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Dawn of war 3

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Hope is the first step on the road to disappointment.

>2.2k players at peak

Can this be reversed or is this game condemned to death?
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the only people playing now are ladder grinders.
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>>378301048
There is no ladder
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>we want the moba audience
>moba audience not looking for another moba

I don't know what they expected.

I think the game is fine though.
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>>378301136
The game just seems so dumbed down. Even compared to DoW2 whereby 6 squads is a lot.

It means with the terrible balance at current you struggle to counter anything other than by out spamming the enemy.
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>>378301072
apparently there is one coming soon.
People bought the game to play the blood ravens story and then uninstalled, just like every other RTS.
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>>378301283
actually no. Weapons teams can slow down big blobs extremely effectively and the actual game has you running around and harrassing bases. Relic's biggest fuck up was not having something like the last stand mode or even a victory point mode.
>>
Even people who like the game (like me) stopped playing until the balance patch that comes out on 31st. A few games vs a meta Eldar is enough to make you wish for a fucking refund.
The game has good potential, but the way Relic treats the community is pure cancer. They just don't learn from their mistakes. For example that balance patch was supposed to come out on 24th, but they delayed it.

>>378301283
I disagree, DoW2 didn't have nearly as much depth when it comes to various unit abilities. There's only 3 armies, but they are deeper than anything in the previous games. Now we only need at least some semblance of balance for all that strategic variety to shine. I was a DoW2 caster for 6 years so I feel like I know a bit about the game
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>there are people that actually thought this game would be good at any point
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>>378301832
I didn't have any hope for it before I actually played it during the beta. Turned out it's fun as fuck, so I bought it.
But then the game got released and Striking Scorpions got added to the game.
I haven't played it for 3 weeks now, fuck Dawn of Eldar 3.
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>>378300929
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>>378302157
>it's fun as fuck
>I bought it
>>
>It's the "dow2 was bad because it wasn't about amassing mindless blobs" meme again
Dow 2 was good, just not what you wanted. Honestly it was a lot more engaging. Why you'd want a slower starcraft is beyond me.
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>>378302251
I had enough disposable income to buy the game and I wanted to see what the story was with the blud ravens
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>>378302507
dow3 isn't a slower starcraft either.
everything until phase 2 plays like dow2 in terms of game flow.
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>>378302572
I was more addressing the dow1 nostalgia. Though why they never went back to a soulstorm/dark crusade style campaign map is beyond me.
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>>378302716
that requires a lot more factions. a risk style map with 3/4 factions would be pretty terrible.
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>>378302251
I wouldn't expect a weaboo to understand why 1x1 multiplayer is vastly superior to all other things in the RTS genre.
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Out of all the Dawn of War games, 3 is by far the most balanced and competitively viable. Too bad the gamemode sucks dick.
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>>378300929
An open mind is like a fortress with it's gates unbarred and unguarded.
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>>378302862
Nah. It would just require a smaller map with more important clay to fight over. You'd only really run into issues with 1v1 and even then only if you didn't have so.e mechanic to stop it from turning into "lose area, retake area" forever.
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>>378302950
yeah, its miles above
>rippers killing dreadnoughts
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>>378302927
weeaboo*
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>>378302950
>balanced
STRIKING SCORPIONS
Although I agree that it has the best competitive potential.
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>>378303082
their use drops off sharply after phase one
same with the deathwatch squad
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>>378303123
>deathwatch squads are phase one
This frustrates me.
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>>378303082
What about Scorpions? Their only use is blowing up a generator early, something every faction can do. After that they become pretty much useless.
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>>378303195
as well as they should be. Different heroes fulfill different niches. Jonah is so good because he has all those utility abilities and gabriel can escape or chase.

I love how venerable dreadnought turns plasma weapons good.
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>>378302235
Nice bait image. It couldn't be more wrong.
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>>378303241
he probably got ambushed by them.
this is why you keep a worker in your army
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>>378303123
>>378303241
Deathwatch isn't anywhere near the crazyness of Striking Scorpions. The dudes can stealth, detect stealth, see enemy squads through fog of war, initiate, escape, do great anti-infantry damage, their crit does loadsa true damage, which allows them to obliterate your listening posts, shield generators and light vehicles in ridiculously short time. Oh, and they slow with their fire on the move mandiblasters.
Watch the VODs of yesterday's ESL tourney, find Cataclaw on twitch (the guy streamed it) and see for yourself how Scorpions affect the game. Among other things they allow Eldar to completely skip barracks and go straight for falcons without even spending any energy on T1.
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>>378303282
They're elite special forces that are hand picked from the best of their chapters to work in the holy inquisition. They're not a phase one kind of unit.
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>>378302235
Highly accurate, spot on.
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>>378302235
Every thread.
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>>378300929
it could be reversed but it wont be

