made no sense
>>
>>378321719
Ordinator because you can layer on all the other mods by that same autist (like Imperious and I forget the others) for a substantial gameplay overhaul that feels reasonably well balanced and has interesting new features but is nowhere near as invasive as SkyRe. E.g. it adds a pickpocket perk that gives you an unlucky coin that if you pickpocket onto someone makes attacks against that person crit. I don't see that kind of originality in any other perk mods.
>>
>>378322140
>they don't subtract from anything
They do when they are used to make up for the lack of actual good quests.
Radiant quests could be good if they were much more advanced and could be more than go to a place and kill a bunch of people.
>>378322176
They aren't bad in theory, they are bad in practice and not only they didn't improve from Skyrim to FO4 but if possible they got worse.
>>
>>378306457
new engine would be a waste. they have developed too much the gamebryo engine to drop it.
Radiant ai, radiant story, crafting, settlements, physics, all of them will return in tes 6.

>>actual animations
>wanting le epic cinematic fighting style.
combat in witcher and batman games might look pretty but its almost automatic.
>>
>>378322140
If a TES game with no voice acting would have had Radiant quests ie. Morrowind, there really could have been infinite quests. You could generate dialogue that forms the journal data based on the quest's randomized parameters. Voice acting severely limits the range of possibilities in Radiant quests.

I wonder how much Microsoft would charge for the use of their speech synthesis system that does a perfect Jen Taylor Cortana impersonation.
>>
>>378314153
>>378314326
>>378322348
You're actually not locked out of either guild when you help the other, you get a second chance.
>>
>>378322550
Really? How? I never played a thief/fighter mix.
>>
>>378322291
Alchemy was a good source of income at first but later in the game I made so many potions that I didn't need (just for sale) that made inventory management almost impossible even with SkyUI.
>>
>>378312696
>>378312959
Are you guys retarded? How is removing retarded random elements like critical hits a bad thing? It makes the game more strategic without it.
>>
>>378322471
>when they are used to make up for the lack of-
That's not subtracting anything, that's filling a hole where something better should have been.

Replacing something would be if they removed better quests to put raident ones there.
>>
>>378322471
But they don't try to make up for good quests and they're incredibly easy to implement, so they don't really detract from the time to make real quests. They're literally busywork that'll spawn a monster in someones house or mark a place on a map, and then whichever PCs gives it will have like three lines of dialogue
>Ready for another Radiant Quest?
>Heres where you need to go for your Radiant Quest
>Good job on that Radiant Quest! [Money]
>>
>>378322635
When you get kicked out of a guild you can talk to someone and ask for a second chance, they let you back in no problem, but if you get kicked out a second time you can never rejoin.
>>
>>378322539
So Daggerfall pretty much?
>>
>>378304660
I have high hopes. At the very least it won't have a voiced protagonist or a dialogue wheel.
>>
>>378322471
They're good if you want to make some money or get some xp without having to do any meaningful work. They were too easy and gave too high rewards though.
>>
>>378322746
To be fair, Skyrim did have an over reliance on it, with for example a few side quests just being radiant quests with some extra dialog to make it seem more fancy and stuff like that.

I'm fine with radiant quests, but I do think they should be their separate entity and not mingle with the proper quests. Let me know what I'm getting into before I get the quest so to speak.
>>
>>378320005
There truly is no one I despise more than Emil Pagliarulo
>>
>>378322693
>>378322746
Morrowind's guilds gave you actual quests and so did Oblivion's. All of the quests you get from the Companions and the Thieves guild in Skyrim that aren't part of the faction's storyline are radiant quests.
Bethesda IS using radiant quests in place of actual quests.
>>
>>378323019
You are talking about F4 and not Skyrim here right?

To be honest I barely even remember any radiant quests in that game.
>>
>>378322682
The L in SPECIAL stands for Luck you know. Critical hit chance has always been a very important aspect of Fallout combat. You might be doing badly, and suddenly that one critical knocks your opponent out, saving you in the brink of defeat. You could be doing well, then a critical hit blinds your character and you need to change your strategy in order to win or survive. What if you run into a wanamingo whose armor is almost impenetrable? Well, even if your shitty gun does nothing to the creature, there's always that small chance that your critical hit lands on its eyes and the head just instantly explodes.

