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Blame! Souls when, /v/?

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Blame! Souls when, /v/?
>>
Literally never ever
>>
Hopefully never
>>
>>377907525
Blame would transfer awfully into the souls format. You obviously haven't read it if you think it would be a good transition.

NaissanceE is the closest we'll ever get, and it doesn't have combat or any real enemies from what I remember.
>>
>>377908353
Berserk isn't in souls format at all, but Dark Souls draws a lot of inspiration from the manga.

We're not talking about game based on Blame! franchise, we're talking about souls game with the same setting - post-apocaliptic, sci-fi, megastructures, emptyness, and a lot of weird tech shit. Just sci-fi won't work in souls formula (The Surge)
>>
>>377907525
Right after Sidonia no kishi game featuring other countless Seed Ships.
possibly a turn based rogue-lite strategy with tactics layer for space battles
>>
>>377907525
Souls type game would go great in a megastructure setting.

One can only hope.

There's a lot of monster variety in the series and I believe that would translate well in the game.
>>
>>377908656
They can literally reuse 80% of the enemy concepts from their previous souls games and it will fit well.
>>
>>377907525
>no procedurally generated infinite megastructures to explore with your friends
Would probably be boring as shit, but could be fucking amazing if it was well made.
>>
>>377908768
Just add some more "techno" textures to them.
>>
>>377908527
>souls formula doesn't work in scifi
But Dead Space was a great game and that has as close to what you might call the "souls" formula (with modifications for scifi weaponry) as you will ever see. I'm not saying that DS copies DaS, but they share design philosophies and it works quite well
>>
>>377907525
I honestly wouldn't be surprised if Miyazaki's next IP was a Blame! tribute the same way Dark Souls was for Berserk.
>>
>>377908774
>procedurally generated
Name one game who does it right
>>
>>377908839
>Dead Space released 2008
>Demons Souls released 2009
>Dark Souls released 2011

Really fires those neurons
>>
>Souls
Don't sully that aesthetic with your shitty games, thank you.
>>
>>377908839
Dead Space has nothing to do with souls formula though. It's more of a Resident Evil 4 sucessor.

Respawn mechanics, where you can retrieve your resources if you died.
Customisation of character's stats and equipment. Different stats and equipment provides different gameplay style.
Large game world to explore.
Vague lore, where you have to read item descriptions, talk to every npc (which are really scarce compared to other fantasy games) to get the game's story
Custom created character with no personality or spoken dialogue lines - souls games tells the story of the game's world, not the story of your character in this world
Unique multiplayer system (there were no games like this before Demon's Souls)
No handholding, no checkpoints, autosave, etc

This is what souls formula to me
>>
>>377909023
>I'm not saying that DS copies DaS
read posts
>>
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BAC9 HURRY UP YOU LAZY PIECE OF SHIT I WANT MY WALKING SIMULATOR
>>
>>377909156
I was thinking more along the lines that you could import DS's combat system (which utilizes a slow, methodical approach, has minimalistic HUD, has no pause, involves a mixture of ranged, melee, and techno-magic, and works against a wide variety of foes) into a more """""souls-like""""" world design and it would work pretty well. Especially if your goal in making a sci-fi "souls" game is to move beyond sword&board combat with laser reskins and actually involve futuristic weapons like guns as your primary. Blame's megastructure is pretty well-suited for a souls-styled overworld too.
>>
How about a Blame roguelike? Would fit with the concept of the mega structure.
>>
>>377909550
Bloodborne already used firearms as side weapons, and some of the combinations are deadly. I think the future of souls games is in fast paced combat, like in Dark Souls 3 and Bloodborne
>>
>get to new area
>it's just a until now isolated medieval-esque kingdom that popped up after millions of years of evolution of some random scavenger that managed to get into a quarantined area
>spend the next few hours shooting dark souls enemies with your plasma rifle
>>
In all honesty, a DayZ-ish game would work. One where you walk around a lot and scavenge for stuff. A giant map, and the possibility of running into different players. Everyone is a randomized race, and there are town with NPCs and stuff.
>>
>>377909939
I want to go further than guns as side weapons. If we're 10000 years in the future and your main weapon is a laser sword with imported DaS3 combat I'll be pissed
>>
>>377911673
Ammo is scarce. Energy is expensive. Blunt metal club or a sharp sword will last longer.
>>
>>377912287
That's not a factor in settings like Blame, and also if you're looting corpses who were shooting at you you can steal their ammo. Dead Space, Resident Evil, TLOU, and many other franchises do the "scarce ammo" gimmick without railroading you into dude swords lmao
>>
>>377913647
Swords are just cool
>>
Is the mana even finished yet?

I thought i stopped reading because of that. ..
>>
>>377913787
>>377913647
>>377912287
>tfw making a souls inspired game where you have to shoot AND to use melee weapons like swords to kill enemies, some enemies can be killed with either weapons while other, more advanced foes, must be killed with a combination of gunfire and slashing

>>377914389
I thought it was finished long time ago
>>
>>377914389
Dude. Like 15 years ago.
>>
>weeb shit comes out on netflix
>4chin spergs immediately try to link it to dark souls in some way

Literally worse than reddit.
>>
>>377911673
It could work. Think Darksiders where War and Death can pull a gun as a side arm, doesnt do a whole lot of damage (maybe unless you build for it) but can be used for pulling enemies and mixups on foes

Like a typical semi auto handgun, not much stopping power or damage but serves as a nice ranged option you can use with a free hand while you have a lead pipe or something as your mainhand weapon.

Larger fire arms like rifles would need both hands, but the way Souls handles weapon sets (hotswappable on the dpad) this would work nicely and then it handles like a traditional TPS with overshoulder aiming

But yeah, ammo should be scarce, but not so much that it leads to players never using their sidearm. You could have guns that don't use ammo (uses a small niggerrigged matter converter stolen off a larger device that's been reprogrammed to create bullets instead of whatever it originally was meant to create, doesnt run out of ammo since the matter is created from nothing) Has shit power starting out but can be upgraded later on (progression gated though due to functionally unlimited ammo)
>>
>>377915317
Blame!souls is a meme literally since Dark Souls 3 announcement, my anti-conformist non-plebian friendo
>>
>>377907793
>>377908027
fpbp's

>blame souls
This is a, high level bullshit idea. congratulation op.

https://www.youtube.com/watch?v=hwy806RC2-Q

who cant wait for netflix to add waifus and pedo bait for killys new harem?
>>
>>377916052
Explain why it's a bad idea
>>
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Should I read Blame! ?
It's similar in tone to Berserk but there's hardly any dialogue, right?
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>>377917549
Gatekeeping. Anon probably had read the manga before "it got popular" and now is pissed that secondaries are into his beloved blame now
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>>377917756
yes no yes
>>
>>377917756
It has nothing to do with berserk. Zero similiarities.
>>
>>377917756
>should I read Blame?
Yes

>Is it similar to Berserk?
No, not even close. Who even told you that?

