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DeS > Ds1 > BB > Ds3 > Ds2

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Thread replies: 116
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DeS > Ds1 > BB > Ds3 > Ds2
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>>378257095
Close enough.
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MH>All souls related shit
>>
Congrats on having the most vanilla, least offensive opinion
>>
ok
>>
BB>DS1>DS2>DeS>DS3
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>>378257095
I'd put BB over DaS1 otherwise I agree
>>
I agree
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>>378257095
Why do people still insist Demon's Souls was SO GOOD? It really wasn't that great. Almost everything it did, Dark Souls did better.
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>>378257095

DS1>BB>DS3>DES=DS2
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>>378258576
>>
Everything with DS2 being in the last place is ok in my book.
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>>378258197
What is your order then?
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>>378258576
Don't forget, a lot of the shitty themes and mechanics DeS had, Dark Souls kept out too. That counts for a lot because DeS had a lot of badly designed shit
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>>378259253
>a lot of the shitty themes and mechanics DeS had
Name 'em. I am a DeS scholar. I will fight you.
>>
DS1 > DS3 = BB > DeS > I would wager every King's Field game > The abomination known as DS2
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>>378259374
No. I'm meeting a friend for lunch in a few minutes. I don't have time for you.
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>>378259374
I'm a DaS scholar, I'm better.
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>>378259431
>ds2
>timeless classic

Shiggy diggy etc
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>>378259416
>meeting friends
>having lunch with people
>not having time to argue on the internet
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>>378259716
I miss 2013.
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>>378259716
Er, meant underrated masterpiece
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>>378259827
How embarrassing
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>>378259876
I got shrekt :(
>>
>>378257095
Just got platinum trophy on Demon's Souls and I seriously don't get why people thinks it's the best. Absolutely terrible art design, directionless colour scheme, unmemorable music, voice acting feels really off especially for the Candle Maiden, lots of performance issues (sometimes crashes the whole PS3), doesn't have a few moves like plunge attack, character / world tendency is a pain in the ass unless you play offline (defeats the purpose of the "innovate online play" bullet point on the back of the game box), world feels disjointed compared to how intricately connected Dark Souls 1's world is, a story so dull and vague you can't even care, magic is way too fucking overpowered, quest lines absolutely REQUIRE some form of guide, PvP is even worse since you can spam grasses all day (+Scraping Spear exists)...

I mean, okay, the upgrade system is pretty cool, the different upgrade choices are varied and that's cool. The move sets for most weapons are pretty dandy too. The boss fights are somewhat interesting (for the most part) since they mix gimmicks and actual fighting well... but, beyond that, I just don't understand. Seriously, explain me what's so great about it.
>>
>>378260084
It's not. People pretend they're too exalted and Kino for Dark Souls because it's popular. If Demon's Souls was hugely popular, the same faggots would claim King's Field is better.
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>>378260084
This is pasta as far as I'm concerned.
>>
>>378260357
That's because you're a faggot
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>>378260316
Tell us more about why a large group of people couldn't possibly have legitimate affection for a game because you don't understand them and therefore they must only be pretending for the sake of edginess?
>>
>>378260357
I wrote it out just now for this specific thread...
>>
>>378260084
>just spent 60+ hours platinuming a game
>realize at the end that the game is total shit
I hate when that happens. Life is hard for us clinically retarded folks.
>>
>>378260692
I really liked Ds1's world. Once you got the hang of all the shortcuts etc., it all felt like one living, breathing organism. One zone just flowed into another.
>>
>>378260548
I'm not the one chasing platinum trophies. And then complaining on the internet that I don't understand why my life is worthless

>>378260692
Did you really?

>>378260838
>it took you 60 hours to realize the game is shit
Lol.
>>
>>378260838
Only spent around 20-22 hours for the platinum. I'm not trying to say it's total shit, I mean obviously it has its issues since it's the first Souls but I definitely wouldn't go as far as to say it's the best Souls.
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>>378257095
>>
>>378259431
Pretty accurate to be honest
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>>378261020
>Did you really?
I don't know man, 200~ words is pretty easy to type out in a few minutes if you already know what you're going to write. No need to believe me but you'll never find that post elsewhere unless some anon decides to make a pasta out of it.
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>>378261137
>arriving this late
>>
>>378260084
>Absolutely terrible art design, directionless colour scheme

You'll definitely need to elaborate on these.
>>
You're probably right as long as the first three are all above the last two
>>
>>378257095
DaS > BB > DeS
Haven't played 2 or 3, not exactly in a rush to play them, maybe if they and all their DLC is bundled in a sale.

