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What games are genuinely scary?

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What games are genuinely scary?
>>
F1 2016
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>>378119974
silent hill
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>>378119974
Space Engine
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Five Nights at Freddie's.
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Dead Space is the only game I couldn't complete due to the spook factor
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Minecraft, don't laugh please
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>>378120360
Yeah I quit dead space 1 around 3/4 through the game. The game did such a great job on sound and level design. Even the shittiest of jumpscares still felt somewhat surprising.
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>>378119974

metroid fusion
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>>378120246
I agree with this.
>>
>jumpscares are scary
>>
Alien isolation
>>
>>378119974
>gif
what happens when you click guys? im too scared to try it.
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>>378119974
amnesia the dark descent
>>
>>378120891
Are people honestly getting scared from alien isolation? Not trying to play the tough guy here but, I just think the alien is not scary at all. Maybe it's because I watches all alien movies to death.
>>
>>378119974
Sanic 2006
>>
>>378119974
SCP Containment Breach
>>
Compared to the baby preschool shit like outlast 2, amnesia, fnaf, and all that gay shit. Alien Isolation and RE7 are good spooky games because they're not artificial fear. you don't get scared because the game only lets you walk and hide, the fear comes from the atmosphere and having to preserve the only means of surviving.

so RE7 and Alien.

also bloodborne
>>
All those youtube bait horror-games didn't do it for me, I prefer things like scratches and dark fall.
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>>378120950

Honestly almost nothing. Just some moving static and it twitches a little.
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>>378120173
Thinking about things like the universe, galaxies etc and how insignificant everything is scares me like nothing else. I don't think I could play that engine you posted, especially things like black holes.
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>>378121867
post yfw upper cathedral ward
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>>378122131
https://www.youtube.com/watch?v=-kVsxVBz1Mg
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>>378122131
Don't, because you can go as far as the end of the universe. Pic related.
>>
>>378122290
But there is no end
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>>378122420
Everything ends
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>>378121182
Its less the alien itself and more the cat and mouse aspect of the gameplay where you never feel safe
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Fatal Frame 1 and 2, can't comment in 3 or 4, 5 wasn't scary but had me tensed up a lot if the time, fucking Tall Woman though
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>>378122471
Can't possibly know that, that's another thing that scares me.
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>>378121867
>artificial fear
Come on now.
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Does anyone else reach a point in horror games where it becomes oddly comfy and you're not scared in the slightest.

Games like Resi 7 and Dead Space where about two hours in I'll be used to the surroundings and will feel oddly at home wherever I am. It then ceases to be scary whatsoever and becomes really nice for some reason.
>>
>>378123226
Yeah, I'm the same. After a while I'm just used to the setting, the music, monster sounds etc.
>>
>>378122674

>Wandering around in either 1 or 2, I don't remember which
>Decide to aim the camera out of a small window that was hidden behind a curtain
>A fucking ghost appears right outside the window
>Shit a thousand bricks
>>
>>378122471
>Everything ends
Same as everything has a beginning. We will never know the end nor the beginning. People should stop theorizing this
>>
>>
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>>378120950
I'll tell you what it doesn't do, it doesn't make a sound which is the reason why 95% of jumpscares make you jump.
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ao oni
>>
>>378119974
Facebook
>>
Deus Ex.
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>>378123097
I think anon is retardedly trying to explain the difference between being scared and being startled.

By definition, any game that completely relies on jumpscares isn't really 'scary' per se, because the human brain is literally hardwired to react to sudden movement, sound, light, etc, as a survival technique. It doesn't matter in the slightest what jumps out at you, because a sock-puppet exploding out of a drawer going 'boo' gets the same reaction as a monster. Actually scary games have to get into your head, build up a sense of dread and discomfort, and actively make you uncomfortable while you play AND after you've finished playing, which is incredibly hard to do, especially compared to how easy it is to repeatedly shout BOO! at a player.
>>
>>378123667
nice
>>
>>378123604
Tall Woman in 5 is fucking terrifying she stalks you throughout the game but is only hostile 4 times, rest of the time she is just watching you through a window or far off from the forest
>>
Speaking of horror games, I've heard a lot of good things about The Witch's House, but all the links I find are dead. Where can I play that game?
>>
Thief 1-3
>>
Pikmin 2, Submerged Castle genuinely gave me nightmares.
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>>378123761
Sorry but actually scary games still have to startle you to work. It's just a question of how often and how well-framed.
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planet coaster
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>>378123226

I reach that point pretty much immediately.

I don't know why but scary video games just don't work on me. Scary movies work fine but not video games. Not even the jump scares work.
>>
>>378123964
>google "the witchs house rpgmaker game"
>first link is the game
come on anon, you tried that at least right?
>>
>>378120173
Planemos are much more scarier to me.
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The last game that made me feel scared was the Penumbra games, this was when they were still in development and free games years ago. That part when you have to hide from the doggie and later the spider that chases after you was intense as fuck.
After a while I found out you can just use meat to lure the dogs and kill them easily.

Either scary games make me feel angry or frustrated at the characters/narrative.
Same goes for movies, the only movie that actually made me feel spooks even after watching it multiple time is The Exorcists and The Poughkeepsie Tapes made me feel uncomfortable because you know very well that realistically speaking there are freaks like him out there in the world.
>>
>>378119974
Until Dawn is pretty effin good when you get into it. First Outlast, obv, SH 2, Deadly Premonition if you don:t mind the graphics
>>
Afraid of Monsters and Cry of Fear
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>>378124294
>pretty effin good
Scariest thing the whole thread.
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>>378124284
>tfw realized it was a .gif before the spook happened

Like defusing a fucking bomb.
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Games that scared me aren't scary per se.
When I was a kid Doom scared me because of the bloody Doomguy's face in HUD. The moment I died I always quit the game.
Next scary game I remember is Fallout 2. Besides accidental jumpscares (fucking Hakunin) there is a location, Ghost Farm, that for some reason made me irrationally scared even though I knew nothing could happen. Of course when I figured out that it's all a ruse it wasn't scary anymore but the first time I was there it was very spooky.
Fallout 3 was the last scary game for me because of the metro. I totally ignored it and broke the sequence by going straight to Rivet City instead of doing the GNR quest. Of course when I finally confronted my fear it all turned out to be pretty tame.
The only truly scary game (but still not horror) that was scary to me is Pathologic. It's hard to explain but obvious if you played it. Plague clouds and infected houses were very unnerving despite shit graphics.
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>>378119974
DON'T check your task manager
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>>378123761
but being scared is exactly this: brains reaction to sudden movement, sound, light, etc
fuck u retarded faggot
>>
>>378125374
>Windows telemetry
SHIEEEEEEEEEET
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>>378121927
>scratches
Fuck, my aunt bought me this as a kid, this shit legitimately gave me nightmares. Still haven't completed it to this day.
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>>378120048
It was way better than the previous year. Spook-ily really.
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>>378123226
Yeah, I'm kind of like that as well. I haven't felt anything more than slight unease from playing a game since I was 15.
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>>378125598
Google the difference between terror and horror and stop being a dumbass.
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sadly i'm so desensitized to horror films/games they don't scare me anymore.

it's my fault. every time something horror related comes out i buy/watch/play it instantly hoping to feel something.

I find spooky sections in non-horror games to be the only thing that scares me since i'm not expecting it. I love the threads here where people post things that scared them in a Kirby game, for example. Like the dead earth theory/pasta in Kirby 64.
>>
>>378123226
I get that too. I think it's the slow subconscious realization that you are in no bodily harm, as well as becoming more familiar with the consequences of dying in the game and how those are often very small in modern games.