>Is there little dialogue?
Yes
>>
>>377917763
Won't deny that.
But Manga was also the perfect medium for blame (big complex structures with a lot details, little to none dialogue) and after somethingknights from Netflix I doubt thst I am alone thinking it will be shit.
>>
>>377918847
We're not talking about game based on blame. I don't like Berserk, but I fucking love Souls series. Mostly because all of the references are purely visual - the story, the atmosphere - really different, you can see the inspiration, but souls game are not sucessors of berserk - they're something different.

If Fromsoftware will make a game based on Blame!, like they did with Souls games and Berserk, I will lose my shit. It will be the best thing ever.
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>>377907525
Spoil Blame! for me.
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>>377920987
No cute waifus
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Platinum Abara game when?
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>No Blame! game.
>No gf
I can't deal with both of this simultaneously.
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>>377921363
>No Blame! game.
>No tall cyber gf

why even stay awake
>>
I think that something like metroid prime could work well, but with fewer enemies. Lots more just traversing the world and completing puzzles. Scanning for information and the occasional safeguard boss fight.
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>>377909475
>no update in almost 2 years
>>
>>377922130
I'm a sanakan fag, but I know that feel.
>>
>>377907525
Why has no other series ever managed to have such a deep story with such little dialogue
>>
>>377920987
That's kind of hard.
Basically the main guy is invincible cyborg who goes on an adventure through a few infinite timelines trying to save a girl and ultimately fucks up and the cycle repeats again and everything happens from the beginning with him losing his memory
>>
>>377922932
Eh, there's a few other manga I've seen go the low-dialogue route.
YKK has entire chapters of silence.
>>
>>377923353
but that's wrong, you fucker
>>
>>377909475
>blame
>walking simulator

>not a complex bio-life/silicons/ai simulator with multiple factions with their hierarchies going in the background doing their thing while the place constantly expands

They need to get that math formula from no man's sky for the megastructure to expand infinitely randomly while all the races populating it are trying to survive in it spreading across or getting wiped out by one another
>>
>>377923437
But are the series as deep as blame! ? I mean granted the story is split in between a few other works, but the story goes quite deep.

Recommend me manga like blame! And NOiSE /v/.

The new Netflix blame movie has reawoken the need
>>
>>377907525
It's not suited to that sort of game.
The only way you could make a blame game work and not have it just be blame in name would be to have it be very linear with stagepiece battles/levels from the series as snapshots to tell a story.
Any attempt at a more open game will fall so short that it would be worse than nothing.
>>
>>377923353
I'm pretty sure it's one timeline stretched out. Except for the toha heavy industries time loop
>>
>>377923806
oh yeah, right
>>377923537
that's basically what happens at the end, a full reset
>>
>>377923804
This Anon gets it! The only way to make blame! Work is to have the game follow Lilly as close to the manga as possible, the entire series is vague and is supposed to make the reader feel as lost as killy
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>>377923637
YKK is pretty deep, though it never really explains too much of the backstory.
It's very different from Blame in general feel, though.
It's a heartwarming tale of a robot running a coffee shop after the end of the world. It's a unique take on the post-apocalypse, more of a slow, relaxed decline than chaotic armageddon.
>>
>>377923972
Thanks Anon, I'll start reading it today!
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>>377923881
He pulled it off in the end, though.
Read the stuff that takes place after the end of the original series.
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>>377924048
I'd recommend listening to the soundtrack from the OVAs while you read, too. They're maximum comfy.
https://www.youtube.com/watch?v=VrrmXEUynlM
>>
>>377923637
Blame's story isn't deep because there barely is one presented traditionally. You have to go through it with a fine-tooth comb to really get it but it's not narrative depth, the plot and setting is just really abstruse.
>>
>>377924346
>abstruse
Nani
>>
>>377924114
This Anon is right. At the end killy dies but the human with the net terminal Gene is born, effectively fixing humanity and the netsphere.

That being said can someone explain NOiSE to me? I understand the terrorist caused the netsphere to freak out and kill humans without the gene. But why and wtf is with Killy being there like 200 years after the attack? Was he a cyborg then too?
>>
>>377924346
Okay fair enough, it's not deep in a traditional sense. But as a young me combing through all the related material it blew my mind how well everything was constructed yet not explained like at all in the main source
>>
I read through the first book into the complete collection and I thought it was really really good, but they're like $30 per book. Are the other books worth it?
>>
>>377924613
I'm the main sperglord in the thread, but I absolutely love Blame! If you can afford it I'd say go for it
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>>377924434
Killy is alive on Blame 2
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>>377924434
Killy is basically a pre-Safeguard enforcer/cop/black ops android. Ultra ultra high level. He's been there, looking for net terminal genes, since the beginning, he's older than all the happenings. The safeguard were built around his designs.
>>
>>377924434
He's a member of the original version of the Safeguard.
>>
>>377917756
You'll have to read the pictures. There's little dialogue, nothing is handed to you, you gotta make your own theory about what's happening. Read interviews, talk to other blame fans, read blame again.

>>377920987
Sanakan impregnates Cibo and the cycle begins anew
>>
the thumbnail of the OP looks like a really dusty motherboard in the catalog
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>>377924865
>Sanakan impregnates Cibo and the cycle begins anew
But they're both girls
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>>377924707
WHAT THERES MORE? Is it another full fledged manga? I read noise, blame, and blame gakuen! What am I missing Anon?
>>
>>377924963
yes
>>
How would you do the whole "canon respawning" gimmick in a scifi souls game? Your body's data is backed up on the Cloud and it just gets rebuilt each time you die, and you have to pick up your own scrap parts to recover your digital souls?
>>
>>377924967
>Blame!2 (ブラム!2? Buramu! Tsu), subtitled Chronicle of the Escape from the Megastructure by the Eighth Incarnation of Pcell (第八系子体プセルの都市構造体脱出記? Dai-hachi Keikotai Puseru no Toshikōzōtai Dasshutsu Ki), is a full-color, 16-page one-shot. Like NSE: Net Sphere Engineer, Blame!2 is a sequel to the original Blame!, taking place at a point in the distant future. It was published March 21, 2008 in the second volume of Kodansha's Weekly Morning Special Edition magazine, Mandala. This one-shot was also compiled in one volume with Blame! Academy, titled Blame Gakuen! and So On in 2008. Set an undefined but long time after the events of Blame!, it follows an incarnation of P-cell. After Killy's success in Blame!, humanity has begun to dominate The City once more and began wiping out most Silicon Life. After P-cell escapes the extinction as the sole survivor of her kind (which is beset by humanity & the Safeguard0, she is saved from death by Killy. She eventually makes it to the edge of The City, where Killy gifts her a digi-amulet holding the gene-data of her dead companions. It is implied she travels to another planet and restarts Silicon Life civilization.
>>
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>>377924963
Don't question the cyberyuri.
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>>377925191

