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Why did VR fail?

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Thread replies: 453
Thread images: 82

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Why did VR fail?
>>
Expensive
Nogames that aren't tech demos
Expensive
>>
>>378225269
No gaems
>>
not a single game
>>
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VR is like a roller coaster. Fun for a ride or two a couple of times per year, but it gets old fast and is impractical for home use.
>>
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remember when people in this very boar where claiming VR was the future of gaming
>>
>>378225269
>hey guys wanna pay $300 for a gimmick?
>no?
>ok how about $750

It instantly failed the moment they said the price point.
>>
>>378225269
gimmickly games, no real application in big games
>>
>>378225269
>why spend hours of hard work to make a VR game when a regular game takes 1/4 the effort
>>
>>378225646
Dumb animeposter is right.
>>
>>378225269

Because the porn is too low rez to get immersed in.

It's like watching a scrambled cinemax movie. Hard to go back to that.
>>
>>378225269
The movement in it is really bad, makes it impractical to make games that aren't stationary shooters
>>
wearing a helmet while standing is not vr

virtual reality should feel like reality

you should be able to bump into things, smell things, tatse things, have the sensation of falling to be considered reality

instead you are standing in the middle your room waving a fuckin wii remote and wearing goggles.
>>
>>378225269
No binaural audio engine.
>>
>>378226081
I member
>>
>>378225269
Because vr porn is dangerously satisfying, and you can just use the psvr or gear for that
>>
>>378225329
>>378225427
>>378225562
Cosmic trip

VR only RTS

Actually fun
>>
Not even the most spoiled child in the universe will be able to convince their parents to spend almost a grand on a gimmicky peripheral.

The price is too high, combined with no games and you have yourself a flop
>>
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>poor people get burned by spending money on obvious gimmicks sold by their snake oil salesman console manufacturers
>mad when the PC equivalent happens and it's everything they were promised before packed into one

3D, working motion controls, 99.99% accurate tracking, and room-scale support. Don't worry the price will go down, but not until after the AAA must-play VR titles have already been out for ages.
>>
>>378225269
It didn't fail at all you mongoloid piece of shit. Just because you can't afford a proper VR setup doesn't mean it failed
>>
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>>378227179
>i have unrealistic expectations because i am retarded and i obsess over anime
>my excuse for not having a VR headset is that it is not advanced enough for me when in reality it is because i am obese and live in a basement

It's true it's kind of exhausting to play if you're out of shape, but it's a great work-out tool with the right games. Rec room is a pretty well made free one.
>>
>>378226081
It still is. Just because tech is at it's early stages doesn't mean that it failed. The potential for VR is real, and as long as software and hardware keeps progressing eventually it will become a household product with AAA content.
>>
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>>378225269
S-Shut up!
>>
>>378225269
the oculus rift used to be 200$ that the fuck happened?
>>
>>378230017

>AAA must play VR titles

go ahead, name them. I'll wait.
>>
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>>378225329
fbbp

Also not convenient enough and impairing gameplay
>>
>Cost way too much to purchase.
>The specs required for VR were too high on a market that is already considered enthusiast >Every game that was made for VR was tech-demo levels that cost outrageous amounts.
>Screen quality is still pretty trash and looks fuzzy still.
>Not a lot of companies are making VR versions of their games.
>Bullshit proprietary stuff between oculus and the Vive split the already slim market of games. Not to mention Playstation VR being the most viable option for most.

I tried out the oculus last year with the new controller when it was launched, and while it was neat the screen quality was bad, and the controls felt awkward to use.

Hell, I am someone who could easily run VR on my PC, and I have no interest due to how gimmicky it is at the moment and the lack of any really decent games. I want it to do better, and I want the price to be reasonable, but I seeing the entire market dying out before that happens.
>>
>>378230017
That looks clunky and awful
>>
>>378230889
Fallout 4 vr, every future valve games, every future Bethesda game, every future croteam game, a game from gearbox, payday 2, and a few others I can't name off the top of my head.

In one year all you faggots will be able to whine about is the price, so go ahead and laugh it up now lads.
>>
>>378230889
half life 3 will be VR exclusive. it has been foretold
>>
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>>378231310
>half life 3 will be VR exclusive
>>
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VR wasnt supposed to be used for games.
>>
All these threads are the same

>Motion sickness
>Too expensive
>Screen to face meme
>DSP redface
>It just isn't there yet
>It always fails
>No gaems

vs.

>Motion sickness isn't that bad
>Just try it and you will like it
>You are just a poorfag
>There wasn't enough time for a whole dev cycle
>Immersion and motion controls are better than expected
>Some people with HMDs actually discussing about it

Throw in some Butthurt, Fanboyism, Pseudoscience, a lot of falseflagging and you baiting.

There I just summarised every VR thread on /v/ ever.
>>
>>378231235
It doesn't while you're playing, but whatever you want to nitpick lad.
>>
>>378232204
>people who actually have an HMD discussion them

That's like maybe one in three threads and it's only after everyone has shitposted in the thread for hours.
>>
>>378230458
What's with the GoldenEye map?
Can't vr have their own things?
>>
>>378232582
Exactly - most who fell for the meme and actually enjoy it already gave up on these threads.
Like you said actual discussion is rare and those who wanna shit on it will never not.
It gets especially sad when they actually get frustrated.
>>
>>378232717
Why do you hate fun.
>>
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>>378232341
You have to use both hands to shoot, how can it not be clunky to play? VR is the ultimate scam for people vulnerable to sunk cost fallacy.

VR is the fucking Jeb Bush of video games.
>>
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>>378225269

Wat?
>>
VR didn't fail, it's still growing, but I don't expect the average anon to know that.
Have a (You), on the house.
>>
>daily VR hate thread

Fuck off poorfags.
>>
>>378232985
>Phone VR sold the most
>its the cheapest and the worst kind of VR you can get

Pffft hahahaha
>>
>>378226147
It was hilarious when it happened though.
>devkit is $300-350
>Consumer model will have a price in the same ballpark. ~ Sweaty Palmer
>literally twice as expensive at launch
>he still tried to defend it
Fucking tech-bubble rich kids. How can they be so disconnected from reality?
>>
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>>378233034
This
>>
>>378233213
The last panels are actually VR.

The rest of them are just a screen attached to your face.

Unfortunately we will never get to see the last panels in our life time.
>>
>>378232837
>actually get frustrated

It's easy to see, most of the people who shit on vr have clearly never tried a decent HMD. Either phone vr or an old ass dk1.
>>
>>378233213
Really though, the tech aspects are too low (better resolution and higher refresh rates are required), and games are basically all cockpit sims, stand still carnival shoots, or such an early prototype you can't fully expect a finalized release for years.
>>
>>378233510
Most people who have one actually enjoy it.
It's just frustrating to shitpost out of your ass against that when everything you have is just some kotaku clickbait article about motion sickness you can cite.
>>
>>378225427
are you talking about every 8th gen console or VR?
>>
>>378231280
>Fallout 4 vr
>every future Bethesda game
>a game from gearbox
This might shock you but shit games don't magically become good when played with an overpriced peripheral.
>>
>>378233662
>defending your purchase this much

If you were confident in your purchase you wouldn't be defending it on an anonymous image board.
>>
>>378225427

this, RE7 and Rez infinite were amazing tho
>>
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>>378225269
>Steel Battalion 2 was on Kinnect and not VR
>>
tfw genetically superior and dont get motion sickness with my PSVR

feels good mayne
>>
>>378233804
Do you feel threatened by my conversation with the other anon, anon?
Maybe hitting a little bit too close to home?
>>
>>378225269
The moment Facebook bought Oculus Rift I knew that VR would die
>>
>>378234202

this, like what were they thinking
>>
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>>378230617
Its dead in the water anon. just give up on your silly dream of having vr like in your favorite childhood movies.
>>
>>378234164
Nice non-argument.

VR will never be a thing until it's at The Matrix level.
>>
>>378225269
why is there so much shovelware for vr?
>>
>>378233989
Yeah how can people without full mental control over their inner ear even live?
It's like not being able to tie your shoes.
>>
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>tfw two intelligent enough to just enjoy with the screen on my pc
poor neet brianlets that need two monitors in their face.
>>
>>378234346
I know you want that big hose in your anus, to suck out the feces anon, you don't need to mention it.
>>
>>378225269
It didnt for me. I am having a blast with werevolves within every day
>>
>>378234350
Because hardly anyone buys VR games, so they have to make cheap, super easy to make crap to make quick money.

It's kinda like that Popcorn Arcade thing on the Wii.
>>
>>378225269

No porn at launch worth the spent
>>
>>378232985
For the intended penetration rates into the home console and PC market, yes those numbers are failure. That's very low adoption rates compared to active user bases.

VR is too expensive and impractical for the average end user. If you've watched Dashiegames lately, you'd know he did some stuff with true VR lately in Machinima's VR room. The fact that a WHOLE ROOM or some kinda clunky treadmill or other devices are needed for a full actual VR experience, and that headsets range into the midlow hundreds is putting it out of the average users range.

If users arent adopting it, nothing beyond ez to crank out trash gets made because investments not worth it from larger publishers/developers.
>>
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>>378234461
>being this mad that someone called VR a shit on a korean fingerpainting board
>>
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>>378234502
>>
>>378225269
too expensive + every game is a tech demo
give it like 10 years
>>
>>378225269
Tech journos are people with far more money than sense which alliws them to afford and shill useless cyber-goggles.
>>
>>378234557
>Casual shitposting
>going full umad-tard
never go full umad-tard anon.
>>
For what it does, it shouldn't have been more than 60$ desu. I don't know why they went so jew mode on the thing, considering the price range is so exaggeratedly inflated.

Oh this one is 750, nvm, this is 300. Goes to show that it can easily be even less.
>>
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>>378234642
But you clearly are mad.

The question is, why though? Why do people calling VR shit on 4chan trigger you so much?
>>
>>378234557
>Korean finger painting board

I dont know why that tickled me.
>>
>>378225269
>Requires users to devote a large open playing space of their property
>A high end PC
>Expensive VR headset
>Constant reconfiguration / updates / firmware
Then of all those users that pass the above criterea, over half of them get motion sickness from artificial locomotion, which means the only games you can play are shooting galleries and shitty problem solving puzzles.
Picking stuff up off the floor all the time isn't fun. VR sucks, I should've sold off my vive when I had the chance.
>>
>>378234757
>continuing umad-tard posting
anon....
>>
>>378234837
Reminder that this was a reply to me that you typed out:

>I know you want that big hose in your anus, to suck out the feces anon, you don't need to mention it.

