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Is the world empty?

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Thread replies: 322
Thread images: 43

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Is the world empty?
>>
>>377983523

Yes.
>>
>>377983523

Not at all.
>>
can you repeat the question?
>>
>>377983523
I'm not exactly sure what it is you wanted OP
>>
>>377983523
Maybe
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>>377983523

I'm not sure what this image is trying to argue against. There is literally a deserted ruin temple in a canyon that you find exactly like the picture describes.
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>>377983523
>>
>>377983523
Bottom left literally happens in the game
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>what I wanted
>[concept art that was completely unlike any final product]

Yeah, no, you're just grasping at straws
>>
>>377983523
No, not really. Even the desert has stuff in it to find.
>>
>>377983876
OP ETERNALLY BTFO
>>
>>377984020
i don't even think that is concept art for BotW
>>
>>377983523

Mostly, yes.

It's still a good game, by most standards. You can interact with the environment in a lot of fun ways. There's a lot of casual, fun things to do and a lot of repetitive activities to engage in (see: Korok Seeds, Shrines).

But yes, the world isn't full of actual content and designed things that reward you legitimately for exploring; it's moreso a collect-a-thon.

That said, it isn't bad. You should try it. It's just not 'fantastic' like everyone pretends. There is a lot of empty space. A lot.
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>>377984245
The top left is art for LttP and I think bottom left is Adventure of Link
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There's room for improvement but it definitely delivered for me.
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>>377983523
no it's filled with trap elves
>>
>>377984171
mASSSIVE keKK
>>
>>377983876
even better example is forgotten temple

shit was fucking rad
>>
>>377983876
>>377984643
Where are the dungeons though?
>>
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>>377983523
Well you can
Free a corrupted dragon on a mountain
Solve a whodunnit mystery in Kakariko village
Look for the statue of a missing goddess
Go on a quest to find a mythical white horse
Navigate a maze wreathed in eternal darkness
Help organise a chior rehearsal
Go bowling with snowballs
Hunt a giant horse
Shoot targets on mounted obstacle course
Hunt down your memories based on an ancient painting
Bring ice across the desert
Find a snowboarding course
Buy a house and furnish it
Play golf
Cook for a hungry bird
Build an entire town from nothing
Save a team of explorers after they were kidnapped by bandits
Decipher an ancient plaque broken into fragments
Help a shy dude get a date
Escort a message in a bottle down a river accoss a whole province
Ride a bomb powered rollercoaster
Search for ancient leviathan Summon a horse diety
Survive on desert island with nothing but your wits
Sneak into Assassins hideout on a rescue mission
Explore a mysterious forest to try and find a legendary magical sword
Take photos of wildlife
Find and free the 4 Great Fairies.
Arrange a wedding
Fight over 100 miniboss battles, and literally tons of other shit to lose yourself in when you're not busy exploring the best open world design ever coded.

Or just shitpost on the Internet that the game has nothing to do.
>>
>>377984925
Northeast, northwest, southeast, southwest, and top-center.
>>
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>>377984925
in the fucking picture, anon.
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How would you feel if they expanded on BOTW's gameplay, but included giant dungeons that would interconnect with one another and the outside world?
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>>377984925
They're hidden and split apart in ''shrines'', apparently people were complaining about the length of dungeons so Nintendo split the experience in smaller puzzles through 60 something places instead of 4-8 dungeons.
>>
>>377984925
it's right here god damned are you blind stop shouting

GO FIND THEM YOU YOU
DOUBLE NIGGER
>>
>>377983876
Too bad neither of those have any substance.

The only area that remotely fits that picture is hyrule castle.
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>>377984925
>>
The world is fantastic, it's THE thing that makes the game amazing.
What sucks are the dungeons, literally everything about them from their conception to their forced questlines to get into them to their design to the missed opportunity of having walking giant beasts on an open world and NOT have them move around in the actual game so you have to hunt and board them in some non-scripted way.

If the game had organic dungeons scattered around the world, like temples and caves and ruins and such, it would be the quintessential 3D version of Legend of Zelda. LoZ at the time nailed overworld and dungeons, and as it is, BotW is a fantastic overworld that completely botches dungeons. It sucks because previous 3D Zelda games were too focused on dungeons and they neglected the overworld to shit, BotW is the biggest answer imaginable to that but in turn it neglected dungeons, typical Nintendo.
>>
The game is empty compared to a bethesda game, which is almost cartoonishly full of stuff to do, but it's all sitting fifteen feet apart. Skyrim almost feels like a Disneyland ride, just packed to the brim full of shit to do. The only problem is that all of the stuff you do is boring and repetitive and you only ever end up with a leveled piece of gear. in Botw you stumble across an incredible new sword or shield or bow or enemy every time you explore a new area, which is something that happens with less actual frequency in skyrim.

The shrines are short, but all unique and interesting.

Basically, Botw is all killer and very little filler, while Skyrim or Fallout are mostly filler and some killer content.
>>
>>377985013
>look at all these sidequests you can do

I like BotW and all but come on. Just makes it sound desperate
>>
>>377983523
Not entirely, BotW is a game with a great journey but shitty destinations.

Traveling from place to place is fun but when you actually get there it's a korok seed or another fucking shine that takes 3 minutes to solve. Even the divine beasts are like 10 minute distractions at best.
>>
you've got environmental puzzles scattered everywhere across the overworld, like eventide island, trial of thunder, typhlo ruins, the lost woods, the seven heroines, plus all the smaller sized ones like kass songs and more

so no it's not empty, although there are pockets of emptiness between two areas of interest
>>
>>377985013
>Did all those things
>Started getting angry at the game for having nothing else to do
>Noticed I played 180+ hours
>Realized I was just sad the ride was over
It really put things in perspective, I can understand why some people were angry despite clearing most of the game, it's a big experience and when it's over you just feel deep loss despite having delivered.
>>
>>377985283
?????

So the game has fucking tons of stuff to do but you just don't want to admit it? Kys.
>>
>>377985418

Most of the stuff you mentioned are really just like, 3 line text prompts that you can finish really quickly.
>>
>>377985254
I liked the divine beasts and Hyrule Castle. The run-ups were cool except for Rito which had nothing to it, but the dungeons themselves were great. Too easy and largely devoid of enemies maybe, but as far as design and not-wasitng-time goes, they're the best 3D dungeons since Majora's Mask.
>>
>>377985251
>>377985146
Shrines are dungeons only if you count those tiny one puzzle caves in Wind Waker as dungeons.
>>
It's not empty, it's full of repetitive, boring, pointless shit that isn't fun to do like every other open world game.
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>>377985481
They're not though, they're exactly the activities he described. Those are things that you do in the game.
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>>377985481
Stop lying on the Internet.
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>>377985484
Yeah Hyrule Castle was amazing, the multi-layered and non-linear design it has embodies the nature of the game well. It needed more dungeons like that around the world, make a lot of them optional with cool rewards at the end too, like armor.
>>
Exploring is actually fun to do. Despite knowing no rewards. The world design very well crafted.
>>
>>377983876
how will OP recover from this?
>>
>>377985251
>>377985146
>>377985114
>>377985048
>>377985020
>shrines are dungeons

Most of them are boring 1 room shit.
The ones which are about riddles/puzzles are nice. The ones with more than 1 room are also neat.
But they don't replace dungeons.

Don't get me wrong, the game is a few steps in the right direction. I really look forward to the next Zelda and hope for a "AlttP 3D", if that makes sense.

With proper dungeons and decent combat/enemies the game would be GOAT
>>
you fuckers don't realise that the overworld IS the dungeon
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Sort of, but not really.

There is, in theory, plenty of stuff to do, it's just not of any quality. There are Shrines and Koroks everywhere, but the puzzles are so boring and poorly designed, despite the new technology, that why they're there is beyond me. There are enemies everywhere waiting for you to attack them, but the motivation for attacking them is nonexistent. You'll rarely run into a situation where they attack you, or they're blocking your path, so there is no real challenge to overcome. Also the combat sucks, but that's a given for the series I guess.

The World itself being unoriginal, I.E. Hyrule, is so incredibly lazy that it blows my mind that they even bothered with the mess of an open world. Right off the bat if you've played one of the dozen or so entries that feature Hyrule, you know exactly where everything is. It's easy to assume that this is just a canvas, and the meat of exploration is between the lines, so to speak, but that was just a bad joke I told myself on top of the mandatory first tower.

So anyway, once you get done with exploring the world, enjoy the afterthought storyline via flashback exposition, or don't, because you and I care about it as much as Fuji and Aonuma did. Get to the setpieces you already know (and might love, for some otherwordly reason), and enjoy the worst setups to the worst dungeons in the franchise's history, and maybe the genre's.

tl;dr
No, but it may as well be.
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>>377985276
>The shrines are short, but all unique and interesting.
Holy shit, are you serious or just falseflagging?
>>
>>377985598

I'm not lying, I just wished that the sidequests were longer and more involved in botw.

i mean, the "help a shy guy get a date" was literally just "talk to the gerudo chick, go talk to the dude standing ten feet away, bring the chick super common flowers that you already had a million of in your inventory, collect rupees".

Finding the mythical white horse was "hey, there's a horse that is always on this hill about 90 seconds away. sneak up on him." and that's it.