relic is dead
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>>378303435
that's how they perform in the game. Ideally you should be recalling them once vehicles start coming in and arming them with the rocket launcher.
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>>378303516
>le dead
just like total war has been dead since
>insert least liked game
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>>378303579
at least total war games still sell really well

dow 3 was a huge bomb
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>>378303640
The game didn't sell well because it was a 40$ game being sold as a 60$ one.
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>>378303676
the game didnt sell well because it was shit
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>>378303914
it didn't sell well because it was overpriced. There's nothing to do in the game but play the campaign and grind skulls. Compare that to dawn of war 1 with a ton of mods or Dawn of war 3 with a the last stand. Relic fell for the competitive gameplay meme.
If they had doubled down and created something like a tower defense or a last stand mk2 game.
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>>378303640
>at least total war games still sell really well
>dow 3 was a huge bomb

Actually, it sold really well and has outdone all previous Dawn of War games as well as Company of Heroes 1.
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>>378304090
you have a link my man?
everyone is saying it has bombed because the player retention rate is not that high.
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>>378304020
>Compare that to dawn of war 1 with a ton of mods or Dawn of war 3 with a the last stand.

Compare that with either of those games at launch and it's literally the same.

Mods appeared several years after the game came out and Last Stand was added in a patch year after release.
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>>378301136
I play MP in DoW 3 and it's not moba, this is bullshit, stop making shit up.
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>>378304164
yes, I know that. But buying those games would be a better proposition for you if you are not interested in the competitive MP aspect.
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>>378304164
>Compare that with either of those games at launch and it's literally the same

Then why would you buy DoW 3 now?
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>>378304163
>you have a link my man?

>>378304234
I would have never bought a single game after 1999 with that mindset.

>>378304163
https://steamspy.com/app/285190

It's nothing great but as far as RTS games go, you're looking at all expenses covered and more than a 200% return on investment.
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>>378304801
Don't get me wrong, the only games that I purchase now are the ones that either have an well established mod community like total war or the devs come out and say that they will have a certain level of mod support.

Thank you for the link
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>>378300929

>DoW 1 was a huge success
>DoW 2 changes the formula, less successful, hurrf durrf I wonder why
>DoW 3 goes full ASSFAGGOTS-tier and flops

The developers are fucking morons. I don't know what feedback they're looking at when surveying their playerbases. I honestly don't think they even consider demographics when making games anymore.

>What do our already established fans want more of?
>What was successful before?
>What can we improve on?
>What elements do players REALLY NOT WANT TO FUCKING SEE?

Simple questions when designing a sequel that never, ever seem to be asked. They deserve their fate.
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>>378304724
not him but probably because the game is already more balanced than either one of those games at launch with more balances coming at the end of the month and integrated workshop support.
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>>378305002
>the game is already more balanced than either one of those games at launch with more balances coming

Well thank christ. I couldn't imagine playing an unbalanced game, no matter how fun it is.
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>>378304989
found the game dev expert.
>consider demographics
if they had considered demographics they wouldn't have made an RTS at all.
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>>378305080

All I'm saying is it would have taken an extremely simple survey to establish the good and bad bits of the series before blowing their load on a sequel full of elements which the already established player-base didn't want to see.

Their decision making is really hard to follow.
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>>378305067
>unbalanced is fun xD
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>>378305146

>if a game is even slightly unbalanced, it can't possibly be fun

Autism.
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>>378305142
>>378305142
>extremely simple survey
based on what? What would they survey? Dawn of war 1 and 2 were extremely different games in how they played, their mechanics were completely different and both those games had multiple expansions that added stuff to the game.

Basing a game on a survey based on a "fanbase" that consists of disparate elements like Ultimate apocalypse players, hypercompetitive Elite mod players and people who compstomp with their friends with the last stand mode would have made even more of a mess.
>>378305175
>rippers killing dreadnoughts is le quirky fun xD
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>>378305305
>rippers killing dreadnoughts is le quirky fun xD

Nice shitpost. You feel like making an argument? Why is a game not worth buying unless it's perfectly balanced?
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>>378305305
>Basing a game on a survey based on a "fanbase" that consists of disparate elements like Ultimate apocalypse players, hypercompetitive Elite mod players and people who compstomp with their friends with the last stand mode would have made even more of a mess.

