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Now that the dust has settled. Is BoTW actually a good game?

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Now that the dust has settled.

Is BoTW actually a good game?
>>
>>378226138
Yes

Now fucking kill your self for using "Now that the dust has settled"
>>
Who cares? Just enjoy it if you like it. Nothing else matters.
>>
>>378226138
Yes, if you're 8 years old
>>
>>378226358
My 8 year old nephew gets pissed at the game as enemies two shot him. He went back to GTA lol, and he hasn't even gotten off the plateau yet

So I disagree, but then again you are just shitposting here
>>
>>378226138

if you have shit taste yeah
>>
>>378226298
T R I G G E R E D
>>
>>378226298
r0ll
>>
great game made even better by the fact it'll eternally give /v/ autists anal fissures
>>
It's good until you realize all of your exploration only leads to shrines, towers or korok seeds.
>>
>>378226945
But that's literally wrong

>>378226298
Rolling swolling
>>
It could have used more mundane equipment

The are only like 3 suits of clothing that aren't for some special context and only the hylian armor looks cool
>>
>>378227189
>only the hylian armor looks cool
What shit taste you have tbhfam
>>
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>>378226138
Yes, it objectively is. These threads are pointless
>>
It's a good game.
But it's not the best game ever made, or even the best Zelda game, or even the best game released this year.
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>>378226945

This.

I played it blind and gave every zone a decent combing through (100 hours total), but was really disappointed that there were no elaborate, story telling quest chains and no giant caves/dungeons/whatever.

I guess I just got tricked by the trailer into thinking side-characters would matter more this time around.
>>
>>378227643
>even the best Zelda game
What is?
>>
>>378227487
Well if the Guardian gave it a 10/10 it MUST be good!
>>
>>378227680
Majora's Mask.
>>
MM>OoT>Wind Waker>TP>BotW>SS
>>
>>378227680
Twilight Princess
>>
>>378227753
>LOOK AT ME I HAVE SHIT TASTE

this has got to be the worst opinion I have ever seen desu. And no, it's not because of the placement of BotW.
>>
Sure, yes.
>>
Objective ranking:
OOT>MM>BotW>TP=WW>SS

Anyone who puts MM over OOT are kind of idiots desu
>>
OoT>BotW>MM>WW>TP>SS
>>
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>>378227741
>>378227753
When will this Majora's Mask meme go away? It was never as good as Ocarina or LttP. WW and TP were better than it and BotW sure as hell beats it by a mile.

The dungeons were boring, the Goron was the only good mask, and Termina is dull outside of Clock Town. You're only enamored with it because it told an above average story and you played it when you were 12.
>>
>>378228398
Well I guess that GameFAQ poll proves your point.
>>
>>378226138
best game out there up to this day
>>
>>378226542
You're a terrible uncle letting him play GTA and his parents are terrible as well.
>>
>>378228398
>BotW beats it by a mile

wat
>>
>>378227658
I absolutely loved the game but I can understand this. They could definitely improve on side quests and characters, especially when they do a world this vast, you could travel a lot more to complete quests and have a bit more of story-telling. The tarrey town quest was great in that sense. That little buddy Hudson traveled a lot, i liked seeing him so far away from his initial place.
>>
>>378228612
Yes it does because look at the date.
>>
>>378226138
It's a great Zelda game for people who want to play a Ubisoft game with a Zelda skin
>>
>>378228798
BotW fixes the biggest flaw with MM's structure by ditching the repetitive three day cycle and allowing you to go to any area as soon as you want instead of needing arrows to go to the mountains or Epona to go to the bay.
>>
>>378228863
>bandwagoning fags didn't exist 14 years ago
>>
>>378228780
You're one of those retards who thinks kids can't tell the difference between a video game and real life.
>>
>>378228972
LttP and OoT got their bandwagons through their impacts on the gaming industry. MM got it through hipsters and creepypasta.
>>
Its a good game but it suffers from the typical open world pitfalls. Lack of indoor areas, padding out the ass, and very little enemy variety. The game is a great adventure experience for about 40 hours, after which you either get sick of it and go fight Ganon, or you become one of those completionist autists who thinks they have to do all 120 shrines before finishing the story.
>>
Nobody played MM as a kid. All kids were scared of MM
>>
>>378228968
And it turns every dungeon /Shrine whatever you want to call it into a basic bitch piece of shit because it has to account for the fact that you can go anywhere at any time.

