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>first code in the game >it's not 0451 dropped

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>first code in the game
>it's not 0451

dropped
>>
>>378146549
why

did the first one have a first code with 0451?
>>
>>378147038
How old are you?
>>
>>378146549
its like the 3rd code you find if I remember correctly. That one actually has a cool way to find the code, but it is pretty far away.
>>
>>378147038
Every Shock game as well as Deus Ex uses it
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>>378147038
newfag
>>
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>>378147176
How is Prey connected to Sys Shock or Deus Ex in any way?
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>>378147138
>>378147176
>>378147206
Nobody cares
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>>378147278
It's marketed as a "spiritual successor" yet the devs clearly know fuck all about it
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>>378147038
>>378147138

yeah boy, why dont you google it on knowyourmeme and you can act like the other trash on /v/
>>
>>378147206

>newfag
holy shit is it 2006 again?
>>
>>378147278
It's not.
>>
>>378147278
It's an "immersive sim". It follows the Looking Glass and Ion Storm design principes.
>>
>>378147487

newfaggot
>>
>>378147175
what's the proper way to find that safe code? I just came back when my hacking was high enough
>>
>>378147176
Well the only thing all those games have in common is that they are all shit
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>>378147630
Maybe you should kill yourself.
>>
>>378147630
(you)
>>
>>378147271
Doesn't count. We making game look bad so fuck off.
>>
>>378146549
>random fag finds out about the 0451 thing
>DUDE, you're a hardcore gamer if you ...
Please never post again.
>>
The game is literally just Michael Crichtons PREY book in game form.
>>
>>378146549
Out of curiosity and since this shit thread is going nowhere fast anyway, can anyone recommend Prey to me? Hours of fun provided? Estimation of worth? 80$ is fucking out of the question, but I'm interested in buying once the price drops. Just want to know how long I ought to wait.
>>
>>378147836
Except it has literally absolutely nothing in common with that book. Zero. Nada.
>>
>>378147836
Explain why this is a bad thing when 99.995% of the world's population has never even heard of that book.
>>
>>378147724
Who are you quoting, idiot?
>>
>>378147282
YOU SEE THIS
THIS IS BAIT
DO NOT RESPOND TO BAIT
>>
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>>378146549
See
>>378147271

I'm too old for this shit but I want to murder you faggot teenage contrarians. Prey is system shock 3 with an alternative title. It's a great game and probably my GOTY. It should be noted that System shock 2 is my favorite game of all time so that says a lot.

If you are trying to hate on this game make sure you actually played it and use actual arguments otherwise you're just shitposting.
>>
>>378147581
Morgan's looking Glass videos are recorded in the same room and the code is still written on the whiteboard.
>>
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>>378147630
thats the worst bait I ever saw
>>
>>378147858
I'm about 29 hours in, reaching very close to the end - still have a couple of side missions left to sweep and there are still about two locations out of I think twelve or so that I haven't even visited yet.

And I'm already looking forward to the next playthrough.

There is a lot of shit to do and a lot of stuff to explore in the game, it's DEFINITELY not content starved. Though it does blow it's load quite early on: you'll get basically all the weapons and toys and see all the enemies around the time you reach half of the game. From then on it's just tighter and tighter application of the same.

In general, I think it's one of the best games of the decade. It has some issues and some quirks. Hell, I had to completely change my opinions on it three times so far: early game, mid game and late game each feels like a pretty dramatically different experience: despite the fact that the core mechanics remain the same.

It's a proud sequel to System Shock 2, that is without doubt. But a lot of what makes it so damn great is smaller stuff, and it seems to me that most people don't see it, so I'm not sure if my recommendation is going to have much of a universal value.

Things to keep in mind:
IT'S NOT A SHOOTER. The gunplay is basically derived from System Shock 2: the shooting is not particularly satisfying (not unless you invest in upgrading your weapons and combat mods). The enemies are designed basically as little puzzles: it's about running gunning, it's about thinking ahead and planning your encounters.
The story and presentation is meh. It's not bad - lot better than people make it seem - but it's not amazing. It lacks charismatic villain like Shodan completely.
It's a slow game about methodical progression and evinronmetal challenges.
It's lethal. Not necessarily had, but quick to kill player.
The difficulty IS NOT WHAT IT SEEMS.
And it has some of the best environmental design I've ever seen in a videogame.
>>
>>378148459
hot damn
that's cool
>>
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>this whole thread
>>
>>378147951
>Explain why this is a bad thing when 99.995% of the world's population has never even heard of that book.
That is hardly true. It's a bad thing to say though because it's a lie. Crichtons book is about a fucking man-made grey goo scenario ravaging earth.
This is about consciousness-eating trans-dimensional aliens ravaging Moon-orbiting space station while the main character suffering identity crisis due to injecthing himself with alien neurons or something.
There is nothing the two have in common what so fucking ever.
>>
>>378148848
This happens when the usual shitposting brigade that tries to be negative about everything stumble upon a really good game and /v/ tries to defend it.
>>
>code isn't my pin number (5348)

Dropped
>>
>>378148848
do you have autism?
>>
>>378148848
Welcome to 4chan buddy, where everyone is either retarded, pretending to be retarded, or pretending to be pretending to be retarded, or just ironically retarded. It's like walking into an autism daycare center like it's a fucking zoo.
>>
>>378147038
Its a reference to ss1 and looking glass in general
It's also just 451 ss2 just added the 0 because all codes in the game are 4 digits
>>
>>378146549
Its the code to the first safe in the game. Not Arkane's fault you didn't try it since you're such a veteran and all.
>>
So does /v/ hate this game just because it's good and /v/ doesnt actually like games?
>>
>>378149035
Technically its a Fahrenheit 451 reference.
>>
>>378149252
Its good, but for many /v/irgins shitposting is better than damn near anything else.
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>>378147367
>It's marketed as a "spiritual successor"

I've never seen them market it that way. Post links.
>>
>>378149252
/v/ is one person in solitary confinement yelling at everything around them as well as themselves on a daily basis. Do you want to trust the word of that?
>>
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>>378149252
No.

I shitposted about this game because it looked like a fucking corridor bullshit cookie cutter shooter from the trailer and marketing material.

When I actually played it I found out it is a system shock/deus ex succesor and of high quality so now I love this game.