Oh so it was in gakuen! I got beyond excited lol. Thank you for clarifying
>>
>>377925191
>restarts Silicon life elsewhere
NOOOOOOOOOOOOOOOOOOO WE WERE SO CLOSE
>>
>>377925453
Well in gakuen it makes a convincing case of the silicon cyborgs wanting to live in peace
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>>377925314
Is connecting your data ports together lewd?
>>
What distinguishes Gieger-inspired sci fi from "normal" sci fi?
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>>377925575
Some of the silicons in the main series were chill. Like the astronomer.
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>wanting BLAME! Souls
>not BMALE! Persona
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>>377925740
Gieger makes you have an awkward boner
>>
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>>377925617
Very.
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>>377925832
I WAS SO UPSET WHEN HE WAS CASUALLY KILLED. LIKE DUDE HE WAS JUST OBSERVING SHIT
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>>377926156
Programming is programming. Until the mission is complete, all Silicon is assumed to be hostile and killed on sight.
>>
>>377907525
the closes we will ever get to a proper blame! game is E.Y.E
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>>377924434
>Killy dies
Look at the very last page, anon.
>>
>>377925949
> You will never ever have a qt silicon cyborg GF > why live
>>
>>377925051
This is the obvious answer, but if you do that you need to, absolutely need to, have a room near the end of the game that full of your corpses (with appropriate gear) that have been collected by some entity.
>>
>>377924434
>Killy
>dying
That's one thing that won't ever happen
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>>377926690
This one? I assumed it was just art desu. Tell me I'm wrong senpai
>>
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>>377926952
You are.

Killy spends the next few thousand years wandering through the Megastructure becoming a "legendary calamity" to the Silicon Life
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>>377927262
Not that the authority is in controll again Killy is probably even more efficient because he can get better instructions and objectives directly from them. No need to wander for millenias looking something really vague
>>
>>377907525
I think it would be impossible to effectively make a Blame! game. You could do something with Abara or Biomega, though
>>
>>377927262
That makes me happy. No such luck for cibo I imagine?
>>
>>377927591
How come the governing authority didn't just tell Killy where the net terminal genes were? They were monitoring the whole city, right?
>>
>>377927861
Because there were none left
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>>377927861
They didn't know/didn't know that they knew where there were NTG. Everythings really fucked up
>>
>>377927591
Silicon Life has shown to be capable of taking control of Conversion Towers through the structure
>>
>>377927861
> They were monitoring the whole city, right?

They weren't, there were abandoned levels and levels occupied by Silicon Life
>>
>>377923623
>blame
>walking simulator
there are thousands of years of walking between every part in the manga
>>
>>377928073
And?
>>
>>377927974
>>377928063
Both right. There were areas cut off from the netsphere, They even found a human with net terminal genes but he was making infinite clones and was pretty much dead. The city reached beyond Jupiter so they couldn't monitor everything
>>
>>377928063
Also why the fuck was the human knight guy with the NTG refusing to access the netsphere, again? He could have walked out of Toha Heavy Industries, found the nearest terminal, and saved everyone's asses at literally any time
>>
>>377928257
And the Authority doesn't have total control over the Megastructure so you still need Killy to destroy Silicon Life
>>
>>377928663
>Killy accomplishes his mission
>saves the last silicon life form and allows her to leave the City in peace
but why?
>>
>>377928569
He was having trouble with like 2 sillycones, he'd be dead in minutes after leaving Toha
And he didn't want leave his waifu behind
>>377928663
Humans were pretty efficient at destroying silicones once the city was back under controll. They didn't need Killy for that
>>
>>377908527
>Berserk isn't in souls format at all, but Dark Souls draws a lot of inspiration from the manga.
Yeah but it's just drawing inspiration and making references, it's not literally berserk souls.
The question wasn't about taking inspiration from blame but having a blame souls game.
>We're not talking about game based on Blame! franchise, we're talking about souls game with the same setting - post-apocaliptic, sci-fi, megastructures, emptyness, and a lot of weird tech shit
Same shit applies, it just wouldn't work and anything you tried would be so shallow it'd end up just being the generic sci-fi you're complaining about like the surge.
>>
>>377928569
The guy that was helping mensab? Seu? I assume it's because he was so mentally damaged from being repaired so much that he wouldn't even know what to do
>>
>>377928569
The AI that controlled Toha Heavy Industries wouldn't let anyone leave in case they got infected.
>>
>>377928569
i dont think he had the complete gene
also toha didnt want anything to do with the netsphere
>>
>>377928843
>They didn't need Killy for that
Apparently they did since Killy became a licing legend to the Silicon Life

>>377928741
Guess he took pity on her
>>
>>377928741
He's a nice guy who likes to help people out.
>>
>>377929389
I was always under the impression that Killy was called "the Calamity" because he killed entire armies of them and then turned the Netsphere back on, which led to their doom. Not necessarily because he then participated in the genocide afterwards.
>>
>>377922403
yes, if it was inside a giant structure with a lot of connections and secret places that you actually have something to do in them, enemies that require certain weapons to kill and you get by exploring, and shadow of the colossus-like boss fights, it could turn out to be a great game. as long as its not limited in being a "blame based game", but a "blame inspired game"
>>
When will the Agency grant Killy the peace of death and stop reviving him? Hasn't he earned it?
>>
>>377928881
>it just wouldn't work

Why wouldn't it work?

The biggest problem with the Surge is the garbage artstyle they used.
>>
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>>377929389
Killy was needed because humans couldn't use builders to wipe the floor with silicones. After the kid with NTG stopped the expansion of the city humans could once again do pretty much anything with the netsphere
>>
Whoever wrote Blame has no idea about physics or about how big space is.
>>
>>377923972
I wouldnt say YKK is deep, it's just super comfy. it takes a subtle post apocalyptic setting and turns it into maximum comfy
>>
>>377920987
Far future, our solar system has been scrapped to build "the city" a superstructure that encompasses the whole solar system and has grown bigger than anyone knows.