You wanna keep telling me that you aren't mad? And if you are truly not mad... Why are you still here?
>>
>>378232985
3.6 million is pretty low
>>
I play my rift everyday, finishing twilight princess in VR dolphin right now, with supersampling shit looks amazing *given you have a powerful PC
>>
>>378235119
> *given you have a powerful PC


And there lies the true problem.
>>
>>378234964
It was to your matrix reference - you know swimming in this bubble of your own feces.
I know it's hard for you people who came over from reddit, so I don't even expect you to be witty.
But at least don't go mentally bankrupt by posting "lol u mad" when you face some shitposting banter.

>Why are you still here?
I'm a huge faggot and actually enjoy myself shitposting on burmese bitmap boards
>>
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>>378225269
>no games
>shooting gallery minigames
>unity asset dumps
>costs too much
>oculus exclusives/anti-competition
>poisioning the well with shit VR headsets like cardboard or gear vr
>>
>>378230458
He's right though, look up the actual definition of VR, true VR requires immersion in all 5 senses. All these companies just use VR as a buzzword to sell their $700 viewfinders.
>>
>>378235212
>i'm just shitposting lol i aint mad
>but i'm going to keep replying to you to prove that i aint mad
>>
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>Oh cool VR thats neat
>Okay I got the headset lets play some games
>Literally no fucking games besides indie trash
>Not a single major game series has seen a significant release on VR besides Resident Evil
If a triple A company released a major entry in a major franchise for VR it would see people flocking to it
As it is the library is enthusiast only
Sure, the games are pretty fun. But shot's boring. Where are the games I would play on my PC/Ps4 normally?
Also
>Nintendo isn't in the market yet
Admit that this is a large factor to attach rates for gimmicks.
They have a monopoly on the gimmicks market.
>>
>>378235394
Thanks for the self awareness at least.
>>
>>378233213
Wow, I only have to wait my entire life for VR to actually be worth it! Incredible!
>>
>>378235363

>oculus exclusives

that you can play with the vive too with revive...
>>
too expensive
>>
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>>378235363
oh, and overpriced games for the amount of content (e.g., $30 for 30 minutes of gameplay)

>the "VR is expensive so the games must be expensive" meme
>>
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>predicted it would be at least 10 years before vr could even begin to make it into the mainstream due to hardware and financial barriers
>all my friends and /v/ give me shit about it
>5 years later there's still no market for vr other than for streamers and richbois

goddamn it feels good to not be retarded
>>
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>>378235507
>he's still replying to me

Clearly he isn't mad.
>>
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>>378235556
not officially supported, doesn't rule out the fact that oculus is paying off developers and trying to make a walled garden

and for a while they were actively updating their DRM to prevent revive but backed off when they started dying
>>
>>378235472
That's the thing though, no AAA company in the right mind is going to make a major VR game because NO ONE HAS THE EQUIPMENT
The market is barely saturated with the baseline consoles, no one is going to want to pay $750 on top of that for one game
>>
>>378225269

It didn't fail. I have a Rift and it is absolutely amazing for DCS. Works great for Arma too.

However, everything else for it is hot garbage. People who bought VR headsets hoping they're be regular games on them threw away their money.
>>
>>378235663
Hard drives were practical for consumers.

VR isn't, not until commercially available VR headsets can do Matrix level of VR.
>>
idk its still a good change of pace to traditional gaming. I never thought it was going to be the main platform of gaming and I doubt it ever will be.

it's not that steep of a price even for something you might only pick up a couple times a week. get a real job and enjoy your vidya wholesomely ;>
>>
>>378225427
>No gaems

well, there is Elite Dangerous to be fair
>>
>>378225269
The human mind can fap to 2D pictures thus VR is an unnecessary expense.
>>
>>378235782

VR porn is very practical, I never came so hard
>>
>>378235735
Exactly my point
I imagine Fallout VR will bring a lot of people into it though
Either that or be the definite sign that VR is dead, or at least stagnant ubtil gen2
Also I feel if gen2 has 300 dollar cheaper headsets, they're more comfortable and shit that'll give them enough to make a market for it
>>
>>378235593
Why does this webm make me angry
>>
>>378235971
That's great, but normies aren't going to buy a 800 dollar TV monitor with a headstrap just to fucking fap.
>>
>>378235905
>The human mind can fap to 2D pictures thus VR is an unnecessary expense.

only degenerates
>>
>>378236069

normies are never early adopters
>>
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>>378234618
Funny.

Give it 10 years is what they said in 1995.
>>
>>378236234
VR was shit than, and its shit now.

Whats your point?
>>
>>378225269
No games.
>>
>>378225269
You need to literally shit money to afford it. Also, no open standards.
>>
>>378236627
https://github.com/ValveSoftware/openvr
>>
>>378236348
I was replying to someone, yes?

>the market isn't ready

is a useful excuse.
>>
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>>378225269

Because they didn't bring back joystick peripherals and push flight sims. So all the games have awkward immersion breaking controls.

A new X Wing vs Tie Fighter game running on a puke headset would have been pretty rad.
>>
>>378236998
>Bring back Joystick periphs
But they never went away...
>>
>>378236756

openXR too in development
>>
Because it's not respecting the most basic vestibular concept.
>>
What's a good 100$ headset?

I'm saving up the the Vibe but it might be a while,800$ is a big pill to swallow
>>
>>378238297
There isn't any, my tip would be keep saving and wait for deals.
I waitied till a store near me had a 20% off for everything thing, basically saving me 180 eurobucks.
>>
>>378238297
wait for it to be $600 with a $100 gift card again
>>
>>378225269

It's only been a couple of years. Give it more time before you call it a failure.
>>
>>378235971
Yeah but it isn't practical: how do you know you weren't being watched? How do you know nobody heard you? How do you know where all your cum landed?
>>
>>378225269
It's a overpirced gimmick that doesn't improve immersion one bit.
>>
>>378239695
So you've never tried one?
>>
>>378238675
Trying to shove VR down consumers throats is over 20 years old already, and it'll never succeed, because it's a obviously flawed concept. You have to wear a ridiculously huge helmet that impedes your vision in your house, in most cases having to dedicate an entire room to the damn thing, and you also have to be ok with motion sickness, something you can't improve because it's forces your body into some completely unnatural shit. It's never gonna take off. It can find a place in theme parks and sciency stuff, but it just doesn't belong in the video game world.
>>
>>378233213
this is as bad as a Dobson strawman comic

all it's missing is the wavy action lines over everything
>>
>>378233213
Why doesn't the VR guy age?
>>
>>378227468
There is some research done of binaural rendering for VR. I personally saw a very nice demo for Occulus and I know that Sony VR is working on their own.

Though true binaural has its problems, mainly that generic HRTF will never be good. It is still pretty good, as you only need to get an aproximate perception of location for sounds to have good VR.
>>
>>378240248
He didn't those are his descendants
>>
>>378240159
>he doesn't have extra room
>he thinks the HMDs are heavy
>he thinks it is unnatural

Why are poor inbred hicks so against VR? You would think they would want to escape their hellish life.
>>
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>>378233213
So it will be ready in 60+ years? Great argument.
>>
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>>378225269
>No Duel Monsters Tournaments in VR.
Wrong people got to develop VR games.
>>
>>378240765
It is unnatural, you dumb fuck, that's the goddamn problem. Since your vision is obscured and you can only see you game, your brain gets a completely unnatural disconnect between the information it gets from your eyes and the rest of your body. VR can only work fine if you have some elaborate machinery to simulate the movement for you or if you're moving yourself, and those treadmills are fucking retarded, so VR can only work on either a simulator or a theme park.
>>
>>378241172
>It is unnatural, you dumb fuck, that's the goddamn problem
I own a vive, you're a fucking moron.

>Since your vision is obscured and you can only see you game, your brain gets a completely unnatural disconnect between the information it gets from your eyes and the rest of your body

Maybe if you're a dumbfuck and have never played games above 30 FPS. There is a tolerance to build against motion sickness and people who game often wont get it at all most of the time.

>VR can only work fine if you have some elaborate machinery to simulate the movement for you or if you're moving yourself, and those treadmills are fucking retarded, so VR can only work on either a simulator or a theme park.

How about you actually try vr before spouting off like some dumbass.
>>
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>>378225269
What makes you think it failed? It's been out maybe a year. It takes like 2 years average for a new console to even get games worth a shit, let alone a peripheral that not everyone can even stomach.
>>
>>378241783
>it werks for me!
Congratulations, you're a moron whose brain has no defense mechanism in case something wrong happens to your body. Guess what? You're in the minority. How about you go read something regarding the numerous problems related to VR instead of spouting more nonsense? Cause your fanboyism or shilling ain't gonna be changing that any time soon.
>>
>>378242135

VR is the future. By not supporting it, you're holding back gaming as a medium.
>>
>>378242135
>Congratulations, you're a moron whose brain has no defense mechanism in case something wrong happens to your body
>>378242135

holy shit you sound like one dumb motherfucker.

>How about you go read something regarding the numerous problems related to VR instead of spouting more nonsense?

Most of those "problems" are minor complaints poorfag.

>Cause your fanboyism or shilling ain't gonna be changing that any time soon.

It doesn't have to, VR will continue growing until people like you finally stfu.
>>
>>378234298
>died in the water
thats what they said 30 years ago! j-just give up already, nobody has ever made money taking risks
>>
>>378235472
didn't fallout 4 get a vr release? i bet that was at the very least interesting even if you don't like fallout 4
>>
>>378242598
Yeah have you seen old cell phones? shit is huge and barely works with like 5 minutes of battery life. No way that garbage could be good even with modern technology. Cell phones are for sheep, land-line master race. Enjoy your cancer cell-tards.
>>
>>378234202
>le facebook is evil meme

You knew shit then, and you know shit now.
>>
>>378242942
you're a dumb cunt.
>>
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>>378234618
>Every game is a tech demo
http://store.steampowered.com/app/427240/Cosmic_Trip/
Ok
>>
Maybe PC vr hmds failed, but PSVR is more successful than oculus/vive.
>>
No porn.
>>
>>378243454
not true thoug,kink.com has a ton
>>
>>378243356
Is this supposed to prove him wrong?
>>
>>378225269
because people wanted vr, not small displays taped to your face and some waggle
>>
>>378243653
>small displays taped to your face
When will this meme die?
>>
>>378243689
When its not true.
>>
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>no one mentions Overload
Descent in VR lads.
>>
>>378243748
Why you postin stale and dead memes then bro?
>>
If most of those VR "games" were actually Wii games, you VR apologists would call it waggleshit.