DeS was my first Souls and DaS is almost a straight upgrade. People complain about DaS's second half but honestly I thought Dragon God was shittier than Bed of Chaos. Bed of Chaos is at least consistently designed, shorter, and retains your progress through death. DeS is full of so many retarded gimmicky bosses that are either annoying or easy.
>>
How did they manage to fuck up animations in das2 so fucking hard? It's not even funny, they had it all on the plate with previous games, how is this even possible?
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DaS2>DaS1>BB>DeS>DaS3
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>>378262359
>>
>>378262154
>maybe if they and all their DLC is bundled in a sale.
What exactly have you got better to play?

>>378262154
>DeS is full of so many retarded gimmicky bosses that are either annoying or easy.
What, like, 3? At least they are unique from one another. You can throw the gimmick coin if you want, all I ask is you acknowledge both sides of it, positive and negative.
>>
>>378261583
>Absolutely terrible art design
Compare the designs of creatures / bosses / characters / locations to those of the recent Souls. Demon's Souls is a mess that sadly doesn't stand out. It's like the difference between a Hollow from Dark Souls 1 and a Hollow from Dark Souls 3, the latter is much more recognisable. The only location that felt like it had something going, personally, was the Nexus. Some bosses are quite literally blobs of... something. Dark Souls 1 has bosses like Ornstein or Smough which work perfectly within the world of the game and feel like they could only belong to that specific game. For example, the fat officials from Demon's could belong to any other game, and not just Souls, it feels so unoriginal.

>Directionless colour scheme
Colours aren't used appropriately in Demon's Souls. It just doesn't compare to the schemes used for Bloodborne and Dark Souls III. (Irithyll for example is instantly recognisable just thanks to colour) Demon's has this really ugly scheme that consists mostly of gray blended with fugly yellow derived from light sources, the yellow somehow becoming green in places like 3-2 when the light fades out. The colours in Demon's don't evoke anything, they are just there because the textures and lights give you the colours seen on screen, there clearly was no artistic direction on that point.
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>>378262978
Trash scrounging plebian
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>>378263168
Throwing in that first reply was a mistake, made you look like too much of a fanboy.
>>
>>378263183
>It just doesn't compare to the schemes used for Bloodborne and Dark Souls III
Gray?
>>
>>378257095
BB > the rest of them because they're boring yawn getting sleepy just talking abou-zzzzzzzzz
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>>378263183
>Compare the designs of creatures / bosses / characters / locations to those of the recent Souls.
Unfair. Well, it's fair, but to keep perspective you ought to consider the budget and refinement benefits subsequent titles benefit by, that DeS does not. All things considered, how wide is that gap? And in any case, sans for Bb, the whole artistic direction of the other games is derivative of DeS in the first place, by necessity. They wanted to continue with DeS; legal reasons forced them to 'clone' it, with DaS, which as a refinement of the original vision has its share of strengths but which is nonetheless, in the end, a cheap imitation of the original conception for the Souls series.
>>378263183
>The only location that felt like it had something going, personally, was the Nexus.
Wat
>>378263183
>Some bosses are quite literally blobs of... something.
>muh blobs ;(
So what? You find their appearance distasteful? You completely ignore gameplay aspects of these bosses, as if merely condemning their visuals is enough. Maybe there's a reason for their looks? Maybe they still make for decent boss battles?

>>378263183
>Dark Souls 1 has bosses like Ornstein or Smough which work perfectly within the world of the game and feel like they could only belong to that specific game. For example, the fat officials from Demon's could belong to any other game, and not just Souls, it feels so unoriginal.
>comparing those two to that one
>not cherry picking
>as if this wasn't completely subjective anyway
>>378263183
>could belong to any other game,
What a generic complaint. Applicable to almost everything in anything.

>>378263183
>Colours aren't used appropriately in Demon's Souls.
Tower of Latria and Valley of Defilement did a great job. Respectfully as possible, I am going to assume you are just upset about PS3's graphical limitations.
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>>378262359
Would switch DS1 with BB on that list. But otherwise I agree with you.
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>>378263949
Please tell me how the strong blue of Irithyll, the sharp yellow/white sunlight in Archdragon Peak, the red lava of Smouldering Lake are gray. Haven't been able to play Bloodborne but it's definitely not gray.

>>378264217
>Unfair
Yes, it is an unfair comparison and I do realise that. The design ideas might have been great but the execution in Demon's at least is poor.