And instead the mess is one of their own making. Great decision on their part.
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>>378305427
the game is already more balanced than dawn of war 1 and 2 were at the end of their game cycles. If you are interested in the Multiplayer competitive scene dawn of war 3 is a better place for you to be in.
That's all I wanted to say. Dawn of war 1 and 2 have more stuff but neither of them is good from a competitive PoV.
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>nu-relic
baka desu senpai
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>>378305489
The game's mechanics are consistent, which is more than what you can say what a survey would do.
How would you go about surveying people anyway? A strawpoll or a forum poll that anyone can vote in?
A conference of modders and competitive players?
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>>378305556
as opposed to old relic that gave us the DLC commanders for coh2?
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>>378305146

games can't be balanced unless they are completely symmetrical
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>>378305796
asymmetric balance is a thing
Elite mod did a good job of balancing the factions in dow2.
CoH2 with miragefla's original mod is rather well balanced
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>>378305619
>How would you go about surveying people anyway?

I was thinking more of data gathered over the lifetimes of the previous games.

I'm not real sure that anyone can argue that the core concepts in DoW 3 are the absolute best Relic could come up with.

I don't know, maybe I'm wrong and this game is the absolute best they're capable of now. But that would suck if it's true.
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>>378301702
>I was a DoW2 caster for 6 years so I feel like I know a bit about the game
Indrid, is this you? May I suck your dick please!
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>>378305887

how do you know if something is balanced?

win rate?

win rate means nothing maybe people have still to discover a broken strat
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>>378305894
he gonna infect you with his nurgly worship
>>378305892
the core concepts were designed for the people who wanted bigger huger battles like those iin elite mod. Which is why you have that popcap of 250 which barely gets filled to 150 in an average game because the game has a very good micro tax in the game.

This game lacks the more fun elements that previous dawn of war games had at the end of their lifecycle. Right now the game is basically like Civ: BE where you really don't see a reason to buy the game.
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>>378306067
ideally competitive win rates are the best idea. Look at any RTS with a tournament like SC2 or CoH2. People gather the stats from the best players who regularly play the game at a high level of competitiveness and are capable of deflecting cheese
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>>378306101
>This game lacks the more fun elements that previous dawn of war games had at the end of their lifecycle

Along with elements that were in since the beginning, like sync kills (which will probably never be added).

Stuff like that made the series stand out. Removing it for the sake of the games competitive scene just tells us that the devs are out of their fucking minds.
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>>378306332
I liked sync kills until I lost my force commander to one.
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>>378306332
>Removing it for the sake of the games competitive scene just tells us that the devs are out of their fucking minds.
DoW3 is shit but this is the one thing they did right
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>>378306582
>this is the one thing they did right

>removing one of the aspects that gave the series character, as well as showed the devs dedication to their game by adding in sync kills like pic related
>a good decision

The fact that you are still forced to acknowledge that
>DoW3 is shit
tells me enough. The game is bad, regardless of how well it is tuned for a competitive scene. So the people who don't really give a fuck about some nonexistent e-sports scene, and just want to play a fun game, are left out.
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>>378306332
>Stuff like that made the series stand out. Removing it for the sake of the games competitive scene just tells us that the devs are out of their fucking minds.

>Guys! We have this special thing that everyone but multiplayer people love. Special animations that play whenever you kill some special unit played at random.
>But it's true the animation are otherwise absolutely horrendous, so if you want to look at some of these cool ones, you'll have to watch at them repeating the same 2 animations of swinging into the void over and over again for a few minutes.
>Also, people stop noticing them entirely after the second or third time, a lot of people don't even realize DoW2 had them.

Okay, how about this:
We keep the ultra-cool animations, but tie them to abilities instead.
For one, the multilpayer people will be happy because they will no longer remove control of units.
The others will still have their animations, BUT they will also be the ones to cause the ultra-cool thing to happen, they won't have to stare at horrible animations anymore, won't have to pray to the RNG for it to happen and it will also happen during the real battles so it will liven up the standard hacking at the void that we can't do anything with at the moment.