The hypocrisy is unreal.
>>
>>378243832
Please show me a VR headset that isn't a screen/monitor strapped to your face.
>>
>>378243748
>planes are some wings taped to an engine

Flying in planes is retarded, real flight with levitation technology and hard-light protection is the only true way to fly.
>>
>>378243901
If they used the shitty wii-motes, yes.

The best part of VR is the 1:1 tracking in a 3d space. it feels really natural and immersive to see your own hands in a game.
>>
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>All these poorfags
>>
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>>378244005
Why do VRfags always strawman?
>>
>>378243974
Oculus, Vive, PSVR.

"screen strapped to your face" implies a flat surface that is just pushed in front of you. The stereoscopic lens are so much more advanced than that and leave you with a visual effect that is completely unlike a screen strapped to your face.
>>
>>378244202
>this reaching

Just because it's a more "advanced" screen, doesn't change the fact that is infact a screen, that is strapped to your face.
>>
>>378244157
Not that guy, but why does /v/ seem to hate VR?

I have made several threads over the past few months, just trying to strike up a conversation on VR game ideas, what people want to see released for it and what improvements they want to see. They all die before hitting 30 posts with 90% of them just being "it's a meme", "it's shit", "fuck off" etc.

I don't agree with the die hard enthusiasts that there's already great games for it. I don't like shooting galleries, tech demos and shit either. There's nothing for it yet. At the same time I don't understand why everyone's got a fucking tree trunk up their ass about it.
>>
>>378244157
Why do poorfags always suffer from the sour grapes effect?
>>
>>378244341
The expression is inaccurate. Maybe if all you tried was watching a 360 degree video, I would get where you're coming from then.
>>
Nobody likes gimmicks.
>>
>>378243818
>nobody mentions a game that ISN'T EVEN OUT YET
>>
>>378244435
neo-/v/ users think /v/ is a hivemind that they can control and they generally are underaged so they can't afford expensive toys. That and a lot of /v/ is out of shape and the idea of having to exersize to play vidya is terrifying to them.
>>
>>378225269
VR is an experiment. It can't succeed with the current technology.
>>
>>378244435
>Not that guy

%99.9 of the time, the people who say this are in fact, that guy.

But i'll humor you.

>They all die before hitting 30 posts with 90% of them just being "it's a meme", "it's shit", "fuck off" etc.

Maybe because there is nothing to talk about? Even the Wii had some gems, Mario Galaxy etc.

But there are no good VR games, name one that wouldn't just work as Wii shovelware.
>>
>>378244764
>It can't succeed with the current technology.

Name one reason.
>>
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>>378244536
>The expression is inaccurate

You're right, it's actually two little screens strapped to your face.
>>
>>378244850
>Maybe because there is nothing to talk about?
How about, you know, just sharing your ideas and dreams for it? That's what the topic of my threads usually are. /v/ used to have fun threads like that.

Who cares about imagination anymore. Everything is about marketing instead. /v/ markets its hivemind beliefs harder than actual marketers seem to.
>>
>>378244850
>But there are no good VR games, name one that wouldn't just work as Wii shovelware.
i actually am the other guy and you're a fucking moron. You don't follow VR so of course you don't know about the games.

Onward is huge, Pavlov is like classic CS back in the day, there are multiple AAA titles set to release this year (Fallout 4 and 3 valve games).

You're a fucking loser and your entire argument is "i'm an ignorant loser so YOUR THING SUCKS!"
>>
>>378233097

>Mcdonalds is the most popular food restaurant in the world
>Its some of the cheapest and worst kind of restaurant you can go to

This is how retarded you sound right now.
>>
>>378235363
>>378235593
Delete
>>
>>378245146

>Onward is huge

Then why have I not heard about it until now?

>Fallout 4 with VR
>Implying anyone but a minority of gamers will play it with VR
>>
>>378231280
>future valve games
Think about that one for a sec.
>>
>>378228405
>1 game

Faggot

You need more than just one game to sell a system. A killer app attracts some people, a robust game library keeps people coming.

>>378230420
>says the VR fanboy nerviously as it's flopping
>>
>>378225269
NO FUCKING CARD GAMES.
WHERE THE FUCK IS IT?
JUST MAKE YUGIOH OR HELL, GO ALL THE WAY AND MAKE POKEMON BATTLES IN VR.
WHY ISNT ANYONE MAKING A GAME LIKE THAT HOLY SHIT IT'S A DREAM COME TRUE.
IM SO MAD FUCK.
>>
>>378245146
>there are multiple AAA titles set to release this year (Fallout 4 and 3 valve games).

>games that aren't even out yet

>Pavlov
Again, how is this any different than Wii shovelware? You could make the same game on the Wii.

>Onward
See above.


Every "VR" headset right now, is a two highly advanced screens strapped to your face with Wii wagglin controllers, and with Wii tier shovelware games to boot.
>>
>>378245778
Maybe we'll see a VR Gwent soon.
>>
>>378234298
>my opinion is right because anime and memes
>/v/
>>
>>378245027
>they are just pixels that imitate 3d, not real 3d!
you sound retarded, so what if they are two screens? the point is to trick your brain into thinking its real 3d, as with two screens outputting slightly different images gives you 3d perspective. try to catch a baseball with both eyes, and then with only one eye open for the second attempt, and that is supposed to be the difference
>>
>>378245789
>Every "VR" headset right now, is a two highly advanced screens strapped to your face with Wii wagglin controllers, and with Wii tier shovelware games to boot.
We have heard it many times, I don't know why you keep repeating it. I don't think anyone here genuinely cares if you buy it or not. What we want to convince you of is that it would be really fucking cool if it started doing well and getting more games for it (your attitude implying that you don't think this), it would be better than the games we have now, because it's a real visual enhancer.
>>
>expensive
>no games
>expensive
>constant shilling for 30+ years about vr being "THE FUTURE!!!1!!"
>expensive
>expensive
>multiple accounts of people getting dizzy or sick
>>
>>378245146
>onward is huge

Hmmm?

http://steamcharts.com/app/496240

Even battleborn gets more players.
>>
>>378225269

expensive shit toys for pretentious faggots

games are meant to be played with controllers, not your whole body
>>
>>378246130
>games are meant to be played with controllers, not your whole body
Capcom and Croteam agree, that's why they're the only devs to put out good games for it so far.
>>
>>378245992
>yet another strawman
>>
People who think VR is dead don't understand business at all. Tons of companies are still investing in the technology. New products are on the horizon, and new software is being developed.

Grow up losers. I know you're most interested in tearing things apart, but VR is a cool advance. It's like 21:9 monitors or higher resolutions - not everyone wants it, but it's still very cool.
>>
>>378245584
>Then why have I not heard about it until now?
because you hate vr and don't pay attention to it, dumbfuck. can you not read?

>>378245789
>Again, how is this any different than Wii shovelware? You could make the same game on the Wii.

Not with the same level of accuracy and immersion.

You're just an ignorant dumbass talking out of your ass because you're too poor to afford a VR headset. Fuck off and let the adults talk.

>>378246084
Actually normally it doesn't. There is an event going on for BB right now. Not to mention it's less than 5$ compared to onward's 20$ price.
>>
>>378245994
>We have heard it many times, I don't know why you keep repeating it.

Because i haven't been proven wrong.

>What we want to convince you of is that it would be really fucking cool if it started doing well and getting more games for it (your attitude implying that you don't think this), it would be better than the games we have now, because it's a real visual enhancer.

So what you are saying is, you want me to waste my money on a 800 dollar headset, and waste my money on 30 dollar shovelware titles. Because more games 'might' come out for it if more people buy it?

Hmmm. No, i'll buy VR when i can actually walk around a virtual world and actually feel like i'm there.
>>
>>378246483
The fuck are you talking about?
>>
>>378231701
This. It is for porn and only porn.
>>
>>378246515

>Too poor to afford a VR headset

Well, I'm sorry not everyone is willing to pay hundreds of dollars something that might make them dizzy or sick, and doesn't have many games for it at the moment.
>>
>>378246840
>we don't care if you buy it
>So what you are saying is, you want me to waste my money on a 800 dollar headset, and waste my money on 30 dollar shovelware titles.
Clever.
>>
>>378246863
You being so new that you think there's nothing wrong with those posts.
>>
>>378246483
Your post is spam you fucking autist. There's nothing wrong with formatting your post to be easier to read you illiterate faggot.
>>
>>378246515
>Not with the same level of accuracy and immersion.
>wanting to be immersed in your shovelware

You know its funny, people were saying that about Wii shovelware titles.

>It's like you are really controlling the characters!
>It's so immersive!
>It's the future!
>>
>>378246440
"investing in the technology" is business way of saying "we got friends that we want to keep giving money too", expect vr to come back in the next 20-30 years with the exact same "VIDYA OF THE FUTURE" shilling attached to it
>>
>>378246993
>What we want to convince you
>convince
>>
>>378246483
What the fuck is reddit spacing?
You niggers keep going to reddit, then coming back here and claiming every fucking thing is reddit. How the fuck do you know something was posted there without going there first? Fucking faggot.
>>
>>378247012
I've been coming here since late 2006 and have always broken up text into smaller paragraphs, shitbird.
>>
>>378247041
>easier to read
HAHAHAHAHA
>>
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>>378246084
Holy Fuck, when you have less players than battleborn.

But that's the thing, if there were good games these shills would be talking about them. There are no threads about a game, no /vg/ about a game. It's all just about VR itself and the hardware.

If you Pro-VR mother fuckers want to get people to buy it sell us! The fucking WiiU was a fucking bomb and you used to get daily threads about it's games.

One last thing, this "It just came out" BS. Oculous has had dev kits and playable games since 2011. You can still find Vids of you streamers playing them in 2012. So people have be developing for VR for more than 6 years.

6 fucking years!