The giant horse literally stands in the same area all the time.
>>
>>377985784
We're talking about BotW, not the shitheap that was SS.

Then again I don't know why people get so hung up on dungeons. Last thing I'd want to do in a massive expansive and interesting world is to do 30 minutes of use-item-on-thing puzzles in a linear fashion.
>>
They are dungeons, you might need to open 120 doors instead of 8 but they provide the same overall experience, you just split your time through the whole map instead of 2 hours in 8 places.
>>
Speaking of BOTW, is it smoothly playable on PC yet
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>>377985418
You make it sound like that those things are super special.
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>>377985510
>No no no, I meant, why doesn't BOTW have a small handful of long, subterranean puzzle gauntlets like older LoZ games?

You're just looking for reasons to dislike it at this point.
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>>377985918
You didn't help build a town and help wed two town members?
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>>377985918
You said MOST of them. I'll give you the shy guy one because that's just a bit of fluff.

But the rest involve you actually doing things. You need to go and DO it (if you want to).

And that's not even a complete list, that's just the things I could remember off the top of my head.
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>>377986118

That was maybe 30 minutes altogether.
>>
Kinda yeah.
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>>377986008
I assume people expected dungeons/puzzles like from 2D Zeldas with a bit of freedom how to solve them.
Or stuff like from La-Mulana.
>>
Don't get me wrong, it's the best game ever just not a good Zelda game :^)
>>
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>>377986070
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>>377985839
>Right off the bat if you've played one of the dozen or so entries that feature Hyrule
Really? Which other Zelda game had the Hebra region, Faron as a lush jungle, or the Akala Region? Can you show me?
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>>377986183
that's still a good length and it was meaningful
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>>377985385
I got the same feel, and i dont regret all the time i got with the game, hell, i' will never forget the first time i got to eventide island. Trully a fantastic game.
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>>377983876

>those textures

So you got garbage?
>>
No you just see an image like this and feel like it is empty but if it was packed with things at every step it wouldnt feel like an adventure
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>>377986271
>Wow look at this you can equip stuff and look if I press this button I jump
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tfw you will never play BotW again for the first time.
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The labyrinths are fucking amazing, better than a 5 minute-puzzle and divine beasts dungeons.

Strong enemies (the Akkala one at least), dozens of hidden weapons, multiple ways to beat it.

Totally underrated.
>>
Rain filter where?
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>>377985205
>Reddit formatting

Fuck off.
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>See the Divine Beasts
>Oh shit, that looks neat
>Imagine storming them with whatever gadgets and powers I'd obtained
>Fending off enemies that line the inner workings of an engineering spectacle from a lost civilization
>Figuring out how to cleanse it by destroying whatever cataclysmic evil hides within it, or at the very least dismantle it to stop its wrath or potential to aid
>mfw What I actually got

When does the adventure and/or heroism show up? I tamed the wild in 5 hours, when can I start having fun?
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>>377986407
>the game has no content

*Anon lists a fuckton of content*

>that content doesn't count!
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>>377986019
And they all look the same and have the exact same music. Hell, a good percentage of those are even repeats (test of courage) and treasure rooms ( _____'s blessing). It's fucking weak any way you slice it especially when you consider how long they've been able to deliver on 8+ unique theme'd dungeons.

They could defeinately rework the dungeon formula, we don't need every dungeon to be the get item -> use item to solve dungeon puzzles -> use item to kill boss that started with ALTTP. Zelda I and II had a much better system where dungeons were mostly combat challenges and the treasure may or may not be essential to that dungeon. I think the every item is a puzzle solving gimmick was a bad meme they took way too far.
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>>377986398
Honestly, BotW comes close to the adventure feeling but I think Dragon's Dogma makes that much better.
Like if somebody would ask for a game that makes youfeel like on an adventure those two games would have to be on that list
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>>377983876
>>
>>377983523
no its just that the feeling of exploration and discovery is stunted once you know exactly what youre going to find at the end of it all
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>>377986608
>Ubisoft games are good
>>
>>377986537
They're only good if you go to them very early in the game.

The fact they put them at the edges of the map really hurts them because by the time most people get around to them they're mostly worthless 5 minute distractions that reward you with a new set of armor.
>>
>>377983523
yes
>>
>>377986383
>Judging a game by its textures.
The current gen has truly spoiled us.
>>
>>377985146
>>377985251
If those are dungeons, I want my money back. The shrines and beasts don't do it for me at all. I wanted to go to say, an isolated corner and find a dungeon underground. Instead, I get an empty temple with a shrine at the end that hands you the damn orb.
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>>377986537
I hate mazes so I just used the bird person blast to find the way to the thing
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>>377986814

>it's ok for my modern game to look like it came out on the PS2

lmao
>>
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>>377986676
My fellow negroid.
>>
I hope they drop the shrine idea for the next game and just make 8 traditional dungeons that are integrated into the surrounding environment. They can still have small challenges scattered throughout.
>>
>>377986676
Interesting. For me it's the other way around. Dragon's Dogma felt limited by how tiny its world is, BotW took interactivity and an expansive world to new heights. The best part of Dragon's Dogma is a cramped dungeon, the best part of BotW is just going around the world and finding something new.
>>
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>>377983876
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>>377986845
You can stop lying, even you know that's just incorrect.
>>
>>377986845
I didn't play Ocarina for the graphics. I didn't play Wind Waker for the graphics. I didn't play Link's Sepia Adventure for the graphics. etcetcetc
>>
The sidequests, even the short ones are still really enjoyable in this game. I liked catching and releasing fireflies into that one girls house and watching them fly around. I liked tying balloons to barrels for that one kid and watching them fly. There are so many fun little sidequests. The npc interactions are also worth going through all the trouble for.
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>>377986326
Nope.
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>>377985013

>played the game for over 100 hours
>missed almost all of this

What the fuck? Is it just because I don't talk to NPCs that much? Every single sidequest I got was fucking "HEY CAN YOU BRING ME 12 DRAGONFLIES FOR A MINUTE I'LL GIVE YOU 50 RUPPEES THEN DO IT AGAIN FOR 25 RUPPEES!"
>>
>>377986080
>I misunderstood the OP and made a fool of myself
>THIS YOUR FAULT
chill anon, you're just making it worse.
>>
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>>377986383
>making a comment about a .jpg scaled down and formatted shittily, artifacting it to hell and back
>>
>>377986971
Because the post is wrong. Of course, it was clearly bait with the whole "combat is bad" thing, so I could have just stopped there.
>>
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>>377985013
It's crazy how interesting this stuff sounds, and how drab it is in practice.
>>
Korok seeds being little minigames and environmental challenges was pure genius and everybody should copy that forever.
>>
>>377987031
>Not talking to NPCs in an adventure game filled with sidequests and secret info
Arin?
>>
>>377987225
Not really, since the game is a blast for 150 hours straight.
>>
>>377983876

The "castle" in BOTW is really just the shell for an Ubisoft Tower
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>>377987250

Like I said, I tried it for the first 60 hours or so and gave up. So side quests generally come from NPCs then? Because I can start talking to them again, I just wish it was easier to decipher interesting sidequests from fetch shit

more like fetch of the wild
>>
>>377985612
oh yeah, the castle was imposing as shit once i learned i didn't need to do story based shit to challenge Ganon. being able to make my OWN challenges is fun within the games setting.

i had to climb and ninja dodge everything. spent an hour getting up the castle, taking it piece by piece and savoring every moment.

the BIGGEST issue with the game is once you 100% complete it.

there is NOTHING you haven't seen anymore, so the game just drops, fucking HARD with wanting to play it again from the start.
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>>377986848
I hope the "shrines" of the next zeldas are actually interesting, like eventide island, the labyrinths or the typhlo ruins.

Instead of making many easy shrines so casuals can beat it and give the game a good score.
>>
>>377986494
I'm okay with that. Since Fujibayashi clearly knows what he's doing now, they can make another game that expands on BotW's foundation.
>>
>>377985859

The vast majority of them are unique, my man. there aren't many combat shrines or loot rooms overall, maybe 25%
>>
So how good does this run on pc? What's the game's max fps and can it be smoothly reached?

I have a 970 by the way.
>>
The biggest issue was that there was never any proper rewards for exploring
No, armor pieces and rupees don't fucking count
Forgotten Temple for example is the biggest offender of this. You go through all of that, getting more and more excited as you dodge all those Guardian lasers only to find a fucking shrine and korok.
>>
>>377987426
They did well with what they had. Plus BoTW is basically the foundation for the next generation of Zelda games much like OoT was. It can only get better from here on. Here's hoping they won't absolutely milk the formula bone dry like they did OoT's format
>>
>>377987426
most of the piss easy ones are on the way to dungeons themselves

its the ones tucked away like eventide, which were fun as hell
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>>377987225
i think you just dont like video games anymore
all that stuff is as fun as it sounds
>>
>>377986578
How about

No

And kys
>>
>>377986848
120 shrines + 4 small dungeons is better than 8 big dungeons
it encourages more exploration
>>
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>>377987632
So it's the carrot-on-the-stick that matters more?
>>
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>>377987382
You didn't even free the blue dragon? that's like, the first thing you find at lanayru mountain.

how do you play this game? just beat some enemies around and close the game?
>>
>>377987316
>Ubisoft Tower
The game doesn't have any of those. Ubisoft towers are required to unlock sidequests and content, and mark all of it on your map as a big ugly checklist, and there are 40+ per game. BotW towers just show you the topography of the area, and a few region names, and provide a warp point, and there are about 12. One is required for gameplay, one is not.
>>
>>377987225
This. BotW is an ocean with the depth of a puddle.
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>>377983523
Why does no one give credit to Nintendo for creating such a believeable, lived-in and vibrant world? I literally want to live in post-apocalyptic Hyrule.
>>
>>377987637
Most amazing thing about BotW is how it has tons of minigames that manage to not be annoying and terrible and actually kind of good.
>>
>>377986880
I don't think the world in DD is small, it's more compressed than BotW (which is huge) but both games made me wonder "What's there/next?"
Both games have their flaws but they also do adventure really well and they don't feel alike at all.