The shitposters are just people that didn't play the game and assumed it was crap just like I did because it was poorly communicated what this game actually was by bethesda.
>>
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>>378149386
>I've never seen them market it that way. Post links.
https://gamerant.com/prey-2-arkane-studios-system-shock-sequel/
>>
0451 is Morgan's room code, jesus these autistic.
>>
They're randomly generated though
>>
>>378149252
>So does /v/ hate this game just because it's good and /v/ doesnt actually like games?
Very much. It definitely does not like games like System Shock 2 - there may still be some love left in this board for Japanese games with a lot of cute girls.
>>
>>378149356
Technically you can fuck off to /lit/, because the code has nothing to do with that shitty book
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>>378149779
None of the codes except 1 are randomly generated.
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>>378149689
That's what some random journalist made up. When did the devs or the publisher market it that way?
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>>378149749
>0451 is Morgan's room code, jesus these autistic.
I'm pretty sure OP was just jesting and the thread went fucking crazy for no reason.

>>378149812
>has nothing to do with that shitty book
I don't know if the code has anything to do with Farenheit or not, but if you think that book is shitty, you are a complete idiot. It's actually the single most accurate and visionary distopia written so far.
>>
>>378146549
>Play SS2 for the first time in 2016
It's fantastic
>Play Nu-Prey in 2017
It's boring trash

Stop memeing, faggots, this stupid game ain't got shit on SS and DX
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0451 is a reference to the book Fahrenheit 451, you fucking uncultured swines.
>>
>>378149980
Probably because op comes off as a colossal fag, even if he was just baiting first post.
>>
>>378149812
The number first appeared in the game System Shock (as 451) and its sequel System Shock 2 (as 45100) developed by Looking Glass Studios. It is a reference to Ray Bradbury's dystopian novel Fahrenheit 451, in which it represents "the temperature at which book-paper catches fire and burns". 0451 was also the door code to access the Looking Glass Studios offices.
Sources:
http://www.hitselfdestruct.com/2008/07/0451.html
http://www.deusex-machina.com/articles/makingofdeusex.asp
So yeah, you are an idiot.
>>
>>378150054
it's actually a reference to the orignal room number that looking glass studios worked in. It has nothing to to with Farenheit 451.
>>
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how are people finishing prey so fast? I've played 27 hours and barely made any progress because the sidequests keep piling up like crazy and the ship is now swarmed with enhanced phantoms and other shit making it very hard to sneak around. the lobby is fucking infested with enemies in particular. playing on hard difficulty
>>
>>378150036
Quick question: why are you lying? And who are you lying to more, us or yourself?
>>
>>378150171
0451 is code to Morgan's office where the looking glass is

:v
>>
>>378148608
quickloading killed the game for me.
>>
>>378150248
You're apparently a really slow player, I'm on my second run and I took a week break.
>>
>Two.
>Eight.
>Four.
>Five.
>>
>>378150452
Those two must be obese.
>>
>>378150228
See >>378150171

>>378150248
Most of them who claim they did: didn't. Few rushed it, ignoring most of the side content. Some just dedicated few days and completed the game. But really, most of people I saw claiming they finished the game turned out to be lying. I particularly enjoy this one faggot who posts basically a copy-paste four paragraph post explaining how the game is terrible, and then claim that he "finished the game twice or hardest difficulty" - which has been doing since two days after the game's release.
>>378150382
I can't imagine who could the game be played without quickloading, at least on hard and insanity, considering that even a single mistake can very easily be lethal. I don't mind it. I guess I cold be avoided by maxing out your health pool or something.
>>
>>378150036
>implying a clunky ass game from 1998 plays better than this
Opinion discarded.
>>
>>378150248
Most people take around thirty hours finishing the game (if they ever finish it), doing most but not all the sidequests. Yeah, lobby gets crazy after you return after the lock-out in particular. Two telepaths, two greater phantoms, bunch of those fucking cysts and around ten mimics hidden around. Clearing that shit out burned through my resources HARD on nightmare.
>>
>Arkane studios
>Dishonored is a Thief homage
>Prey is a System Shock homage
Do people who worked at Looking Glass start that studio or something?
>>
>>378150814
I had thousands of ammo and hundreds of mats at the end of my first run, wasn't enough enemies if you search everywhere desu.
>>
>>378150960
No, they just don't have any original ideas.
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>>378148459
That is top level
>>
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>>378150385
look at this shit. 10 sidequests. and every time I venture towards one of the objectives I usually stumble on at least one more new sidequest. it's getting ridiculous. none of my weapons are very effective cuz I've been focusing on stealth and it doesn't help to have that giant faggot that always knows where you are appearing in every other area
>>
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>>378147038
>>
>>378151109
Just looked it up. Its a really fucking weird connection.

Even weirder using prey for a system shock like game
>>
>>378150960
Some of Looking Glass went to Arkane, yeah.
>>
>>378148459
Oh fuck, hadn't noticed that. That looking glass shit makes for brilliant game design
>>
>>378151301
Prey was originally built as a spiritual successor to SS and no intended to be called 'Prey.' The name Prey was used by Bethesda to legally keep the name.
>>
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All I'll say is 30 hours in.. this game is fucking great

A shame it sold like shit tho
>>
>>378151414
I'm talking about when you consider the original Prey by 3drealms
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>>378151158
Nothing wrong with taking your time. I did every quest on my first run and it took 25 hours of play according to the save.
>>
>>378151063
What difficulty? Because if you say Hard or Nightmare, I'm going to assume you are lying. Or that you skipped a lot of the content.

I thought the game was WAY too easy around mid-game: sure. It showers you with loot, neuro-mods, powers - everything feels way too easy, player feels way too powerful.

The problem is: in the late game, as you are forced to revist the older locations, and enemies respawn, but the loot does not: it just starts running low. Like: there isn't that MUCH loot. I'm currently scouring through the locations I've already looted and picking every little tibbit I can, and I'm seriously starting to worry that I may have screwed myself. Or that I'll have to do something crazy, like start collecting all furniture in the level and use Recyclers to recycle it.

The enemies have massive health pools. Even with powers and upgrades, they still take a lot to take down. And the amount of stuff IS limited.

Again, you can invest in that improved recycling yields upgrade, but if you had not done that from the start, it's may be too little too late.