>Nexus
It felt like what it should have felt. Some sort of strange, surreal safe haven with enigmatic symbols on the walls...

>Blobs
I'm pretty sure I said in the previous post to that one that I actually liked most of the bosses since they had a nice mix between gimmicks and actual fighting. Demon's still has its fair share of shitty bosses though: Dragon God being one of them.

>Comparing those two to that one
Penetrator vs. Ornstein/Smough then. Demon's still feels completely random.

>What a generic complaint.
Art directors for games literally have to make sure there is consistency in design so that it works inside the world of the game. It's not a generic complaint at all, it's completely justified.

>Colours
The PS3 clearly isn't that limited since it has exceptionally gorgeous games such as Journey (just to look at one specific game) which use colour perfectly to convey an impression to the player. The colour scheme of Demon's hasn't been thought out, it only exists because the mi of colours between the lights and textures form particular colours on the screen. Just look at this: https://entropymag.org/wp-content/uploads/2016/07/Tower-of-Latria-jars.jpg
Yellow and green on the walls, some sort of muddy brown on the floor, strong whites on the shield... what is this?
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>>378260589
Because they're faggots
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>>378257095
BB=DS1>DeS>DS3>>DS2
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>>378257095

DeS is garbage. People who praise it have not played it or they are blinded by nostalgia. It has so many terrible design choices and gameplay elements, it really was nothing more than a retarded alpha test for the Souls formula that Dark Souls perfected.
>>
>>378266401
Not bad.

Same alex jones poster from yesterday. Good to see you again.
>>
>>378265747
>Demon's still has its fair share of shitty bosses though: Dragon God being one of them.
Dragon God and Allant at the very end... other than that, I can't think of any. Although Astraea is essentially a gimmick fight, cheesable, and not very difficult, it is still, in spite of all that, extremely interesting, conceptually. For so many reasons, like the way the terrain plays a crucial role in the difficulty and constraints of the battle.

>>378265747
>Penetrator
Penetrator, Phalanx, and Tower Knight compose a trio of knights who reappear as a group of Black Phantoms in 1-4. Not so random, that... in fact, aren't DeS's bosses more subject to the theme of the distinct worlds they reside in? Unlike DaS where the world is one big place, one giant, interconnected, often empty hallway.

Colors... say what you want, to me it just seems like a superficial issue, fundamentally. Suck it up, you know, real men don't need color, playing with shitty color builds character. Sure it would be preferable if it were nicer, but I'm not sure how much stock to put in this issue.
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>>378260084

Demon's Souls is overrated dogshit. I can't wait till PC gets 100% emulation so more people can play it and see what dogshit it is and Sonygg3rs stop praising it based on exclusivity. Everyone will see that DeS is overrated dogshit praised by nostalgia subhumans.
>>
Objective factual high IQ ranking:

BB:TOHE > DAS3:TFFE > DAS:PTDE > DAS2:SOTFS > DES
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>>378258576
Because it's only available on PS3 and these threads are full of sonygro contrarians
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>>378267354
>Bosses
Yes, I entirely agree with you about Astraea and Allant. The bosses were a redeeming quality imo. Only bosses I would consider "shit" are Dragon God, Allant inside the Old One, Storm King. One thing that was pretty sad was how I somehow fought all the bosses while being overlevelled even though I never grinded anything: the bosses could have used a bit more health.

>Trio of knights
Well, that's interesting. I knew there was some sort of connection between Penetrator and Tower Knight since they were so similar but I wasn't sure. Still, I personally feel like Dark Souls 1 bosses are better integrated into the world of the game: they all have some form of intricate back story that explains their relationships to other characters, to the world and their present state. I'm talking about bosses like Artorias, Sif, Gwyn, Ornstein/Smough... One thing that struck me is how the boss souls in Demon's all have a copy-pasted description instead of unique descriptions which give some insight.

>Colours
"Real men don't need colour" What the heck? Colour is becoming, more and more, a very important aspect of game graphics since we are quickly approaching 0 additional returns from more polygons. Colours, unconsciously, evoke fundamental feelings and are EXTREMELY important in setting tone but also just to look great to the eye. Things are recognisable thanks to colour. Colour is everything, I can't stress this enough. Demon's colour scheme is just retarted throughout the entire game. Dark Souls 1 is a bit better but Dark Souls 3 and Bloodborne really nail it.
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>>378268872
I'm not a contrarian. I genuinely believe DeS is better, and there's not a person on this board all day who could prove me wrong. CTR there.
>>
>>378269214
>Storm King
Oh yeah, I forgot about that... thing. Flying fish? Giant mantaray in the sky...