>>377986845
>>377986814
Yeah, it's not like the image quality is shit.
Calm down, the game looks good. Anyone who says anything else is fishing for (You)s
I played DD on console first and even though the resolution and framerate was shit it didn't ruin the game.
Replaying it on PC with proper performance made it obviously better but BotW looks/rund much better than DD on 360/PS3
>>
>>377987228
They'd be great if they didn't start repeating an hour into the game. When I was Korok hunting in the plateau and each one was this unique little "hey that thing looks out of place maybe if I do something with this" type puzzle was fun, then you get out and you see hundreds of rocks on top of hills and little circles of stones in a river with a pile of rocks by the shore it gets far less charming.

I never got tired of the archery and race to this point by flying through all the rings challenges but those were kinda the minority of Koroks to find. There were far more this rock is out of place, or this basket doesn't have any apples in it, type shit again and again until you hated them and just stopped bothering to even walk over and grab them.

Yeah, that rock definitely has a korok under it but I don't give enough of a fuck to run over there and pick it up.
>>
>>377987801
That phrase literally reminds me of every open world game I've played in the past 5 years. BoTW actually broke that trend for me.
>>
>>377987770
I have a friend that barely bothered with areas outside of the Divine Beasts range, it really rustled my jimmies.
>>
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>>377987426

>Find shrine well after the 150 hour mark
>It's an easy strengtht test
>>
>>377987801
As opposed to other games in the genre with are likes with the depth of tissue paper?
>>
>>377987751
>it encourages more exploration
Not him, but knowing what the dungeons and shrines are all like, it actually discouraged exploration for me. You need something to find when you're exploring. Otherwise, it's just mindless walking.
>>
>>377987947
I never stopped liking them since there's so many little variations. Still collecting all of them.
>>
>>377988009
*which are lakes

Dumb phoneposting.
>>
>>377987457
Riddles are somewhat samey, I don't remember most of them.
Not saying they're shit, just hoping the next zelda will be more like the 2D classics with dungeons and hidden caves
>>
>>377983759
What OP wanted is (You)s, by making a retarded bait thread, because he is a gigantic faggot.
>>
>>377987960
How? You've got a huge open world and none of the locations have any depth. It's actually a very fitting analogy for this game.

Compare that to Dragon's Dogma which actually has dungeons with monsters in them, too bad that game's map is tiny. That game is a puddle hiding a sink hole 8 feet deep.
>>
>>377987825
Because the OoT Gerudos/desert remains supreme

Seriously though, I don't think anyone denies that
>>
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>>377987801
>daring to compare this game to skyrim

i havent even fucking played it yet but i played enough skyrim and saw a couple of videos for this game to know that is just blatantly false
>>
>>377988119
Did all the hidden caves in BotW not count because they were in BotW?
>>
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>>377987825
They're cheap with their sense of wonder and fun. They're looking for more pixels, and carrot-on-a-stick design.
>>
What's the biggest flaw and why is it the lack of Kakariko village music?
>>
>>377988009
Never played Gothic, lad?
>>
>>377984643
>Link is righthanded now because of the 'just mirror the video output' cop-out of the Wii version of Twilight Princess
Why is this allowed?
>>
>>377987801
im sorry BOTW did it right, that NINTENDO did OPEN WORLD RIGHT its FIRST TIME OUT

something that fucking UBISOFT couldn't do ever since AC1 which released in 2007, a fucking DECADE ago.
>>
>>377988045
This, a million times this.
>>
>>377987986
That's the only logical reason I can think when someone says "world is too empty", they only played the main quest.

I mean, the best of the game is outside of the divine beasts area.
>>
>>377988334
Blame the ''relaxed stance'' of the joy cons.
>>
>>377988308
you mean the traditional music?

yeah, you can tell it was part of the ninja style design that we wouldn't get that back.
>>
>>377988273
>Because the OoT Gerudos/desert remains supreme
Is this a joke? That was the worst thing about OoT. The desert in TP and especially BotW were both better, and the Gerudo went from "generic warrior women tribe" with no personality whatsoever to one of the hottest and most distinct female warrior tribes in video games.
>>
>>377988153
No, that's actually how you start threads.
>people who disagree: What the fuck is this bitch saying?
>people who agree: I (somewhat) I agree
With a bit of luck you don't get a shitflinging thread and keep the mindless fanboys out
>>
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>>377987801
>>377988263
^ This makes me think this anon's talking about literal depth
>>
>>377988440
I wish they just named it Sheikah village or something else, it just led to disappointment for no apparent reason.
>>
>>377988069
How long did you play the game then?

Clearly you either have an indomitable resistance to boring copy paste content or you just started the game a few days ago.
>>
>>377988293
Not what I said, maybe I worded it not well. Though some of the hidden shrines with just a treasure chest were annoying because of the usual time you have to waste regarding load times/cutscenes
>>
>>377988314
Psh I have been meaning to for a long ass time, there are just so many good games coming out of nowhere this year. Where were all these games in 2016? Either way, I love Dragon's Dogma, but it and BotW do 2 different things with their design, and both are great.
>>
>>377987668
I made a point to do everything that wasn't Zelda, I.E. the dungeons and story.

Still bored the hell out of me, and I did most of what was on that list. By the time I got around to the beasts I was so burned that I just quit halfway through the 4th gimmick I mean what was there to latch on to? Nothing about that list is complex or in-depth gameplay-wise, it's all about as simple as just showing up. There isn't really any challenge to overcome in any of it, and nothing requires thought. So you do the mindless tasks and get the reward, and it's just shallow and pointless.

>Free a corrupted dragon on a mountain
>>Mountain takes 2 minutes to "scale"
>>Dragon is overcome by Ganon's eyeballs or something, I don't know because the game has no antagonist
>>Cleanse it using bullet time
>>It doesn't do anything and just flies off, leaving me with an upgrade for armor I don't really need or want for that matter
>>Also a puzzle-less Shrine, not that the ones with puzzles are particularly good anyway but still

>Solve a whodunnit in Kakariko Village
>>Missed this; Which interesting and memorable character(s) were involved?

>Look for the statue of a missing goddess
>>Got this sidequest but I was already 40 hours in and burnt so I never got around to it

>Go on a quest to find a mythical white horse
>>Accidentally found it after fast traveling to the Shrine; Snapped a photo and went on my way because it was just a phantasmal ghost that didn't do anything except run away when I tried to interact with it

>Navigate a maze wreathed in eternal darkness
>>If this is a labyrinth I'll be honest I just ran on the tops of them. Figured the only thing on the insides were chests with rupees/weapons/elemental arrows anyway, and the game already throws that shit at you anyway

>Help organize a choir rehearsal
>>Missed this; Which interesting and memorable character(s) were involved?

>Go bowling with snowballs
>>I've played games with physics before, surprisingly enough
>>
>>377988263
>none of the locations have any depth

>there's literally a town exclusive to women and forces you to cross-dress just to sneak inside
>everywhere you go, you are surrounded by shrines, which themselves are puzzles
>environmental korok puzzles everywhere
>a cliff is exciting and not a dead end because it let's glide
>steep slopes can be shield surfed on
>there are rafts located by bodies of water and you blow them with Korok leaves to your destination

I could go on and on.
>>
>>377988308
They actually reuse a lot of old themes but the music isn't loud enough so you'll probably notice it when you listen to the OST.
Rito village had the amazing Dragon Roost island theme
>>
>>377988534
Kakariko was always the Sheikah village though, at least since the Sheikah were a thing in Zelda.
I guess they didn't really want the theme to come back this game.
>>
>>377988836
Please do, eventually you might list something with some depth rather than a sea of five minute distractions which is all the game really has to offer.

I was dying for something in that game to sink my teeth into the only place in the game that remotely came close was hyrule castle but then you can compare that to bitterblack isle and again it pales in comparison.
>>
>>377988461
Desert in TP was complete trash, BotW was good.
Gerudo were unique in BotW there more like a generic village
>>
>>377988691
>it was just a phantasmal ghost that didn't do anything except run away when I tried to interact with it
You must be thinking of something else.

>If this is a labyrinth I'll be honest I just ran on the tops of them
Nope.

>Missed this; Which interesting and memorable character(s) were involved?
You missed a fucking lot. To answer your question, Kass's kids for the choir rehearsal, and the entirety of Kakariko village for the whodunit mystery.