I'm really damn surprised about the difficulty ramping up like it does in the late game. I love it, but damn it's kicking my ass. I am playing on nightmare though.
>>
>>378151158
>none of my weapons are very effective cuz I've been focusing on stealth
What the fuck for. I've got 1 point in firearms and 1 point in gunsmith. Zero alien neuros. Nightmare is a fucking pushover since it can't even follow you anywhere. Combat focus paired with shotgun and pistol kills everything. This is on nightmare difficuilty. Git gud, fagit
>>
>>378151301
>Even weirder using prey for a system shock like game
That was purely producer decision, Arkane had no say in it. In fact, they vehemently opposed it at first. They only agreed to make a "Prey" titled name after Bethesda promised them unprecedented creative freedom - like even greater than with Dishonored, and they figured out this was an opportunity to create their dream System Shock sequel.
>>378151414
This is not true though. The game was only proposed AFTER Bethesda pushed the Prey IP on Arkane.
It also has nothing to do with keeping the name legally: there is no expiration date on the Prey IP for Beth. They did it to shut up their own board of directors and shareholders, and presumably because they (incorrectly) though it might just benefit the sales due to IP name and search leeching.
>>
>>378147282
This

>erggghhh all the MCs in Shock games are designed with a blue motif, and Prey doesn't do the same!
>>
>>378151649
I was on nightmare, went and looked at my end of the game save, had 180 9mm, 150 shotgun, 1600 q beam, 60 medkit, 1300 goo, 700 disrupt or, 27 recycle charges, 10 of every other grenade, and 100+ every resource.
>>
>>378146549
But it is.
>>
>>378151942
all my neuromods are in stealth and hacking and repair skills, movement speed, and suit upgrades
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>>378152084
SURE YOU DID. SURE.
Isn't this kinda pathetic?
>>
>>378148608
>Its not a shooter
I found the exact opposite to be true, I'm only 11 hours in and I'm near the end with most side content cleared, about five or six hours in I stopped using the Gloo gun because it was just easier to shotgun everything, and the game dumps supplies on you so much it's not even funny, I'm sitting in over 50 medkits, 100 shotgun rounds, several full heals worth of food and all that after having crafted well over three dozen neuromods in addition to the ones found throughout the ship. I haven't even bothered with stealth because of combat focus giving you so many free hits
>>
>>378152164
>Going stealth in a game where shit jumps at you on a regular basis
Why though
>>
>>378148459
I just squinted real hard at the erased numbers and was able to make out the last three, then I just did trial and error for the first.
>>
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>>378152285
this is my first time playing and I didn't know anything about the game before going in
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>>378148349
>prey is system shock 3
I wish retarded fuckheads like you would die already
was your first SS game the shitty pre-alpha demo for the remake?
>>
>every code in the game
>not 5643
Yeah right
>>
>>378152243
Yeah. See >>378152234
I don't get this. This is some serious bullshit here. What the fuck is wrong with you people?
>>
>>378152234
K I'll take a screen shot. BRB lol
>>
>>378152285
Considering that actually the vast majority of the encounters are intentionally telegraphed, and ambushes happen extremely rarely and only in second half of the game, actually his strategy is not bad. I would not go for steath because I like to have my time lotting and figuring out more interesting approaches to the environment, but stealth route is entirely viable in this game.
>>
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>>378152381
Your average enemy is a mimic. Your second average enemy can teleport, with upgraded versions being unapproachable in close range. Why the fuck do you still keep trying stealth? Take fucking combat focus
>>
>playing on Hard
>game was damn hard early on, needed to carefully plan my attacks
>starts to get easier when I get the psychoscope
>Just got back in the station at the Cargo Bay, shit is now way too easy

The Telepathy powers in particular are probably too strong. The vast majority of enemies I just psychoshock them and then shotgun once or maybe twice and its over.

I use Machine Mind on corrupted operators and sometimes use the Remote Manipulation spell if I want to change it up.

I'm starting to think I should have picked the hardest difficulty?

Anyway, I liked this game a lot. And I can only play less than two hours a day due to work. But its kept my interest.
>>
>>378147423
pretty much this
>>
>>378152628
Mimics are not average: they are actually pretty rare. Plus you can spot them at a distance with first upgrade you'll find with your Psychoscope. Phantoms don't teleport outside of combat, they just very slowly roam around the map, loudly announcing their presence. Avoiding close range isn't such a problem considering the level design virtually NEVER chokepoints... Have you people even played the damn game?
>>
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>>378152234
This is right before talking to alex for the final time, after doing every mission in the game. On nightmare. Please, game isn't that hard.
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>>378152628
because even if I get caught I noticed the stamina bar drains pretty slowly when sprinting so I've just been running away from enemies if they find me instead of fighting
>>
>>378152684
You can up the difficulty if you're finding it too easy.
>>
>>378152918
Why the fuck
>>
>>378152864
Bet you used typhon powers like a chump
>>
I kind of wish they'd add an "Insanity" difficulty that halves all the recycling yields and maybe gives enemies new behaviors. Nightmare isn't really hard enough.
>>
>>378152864
Cool. Now play the game on other difficulty than easy or normal.
>>
>>378153572
Nope, full human, that's why I have spare neuromods (have all the human powers), didn't pick up a single typhon power. I've actually never needed psi hypos because of it that's why I don't have any.
>>
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>>378153236
cuz all the enemies are pretty slow. just now I ran from an electric phantom blocking the main lift in the arboretum. that's why I got movement speed
>>
>>378153643
Apparently you're just that bad at games that it triggers you that I find nightmare fairly easy in the end? Not my fault you have terrible aim and no ability to use combat focus.
>>
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To everyone complaining about difficulty: they had to balance the game for the CoD normalfags who don't think and don't plan.
Seriously, watch some LPs, people are completely stumped when they have to find something that isn't blatantly spelled out with objective markers. Some people actually manage to get lost in the G.U.T.S., you know, that completely straight tunnel-system with only one intersection.

The devs probably hate it too, since they actively decided to call it an immersive sim and not a shooter, but with Bethesda breathing down their necks, there's probably nothing they could do.
>>
>System shock 1
>the game is kinda hard from the start
>get the AM-27 Flechette
gg
>RF-07 Skorpion
gg no re
>>
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>>378153630
>that halves all the recycling yields
No, fuck you
>>
>>378153934
Yeah, like I said >>378153630
kind of wish it had a harder difficulty but that might trigger tards like >>378153572
>>378153643
too much.
>>
>>378153985
There's no difficulty related achievements, what does it matter if they added a difficulty that is actually a challenge?
>>
>>378152684
>The vast majority of enemies I just psychoshock them and then shotgun once or maybe twice and its over.
Greater Phantoms have 300 health on Hard difficulty. Level 3 shotgun + level one arms does reliably around 60 damage. Psychoshock does 35 on level 2.
I have strong doubts that you two-shot greater phantoms which are your average enemy for the second half, usually appearing in pairs or with two or three greater mimics.

If you are around mid-game, things are still fairly easy, but it does crank up.

>>378153798
I'm average at games. Not great, not terrible. I use combat focus and I rarely miss - I like to kill my enemies with as few shots as possible.

I can also do basic math though. And I know the rules of the game, including the rough average damage, and the yield modificators based on difficulty. It's not that hard to make a rough average estimate of numbers of enemies and total average mineral count per level.