You know what's scary? Dying 40 minutes into a level in an old RTS or Tactics style game and having to start all over.
>>
Thief Gold.
>>
>>378122274
i love this video, gives me chills
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P.T. with no guide. The fucking sound work is god tier.
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>>378123226
Happened to me in Outlast 2. I was actually enjoying walking around and exploring the places.
Too bad the chase scenes relied too much on trial and error and made the spooky parts more annoying than actually spooky.
>>
>>378119974
Siren, once you "get" it and immerse yourself.
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>>378124427
Came here to post cry of fear.
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Jump scares are the worst scary mechanic.
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>>378119974

ARK: Survival Evolved. By far the best "Blair Witch Project" simulator I've ever played. WITH DINOSAURS.

No, adjusting the gamma doesn't help. In a literally brilliant move, adjusting the gamma high enough that you can see at night causes you to be blinded by daylight, so you just trade one weakness that can be corrected by carrying a torch for one that cannot.
>>
>>378128337
NOW THAT'S SCARY
>>
Doom 3 in VR is the scariest shit I ever played. The normal game on a flat screen isn't bad, but being INSIDE the game just makes unbearably spooky.
>>
>>378121867
RE7 didn't scare me at much. I'm become a huge pussy in my old age (29) and I beat it several times no problem.

Dead Space was terrifying for me though. Couldn't get through it.
>>
>>378128658
I could see that being terrifying
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I thought Condemned: Criminal Origins was scary the first time I went through it.
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>>378126818

Nethack, level 4: "You hear a low buzzing."

NOPE
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>>378119974
I watched the movie that that gif is from a few days ago. I didn't quite understand what was going on, but I enjoyed it anyways. Certain scenes, like the gif, were incredibly unnerving and I think that movie is a good example of how to make something feel 'creepy'. Which is interesting, because it's not even meant to be a horror film.
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>>378129327
Post the title man, I've seen this gif a hundred times and never knew where is it from
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>>378119974

Sweet JoJo reference, my dude!
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>>378129463
Penda's Fen. You can find the full movie on Youtube.
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>>378120173
fuck man thats scary
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>>378130336
Enjoy.
https://www.youtube.com/watch?v=3pAnRKD4raY
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>>378123628
Is that Chrom?
>>
>>378128337
SAUCE?
>>
>>378130405
Why do I find space so non-scary? I'm more frightened by deep sea.
>>
>>378130623
Not sure about you, but I don't find space scary because it's completely out of my control. If a meteor is coming or a black hole is going to suck us up, there is nothing in my power to stop it. If I'm gonna die by that, then oh fucking well.
>>
>>378119974
Silent Hill 1-4, Siren 1,2, Fatal Frame 1-4 and Parasite Eve 2. Some parts of the first two Resident Evil + RE 0 and 3/4 of the first Dino Crisis game.

Everything else is garbage on all possible levels, they can't even hold a candle to these behemoths.
>>
>>378130839
Yeah, I agree with that, but I find deep sea scary because it's a large empty void. Space is also a large empty void, so I should be scared of it, no?
>>
>tfw you're a huge fucking pussy about horror games where they terrify you so hard you have nightmares for literally months and some nights you don't even sleep because you're so scared

Never been scared by a movie though
>>
>>378130623
Fear of the unknown.
Fear of space can be considered fear of the unknown too I guess, but at least you can visually see most of the things you're afraid of.
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>>378126663
same. I listen to horror podcasts (Like the nosleep podcast) all the time also, and it rarely does anything for me.

It's actually pretty comfy to get tucked into bed with the lights off and have some spoopy stories get read to you.
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>>378131074
I'm the opposite. Movies can scare the shit out of me, but I usually don't have a problem with scares in games (aside from cheap jumpscares).

Once you have control of your character and can identify the monster, it becomes really easy to "gameify" it in your mind and just focus on the mechanics required to progress, so it loses its scare factor.
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>>378119974
>>
>>378131724
DA SHA-DO MON
>>
>>378127673
the fuck is that?
>>
>>378122471
Nothing ever ends, Adrian.
>>
What makes a game scary /v/?
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>>378131065
Yes, you should.
>>
>>378132014
Atmosphere.
Ambient sound effects (subtle shit like wind blowing or rainfall, not cliche/obvious shit like footsteps or sudden loud noises)
Vagueness/lack of knowledge about enemies
>>
>>378132014
Skeletons
>>
>>378132014
yes
>>
>>378132202
this. If you know what you're fighting and it's tangible, you can resort to mechanics and it loses its scare factor.

japanese games are a lot better at atmosphere and psychological horror than western games.
>>
>>378131681
I don't know, movies are 100% scripted so I feel like I can't truly be surprised

Writing is also very spooky though, went on a binge of reading SCP entries one night and some of them really spooped the shit out of me
>>
>>378132202
>Vagueness/lack of knowledge about enemies
This is the biggest one, which so many horror game devs don't seem to get.
If you keep the enemy very vague, maybe with occasional glimpses or sounds instead of full-blown face-to-the-camera PoV jump scares, your imagination will fill in the blanks to make it scary.
>>
>>378132264
Skeletons aren't real.
>>
>>378131065
You're never going to space. You can actually visit (and potentially be lost in) fathoms deep water.

I'm sure if you were offered the opportunity to go in to space it'd be a terrifying prospect.
>>
>>378132509
there is a skeleton inside your body right now
>>
>>378132592
Such a tryhard... That's too ridiculous!
>>
>>378132576
I suppose you're right.
>>
>>378132359
re-watching a movie is much less scary than re-playing a horror game, I agree there.

Writing is honestly top-tier spoopy to me. Since you create your own imagery in your head, it works better. SCP is really good at that.

the scariest story i've read is /r/nosleep/comments/3f3te1/my_brother_died_when_i_was_a_child_he_kept/

check it out sometime (or don't if you don't wanna be fucking spooped hard)
>>
>>378130623
Space is dead. The ocean is alive and it will quite happily kill you
>>
>>378132779
>the scariest story i've read is /r/nosleep/comments/3f3te1/my_brother_died_when_i_was_a_child_he_kept/
lol
>>
>>378132175
That's a lot of suns.
>>
>>378130865
What this guy said, except for Resident Evil.
I never felt true horror in them. Still, they're great games.
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>>378119974
>>
>>378120173
HOLD ON MURPH
>>
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The ones with the best atmosphere and terrible deaths:

https://www.youtube.com/watch?v=axqRgDkWXA0
>>
That all depends on what scares you m8
>>
>>378132175
But can the Phoenix Cluster beat 10 trillion lions?
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>>378120246
the 1st one when it came out was terrifying.
>>
>>378120173
Anybody got the online-space sim where you could fly into the black hole and wormhole?
>>
>>378131476
My favorite will always be Knifepoint Horror, something about them I find maximum comfy, probably because it's one of the few podcasts I know where the story is just told with no stupid intros, sound effects and faggots talking about Casper mattresses
>>
>>378130405
>that blue ball near the end of the gif is the entire universe shrinking into nothing behind you

how the fuck can these things even exist. they break reality

https://www.youtube.com/watch?v=ie76KXKm9Y4
>>
>>378135330
hmm, never heard of it. I'll check it out. What I like about nosleep horror is that the main narrator is so consistently good that there are very few "bad" episodes.