And all those awful and shallow get X and give to Y quests.
>>
Its funny, MM story is literally an ancient evil awakens
>>
>>378229195
>padding
?
>>
Durability killed my interest in this.
>>
>>378229272
It's funny how 20 of the shrines are the same fucking "combat challenge" where you face one of those spider guardians

They didn't even try to give botw good content
>>
>>378229369
combat shrines and fetch quests.
>>
>>378229272
>basic piece of shit
It's no more basic or complicated than the other Zelda """"puzzles"""""
>>
>>378229195
The game is great while the world still has an element of danger to it and you're a still a bit nervous about what might pop up around the corner, but as with every Zelda, you hit that point where nothing can kill you and even getting ganged up on by Guardians won't make you flinch.


>>378229272
>And all those awful and shallow get X and give to Y quests.

This is what the Kafei/Anju quest largely was and it's hailed as the best sidequest the series has ever had somehow
>>
>>378229436
Actually if you want to argue semantics those shrines are different
>>
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>>378228398
TP was a shitty rehash of OoT. MM was pure gold being served on the finest porcelain plate.
>>
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>>378226138
nope.
>>
>>378229473
Wow, I guess that maybe a fetch quest can be good when the content and the questlines surrounding it is good

Seriously 99% of all game quests can be summed up as fetchquests.
>>
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>>378226138
It's an interesting take on the series.
That being said it is a bad open world game, the inventory management gets annoying as fuck not to mention the barely noticeable OST and the weather system constantly fucking you over.
The poor enemy variety really hurts the game, and the boss for each dungeon is just a reskin.
>>
>>378229473
Because the Kafei/Anju quest had soul, and story-telling. Of course it is still about getting something/giving something/doing something for someone, but then it's like that in real life too.
>>
>>378229683
>posting outdated metacritic pages
>metacritic somehow matters now
How quickly you Shitposters flip flop
>>
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Yes, much to the chagrin of the assblasted niggers of sony.
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>>378229664
>The game loaded with recycled assets from models, music, and items isn't the rehash

>>378229807
>soul

If that's not a buzzword I don't know what is
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>>378229739
You haven't played many games then.
>>
>>378229758
>bad open world game
WRONG. The open world is what it does best, especially compared to other open worlds
>weather system fucking you over
Git gud. You can climb in rain
>inventory management
Don't get hit so you don't need to go and heal everytime
>boss reskins
Literally wrong. Seriously do people know what reskins are? They have different moveset, gimmick as and even looks

Have a (You)
>>
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>>378229195
Game needed to bring back a whole mess of old enemies and the sword/shield combat should have been expanded.
>>
>>378229957
Seriously most quests can be summed up as "get this" or "go talk/get to X". Hell even ENTIRE games can be summed up as that.
>>
>>378226138
Shit game that only sold and reviewed well because it's literally the only switch game in existence

In a few years it will be seen as worse than SS
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>>378229832
Look at the number of reviews.
1,000 of them just mysteriously vanished in 11 days.
Doesn't that seem a bit odd?
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>>378230117
>says the increasingly nervous sonybro for the 100th time this year
>>
>>378226138
Ive never played it because I'll never buy a Nintendo console sfter the horrific Wii, but it seems to me the game suffers badly from open world syndrome. Repetitive generic overworld with copypasted landmarks like towers and shrines. Also the entire weapon system seems really shallow and gimmicky.
>>
>>378230219
You keep saying that
But at the end of the day, who has more games?
>>
>>378230153
Yeah, Mexican spammers got removed. When you cache back to earlier dates you can see half the zero reviews ar accompanied by one line of incomprehensible Spanish in full caps

What's up with that anyway?
>>
>>378229908
I think there is no word that exists solely to be a buzzword, and i'm using it with the meaning it always had in the dictionary. But I can say it was a heartfelt story, if you prefer me to phrase it this way.
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>>378230015
Go play any other open world game in the past 10 years.
Until you go do that your opinion means fuck all because you clearly don't know what you're talking about.
>>
>>378230301
Not the Onegame4 lol, especially compared to my PC where I played this game on

>>378230225
>seems
Emulate it faggot, your input is worthless here
>>
>>378230356
>I can say it was a heartfelt story, if you prefer me to phrase it this way.