Unless you had figured out some really advanced exploits, or focused everything into resource conservation from the start, there is no way you end up that many resources on this difficulty at this stage of the game. There is a mineral celling.

Or you are just cutting corners everywhere, avoiding encounters, not clearing out the levels after the enemies respawn. Which would be understandable, but it's also cutting yourself from content.
>>
I took around 27 hrs to complete my first run of it on hard, I only missed 1 sidequest, which was to explore the fate of some pilot dude.

Fuck the operator swarm at the end, that shit jingled my jangles. Goodnight suit durability.
>>
>>378153934
>To everyone complaining about difficulty: they had to balance the game for the CoD normalfags who don't think and don't plan.
Actually, most people complaining about the difficulty are just experiencing the mid-game difficulty dip. Which is massive. It goes back up again. It's a pretty well balanced game, as far as I can judge: nightmare for first playthrough does give a player a challenge but it's manageable, even if the difficulty curve is more of a difficulty depression.
I wish they do release a hardcore mode for second playthrough though.
>>
>>378154176
I cleared everything I saw, I only passed a few enemies, like a single phantom here and there.

> And I know the rules of the game, including the rough average damage, and the yield modificators based on difficulty

Apparently not very well, because those were my resources in the end. I used the wrench a lot, because a lot of enemies can be killed easily during combat focus with fully perked wrench. Hit and run is the nature of the combat.

Killed every "-path" enemy and the nightmare everytime it showed up for fun, even long after I stopped needed any neuromods.
>>
>>378154231
Pilot dude is dead in a shuttle outside Talos
>>
>>378154231
>wear beam resistance chip
>mil operators suddenly do basically no damage
>shoot them with disruptor, which does massive damage and stuns
>mil operators are now a joke, proceed to victory
>>
A fully modded shotgun and security related combat skills with combat focus pretty much allows you to pick and choose who gets to die today.
>>
>>378154492
I had said chip, my health barley dropped my suit durability still fucking plummeted and that made my autism go wild.
>>
>>378154505
Yup. Shotgun with full investment of skills and upgrades is a godly powerful weapon. Almost doom like in its ability to wipe out anything and everything.
>>
>>378147176
And many others.
>>
>>378154361
Not on insane difficulty they were not. I don't know why you are lying to me here: that is actually pretty weird. You are not going to impress me, anyone who played the game at this difficulty. This is not a game where precision aim matters: there are no headshots. Critical hits can be scored once and only add 25% damage. The damage is otherwise set. So is the amount of loot and yields.

Just out of curiosity - I'm pretty sure you are bullshitting at least part of the story - but what upgrade paths did you take? Did you max out recycler yield upgrades from the start? How often did you use powers? I don't see any hypos, which is weird: either you have been using a TON of them, or you had intentionally recycled them to make more ammo to make the screenshot look better...
>>
>>378154605
If you ambush them with emp nades/disruptor they should never be shooting you for more than a second, if that.
>>
>>378154176
Psychoshock deals 45 / 65 / 95 damage, m8, and damage isn't its main function, it's the psi power lock-out effect it causes to the enemy.
>>
>>378154781
The only place that even mattered was with that fake call for help in the trauma center.

The shuttle place is a little too open to be EMP nading them all. The only saving grace is that part is like 2 minutes long if you GLOO and jump your way over.
>>
>>378154752
Yeah I took recycling at the start (+20% yields) because that's an obvious perk choice in the early game, maximize resources, same with necropsy.

I didn't get many combat related upgrades until maybe 30-40% in, but I used wrench a lot through out the game.

I didn't have any typhon powers, only combat focus, and with the psi regen chip you can't run out of juice, I got the +200 cap for no reason other than to get all the human abilities (in case of achievement). That's why I have no hypos, recycled them all when I realized I had only used like 3 all game. I used combat focus in basically every fight though, and at 20 cost with the regen it was never not available.
>>
I absolutely love the game, and I'm only about 4 hours in. I got into it straight after my first Dishonored 2 playthrough, so I'm totally infused with this special Arkane style.
Did it really sell like shit? I wouldn't be surprised if that's the case, but it's a great shame.
>>
>>378154752
Oh, I also had a thought, could easily get away with using little to no weapons if you got leverage early and just threw stuff at enemies. I never used it personally but I'm sure it would be fairly strong (probably stronger than the wrench I used for a lot of the game).
>>
>>378155382
>Did it really sell like shit?
Seems like it. Worse than Dishonored 2. We don't have much reliable numbers, but the initial data suggest so far about million copies sold and the sales are not particularly high right now. It's not TERRIBLE, but it's probably nowhere close to what Beth and Arkane hoped for.

Middling reviews that kinda fail to describe the game very well, the Prey 2 controversy, unconvincing marketing campaign, Denuovo, shit like that IGN review... none of those things helped very well.
>>
>>378155392
Leverage and throwing shit is powerful, but actually a lot less effective than it looks. It deals a ton of damage (around 100+ for Leverage 2 items), but it slows you down and you can't remain mobile: the item does not shield you from projectiles and mimics and phantoms can blink. You only get like one throw and it takes a bit to pick up another item. Since on higher difficulties, those projectiles do a TON of damage and you can't dodge them when holding an item: it's pretty suicidal for anything but initiation.
>>
>>378148938
>really good game
Come on now. The engine it's designed on alone guarantees it to be maximum 2/10. The story is a little interesting but the gameplay is trash. Even fighting the easiest enemies in the game is a chore because of the awful hitboxes.
>>
>>378155382
I feel like I have to warn you, because the general "feeling" of the game changes a lot around the six hour mark. It's still good, but it goes from very tense "count every bullet" to more Dishonored-style "you are powerful, here is a bunch of toys, go to town" feeling. It tightens up a bit later on, especially if you weren't optimizing and play on harder difficulties, but still. To me, it felt like I played three different games over the course of 30 hours.

>>378156067
What is even going on here? Jesus, has everyone gone mad?
>>
>>378155969
Ah. With combat focus I never felt like anything was much of a challenge shotgun shreds almost everything, disruptor makes techno paths a joke and small enemies can easily be wrenched for the most part.
>>
>>378149356
>>378150171
>>378150546
The code has nothing to do with Fahrenheit 451.