Peter Lewis is my favorite narrator by far though, his shit is always good.
>>
RE7 in VR scared the shit out of me several times
>>
>>378119974
Afraid Of Monsters
Power Drill Massacre
Deadly Premonition (not too scary, but it has unsettling atmosphere besides being one of the greatest games ever made)
Penumbra Black Plague
System Shock 2 (the midwives and the suicide bomber robots)
>>
>>378136320
Good taste
>>
Kerbal space program. Launch a rocket to interplanetary space and do a space walk. I've never felt so alone in a videogame before
>>
Subnautica gets pretty intense in the depths, I don't really have a fear of the ocean so I imagine if you do it would fuck you up pretty bad
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>>378119974
>have sleep paralysis
>wake up to the same demon/goblin thing sitting on my chest
>>
RE7 was so good that i actually stopped playing my pirated copy and waited until i could buy it.
>>
>>378123226
Well it's a shit tier horror game if you've stopped being scared.
>>
>>378134880
WOOOOOOW
NOTHING I COULD DO
>>
>>378134661
Source on this?
>>
>>378130405
>Hey guys
Video closed, holy shit you're such a huge faggot
>>
>>378136658
Start thrusting your hips.
>>
>>378123712
that game is trash for little kiddies
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>>378119974
Undertale
:^)
>>
>>378137018
Autism.
>>
>>378136992
metachaos on youtube
>>
>>378137018
kek
>>
>>378134880
WE
>>
The only game that scared me was System shock 2 many years ago
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>>378136658
same bro, I got rid of it though. Paralysis free for over 5 years
>>
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ib
>>
>>378137148
only scary thing SS2 gave me was a fetish for dominatrices
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>>378137117
Cheers mang
>>
>>378136658
>>378137251
also forgot to mention, do you think having sleep paralysis is equivalent to being a vegetable? It feels fucking awful, I'd much rather them pull the plug than live for years like that.
>>
>>378121867
I actually don't understand how people could find bloodborne scary, i was too busy trying not to get my balls chopped off to actually be scared.
>>
>>378137148
I was also spooked by SS2
until I realized that the worms can't actually tunnel under your skin
>>
>>378137282
recommend some good RPG Maker horror games

Ib and Yume Nikki (not really horror i guess) are my favs
>>
Ed Gien?
>>
>>378137148
THE MANY SINGS TO US...
>>
>>378137407
Witch's House
>>
>tfw total wuss
>had to rest through nighttime in Skyrim because 2 spooky
>>
>>378137148
>What is a drop of rain compared to a storm? What is a thought.... compared to a mind?

SS2 was pure kino
>>
>>378122471
Space engine simulates only the observable universe.
>>
>>378137646
I once had one of those wolf guys (Vargas I think?) glitch out and follow me everywhere. He'd go up to me, pull out his sword, lock me into dialogue, then after I talked to him he'd un-aggro and just stand there for a bit before starting again.

That got me seriously spooked the first few times it happened.
>>
>>378137148
I dont know if its just because I was psyching myself out because I dont really play horror games but I went into system shock expecting tons of spooks but it wasnt really that scary. The music probably had something to do with it.
Regardless, SS2 was magical.
>>
>>378135372
well when you take a very very dense object and attempt to crush it with gravity you can flip the laws of physics on its head and create a point of singularity (black hole) the black hole isn't actually a sphere it is a point. The black you see is empty because the light passed the event horrizon.
>>
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I don't remember ever playing a scary game that wasn't just jumpscare full volume shriek shit.
>>
>>378122131
Read Lovecraft
>>
RE4 wasn't that scary until you get to the regenerators. Fucking gross breathing noises and shit. When you don't have the scope to kill them yet either. FUCK
>>
I'm replaying Alien Isolation and the arcade-style DLC maps are terrifying. I like to think I'm fairly desensitized but I was tense the entire time playing it and I literally yelped when I was going through some vents and I used the flame thrower for light and I saw the alien in front of me because I didn't know it moved through the same vents the player did.
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You can't trust the tap water.
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>>378140824
What's up with his upper lip?
>>
>>378122471
someone never played Rollercoaster Tycoon
>>
>>378137045
Said the guy who didn't play it. Sad!
>>
>>378121867
>artificial difficulty
>artificial fun
>now artificial fear
Cease.
>>
>>378140824
Try Silent Hill 2.
>>
>>378140824
You motherfucker.
>>
>>378120360
>>378120503
>dead space
>scary
lol, those games are more predictable than clocks, as long as you realize the monsters always come from the same places and how the game plays a riff whenever they're around, it's not scary at all, zero atmosphere
>>
STALKER Shadow of Chernobyl has some of the best atmosphere in games and some horror moments despite not being a horror game, just having elements of it.

The game portrays a great sense of loneliness and abandonment, you see all kinds of rusty cars and vehicles that were abandoned, you go explore some caves and buildings and shit that are filled with enemies, sometimes like in the Underground Labs, you don't know what you're up against, which makes things really scary. It's more about psychological horror and in the spots the game has them, they thrive, more than any other game I've ever played.
>>
>>378130336
And if you were ever "sucked in" you'd suffer for eternity.
>>
>>378122290
>>378122471
if you go to the end of the universe you just warp back to the other side like in pac man
>>
>>378130579
that's a vita game
>>
>>378130865
How do I enjoy Siren? How long until it gets good/spooky?
>>
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>>378146102
>first encounter with a Bloodsucker
>first encounter with a Controller
>>
>>378121867
>RE7 is scary
Not at all, you're always sneaking around a well lit house and trying to avoid human/zombies that you know full well what they're capable of. Also after going back and forth the same rooms to unlock doors and more lessen the horror because there's too much familiarity to the environment. There's some tension at best when having to deal with jack chasing you around but it's more about annoyance than fright.
>>
>>378125786
What?
>>
What are some good jap-only horror games? Especially if on retro consoles.
>>
the original slenderman
>>
had sleep paralysis once, woke up to a banshee like shrieking down hallway with door open, couldn't move, best thing i did was scream back at it. When i finally was able to booked the fuck out and went back inside after calming down.

I live alone so shit sucked.
>>
>>378142509
My sides man. I fucking burst out laughing at work you piece of shit
>>
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>>378136658
>wake up in sleep paralysis
>can't open eyes
>feel the presence of beings in my room, surrounding my bed
>feel a killer intent, they're going to end my life
>actually accept that I am about to die
>go back to sleep
I had 100% belief I was going to be killed, and I couldn't do anything about it.
>>
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>>378145774

> phonechanning to the rescue
>>
>>378148052

> DELET THIS

It wouldn't be a phonepost without a fail.
>>
>>378140824
this would be breddy spoopy if hiroshima nagasaki was able to fix the slow as fuck servers.
>>
>>378146108
Wait, I thought death would be instantaneous
>>
P.T. is one of the most atmospheric and best made horror games I've played as of late.
>>
>>378148347
The intense gravity also has an effect on time.
>>
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>>378122137
>>
>>378132202
>Atmosphere
VR is a perfect example of this. It's not the actual VR that's scary, it's the sounds. The fact that you have the ability to turn around if you hear something behind you, or refuse to. It makes it even scarier.
>>
>>378136530

> land on own planet
> go on EVA
> it's just as empty as all the other planets
>>
>>378130405
Post more black hole shit please. It scares the shit out of me.
>>
>>378148347
You wouldn't even be able to get close without dying, but the process of getting close might actually be pretty painfull. If you, however, manage to get in, time will go backwards in certain regions and other funky stuff.
>>
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>>378148629
Here's a black hole destroying a star.
>>
>>378119974
Walking sims like soma and amnesia scare the shit out of me, good stories to
>>
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>>378119974
Honestly, the game that scared me most was Fable during my first venture into the Gray House.
>>
the water planet in outer wilds spooks the fuck out of me, shame the game doesnt look like its coming out any time soon
>>
>>378119974
stalkers' bloodsuckers are the only thing to have spooked me, well they made me laugh, closest thing to a scare i guess.
>>
>>378148692
Wait what?
>>
>Being scared by video games