And not a single fucking game that people can point to and justify the price.
>>
>>378244672
http://store.steampowered.com/app/448850/
>Not out yet.
>>
OK VRfags, name some VR games that are CURRENTLY OUT, that are good.
>>
>>378247152
Did you even read the full sentence, dumbfuck? Fucking hell dude stop posting anytime.
>>
>>378247041
Yes

this

sentence

is

easy

to

read.
>>
i enjoy VR for what it is; a new way of experiencing games. what i don't like is that there are many developers fucking around and asking €20 when it looks/is nothing better than a flash-game. it's making it look bad and not worth the price.
>>
>>378247314
>convince
>>
>>378247418
>He uses Reddit dots at the end of his words
what are you a fag
>>
>>378247312
RE7
>>
>>378246515
>Actually normally it doesn't
>lying

http://steamcharts.com/cmp/394230,496240
>>
>>378246983
>Well, I'm sorry not everyone is willing to pay hundreds of dollars something that might make them dizzy or sick, and doesn't have many games for it at the moment.

Then try one at a microsoft store and buy one when a game you want releases?

>>378247056
>if it isn't a AAA corporate relase it is shovelware

Kill yourself faggot.

>>378247312
Rec room, doom 3, minecraft, pavlov, onward, rick and morty vr, etc etc
>>
>>378247559
>Reddit
>greentexting with capital letter at the start
>writing plebbit with a capital letter
I give up, fuck this place.
>>
>>378234837
The fact you keep replying would imply that your jimmies are at least a bit rustled
>>
>>378247676
words haha
>>
>>378225269
same reason 3D tv's didn't take off
they require a compromise to use (glasses/headset)

do not underestimate the convenience factor for regular people
>>
They've pushed vr games way too much and too early. It has lots of potential but it's too early in development to use for gaming.
>>
>>378247798
>do not underestimate the convenience factor for regular people
This is why I want to see motion controls fuck off.
>>
>>378247630
>if it isn't a AAA corporate relase it is shovelware

You wanna tell me how this isn't shovelware? Keep in mind that this is one of the top selling VR games on steam.

http://store.steampowered.com/app/469610/Rick_and_Morty_Virtual_Rickality/
>>
>>378245729
The switch says hi
>>
>>378247798
The difference is the glasses are the piece of tech, not the accessory.

>>378247890
Just dont use them then you fat lazy fuck.

>>378247948
What the fuck are you talking about, how is that game shovelware you idiot?
>>
https://www.youtube.com/watch?v=nDShspLkux0

This is what I want for VR so fucking bad. Ignore the shit music in the video.
>>
Nogaems
Impractical
Expensive
Motion Sickness
Good rig required to get working
Tracking is still very flawed
Nogaems

Let's see what happens in a few years if mobile games don't kill the market by then. More likely it will remain a glorified fap machine that plays shitty games for a long time.
>>
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>>378247948
So THIS is the power of VR. A licensed cartoon game where you use WACKYtm physics to move stuff around in a room. Fucking sold!
Kys
>>
>>378248203
>What the fuck are you talking about, how is that game shovelware you idiot?


A licensed cheaply made game with awful graphics: check
Hardly any content(the "game" is 1.5 hours long): check
Has an oddly high price the small amount of content it has: check

Seems like shovelware to me.
>>
>>378247312
Statik is a very cool experience. short but worth playing if you get your hands on it

RIGS is a good FPS with shitty controls, easy to learn but hard to get gud

tumbler VR is suprisingly fun. simply put; you stack blocks with a challenge thrown in.

Bound hard to explain. artsy game and easy to get sucked into, looking into things. if you like to lay back and chill while playing, this is your thing.

battlezone, eagle, farpoint, robinson and ''Keep Talking And Nobody Explodes'' are all games that look interesting but i have not played these myself, so i can't say more.

ace combat 7 is something i am looking forward to
>>
>>378248203
>Just dont use them then you fat lazy fuck.
That's not the problem, you raging autist.

Including the motion controllers all the time leads to:

>way less sales, because people don't want to deal with hassle (body weight has nothing to do with this)
>devs being encouraged by publishers and manufacturers to make games that utilize motion controls further, which are 99% of the time shit games like shooting galleries no one cares for

Also, are you seriously asking how a Rick and Morty game isn't shovelware? Really man? Has it really fucking come to this?
>>
>>378247301
>early access
>>
>>378248595
>Has an oddly high price the small amount of content it has: check

VR games are expensive, it's meant to be replayed and used to demo your vive with. Owlchemy labs are a great dev and you're just a salty faggot who throws around buzzwords.

>awful graphics

Just a flat out lie. it's stylized to look like the show faggot

Hardly any content(the "game" is 1.5 hours long): check

Played it for 5 hours my first time.
>>378248790
Motion controls work fantastically. The only reason someone wouldnt want to use them is if they were disabled or fat. They're fun as fuck.

and yes i am, because you should back up your statement faggot.
>>
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>>378248203

>He has to ask how a Rick and Morty game is shovelware
>>
>>378248324
Forget that guy, this is a better example of a cool experience in VR:

https://www.youtube.com/watch?v=8-XvBguFZ1o

It's too bad PSVR is technologically weak and it's exclusive to it until 2018, but the experience is really cool if your first playthrough is in VR. The environmental design exemplifies well what the VR can bring to the table too by utilizing grotesque imagery, keeping you in narrow winding passages with strong contrasting lighting, and giving you the occasional room with high verticality. You can sense vertical depth much more strongly with VR.
>>
VR has failed?
>>
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>>378249458

>Motion controls work fantastically
>>
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>>378234557
>korean fingerpainting board
>>
VR will not be a thing until 1) It's the size of a pair of sunglasses) 2) completely wireless 3) When ya hit pause they go clear so you can see around you normally 4) way cheaper
>>
>>378250028
5) it has good games

But I agree. /v/ will probably still cry about it though.
>>
>>378249458


>Just a flat out lie. it's stylized to look like the show faggot.

All of those movie shovelware tie-ins were stylized to look like the movies they are based on, that doesn't mean the graphics are good.

>Played it for 5 hours my first time.

This is a lie and you know it,the game does not have 5 hours worth of content. It has 2 at most, and thats if you take an extremely long time.

I can not believe someone you are defending literal shovelware, fucking hell mate.
>>
>>378249974
have you even tried a vive?

>>378250028
>1) It's the size of a pair of sunglasses

You're retarded.

>2) completely wireless

The vive has a wireless addon.

>3) When ya hit pause they go clear so you can see around you normally

You can press the menu button and see out of the camera on the vive, or double tap it and see your room via inrared laser tracking.

>4) way cheaper

only valid complaint.
>>
>>378250478
>All of those movie shovelware tie-ins were stylized to look like the movies they are based on, that doesn't mean the graphics are good.

The style of those movies was live-action, no shit the graphics in 2008 cant keep up, dumbfuck.

>This is a lie and you know it,the game does not have 5 hours worth of content. It has 2 at most, and thats if you take an extremely long time.

You're a fucking moron then. i spend a few hours finding all the secrets and getting a few achievements. Not my fault you're so autistic that you rush through every game you play.
>>
>>378250509
>double tap it and see your room via inrared laser tracking.
wat
>>
>>378250730
>The style of those movies was live-action, no shit the graphics in 2008 cant keep up, dumbfuck.

But that Rick and Morty game looks like it came out in 2002.
In fact, The Wind Waker, a game that came out in 2002, looks better than than that.

>i spend a few hours finding all the secrets and getting a few achievements.

Ok, assuming there is 5 hours of content (there isn't), that still wouldn't justify the price, and that wouldn't make it not shovelware.
>>
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>>378250864
here's an example
>>
>>378250730
>spend a few hours finding all the secrets and getting a few achievements

Replaying a game doesn't make the base game, which 1.5 hours, longer anon.

I have 80 hours on portal 2, that doesn't make it an 80 hour game.
>>
>>378251072
>But that Rick and Morty game looks like it came out in 2002.

Not even true.

>In fact, The Wind Waker, a game that came out in 2002, looks better than than that.

Both games are heavily stylized, you're a dumbfuck for comparing them.

>Ok, assuming there is 5 hours of content (there isn't), that still wouldn't justify the price, and that wouldn't make it not shovelware.

I personally have 5 hours, i have 25 hours total because i demo my vive to people often and rick and morty is popular and easy to get into.
>>
>>378251346
You're autistic, i wasn't replaying it for secrets, i was playing post-game content that unlocks and reveals secrets.
>>
>>378225269
expensive
shitty tech
no games
limited controls that causes nausea and whatnot

VR is the future is a ouya level meme. Too many limitations, it will never replace regular gaming
>>
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>This same desperate thread every day
>Always maxes out on (You)'s
I remember when buying games online, and services like steam, were considered retarded too.

Hell, I remember when people thought discs would never take off when the Sega CD released.
>>
Devs going overboard on it.
Really, when you think about it, what most people really only want is a 3D screen right in front of their eyeballs and a regular controller to be immersed in a first person game. None of this head tracking shit, no gimmicky peripherals, no standing and and walking etc.

That and it's shit.
>>
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>>378242736
>I-i'll use false equivalency, that will show them
>>
>>378251652
>I remember when buying games online, and services like steam, were considered retarded too.
>Hell, I remember when people thought discs would never take off when the Sega CD released.

False equivalency.
>>
>>378251761
Explain how it's false. Are you unaware that there are olds-chool 20 year old vr headsets?
>>
VR is dead in the water mostly because it too expensive. What the retards that go you are poorfag derp derp don't understand is for VR to get anywhere people have to buying it, for any tech to really grow it needs to get a foothold outside of morons with a lot of money.
>>
>>378251892
I'm a vive owner and i have steadily watched every MP game go from being dead to having dozens of people playing no matter the time. Adoption rate is increasing steadily,
>>
>>378252048
Yeah, i too like playing MP games with a playerbase lower than that of blunderborn.
>>
>>378251813
No. It's fucking not. Every time new tech comes out, there's always retards lambasting it because it's not immediately perfected and supported by the entire industry.