Don't believe it? Hear Warren Spector himself:
https://youtu.be/aTVBSxnwiCo?t=770
>A lot of people think it was a reference to Fahrenheit 451, the Ray Bradbury book. But it was actually just the key code to get into the offices at Looking Glass in Cambridge.
>>
>>378156263
>"count every bullet"
What.
>>
Dumbest fucking ending in the world. I loved the game until that stupid post credits bullshit

"ITS ALL A DREM U R THE DEMONS JOHN"

Fuck off
>>
>>378146549
>first code in the game
>it's not 1488
dropped
>>
>>378156631
Interesting. Except for >>378150171

>>378156638
Early game, you retard.
>>
>>378156263
I'll be sure to keep that in mind, thanks. Conceptually speaking, I don't mind a change like that as long the general sense of exploration and experimentation stays the same as it was in those early hours.
>>
>>378156631
I really disliked how they missed out on the tower guard. If the guy playing did that and showed warren I think he would be shocked himselkf
>>
>>378156861
It does.
>>
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>>378156832
>Early game, you retard.
You have a wrench, wrench things with it
>>
>>378156832
So the code was 451 and they added a 0 after SS1, or 0451 and they dropped the leading 0 for SS1.

Either way, that's an original source saying unambiguously that the book had nothing to do with it, so you'd be saying Warren's lying if you disagree.
>>
>>378156662
>Implying this wasn't heavily foreshadowed and you were just too retarded to notice.
>>
>>378157015
I feel like a lot of people with ammo problems never use their wrench. Stun/gloo/focus + wrench saves so much ammo.
>>
>>378157241
>Game gives you utility weapons
>Shittons of red barrels everywhere
>Somehow run out of ammo
What kind of fucking cawadoody faggots are infesting /v/ these days
>>
>>378156861
It does. It's quite amazing on two levels: first of all: the level design quality is consistent through out the story. It does not run low.
Second of all: as the station opens up, and you start to move around freely, backtracking to clear out side-missions and stuff: if you actually stop and start looking around, start going through your older mails and voice-logs and so on... it all starts amazingly click together.

The story isn't amazing, and the environments don't look particularly mindblowing: but there is an absolutely fantastic feeling of presence and real place. I actually love backtracking - even though it's a huge waste or recources - in this game, because with every pass, you'll find more and more details from all around the base come together. And the best thing is that it's not just backdrop: all these details play into new puzzles, locations to find, loot, etc...
I have not seen this good environmental design since Thief.

>>378157015
>>378157241
Early game. Have stamina for like four hits. No focus yet. No movement upgrades. Most things kill you in one hit on hard and nightmare. Yeah: Wrench gets pretty powerful mid game and with the right upgrades stays relevant up till the very end, but not in early game, higher difficulty. You want to stay as far from enemies as possible.

This all really fucking confirms that all of you kids jerking off how awesome you are really lie about the difficulty. The fact that you even need to jerk yourself off like this suggests that you are everything but oldschool hardcore gamers too.
>>
>>378158093
>Early game. Have stamina for like four hits. No focus yet. No movement upgrades. Most things kill you in one hit on hard and nightmare. Yeah: Wrench gets pretty powerful mid game and with the right upgrades stays relevant up till the very end, but not in early game, higher difficulty. You want to stay as far from enemies as possible.
You sound like a shitter of the highest caliber
>>
>>378158235
And you sound like somebody that literally needs to scream "LOOK AT ME HOW HARDCORE I AM, HAHAHAHA YOU ALL SCRUBS" for survival. I think I'm better off than you are. At least I don't have to be fucking dishonest to maintain my ego.
>>
>>378158338
Early the wrench gets 5-6 swings and gloo can be used on every enemy. Not to mention even on nightmare phantom blast only does 40-45 dmg, hardly a "one shot". You're literally just bad at the game.
>>
>>378147038
Normie please leave
>>
>>378158338
Mate, you have some serious inferiority complex
>>
>>378159031
The phantom blast is also slow as balls and you can wrench it in the face to cancel it
>>
>>378159031
Actually it does 65 on no suit, 55 on full suit. You get five or six hits but the fucks blink, it takes four hits to take down a mimic, gloo is fine except it immediately breaks after first hit, and unless stunned, basic Phantom automatically teleports away at 50% health to lay an ambush somewhere. You don't knock enemies down with a wrench until later upgrades either.
Add to that the fact that mimic has 50 health and basic Phantom 125, and base wrench does 25 damage on nightmare.

Again, basic numbers. It's definitely not impossible, but generally not a good idea unless you are fond of reloading quite a lot. If you have other options, you are better off taking other options. Only later on, the wrench actually becomes an efficient and relatively risk-free tool, as stamina stops being a problem and knock-off gets introduced - plus the stun gun can freeze most enemies without breaking after one hit.
Basic mechanics. It's actually a very clever design of the game (not that that would ever matter to you fucks) that allows what fees like a desperation tool early game become an efficient tool later on. The wrench is designed to be inefficient early game and scale up. But basic mechanics don't matter when you are too busy jerking yourself, right? Who cares about games and their design when we can bullshit and talk ego?

>>378159424
Says the person lying about the game to make himself look better?

Look, unlike you, I have no problem with how good or bad I am. I'm average. You fucks are the ones who are just desperately skewing everything so you could literally jerk yourselves off. It's just fucking sad.
>>
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>>378157191
Doesn't mean Warren's not an uncultured swine, however
>>
>>378160210
Oh my fucking god, go see a therapist. Seriously
>>
>>378148349
Is nuPrey really that good? I've seen footage and streams and it all looks boring to me unless it's one of those games u have to play to enjoy
>>
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>>378160210
I'm sorry man, but only a complete moron would take anything here as anything other then fiction.
>>
>>378150248
Im 23 hours in (3 of them are afk) and i just hit the telepaths in the not bioshock garden. Nightmare difficulty btw. Taking my sweet ass time
>>
>>378160210
Heavy hit +1-2 basic hits on a glood phantom brings them to retreat. No idea what reloading has to do with it, gloo can kill 2 phantoms before reload on nightmare, more with upgrades.
>>
>>378148459
Also daily reminder that there's a secret stash in Calvino's lab, watch the 2nd video on one of the other adjacent screens to figure out how to open it.
>>
>>378160427
It's all about figuring stuff out. For instance, you can use Leverage II to move an object blocking access to some supplies or a weapon. But if you don't have that you can also turn into a small object instead and wriggle through, or maybe there's another hidden path, or there's an explosive canister and you can knock the barrier away etc.

It's the Dishonored idea of "choose your approach" turned up to 11. I have 4 playthroughs now and even now I'm figuring out new stuff (i.e. you can zap some computers with the stun-gun to briefly power them up, you can use recycler charges to clear away radioactive barrels etc.).
>>
>>378160306
>Oh my fucking god, go see a therapist. Seriously
Dude, I'm pretty sure the compulsion to lie to make yourself look better on anonymous board is a ground for therapy. Calling it out and doing basic numbers: not so much.