Having manually activated critical hits removes all of that uncertainty, and on top of that, would give your enemies the chance to use that same system against you. You're the victim of a surprise attack. Your health is low. You don't get a chance to heal because your enemy notices your bad state and executes a manual critical to take away the rest of your health with a shitty weapon. Well, that would happen if the game wanted to be fair. But I doubt the NPCs in Fallout 4 can do criticals at all.
>>
>>378323130
I miss the old guilds when you could beat their main questline in more than an hour and you didn't have to steal 9000000 trinkets for a stupid reward that was not worth the effort.
>>
>>378309094
>Shezzarine
the fuck is that?
>>
>>378323130
>Morrowind's guilds gave you actual quests and so did Oblivion's

Oh yeah, cause going to a scripted mine and killing two bandits for taking over is so much of an improvement over going over to a randomly selected mine and killing two bandits for taking over.
>>
I hope they make the game easier. Skyrim was pretty difficult.
>>
>>378305191
>voiced protagonist
They'd need to do furfag voice acting for that at the very least and they're too lazy for that.
If there's one thing I'm pretty sure is never ever happening in TES, it's this.
>>
>>378323130
That's because originally all of Skyrim's guild quests were radiant, and nearing the deadline someone said it was a stupid idea and they replaced as much as they could with actual quests.

If they had realized it was a bad idea earlier on, the only time we'd see radiant quests would be after the guild quest lines were done.
>>
>>378323432
I found normal difficulty on skyrim to be too easy desu
>>
>>378323363
Aspect of Lorkhan. The Hero of Kvatch and perhaps the Dragon Born were one.
>>
>>378312738
FO4 didn't have any of those problems (even though some "cities" were enclosed, they didn't need to be, they did it so lower end toasters wouldn't die when loading the game assets).

And mods were able to include non-hat vehicles (the motorcycle is the one I tried).
>>
>>378323416
Yes it is? Something is better than nothing. A quest that includes some writing and a story is better than one that doesn't.
>>
>>378323416
It actually was.

Those bandits at least had a name and unique gear. Not just "Bandit Boss".
>>
>>378323537
I find Skyrim to be kinda hard and really easy.

Like they will have a few enemies that once shot you and the rest will be pushovers so one second you are running around with no challenge then the next you sea a bear or get a icicle to the face and it's so hard all you can do is glug down potions pretty much.
>>
>>378323416
Unironically yes.
>>
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>>378312738
>Vehicles must be hats worn by underground npcs
>>
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If the next game is going to take place in Hammerfell, gimme some of that Yokudan lore senpai
>>
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>>378305191
>There are so many things that can go wrong

All of your list was not 'wrong', it was simply removed. You can not have problems with depth and engine if you remove them, likewise ladders are no longer a problem once they are outlawed by the Thalmor.
>>
>>378322693
Yeah, it's filling a hole where something handmade could've been made. Time they spent on creating radiant quests could be spent on doing actual quests or varying dungeon design.
>>
>>378317279
You dumb motherfucker the questgiver points it out on the map.
>>
>>378327362
>Time they spent on creating radiant quests
Get out of this thread, this is for people who actually know what they're talking about.

Go find some other thread to shitpost in
>>
One day skyrim is going to be considered nostalgia fuel
>>
>>378310846
>you are now imagining what an Elder Scrolls game written by Chris Avellone would be like
FTFY
>>
>>378327612
I meant the system itself. They obviously spent time making the system that would generate "go kill x" and what the fuck not.
>shitpost
Fuck you m8
>>
>>378304660
Ha. You think you're safe from a reboot ?
>>
>>378309387
I'm pretty sure they won't do voiced protagonists in TES6 considering Todd said it was a mistake after Fallout 4.
>>
>>378320401
I hope things get better.
>>
What will be the "tomb of draugr" of the new Elder Scrolls game?
>>
>>378313194
>Fallout's VATS in Skyrim's data
All killcam settings in Skyrim are called VATSsomething. It's literally the same thing, just repurposed.
>>
>>378305318
"new engine", yeah we've all heard that before, same shit he said for F3 and Skyrim
>>
>>378313003
They don't have a meme date to rush this one out by like 11/11/11 with Skyrim so hopefully they'll pick an appropriate one rather than one that satisfies their OCD.
>>
>>378320528

Why not have both?

It's a fucking RPG dude, their entire thing with TES is "muh immersion". All of the books are real for fuck's sake, and they describe places in the world. It's weird to show up at a city you've read about as the biggest on the continent and it has like, less than a suburb's worth of houses. Though I get it, they aren't going to make a literal huge city. That's probably be too much for any game. But at least make it KIND OF convincing.