Fucking faggots. All of you.
>>
>>378148630
So it really is physically impossible to travel through one? What a way to go though, I can't imagine the experience you'd have.
>>
>>378148692
This is beautiful, desu.
>>
>>378120246
underage b&
>>
>>378148735
was pretty spooky as a kid
>>
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>>378148913
>>378148795
And this is a pic of the central black hole of our galaxy.
This thing is what keeps the entire galaxy together.
>>
>>378149014
It doesnt very well since we are expanding.
>>
>>378137336
If you're a proper vegetable you don't have any significant brain activity so probably not.
>>
>>378149014
not so scary once you realize the temporally prevent localized heat death
>>
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>>378149081
The universe is expanding, not the galaxy. You retarded, son?
>>
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>>378147349
Uh...sorry? That wasn't meant to be funny
>>
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>>378149081
Not our galaxy.
The local galactic group is gravitationally bound, which means the Milky Way, Andromeda, Triangulum and the other 50 or so dwarf galaxies nearby are not moving away from us.
In fact, they are moving all together, and some day, they will all fuse into one massive galaxy.
Beyond the galactic group though, space is expanding, which means that unless FTL travel is possible, we are stuck to our galactic group.
>>
>>378148895
At least the currently used theory, i.e. general relativity, predicts that it is impossible, since time literally stops at the event-horizon(s) since all known black holes spin, you have at least 2 of them, weirder stuff when also charged. But they are likely wrong in the sense that the distances that need to be dealt with near horizons are small, so one would need a quantum theory of gravity. So far, there is no plausible one and/or one that can be confirmed with experiments.
>>
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>>378130405
>Spaghettification
EVERY TIME
>>
>>378149189
>>378149081
>>378149014
The black hole is also dormant.
If it was active it would be incredibly bright in the night sky.
>>
>>378120503
>>378120360
This.

Also minecraft survival, especially after endermen were added or upping difficulty.
>>
>>378149359
Blows the mind away when you think about things like this. I love thinking about it, but at the same time it really does scare me at how we're pretty much nothing.
>>
>>378120173
I can never figure out how to do shit in SE and uninstall. Done it like three times.
>>
>>378148895
There's no going through, there's no exit, once you jump into one, the only destination is the singularity.
And it would depend of how big the black hole is.
If it was big enough, you could pass the event horizon, the black sphere, and nothing would happen to you for a while.
But the closer you got, the stronger the gravity, and you would end up dying.
Not to mention that time for you would start accelerating more and more.
The time it would take for you to actually die, it could be billions of years for everyone else.
>>
>>378149453
How is it that we can even see a black hole?
>>
>>378149081
That wasn't funny.
>>
I always shit myself when I put space engine at max speed and fly out of the observable universe, don't know why though
>>
>>378149683
You can see the accretion disks, and they emit very powerful radio sources.
But if the black hole wasn't swallowing anything, it would be pretty much invisible.
There's rogue black holes there that you could fall into and you wouldn't know until it was too late.
>>
>>378149665
Fuck, I'm out of this thread. Thanks guys.
>>
>>378149683
I would venture a guess that black holes we can see are active thus pulling light in and we see the light they've pulled in, not the actual black hole.
>>
>>378148630

http://math.ucr.edu/home/baez/physics/Relativity/BlackHoles/fall_in.html
>>
>>378149683
You can't as it absorbs even light

You can "see" a black hole because of what surrounds it. Either being the cloud of matter orbiting it, or the gravitational lensing.
>>
>>378120173
>>
>>378149841
>You can see the accretion disks, and they emit very powerful radio sources.
Do we know why they emit radio sources?
>>
>>378149683
Remember that astral telescopes don't look for visible light. Also, shitload of mathematics are involved.
>>
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>>378120173
>>
>>378149683
Not all light affected by a black hole's gravity will pass through its event horizon, so if you light bending around what's apparently nothing it might be a black hole.
>>
>>378126818
This shit. That rapid heartbeat when you know everything is on the line is great.
>>
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>>378149979
It's due to particles accelerating faster and faster as they fall into the black hole.
>>
>>378149979
Accretion disks are pretty damn hot, so they emit light.
>>
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>>378120173
Why do faggits think space is scary
Your small WOW! HOW SCARY!!!!
Or maybe there is something scary a billion million miles away with no way to get to you SCARY!!
>>
>>378148795
The extreme differences in gravity shredded the star and flug its remains into the void. Some bits of it got trapped in orbit, more or less.
>>
Fuck those who say REmake isn't scary
That game made me shit myself more than any other horror game I've played
>>
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>>378150447
There is, Gamma Ray Bursts.
If one was directed at Earth, we would not see it coming, it would completely obliterate the side of Earth it hit, and it would destroy the ozone layer, leaving the planet exposed to all the radiation from sunlight.
>>
>>378150501
RE series never did anything to me as horror. Sorry, man. Silent HIll, Project Zero and Siren were actually scary (in more ways than just "spooky").
>>
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>>378119974
>The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown

Think about universe, so big, maybe there is something who watch us, like humans watch ant, or some bacteria, and in one day they will come to us.
>>
>>378122674

3th is really good as well. It has more jump scares, but some really intense situations as well. It also adds a hub world similar to Silent Hill 4 which offers some terrifying spooks as the game progresses.
>>
>>378149203

Probably trusted Scott Adams (writer of Dilbert), who postulated that gravity was actually an inertial side effect of everything in the universe constantly expanding at the same rate.

Unfortunately, like most hypotheses, it can be trivially dismissed by the fact that, unless the exact center of the earth is also the center of all spacetime expansion, things on one side of the earth would have a greatly different gravitational constant than on the other; and even if this were the case, things on other planets would appear to all fall into the earth, as the spacetime expansion would make the apparent gravity vector on the side of the celestial object facing the earth identical to the one on the opposite side, rather than opposite and directed inward toward the object's center of mass.

This does not happen, so the hypothesis can be dismissed as invalid. Still, it's important to keep explaining this, as disproving invalid hypotheses is far more important to true science than validating correct ones.
>>
>>378148504
Wouldn't it also have the same effect on our perception of time? If everything is happening much slower, that includes the neuron activity inside our brains. Surely, to a human, it would appear that there was no change?
>>
>>378132014
By not going out of it's way to be scary. If anything, try to hide signs of whatever horror their game is based around. Stuff like a normal looking body in a side room with the back of their head unnaturally split open to make the player anxious about any sounds coming from behind them. The most organic spooks are those that the player finds themselves and become paranoid from as a result, like suddenly remembering about all the scary shit you've read when you're about to sleep.
>>
>>378150763
>obliterate
Nah more like give cancer to
But its like a one in an octillion billion million that happens
Also because you are such a pussy look up negative vacuum decay, it might happen at any moment and will destroy everything and you cant escape it.
https://m.youtube.com/watch?v=ijFm6DxNVyI
https://cosmosmagazine.com/physics/vacuum-decay-ultimate-catastrophe
>>
>>378149942
Baez is a great guy, one of the few with the talent of explaining nice but complicated stuff to a broader audience.
>>
>>378151352
>Negative
Eum no idea why I wrote that its just supposed to be called vacuum decay
>>
>>378137315
Is that some fuckin jerry?
>>
>>378148704
SOMA is so underrated. Those structure gel corrupted humans and robots were pretty damn scary. The fact that they're still conscious but in an inescapable hell inside their mind creates another layer of creepyness in addition to their unsettling appearance and the disturbing noises they emit.
It may be a walking simulator, but it sure has great atmosphere and all that.
>>
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>>378151446

It's incredibly rare, and getting rarer, as fewer scientists feel inclined to share actual knowledge, when selling snake oil is both more popular and profitable.
>>
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>>378134661
>tfw gellar field has failed
>>
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>>378132175
>>
>>378149014
FUCK did the Event Horizon telescope images come in? Give the source
>>
>>378152046
That's just a simulation.
The real pics will come out, at the soonest, by November or December.
>>
I think Horror games nowadays don't capitalize on the tension that silence brings. If you have music slowly building to something and then the player open a door and the music just stopping that's much more nerve-wracking than if the music crescendo or anything of the sort.
>Music stops and you step into the room
>Floorboards creak and you can hear your footsteps
>Everytime you stop you hear an additional creak/footstep
>As you get further in the delay gets longer where you start to hear two or three footsteps after you stop.
Stuff like that is designed to put someone on edge and you eventually want some sort of event to capitalize on it but you can get away with just creating tension for tensions sake. Even in non-horror games people become aware when suddenly they have a save point before a door, or medkits before a room. We have innate instincts even about video games that could be utilized much more.

