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RollerCoaster Tycoon

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Thread replies: 23
Thread images: 5

File: station brakes failure.png (790KB, 1263x954px) Image search: [Google]
station brakes failure.png
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What was I supposed to do about this?
>>
>>378273936
I was so young when I was playing this.
If only I could go back in time, or find the courage to kill myself.
>>
>>378273936

>Current breakdown: Station Brakes Failure

Add brakes before the station to prevent the inevitable crash. A redesign of the station approach is needed to do this for the outer two coasters.
>>
>>378273936
Not really much you can do. Rides will break down randomly, though you can minimize it by scrapping old ones and replacing them (which will increase your park value, since you're building a "new" ride even if it's literally the same one).
>>
>create a coaster
>using banked curves etc.
>a few loops
>INTENSITY 21.5

Chris Sawyer vastly overestimated the gravitational force and momentum physics knowledge of teenage kids.
>>
>>378273936
Even having a large number of mechanics and a high maintenance schedule wont stop all the accidents. You could:
Change the timing on trains leaving the station including forcing empty trains to leave before the last one returns.
Maybe have only one train if you can't get the scheduling to be safe.
Don't let the coaster have high energy at the end of the ride coming into the station. One way to do this is to raise the station platform higher and always have trains go up an incline before docking.
>>
>>378275619
But can it bring back those 32 lives?
>>
File: 1351979849098.png (3MB, 4352x2603px) Image search: [Google]
1351979849098.png
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Don't let this thread die
>>
File: 1351979524042.jpg (1MB, 5000x2546px) Image search: [Google]
1351979524042.jpg
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>>378275857
>>
>>378274954
Intensity is dependent on how gaping G-forces are. Fun is dependent on how much G-forces fluctuate.

You basically want your G-forces to move back and forth but you don't want them to be giant fucking gapers on the graph.
>>
>>378275857
here have a bump
>>
File: 1351978994169.jpg (3MB, 5000x2567px) Image search: [Google]
1351978994169.jpg
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>>378275962
>>
>>378274954
Chris hated the idea of sandbox mode, aye?
I haven't played RCT2 but I'm digging the objectives behind RCT1's scenarios and some of the loops they throw you through. I heard RCT2 is more content and less restrictions but the scenarios have no pressure.
>>
How is Planet Coaster
>>
File: lijiang.jpg (3MB, 3015x2121px) Image search: [Google]
lijiang.jpg
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>>378275857
Love the community made parks, some must have taken months to make.
>>
>>378276191
Shits on RCT World all day.
It's the closest sequel you'll get to RCT3.
>>
>>378276118
Yeah, there's still no sandbox mode in RCT2 either though. You have to build a custom scenario from scratch, as in landscape and choose all game objects individually. So he still made it as difficult as possible.
>>
>>378276693
There is one scenario in RCT2 with no budget restrictions, almost all land bought, and attendees all want high-intensity rides to go on. Pretty much a sandbox even though there is a definitive win condition (nigh impossible though.)
>>
How come people don't die in later games?
>>
>>378277424
You mean just RCT3? (I'm not paying enough attention to know if there were more sequals)

It's to make it more kid friendly.
>>
>finding vandalized shit and knowing that you'll never find the culprit and drown them like the bitch they are
>>
>>378279252
>repairing an entire 30 unit long road of seats.
>look away for no more than 10 seconds
>all destroyed again
>>
Canary Mines fucking sucks, holy shit.
Thread posts: 23
Thread images: 5


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