But then again, if you are so fucked up to do this kind of thing, rationalizing everyone who calls you out as the one mentally ill is... understandable.
>>
IS THAT A MOTHER FUCKING SYSTEM SHOCK REFERENCE?! EPIC DUDE, I LOOOVE THE DEUS SHOCK SERIES! WHAT'S YOUR FAVORITE AUGMATON?!

That is how fucking stupid you sound associating a fucking Prey game with System Shock.
>>
>>378161254
No one is lying. Nightmare just isn't that hard.
>>
>>378160427
>Is nuPrey really that good?
It's a amazing, but it really is amazing in that old school golden-era style, not in the new age big production grand setpieces kind of way. A LOT of people complain that it's "bland" and "average". I can only assume it's because a lot of it beauty comes from details and lower-level mechanics playing together, it's slow pace and relatively low emphasis on gunplay.

You can see the numbers that people post as their play-time? On lower difficulties, without paying too much attention to anything, you can easily blitz the game in 15 hours. Yet people can take 30+ on it very easily. I think that tells a lot of the story and the strenghts of the game.

I do recommend playing it in shorter sessions though. It's not hard to burn out on if you play long sessions, because the slow pacing and a lot of detail requiring methodical approach can just wear down on you.
>>
>>378161481
>Nightmare just isn't that hard.
It's not THAT hard. This is yet another part of the story you invented. It's pretty balanced - it's what I would expect from a "hard" setting on a dignified game. In fact - in mid game, even on nightmare the game gets actually too easy. The only problem is resources, and those only become problem in late-game as you slowly burn out through the junk: it starts ramping up later on but never to in any way annoying level: it's fun and requires you to think and not progress mindlessly.
I actually used to seriously advocate that they should have halfed the resource yields and neuromod points when I was at the mid-game section. Now I'm pleasantly surprised that the difficulty cure was more thoughtful than I originally assumed.

The point is and never was to complain about difficulty. That is just something you invented again to make yourself feel better and more right through proxies.

The point here is merely that you people are skewing the stories and being dishonest to make yourselves look better. That is my ONLY issue here. The whole "just use wrench, you are such a scrub" tirade was in particularly a fucking joke. That was not even about difficulty, that was you randomly deciding that one of many optional approaches is suddenly making you better and anyone who chose differently is terrible at the game: which was sad because clearly you actually did not consider the mechanics, basic design, numbers that are there.

And that is my issue. And I'm done with this. You are pathetic, and I regret getting involved. It's fucking SAD that once again, even when the discussion is not flooded by shitposters, we end up with morons AGAIN being more interested in some ego-wars and bullshiting than the game itself.

Have a fun life.
>>
>>378149565
is the kitty stuck?
>>
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Have you ever been so mad as to make several delusional paragraphs about it? >>378162130
>>
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>>378147423
10/10
>>
>First code in the game isn't 0451
>Fuck yeah, they're not following that tired cliche!
>>
>>378161258
>I'm just gonna ignore the whole premise of Prey is similar to System Shock, both in terms of setting and gameplay for the purposes of shitposting

That is how fucking stupid you sound not associating a fucking Prey game with System Shock.
>>
>>378162130
I already posted my end game resources. Not my fault you somehow ran out in a game that throws at you by the truckload.

Also, I started a new generation yesterday and have been using wrench+gloo with no problems. The issue is you can't fathom other people don't find it that difficult. You literally think of problems in terms of numbers and probably have no tactics.
>>
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>>378162130
>tfw you just spent most of the game throwing things at enemies with leverage 2

fuck man, some of those level 2 things are able to do 60 dmg
>>
>>378162556
Castlevania is not Darksiders, Battlefield is not Call of Duty, Guitar Hero is not Rocksmith, Mario is not Sonic. Just because they share similar elements does not meant that they need to share literally everything about one another from the most minute details like the first code for a locked safe you invalid piece of shit.
>>
>>378162130
Dude, not him, but you need to calm down. He probably is bullshiting, but who gives a fuck?
>>
>>378162650
Actually, you can do up to a hundred, and that is not counting explosives. But it's cumbersome.
>>
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>>378162825
what are you even talking about?
>>
>>378162839
Not bullshitting at all, literally just use wrench more and end up with a boatload of resources. I don't understand why that's bullshit.
>>
>>378162839
>He probably is bullshiting
Dunno about other anons, but i'm not. It's amusing as hell seeing someone spaz out and go "I'M NOT A SHITTER, YOU'RE JUST LYING" over several posts
>>
>>378162495
>Fuck yeah, they're not following that tired cliche!
First of all, 0451 is key to the main characters office, a key location in the game, so yeah, they are.
Second of all, it's not a cliché. It's a homage, bordering on a tradition. Clichés are always only story elements.

>>378163050
>I don't understand why that's bullshit.
Probably because you haven't played the game on higher difficulty?
>>
>>378163161
Beat it on nightmare, playing on nightmare again. Doesn't matter how many times you say nuh uh that's the reality.
>>
>>378162825
>you invalid piece of shit.
First of all: the original post he replied claimed that he does not understand how people can associate Prey and System Shock. Clearly he (or you) did not even realize that Arkane's Prey is a spiritual sequel to System Shock following it to a rather unusual level of detail and faithfulness.
Second of all: this not a "detail". Again, this is a tradition. The code 0451 has been used in the first System Shock and then appeared in every game that was inspired by it, including all Deus Ex games (yes, even the one we don't talk about), two of the three Bioshocks (even if their relationship to System Shock is more than questionable) and I'm pretty sure it even appeared in games like Dex.
>>
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ORIGINAL CHARACTER

DO

NOT

STEAL!
>>
>>378149689
Contents of the article aside that's a really nice spread.
>>
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>>378162871
only because their physics system just says no to things sliding,

>throw prop
>hits just before the enemy
>does sick flip and lands missing my target

rigged
>>
>>378163652
what do you get for completing the treasure map quest anyway?
>>
>>378163652
>6 int

Guess he's borderline retarded.
>>
>>378163669
It's in theme with the in-game art.
The art direction on the game itself is nothing to write home about, but DAMN does it have some really pretty in game posters and visual identity.
>>
This shit is pretty cool.
>>
>>378163786
Chip that increases sneak speed, wrench damage, and recycle yield.
>>
Am I going mad, or is the Phantom ranged attack changing based on difficulty settings?
Or is it possible they changed it recently in some patch?

Because I distinctly remember the projectile being SLOW AS FUCK but homing, making it extremely difficult to dodge close range, but very to avoid by breaking line of sight early in the game.

I stopped playing for a few days, switched difficulty, and now the projectile is actually pretty fast, but does not home at all, making it easy to dodge close range...