We've gone through this so many fucking times

Controller rumble
Discs
Online support
Online shopping/downloading
Hard drives inside of the consoles instead of memory sticks
HOTAS
Motion controls and sensors
Multiplayer-only games
Cell phone games
Esports

On and on with this contrarian bullshit.
>>
>>378251875
its false because VR has too many control limitations.
It is indeed not properly developed yet, but at its peak it wont have the same level of prevalence nor will it ever replace common vidya
>>
>>378252331
>Hurr durr every first gen iteration of technology must be perfect or it has failed
You were definitely that faggot that thought HDTV's were a meme because only 1-2 channels even supported it with a handful of shows early on.
>>
>>378252312
VR isn't new though. It has failed time and time again.
>>
>>378252312
This guy is right.

Everyone else who's saying VR will never make a comeback or slowly creep into the industry is braindead.
>>
>>378252301
It literally just said it was getting better dumbass.

>>378252331
>its false because VR has too many control limitations

you're fucking wrong, literally anything can be made into a controller using the vive tracker. you're just ignorant as fuck and arguing as if you aren't.

> It is indeed not properly developed yet, but at its peak it wont have the same level of prevalence nor will it ever replace common vidya

You're trying to sound smart but it's obvious you have no fucking clue what you're going on about.
>>
>>378252616
VR will be viable in the future, just not today. Probably not this decade.
>>
>>378252554
that's not what I said fucktard.

Enjoy your 3D 2.0 with your eyecancer and body displacement controls

>>378252661
lol k, keep on deluding yourself or trying to sell your shitty products. Next you'll tell me that phones have good controlls
>>
>>378252661
Wow a whole 150 people? Damn thats impressive.
>>
>>378252573
Electricity took a good while to make usable on a large scale too, and yet here you are, driving up your parent's bill to shitpost about shit you know nothing about.

There's clearly a major difference between a Vive and a Virtua-Boy from the 90's.
>>
>>378251123
that's just a filter applied to the camera, retard
>>
>>378226081
Its fun and good when new, but whe the WOAHH wears out then it becomes meh
>>
>>378252781
>Enjoy your 3D 2.0
You know this doesn't help your argument at all, right? Almost every high-end TV supports 3D now, and pretty much every non-rural movie theater.

God damn you're fucking stupid. There's a middle ground between 'abject failure' and 'so fucking successful everyone uses it for literally everything'
>>
Anyone watch Ross Scotts VR videos on YouTube? He had some good ideas on how to make them not give you migraines while playing and how to make VR available for most games, but I forgot about that...

Anyway, he talks about how instead of putting your face right up to the action and having you move your head around to control where you look, you could have a movie theatre type thing where you've gotta screen to look at and if you turn your head, there's just darkness around you.
>>
>>378252801
It is when the game requires an almost $2000 investment.

Cya in 2-3 years when you catch up to the curve.

>>378252781
>lol k, keep on deluding yourself or trying to sell your shitty products. Next you'll tell me that phones have good controlls

>what are cell phone controllers

Do you not understand peripherals you inbred faggot?

>>378252873
Explain how it has 2 different angles for the 2 different eye screens then you dumb faggot.
>>
>>378252831
>There's clearly a major difference between a Vive and a Virtua-Boy

Not much.

Both have screens you attach to your face.
Both have shit for games.
Both give people headaches and nausea.

At least you didn't have to hook up a bazillion cameras and have an ultra powerful PC to be able to play those shit games with the virtual boy.
>>
>>378252312

>Motion controls and sensors
>Multiplayer-only games
>Cell phone games

OK, but how many of these changes were GOOD?
>>
>>378252973
yes, a function that is turned off most of the time
>>
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>>378253204
>It is when the game requires an almost $2000 investment.
>Cya in 2-3 years when you catch up to the curve


VRfags everyone.
>>
>>378253204
>needing an external tool

thanks for admitting that your controls are shit.
and that still doesnt fix nausea and body displacement, enjoy fucking your brain and still running to controller papa while saying that "VR is the future"
>>
>>378253238
>It has to be used 100% of the time or it's a failure
So god damn stupid, here's your (You), I guess. Heck I use my 3D feature all the time; Even older movies like Predator have been given support for it.
>>
>>378253230
For people with jobs who can't just sit at home playing on their PC or console all day, cell phone games are perfectly fine. Some of them are actually pretty good and the overall fidelity and quality level has skyrocketed in recent years. I even have a little blue tooth controller for mine when I'm on lunch break or something.
>>
>>378225269
VR and AR are within our grasp.
>>
>>378225329
>>
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>>378253571
that's not what I said. go back to original. I think a function can exist and be a "oh cool" feature.
It wont however be cell-phone tier nor is it "da fyuthur"
>>
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>>378253204
>Explain how it has 2 different angles for the 2 different eye screens then you dumb faggot.
It doesn't, retard, it projects it onto the inside of a sphere and separates it for each eye.

Confirmed for never used a Vive before. Fun fact: it disables it if you disable the camera. It's just the low-res camera on the front of the Vive with a filter applied. It's not even the correct focal distance.
>>
>>378253331
we were arguing about player counts, i explained them. Stop shifting goalposts.

>>378253560
>a controller is an external tool

Holy fucking shit you people are so dumb. By that logic all consoles are shit because you can buy different controllers.

.>>378253571
/v/ is an echo chamber and if someone doesn't use something, they assume nobody else does either.
>>
>>378253889
Yeah, and 150 players isn't impressive by any stretch of the imagination.
>>
>>378253809
>Just keeps doubling down on 'it has to be used 100% of the time or it isn't succesful
Yeah I'm done.
>>
>>378251123
But it is just a blue filter with sharpening added.

https://www.youtube.com/watch?v=npg3Zt-WILU
>>
>>378253889
no. what controllers do they inherently have you mongoloid?

a phone has a shitty screen with bad reading input. also a small screen. Its inherently worse than a portable console.

>>378253957
again, wasnt my argument. learn reading comprehension
>>
Why can't VRfags admit that for a lot of people, there aren't enough games for VR to justify buying a headset?
>>
the simple fact is that every product thats a inconvinience for comfort fails automaticly
VR, Motion Controls, 3D, these all impacted the simple feat of getting comfortable after long sessions or after getting back from work just wanting to play a game or watch a movie
then theres stuff that added convenience like dual analogs or smart tv's and thats why these things stuck
>>
>>378254171
Because not everyone is a poorfag stupid idiot poorfag, shut the hell up i swear to everything that is unholy
>>
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>>378251123
>>378253204
if it had inside-out tracking on the headset, it wouldn't require the lighthouses. Let me guess, you think the Wii's sensor bar actually receives data?
>>
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There wasn't that one game that said "Hey, this is how you do virtual reality" and shifted the thought process of development away from console and computer games to a more VR related mindset. There is no AH HA! type game that gets it, and I can see how it would be hard to really balance out traditional controls with a radically new way to view a video game.
>>
>>378254240

Or maybe they want to wait until more games come out. Not everyone who chooses to wait instead of mindlessly buying the latest tech when it comes out is poor.
>>
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>>378231280
>Fallout 4
>future valve games
>gearbox games
stop it anon im dying
>>
>>378253954
Oh what game of yours has 150 active concurrent players?

>>378254063
>>378253846
Guess i'm the dumb faggot. no wonder it fucks with my head.

>>378254145
The vive wands are fantastic and durable as fuck. If you think they suck you haven't used them.

>>378254247
I never said it had inside-out tracking.

>>378254329
It takes time to master a completely new medium, that game will come eventually.
>>
>>378254456
>games /v/ hate are all objectively bad

Eat a dick, fallout 4 in vr sounds amazing and valve makes amazing games when they actually make games. The gearbox game may be borderlands which is what i want.
>>
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>>378225269
It hasn't failed. It truly is the future of gaming. It just needs to get the killer app. I have had my Vive since April of 2016 and do not regret it at all. Everyone that plays it is astounded.
Graphics cards are becoming cheaper and cheaper for the power required for the VR sets. It is just a matter of time before it will be ready for the masses.
>>
>>378254473

>Oh what game of yours has 150 active concurrent players?

What does that have to do it? That doesn't take away from the fact that 150 active concurrent players is a low number.
>>
>zuckermeme buys out occulus
>immediately imposes dozens of restrictions on their product
>stifles all creativity in one fell swoop
>>
>>378254145
oh and keys ofc. phone keyboard is also inherently terrible for controls, even the N-gage that was built from the ground for gaming was bad.

>>378254473
yes and its cool but what kind of games can you play? I think a more advanced VR will make for some pretty nice exclusive experience that you cant get in regular consoles, but I dont think VR as a whole will ever replace normal console gaming and that was my whole point with people going "its the future".
>>
>>378254329
I'd say Onward did exactly this, though. While everyone else was making shitty static shooting galleries and ball-pits, the Onward dev(Working alone, no less) said fuck it and made a genuine attempt at making a proper VR FPS experience. And for a single person, he actually did a pretty damn good job.
>>
>>378254620
>valve makes amazing games

Valve hasn't made a single game of its own since HL2. Everything they've done are polished re-skins of mods for their earlier games.
>>
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>>378225269
>have to have a good rig already to not get instant motion sickness from framedrops
>headset costs twice as much as a console on top of that
>Motion requires a large space to use, larger even than other waggle systems
High as fuck entry barrier

>No games
>Headset exclusives
>Monopolized by fucking facebook of all things (vive being the better set anyways)
Little reason to enter

It flopped because, despite being pretty cool, it had no fucking chance in this market.
>>
>>378254620
>Fallout 4 in vr sounds amazing
yeah i cant wait to HATE NEWSPAPERS with bethesdas cheap animations even more in my face
>>
>>378254770
can you *theoretically play

FIXED so ya get Im not talking about the present technology

If its an inferior mode of control for some types of games (which it is, causing discomfort, body displacement and nausea in some more fast-paced first person shooters for example, also pretty bad for any RTS and the list could go on and on)
>>
>>378254473
This game is called ToonTown Rewritten. It a remake of an old ass Disney MMO that wasn't even popular by the time it got closed down.

It has 2194 players online right now.

What were you saying about 150 players being impressive again? A number that battleborn used to get?
>>
>>378254670
>150 people playing a single game isn't a lot

maybe compared to games like LoL or CSGO, 150 people is decent for matchmaking in a vr FPS.

>>378254770
>yes and its cool but what kind of games can you play?

Shooters are insane in VR.

>I dont think VR as a whole will ever replace normal console gaming and that was my whole point with people going "its the future".

I agree with you and that is not what they mean by that, they mean it is the new definitive way to play a game.