And of course there is the classic Bethesda representation of some sort of battle with like, 5 NPCs. If you can't do "battles" then just don't do them.
>>
>>378322291
>I did a shitload of alchemy and all I got out of it was shitload of poisons that do slightly different damage

Maybe if you never collected ingredients.
There's more effects like paralyze, slow and frenzy and other stuff I don't remember.
Poisons were good.
>>
>>378316057
I guess you'd prefer
>quest:pick up the spoon
>hint: the spoon is in the drawer
>follow the waypoint to the drawer
>hint: press X to open the drawer
>follow the navpoint to the spoon
>press X to pick up the spoon
>Main Character: "Hmmm...It looks like I can use this spoon.."
>Quest Completed, +500 Exp. +500 Gold
>Unique Weapon unlocked: Spoon
>Achievement Unlocked: "Spoonfeeding"
>>
>>378308013
Except that Daggerfall is actually a good game.
A very flawed game, but still has its good qualities. Basically, its not the kind of game that your average TES fan would enjoy, but if you can stomach some dungeon crawling its pretty fun.
Its definitely not the weakest TES, that would be Arena or Battlespire.
>>
>>378315019
>don't give me another goofy sheogorath
eat a dick
>>
>>378328403
Aleyd ruins
>>
2002: TES III: Morrowind is released.
2005: Morrowind GOTY edition is released.
2006: TES IV: Oblivion is released.
2010: Oblivion 5A Edition is released.
2011: TESV: Skyrim is released.
2016: Skyrim SE is released.
2017: TESVI: Hammerfell is released.

Why Hammerfell? (Parts of the Reach and the Gold Coast/Colovia will also be present), another similar civil war is taking place between the Aldmeri-loyalists on the southern coasts centred in Rihad and Gilane, whilst the traditional northern portion of Hammerfell is loyal to the now-proclaimed High King Jang Ka'Ballah out of Skaven, the war-torn city in the centre of the Sunforge wastes. The game will generate the same normie-love that the Skyrim civil war did, whilst progressing the overarching war between Alinor and Cyrodiil. The game will be slightly larger than Skyrim. Revisionism of Hammerfell to not include small locales present in Arena/ESO will take place just as they did in Skyrim, leading to continuity errors and breaks just as Skyrim did (Think Snowhawk, Dunpar Wall, Markarth Side, etc). All content from ESO will be disregarded, which will prove a financial and lore mistake to core fans who will continue to be alienated by Todd Howard. Hammerfell will not do as well as Skyrim did, but nonetheless will be a warm success.

t. Speculator
>>
>>378319291
What was popular during Morrowind?
>>
If it's like F4 with no voiced protagonist then it will be perfect.
>>
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>>378329582
TESVI: WE WUZ KANGZ
>>
>>378329542
Introduce him as the goofy guy we all know and love by all means, but have him then get us to do progressively more fucked up stuff.
>>
>>378330078
Agreed
>>
>>378306782
clap clap clap clap
>>
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>>378313347
>tfw daggerfall had working ladders
Not really. You just clicked them and they teleported you to the other side. They're not functionally any different from the ladders in Morrowind's Vivec sewers that bring you into the canalworks, for example

The really cool thing Daggerfall had was the ability to climb almost any wall, but it should also be noted that there are no animations since it's a first-person game and the world geometry is much simpler than the later games to support it.
>>
>>378310579
But the fps stuff was shit, they literally just tacked guns onto Skyrims weapon system
>>
>>378330656
That looks pretty comfy desu, i might give daggerfall a shot and try to get past how dated it is
>>
>>378315803
Yes actually. A lot better.
>>
>>378304660
>can't rely on "muh dragons"
they are still roaming around tamriel, aren't they?
>>
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>>378332430
Wouldn't dragons have repopulated by the time TES6 takes place?
I doubt that the Dragonborn managed to kill all of them.
>>
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>>378332021
You should. It's very easy to install, just get DaggerfallSetup which sets up DOSBox for you and includes a bunch of unofficial patches. It also includes unofficial quest addons but it's better to stick to the vanilla content in my opinion. There's also DagSkills listed as a "fix" but is really just a hack that increases the skill and attribute caps to 200, which can be hilariously game breaking at high levels so it's up to you whether you want to install it or not. Every component is optional so there's no reason not to use this over the official release.