Also bring back games fucking with you like Eternal Darkness.
>>
>>378148989
FNAF1 was immensely popular on /v/ in the first few weeks of release, it wasn't until the youtubers and kids got a hold of it that we had to start pretending that we hated it.
>>
>>378151803

Is that video actually from any Warhammer 40k media? It sure doesn't seem to be taking place inside an Imperium spaceship, to Imperium troops, but then who knows what the warp might distort it into.
>>
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>it's the space thread, where the uneducated anons spew made up and plain wrongly remembered and re-remembered astronomy shit they read about once somewhere 5 years ago, at impressionable, even more uneducated anons, while people who are actually knowledgeable find the thread too painful to participate in episode
>>
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>>378151352
>The universe might be unstable and might just pop to a more stable state at random and destroy everything without any chance of escape
Thanks didnt wanna know that.
>>
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>this thread
>>
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>>378152225
I find it oddly comforting personally, you'd be dead so fast you wouldn't care, and it's not attacking you personally, it's just the universe doing it's thing.
There are worse ways to die, believe me.
>>
>>378152213
Jup, going insane about something that has a "one in a its never happening" chance is for fucking pussys
>>
>>378152213

The important thing is that you let us know how superior you are, like you do everywhere else you post. Amazing how nobody ever seems to respect that, online or off.
>>
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>>378152509
Thanks for the (you), dipshit, I'm only scanning for the knowledgeable people who always come out of the woodwork when I post that post. There's always one lurking.

>>378152493
You are literally (not figuratively) eleven years old.
>>
Guys
Guys listen
What if the big bang was a gigantic supernova, and at the center of the universe is a fucking massive black hole that the entire universe revolves around?
>>
>>378122674
How's remake of FF2 for wii?
>>
>>378152213
>the chance of it happening is so low it might as wel be zero.
>BUT WHAT IF IT DOES
How about you start worrying about something that might actually happen
>>
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>>378124156
elaborate (with pictures, preferably)
>>
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>>378149596
you just install it and that's it. What's the fucking problem?
>>
>>378152896
Woah, like a big fidget-spinner really spins my neurons GET IT?
Honest answer: Even if that is true in some sense, if everything spins we will never be able to measure it, nice idea though.
>>
Little nightmares
>>
I'm a total weiner so dead space scared the shit out of me. Also I couldn't play alien isolation almost at all. I just get so into it it's almost debilitating.
>>
>>378152896
You mean the Great Attractor?
>>
>>378152726
>What a pussy
Start worrying about what others people might do to you like taking your job or getting robbed. Anything in space is so far away and has such a low chance of happening that humans probably nuked them selfs a billion years before it hits you.
>>
>>378148850
Lol you sure
told us
>>
>>378152946
Refugee planets from dead systems.
Essentially dead husks of worlds that have been and gone. Would be fucking terrifying if one came close enough to explore, and we find evidence of long, long dead intelligent life. It'd be the first real look we would have into Earth's eventual future, and it would be harrowing as fuck.
>>
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https://www.youtube.com/watch?v=HBwABXj24mY
>>
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Open this image for some scary shit
>>
>>378153382
Anon, I thought about whether I should give you a (you) but after some consideration, I will spare exactly one.

The reason why people come into these threads to talk about scary things like black holes, big rip, false vacuum is not because they're likely to happen. They do it for the same reason people like to watch horror films or play scary videogames.

This will be my last post in this thread, because if you don't understand it now that I have explained it to you, you will never, and talking with you is a waste of time.
>>
>>378152946
Planets that have been removed from their solar system either by eventual removal via unnatural orbit or a great force. They to drift through space indefinitely without a star.
>>
Luigi's Mansion
>>
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>>378153553
well, good thing that won't happen in nearest future... I mean, it's not like the massive meteor will strike us in October this year, right?
>>
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>>378153697
Jesus.
>>
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>>378153787
Oh, so they are just Rogue Planets? I just never heard of the term "planemo" before
>>
>>378153814
if only
>>
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>>378153814
RIGHT?
>>
>>378132687
No! Don't say that! It's gonna go berserk!
>>
>>378153697
DELET THIS
>>
>>378121867

You're an imbecile with shit taste.

> muh resident evil

Pathetic
>>
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fuck it, let's just turn this into a SE thread
>>
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oh wait, that is all
>>
>>378148504
>He fell for the gravity meme
Pleb
>>
>>378136320
I wish Deadly Premonition was easier to get in a playable state. That's one game that desperately needs a fan patch with the source code or a re-release.
>>
>>378153743
Did you have a bad day mate? Just enjoy the thread ffs.
>>
>>378152924
>>378152924
>>378152924
>>378152924
>>
>>378119974
At times stalker gets me
>>
>>378153908
The thought of drifiting forever in space in absolute darkness creeps me out.
>>
>>378123604
In 2, a completely irrelevant window towards an irrelevant room, I peeked out the window and a fucking kid started back

Only time I've screamed while playing a game
>>
>>378154363
i found out that nearly all horror games work best when you're half-asleep, close to midnight
>>
>>378154430
Don't worry. You wouldn't last very long.
>>
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>>378154430
that is unless the civilisation has mastered an infinite source of energy, then it turns into a comfy space taxi
>>
>>
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>>378120950
>>378119974

That pic is a distorted gif of a film called Pendas Fen
>>
>>378153908
Those guys are confused. Rogue planets are planemos, but not all planemos are rogue planets.
>>
>>378150447
shut up fag
>>
>>378154264
underrated post
>>
>>378155130
Moa
Those things were harmless.
What really scares me is the fucking giant eagles that lived in New Zeland and preyed on Moa. They died out when Abo's killed the Moa out and these birds basically starved to death.
https://en.wikipedia.org/wiki/Haast%27s_eagle
>>
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>>378119974
>What games are genuinely scary?
space station 13

I have never known terror so rich
>>
>>378156967
Is that because he didn't close the airlock? What a newb.
>>
>>378156967
...You can play SS13 in first person?

I downloaded it before but something didnt work quite right and I couldnt really control my character.

This makes me want to reinstall
>>
>>378152509
>>378152726

REKT
>>
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>>378155442
so what are the other celestial bodies that can be defined as planemo?
>>
>>378157196
not online, just some coder goofing around with the graphics
>>
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>>378151352
How can we be sure it actually completely 'removes' matter? I get that the laws of the universe could change, I watched that other video too of the boson category so that might be a reason for it, or perhaps it wouldn't.

But this video makes it sound like it's because of the massive amount of energy (pure energy?), which wasn't specified.