To its credit, it may be easy and gimmicky as fuck, but think about it: have you ever fought a similar boss anywhere else in gaming? It's memorable, at least for me.

>>378269214
>One thing that struck me is how the boss souls in Demon's all have a copy-pasted description instead of unique descriptions which give some insight.
Idk what version you played but it wasn't the same as mine. DeS's story is light on presentation, maybe even lighter than its successors, but it is not light on substance.

>>378269214
>"Real men don't need colour" What the heck? Colour is becoming, more and more, a very important aspect of game graphics since we are quickly approaching 0 additional returns from more polygons. Colours, unconsciously, evoke fundamental feelings and are EXTREMELY important in setting tone but also just to look great to the eye. Things are recognisable thanks to colour. Colour is everything, I can't stress this enough. Demon's colour scheme is just retarted throughout the entire game. Dark Souls 1 is a bit better but Dark Souls 3 and Bloodborne really nail it.
Colors are gay lol
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>>378269643

DeS is garbage. Fuck off troll.
>>
>>378270664
Dang, I never thought of it like that. You really showed me!

>>378270064
>Colors are gay lol
I suppose I do take color for granted though. Good point.

However, in DeS the basic color architecture is in tact. It's just not a pretty building. That's a lot different from there not being a building at all.
>>
>>378270064
>Storm King
Giant flying creatures has been done a lot in games. Personal favourite would be Phalanx from Shadow of the Colossus, it's leagues ahead of what Demon's has to offer and I'm only looking at the boss fight.

>Boss souls description
Played the NA version from Atlus, don't know if another version has better description. I've heard many people say the lore / story of Demon's is better than that of newer Souls titles, but honestly I do not see it.

>"Colours are gay lol"
Ehhh... you can keep your opinion, but do know that there are literally people in the games industry who literally spent a huge amount of time on colours in games. (art directors, concept artists, lighting artists, texture artists...) Colour is no trifling matter, as much as you think it's "gay".
>>
>>378271267
DeS is overrated garbage, you nostalgia blinded son of a whore. Die a painful death from cancer/aids/ebola/accident.

I am glad DeS ownership and distribution rights are so fucked that it will nevee get a remaster.
>>
>>378271451
I'm not familiar with DaS stories really, but I can tell you, if you want to uncover the hidden depths of DeS's story, look up the Hero's Journey and go from there.

Color is just below graphics as visual representations of things on the screen, I suppose. Someone should create a hierarchy of game design values. I believe difficulty is right up near the top.
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>>378271660
>I am glad DeS ownership and distribution rights are so fucked that it will nevee get a remaster.
I'm the guy you went 10/10 and got 0/10 at, and I fucking agree.
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>>378271660
>needing this much catharsis over a game

Anon I etc. etc.
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>>378263183
>shits on DeS for being gray and yellow
>praises DaS3
>>
>>378271660
Massive pleb.
>>
>>378272874
Not him but even piss filter looks better than the random as fuck of DeS. You can't say that DeS has any moment with colors as great as the ones when you first see Irithyll
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>>378273357
>the random as fuck of DeS

What did you mean by this?
>>
>>378273861
Sorry, tired. I meant random as fuck colors of DeS. At least DkS 3 is consistent, even in piss filter mode. (which btw isn't as aggressive on the eyes as certain scenes in DeS...)
>>
It's so cool how DeS takes Megaman's, say, stage select screen - a 2D abstraction - and seemlessly fucking incorporates it into its own plot, in which it plays a critical role, let alone recreates it in 3D as a tangible place you can be. Now that is art. Show me a comparable example of such artistry is DaS?
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>>378257095
2 > 3 > 1 > bb >>>> the shitty prequel for ps3

not bait in the slightest, that game is unmitigated shit
>>
>>378274385
>which btw isn't as aggressive on the eyes as certain scenes in DeS

Like what?
>>
>>378257095
I will unironically argue that ds2 is better than 3, for the simple fact that they actually built a new world, and npcs don't just appear again for no fucking reason
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>>378274718
Lava near Dragon God, most of world 3 due to amateurish lighting and some parts in world 1.

It's like the game looks worse when you activate Full RGB mode on the console instead of benefitting from the larger gamut...
>>
>>378257095

DeS : First Souls.

DaS: Best Souls.

DaSII: Baby's first Souls.

BB: Hipster Souls.