Am I losing my mind?
>>
>>378163896
Can just push the button with your hand, but yes crossbow has a lot of hidden utility.
>>
>>378163906
sweet
>>
>>378164093
Don't cheat or you get a debut. :3
>>
>>378163896
I used it once to crush an enemy in doors when I was out of ammo and could not beat him because flames.
There is a lot of details like this.
>>
>>378164181
Debuff I fucking hate phones.
>>
>>378163837
>The art direction on the game itself is nothing to write home about,

Really I thought Talos 1 looked really unique with it's blend of sterile futurism and 60's opulence.
>>
>>378163652
Who would have thought Arx Fatalis is going to be a popular board game in 30 years of alternative future...

Seriously though, it's almost weird how much work went into the whole little DnD circle there.
>>
>>378164349
Weird? It's a station of 150 nerds.
>>
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>>378164349
They literally created a nerf gun to fuck around in the office
>>
>>378164589
>That gloo snowman behind a whiteboard
Arkane puts so much into worldbuilding, god damn
>>
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>>378164928
>>
>>378164329
I thought it felt rather generic. The 60's kinda oddly mixed with 20's (because those golden eagels aren't exactly 60's style) felt like they were kinda going for a Bioshock vibe but the story did not jell very well with that and in general, I though that it's either somewhat unimaginative and just taking elements of other fiction, or there was some kind of grander narrative intention to it that just did not play out. I kinda felt similar about the back-story. I mean it was kinda neat, with the Soviet Union still existing and all, but ultimately it feels like it's falling flat most of the time.

It's not UGLY, it's just that the art direction feels kinda awkward and forgetable.

I think the design of the station, the technical designs are what really carries it though.

>>378164452
>>378164589
I meant the amount of detail the developers put into the whole substory, to all the involved characters and so on...
In general, the game does an amazing job in flashing out the crew backstory of the station, but these guys just got like three times as much attention than everybody else, including people like Mikhaila or fucking Alex. I'm not complaining, I thought it was funny - a really nice touch of humanity and welcome bit of levity in what is pretty grim story, but it felt somewhat strange.

I even actually enjoyed the lesbian love story there. Though I did enjoy it more because of how it ends: in a tragedy on multiple levels.

One thing PISSES ME OFF though. You can't save Shu.
Now it's not that I care about that character that much, but the fact that in 99% of the cases, you can track down people, and considering how organic the whole game is: Why the FUCK can't you just go out and find her? It just does not make any fucking sense. She SHOULD be out there, even if she's dead her body should be out there.
>>
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Could I have saved this guy?
>>
>>378165125
No but you can save the people that are mind controlled by the faggot ass mind controller things by killing it before they BAM on you
>>
>>378165125
Yes, with a typhoon power.
>>
>>378165125
Yes.
>>378165443
Wrong.

There are multiple ways to save possessed people. You can kill the Telepath before they explode. You can knock them out with a stun-gun. You can use a null-wave grenade on them. AND you can use one of your powers which basically works as a null-wave.

This guy is not controlled by a particular telepath, but you can still just knock him with the stun gun, the null wave grenade or the power. Though sadly, at this point of the game you'll probably only have the stun-gun. Which is by the way, in the grand tradition of "immersive sims and stun guns" the most overpowerd weapon in the fucking game.
>>
So now we agree that this game is good?
>>
>>378164210
>you can crush enemies in doors

Really that's pretty sweet
>>
>>378166028
It was always good, some people on v just hate for the sake of hating.
>>
>>378166041
Only in doors that have some form of a manual override: either through a terminal (if they are connected to one) or by pushing the manual override button (which you can do with the nerf gun).
You can also crush some items, though you don't get any benefit from it, and the physics might spaz out.
>>
>>378166028
The very few of us in this thread probably will. But that is only because majority of /v/ is now too busy going through a meltdown about Far Cry 5 and Prey is basically considered a forgotten game already.
>>
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>>378164589
I love the Huntress
yfw you realise you can use touchscreens by shooting darts at them, I felt smart as h*ck after opening one of those security booths by shootig the open door button trough the little slot in the window
>>
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>tfw Arkane has made favorite games for the past several years but they sell like shit so they likely will die out at some point soon
>>
>>378163896
You can literally open that just by looking at it.
>>
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>>378167014
Life is suffering.
>>
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I'm sorry, Morgan. I'm afraid I can't do that.
>>
>>378167014
>>378167554
They won't die. First of all Dishonored 1 was a MAJOR success, and Dishonored 2 paid for itself, even if it did not particularly cash in.
Second of all, they are an inhouse developer for one of THE most wealthy publishers out there. Bethesda is no in need to axe developers and they invested a lot of money to get them on board.

What might happen after Prey is that they will not get good projects to make for a while, and they might lose their creative freedom which they up till now had in abundance. But it's gonna take a lot more flops than this for them to be in serious danger.
>>
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>>378147038
The first resualt with a google search
obviously fishing for (You)s and i fell for it
>>
>>378165636
>>378165773
So what happens when you stun the dude? Do people you save actually gather somewhere or do they just poof out of existence when you change maps?
>>
So girl or a boy?

Male Morgan has a better VA, but Female Morgan fits the whole Ellen Ripley/Samus strong womyn in space trope this game is playing at.
>>
>>378168001
>Male Morgan has a better VA
You answered your own question
>>
>>378167816
>Do people you save actually gather somewhere or do they just poof out of existence when you change maps?
To be honest, I'm not sure. They do disappear from the level. I know there is that Arboretum chick that will appear in Cargo Bay later if you save her, but I don't know about the random non-quest related folks. I know I saved about half the people in Crew Quarters, but I never bothered to check if they are the same folks later on in the safeheaven. I don't think they are: there is like 15 mind-controled people in Crew, I think the place would be super crowded if you did.

Story-important characters do pop-up after you saved them though.

>>378168001
Male. Not fond of the strong female trope myself.
>>
>>378167014
Arkane's got Beth money behind it. Prey had shit all marketing, but both Dishonored games sold well enough.
>>
>>378154176
Your math sucks. I am definitely only needing two shotgun blasts after one upgraded psychoshock.
>>
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What about this one? What does it open?
>>
>>378168160
The second one not so much. But yeah, Arkane is not in any eminent threat. Their position as a pet developer might be in question, but we'll see about that.

Prey was plagued by a number of issues, starting with it's name. I don't think the marketing was THAT bad, actually. I think the bigger issue was that the controversy around the name, fueled by those fuckheads from Human Head, combined with the fact that Prey is not a game that is easy to sell, and does not have that much of an audience in the first place.
>>
>>378165125
Yes, stand as far away from the door as you can, enter the code/hack it then throw a Nullwave transmitter. It knocks him out cold but he's still alive.
>>
>>378168090
>>378167816
They gather in cargo bay with the other survivors.
>>
>>378168652
Hmmh, I wonder if the "Devries" scratched above the code might be some sort of hint...
>>
>>378168860
Really? Are you sure of this, and that it's not just that one chick from the greenhouse?
If you are right, wow. Just another small, really cool touch. I love how the game invests in these minor details.
>>
>>378147271
I didn't go that way. I used the gloo gun to make a bridge to the window and smashed my way in with the wrench.