Yes, because heartfelt is an adjective with an actual meaning. Soul means whatever you want it to.
>>
>>378230052
Do you people even think for a second about the shit that comes out of your mouth? The entire game is open world, what the hell is a Like Like going to do? Zelda enemies have been universally designed to work in narrow hallways, aside from maybe Peahats. Instead they chose to design a few incredibly detailed and versatile enemies to fill the world.
>>
>>378230367
I did actually. I played all the GTAs, far crystal, and even ass creeds. BotW's world is better than all of theirs. Only thing that came close is morrowind

Soo I guess your projection failed?
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>>378230445
sneak up on you and eat your weapons.
>>
>>378230510
>far crystal
Far cry*. I also played Skyrim and the fallouts btw.

Maybe you can recommend me a game with a better open world?
>>
>>378227741
The best part of Majora's Mask was its sidequests, which aren't actually all that great when you realize that MM's sidequests almost never involved anything more than talking to some NPC at a specific time, completing a minigame or gathering an arbitrary number of collectibles. The quest with Anju and Kafei was actually the ONLY outstanding one in the entire game.

Compare that to some of BotW's shrine quests and BotW wins no contest. Nothing in MM comes even close to Stolen Heirloom, Stranded on Eventide, Shrouded Shrine, The Spring of Wisdom, etc. and that's just sidequests. BotW beats MM in everything else too except for maybe Stone Tower Temple which is admittedly one of the best dungeons in the series.
>>
>>378230367
>you just haven't played enough games yet!
Why is this the go-to shitpost when the game is said to have a good open world? Is the concept of a game being good too much for sonybros to handle?

Bitch, I have a PC, I played (pirated) more open world games than you ever did.
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>>378230614
you forgot the best sidequest moron
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>>378230414
No it's very clear what it means. It is a broad term, with varying meanings depending on the context it is used in, but in a trivial discussion like here it mostly means that it felt human; not robotic. And that is what you should aim for when you do a video game.
>>
>>378230614
>MM's sidequests almost never involved anything more than talking to some NPC at a specific time, completing a minigame or gathering an arbitrary number of collectibles.
That's just broady describing objectives though. What you actually do is far more important and interesting, the minigames are varied and good, people have interesting stories, arbitrary collectibles include full mini-dungeons with keys and puzzles. Maybe best of all is that there's plenty of multi-part sidequests that utilize the time system.

Not that BotW doesn't have good sidequests, but they should've had more interesting contexts and characters like MM, or like the Tarrey Town.

Also Stone Tower Temple is overrated. Snowhead's more complicated, and Great Bay Temple is about as good.
>>
>>378229436
True, but none of the spider guardians had the same weapon combinations. Since weapon durability exists, I can guarantee that those shrines are there to just give you extra weapons.

Also
>128 shrines
>expecting them all to be unique given the amount of detail in the overworld

The heart pieces from the older games are in BotW masquerading as shrines. I wasn't expecting anything more out of them than what I got.
>>
>>378229807
I thought Tarrey Town was pretty good.
>>
>>378231029
I guess that one was pretty good too, yeah, and I liked the idea of aliens in a Zelda game. It's still more of an exception though and hardly represents most of MM's sidequests which are all pretty average to be honest.
>>
>>378230445
>incredibly detailed and versatile enemies
You don't need to lie anon.
Even Xenoblade X has more enemy variety.
>>
>>378226138
Real review here.
I think it is generally a very fun world to explore. I believe it has one of the best landscapes I have ever seen in a game. I think the combat is fun for the most part. In the begging collecting and exploring is very exciting.

...and here's where things fall apart for me. Over time the reward system feels super lame. You start to see how every flower/fish/bug/mushroom etc is just statistically a copy. Shadow-shroom, shadow-fish shadow-bug shadow-frog etc.
Also as the game continues you do these really epic side-quests only to get as a reward... a shrine! and there is this sensation like "really? that's it? Didn't I just find these fuckin shrines on the side of the road when this game started?"