>>Mountain takes 2 minutes to "scale"
I'd love to see you prove that, because I was on Mt. Lanayru fighting through the enemy gauntlets and finding resources and hidden caves for at least 30 minutes as I climbed it the first time.

So essentially, you missed 90% of the game because you were playing it intentionally trying to make yourself hate it. Seems like a common thing on /v/.
>>
>>377983876
The Akkala citadel ruins should've been a full dungeon.

I was so disappointed you couldn't go in.
>>
>>377988836
>there are rafts located by bodies of water and you blow them with Korok leaves to your destination

He doesn't know you can use the runes to turn the raft into a motorboat.

Fuck sake anon, did you experiment with anyrhing in the game at all or did you just run from point A to point B, mashing buttons the whole time, shouting "this game is shit!"
>>
>>377988263
How the fuck does "dungeons and monsters" make something deep? I love Dragons' Dogma but that's a load of horseshit, Dragon's Dogma is about crawling dungeons and fighting things and that's it. Every system added on top of that is seasoning, not depth. Pawns add flavor but are wholly unnecessary, social interactions are very underdeveloped as is the whole beloved system, and the game has more escort quests than you can shake a stick at. The whole reason it's good is because it has good dungeons and good combat.

What it shares with BotW is attention to detail, but BotW takes that detail and applies it to everything in a gigantic world. Everything is interactive and so many elements interact with each other in different ways. There's so many ways you can use your environment and so many systems that are all utilized by basic controls and logic. The game is filled with unique assets and biomes and encounters, there's all sorts of things to find out in the wilderness from quests to bosses to food and wildlife. The abilitiy to cut down a tree, gather apples, start a campfire, feed an apple to my horse, bait out fish from a stream, and bake apples and fish on the fire, and that all of that serves a gameplay purpose provides magnitudes of depth.
>>
>>377983523
No, but it's still all the same boring shit after some hours.
Hoping for some cool events, better quests, and a less arbitrary progression system in the next installment.
>>
>>377988994
Why should he. Things have been listed thousands of times, and all you will do is say "no none of it is good, none of it counts".

try any of these >>377985013
>>
>>377989178
You're confusing complexity with depth anon.
>>
>>377989183
Fucking this, it's complete trash after the first 120 hours, barely a 9.5/10, wouldn't recommend.
>>
>>377988691
>Solve a whodunnit in Kakariko Village
>Missed this; Which interesting and memorable character(s) were involved?

Actually this one was kind of touching.

>A wife grieving for her dead husband, of whom you initially accuse of being a thief.
>A former Yiga spy turned good but forced to deliver Intel to keep his family safe
>Paya
>>
>>377989143
why are you getting mad at me; I'm defending the game

also i forgot you could do that
my point still stands that BoTW is not shallow
>>
>>377988691
He was talking about typhlo ruins, not labyrinths.

Maybe it's just not your type of game.

BOTW is about finding things you didn't expected, like
>finding ganondorf's giant horse;
>funding a city with the help of characters of each race;
>fighting a lynel at the coliseum;
>finding shrines where you didn't expected to;
>finding that 7 giant statues at gerudo desert and solve the puzzle, and then discover the 8th one at gerudo highland.

For example, if you prefer pure actions games, I can totally understand why you wouldn't like a game based purely on exploration.
>>
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>>377983523
I think devs underestimate just how important variety is for exploration, even visual variety. Seeing the same exact shrine asset copypasted over and over and over gets old. At the very least they could have had different "types" of shrines that had different aesthetics (both outside and inside). Puzzle shrines could be blue, combat shrines could be red, blessing shrines could be yellow, etc, and all of them could have distinctly different tracks. And if the type of shrine was signposted to the player they'd be less disappointed at getting another crappy combat/blessing shrine. Also the monks should have had different flavor text, some of it could be comedic but some of it could add to the lore. Little touches would go a long way towards making the whole experience less tedious.

Alternatively they could have just dropped the shrines idea altogether and just focused on making proper dungeons. You know, like the original Zelda? People who say BotW is based on LoZ are bullshitting.
>>
>>377987668

>Hunt a giant horse
>>Guy tells you pretty much exactly where it is. Find it, looks sort of like Dorf's horse or something. Pop an elixir and ride it back. Guy tells you thanks and that's it.

>Shoot targets on mounted obstacle course
>>The bullet time Rito course?

>Hunt down your memories based on an ancient painting
>>The most convenient plot hole device in history to tell the worst adventure plot in the genre's history featuring Doobs Mcgee, I mean LINK, and Zerda and nobody else because fuck characters and writing
>>Aonuma literally says the story is optional
>>Implying the memories are good in any capacity

>Bring ice across the desert
>>A to B to A at the pace of a snail

>Find a snowboarding course
>>Yeah, board surfing is fun

>Buy a house and furnish it
>>Cutscene
>>Cutscene
>>Cutscene
>>Cutscene
>>Cutscene
>>Not exaggerating; Had to remove several "cutscenes" because hiroshimoot thinks I'm spamming
>>House serves no purpose other than as a display case for cosmetics

>Play golf
>>Loved Wii Sports golf
>>mfw BotW Golf

>Cook for a hungry bird
>>Fuck that lazy ass bird. Can't even remember his name. Shocker.

>Build an entire town from nothing
>>Gather X
>>Find Y-son
>>Wash
>>Rinse
>>Repeat
>>Don't actually build anything or play the game, it just gets built while you fetch an arbitrary number of materials and some nobody character for your thriving town in the most impractical location possible
>>The end result is another uninspired, generic village that despite Aonuma's direct quote, somehow has nothing on Skyrim's lazy ass boring cities

>Save a team of explorers after they were kidnapped by Bokoblins
>>Even though Bokoblins don't do anything but bop travelers on the head during actual gameplay
>>tank u mr. rink, here u go 100 rubees

>Decipher an ancient plaque broken into fragments
>>Don't remember this. I assume you're not just talking about the Sheika S7 and the memories.
>>
>>377989557
>Seeing the same exact shrine asset copypasted over and over and over gets old.

It's about what location you find them in that gives them variety.
>>
>>377989557
Take the original Zelda. Now put all the dungeons on the main map. Tada: BotW NES. Also, the original didn't have "themed" dungeons, nor did any of them have different music.
>>
>>377989557
>People who say BotW is based on LoZ are bullshitting

This is the level of examination people give games on /v/ today
>>
>>377989645
I disagree based on my experience of actually playing the game. Getting rewarded with the same repetitive aesthetics and music over and over is not "variety" by any means and it gets old real quick.
>>
>>377988691
also labyrinths have more stuff other than weapons, arrows and a shrine; like set parts, but well hidden.
>>
>>377989617
I feel like you're trying to nitpick, because I feel the same way you do towards other Open Worlds and their literally only fetch quest structure, or go kill 10 of these things, or go look for clues and report back.
>>
>>377988849
The Dragon Roost Isle cover with Kass and his daughters is fucking beautiful
>>
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>>377989557
>If it isn't a 1:1 copy it isn't based on it
Damn, that's some crippling autism you got there pal.
>>
>>377989617
>Bring ice across the desert
>>A to B to A at the pace of a snail
You don't even remember this, do you? It's a pretty clever quest where you had to keep the ice cube in the shadows while you fought off an army of lizalfos and the changing time of day altered where the sun would melt the cube.
>>
>>377989557
>BoTW isn't based on the original LOZ
>They literally prototyped game mechanics by building them ontop of the original LoZ

https://www.youtube.com/watch?v=wrFqFQobdN8
>>
>>377989617
Literally anything can be simplified and made to sound bad. Names some good things to do in other games, go ahead.
>>
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>>377989753
>Getting rewarded with the same repetitive aesthetics and music over and over is not "variety" by any means and it gets old real quick.
>>
>>377989927
It's only bad when BotW does it, anon. Because it isn't allowed to be good, /v/ said so.
>>
>>377989272
Because all you do is list a lot of short shallow distractions an features when you're asked for depth which is the entire point being made. Wide as an ocean shallow as a puddle. None of it, beside maybe hyrule castle goes anywhere beyond the ankles.

>Buy a house and furnish it
You throw rupees at one NPC who does it all for you, no meaningful choices to be made, it always comes out the same in the end.
>Find a snowboarding course
That rewards you with shields, it has two tracks and you can perfect both in under 5 minutes
>Survive on desert island with nothing but your wits
Your wits meaning "you drink a potion" and then buy some armor so you never have to worry about it again
>Hunt a giant horse
It's just sitting in a valley for you
>Help organise a chior rehearsal
You cook one meal and talk to like five NPCs
ECT ECT
>b-b-but I listed lots of stuff
read it again, and pay attention this time.

Where is the depth in any of this? Where is the area I'll spend three hours conquering that challenges me as a player? The Yiga base which has two rooms of optional sneaking before a pathetically easy boss? I did hyrule castle before any of the divine beasts and it was probably the only area with depth in the game, all those entry points, all those corridors and connections, all those challenging encounters, easily the best area the game has to offer, but sadly it's the only one in the entire game with any depth. Everything else is just puddle after puddle.
>>
>>377987668

>Help a shy dude get a date
>>Character-driven sidequest
>>None of the 3 characters have any character
>>Find very common X, give to Y

>Escort a message in a bottle down a river across a whole province
>>Missed it. What happens?