"Silicon life" android/cyborgs release a bioweapon that targets everyone that has the "net terminal gene" which allows people to access the future internet that controls everything.
Without human guidance, the net and superstructure run wild with autonomous builder robots expanding the city at random like a cancer putting an ever greater strain on the net and constant degradation.
Anyone who lacks the gene and tries to access the net automatically activates the "safeguard" that's the virus protection of the net and murderfucks everything in the area even though the leaders of the net want someone to gain access and fix things.

The main character is an independent former safegaurd agent countless thousands of years old on a quest to find someone with the gene to access the net and fix everything.
He wanders incomprehensibly big structures for ages on his quest encountering varied off-shoots off humanity while silicon life continues to try to exterminate and replace humanity and gain control of the city and net.
>>
>>377929889
>free control of gravity
>free control over the Higgs field
>energy to matter conversion technology
>dark holes as energy sources
>indestructible building material
>nanomachines
>teleportation
>teleportation between parallel realities

Yes clearly the builders of the Megastructure would have problems with physics while building it
>>
>>377929889
Physics maybe, but the jupiter room shows that he clearly does have an appreciation for the scale of it all.
>>
>>377921284
there might be something wrong with your eyes
or your brain
>>
>>377923956
Yeah like I don't think anons are really thinking this through with walking for years on enormous superstructure shapes between anything happening otherwise it's not blame at all, just generic sci-fi with the name slapped on.
>>
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>>377921284
>No cute waifus
>>
>>377930548

Play this, bro.

http://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html
>>
>>377930878
Yeah, the appeal of blame is the sheer magnitude emphasized by being lost and wandering. I don't think a game would really work desu
>>
>>377924727
>The safeguard were built around his designs.
He's just a high level very old safeguard, though towards the end they do copy him more to create agents specifically to hunt and counter him.

>>377925453
>learning nothing and just repeating the cycle of discrimination and destruction
That's why shit went down in the first place!

>>377925740
It's an aesthetic style incorporating sexual and biological imagery in ways to evoke a mix of fear, arousal and uncanny valley familiar-but-wrong discomfort.

>>377928569
After repeated cloning, he wasn't all their mentally and was kept in by the controlling a.i. waifu, also teh bioweapon is still active in the city.

>>377928741
>humanity discriminates against silicon life
>silicon life tries to destroy humanity
>humanity tries to destroy silicon life
It's just a cycle of hate and revenge and he went another way.
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>>377932074
>some head-canon garbage about Silicon Life bein discriminated

The fuck? Silicon Life was born from the Net Chaos and the one thing they wanted is to eliminate humans and take control over the Net Sphere
>>
>>377929730
Because there is no way to do megastructures well.
I can only assume anons haven't actually read the manga or haven't read it recently and aren't understanding the scale.

Anything that you could actually render in game would either just be something like an infinite flat plane or a bridge with a wallpaper backdrop or something so limited that calling it blame would just be slapping the name on something unrelated for attention.
>>
>>377916052

>netflix to add

Why do normalfags think netflix does any work on this at all? They don't. It's all done by nip studios and then netflix has the gall to call it a "netflix original" just like with Sidonia.
>>
>>377907525
t. I just found out about Blame because of the new anime on Netflix even though it's been around as a manga for years and I want to talk about it on the video games board because fuck topicality, am I right fellas?
>>
>>377932643
>projecting
>>
>>377909156
>Vague lore, where you have to read item descriptions, talk to every npc to get the game's story

Question: does anyone think this is a good way to implement narrative in video games?
>>
>>377932471
I don't have a source but had read somewhere that silicon life developed at some point and coexisted with humanity but were associated with criminals and discriminated against.
Do you have a source?
>>
>>377932925
Better than cinematique witcher 3 or bioshock infinite desu smdh
>>
>>377932523
Well clearly you don't try to fucking emulate the actual size of the megastructure

You can still make it seem big enough
>>
>>377932523
Unless, of course, the game follows some kind of enforcer/techno-undead guy as they battle their way out of the "guts" of the megastructure. Like, they got trapped or something, and have to fight their way through endless hallways and caverns of twisted, rusting metal and labyrinthine HVAC/wiring to places unknown. The final shot would be emerging from these dungeons victorious, only to walk into some impossibly big empty space, and realizing the scale of the structure you were just fighting in. Kind of like how in Blame, the early chapters usually begin and end with Killy walking some incomprehensibly long distance, but the middle is him stopping in one reasonably-sized location to fuck shit up and look for net terminal genes. The game would be the same: opening cutscene is a montage of your character walking some incomprehensible distance before stopping, the game is you running whatever errand needs running within the local structure, and then the end is you packing your bags and starting to walk again.
>>
>>377933154
>You can still make it seem big enough
HOW
I see a lot of "it would be so cool!" and assuming it would somehow work but how do you actually render something in a game to capture the feel of the megastructures in blame without it just being a shitty shallow cop-out with the blame tag stuck on?
>>
At least we already got Dorohedoro-souls.
>>
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>>377932941
Silicon Life was just born from the Net Chaos then brought into the base reality by The Order where they started just killing people

They never coexisted with humans
>>
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>no superhot/biomega shitshow made yet
>>
>>377930909

Holy fucking shit, my finger hurts from scrolling.
>>
>>377909475
The manga is about the setting and the characters.
The walking and timeframe is secondary.

The game should be a serious open world 3rd person action rpg and not some shitty rogue like lazy dev bullshit.
>>
>>377932925
Like everything /v/ likes to generalize as always good or always bad, it is a valid method of storytelling in the right game with the right context.

To me, Souls has always been about mystery and cooperation. When I first started Demon's Souls, I had no fucking clue what any of these wild stats were, what was happening, what the fuck my world tendency could possibly be, how to beat bosses, etc. But the mechanics of leaving tip notes and being able to watch how others died and catching a ghostly afterimage of other players currently in the same place in their own game all foster an idea of relying on your allies to help push forward together, uncovering the mystery of Souls as a group.

Similarly, having a vague story mostly outlined in items and cagey meaningless dialogue further solidifies the concept of a group piecing together a larger meaning.

So yes, I do think it's a good way to implement narrative in (this specific type of) video games.
>>
>>377932925
Because it adds mystery and people like that?
>>
>>377933807
scroll with two fingers it's faster
>>
>>377933283
>Like, they got trapped or something, and have to fight their way through endless hallways and caverns of twisted, rusting metal and labyrinthine HVAC/wiring to places unknown
Which sounds better when you're just talking about it and add lots of descriptive flair but labyrinthian tunnels/sewers/hallways are pretty much always considered the worst parts of any game that has them and just aren't fun.

