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How did spore simulate a galaxy?

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I find that other games, like stellaris, cant simulate such a vaste scale like spore could. Why?
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>>377910002
invalid devs
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>>377910097
I dont know what that means.
>>
spore didn't actually emulate/simulate a galaxy at all. It simulated up to 40(? think it was 40) planets at any given time, randomly throwing one of their ships by you if conditions were right. It wasn't until you exited the planetary viewer/terraformer that it wiped your current planet listing, replaced a few landmark planets, and then randomly gave you a few more. It's masked well to hide it, basically, but no, it's not an entire galaxy.
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>You will never get the version of spore untainted by christifags.
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>>377910247
I see, so if I wanted to simulate a properly sized galaxy in a game I'd have to cheat like that then?
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>>377910443
You really dont grasp how fucking big a galaxy is do you?
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>>377910443
For now, yes.

Also

>properly sized galaxy

The planets were tiny, and didn't even move around based on each others position, it was hardly an actual simulation of a galaxy.
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>>377910002
>How did spore simulate a galaxy?
it didn't
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>>377910608
You know i dont mean down to the atom right?
>>377910620
Well i dont mean like scientifically accurate reall i just mean looks real enough to play a galaxy conquest game without it feeling low budget.
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>>377910953
There are roughly 40 billion planets in the milky way. Aside from the ridiculous computing power necesarry to simulate each one, managing each planet/solar system/star cluster would make the game unplayable. Even Aurora 4x has about 1000 planets and it's the pinnacle of autism incarnate. Nevermind the fact that galaxies are mostly empty space so if you scaled the galaxy properly the map would be almost useless due to how far apart systems/planets are from each other
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>>377910858
This desu senpai
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>>377910953
>looks real enough to play a galaxy conquest game without it feeling low budget

you wot

Spore feels low budget as fuck as far as galaxy conquest goes.
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http://store.steampowered.com/app/230290/Universe_Sandbox/
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>>377910953
>You know i dont mean down to the atom right?
You're asking for billions and billions of stars. If we assume an average of one planet per star, and four kilobytes each (more if they're inhabited!), that's just barely possible for normal PCs, and it would have to be strictly turn-based with 2D graphics and a loading screen after each turn.
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