What does that make me?
>>
>>378168652
you find the keycard to his room on his body when you fix the lift in the atrium. The code is for his safe.
>>
>>378147138
yeah man how come no one played the other game
now I'm mad
>>
how come you randomly get 50 more psi points for picking up the psycho scope?
>>
>>378169284
Barbarian.
You can also get there through the tunnel behind the Looking Glass. You also don't need a glue cannon to get to the window: you can climb up the statues and jump from them.
>>378169639
Well considering that the code 0451 is about as notorious in gaming industry as the Wilhelm Scream is in cinema, and we are on a board dedicated to people who seem to have exceptional interest in the medium (at least in theory), expecting people to know this is not unreasonable.
And saying "no one had played the other game" is also pretty stupid, since it was featured in like six or seven games, many of which are incredibly notorious through the medium.

Basically: it's not playing "the other game". It's not playing any Deus Ex game or System Shock game ever.
>>
>>378147278
Chris Avellone did the writing of System Shock and Prey
>>
>>378169914
who cares lol
stop being a man child because no one recognizes the code
>>
>>378170161
How about you just not post here. Isn't there a Far Cry 5 thread for you to be a pointless obnoxious cunt in?
>>
>>378169801
You don't, you equipped the chip.
>>
>>378162825
and prey 2 is nothing like prey 1. but it's quite like system shock.
>>
>>378170156
So first of all:
Avellone did not even TOUCH System Shock. He was rummored to do some touch-ups on Prey's writing, but definitely not as a writer - just presumably a counceller. And he was hired to help with the new upcoming System Shock.
>>
>code is 369
>yell AIIIEEEEE and pee myself
>>
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>>378163896
That is literally the shittiest crossbow animation I have ever seen in video games.
>>
>>378170314
mad
>>
>>378170513
It's a nerf gun.
>>
>>378170328
https://www.youtube.com/watch?v=uBc0b7I1yOU

1:27 max at 50
1:50 max at 100
>>
I just wish the game had more weapons, the longest range weapon that I can use for the exterior is the Q-Beam but that's more like the game's BFG. Didn't even get a full auto weapon either, but the pistol gets close with its firing speed at least.
>>
>>378170587
The shotgun is the bfg if anything. The q beam might as well be a pistol for the damage it does.
>>
>>378169024
yeah, but if you save a whole bunch it's pretty annoying. they all try to talk over each at once
>>
>>378170723
Wouldn't know, every time something larger than a phantom shows up I pull out the beam, worked alright so far
>>
>>378171095
Beam is best against small stuff. Disruptor best against tech, shotgun against everything else.
>>
>>378170794
I still think it's fucking neat. It goes so well with the whole organic design theme the game has going on. It does make sense from strictly mechanical point, as all of those people should be trackable at all times.

That said: It then makes me all the more MAD that Sho just fucking vanishes. Fuck you game, fix that shit.
>>
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>>378171337
I absolutely loved stepping out into the main lobby and seeing the panels explode, then noticing they don't just disappear but actually start rotating. Then the station itself actually rotates and you can see it move in relation to Earth

So neat.
>>
>>378170723
Shotgun is great for Phantoms and mimics, they destroy them up close, although the Pistol is the best for the electric and fire dudes imo, now the fat techno and psycho dudes take a lot of shots either way but the q-beam can be pretty good for those and it especially melts the weaver guys and finally the fully upgraded stun gun is fucking amazing against those end game military robots, it fucks them up with like 2-3 shots and the gloo gun can be quite useful if you want to bash some phantoms with your wrench, I really like how every weapon has it's place and some utility for combat
>>
I'd love to get into system shock 2, but it just feels so over whelming. Any tips?
>>
>>378171635
Yeah the panel things (much like the pods later on in Deep Storage) annoyed me. This is like the most pointless nitpick ever, but there is NO WAY they would stop. They already had momentum, they should drift away. Like there is nothing that should hold them in place.

What I do love is the skybox. Not only that you can watch it's relative position towards earth. You can eve watch shit like the Moon Mines appearing when station passes over that part of the Moon.

But what I really love the shit like the people tracking. How basically every person on the station IS THERE. And most of them have work station, and a bed, and story to them, and some stash somewhere or some quirk and so on... it's just such a fantastic work with environment.
This is a real fucking labor of love. Which makes me all the fucking more baffled when I see all these people saying how it's "boring" and "really shows no effort". We somehow avoided them today, but god dammit were the previous threads full of these fucks, and so are the official forums and steam forums and shit... it just makes me fucking sad.

>>378171985
Stick with it.
You don't need to know much, just keep yourself alive. The mechanics will unfold over time naturally.
>>
>>378172079
Regarding the people tracking- do they.. do they die if I don't seek them out or anything?
>>
>>378158093
>Have stamina for like four hits
>there are people who actually wasted neuromods on stamina
>>
If they want to better balance the midgame, they should alter neuromod construction. Either make them cost way more exotic materials (say 12 each?) or alter the lockout on the schematic so that instead of ~8 before it and unlimited after it's 1 before and 10 after.
>>
>>378171985
Combat is actually easy. Learn the enemy's animations
Put points in hacking
Explore. You can come back to other parts of the ship all the time.
>>
>>378172349
Some.
Some are already dead but the tracker is set to pretend they are alive.
Some can be saved. Either as a part of a quest, or as victims of mind-controlling.
I don't think I've found a random survivor that would not be also tied to some kind of a quest.

Generally, most of them will only matter to you as a part of a quest or some kind of treasure hunt. You don't have to worry about it too much now.
>>
>>378172760
I agree that the mods are way too cheap to make. That actually makes exotic matter basically useless. I'm fucking swimming in that shit. And yeah, they probably should have put a dynamic cap on the manufacturing.

That said, I'm not sure it would fix the midgame issue. Just improve it a bit.
>>
>>378163652
>THAC1

Fuckers thinking they can change the system up.
>>
>>378173149
Similar to but legally distinct from.
>>
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The game was good up until the ending. They had it posed as if your choices (mods installed, crew saved, final decision) would lead to multiple endings. I was sorely disappointed to find out all you get are extra snippets of dialogue.

Should've figured when Trying to leave in Alex's escape pod results in a game over
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