It also falls under the "shitty shallow cop-out with the blame name tagged on" category.
Your generic sprawling hallway level might as well be set in any generic sci-fi and the slapped on wallpaper of "big shapes" in the distance isn't enough to actually make it a worthy blame game, it's just a quick cash-in on the name.
>>
>>377930909

This is the most impressive thing I've seen in a while. Thanks for sharing.
>>
>>377933807
nvm the arrow key is faster
>>
>>377933546
Wait, I know some of the other mangas share themes and names with blame but I'm pretty sure they're not strictly a shared continuous canon.
>>
>>377932925
do you prefer constant cutscenes and info dumps
>>
>>377934470

Press the button on the bottom right.
>>
>>377930451
Killy is not, nor ever has been, a safeguard. He predates both them and Silicon Life. He has nothing to do with the safeguards, received orders directly from the Authority, and has existed since before the Net went fucked. San thinks he must be a new model safeguard (or some higher tier) because of his looks or gun, but he is not, as she figures out.
>>
>>377933539
Is this like Dorohedoro?
I don't have a PS4
>>
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>>377934657

>Light speed is actually slow as fuck.
>>
>>377934320
The very fact that people like Blame's setting so much tells me that you're wrong, and that industrial decay can be a compelling setting
>worst parts of any game they're in
No.

And furthermore, your point about distance is nonsensical because in 3/4 of the manga, Killy is in one place fighting. He's either fighting Cibo's boss (one place), fighting in Toha Heavy Industries (one place), spending a chapter or two hanging around random filler characters helping them out (one place), etc. The distance was always just a tool to frame the action, not the action. In fact, if one were to use distance like Blame itself uses distance, you would replace a fast-travel mechanism with shots of your character just walking places.

TLDR you don't even know what makes Blame, Blame, so stop bitching about what is and is not a way to do the setting justice.
>>
>>377934887
yeah wtf
>>
>>377934747
>nor ever has been, a safeguard. He predates both them
Do you have a source for predating the safegaurd?
I know he was around since before shit went down with silicon life and the bioweapon.
>>
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>>377934520
Noise is a prequel that deals with Sanakan becoming a Safeguard
>>
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>>377934657
>>
>>377930909
post yfw
>the distance to Jupiter is more than 3 times the total distance we just traveled
>>
>>377934928
The very fact that you think blame's setting = generic hallway labyrinth tells me that you're wrong and have no idea what you're talking about.

>No
Yes.

>in 3/4 of the manga, Killy is in one place fighting. He's either fighting Cibo's boss (one place), fighting in Toha Heavy Industries (one place), spending a chapter or two hanging around random filler characters helping them out (one place)
That you think this is accurate and could all be captured by generic labyrinthine hallways tells me even more that you have no idea what you're talking about.
You also seem to assume that everyone who likes the setting must only like it for the exact same aspects that you do and rather than enormous superstructures it's all about generic hallways like you could find in any scifi.

TLDR you don't even know what makes Blame, Blame, and are autistically incapable of conceiving of differing opinions and tastes.

Just go play any generic hallway-packed level of any scif-fi shooter and call it blame, you should be happy with that.
>>
>>377934821
It has a lot of punkish elements and shitons of mushrooms.
>>
>>377936035
If you think that a Blame game would be limited exclusively to USG Ishimura hallways just because there's no way to implement walking through Jupiter you're literally retarded and have actually no concept of imagination. Most of the megastructure itself is either claustrophobic hallways of piping, or big ass caverns with piping on the walls. Unless you're in a human settlement in which case it looks like Zion from the Matrix sequels (ie more goddamn piping).

>one place == labyrinthine hallways and no variation in geography
Literally fuck off. The meaning of being in "one place" is that the action takes place in a geographic zone that you could reasonably fit into a game world.

I assume that you just start skipping pages whenever Killy stops to fight Safeguard or ask around for NTG, because it seems that the only reason you read the manga is to look at the pretty 2-page spreads of Killy walking places. Well you can go find a nice walking simulator to enjoy.
>>
>>377930909

This makes me feel weird.
>>
>>377924865
>cycle begins anew
is this just EYE but they're all synicles instead of one crazy Culter-Dei?
>>
How's the movie for Blame!

Is it any decent?
>>
>>377938002

it is nice to look at in parts but the animation is underwhelming and weird cgi, and killy is even more devoid of personality than he is in the manga

blame is my favorite manga and i watched it this morning. i don't regret it but there are certainly probably better things to do with your time, like reading it instead
>>
>>377938002
It's got Blighttown framerate
>>
>>377907525
Yeah, a sci fi Soul should look like blame.
>>
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>>377907525
>>377939492

It's all I've ever wanted. Not actually a licensed Blame! game made by fromsoft, but a Fromsoft original in a megastructure setting somewhere between Blame! and WH40k aesthetically. It's the only way "scifi" souls would work. The Surge is fucking lame, it reminds me of some stupid bullshit like borderlands.
>>
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>tfw no fighting game with a roster of blame characters and monsters
>>
>>377940192
>open up the wrong illusory wall and stumble upon the woman who's been trapped in a pregnancy machine and forced to give birth to endless clones of herself for the last few uncounted millenia
>>
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>>377941220
Is Cibo cute?
>>
>>377940192
THIIIIIIIS
I'd kill puppies for this.
>>
>>377940478
>Class A Exterminator is DLC
>Is op as fuck
>>
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>>377926764
It hurts.
>>
>>
>>
>>
>>
>>
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>>
>>
>>
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>>377944637
Cibo is cute!
>>
>>
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>>377944808
>>
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>>377944992
I never noticed that Cibo's entire body is robotic
>>
>>377945447
That's not Cibo.
>>
you wouldn't fuck a robot
>>
>>377945709
Yes I would.
>>
>>377945709
I would flip the switch on the robot's pleasure sensors and watch her squirm
>>
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What doth life?
>>
>>377940192
At this point it would be better to wait for ps5 to make something like that.
>>
Any Blame-Souls game ABSOLUTELY MUST NOT play like, and look like, the Surge. The megastructure has a way more intense "decaying ancient technology" vibe going for it, and nobody in the Blame setting moves like they're coated in molasses, and half of them use a gun, not a sword.
>>
Wish Automata was more detailed in sense of robotic tech and stuff like that. They look too human (yea I get the point) and with maso magic they never bother to explain shit and how it works.