I knew of the false vacuum before, but it's nice to have it explained in a simple fashion.
>>
>>378157103
No you faggot, he clearly activated his extinguisher accidentally
>>
>>378157494
Darn

That would be pretty awesome, but pretty unwieldy I suppose

>open door
>Clown on other side
>sprint
>>
>>378157657
honestly if SS13 were in first person, I'd love to play on a server dedicated to this mod. It'd add so much more horror and more depth to being a stealthy traitor. SS13 is one of the few games that can still give me adrenaline shocks and I could only imagine what real time murder-mystery would do.
>>
>>378144675
Different anon, I played it and it was shit.
>>
>>378157602
*I shouldn't even have put quotation marks around remove, since he said everything it touches is eliminated from existence. I should have said literally removes matter from the universe/existence.
>>
>>378134661
I always thought a good way to make this kind of stuff work even more in a vidya is to make the game 3rd person, all animations are locked to 30FPS, except for the monster, which would run at 60.

That could create something very uncanny to watch.
>>
>>378148492
This. I'll never let the demo go, I hope it's possible to redownload it on the PS5 like you can with the Pro.
>>
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The Sims
>>
>>378137407
Play .flow if you haven't already.If you have, Witch's House is good and Kirisame ga furu mori is alright. As a last resort you could try Ao oni, but only if you like consuming shit.
>>
>>378158669
Meh, face is not that scary at all. Besides it's flashing and you can barely see it.
>>
>>378136658
Mine went away when I stopped sleeping on my back. Try a different sleeping position, anon.
>>
>>378149014
>This thing is what keeps the entire galaxy together.

stop talking retarded shit like that.
>>
>>378159108
Do tell, what do you think holds the milky way together?
>>
The Fatal Frame series I don't know why but video game ghosts scare the shit outta me.
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>>378147941
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>>378120173
Holy shit.
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>>378134753
kek
>>
we could be inside a gigantic black hole without knowing
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>>378152172
/v/ is full of underage that's why
>>378120443
Nah mate it was scary
>>
>>378159134
Probably the most obvious reason retarded the gravitational pull between all the starts and probably with high certainty dark matter around the galaxy from the outside.


Fucking retarded.
>>
>>378128337
>This game will never be localized
How long to learn moon, bros?
>>
>>378157196
No, that was from when somebody was making a remake in the doom engine for a laugh.

Rizor's been away for a while now, wonder what happened with him
>>
>>378158476
There's a way to redownload it on PS4 as long as you have it in your downloads list.
>>
>>378136658
I never experienced sleep paralysis, so I never understood what it's about exactly.

Does the brain hallucinate and let you see creepy creatures? Why only monsters, though? Why can't people with sleep paralysis hallucinate their deceseaded loved ones or something else entirely? It sounds like a terrible experience, but why is it always so?
>>
>>378121867
RE7 is scary until you encounter the goop monsters and die to Jack for the 10th time.
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>>378154363
>lab x18
>>
>>378153553
>world is covered with ancient ruined cities
>mfw trying to discover how they were wiped out

Mountains of Madness tier terrifying
>>
>>378157768
you know damn well what would happen
>ss13 fps mod is faithful to the complexity of the original BYOND based game
>90% of the servers are deathmatch games, role playing gets you banned
>role play servers turn off damage/killing
>it becomes gmod rp
>>
What did he mean by this?
>>
>>378159851
>re7
>goop monsters
>fear
>ghost goop monsters

this is the worst fucking design for an enemy how does it keep getting used
>>
>>378159168
I know that feel all too well.
>>
>>378159831
Because people expect it to be a terrible experience.
Same reason why mirrors are scary in dreams. It's a self-causing problem.
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>>378149014
>This thing is what keeps the entire galaxy together.
>>
>>378122674

Man, I need to play IV and V. I've known about and played bits of the games since the early 2000s, but I finally played 1-3 in 2015 and quite enjoyed them. I started IV but got bored, and stopped halfway through chapter 7 and I still haven't finished it, so I'll need to start over whenever I finally get back to it, and hope I can remember how to avoid a game freezing glitch I ran into. V seems alright from the demo.
>>
What if black holes are sentient
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>>378159818
I know, that's how I redownloaded it on the Pro. I hope the same method works whenever the PS5 comes out too.
>>
>>378160058
I was pretty terrified of the mother with the beehive between her legs. I'll agree that the goo monsters are fucking stupid though
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>>378120048
boo
>>
>>378120360
Dead Space was ruined for me when I learned that monsters can't go into the elevators after you. They'll just stop and jump up into the ceiling. I played around with them going in and out of the elevator with them jumping back down and the tense music starting and stopping. Ruined any kind of immersion but that's my fault i guess.
>>
>>378132175
I'm starting to think there are other ways for black holes to form. That super hole would require a sun to supernova that was the mass of as few as 20 billion suns and as many ass 40-60 billion suns. It would be so bright that there's no way we wouldn't have seen a star that big by now and I'd have to assume the supernova would be 600 billion suns wide.
>>
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>>378158330
thats a fucking great idea
>>
>>378160564
Black holes grow bigger the more matter they absorb.
>>
>>378159831
Imagine you wake up in your bed and you're unable to move.

The first thing any normal human being will do is have at least some sort of panic reaction, that shit shouldn't be happening.

The fact that you are panicking then fucks around with your brain and will show you spooky stuff as an answer.

If you know what's going on and just relax everything should be fine, like just closing your eyes works sometimes.
>>
>>378160356
It is any different on the pro?
>>
>>378150447

I'm not sure either, but people are bothered by different things. The scale of the universe and whatever may be in it fascinates me personally. And stuff like this >>378151352 doesn't bother me because I'll likely be dead in a flash. I'm more afraid of painful, prolonged deaths.
>>
>>378160661
I've heard they lose mass faster than they can absorb it because of hawking radiation scaling with mass. That and the galaxies they are in should be completely empty in the centers
>>
>>378158330
I remember reading that Silent Hills was going to do weird stuff with frame rates.
>>
>>378160097
>mirrors are scary in dreams

They are? I don't think I've ever had mirrors in my dreams.

Why do you say that mirrors are scary?
>>
>>378160659
It does seem like a good idea but I honestly don't know how it'll turn out, maybe it's just going to look goofy as hell.
>>
>>378160918
Hawking radiation mass loss is slower the bigger they are.
A black hole with the mass of 20 billion suns would take 10^120 years to evaporate.
>>
>>378160956
Nigger can you not read?
>>
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>>378137018
>Not appreciating Michael "Man On A Mission To Murder Every Moor" Stevens
>>
>>378160942
That's what I was wondering too, didn't they do something like this in PT already ?

Maybe her animation was just sped up, I never had a chance to try it myself.
>>
>>378160998
Oh wow I sure had that backwards. Where did they get all their mass from though? It seems like a lot of stuff would have to fall into it.
>>
>>378161153
Everything that falls into them.
Planets, stars, gas, everything.
>>
>>378161118
No, not as far as I can tell. They did things with crashes and screen tearing
>>
>>378160827
If you enable Boost Mode, the framerate is very slightly higher and the initial loading time is shorter.
>>
>>378161201
Shouldn't there be nothing else but them in the centers of galaxies?
>>
>>378155306
thanks girl
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>>378158330
Yo, that's actually a great idea.
>>
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>>378146102
>despite not being a horror game

Stop posting this shit, fag.
>>
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>>378161110
Just look at his passport photos, it's real.
>>
>>378136658
>Have sleep paralisys
>at the right side of my bed there is a typical jap styled ghost girl with long black hair. Her face is outside my field of view since I'm looking right and my bed isn't really tall.
>try to move/scream
>obviously I can't
>She lean against me and whisper softly in my ear: Screaming is useless nobody can hear you
>feel some sort of electric current through my whole body
>scream like a little bitch waking up and scaring my parents (I was 12 but it is probably the
scariest shit I have experienced up to today)
>>
>>378161283
Galactic centers are incredibly active places.
Our own black hole, Sagittarius A, has 7 stars orbiting it, which is what allowed us to calculate the location of the black hole.
>>
>>378123667
>gif

I'm not falling for that shit again
>>
>>378119974
SOMA spooked me pretty good.
>>
>>378136658
Sleep paralysis always feels more like an annoyance to me than anything, due to how I experience it.