>Ride a bomb powered rollercoaster
>>I just climbed to a high point and floated down

>Search for ancient leviathan
>>Leviathan bones, you mean. Pokemon Snap was funner than this, and had more story to go along with it ironically.

>Survive on desert island with nothing but your wits
>>I.E. what the game should have been from the start + Blood Moon atmosphere that is always present and only slightly cleansed when you, you know, kill the Blights

>Sneak into Assassins hideout on a rescue mission
>>Rescue a nobody for a nobody
>>Forced stealth section, but that's okay because it's only 3 rooms and a horribly stupid boss

>Explore a mysterious forest to try and find a legendary magical sword
>>Come on buddy, I've seen the Lost Woods or some equivalent a few times.
>>YOU ARE NOT STRONG ENOUGH, RINK.

>Take photos of wildlife
>>Pokemon snap again, or better yet No Man's Sky
>>All that empty space will be lost, like climbing in rain

>Find and free the 4 Great Fairies
>>I wish I had this fetish, and I envy anons who do have it

>Arrange a wedding
>>This files under build a town, doesn't it? Again, nothing leads to nothing between two nobodies. I'm heavily engaged in the proceedings.

>Fight over 100 miniboss battles
>>Combat sucks, but that's jut me. You're not differentiating recolors?
>>
>>377990189
how do you get yellow font like that?
>>
>>377989104
>I'd love to see you prove that, because I was on Mt. Lanayru fighting through the enemy gauntlets
I maxed stamina instinctively so I just climbed everywhere. Exploration was my main suite, so it seemed natural.

I don't think I missed much, although the "gauntlets" of enemies were noticeably better designed than the garbage bokoblin outposts.
>>
>>377990264
You have to piss out your stupid opinions as if anyone cares
>>
>>377989753
Well, to differentiate the internals of 120 shrines is unrealistic. But I still think there's a lot of variety to how you find them. They're not all just sitting there.

>you find one shrine surrounded by flowers and a crazy flower lady that won't let you step on them so it becomes a maze of flowers
>you find some hiding in caves
>you find some surrounded by lava
>there's some in the middle of the ocean
>there's one in the desert with a gerudo sleeping on the pedestal and you have to finish her quest
>there's one that you find after solving the accordian bird guy's riddles
>there's that one on eventide island

etc etc etc etc etc
>>
>>377989617
>Shoot targets on mounted obstacle course
>>The bullet time Rito course?
Nope.

>Save a team of explorers after they were kidnapped by Bokoblins
>>Even though Bokoblins don't do anything but bop travelers on the head during actual gameplay
>>tank u mr. rink, here u go 100 rubees
The capture explore team is an actual mini quest
>Decipher an ancient plaque broken into fragments
>>Don't remember this. I assume you're not just talking about the Sheika S7 and the memories.
No.

It seems like you sure missed a lot of things in a game which supposedly has no content.
>>
>>377989927
That's different and you know it.
>3 second pause with a message "You got X"
Vs
>cutscene to activate a shrine then going in, loading, getting reward, unskippable cutscene followed by a message from an ancient sage which is the same for all sages followed by the "Got item" message and then getting to back to the overworld after a loading screen
>>
>>377983876
ouch
>>
>>377989617
actually it sounds like you had fun doing these things, but now you are trying to make them boring.


>Don't remember this. I assume you're not just talking about the Sheika S7 and the memories.

he is talking about the shattered mirror at the beach, and you have to picture the pieces and solve the enigma.
>>
>>377990354
The giant white bird one was really cool. Hidden in plain sight.
>>
>>377990189
You sound unhappy.
>>
>>377983523
anyone knows where's the 8th heroine? Ive looked everywhere
>>
>>377990162
I didn't list any of it. See >>377989864

Also, you have been corrected on being outright wrong about half your shitty lists several times, but haven't owned up to it. You're really just trolling.

Seriously, list fun things in games you like.
>>
I just think it needs more enemy variety, the landscapes were really varied and interesting, but it sucked seeing the same enemies you can find in any region of the world.
More structures and caves would have been nice too, even if they weren't dungeons or had puzzles.
>>
>>377990465
In the gerudo highlands I think.
>>
>>377990465
You can LITERALLY find her on the map in the area they tell you, I know because I'm a shitter with no time for exploration and found her that way.
>>
>>377989927
Each upgrade in Metroid is meaningful though. They allow you to enter new areas, they increase your maximum capacities. The rewards in BotW outside spirit orbs and armor are weapons that'll break after 2 or 3 fights, consumables and money.
>>
>>377989617
You really didnt enjoy botw at all did you?
>>
>>377990581
>they increase your maximum capacities
Like spirit orbs and korok seeds. Keep on trying.
>>
>>377990567
Yeah, somewhere on the north side. Randomly stumbled on it after the shrine where you have to shoot a lightning arrow into the cliff face.
>>
>>377990465
Northwest of gerudo highlands.

Also take a picture of the sword near the lynel at the top of the mountain, you are going to need it.
>>
>>377989557
Zelda after LoZ is built with the idea of a linear or linearish progression of dungeons, story, and item acquisition.
LoZ is about exploring. If you played the game without knowing what to do, a lot of it is purely feeling out where you can go and what you can find. It's kinda trite to say so, but it's totally about that anecdote of Shigeru wandering the japanese countryside before it became urbanized and just finding things like lakes and stuff.

About the Shrines, I didn't really mind. Although, I'm notoriously unpicky about my game aesthetics.
>>
>>377990602
He's hardwired to only enjoy shitposting, happens to the worst of us.
>>
>>377990162
>You throw rupees at one NPC who does it all for you, no meaningful choices to be made, it always comes out the same in the end.
You can decorate it though with your gear. There's some neat combinations to try out. Also, home designing wasn't BoTW's prerogative and even Skyrim had to have paid DLC to get home furnishing added to the game. I think most people use it as a storage anyway in BoTW, which is nice.
>>
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>>377983876
>>
>>377989732
>Take the original Zelda. Now put all the dungeons on the main map. Tada: BotW NES

Not even close. LoZ had nine dungeons hidden throughout the overworld, BotW has four dungeons out in the open and 120 shrines.

Also I like to think that LoZ (and to a lesser extent LttP's) limited aesthetics/music was due to technological limitations (lack of space etc) and not an intentional design decision. I think this because of literally every single Zelda they made after LttP. BotW having repetitive aesthetics/music is because they prioritized quality over quantity, so they could advertise that BotW had "over 100 shrines" in all the marketing.

>>377989734
The fucking hypocrisy. Did you even pay attention to the two sentences before that one? LoZ did not have shrines. I don't care how much you try to equate dungeons with shrines, it's not convincing to someone who's played the games.

>>377989863
I care more about the end result than the methods they used.

>>377989927
You might have a point if every single upgrade in Metroid required you to spend 1 minute on a loading screen to go to a completely separate location and talk to a copypasted NPC. Also Metroid has more variety in its rewards than BotW. You didn't really think this comparison through did you?

If all those "blessing shrines" were instead replaced with a "blessing pedestal" or something that just placed the spirit orb right on the ground, I wouldn't complain. Actually that would be 100% better.

>>377990354
>Well, to differentiate the internals of 120 shrines is unrealistic

It's not though. I'm not saying that all 120 need to be 100% unique, but there could have easily been more than one thematic template.
>>
>>377990189
>yiga hideout
>forced stealth
Lmao, look at this scrub
>>
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>>377989492
That's the problem, though; Action-Adventure/ARPGs are my jam, among other genres of course.

BotW just never seemed to let me get engaged in anything. Most every sidequest was a one-off or involved a character or character(s) I just didn't care about.

Like>>377989104 said, two of the character-driven sidequests I missed involved Kass' kids, Kass himself being a character (which is better than nothing) but not being one I really felt attached to. He could've died in the story (just joking, nobody dies in this game) and I wouldn't have given a second though, let alone his infant kids.

I'm actually surprised I missed the Kakariko village mystery plot though, I made a beeline for Kakariko on the suggestion of Old Man Tutorial and talked to everyone in the village.

BotW just doesn't really seem to have any narrative focus in any aspect, but unless you have some carrot dangling in front of me like EXP, then I need to genuinely be engaged in what it is going on, and I just didn't get that feeling from the game or its world or its NPCs. It feels alot like Runescape in that sense. All these quests, all these NPCs, all this space, and nothing to really show for it.

Killing Ganon isn't even satisfying, gameplay or story-wise.
>>
>>377990484
>I didn't list any of it.
Well you linked to it
>Also, you have been corrected on being outright wrong
When? I hope you're not confusing me with the other anon calling you out on your bullshit.

I like how you didn't even try to argue the point either, you just ignored the point being made entirely again.