Maybe Nier's androids would change too like transhuman or post-human citizens of Blame's city.
>>
>>377946624
How would you convey the sheer sense of scale of the megastructure? Have the game be episodic in format, with the changes in episodes being cutscenes of walking fuckhuge distances to get to the next part? You can't exactly have the player play through an 80 year elevator trip or have them hold down the forward key for 10 straight hours as they walk the distance between Mars and Jupiter in real time.
>>
>>377925949
>tfw no abara gf to peek at while she's changing
>>
>>377917756
no no yes

blame is shit through and through
>>
>>377923637
> blame
> deep
I was told to not expect much from /v/ but holy shit I didn't think things were THIS bad
>>
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>>377907525
Why is the CG movie so shit?! It's like they didn't know whether to be a video game or a power point presentation.
>>
>>377947617
There is nothing to explain, nier never wanted to be hard sci-fi, and as you said them being so human like had its important points (yeah, there was more than one obvious reason). It's like complaining about a lot of nier machina being goofballs instead of Giger abominations like in Blame, completely different styles for completely different purposes and atmospheres.
>>
How big is a "level" in this?

The normal people acted like 200 levels was a big deal
>>
>>377949390
big
>>
>>377907525
>It's a Nihei gets bored of an idea and sloppily wraps it up episode.
>>
>>377949676

how big
>>
>>377950407
"there's no conceivable way to walk across it in real time without fast travel" big
>>
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>>377950407
big
>>
>>377950616
>>377950567

how big!
>>
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>>377950912
big
>>
>>377947801
you too
>>
>>377951089
this is wrong
>>
>>377949390
>City size.

>Found a nice image on Wikipedia which illustrates just how utterly fucking mindbogglingly stupendously HUGE the City is. It will kinda put things into perspective.

>Comparison of size of Betelgeuse (largest dull-red sphere inside Jupiter's orbit) and R Doradus (red sphere shown inside Earth's orbit) together with the orbits of Mars, Venus and Mercury and the stars Rigel and Aldebaran to scale. The faint yellow sphere centred on the Sun has a radius of one light-minute. The yellow ellipses represent the orbits of each planet. No transparency version.

>That's right people, that tiny little point of light in the center of the rings is the sun. The largest loop is the orbit of Jupiter. The City is somewhat LARGER than the supermassive star Betelgeuse. At least. Think about this before you set upon it your armies.

>The phrase "Contact lost, presumed eaten by the locals" is not a joke. And Killy WALKS from at least Earth orbit to the outside, and not exactly in a straight path...
>>
>>377907525
99.99999999999% of the gamers wont be able to finish the game

there is a reason why they removed mazes from HL2
>>
>>377951239
No, it's right. The City is about the size of Jupiter's orbit, and there exists support infrastructure in anticipation of building new layers all the way out to Pluto.
>>
>>377951543
It's at least a bit past Jupiter's orbit if there's an empty room where Jupiter used to be.
>>
>>377951543
It's literally wrong, the city isn't even round.
>>
>>377932553
>then netflix has the gall to call it a "netflix original"
Really makes you think why the original creators would allow such a thing to happen. Oh yeah because: http://www.youtube.com/watch?v=GXE_n2q08Yw
>>
>>377951737
because netflix paid for it to happen
>>
>>377951543
Is it a Dyson sphere? Or is it solid all the way down?
>>
>>377951846
Its layers upon layers all the way down.
>>
>>377951846
They never say if the Sun is still intact, but I think they might use it as a power source, but they definitely cannibalized the planets.
>>
>>377951089

so, what, the entire megastructure spans the size of like half an entire galaxy?
>>
>>377952208
The solar system
>>
>>377952208
No, it extends from the sun, which I believe still exists all the way to beyond Jupiter's orbit in a roughly sphere like structure.

Beyond that, its more anarchic. The exact size is not given, and it is still growing.
>>
>>377951990
It'd take all of the matter in the solar system to just make a ring around the sun corresponding to earth's orbit. I don't think Nihei truly understands the scale of this thing.
>>
The whole premise of Blame! is that the world is fucked.
Killy walks for literally years.
Also some fights were way too chaotic and on a colossal scale.

As much as I would like it, part of the charm of Blame! is that it can't be done in a videogame with the current technology without sacrificing a lot of things.
>>
>>377952282
>>377952343

but based on that pic just one "city" is the size of jupiters orbit and there are 3 cities per individual megastructure, which presumably way larger

maybe im looking at it wrong
>>
>>377952405
The gravity furnarces and multiple dimensions shenanigans meant the Builders are pulling matters out of thin air.

Nihei knows, he just doesn't care. No worse than Biomega and its light years structure that was created in an instant.
>>
>>377952405
They apparently do direct energy-to-matter conversion by harvesting free energy from wormholes or some shit according to /a/. So they have infinite building materials because they have infinite energy.
>>
>>377951317
Who are you quoting?
>>
>>377952405
nigga you're the one who doesn't understand how advanced humanity was before shit went to shit
they can turn gravity into energy and energy into matter
>>
>>377952707
The City is made out of multiple layers so huge they are independant from one another in every way. Due to the size of the structure, what is called the City is multiple giant cities side by side for every level. And that structure repeats and expands.
Its a structure made of layered Dyson spheres, from the surface of the sun all the way to beyond Jupiter.

The Builders then went completely crazy and started building anarchically beyond that point.

>>377952876
Spacebattles.
>>
>>377923353
Eh isn't this the same plot of E.Y.E.?
>>
>>377953291
Those guys were kinda cool, even if it was a traditional forum.
>>
>>377953362
In EYE it's more that you're eternally atoning for your sins instead of trying to save the girl seeing as how you fucked that part up pretty badly.
>>
>>377953383
They just lost it a little in recent years. Gender politics are a hell of a drug
>>
>>377953291
>you will never have vs debates again
>>
>>377953362
>>377953525
What's E.Y.E about?
>>
>>377953004
>turn gravity into energy and energy into matter
>this increases the mass of the city, and thus the gravitational attraction
>which increases the gravity
>which makes the gravity furnaces more powerful
>which makes even MORE mass, and thus more gravity
Man, Toha Heavy Industry has a literally unbeatable business model
>>
>>377954404
cycles of guilt
>>
>>377954404
the current status of your legs
>>
>>377954404
the same as the reply.
>>
>>377954404
brouzouf gainening
>>
>>
>>377955018
If Let It Die was turned up to 12, we might actually have a Blame!-lite game.
>>
>>377955018
dorohedoro
>>
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>>377907525
>Souls
Fuck off.
Who the hell looks at a setting revolving almost entirely around guns and thinks 'oh yeah that would make a good rolling simulator.'
Morons is who.
>>
>>377955180
It's the closest I can think of right now. I actually got that feeling when I first played it. But yeah it's not quite there as it is
>>
>>377955383
staring at bricks simulator*
>>
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>>377955018
>>377955180
>>377955413
To be honest, Blame could work well if it played like Armored Core: For Answer, but with more relevant land-movement and far punchier weapons.