Other things.... climb towers to uncover the map. Really? Did you just copy an ubisoft game in here, at least you don't jump off into a pile of hay.

The reward system feels really weak to me. I feel like this game plays more into a "completion" style of play than an imaginative exploratory one. I do understand that is just a preference though.

All and all I would still give this game a very critical 8.5/10 because I felt this game was so interesting in some aspects and utterly uncreative and rigidly formulaic in so many others.

Also Zelda's voice acting was cringey hot garbage.
>>
>>378231468
Versatile not varied you fucking moron. A few enemies that work in all environments, instead of a bunch of small shitty ones that work in very specific locations.
>>
>>378231468
Doesn't xenoblade X have ridiculous enemy variety anyway?

>>378231502
>Ubisoft invented towers
MY FUCKING FAVOURITE MEME OF ALL TIME
>>
>>378231236
>That's just broady describing objectives though.

It's not though. I mean talking to NPCs is literally all you're doing for a great deal of MM's sidequests, and the ones with the minigames are honestly just standard for a Zelda game.

You're right that the story elements of those sidequests are fantastic, but gameplay-wise they're just completely outclassed by some of the sidequests in BotW.
>>
>>378231282
Agreed!
>>
>>378226636
triggered sony cuck spotted
>>
>>378230445
>made to work in narrow hallways
>modeled after a real creature that doesn't move anywhere

Let it hide in a swamp and disguise as a bush.
>>
>>378231635
>A few enemies that work in all environments,
That just becomes monotonous for the player though. It's very repetitive.
>>
>>378230112
99% of everything can be summed up as that. Can you give an example of one that isn't from a game you like? The only other quest types I've seen in games are escort missions and "kill/defend/attack this".
>>
>>378231652
Maybe they didn't, I'm sorry I'm not an expert on map-uncovering exploratory towers in gaming history. But it made me recall and ubisoft game while playing. Jesus christ.
>>
>>378231282
Sure, i think so too. I was just stating that the get X/go to Y archetype is absolutely inevitable, and even great quests like Tarrey Town can be reduced to just that in a dishonest, fallacious way.
>>
I don't think I've ever played a Zelda game that I outright disliked, but I didn't enjoy Skyward Sword much, or the 2nd Zelda. That being said.

I feel that BotW is a solid 9/10. DLC could make it a 10/10 if they fit more shit into this massive sandbox world.

Currently, my favorites are: OoT>Link to the Past>MM>BotW>WW>TP>Link's Awakening>OoS>Hyrule Warriors>Zelda 1>4 Swords>OoA>Link Between Worlds>The DS Games>SS>Zelda 2.

I enjoyed all of them to a certain extent, but I consider the 64 games to be 10/10's, same with Link to the Past.
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>Nintendo Shills: Skyrim sucks! All you do is go into caves and fight draugr.

>Todd posters: BOTW sucks! All you do is look for shrines and solve puzzles.

Who's in the wrong?
>>
>>378231502
Yeah, one of my few complaints for the game is that it didn't have enough incentives to really go for out of the way chests.

It seems like 95% of the time I try for an out of reach chest in a dungeon, I open it and all that's in it is an opal or some other bullshit.
>>
>>378231880
Yeah I agree. Tropes are not inherently bad unless executed poorly. Whether they were well or poorly executed I think is up for debate but I wouldn't throw a game in the trash because I was asked to "go" somewhere in an RPG.
>>
>>378226298
Now that the dust has settled, are you still mad?
>>
>>378232053
I'm going to go with BOTW fans. Both games get stale quick, but at least I can mod TES games to add some life and (somewhat) fix the awful gameplay.
>>
>>378231710
I will say that BotW's riddles are fantastic and there were a great variety of purpose-built challenges.

But I'm still going to defend Majora's Mask's sidequests because they were varied and good and the contexts make them the best sidequests and saying that all you do is talk to people is just wrong.

There's tons of mini-games and varied objectives. If you go down the Bomber's Notebook, most of it isn't just talking to somebody. You're cutting logs or racing in everyway possible or playing all parts of a band by yourself or growing chickens or betting on dogs or playing songs for grottos or trading real estate with deku scrubs or taking pictures of a guy's embarrassing nephew or shooting targets on a boat or finding hidden stray fairies and so and so on.

