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Which is the correct way to emulate SNES games?

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Thread replies: 15
Thread images: 4

File: Untitled.png (2MB, 5720x1173px) Image search: [Google]
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Which is the correct way to emulate SNES games?
>>
With a CRT
>>
>>377984662
fpbp
>>
Those all look the same to me.
>>
File: 1495481157861.gif (3MB, 173x267px) Image search: [Google]
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>>377984624
>emulating
>>
>>377984624
no filter looks the most pleasing
>>
Without a filter or what >>377984662 said.

Don't let delusional filterfags tell you otherwise.
>>
File: Zamn 2015_002.webm (3MB, 640x480px) Image search: [Google]
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>>377984624
For comparison, here is real S-video from a SNES.
>>
>>377984731
>>377984862
>no filter
>jaggies everywhere
>pixelated as fuck
>effects like the robots shine, the clouds, or shading looks nasty as fuck
No, you're just tremendous faggots.
>>
>>377985072
>with filter
>blurry mess

Why do these pixels look so pixelated?! Stop being a delusional filterfag.
>>
>>377984624
based on the image, i'd have to say s-video or composite for maximum legitimacy
>>
>>377984624
I'm in my late 20s and I grew up with all that shit. If I'm going to replay it you can bet your fucking ass I'll be emulating it. I just want the gameplay I don't give a fuck about the scanlines or the hum of the crt.
>>
File: 1469051428905.gif (709KB, 400x400px) Image search: [Google]
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>>377984624
in our memories
>>
>>377985459
games don't look pixelated on a real console with CRT, faggot
>>
No filter if you can keep the aspect ratio 1:1.
Bilinear if you can't maintain the aspect ratio.

Artificial scanlines always look like shit. Use a CRT instead.
Thread posts: 15
Thread images: 4


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