https://youtu.be/Ba1EHiBYL7I?t=110
>>
>>377955383
>a setting revolving almost entirely around guns
Plenty of Silicons use melee weapons, dumbo.
>>
>>377923353
wut, I don't remember any of this. I read through it in one sitting and all I remember is that the guy was trying to climb up the place
>>
>>377951317
>That size
inconceivable
>>
>>377955714
lel this voice acting
>>
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>tfw no platinum Seu game
>>
>>377956508
>Mensab reviving him until all memory except his love of her is lost
Bow to your eternal yandere queen
>>
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>>377956645
But shes so uggo
>>
>>377956495
The dub was by Ubisoft, so the quality is painfully worse than the entire series. Which is still a serious downgrade from the quality of the JP actors, but it wasn't ever as horrible as FA dub's gets to.

https://youtu.be/J0JWS1IkDsQ?t=197
>>
>>377932925
Beats SLOW WALKING, cutscenes and dialogue dumps.
>>
>>377958549
reminder that /v/ actively defends The Last Of Us walking as gameplay
>>
>>377907525
only game i would approve for being a walking sim
>>
>>377958796
Nobody does this unironically

>>377958957
walking sims suck
>>
>>377956464
The City is certainly one of the biggest structures in fiction.
>>
>>377958987
>walking sims suck
yes but OP wants a blame! game
the only way it could work would be a walking sim
>>
>>377959121
OP wants a Blame! souls game.
Which is a fucking great idea by the way.
>>
>>377959121
There's more to blame! than walking. There's also shooting and hacking and talking to the locals. The walking is what happens before and after these events. So really the walking sim would be like a skippable loading screen between levels, where you just walk and walk and walk along endless cavernous regions of the megastructure, or wait forever in an elevator, until you get bored and move to the next level.
>>
>>377959251
souls wouldn't work because of the size of the city
>>
>>377959334
It doesn't have to encapsulate the whole city but the level design that could be possible within this universe is something to think about.
>>
>>377959251
Alright, pitch it.
>>
>>377959630
the problem is that you can't do a huge map without losing detail
what you want is a just cause 2 map for multiple levels, add safeguards and other enemies while being a souls game
not possible
the only way it could work would be to procedurally generated
but these games almost always are shit
>>
>>377959334
>>377959712

Well even within a small region of the city, the architecture of the megastructure is very interesting to look at. You've got your claustrophobic pipeways, huge caves of empty space, habitable zones with semblances of greenery, heavy industrial areas, city centers, etc. Everything all dressed up with a very distinctive Gieger-esque aesthetic of decayed ancient tech that's engrossing and gives off a tone of melancholy and subtle danger even if nothing is wrong. Not to mention the designs of all the enemies, which are very much unique to Blame!

So let's say that most of the action happens in a small portion of the City, say Toha Heavy Industries. Because the City itself is so distinct to Blame!, it would still feel like a Blame! game. Only instead of being Killy, you'd be one of the electro-fishers or something, people who are more or less locked to their own local part of it due to their lifetimes not being infinite.

Regarding the "souls" combat, there's a lot of potential here, provided that you modify the "standard" souls formula to accommodate the presence of guns and ranged combat everywhere. There are already suggestions ITT on how to do so, but basically everyone agrees that taking inspiration from franchises like RE and Dead Space would be a good idea on how to handle it.

The technology of the City allows for easy incorporation of the Souls-like way of handling leveling (moar cybernetics) and canon respawning. Characters like Killy and Sanakan have the ability to regenerate themselves endlessly because the City Administrators allow them to tap into the City's power grid to repair their bodies regardless of damage, or even be rebuilt entirely. The MC could be in a similar situation. Barring that, incorporating some kind of respawn machine would be trivial. Furthermore, the gimmick of recovering your lost souls would be trivial to incorporate as well -- just say that you're collecting your own scrap parts.
>>
>>377960226
Where did you get that?
It could work fine being linear or perhaps interconnected like DS.
Bigger doesn't mean better.
>>
>>377932553
Netflix doesn't do any work on any of their originals, they just foot the bill, or in Knights of Sidonia's case they paid for it to be dubbed in several different languages.
>>
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Did anyone else have no idea what in the motherfuck was going on in the original manga? I mean, the setpieces/backdrops were some of the most visually impressive pieces of art I've ever seen in a manga, but the action/story felt really fucking strange and jumpy.
>>
>>377960543
that would end up being shit
the main appeal of blame! is the city
being a endless procedurally generated world would actually work for something like blame!
something like early minecraft but without the building
you have these safeguard mobs and other enemies as you wander around the city
>>
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>>377923353
So that's what Stephen King ripped the Dark Tower ending from.
>>
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>>377961340
>something like early minecraft but without the building
I don't think ive heard of something less appealing then this.
>>
>>377959712
>>377960380
Not to mention that the public is growing weary of the Souls formula for two big reasons
>weariness of the fantasy setting
>weariness of the combat formula
Two of the biggest reasons for Bloodborne's praise was that it tackled both of these issues: it changed the setting up from dark fantasy in ye olden times to lovecraftian horror in victorian england, and replaced shields with guns.

The next logical step is to progress from the recent past (Victorian) to the future. The present is already too saturated with bullshit to be worth bothering with. Out of all the different sci-fi franchises to take inspiration from, Blame! fits the pessimism/nihilism bill that Miyazaki likes quite nicely.
>>
>>377960380
Biggest problem I see is that you can't really have Blame! without Killy and his quest.

Obviously, due to the size of the City and the tremendously long story, it could be used as a means to talk about what Killy was doing for however how long he did it.

Perhaps copy the concept of Killy who, quote Blame! And So on, is a human with cybernetic enhancements. Have another like him walk around on this quest. Introducing a handful of places the manga travels through with some of the battle damage.

Essentially follow after Killy, and learn of his quest and his role as Safeguard boogeyman

However, the GBE makes most combat trivial against any but the most potent safeguard.
>>
>>377961340
You could capture the feel of the city in many ways not only this huge procedurally generated shite that's gonna drag on for far too long and be uninspiring to look at.
That would be cool indeed but gameplay will suffer from this every single time, nothing beats handcrafted design.
>>
>>377961340
>Procedurally generated world
Don't fall for the memes. Stop falling for the memes.
>>
>>377961512
instead of bulding you have guns and shooting shit
>>
>>377961539
Well keep in mind that when people talk about Blame! Souls, they're not asking for a literal adaptation of Blame! What they want is for a """souls-like""" game by Fromsoft, using Blame! as the inspiration for the setting in the same way that Berserk was used as the inspiration to make Souls. So Killy wouldn't be the MC of Blame! Souls any more than Guts would be the MC of DeS.
>>
>>377961432
No. That anon was wrong.