>Cue an autistic outrage by people who lack a cog in their noggin'. Also supplanted by the outcries against the effects themselves. "How come he is jumping up so high in the air to deliver this strike?", while at the same time praising sync kills which had the very same animation where the Space Marine guy leapt over a Bloodthirster to smack him over the head.
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I want Diablo type game in WH40. Maybe with squads and moral and all that mechanics.
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>>378306184

but starcraft bw stopped having updates and win rates kept changing even after year because people invented new strategies
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>>378306948
>We have this special thing that everyone but multiplayer people love

I played plenty of multiplayer. I liked sync kills.

Trying to speak for an entire group just makes you look like a dumb faggot.

Also
> a lot of people don't even realize DoW2 had them
you pulled this directly out your ass
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>>378306948
>We keep the ultra-cool animations, but tie them to abilities instead

Jesus christ you autistic retard, stop being an idiot.

Just disable sync kills in multiplayer matches, and enable them for singleplayer.
>>
Why not just have an option for matchmaking "synckills on/off"
That way you can have them for the cinematction fans, but not in effect for theoretical e-sports fans who play DoW3. Or would that require a modicum of effort with is anathema to Relic.
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>>378307021
Brood War only had a single balance patch.
Starcraft in total went from vanilla to Brood Wars (1st balance change) and then got another one in Brood Wars (2nd balance change).

The game didn't change anything beyond that point and the only reason it is balanced is because the community started banning imbalanced maps and started constructing them in such a way that fixed the issues of the game.

The game itself is just as unbalanced as any RTS game out there.
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>>378306823
>e-sports
I used to think this would have been a good thing for games. Acknowledging a competitive aspect of a solid game is just wonderful.

I didn't fucking think that many game companies would jockey to make the next big thing. Instead of making a solid experience they fill the game with stupid shit to emulate the success of previous competitive games without putting gameplay first. E-sports is fucking cancer just like any money-making bullshit that has nothing to do with the game like DLC, microtransactions, pay-to-win, gambling for skins, and whatever other shit that plagues this industry.
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>>378307053
>>378307126
Apparently, reading is hard for people with your deficiency but you should at least try.

>Sync kills are deeply flawed.
>They keep them, but try to fix the problems.

"Hurr durr they have to keep them as is because my autistic ass hates change."
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>>378307162
Because of >>378306948.

They never removed sync kills per say, they integrated them into other game mechanics.
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>>378304801
How do you know what the development expenses were?
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>>378307358
>Sync kills are deeply flawed

It's not deeply flawed, you're just an idiot.

The problem is that sync kills temporarily take control away from your character/unit. This can get it killed, and in a competitive scene that's unacceptable. It's completely understandable that people who exclusively play multiplayer would dislike them. So the easy and simple fix is to disable them for multiplayer matches so it never occurs in a competitive environment, while everyone else still gets what they want. The problem is now gone.

Trying to come up with another fix apart from this one is completely unnecessary. Just stop posting.
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>>378307661
>How do you know what the development expenses were?
I worked as their cocaine and hookers liaison and had a look around the offices when they were partying. Totes.
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>>378306823
>Im a casual who is shit at the game so no one is allowed to enjoy it competitively its not fair reeeee
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>>378307884
>no one is allowed to enjoy it competitively

Not many people are anyways.
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>>378307707
READ THE FUCKING POST YOU IMBECILE.
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>>378307937
People have been playing DoW1 competitively for over a decade, you dont get to decide what people can and cant do.
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>>378308229
So then sync kills don't do shit for the draw of the competitive scene and leaving them out was pointless.
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>>378308385
>Implying it was only because of the completely insignificant MP community.
See >>378306948
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>>378308385
No, they got over awful unit pathing and sync kill garbage because DoW was the only multiplayer 40k game. They are completely pointless and are replaced in DoW3 by more elaborate death animations.
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>>378308698
>They are completely pointless
Found nofunallowed shitter
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>>378308663
Multiplayer is what kept DoW alive all these years, not single player garbage.

You are the minority, deal with it.
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>>378309059
>Multiplayer is what kept DoW alive all these years, not single player garbage.

A) I never said anything against the MP community, I merely stated that no matter how much they'd bitch about it, they wouldn't get their way if the bitching was to the only reason why they'd change those.
B) Yes, you are. For every one of those 200 people playing DoW1 online there's 10 Ulimate Apoclypse/Firstorm over Kaurava/... faggots each.
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>>378308832
>assblasted compstomper has no argument
>resorts to calling others shitters
Even your image has no relation to how 40k games function. Fun is in having a functional game where units don't stand around being invulnerable doing le ebin animatun.
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>>378309194
Whatever you say, tryhard
Thread posts: 99
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