DaSIII: Souls. Again.
>>
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On release vanilla
Ds1 > Des > Bb > Ds3 > my shit > my dog's shit > Ds2

After x edition
Bb > Ds1 > Ds3 > Des > my shit > Ds2 > my dog's shit

All the games apart from ds2 rank close together, but there's always a power gap for ds2. What trite that game was.
>>
DS > DS3 = BB > DES > DS2
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>>378275223
How is this "aggressive" in any way?
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So, is this the new bait/shitposting thread ?
>>
>>378275803

>On release vanilla
>my dog's shit > Ds2

Poor plebe wlll never know the glory of bashing people online with a mundane ladle...
>>
>>378275951
That is an okay spot, I admit. Still random as fuck with the almost pure white on flames, sort of muddy yellow/brown on the floor, green on character and varying degrees of black for the background.

I guarantee you there are certain places that will remove your eyeballs even if you use Full RGB / correct luminosity settings, it's ridiculous. And ugly the rest of the time.
>>
>>378276321
*tips santiers spear*
>>
>>378275596
Remarkably accurate.
>>
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>>378276094
Why even ask that? Oh yeah because you didn't read, you didn't even damn well skim. You came, you shitposted about shitposting, you left.
>>
>>378277061

*Hexing intensifies*
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>play DeS for the first time last year
>it feels, plays, and looks better than Dark Souls

Anyone know why this is? DeS is tight as fuck. I was honestly surprised.
>>
>>378276786
>I guarantee you there are certain places that will remove your eyeballs even if you use Full RGB / correct luminosity settings

But this is how I played the game.

Parts in Dark Souls 3 had me doing a double take because of how bad they look.
>>
>>378275596

I can top that

DeS: Whole grain bread
DS: White bread
DSII: Sliced bread
DSIII: Stale white bread
BB: Pancakes
>>
>>378277425
Road of Sacrifice is fugly, that we can agree on. Even proper shadows wouldn't have saved it.
But DeS never reaches the same highs as DkS 1 with Anor Londo or DsK 3 with Irithyll in simple usage of colours. That's it. Now I need some sleep.
>>
>>378277502
Groundbreaking thesis. Now help me rank the archetypal elements of game design.


Presentation Floor
Place
Difficulty
Core mechanics
Contents
Presentation Ceiling
Story
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>>378277502
>It's a food analogy episode.
>>
>>378277358
Because its an actually finished game that only needed 2-3 patches
MEANWHILE IN HALF SOULS
>>
>>378278254
It's literally unfinished tho. Broken archestone and what not...
>>
How is Demons Souls better than Dark Souls?

I don't get it.

DaS1 > DeS = BB > DaS3 > trash > DaS2
>>
Ds1 > DeS = BB > Ds3 > Ds2
>>
>>378278532
Even DaS2 is better than 1. It's not a hard feat, you dumb Solairefag.
>>
>>378278695
Sorry, but no.
>>
>>378278661
Nuance bro.

Like item burden.

Anyone who can't handle the stress of having an item burden is a babby who needs to be catered to by having the game dumbed down, and having that entire mechanic stripped.

But mostly level design.
>>
>>378278661
>>378278532
Holy shit wanna fuck?
>>
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>>378278936
shut up
>>
People love to shit on DaS2, but at least it tried to evolve the series. DaS3 was literally a greatest hits album. Also, if we're gonna count bloodbourne, might as well count The Surge, which rates above BB and DaS2.
>>
Online PVP ranking

BB > DSIII > DSII > DeS > Giant Dads teabagging your corpse > DS


BloodBorne PVP was SO SMOOTH, you guys.
>>
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>>378279141
>Also, if we're gonna count bloodbourne, might as well count The Surge, which rates above BB and DaS2.
>>
>>378257095
Change Ds2 with ds3 and then we can be friends
>>
>>378279214

>BloodBorne PVP was SO SMOOTH, you guys.

If you consider a metagame where everyone uses only one weapon smooth, then yes, that was very fine indeed.
>>
>>378279214
>>378279582
This

Bell keeping in DaS2 was the most fun I've had in PvP across the series
>>
>>378280147

>Bell keeping in DaS2 was the most fun I've had in PvP across the series

Damn straight. DS2 was the only Souls game where the PVP was not dominated by gankers wielding OP greatswords.
Wich is not to say it didn't have it's own brand of shenanigans, but just the fact that there were a lot of them meant the PVP stayed fresh and interesting for a decent time.
>>
>>378258050
i'll give it to (you)

FPBP
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