Basically my body gets stiff, and usually due to how I'm laying down, I just can't move anything other than my toes and can only breathe. I get pissed off since I hate not being able to move in more a frustration sense than a fear one, so I just hyperventilate while flexing my toes and boom, I snap out after about maybe 30 seconds. I never see or feel anything other than the latent anger comparible to waiting for an old woman to write a check at the cashier.
>>
>>378161360
Very mysterious stuff. I know the field of gravity is like normal fields around suns and planets except that as you get nearer to the event horizon they become very steep and then a straight up "hole" in space fabric. That's why I have a hard time imagining where all their mass came from. Probably just not smart enough.
>>
>>378161694
Soma spooked me real good at the beginning, but that spookiness turned real fast to anger because the game is seriously bullshit at times.
>>
>>378161804
Their mass comes from matter they absorb.
That's it.
Some black holes just had the luck to eat up a lot of stuff.
>>
>>378119974
Vampire Masquerade had some spooky missions
>>
>>378137282
>Turning the doll room into a jumpscare
Way to destroy the best fucking sequence of the game.
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>>378153697
Fuck you anon! You made me jump out of my chair!
>>
>>378160918
Hawking radiation is far slower. Black holes only begin to die off when they have nothing to feed off of. they can theoretically grow infinitely with enough matter
>>
>>378161359
>She lean against me and whisper softly in my ear
I would have automatically gone full mast at that point to be quite honest.
>>
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The last horror game that actually spooked me was pic related. Beeing a wii game, I didn't think most of it and brought it for my sis, since she enjoyed playing those weirder horror games. Little did I know that while it is low production value, it was full on j-horror. Made her force me to sit next to her while playing, just so I would also get spooked.
>>
>>378161762
This is how it is most of the time but if you wake up into a bad trip you are basically fucked. It's too easy to lose composure when weird thing start to happen.
>>
>>378121798
This
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>>378132175
Fun fact: black holes grow in size faster than in mass
The biggest black holes are below the density of water, while the smaller ones can have density of neutron stars

This also means that a black hole could grow to contain things rather than just waiting for them to fall in, in some rather rare circumstances.
>>
Do black holes ever close up?
>>
>>378160019
from what movie is this? looks cool
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>>378161941
>>378153827
WHAT IS IT>>378161941
>>
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>>378162723
Don't be a pussy and click the picture
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>>378162921
no
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>>378136658
>get sleep paralysis
>no monsters or anything, just can't move
>>
>>378132014

having fuckall ammo
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>>378162813
Okay wtf?
>>
>>378119974
I only get scared in game when I don't expect them to be a horror game and some shit happens like in Batman Arkham Knight First time Joker appears when I use the grappling hook to reach a rooftop my heart almost stopped
>>
>>378162813
It seems that your grandpa is a shoggoth anon
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>>378163493
that shit is why Stalker gets me
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>>378163149
There's time anon. It will happen eventually
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>>378124294
>>378124461
>>
>>378160827
tfw missed out on downloading it because my internet was down and was to lazy to go to a friends house instead
>>
If the milky way and andromeda collide will we all die? or will it be like...a more seamless transition
>>
>>378164356
We will be dead long before that.

But the merging itself will most probably damage very little and leave us untouched. Space inbtween things is VAST and actual collisions will be rare.

There could be some fuckery with gravity and we might have planets taken away from our system and stuff. I did not read too much into it and these kind of things are too hard to predict on this scale.
>>
>>378164569
mr space man, if we fall in a black hole do we just die instantly from the force of gravity or are trapped in there? Also, would it hurt?
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>>378161821
In what regard, exactly?
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>>378163149
I will come for you tonight
>>
>>378164881
The parts where you have to avoid monsters mostly.

They start up really scary but after the third time it's more of a chore than anything, especially when the monster just camps where you need to go, or when he just decides to randomly TP at a corner when you where running away from him in another location.

Shit's not scary, shit's not good gameplay, shit's just plain shit.
>>
>>378136658
>have sleep paralysis
>wake up with a giant worm on my chest
>it's eating me
>>
>>378165148
I never found the monsters scary. I honestly thought the game would've been creepier without them
>>
>>378164834
depends on black hole mass

with a small one the point that yo get torn apart by tidal forces before you ever crossed the event horizon, but if you jumped into sagittarius A* or something you would make it through the event horizon but still get torn apart anyway
>>
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Gamma ray bursts

Curse-ye-ha-me-ha
>>
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>>378164987
No, I will
>>
What are some games with good body horror? Stuff like .flow and dead space
>>
rust
>>
>>378162648
Yes, they eventually evaporate.
>>
>>378165273
W-would it hurt?
>>
>>378162002
>>378160918
>>378160998
Yeah. Black Holes will eventually consume literally everything in the universe until the last black hole evaporates after when it sucked in another black hole. Afterwards, the universe is essentially a desert where the distance between each particle is probably bigger than the solar system. This is called the heat death of the universe but don't worry, it won't happen for a very very long time.

Stars will die out before the black holes do because star formation will also cease due to finite resources and there will be a period when only black holes exist in the universe.
>>
>>378164987
>>378165280
These two look like they are on top of me.
Would rape and force them to enjoy it.
>>
>>378165479
idk dude give it a try
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>>378163149
I used to get that sometimes too, I would wake up in the middle of the night, not able to move for what seems hours and wonder if I somehow got Fatal familial insomnia
Incidently, Do not look up Fatal familial insomnia if you are a hypochondriact, it will ruin your life.
>>
>>378165248
I 100% agree, the very beginning of the game where you wake up in the station was the scariest thing of the whole game, just knowing something is in here, hearing stuff in the next room but not quite knowing what it is, with the added atmosphere or seeing broken shit and decay everywhere, top tier atmosphere.

First monster was fine, the one in the underwater section was straight up shit, the one after is even worse.

Shame because the themes the game brings up are pretty spooky in themselves, and they really nailed the atmosphere at the beginning only to have it ruined by terrible monster encounters.
>>
>>378165520
We don't know for sure.
That's purely built on speculation and it's mostly based on a theory from more than a 100 years ago.
We know VERY little about entropy.
>>
I miss when my dreams were scary instead of uninteresting.
>>
>>378165285
>>
>>378165479
It starts with a tingling from the lower parts of your body only to reach uncomfortable levels and then you get torn in half.

While you are crying in pain the lower half that was torn also gets torn in half. The same happens to your still screaming upper part until you die.

I guess it would hurt.
>>
>>378153697
FUCKING MODDDDDSSSSSSS
>>
>>378145916
>not playing without the music

Also it's called a sting, not a riff
>>
>>378123761
This. Like any good horror film, fear and dread must be built up and not rely on just human reflexes.
>>
>>378123964
Its gud
>>
>>
>>378166149
what's a good horror film to you then ?

Genuinely wondering, I love horror movies but most of them just suck, best two I watched are probably the thing and alien.
>>
>>378165964
might as well play another game if you'll have to play with no music at all, since musical cues are not the only problem with it when it comes to atmosphere
>>
>>378158330
it's a shame it's not possible
>>
>>378159168
Lol'd
>>
>>378166530
Why wouldn't it be possible ?