>Seriously, list fun things in games you like.
Why that would totally irrelevant to the discussion we're having. Because it's not about "this game doesn't have any fun things" it's that the locations in this game don't have any depth outside maybe hyrule castle.
>>
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>>377990773
*is because they prioritized QUANTITY over quality

fuck
>>
>>377989829
Really? I literally just did it in the middle of the day, didn't even clear the mobs or set the cube down.
>>
>>377990741
I just threw all the champion weapons, and hylian shield on the walls and called it a day.
>>
>>377990901
So you are going to dodge the request because you know you are bullshitting. Good to know you are admitting to being a lying shithead.
>>
>>377990654
>The rewards in BotW outside spirit orbs
Wow, reading must be hard for you anon.
>>
>>377983876
Theres like three big buildings in this game...
>>
>>377983876

more like Zelda BTFOTW
>>
>>377990883
Man, I would hate to be you. Sucks that you couldn't enjoy it, the game was amazing.

>>377990969
The quest makes you start at a specific time of day so that you'll have to deal with the changing shadows cast by the ruins, cube will melt if you make a beeline.
>>
>>377990883
yea the major point of zelda is 'you' going after things.

The game doesnt throw anything at you because nothing is mandatory, you can skip everything, so you don't feel like "i have to do this because its something very big".

But that's the appeal of the game.
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>>377991116
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>>377985763
I feel the same way. This game could've been so much more if it embraced the classic Zelda formula more. Instead I find it incredibly lacking, but I still see potential.
>>
>>377985784
Why does this argument crop up every time there's a lack of dungeons in a Zelda game? I saw people say bullshit like "the overworld is the dungeon" with Wind Waker too.
>>
>>377983876


Didn't see that coming.
>>
Ok, let's put aside the baiting and shilling, and see what botw really is.

After you get off the plateau the game just let's you explore anything, making you chose your adventure from there. Mobility isn't an issue because climbing on an open world game is really needed.
One of the major complaints about the game is the durability system, which isn't that restrictive, as you progress through the game you find harder enemies and find better weapons with better durability.
Combat felt flexible (mostly because of the camera) but simple, the simplicity is just a negative, skills like in TP would have benefited the game.
The world itself sometimes is felt both empty and full, everytime I saw the ruins of a house or a small town on the path just made me wish that it wasn't just ruins and there were actually houses there with npcs to talk to. Also would have been better if more npcs were roaming Hyrule.
The locations in the game like the labirynth somehow get better without a map, first labyrinth I explored I had a map and solved it pretty quickly, second one with no map and it took more time. Although monolith worked in the game, unlike XCX, there weren't caves to explore, you have hundreds of mountains to climb but not caves to explore.
The "dungeons" lack so much and needed more theme to them, I remember OoT forest temple better than any divine beast in the game mostly because of it's core theme.
Late game is bad too because it's mostly korok cleanup, 900 seeds for no special or useful reward is just stupid.
Shrinewise the game needed less blessing shrines imo, even if you solve a riddle to gain access, it shouldn't let you just get the reward for a small puzzle.
Main story characters where plain besides zelda.
Hyrule castle was great, goin to the castle for weapons early game.
The game highlights with quests such as the dragons, lost woods, the ruins, eventide island, getting to hateno, entering the divine beasts, and getting off the plateau for the first time.
>>
>>377991007
>So you are going to dodge the request because you know you are bullshitting.
I dodged the request because it's not relevant to the discussion we're having. Again, it's like you're confusing me with the other guy. I never said the game wasn't fun or didn't have any fun things to do in it. The point I made was the game lacks areas with depth, there is hyrule castle and well hyrule castle and that's fucking it. Meanwhile you want me to list moments in games I like so you can pick them apart pointlessly.

Here's a list a fun things in games I like, feel free to call them all shit because you aren't even reading my posts anyway.
>I like when you go into Hyrule castle for the first time and you really get to explore the place
>I liked when you fight lots of tough enemies for the first time
>I like when you crawl up a wall and squeeze into a crack to find another way into the library
>I like when you get to ganon and had to fight all four forms before the final boss
>I like when you get to the kitchen and use magnesis to get the royal bow of the chandler
>I like when you run from cover to cover to avoid guardian turret fire
>I liked when you notice the music changes dynamically when you travel inside and ouside without starting over
>I liked when you get to the gatehouse and you have to fight a lynel for the first time
>I liked when you get to the basement and fight that stalnox and get the hylian shield
>I like how the area doesn't end after two rooms and actually has a decent size
>>
>>377988045
Fucking exactly why I can't get any further in this game. I know it's only boring shrines and enemies I don't have fun fighting at all out there. It kills the game for me every time.
>>
>>377990883
Damn, all your gripes essentially describe how I felt about XV.
>>
>>377991632
Nearly of those things can be applied to tons of areas within the game. But apparently those other places don't count because you don't want them to.
>>
>>377987780

Most of the time Ubisoft towers are not "required" for gameplay. Some of the games they unlock optional side quests.
>>
>>377986019
it would have been a lot cooler if they just had a handful of substantial dungeons hidden throughout the world
>>
>>377991632
Funny, all of those things you like are in many areas of BotW, plus a lot more interesting stuff like the labyrinths, Eventide Isle, etc. But it only works in Hyrule castle because... Why again?
>>
>>377991893
I don't agree, game might've felt empty. The shrines are paced exactly right.
>>
>Ancient Sheikah made advanced AI machines ever
>Mindless beast hacks and reprograms them in 3 seconds
Was Ganon hackerman all along?
>>
The problem with Breath of the Wild is that the world is entirely superficial. It lacks depth.

That's what made zelda games so enticing; you would explore this vast overworld for the time and stumble upon a large dungeon. In BotW the places you find last only minutes; bite-sized chunks of what should be a larger and more involved experience.

The only mystery in the game is the overworld and something that previous Zelda games have done better.
>>
>>377991803
>>377991956
>Nearly of those things can be applied to tons of areas within the game.
> all of those things you like are in many areas of BotW
Which one? Because no where else in the game lasted a quarter as long or as densely packed. Believe me I played the whole game twice and Hyrule Castle is the only place that I spent more than 10 minutes completing.

Or do you mean some of them individually over the entire game... almost as if they were shallow or something and you're doing nothing be affirming my point.
>>
>>377983876
>castle ruins in botw screen are just the outer wall hiding a tower and nothing else interesting
>other screen is just another fucking shrine
>>
baka
desu
senpai
tbqh

Test post, nothing to see here
>>
>>377991557
This is accurate except the koroks aren't meant to be a late game goal. There are 900 of them to ensure players find them no matter where they spend most of their time on the map. Shrines also were a mistake, they're just shallow portal tier puzzles with few exceptions. I'd rather have a smaller overworld with fewer shrines or even no shrines and be replaced with more extensive dungeons or minidungeons.

Weapon durability works great early on when you have sticks and clubs since you can just throw them and replace them with whatever the enemy drops. Late game and even mid game it falls apart and the master sword was a good attempt to remedy this but it really needed more. You're going to be killing trash monsters but once you have an inventory full of good weapons, most players will be hesitant to "waste" durability.

I honestly can't think of a solution that isn't shit like the suggestions you see even on /v/
>hurr give us an unbreakable master sword
It'd lead to players being even more hesitant to use their strong but breakable weapons

I know this is subjective but the Goron voice acting was fucking terrible. Put a fucking voice modifier on it or something, the gorons do not sound the way anyone would expect from how they look
>>
>>377987780
>>377991852
Reminds me how I was the first time ln the tower.
>Great Ubisofttowershit and my map will be flooded with icons
>Get over there
>What are you doing, use the fucking tower to scout the are and mark shit on your map. NOW.

Pleasant surprise
>>
>>377992184
Shhhh, just pretend they got btfo, don't actually think about it.
>>
>>377992280
How about they not have breakable weapons at all because it's a shitty mechanic that isn't fun?
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>>377992137
>The problem with Breath of the Wild is that the world is entirely superficial

Typical dunderheaded response. Consider how utterly free the game is - purely from an exploration point of view - there are no roadblocks, you can go anywhere. Do you have any comprehension of how monumental complicated it is to code something like and not have it come crashing down around your feet?

And then consider the layers apon layers of gameplay mechanics heaped on top of it. The weather, the climate and the environment are all intricately connected - informing the player's choices and, in turn, influencing how the player interacts with the world. Nintendo made a living breathing world of consequence.

From a world building perspective, what Nintendo achieved with BotW - on the tech they used - is fucking staggering.
>>
>>377992087
No, just a plot element.

I hope we'll get a Ganondorf in the next game.
Also bossfights
>>
>>377992280
Weapon durability isn't a problem if you don't overthink it and try to hoard weapons. In late game, weapons are way too durable, so you're inevitably going to throw away good weapons if you've been saving them when better ones come along, unless you're fighting Silver Lynel after Silver Lynel.