>>378254870
they still sell like mad

>>378255028
Just install the mods you autist. the vr version has full mod support.
>>
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>>378255202
>150 players
>being decent
>EVER


First they started defending rick and morty shovelware, and now they are saying 150 players in an online FPS game is "decent".


AHAHAHAHAHA!!!
>>
>>378255202
>they still sell like mad

So does every entry in the CoD series, RE6, Overcuck, Diablo 3. Doesn't make any of the amazing or even good games. Most games that sell are shit because normalfags have shit taste. And normalfags aren't the market for VR.
>>
>>378255038
Toontown was the shit and i will fight you if you keep talking shit about it.

That game is also free as opposed to the other one that is 20$ and requires a $2000 set up yo even play.

Goddamn you are dumb.
>>
>>378255038
please explain the toontown VR. Where to download, is it actually a game?
>>
>>378255454
I didn't say ToonTown was bad, i play it, thats my toon in the screenshot. I just said it wasn't popular when it closed down.

>20$ and requires a $2000 set up yo even play
That still doesn't make sub 200 playerbase decent.
>>
>>378245778
>NO FUCKING CARD GAMES
Isn't there Tabletop Simulator?
>>
>>378255370
>Most games that sell are shit because normalfags have shit taste.

Nah, you're just an entitled faggot. most of those games are at least decent.

>>378255341

If i wanted your fucking lip my zipper would be down, faggot.

>>378255634
> I just said it wasn't popular when it closed down.

It wasn't popular enough to be provitable for disney, it had thousands of players even when it shut down.

>>378255714
yea it has full vr support
>>
>>378255202
mods dont fix a inherintly shit game
>>
This game would be cool if remade in VR.
>>
>>378239574
>not using your foreskin to block the stream
>being a cut jew
>not having privacy
>>
>>378255770
>It wasn't popular enough to be provitable for disney

It wasn't popular period, it was getting around 4000 players daily during its ending days. Thats awful for an MMO.
>>
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>>378255770
>If i wanted your fucking lip my zipper would be down, faggot.


It seems as if i struck a nerve.
>>
>>378225269
VR is doing fine, first-generation super-expensive tech is not for mass consumption. DVD players were not common until after PS2, for instance, even though DVDs had been out for yeeeeeeears
>>
>>378255892
That's literally what they do, and have done for decades.

>>378255924
That's still 4000 players it started with before it went free-to-play fan project. Onward is a brand new game that, again, requires expensive peripherals to even try.

>>378256015
Yeah one of the ones on the tip of my cock.
>>
>>378255770
>entitled for liking good games

>>>/reddit/
>>
>>378256254
No you feel entitled to have your specific likes and dislikes taken into account when a game is being made and if it doesn't you whine like a bitch.

Kill yourself.
>>
No one has a 3 by 3 meters of free space and 1000 bucks to throw away just to try out some tech demos
>>
>>378256253
>Onward is a brand new game that, again, requires expensive peripherals to even try.

Again, just because its new, and just because it requires expensive hardware to play. Doesn't make 79-150 players decent.
>>
>>378256739
>buzzwords and poor people opinions

If you don't have 3x3 meters of extra space you live in a fucking hut.

>>378256834
Yes, it actually does. You saying it doesn't means nothing because you aren't explaining why it isn't impressive.
>>
>>378252048
That good and all but a few dozen is not great for a game.
>>
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Man I wish I could be so cavalier about being poor.
All I see here is a bunch of justification like kids in middle school.
>"Hey man did you get (New Game)?"
>"No, it sucks, it's rehashed shit"
Oh wait, /v/ does this for everything until it either goes on sale or the holidays roll around and mommy and daddy but it for them.
Shame their mommies and daddies can't spend more than 100 bucks on X mas presents, otherwise /v/ would be sucking VRs cock right about now.
>>
>>378254208
/thread
>>
>>378257030
A normal game maybe, but one that requires 2000 dollars in peripherals to play?

How is that not mildly impressive?
>>
>>378257231
Because he's a moron and thinks that a 5v5 game somehow needs more than 10 people to make games.
Will cite CS:GO and dota and in the same breathe call both games shit when it makes some indieshit game he likes look like shit.
>>
>>378257385
I'm just not sure if they're trolling or if they genuinely think 150 people isnt a lot of people.

have they never seen 150 people in one place?
>>
>>378257667
It's not trolling because they're actually angry they can't have it.
Same reason denuvo games get shitposted.
Poors lash out at things society doesn't hand them.
>>
>>378257667
I've been in a city before, yes.

Ever been to a concert? A convention?
>>
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What kind of retard would have had to be to jump on the VR hype train? It smelled like a fad/gimmick from a mile away, everyone with two brain cells to rub together could tell there would be no good games for the shit.
>>
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>>378258081
>Poors lash out at things society doesn't hand them.
this will never not be true. Had a poorfag friend who constantly shit on VR and said it was a gimmick, but refused to try my vive for no reason. Finally managed to get him to try it and now he can't get enough. It got to the point of him asking to play it every day so in exchange I made him let me suck him off while he plays. Overall happy with my vr experience so far.
>>
>>378257231
>>378257385
>>378257667
>>378258081
Wow you guys are Retards. If VR wants to get anywhere more that a few dozen have to be buying the stuff. Few to no devs are going to put money into VR if only around 150 people buying VR shit and what is keeping people away is the fact you have to put 2000 dollars in peripherals to even get a crack at VR
>>
>>378258418
>everyone with two brain cells to rub together could tell there would be no good games for the shit.

VR is the perfect medium for shooters, one of the largest genres in the industry. You're a bitter poorfag with no taste and an out of shape body.

>>378258527
>talking about concurrent players
>ONLY 150 PEOPLE BOUGHT THE GAME!!!

Are you fucking illiterate?
>>
>>378258418
I bought psvr just for Resident Evil, because it's one of my favorite franchises, which I did not regret. I'll probably sell it if nothing cool is announced at E3.
>>
>>378258702
I bet the argument against that is gonna be "Hurr durr a mouse is more precise who cares about immersion no one ever wanted more immersion in games at the cost of precision why should my actual physical standing prohibit me from being any good at games!"
>>
>>378258702
I'm not paying $700 to play some generic FPS schlock that only works better as a proof of concept/tech demo than an actual game. If you wanna waste money on literal garbage that's fine by me, but this "sour grapes" argument you VRetards keep pulling is pathetic.

I could spend $700 on a solid gold paperweight and receive the same amount of functionality.
>>
>>378259071
>I'm not paying $700 to play some generic FPS schlock
That's fine and understandable.

>generic FPS schlock that only works better as a proof of concept/tech demo than an actual game.

Please actually try a vr shooter before talking shit. They are immersive as fuck and actually aiming your gun is one of the coolest game experiences i have ever had.

>If you wanna waste money on literal garbage that's fine by me, but this "sour grapes" argument you VRetards keep pulling is pathetic.

This is clearly a case of sour grapes though, you clearly havent even tried these things and you think you have a right to shit talk them.

>I could spend $700 on a solid gold paperweight and receive the same amount of functionality.

No you couldn't, don't lie about having money you clearly don't have.
>>
>>378258702
Nope but you are as you are missing my point about why VR is in the shape it's in: few are buying overpriced peripherals and few devs are going to put money into something that barely anyone is buying. What is keeping VR down is the fucking price you retard.
>>
>>378259071
But it literally is sour grapes.
If VR was dead no one would discuss it or care.
There are some who are so concerned with it being dead they must get in a circle and chant it every single week to prove to everybody that what they're saying is true, and get visibly mad when told it's not true.
>>
>>378259504
>few are buying overpriced peripherals and few devs are going to put money into something that barely anyone is buying. What is keeping VR down is the fucking price you retard.

So literally the same problem literally all new tech experiences???

Holy shit stop the presses VR is dead.
>>
>>378225269
>It's a /v/ pretends VR failed episode.

The only thing VR failed at is fulfilling the unrealistic standards you guys shilled for it. You guys, but nay sayers and hype shitlords, pretended it was supposed to be this amazing technology that was going to take the world by storm. VR HEADSETS IN EVERY HOUSEHOLD BY 2015. THE WHOLE GAMING INDUSTRY IS VR NOW. No shit that was never going to happen, not right now anyway. The reality is far more grey. First of all the technology isn't going anywhere mainly for two reasons: it's far too good in it's current state and almost every relevant big company has invested a lot into it already.
VR is never going to replace regular videogames because it's not capable of providing the same experience, and the same is true for traditional videogames in regards to VR.
What you're likely to see is a slow growth in VR, but it's not going away any time soon.
>>
>>378259663
There is new tech is a bit pricey and there is the tech is holy shit that is way to much to justify buying just to play some games.
>>
>>378259838
>wanting to have actual VR instead of stupid head tracking goggles on our face
>unrealisitc
>>
>>378259541
>But it literally is sour grapes.
it's more of a case of "i spent 700 bucks on a piece of plastic with no games and i need to justify my purchase SOMEHOW, better call people names on the internets"
>>
>>378260203
It is if you aren't excited about VR.

I personally have been excited about hand tracking in vidya since i was a kid, the hydras were good but they weren't as accurate as the vive. The actual virtual reality aspect is a cherry on top for me

>>378260430
Again you're projecting how you would feel. He very well may just really enjoy VR, which is not hard to understand.
>>
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>>378225269
Technology simply hasn't met your expectations for what "VR" should entail yet.

Mine either. I won't give VR a go until it's .hack tier, so some time in the next 200 years.
>>
>>378260646
If a .hack-like mmo were released in the near future for current VR headsets, would you want to play it?

Or are you one of those people who legitimately think that you will literally be able to "jack in" to vr to feel the in-game stimulus?
>>
>>378259838
>The only thing VR failed at is fulfilling the unrealistic standards you guys shilled for it.

>call something VIRTUAL REALITY
>be mad that people were epecting virtual reality and not a screen slapped their faces
>>
>>378261024
Were you naive enough to believe you were buying a room filled with holograms or some shit retard?
>>
>>378261024
>I get to define what a term means
>if it doesn't meet my insanely high anime-derived standards i will shit talk it
>thinks other people are idiots

Holy shit i've never seen someone as autistic as you, and i've posted on /a/ before.
>>
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>>378233213
>dorkly comic
>comic says how VR will only have good games by the time we all are dead
What a perfect argument.
>>
>>378261393
>being willfully stupid in front of an audience in order to misinterpret a shitty webcomic

I refuse to believe someone is this much of a sperg.
>>
>>378260853
I've legit seen people complain that the headset doesn't track your eyeball movements.
>>
>>378261218
>mentions anime out of nowhere
>posted on /a/ before
>is a "VR"fag
go back to watching your chinese cartoons you pathetic looser
>>
>>378225269
Porn industry isn't fully embraced.
>>
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>>378261662
There is an addon that adds that functionality though.