I'm no game developer but tons of games have background assets running at 30 FPSn take fighting games for example.

Why wouldn't you be able to have the game run at 60 FPS but EVERY animation other than the one you need at 30 ?
>>
>>378166530
It is possible.
You could render the everything-but-monster first, dump that to a framebuffer, copy the buffer, draw monster on one buffer, process game logic for half a frame, then draw it on the other one.

It could result in the monster occasionally looking out of the world if anti-aliasing was processed before the monster-pasting or some thing like that, but most rendering methods would work just fine with some extra work.
>>
When I was younger I was scared of Fallout New Vegas's Repconn launch site level. The ghouls' sounds were pretty scary, and the spooky atmosphere and very closed spaces didn't help either.
>>
>>378161317
I don't consider STALKER SoC a horror game at all, there's plenty of non horror, shooting/action content in it. Some parts of it are about horror, very well done parts but they're not the meat of the game.
>>
Earth Defense Force
>>
>>378166357
Congratulations you've seen two of the best and some of the only ones worth watching. Everything out now is haunted-house tier horseshit or artsy experimental nonsense. I heard people praising the Witch but after watching it I just kind of felt tired more than anything.
>>
>>378149381
>tfw a black hole turns you into a beta cuck
>>
>>378166928
It absolutely possible, guy doesn't have any clue what he's talking about.
>>
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WHAT WAS WILL BE WHAT WILL BE WAS WHAT WAS WILL BE WHAT WILL BE WAS WHAT WAS WILL BE WHAT WILL BE WAS WHAT WAS WILL BE WHAT WILL BE WAS
>>
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CLANG CLANG CLANG
>>
I hear Fallout 4 has some pretty good mods to turn it into a survival horror kind of experience.
>>
>>378134880
That's gross, not scary
>>
>>378167351
Last one I saw that was remotely interesting was still pretty bad all things considered and that was grave encounters, it was at least enjoyable to watch.

>>378167452
I don't either
>>
>>378142509
https://www.youtube.com/watch?v=iRZ2Sh5-XuM
>>
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>>378135372
yeah but it's alright because event horizon hides the part where everything gets really fucked

there's a lot of places that reality gets extremely fucked though
>>
>>378162813
>Do you hear the toll of the bell?
>>
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>>378167846
now my head hurts
>>
>>378158669
Keep trying anon
>>
>>378168051
answer is the bug fucking dies along with everything else in 15km around

there's literally nothing thats going to stay a rigid body at those speeds so its still fucked but its just gonna fucking explode if you try it
>>
>>378168271
From rivet's point of view, it is sitting still
>>
>>378168271
well i mean yeah .9c is a lot of kinetic energy, but still :v
>>
>>378161359
>>378136658
>>378137251

Been there. Fuck that.

>>378147941
>>378159168
>>378147941
>>378165559
>>378162005
No, no you would not have.
>>
>>378120173

Scary.
>>
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>First person sci-fi survival horror game
>You are an AI of a derelict ship, attempting to find out what happened to the crew after a weird blackout during which you were stripped of administrative access and uploaded into a backup server
>You use robotic proxy bodies to interact with the environment and move around
>Each proxy body is equipped with the capability to dump all of the software in it into the nearest data center in case of emergency
>This serves as a continue, but each data center that you activate only has a limited amount of proxies for you to use
>Each proxy body is also equipped with a short range taser. Firing it will restrict you from uploading yourself for a while, but will also stun its victim, giving you time to relocate and possibly lose the pursuer
>If you are destroyed while still inhabiting a proxy, it's game over and you have to start over from the very beginning

I just want a game like this. Something in which death carries much higher penalties so that you really want to avoid it and any moments where it is close to happening are much tenser due to that fact.
>>
>>378125018
The cacodemons of the original Doom games used to scare the shit outta me as a kid.
>>
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>>378165851
I'm retarded for googling this game as The stuttering twice?
>>
>>378168708
What the fuck are you doing?
>>
>>378147941
>I had 100% belief I was going to be killed

This is the absolute worst thing about sleep paralysis. Especially when that dread is combined with not really seeing anything, but hearing something fucking running towards you. My heart was probably seconds away from exploding.
>>
>>378165148
>>378165596
Hm, I found them pretty high tension. The underwater one especially, cause you couldn't really see what it was. I'll admit the encounters probably affected me more cause the death screen itself absolutely terrified me. Whenever I'd die after the first time, I actually closed my eyes cause I never wanted to see that again.
But yeah, the atmosphere itself was the strongest point. The sheer brainfuck of what you yourself are messed with me so much I actually had to take a break cause I was beginning to question actual reality - like, if I'd look into a mirror, I almost expected to see something different than what I was used to. (Probably helps that I live alone. Only after I'd talked with some friends did the feeling go away.)
>>
>>378162612
>The biggest black holes are below the density of water
Then how does it suck you in?
>>
>>378169260
density is not mass aspie
>>
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>>378169310
No, I know that, what I'm trying to say is that if it's below the density of water how does it do all the spooky things that you expect to happen when you enter a black hole?

Could you swim around inside it if you managed to make a controlled landing?
>>
>>378169416
There's a vacuum in there on the highest setting.
>>
>>378119974
Toon Town online
>>
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>>378169416
How old are you? Because even with high school physics you would not ask such stupid questions.
>>
>>378169260
>>378169416
>being this retarded
>>
>>378169416
the event horizon is just the point where you can't get back out, but falling into it you wouldn't really see anything change as you went through it

with a large black hole you could get through the event horizon before you got fucked, but with any black hole you are going to get fucked because the forces pulling on you go to infinity as you get closer to the center
>>
>>378169416

If you weren't completely and utterly destroyed by being sucked in somehow, it'd be impossible to exit, unless you had a machine that could distort space or go faster than light.
>>
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>>378136658
>experience sleep paralysis for the first time ever 6 years ago
>when it finally ends google "body can't move feel scared"
>pic related comes up

I don't know what caused it to eventually stop. It probably happened 10 to 15 times over the course of 3 months or so.
>>
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Worlds
>>
>>378169916

Worlds.com is an amazing experience. It's like exploring a lost part of time. Eventually your fear is replaced by more and more curiosity.
>>
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>>378168924
>The stuttering
>>
>>378152924
Good. Finished it on Dolphin
>>
>>378169416
You'd notice the universe getting darker as you closed in, then at some point you wouldn't see anything outside the black hole.
Then you'd be fucked, even if you could somehow survive the descent into the center of the black hole.

You probably wouldn't be able to swim around because if black holes are like most of the universe, they don't convert things inside into mush (and if they did, you'd also turn into it), so you'd have space rocks inside (near center), not water.
>>
>>378168813
the only problem with that is that it has the potential to be extremely frustrating, which would greatly detract from the fun and "scaryness" of the whole thing. having to do the whole game over doesn't make you scared, it makes you fucking pissed and less likely to even play the game again
>>
>>378131937
the fuck is what.
>>
>>378119974
>What games are genuinely scary?

None. Games just use jump scares which "startle" you for a split second and then you proceed on your merry way. Being scared implies a sense of dread and fear. Games don't do that.
>>
>>378171107
That could be remedied by making the experience different each time you play with some randomization. So instead of having to go through all of the same stuff again, it would be more like making runs in roguelikes.
>>
>>378167519
https://www.youtube.com/watch?v=4zOH6wg1CzE
>>
>>378171914
that'd sure help, but it's a lot of work to make a good roguelike. still, pretty interesting concept
>>
>>378166357
dont look now,rosemary´s baby
>>
>>378167846
Don't post this in Portal problem threads, you'll hurt A fag heads.
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