The correct non-neurotic way to do it is to never save weapons and use them anywhere and everywhere immediately because sooner or later you'll pick up better ones. The aveage level of your inventory keeps going up regardless of whether you use your best weapons or not.
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>>377983876
This. People are entitled as fuck.
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>>377987825
I didn't mess with her after she yelled at me the first time, what happens if you keep fucking with her?
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>>377992164
Eventide Isle, Typhlo Ruins, Mt Lanayru, Yiga Clan Hideout, The entirety of areas like the Zora Domain, Faron Woods, and Death Mountain, just to name a few.
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>>377983523
I liked BOTW, thought it did some really neat stuff and went in some good directions for the series, but the lack of any "real" dungeons really hurt the experience for me. There was a great atmosphere to the dungeons of ocarina of time, wind waker, etc, that made conquering them feel really special and exciting, and there just isn't any of that in BOTW for me

i definitely really enjoyed the game overall but i was left pretty unsatisfied by the whole thing, people have said it a lot in the thread already, but even though we got tons to "do" and explore, it didn't ever feel that meaningful or exciting in the same way traveling to the islands in wind waker felt, or the sidequests of majora's mask, for example. Nintendo just hasn't nailed the new formula yet, but they're definitely getting closer.
>>
>>377992374
No, I like it. Not in BotW though. Wasn't well done, I mean I can see why they made it like that but it's still not very good.
Weapon durability is shit if you can't maintain
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>>377990465
It's in a canyon area at the top of the gerudo highlands.
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>>377992454
>unless you're fighting Silver Lynel after Silver Lynel.
Or they could just shoot the lynel in the face, grab their bow and free lightning arrows and do the same to next one

Silver Lynels are actually totally free because they give you more arrows than you'll need to kill them and a bow durable enough to kill 2.5 lynels with headshots.
>>
>>377992280
I know they aren't meant for late game, unless you go for 100%, but character space limited my descriptions.
Having 900 is to ensure that you can find them and get enough upgrades but what if you want to get them all, a special item that had an utility would have been nice instead of a golden turd. And I ask myself, seriously why did they make it poop?
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>>377983876
I would choose a labyrinth instead of Akalla fortress, as the fortress isn't that interesting aside from fighting flying guardians. There are also some open world areas like the colosseum, the jungle ruins, mount Lanayru and the ruins by the river with the linel where you get interesting optional content that's relatively grand in scale.

To the people saying the second is "just a shrine", shrines are very varied and even getting to them can be a puzzle in itself, like the one where you can see a hint of the shrine through a crack in the mountain but the actual entrance is far from there. In general I'd say finding a shrine is at least as interesting as finding a cave with some enemies and loot in other open world games. Let's not pretend like BotW's competitors have an abundance of fleshed out, optional dungeons.
>>
>>377992403
You just don't get it, depth isn't having a massive fully interactive world with all sorts of different layered systems, it's about finding single-solution static dungeons that are in complete isolation from the overworld where you solve fixed challenges for 30 minutes. Exploring and experimenting is like the opposite of depth.
>>
>>377992280
>once you have an inventory full of good weapons, most players will be hesitant to "waste" durability.

I agree with that, I usually beat weak enemies with bombs or arrows.

This would be solved with more hard enemies other than Lynels and guardians that you can spend your weapons on; buts then the game would be flooded with eternal battles that it's hard to run from.

It's hard to fix it.
>>
>>377992403
>Do you have any comprehension of how monumental complicated it is to code something like and not have it come crashing down around your feet?

Oh fuck off faggot. I'm a software developer working in the game industry. I'm very aware of how open world games are designed.

None of what Nintendo did is particularly groundbreaking in terms of an open world experience. Morrowind is far more complex than BotW in many respects and that game's nearly old enough to drive. Though I'm guessing Breath of the Wild was your first open world experience or something retarded like that.

I want to make it clear though that BotW has created a pure and overall pretty good open world. However, in turn they sacrificed a lot of aspects that makes a Zelda game actually interesting to a lot of people.
>>
>>377990741
Lets be real, the house was a real disappointment in it's customization. It's just a place to keep your champion's gear for 90% of us.
>>
>>377992641
Exactly, you're not necessarily supposed to gather all 900, it's just a fail safe so no matter where a player chooses to explore they're bound to find a lot of koroks.
>>
>>377992729
>Morrowind is far more complex than BotW in many respects
I know you are just baiting and all, but please, at least play both games before spouting dumb shit like this.
>>
>>377985051
I was literally thinking this a few days ago as a DLC, but it would be way too much work. I think it would've been great if there were a few more actual dungeons, with a similar atmosphere to Dragon's Dogma's.
>>
>>377992787
Why don't you tell me about Morrowind first? What was your experience like? How far did you get?
>>
>>377992874
I think it's interesting to note that BotW is one of the first games I've played since Morrowind that doesn't rely on map markers to help you find your quests, but rather will have hints or quest descriptions like "south west of this there's that". Very different games overall though, not sure which one I like better.
>>
>>377986271
hes not wrong. literally everything botw has is in second life, and second life has way, way more. greater then botw, right?
>>
>>377992503
Those are certainly areas in the game but which one matches Hyrule Castle or the qualities of it I listed? Did you even read the post? I feel like we've gone in a circle and I'm just being trolled here. Eventide Isle is a five minute distraction, grab a weapon kill a few bokoblins, grab three orbs and it's done, likewise with Typhlo Ruins light some braziers, grab the ball, put it in the hole and you're done. Where are the corridors, where is the area you can really spend your time in? Mt Lanayru, what? It has a dragon you shoot some corruption eyeballs off it, is that supposed to be like the entirety of Hyrule Castle in and of itself? How do you figure?

Are you merely pretending or just a bad troll? I'm honestly having a hard time figuring it out.
>>
https://www.youtube.com/watch?v=SyB2uWtbNrw
>>
>>377992874
Never finished it even after several times starting it up, but I enjoyed my time with it. Oblivion felt like a natural evolution of most of the mechanics in the game, but lost some of the quality in areas like character stat customization and writing. Seriously, the stat layout is great, and I like not having fucking quest markers and getting to actually explore like you normally do in older computer RPGs. The combat is baked ass, though, and moving about is far too slow unless you really put it all in for Speed.
>>
i like progression in games, so it is okay to for me to hate BoTW?
>>
>>377993160
So in Hyrule castle you just climb up some walls, and kill ganon. Big whoop.

See? This is what you are doing to every other area you discuss.
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>>377992729
>I'm a software developer working in the game industry. I'm very aware of how open world games are designed.
Oh yes, let's see some the amazing projects you've worked on on your resume and stack them up to one of the most critically acclaimed games of all time. Being some worthless code monkey gives you so much authority on this topic despite the fact that nobody will ever care about anything you've worked on nearly as much as BotW.

>Morrowind is far more complex than BotW in many respects
Morrowind isn't more complex than BotW in any respect. Morrowind is an extremely simple game with extremely rigid systems with seams showing everywhere.
>>
>>377985013
These are all literally, l i t e r a l ly shit you'd see in a game like Skyrim as a side quest.

Why are people treating side quests as if Nintendo made some revolutionary new invention?

>'Ah HA!' Aonuma raughed.
>Iffu we have all theesu usaless shigoto they will never notice how littleu content our ge-mu has!
>>
>>377992471
she kills you
>>
>>377993338
Good job moving the goal posts further, faggot. You're the one that insinuated I have no clue about how hard coding is, then bitch when I tell you to fuck off.
>>
>>377993228
did he got hate for endlessly praising breath of the wild?

also i can't wait for 3 year long kingdom hearts marathon.
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>>377993160
In Hyrule Castle you just equip zora armor, climb waterfalls and kill ganon. 3 minutes of boring swimming.

Anything can look bad, you just decided to enjoy Hyrule Castle and no the rest of the game; you must be a really boring person.
>>
>>377993160
>Eventide Isle is a five minute distraction, grab a weapon kill a few bokoblins, grab three orbs and it's done
You are missing how you have to scrounge for items to make some decent food so you can beat the Hinox there. And how you have to actually explore and use your runes a lot to find said balls and holes, and get them to the holes. And the Rito there with the flying minigame. And cool shit like finding rusted items and using the stone octorock to polish them into useable weapons to assist you in what you are doing.

>five minutes on eventide
Sick bait.
>>
>>377985385
I didn't feel angry, but I understand you feeling sad. It really was an amazing game. Pretty much all complaints about content are from people who have completely unrealistic expectations. Could the game be improved? Sure. Could it have all this other content and story stuff? Sure. Could it be reasonably implemented even with an addition year or two? No way.
>>
>>377992729
>>377993472
I am the inventor of programming, and I think you are shit.

See? I can lie, too.
>>
>>377988401
sounds like a shit game.
>>
>>377993607
oh, interesting, tell me some facts and insights about programming
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>>377993326
You'd have a point if there were anything else to the areas you listed that I ignored. The fact is you listed a bunch of short shallow areas.

What else is there to do on eventide isle than to collect a few weapons grab the orbs and put them in the slots? How can you equate the entire Hyrule Castle and every room in it to a area that takes five minutes to thoroughly complete? Maybe if you took all those areas and stacked them on top of one another you'd have something on the level of hyrule castle but again that only affirms the point I was making in the first place that the rest of the game is shallow.
>>
Im 28. I honestly don't care for videogames anymore. I just play old shit on my toaster laptop when I'm bored. My roommate got a switch with BotW and it made me feel like a kid again in terms of getting that magical enjoyment out of exploring and having fun with a videogame. I will say, however, that the game most definitely has its flaws. I think if the game had actual temples instead of a ton of lame shrines and divine beasts that were piss easy it'd be much more enjoyable. Also, it needed a more diverse variety of enemies, larger towns and, as mentioned before, a better weapon durability system.