After you make your first character make sure to set the controls to view mode to enable mouselook to get the controls you're used to in modern first-person games.
>>
>>378332885
aw shit son, thanks for the tips, gonna do that now
>>
>>378317775
You can't ignore it because there's no other way to find by yourself anymore. Journal is practically non existent and
>>
>>378329734
Dune.
>>
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>>378334031
Ah yes.
Frank Herbert's Dune (2000)
Frank Herbert's Children of Dune (2003)
>As of 2004, both miniseries were two of the three highest-rated programs ever to be broadcast on the Sci Fi Channel.
>>
>>378304660
I don't know why you people think TES VI is coming anytime soon.

They are waiting till next gen consoles.
>>
>>378329734
It wasn't as blatant as Oblivion/Skyrim but it definitely took a lot of inspiration from Dune and Star Wars.
>>
>>378334587
Just like they waited with Skyrim, right?
>>
Anyone else hope they announce Oblivion remastered at E3?
>>
>>378329582
If it's set in Hammerfell you can bet your ass it will have a pirate themed Stros M'kai dlc.
>>
>>378334754
The whole point dingus is to not have a Skyrim repeat where the company then has to support multiple console gens because they were too lazy to wait 2 extra years for the xbone to release.
>>
>>378334885
2 years is a monstrous amount of time, money and pissed off fanboys
>>
>>378312738
>Vehicles must be hats worn by underground npcs
What fucking game are you playing?
>>
>>378332885
Daggerfall is also free
>>
>>378335042
>>378335042
You know what else is a monstrous waste of time and money? Having to support multiple console gens.

The fanboys aren't going away, they will come back no matter when the next release is.
>>
>>378334617
>Star Wars
I see now. Thanks
>>
>>378329549
But Oblivion already did that.
>>
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>>378335078
>>
I was so disappointed in the direction the franchise went that I started writing down my own ideas for what I thought a new TES game should be like, and over the course of years it ended up as a ridiculous 200+ page font of autism where I explicitly detail every mechanic right down to controls and formulas in some cases.
>>
>>378313719
>see that tree
>it can climb that mountain
>>
>>378335507
They are in ESO , so they be in the next one if it's set in Valenwood.
They probably will add more to them.
>>
>>378335353
Can dune become popular again before the next Elder Scrolls game comes out please?
>>
>>378317663
Ordinator, the ultimate in roleplaying gameplay for Skyrim. You want to be a necromancer? Collect the bones of your enemies? You can do that. You want to be a hunter that makes animal friends to fight for you? You can do that. You want to be a Paladin that uses the light to cleanse the unclean? Sure, go ahead. You want to be a Bard that makes people dance in combat, or give you gold and items when in town? You betcha. Or maybe you want to actually do what the game said that you are, a badass Dragonborn that uses the power of his voice to fuck everything up, making it so that speech governs how powerful shouts are and shout cooldown gives you speech experience. Make shouts actually powerful, things you use every fight. I have a current playthrough on Legendary using Ordinator and Thunderchild and I can kill things with just shouts, one of the most fun playthroughs I have done.
>>
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>>378335815
Hopefully not.
You already had your Morrowind II in the Dragondorn DLC and Morrowind III in ESO DLC
Don't be greedy.
>>
>>378335678
I think I might have read that, unless it was some other Anon who posted his ideas.
>>
>>378322431
God that makes me want to do a Thief playthrough. All the other pickpocket perks are awesome too and just encourage constantly doing it, like the one that gives you more stuff for chaining it together on successive targets, or marking a target for you to pickpocket.

And the perk that makes your bounty drop to zero if you don't stay in the hold you got caught in, much better then having to kill witnesses if you don't want to go to jail because you picked up a plate.
>>
Simple fact is that modding is going to be harder again, so there will still be less porn than skyrim.
This is a dealbreaker.
>>
>>378335721
I wouldn't mind them if they changed the design. They got really repetitive in Morrowind.
>>378335565
How did Bethesda handle the boat at the beginning of the Dragonborn DLC? Or the cart at the start of Skyrim?
>>
>>378336197
It could always be Elsweyr. There's even a city called Dune there.
>>
>>378312738
>Physics break down if the game runs over 60fps

That's not Gamebryo, that's just havok.
>>
>>378319781
>Hence why Bethesda's next game is going to be a sci-fi called Starfield or something if you believe the rumours.