>>378261810
Kill yourself.
>>
>>378261810
Are you the author of that book "I must post but I have no arguments"?
>>
>>378261971
Why in the fuck would you even need something like that?
Neck problems is the only thing I can possibly think of, because other than that, if you're too fucking lazy to turn your head, you should end your life.
>>
>>378262067
Foveated rendering, the game only rendering what you are looking at to save resources on rendering peripheral vision. It boosts FPS plus has in-game uses like menu selection, flashlight location, throwing arcs, etc. Plus it makes your in-game avatar look a LOT better. gets rid of a lot of the uncanny valley feeling if you can see their eyes moving realistically.
>>
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>>378225269
If you really care, Accursed Farms (Ross Scott) made some really insightful/informal videos on why VR just isn't succeeding right now.

Dude makes some good points and has some reasonable solutions.
>>
>>378226081
It is, but that future is far off.
>>
>>378225269
It was too expensive and didn't give anything.

Look at it this way. Wii succeeded because it gave people something new, different, and a unique game experience. Sure, you can bitch about Wii Fit and Wii Boxing all you want, but that was fundamentally different from rotating analog sticks. Wii U failed because it didn't offer anything really new or interesting. Sure, you could use the tablet to manage an inventory in real-time, but that wasn't much different from just pressing a button to do that because you were never looking at two screens at the same time.

VR did offer something different, a bit, but it didn't amount to much. It was basically the same as clicking and moving stuff around with a mouse cursor. And until developers figure out how to do something more than point-click, it will be nothing more than a glorified tech demo.

Also, the technology wasn't really there to do what they were attempting.
>>
>>378264453
Wow you typed a whole lot of extra shit when all you had to say was "i am a fucking moron".

If you think the wii is more innovative than the vie or even the oculus you are mentally retarded

>le technology it's there meme

Yes it is you dumbfuck, you clearly haven't even tried vr.
>>
>>378225269

VR sucks AR is the where the real potential is at. Why enter another world when you can make this world a digital paradise.
>>
>>378264849
Stop saying dumb shit like this. AR and VR are two sides of the same coin, tech from one side will almost universally be applied to the other. AR and VR are going to develop side-by-side, don't try to make it a race.
>>
>>378261171

were they naive enough to believe people would appreciate goggles
>>
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>>378225269

No killer app
Most hardware too expensive
No killer app
"Moving around is HARD, y0, I play games to ESCAPE reality!"
NO KILLER APP
>>
Friendly reminder that gaben said in february that they already fixed the cable problem so

new htc vive on e3
>>
>>378264643
Actually, the Wii was a piece of junk which could hardly read it's remote half the time.

But that's the point. It's not how fancy or advanced the technology was. It's how well it can be used to produce a new game or new experience for a person. Wii, even with it's shitty Wiimote, could produce new and interesting games with what it could do. VR can't accomplish anything more than Surgeon Simulator or I Am Bread, even at their best, which makes them unimpressive regardless of the tech involved.
>>
>>378265309
>three of his reasons are the exact thing that literally all new tech experiences

The shitpost doesn't look as good with only 1 reason and 1 opinion, huh?
>>
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>serious sam vr games are literally double the price of their non-vr counterparts
>no discount for people who own the games
>>
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>>378225269

If I were a betting man (lawl), I'd put money on Samsung's GearVR. It's cheap and functional enough to break through to the mainstream, but it's still gonna come down to a software "novelty factor" that cannot be had anywhere outside the VR space.
>>
Nobody wants to pay 400 dollars to strap a box to their face
>>
>>378225269
they ran before they could walk, they went way too far before overcoming the basics, like making sure walking in VR doesn't make people feel sick.
>>
>>378233380
please delete this.
>>
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>>378265751
>>three of his reasons are the exact thing that literally all new tech experiences
>The shitpost doesn't look as good with only 1 reason and 1 opinion, huh?

What, should I mail you a design document? Pay up and I'll consider it.
>>
>>378256253
tell me what mods fix the shit borderlands lite gameplay, the awfull dialouge and the entire story
>>
>>378265726
>But that's the point. It's not how fancy or advanced the technology was. It's how well it can be used to produce a new game or new experience for a person
No, the point is that they sold it as a functioning product when it barely fucking worked you dumb cunt. It CANT be used to produce a new experience because it barely fucking worked. The vive literally does the only thing the wii innovated with, motion controls, except it does them with 1:1 tracking and 99.90% accuracy.

>Wii, even with it's shitty Wiimote, could produce new and interesting games with what it could do. VR can't accomplish anything more than Surgeon Simulator or I Am Bread, even at their best, which makes them unimpressive regardless of the tech involved.

No, the wii "produced" barely working gimmick games nobody liked. Beyond simple gestures the wii was a failure.

Neither of those are even VR games you dumb faggot, what the fuck is wrong with you?

>>378265791
not a fan of that but the games are worth the extra cost imo. reliving my childhood in VR is amazing.

>>378265864
Phone VR is trash and it ruins people's perception of what real VR is like.
>>
>>378266403
the multiple total conversion mods, dipshit.
>>
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>>378266490
>Phone VR is trash and it ruins people's perception of what real VR is like.

Nobody's successfully pitched VR to the mainstream, so how the fuck would YOU know?
>>
>>378266664
Yes they have, it just isn't a cheap toy just anyone can buy yet.

Phone VR is trash that uses gyroscope tracking and looks like shit.
>>
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>>378267028
>Yes they have, it just isn't a cheap toy just anyone can buy yet.

A "Cheap Toy" failing at being a cheap toy = SUCCESS

Pull the other one, m8...

>Phone VR is trash that uses gyroscope tracking and looks like shit.

Says you, fool.
>>
>>378266490
>It CANT be used to produce a new experience because it barely fucking worked.
100 million sales proves you wrong.

Look, let me put it in a simple way which you should be able to understand.

Game Boy gave people a new way to play video games. It was something different, which they didn't have before. It sold lots.

DS gave people a new way to play video games. It was something different, which they didn't have before. It sold lots.

Wii gave people a new way to play video games. It was something different, which they didn't have before. It sold lots.

And sure, there are other non-Nintendo systems which did this, but those are the easiest comparison.

VR didn't give people a new way to play video games. It was just the same old ways they were already familiar with. It sold like trash.

>Neither of those are even VR games you dumb faggot
Surgeon Simulator can be played in VR.

But that wasn't the point. The point was that every VR game was little more than Surgeon Simulator. You move your "mouse pointer" (hands) around, have a basic pick up/let go option, can move stuff around, and are anchored to a fixed viewpoint. VR games just never got more complicated than that.

And that's why VR failed.
>>
>>378266617
>mulitple speech options when the game simply isnt made with that in mind
again show me the mod friend :^)
>>
>>378267227
>Says you, fool.
Yeah i do say, and i have both types of VR, faggot.

>>378267295
>100 million sales proves you wrong.

billions of flies can't be wrong, better start eating shit.

>VR didn't give people a new way to play video games. It was just the same old ways they were already familiar with. It sold like trash.

You are genuinely a fucking retard.


>The point was that every VR game was little more than Surgeon Simulator. You move your "mouse pointer" (hands) around, have a basic pick up/let go option, can move

Because you could always easily move your mouse intuitively in a 3d space.

>anchored to a fixed viewpoint. VR games just never got more complicated than that.

Only garbage wave shooters do this, and those don't sell anyways.

Basically you're fucking retarded, have never tried VR, and you think you're smarter than you are.

>>378267365
There are multiple mods that add new dialogue and remove the shit voice acting. You're a dumb faggot for implying there aren't.
>>
>>378268079
simply adding and removing shit doesnt fix the problem when the entire game is designed around these elements
there is simply no mod that makes Fallout 4 a actual RPG
>>
>>378268448
Goddamn you are a nitpicking faggot. I could care less if you like VR, i hope you die hating it so i never have to play with your dumb ass.
>>
>>378260634
You can be excited about VR and still say that price is way too much to justify buying when there are a few games and even less games that are any good, with few games being made for VR. The thread is about why VR is dead in the water and the reason is the price.
>>
>That Sony VR commercial that's just one big lie
>>
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>>378225269
I still have fun with my Vive and the new Star Trek VR game is about to drop. It's just threads like these and the poorfag barrier that make people think VR is dead.
>>
>>378268587
>i wont get to play with autistic faggots who will eat not only betheshit but betheshit with gimmicks
sure thing friendo
hope you enjoy the company of the people that supported laser disks and the ouya :^))
>>
>>378225269
Farpoint has been really fun. I hope more studios invest in bigger budget games for vr.
>>
>>378268979
you mean 90% of sony marketing?

>>378268831
But VR isn't dead in the water, it has more support than it ever has before. The people in this thread are just ignorant.

>>378269024
I hope i can find a decent crew for that game.

>>378269030
Hope you enjoy the company of nobody because you're a shit human being.
>>
It didn't fail, it's an expensive new technology that is currently doing its first baby steps

It's shit like PSVR and mobiles that promised people revolutionary new tech for cheap only to leave them disappointed, but it's fine on PC and especially the Vive/openvr community is very creative and flourishing and delivering new games and software at good pace
>>
>>378269190
Is the coop any good?

Does the aim controller feel good enough to use in something like, say, CoD? If it got vr support, that is.
>>
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>>378269227
>(you)
>>
>>378269024
>I am stupid underage faggot.
>>378269227
Yes, it is not dead in the water as there is around 150 playing some game, VR is doing fine
>>
>>378262306
>Plus it makes your in-game avatar look a LOT better. gets rid of a lot of the uncanny valley feeling if you can see their eyes moving realistically.
that idea is actually fantastic, but it's just that, fantasy, for shit like this to be in the actual games this would have to be out of the box feature, or else not nearly enough people will have it to make the devs care enough about it to put it in their games, especially considering most VR devs are indie devs
>>
>>378269357
SHUT THE FUCK UP!!!!! I AM TIRED OF YOU POORFAGS MAKING FUN OF ME!!!