In fact just about the only quest that consists entirely of talking to people at the right time is the first parts of Kafei and Anju's sidequest, but if you look at what that entails if you don't already know how to do the quest, it's about detective work.
>>
>>378232053
BotW has ladders, and therefore makes Todd deeply ashamed and insecure.
>>
>>378232053
>BOTW has "no enemy variety"

>Skyrim only has Dragur tombs
>>
>>378231110
>And that is what you should aim for when you do a video game.

Not according to Miyamoto apparently
>>
>>378226138

Needed more

>enemy variety
>overworld bosses
>2 hyrule castle equivalents in each region
>increase to weapon durability
>>
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>>378226138
It's ok but definitely not a system seller.
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>>378232476
Weapon durability is already too high when enemies start dropping royal gear.
>>
>>378232162
I think they could have made a lot of those harder side-quests be a means of getting armor pieces. Would have been really nice. Its permanent and unique. Perfect reward. Better than just saving up a ton of rupees and buying that shit.

Although I will say some of the armor was pretty disappointing. No set bonus for the fire proof armor? why the fuck did I just pay 2k for the helmet then, Doesn't even fucking matter if I put it on or not. Same fire resistance with the other two pieces.
>>
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>tfw poorfag
>tfw the only way to experience this game is through others shitposting

I-is the game that good anons?
>>
>>378226138
Yes.
I didn't enjoy a game so much since years.
I don't even have a nintendo console.
>>
>>378232607
The Royal weapons only get me through one or two of the tough enemy varieties
>>
No. It is an average game that lacks almost every aspect of what makes a good Zelda game.

The score is all over the place, and the "atmospheric" tunes are very low effort compositions that are so awful you might as well mute the music. It doesn't even open up with the Main Theme which is silly.

The combat is great but falls behind because of breakable weapons and the lack of enemy variety.

Open world is a poor design choice and always ruins the pacing of any game. Though the map size is large and terrain was well thought-out, there's fuckall to do between 7 minutes riding horseback besides looking at the near-barren landscape.

Graphics and story are fine.

6/10, not a system seller but not a terrible game. Probably closer to being the weakest of the Zelda franchise.
>>
>>378227753
I'll MAYBE give you MM and OoT depending on your reasons why you enjoy the Zelda series in the first place - but TP>BotW? Laughable.
>>
>>378232864
That isn't my experience at all, they last forever and I ended up accrueing an inventory full of them and having to throw them away constantly to pick up new ones. It was ridiculous. Particularly the greatswords.
>>
>>378232761
Yes, it's a console exclusive, and /v/ is full of jealous NEETs. Pay them no mind
>>
>>378233107
>Open world is a poor design choice
Lost all credibility whit this ignorant statement. If any dev has the budget and means now day to try and maker the "greatest game ever" It will be open world.

You know nothing.
>>
>>378232761
Yes, emulate it.
>>
>>378233221
Well if it gets you through two tough enemies the you would get two swords for every 1 you use causing a constant abundance of weapons. Therefore this is potentially your exact experience. It just didn't bother you.
>>
>>378233107
>Though the map size is large and terrain was well thought-out, there's fuckall to do between 7 minutes riding horseback besides looking at the near-barren landscape.

Spoken like a true moron who completed almost everything there was to do in the game and then complained that he couldn't find anything else to do.

You can't travel for seven minutes straight without finding something of note along the way unless you've already done everything. It's impossible.
>>
>>378233362
I can only emulate up to psx. B-but i'm having a lot of fun with lufia II
>>
>>378233470
No way he completed all 400 hours of gameplay?
>>
>>378233107
Open world is still the future, if you don't like that, I'd suggest leaving the gaming scene. All big studios and franchises are moving toward it becasue of the praise and sales they get.

