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did you enjoy d44m? What do you want to see in D42M?

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Thread replies: 13
Thread images: 2

File: 20170125012948_1.jpg (277KB, 1920x1080px) Image search: [Google]
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did you enjoy d44m? What do you want to see in D42M?
>>
>>378093437
me on the right
>>
I want some more SP content for Doom 4.
>>
I did very much. I'd like to see more levels (maybe in the range of 20-something) with a similar design philosophy to the original Doom, i.e. having the hell levels feature more bizarre and nonsensical (from a human perspective) architecture and overall design. Oh, and a multiplayer that isn't a throwaway would be nice.
>>
>>378093723
mp was shit on a shingle so I agree. They need to scrap loadouts and buff the shit out of weapons
>>
>>378093653
me in the air
>>
>>378093437
No.

Bethesda kicked out.
Bigger, less linear maps with ENEMIES on them.
Way less lock-down arena rooms.
MORE enemies on screen at once.
No menu-surfing and upgrade-tree crap.
Actual modding tools.
Good artstyle and OST.
Fireblu.
>>
>>378093991
bethesda didn't make the game you dumb fuck
>>
Good modding tools so people could actually create something fun.
>>
File: d44m4.jpg (211KB, 601x760px) Image search: [Google]
d44m4.jpg
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>>378093437
no I fucking hate it
here are a couple of points on how to fix it though
>remove glory kills entirely
>remove contextual ledge grabbing
>remove contextual button pressing and other cutscene nonsense (anything that takes control from the player needs to go in the trash)
>less ground friction more variables in speed (make general movement skillful)
>more air control and give the player double jump from the get go
>rebalance enemies to each have a separate combat role
>more enemies in general + low level hitscan enemy (make the player think about tactics and positioning instead of just running around in circles)
>better pathfinding (it's fucking horrible and broken)
>rebalance weapons to each have a combat role
>makes chainsaw, bfg ammo, other powerups more scarce or at least make an attempt to hide them
>remove all upgrade nonsense
>larger less linear levels with multiple paths, secrets, monster closet traps etc
>save arenas for the boss fights
>make armour function like the original Doom It just acts like a second health bar
it has a bunch more specific problems too...
>>378094031
mods will never happen
>>
>>378093991
>>378094024
Bethesda didn't make it but they were responsible for having call of doom shitcanned
I suspect that game would have been similar to TNO and they probably recycled assets for that game anyway
>>
>>378093437
actual level design
>>
>>378094024
>guys publishers totally have no say in the project theyre funding
Thread posts: 13
Thread images: 2


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