I hope so. The TES and Fallout IP's are stale. I've been hoping for a similar game set in a new science fiction IP for years.
>>
>>378336343
It was probably me, but I've done a lot more work on it since I last posted it. I even went so far as to design spell effect icons and I don't really know why. Anything I feel like adding, I just do.
>>
>>378336449
Lets just hope Skyrim SE gets the script extender this year.
>>
>>378334856
>No Attributes.
>No permanent birth signs.
>No classes.
No thanks.
>>
>>378334885
>they were too lazy to wait 2 extra years for the xbone to release.
Okay I know the whole "Bethesda is lazy" meme is really hot these days but how in the world can that decision be construed as lazy?
>>
>>378336691
Remaster not a remake.
>>
>>378336601
I aint hoping for shit. SE doesn't bring anything to the table worth migrating. They made it harder to mod on purpose so fuck the effort.
>>
>>378336496
I feel playing skyrim over 60 fps is something everyone should try at least once. You have pies shaking in their plates like they're about to attack you and some zones become invisible masses of water, which is a real treat when you're playing with Frostfall and you instantly freeze to death when op end up inside one.
>>
>>378304660
>I feel like the possibility of it actually being "Skyrim 2" is huge.
This is the only option I see.

FO4 was for all intents and purposes FONV2, and decidedly worse to boot.

Skyrim is absolutely the worst of "new" TES games.

I can only imagine TESVI being another downhill slope.

>we got rid of stats completely, now when you level up you just get more hp, mp, and stamina
>all magic is just different colored fireballs
>the npcs all have 24-hour schedules and fully-fleshed out personalities and mannerisms, though, but the all only have one or two things to ever say, and you can't kill any of them
>armor sets are now one piece
>we directly imported FO4's settlement builder, hope you like it!
>>
>>378336783
If they were to do a full on remaster and leave everything intact the Skyrim kiddies won't be having any of it.
>>
>>378334547
>two of the three highest-rated programs ever to be broadcast on the Sci Fi Channel.
That's nothing lmao
>>
>>378336789
SE runs way better then the original just because of 64 bit.
>>
>>378312197
Morrowind is out on PC and will be released on consoles before E3.
>>
>>378336868
>>the npcs all have 24-hour schedules and fully-fleshed out personalities and mannerisms, though, but the all only have one or two things to ever say, and you can't kill any of them
>>armor sets are now one piece

The literal opposite happened in FO4.
>>
>>378305325
The normie consensus is not that positive since evry second youtube bro started making videos about how shit it is.
>>
>>378336805
I once fell through a grate into water because collision just doesn't work right, so the engine just didn't think my character was being hit because the grate moves so fast.

I would say "I hope they ditch Havok", but I bet it's the only physics engine they can afford.
>>
>>378304660
>has to deal with the backlash F4 received
>implying they give a shit about the backlash F4 received

Normies will buy whatever bullshit Bethesda releases, and it will be a financial success because of it.

TES6 is going to be THE most dumb downed game they have ever released.

The elder scrolls series, and the Open World WRPG genre itself, is dead.
>>
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>>378310797
>>
>>378336957
I don't know since I'm not American and in high school at that time, but I suppose it was at least popular among the "nerdy" demographic
>>
>>378337034
>The literal opposite happened in FO4.
Yeah, FO4 did a pretty good job with apparel and especial power armor.

I was thinking more about the """""""streamlining"""""""" that's been happening to TES.
>>
>>378336868
>FO4 was for all intents and purposes FONV2
Are you for real?
>>
>>378335678
>>378336543
Todd Howard had something to say about that, interestingly.
https://www.youtube.com/watch?v=cWstNPt79OQ
>>
I'm kind of curious. If Bethesda remade Morrowind with the mainland included and left the gameplay 100% as is with very minor changes, how would the casual players take it? Will they give it a chance or bitch and moan it's too hard. There are so many great games out there and if they just gave it a chance I'm sure they'd love it. Because in the end we're all gamers what exactly changed that made game companies so terrified to put some challenge in games?
>>
>>378337358
The "Hardcore" players wouldn't take because they have Tamriel Rebuilt and other mods.
>>
>>378319291
I'm not sure if you're joking with those implications or not, but the guys behind the Smaug design in the Hobbit movies said they were inspired by Skyrim's "dragons" when asked why Smaug only had 2 legs and no arms.
>>
>>378337358
They'd probably never get past the walking speed and miss miss miss.
>>
>>378305191
>>hiring an actual animator

no way fag.
>>
>>378337358
>how would the casual players take it?
>Will they give it a chance or bitch and moan it's too hard.
The first streamer who starts with <50 Speed would go a crusade about how crushingly "boring and unfair" the early game is and turn a substantial amount of prospective buyers away from making a purchase.
>>
>>378337358
They would complain about missing people even though they hit them
>>
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>tfw TES6 will have paid mods + forced bethesda launcher and there's nothing you can do about it
>>
Bethesda is working on a new engine so hopefully that goes well, What is the real issue besides game design is the fucking writing.
>>378305191
>voiced protagonist
if that shit happens, The Elder Scrolls are dead to me
>>
>>378337272
>https://www.youtube.com/watch?v=cWstNPt79OQ
Is Todd why all the TES games are getting increasingly dumbed down?