Nintendo hasn't seen this level or success and praise for Zelda since OoT. They will keep going in the BotW's direction.
>>
>>378233549
You could take Korok Seeds out of the equation completely and my point actually still stands.
>>
>>378233107
One of the greatest achievements of BotW is how much it does right as an open world game. It's fresh but also a return to form in a sense, putting exploration first and foremost like Zelda 1 and 2. It'll be hard to play an open world game again without climbing or gliding.
>>
>>378233794
400 hours of game play is a bullshit claim. I was just kidding.
>>
>>378233107
>Open world is a poor design choice

I'm getting pretty sick of this regurgitated critique to be honest. People like you constantly try to hammer in all these buzzwords like "poor design" and "empty world" but can never seem to articulate exactly what you mean by those claims, and to make matters worse you often aim those statements at games that aren't actually empty or poorly-designed at all. I don't know if that's an attempt to be controversial and contrarian or if it's just plain ignorance, but the shit needs to stop.

Also, just because some moron like JonTron says these things doesn't mean they're true or that he has any remote idea what he's talking about.
>>
>>378231502
Honest question: I see the "lack of real rewards" thing come up a lot, but what type of rewards would you want? I can't think of rewards other than money, stat upgrades, or trophy type rewards. The only one lacking is the latter, I suppose you could have had more quests that build things like Tarrey Town but /v/ bitches about that one too.
>>
I knew as soon as the menu screen didn't have an opening video with nice music I was about to experience a soulless Zelda game.
>>
>>378235550
Videogames always give players that kind of reward, but also a high level one: plot development. The player can experience how the world progresses
>>
>>378233107
>there's fuckall to do between 7 minutes riding horseback besides looking at the near-barren landscape.

>go to a national park
>"what the fuck is with all these trees and mountains and rivers, fucking boring"

nigga just fucking enjoy shit for once, not every inch of ground has to have an anime girl for you to fuck on it
>>
>>378235757
But I thought /v/ also hated plot, all I ever see half the people on here bitching about is "games being movies" and they even bitch about the optional memories and shit. Personally I like plot and wouldn't have minded more in the game but I'm 100% certain /v/ would be bitching about it.
>>
>>378236051
Probably because most of them understand the open world concept from TES, which lacks of plot but compensates with los of fillings. Japanese videogames are always more simple.
>>
>>378226636
>>378226358

Oh my. Such salt.
>>
>>378226945
Complete bullshit. Keep crying.
>>
>>378226138
It is literally Dragon's dogma: Zelda edition
>>
>>378233107
>6/10, not a system seller

It fucking sold more copies on Switch than there are Switch consoles. People bought the game to stare at the box, that's how good it is.
>>
>>378233543
>i'm having a lot of fun with lufia II
Mah nigga. I was just about to start that game, how is it?
>>
>>378233828
>It'll be hard to play an open world game again without climbing or gliding.

This, I had real trouble going back to Horizon after playing BotW.
>>
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>>378237096
>only Dragon's Dogma
I thought this picture was a joke until I played the game.
>>
>>378237454
Plotwise is simple but good enough. Dungeons are full of puzzles and combat is't as tedious as other jrpgs of the era. It also has some novel systems. I haven't played much, barely 2 hours. That's all i can say.
>>
>>378226138
it definitely is, but most of the magic is only really there on your first playthrough. After beating the game it starts to get really dull and it falls for many of the shit tropes that many open world games have.
>>
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>>378226138
Yes oh god yes it is
>>
>>378237720
>it falls for many of the shit tropes that many open world games have

For example? And how would you fix them?
>>
>>378235712
>I knew as soon as the menu screen didn't have an opening video with nice music I was about to experience a soulless Zelda game.
>a soulless Zelda game.

Stop being silly kiddo.
>>
>>378238047
dull fetch quests, shitloads of useless collectibles with no worthwhile reward (korok seeds) easy combat, etc. Don't get me wrong, though, it's not a bad game by any means
>>
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>>378226138
Yes OP, it's one of the best games of the past 20 years. Everyone knows it.

The game isn't perfect, nothing ever is. But it's minor misgivings never come close to overshadowing what is an outstanding achievement in game design. Nintendo should be applauded.

Of course, you'll aways have people desperately trying to elevate the game's minor nitpicks and pretend that they're MASSIVE GAME BREAKING FAULTS!!!

Pay no attention. BotW is game which will be constantly referenced for the next decade at least.
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