I AM THE ONE WHO IS SUPPOSED TO MAKE FUN OF YOU!!!! FUUUUUCKCKCKCK!!!!!
>>
>have to do a full on treadmill workout to walk in games
How is this an improvement again?
>>
>>378269357
i would rather the vr community stay small, fuck normies and 12 year olds.

>>378269601
Its literally a module you can add to your game easily and for free. The foveated rendering (the actually important part) works with any game.

>>378269967
If i were an obese loser i wouldn't go around telling people, so why do you?
>>
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>You will die before a headset that literally feeds into your senses exists
>>
>>378270261
>people seriously think surgery on your spine/brain just for VR will be a thing

people who watch anime are fucking idiots.

Also current vr does literally feed into your senses, what the fuck do you call sight, sound, and to an extent touch?
>>
>>378270132
Not fat, just don't want to exercise while playing a fucking game. Also, get the fuck out, normalfag.
>>
>>378225269
Women knew it would make them obsolete.

(Real reason is it's a silly gimmick until technology can give us a real virtual world. Didn't the virtual boy teach us anything?
>>
>>378270132
>i would rather the vr community stay small, fuck normies and 12 year olds.
i hope you're ready to buy multiple headsets then, HTC and Facebook dont care about the niche, they want to the normies or its dead
https://www.mediapost.com/publications/article/300554/facebook-shuts-oculus-vr-filmmaking-operation.html
>>
>retards still using the "ur a poorfag" arguement as if they aren't retarded themselves for assuming anyone not liking the mediocre tech with cheap proof of concepts for games can't pay for it.

I always love seeing see proVR anons shoot themselves in the foot just because they assume anyone that doesn't like their shit is too poor to afford it. It's the biggest sign of them having buyers remorse.

You want to justify the actual value of VR? Then you better go deep into specifics of not just the tech itself, but also the UNIQUE games the tech can be used on, not just another mediocre Bethesda game BUT IN VR LOL.
>>
>>378270483
>moving your arms around and standing is considered exercise

What the fuck is wrong with you?

>>378270552
>caring about what FB does
>at all

FB and by extension, oculus, are cancer. Valve has already said multiple times it is not about the money for them. they just want to make VR stuff now. They will have enough money to funnel into VR for decades to come thanks to their item market.
>>
>developers trying to make motion controls a thing

Just STOP already you retards. This has gone on long enough.
>>
>>378270132
>i would rather the vr community stay small
Then don't be surprised VR dies out. Retarded dipshits like you are not going to keep VR afloat.
>>
>>378270730
>. They will have enough money to funnel into VR for decades to come thanks to their item market.
just like those steam machines right
tell me again when valves last game was?
>>
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>>
>>378225329
Resident Evil is hot fire in VR
>>
>>378270730
I was talking about the treadmill, not moving your arms.
>>
Did VR actually fail or are poor children from /v/ dropping some dank memes?
>>
>>378270569
>Then you better go deep into specifics of not just the tech itself, but also the UNIQUE games the tech can be used on, not just another mediocre Bethesda game BUT IN VR LOL.

That's the thing, it doesn't exist yet and i will admit that. The point of VR right now, and for me in general. is for it to be a more immersive version of gaming. It's like cars in a way. You can spend 5 grand on a car and get a nice car that will get you where you need to go, or you can spend 150k and get a ferrari that has tons of bells and whistles and gets you attention on the street.

I see why people don't want to spend the extra cash, but i don't see why people seem to WANT vr to fail.

>>378270898
>probably a massive elitist who thinks /v/ went to shit when it got popular
>shits on people for thinking the same thing about something else

Goddamn do you have no self-awareness?

>>378270912
They still sell those steam machines by the way.

Also valve's last game was "the lab" which is the highest rated VR app released so far.
>>
>>378270730
>Valve has already said multiple times it is not about the money for them.
and you actually believed them?
>>
>>378270467
>surgery
What? Why would I do that?

>anime
The fuck are you talking about? I was thinking of that before it even was an anime thing. Mainly because of those handful of dreams I had where I could control what was happening, I thought it would be neat to have that in videogame form.

>Also current vr does literally feed into your senses, what the fuck do you call sight, sound, and to an extent touch?
You know exactly what I meant.
>>
>>378271072
What fucking treadmill are you talking about?

>>378271203
second option

>>378271332
There is no way for something to interact with your brain without a direct connection, your brain isn't fucking wireless.

>You know exactly what I meant.

Yeah you meant some retarded fucking sword art online brainwaves shit. Guess what: that shit is fiction.
>>
>>378271316
I see what you're saying but isn't it possible that a company might fund a passion project that makes little to no money with money they make from other profitable projects?
>>
>>378271270
>The Lab
>Looks like every other VR tech demo
>made in Unity
is this really worth over 1000 dollarydoos?
>the highest rated VR app
when all you have are tech demos and walking simulators then it would be hard to choose
>>
>>378271665
It's actually a collection of tech demos.
>>
>>378271639
yes and politicians arnt trying to screw over anyone and are straight forward with the people and health rights organisations actually help underdeveloped countries instead of sticking the profits in their pockets
>>
>>378225269
It's not actually VR.
>>
>>378271824
Sounds like projection to me. Surely you can find a potential scenario in your head where you aren't a total piece of shit - then again, probably not, you sound like a sociopath.
>>
>>378271270
>>probably a massive elitist who thinks /v/ went to shit when it got popular
>>shits on people for thinking the same thing about something else
I never said anything of the sort. I am saying if you want VR not die the "normies" will have to buy VR stuff. Few if anyone will make anything for VR is barely anyone is buying it, companies will want to make money at some point and most of that money will come from those you are calling normies.
>>
>>378272165
Yeah and i understand they are a necesarry evil. I just said i was fine where VR is now, with enthusiasts and modders retro-fitting old games to work with VR and making simple but fun games with 10/10 gameplay.
>>
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What's kinda bitterly funny here is that, if AAA hadn't run most of the truly talented and passionate individuals out of the industry with their slave-driving ways, we likely wouldn't be having this discussion right now...
>>
>>378242198
>>378242478
So wait, will it continue growing or is it stagnating already? Come on shills, get it together.
>>
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>>378273997
>if AAA hadn't run most of the truly talented and passionate individuals out of the industry with their slave-driving ways, we likely wouldn't be having this discussion right now..

As much hate as valve gets they're one of the few companies that isn't run like a slave plantation. I'm fine with waiting for their games, there is plenty of shit releasing beside their games so i have plenty of time and reasons to see why i am waiting.
>>
>>378273997
the fuck is that in your pic? Tunnelbear?
>>
>>378273997
See: Virtual Boy

The problem is just that the innovations aren't there yet. You need to immerse more than just your eyes, and controllers are honestly too ass to work properly without seeing them. You'd think that two thumbsticks plus shoulder buttons, triggers, and one grip button on each side (thanks, Xbone) would be enough, but everyone is still trying to manufacture a dualshock and so every VR system insists on a bunch of face buttons.

Also, not enough focus on auditory information. You'd think that headphones with tracking information, so that you could turn your head and hear audio cues in doing so, would be the first emphasis. Once you have the technology to reliably head-track and it is in the hands of consumers, then you could add visuals.
>>
> Oculus Rift
> hype
> Everyone throwing money at it
> Suddenly sold to Facebook
> Jacked up price like the jew Zucker is
> Pulled out Linux & Mac support they promised
> Starts locking everything down, wants to be the "gatekeeper"
> Need shitty spyware Oculus Home program installed
> "We're not going to do porn, and we're going to police contents that go through our channels"
> Can't fit glasses inside
> Plagued with more drama than a hole full of STDs

> HTC Vive
> Expensive as fuck
> Entire room setup
> Incompatible API with Rift

> PSVR
> Works only on PS4
> Contents like Summer Lesson didn't get brought to US fearing SJWs backlash
> Meanwhile in Japan, it retails for almost twice the MSRP
>>
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>>378274716
>>
>>378274527
See: the commadore 64

The problem is the innovations arent there yet. you need more than just a command line, and the ascii guis are honestly too ass to work properly without making one yourself.

>Also, not enough focus on auditory information. You'd think that headphones with tracking information, so that you could turn your head and hear audio cues in doing so, would be the first emphasis. Once you have the technology to reliably head-track and it is in the hands of consumers, then you could add visuals.

You are one of the dumbest motherfuckers i have ever read a comment from. why the FUCK would you track the fucking headphones when the HMD is ALREADY TRACKED. are your ears not on the side of your fucking head?

People who hate on vr are the dumbest fucking people sometimes.
>>
>>378275252
Again with the strawmen.

You just do not stop.
>>
>>378274716
Vive can play Rift exclusives with Revive.
>>
>>378269024
But 99% of the world is poorfags, if no one can afford it besides the strange pseduo middle class you belong to, then you won't get any actual improvements because there is no mass money to be made.
>>
>>378275252
Wow, you are one salty motherfucker.

Maybe you should be upset at the shit VR developers, for not developing this garbage properly, as opposed to being upset at the audience who wasn't falling for this 20-year-old hype marketing?
>>
>>378225269
The only way VR will ever truly kick off is when a console developer forces the VR headset onto their new console, like the Wii forced motion controls. Developers aren't going to make games exclusive to a peripheral when the consumer base is so small.
>>
>>378275339
Your argument is shit, the head tracking is literally 99.90% accurate.

>>378275898
Samefag
>>
>>378276036
>starting your argument with a strawman

You're the one with the shit argument.
>>
>>378276337
No see i wasn't trying to strawman, i was trying to show you how much of a fucking retard you are. it's clear you have only ever seen vive controllers and never actually used them. Please shut the fuck up you embarrassment.
>>
>>378244157
>>378276829
>>
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>>378274527
>Also, not enough focus on auditory information. You'd think that headphones with tracking information, so that you could turn your head and hear audio cues in doing so, would be the first emphasis. Once you have the technology to reliably head-track and it is in the hands of consumers, then you could add visuals.

>the vive literally tracks three things: your head and two controllers
>I SURE WISH THERE WAS AN EMPHASIS ON HEAD TRACKING MAYBE SOME DAY WE WILL HAVE ACCURATE ENOUGH TRACKING FOR VISUALS

Please stop being such a retard.
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