>nah man fuck design doc let's just have dragons and sheit. the rest will work itself out
>>
>>378337272
I'd take him more seriously if he'd actually made anything "fun" in the last 10 years.
>>
>>378337624
the day they have paid mods is the day i stop playing tes
wont even bother pirating
>>
>>378337624
If Bethesda had just gone with Valve's plan of having curation, then we could have had a chance at something. Bethesda will once again fuck it up and the TES modding community will disband.
>>
>>378337697
No. That's Emilio Pagliarudo's fault.
The "short design doc best doc" philosophy isn't exclusive to Todd. I remember Josh Sawyer also saying something similar.
>>
>>378337750
you better get ready to drop TES6 then because it's 100% guaranteed it'll have paid mods
>>
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>TES VI comes out
>"Where are the dragons?"
>"Why can't I dragonshout in this game?"
>"Where's all the snow and draugr?"
>"This isn't Skyrim, this sucks!"
>"Why doesn't the main character have a voice, this is lame!"
>"Fallout 4's so much better."
>"I'm glad they didn't put classes and stats in, those are boring."
>"This level-up system's a lot easier than Skyrim, thanks Todd!"
>"I wish this had guns like Fallout 4."
>>
>>378337875
Fuck that shit then. If so many mods weren't so dependent on other mods I wouldn't mind it so much but if it works the way it does now it'd be like this.
>Oh this mod looks cool and it's only $1
>Requires mod A B and C to work.
>Each of those mods are $3 and also have dependencies.
Then you end up spending a fuck ton of money to get a single mod.
>>
>>378338021
So just like Morrowind fans since 2006?
>>
>>378336543
Can I see it anon? It sounds interesting.
>>
>>378338021
>I'm glad they didn't put classes and stats in, those are boring
I mean, at this point they might as well stop pretending that their game is an RPG.
>>
>>378338021
Can we get Nerevarine shouts in Morrowind remake?
>>
>>378318178
They're all humanoid
>>
>>378338208
Probably meant the beast races are less marketable because furries.
>>
>>378318341
he meant in beast races homeland probably
this is why next TES is Valenwood
And if we did get one in Black Marsh of Elsewyr, then Bethesda would probably do a giant time skip "we're now in the 6E the Altmer made us all go back in time and for some reason black marsh and elsewyr are now controlled by humans overseen by elves, beast races are now minority slaves again"
>>
>>378318178
>implying they wouldn't love their cute kittens and epic lizardmen warriors
>>
>>378338484
Small subset of players. Casuals won't like it.
>>
>>378338426
Elsweyr could be safe from this if the fuckers remembered that Khajiit breeds are a thing.
>>
>>378338164
Sure.
https://docs.google.com/document/d/1562urpsugaPFtf0q2TRNbrqnF2IIxoQTG7Js-oSmeYw/

Shit is so big now that it regularly crashes my browser when I'm trying to work on it. It almost needs its own HTML page/wiki.
>>
>>378338617
They'll retcon it so the majority of the Khajiit living there are the more human looking ones.
>>
>>378338604
I hate this meme so much. Gamers can easily swallow anthropomorphic stuff like this especially if you put the "cute" and "badass" spin to them.
>>
>>378311548
>fallout 1 & 2 style cRPG made by obsidian
mama mia
>>
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>>378338787
Yeah, they be destroying the Lore.
>>
>>378338630
Oh and since this thread is about to die, if you want to actually comment or talk to me about it, here's my steam:
http://steamcommunity.com/id/PangTong/
>>
I want a TES game made by Obsidian.
>>
>>378337716
You mean 15 years.
>>
>>378336868
>stamina
pete hines hated to not being able to sprint all the time so it's a crit meter instead
sprinting is also default movement speed now
>>
>>378339194
Crit meter? What the fuck is that? It sounds like some shitty design where you build it up and get free crits or some stupid shit like that. If Bethesda ever puts of anything like that in their games then they'll be truly lost and might as well just stop pretending and go full action genre.
>>
>>378339356
>Crit meter? What the fuck is that? It sounds like some shitty design where you build it up and get free crits or some stupid shit like that.
That's exactly what it is. There's an "execute critical" button when in VATS.
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