Overall it was a fantastic game, but once I logged about 120 hours into and beat calamity ganon, I went right back to my old circa 2007-10 games on my laptop. I have hope for the new Mario game coming out as that game will have little room to fuck up since it's not nearly as ambitious as BotW was. If its even half as good as Mario 64 then I'll be blown away.
>>
>>377993160
>Mt Lanayru, what? It has a dragon you shoot some corruption eyeballs off it, is that supposed to be like the entirety of Hyrule Castle in and of itself?
Pretty sure the winding path up the mountain filled with resources to find, Koroks hidden about, several alternate paths and enemy gauntlets, and a some shrines and minibosses hidden about it would qualfy as more than just "find dragon, shoot eyes". It is just as much a dungeon as Hyrule castle.
>>
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>>377992729
>I'm a software developer working in the game industry.
>>
>>377993698
READ, you blind motherfucker:

>>377993540
>>377993751
>>
>>377985763
Divine Beasts are the dungeons
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>>377993751
So now you're including the entire Lanayru region? Really?
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>>377992729
What do people get out of blatantly lying on an anonymous imageboard?
>>
>>377993869
No, just Mt Lanayru.
>>
>>377993607
So anon, how do you feel about the latest C# update? I'm a big fan of local functions because lambda expressions in C# tend to have a fair amount of overhead associated with them and having to make a delegate just to have a reusable set of code within a function is a bit overkill.

Though a lot of larger companies tend to like working with C/C++ instead and I don't necessarily blame them. As someone that works on games in my free time as well though, C# is useful since Unity is slowly becoming less of a pile of shit over time.
>>
>>377993368
Because they involve more than following a map marker to a person you have to talk to, an item you have to pick up, or a thing you have to kill. They're actually fun.

In Skyrim (and basically every other open world RPG), the name of the game is fitting a complex quest or scenario in a basic established framework. Your quest can have to do with vampires, kings, gods, and dragons, but it all has to fit into unengaging gameplay spruced up by some variables.

BotW does it the other way around. Instead of shoehorning scenario into gameplay, it expands gameplay into new scenarios. So it takes the basic premise of being able to shoot photographs or ride your shield and does something with it. A great example is carrying an ice cube across the hot desert. There's an ice cube that has the property of melting in hot environments, and sticking to shadows helps cool you down. So a scenario is constructed out of gameplay.
>>
>>377993368
Nobody said they were revolutionary you stupid child. It's a retort to the pathetic claim that BotW has no content. It has plenty to do.
>>
>>377993793
i dont see why this is crazy or hard to imagine. literally anyone who shits out a goat simulator clone on steam can pretty much say this
>>
>>377984775

Don't even know what that is, so much shit to see and do in that game.
>>
>>377993913
>using local functions
*raughs*
>>
>>377993987
That's why it's so pathetic.
>>
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>>377992729
You shouldn't be so salty that you'll never make a game as good as Breath of the Wild anon, plenty of devs will never be able to reach those heights.
>>
>>377993540
>You are missing how you have to scrounge for items to make some decent food so you can beat the Hinox there. And how you have to actually explore and use your runes a lot to find said balls and holes, and get them to the holes. And the Rito there with the flying minigame. And cool shit like finding rusted items and using the stone octorock to polish them into useable weapons to assist you in what you are doing.
>five minutes on eventide
>Sick bait.

How long did you actually send there? A hinox is not a challenging enemy and they give you more than enough tools to deal with one, I can easily complete the island is less than five minutes. Hell I think they even give you a soldier's sword in a box on the upper part that makes short work of just about everything on the island. Also why the fuck would you need food?

>>377993901
I'm not really remembering anything specifically unique about the path up to Mt. Lanayru or any enemy gauntlets I had to fight through on the way there.
>>
>>377994079
Hey man, sometimes you just gotta get some shit done and the additional memory overhead is not needed.

I ran into a scenario just a few weeks ago where a local function made perfect sense because it was logic that
>Was only ever going to be isolated to that function (ie did not need to be pulled out and made into a function in the class itself)
>Needed to be ran multiple times
>Needed to run potentially at different points within the function

Granted at that point the function is probably doing too much shit anyways and should be rewritten but most game dev is filled with kludge code. Think I ended up just making it a regular-ass private function anyways.
>>
>>377994232
>I rushed through and missed everything in every area but Hyrule Castle
>why is every other area short with nothing to do
Found your problem, Anon.
>>
>>377994223
but thats not what he said or claimed, at all. the claim was he was a dev in a open world game, and in the game industry. literally a fat swedish guy who takes more holidays then work days did this. the people behind yogcast bombed do this. its NOT impressive at all. shit, that fat swed even made a game that sold better and is played by more people THEN triple a stuff like botw.
>>
>>377993531
>Anything can look bad
Again, the difference here is one area is actually a sizable area with lots of shit crammed into it, and yeah you can skip it if you want but it's there, all the other listed are like 5 minute distractions at best, when you go through the entire area to completion. I find it baffling you'd say something as short as the Yiga base is comparable in depth as Hyrule Castle. Your argument makes no sense.
>>
>>377994232
so, like what >>377993531 said. You decided to enjoy hyrule castle, but not anything else
>>
>>377994429
Hyrule castle is not a single spot on the map, either, friendo. It would be comparable to the waterfall area of Faron, the Korok Forrest and Lost Woods, Mt Lanayru, the Hebra Range, and Death Mountain.

Funny how everyone but you understands this.
>>
>>377983876
Op btfooooooooomas
>>
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What the tits do I do with the 3 tree puzzles?

Over 60 hours in and I only did one of them by accident and I don't remember how I or what I did to finish it
>>
>>377994353
>>377994430
Okay so what exactly was all this content I missed on Eventide Isle then? Was there a secret network of tunnels with special shield at the bottom I couldn't get anywhere else? Was there towers to climb? Hidden secret rooms with journals to read? Where were the gatehouses that locked in you a confined space with a powerful enemy? Where was the special this music and enviormental design unique to this area alone? Where was all this content I just ran by and missed because I didn't want to enjoy it? I'm genuinely cerous. Maybe this game is loads of secrets no one has discovered yet but you.

What about Mt. Lanayru was it another bokoblin/moblin/lizalfo camp where when you kill them all it gives you a chest? Or was there actually a fully modeled unique and original area with rooms and gates and various encounters all hidden there that I somehow never saw?

I was searching the whole game for another area like Hyrule Castle but for the life of me I couldn't find one.
>>
>>377994783
Match the fruits.
>>
>>377993368
they aren't, someone memed about it being empty and an anon kindly made a list of stuff you can do and find in the world

you're just struggling to find a response so you're trying to start shit instead
>>
>>377994565
>Hyrule castle is not a single spot on the map, either, friendo. It would be comparable to the waterfall area of Faron, the Korok Forrest and Lost Woods, Mt Lanayru, the Hebra Range, and Death Mountain
So again you just affirmed my original point the rest of the game is so shallow you have to take entire shallow regions worth of content to compare it to Hyrule Castle which had depth unlike anywhere else.

I'm glad you finally admit I was right then.
>>
>>377983523
It's the lack of innovation. The lack of effort and care. The game wasn't "empty" but all the puzzles were pretty much the same and not difficult. You only had landscape to explore. Hyrule castle was the best and arguably the only fun part about this game because exploring all the rooms to find the secrets and items was fucking great. Why didn't they do this with other buildings? Why did everything else feel empty and was a straight shot to a shrine that just gave you a chest? Botw was horrible and I hope they don't repeat this trash.
>>
>>377986494
>tfw you'll never plays any of the superior Zelda's for the first time again
>all of them

Yea it sucks man.
>>
>>377995165
Wow someone ought to slap you in the face for typing such ridiculous claims
>>
>>377984775
it was one of the few moments in the game which got me stressed
BIP BIP BIP BIP BIIIIIIIIIIIIIIIIIIIIIIIIIIIP
>>
File: Korok.png (1MB, 1280x720px) Image search: [Google]
Korok.png
1MB, 1280x720px
>>377983523
No, It filled with qualitative content like Korok Seeds.
>>
>>377984775
>>377995323
I think that one room underneath the labyrinth did it better, you know the one with the diamond circlet.
>>
/v/ will never get over BotW
>>
>>377985013
OP got BTFO.
>>
>>377992454
So the way to fix weapon durability is to expect the player to stop caring about it? If people naturally and commonly have a tendency that leads to them to experience this then I think it's fair to argue the design could be improved. It's not like they aren't figuring out a puzzle or are too inept at the combat system to win a fight. It's the natural tendency gamers I know this term has become a meme because of mouth breathing redditors but please have to hoard shit they deem valuable in case "they need it later"
>>
>>377992374
Maybe elaborate on why you think it's not enjoyable? If done well, it makes players plan the usage of weapons and inventory management.

Right now it seems like you're the same type of person that hates time limits because you personally don't like the pressure it puts on you despite serving the game well,
e.g. dead rising, pikmin
>>
>>377993368
Because in Skyrim everyone just gives you a literal point on a map to follow.

Yet all of these come from talking to NPCs yourself, remembering shit, deciphering messages, remembering places or what was said to you, or just exploring and finding hidden stuff. Like the lost Zora weapon after reading the stone tablets.

Just admit you never played the game and are looking for reasons to hate on it - I can understand hate because you never tried something, but I cannot understand hate because you think you know everything there is to a game you haven't played.
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