Killy at the beginning remembers only that his quest is to find a human with Netsphere Genes. He progressively remembers more, including his cybernetics enhancements.

At the end, a human with those NSG is born, and the story continues with Killy bodyguarding the child on the way towards a terminal.
>>
>>377928881
The game you're thinking of is entitled "The Surge," came out a few days ago, and is almost painfully average.

Fuck off.
>>
>>377956701
she's just tired
>>
>>377961781
Hence why I proposed to use Killy as a framing device.

The gameplay choices and the ambiance are one thing, but there needs to be some recognizable elements of the story. Comparing DeS or DaS with Berserk is fallacious since the similarities between those is incidental.

The City and Killy's quest are the basis for a Blame! game. Otherwise, you can't use anything more than broad design similarities. Using Toha Heavy Industries makes the game a Blame adapation.

Using the manga as an inspiration means that much is lost beyond aesthetics. Nothing wrong with it, but then its just as much a Berserk game as Souls..Which is to say, not at all.
>>
>>377962673
It's not incidental, senpai said so.
>>
>>377962673
Well the issue of having someone like Killy traverse the City is just how fucking unbelievably fucking big the City actually is. Even if you were to convert the game into a walking simulator and cut out all of the combat (which would be a mistake), it would still be impractically big -- it isn't reasonable to tell the player to sit still and wait for an elevator ride to take 80 years, or to walk across a room the size of Jupiter, or to travel up 5000 layers in a trip that extends from somewhere in the inner solar system out to beyond the asteroid belt. It's too much. At most, you'd have to relegate the travel to be some kind of montage during fast-travel loading screens, or some kind of skippable minigame during area transitions (think the move practice time between levels in Bayonetta), etc.
>>
>>377962808
Drawing inspiration from the aesthetic does not make it an adaptation.
>>377963353

Either way, I feel that asking for a Blame!Souls is the wrong way to go about it.

A futuristic Souls would be more appropriate. On that basis, an endless city fits the thematic well, and the NSG carrier is not that dissimilar from kindling the fire I suppose.

But this is where similarities ends. Blame has characters carrying weapons capable of trivially going through 70 km of steel. The scale of the setting is very much an integral part of the Blame! visuals, and those are lost in a video game. Much the same for Safeguard weapons that transform people into Safeguards near instantly.

Altogether, NOISe or Biomega might be a better source of inspiration, if we follow Nihei.
>>
ROCKET ENGINES BURNING FUEL SO FAST
>>
>>377963704
You could incorporate the GBE like the BFG from Doom -- your character only has enough power in their augs to fire it on it's absolute lowest setting -- enough to instagib most enemies but not even enough to crack the scenery -- and even only then you get one or two shots.

If you do this you could place a puzzle boss in the game wherein your character somehow hooks themselves up to an external power supply and plays whack-a-mole with some titanic beast like the hydroponics boss in Dead Space. The holes that the properly-powered GBE leaves behind after the battle would be your transition into the next area.

But moreover, the real important takeaway is that Blame! inspired aesthetics would be a god tier design choice for a sci-fi Souls-like game.
>>
>>377964039
Introducing the GBE as anymore than the weapon which created massive hole in times past is not something I would expect fom a Souls like.

It would fit the inspiration theme better too.It is just too iconic not to have it, but a little wrong in the hands of the player.
>>
>>377964486
Yes, but that's the point of giving the player one or two chances to unleash it's full power. It keeps in mind the fact that you're carrying around a portable nuke, but you aren't strong enough to use it properly. It's like playing through the game carrying a tome of eldritch knowledge that the game keeps reminding you has the potential to fuck everything's shit up, and you only get to actually use the thing once or twice. At least, that's how I always saw the GBE: a piece of eldritch tech from the Dark Age of Technology that nobody can reproduce or figure out how it really works.
>>
> literally Risk of Rain
>>
>>377965058
Haha what the fuck?
>>
>>377965291
It's like Blame! except you're a cute slug cat instead of a cyborg or whatever
>>
>>377965379
Then you meant Rain World.
>>
>>377965526
>Fug

Ya that's what I meant
>>
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But how would you deal with travel in a game with such an epic landscape without resorting to travel cuts and loading screens? As amazing as the scenery would be, traveling it would not be fun.
>Run into this
>hahano.jpg
>>
>>377965653
However Risk of Rain would be a good title for it.
>>
>>377914389
Are you fucking stupid?
>>
>>377965741
You know how games sometimes let you play fun minigames when loading between areas? In Blame!, the minigame would be replaced by you walking. and walking. and walking. and walking. Even after the next zone loads in, the walking never stops until you press the button to proceed. You can just walk forever.
>>
>>377929889
>no idea about physics or about how big space is
Nihei worked in an architectural office before drawing manga, so I'd say that's pretty par for the course for architects.
>>
>>377965741
a reverse gbe that pulls the remote point to you, you grab it and the remote point slings back to its original position
>>
>>377929889
Did you not read it?
>>
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>tfw no silicon gf
>>
>>377965741
It's like the stairs in Mario 64 but it's not a trick, they do end eventually, they're just THAT long
>>
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>>377966518
>tfw removing silicon scum
>>
>>377966342
Space is incomprehensibly large. The scale in Blame! is impressive, but it's still way off.
>>
>>377967092
What did you mean by this? Space only ever factors into Blame! when Killy and his USB friend happen upon where Jupiter would be.
>>
>>377966705
DELETE THIS Silicon dindu NUFFIN
>>
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>>377967092
The size of the city fits perfectly with the established technology of the original humans.
>can harvest endless energy directly from gravity
>can convert energy directly into matter
>can control gravity and manipulate time and space in a massive area
Its obviously not hard sci-fi, but thats irrelevant. The city could grow to arbitrarily large sizes given sufficient time.
>>
>>377907525
Where the fuck do I find high res scans of this shit? Every time I've torrented Blame! it's been the same 72dpi trash you'd find online.
>>
>>377967821
>how much the structure has expanded since is unknown
shit's terrifying, it's like a living organism
>>
>>377968042
Color me interested.
>>
>>377968053
It pretty much is, the base material used to build the frame also functions as a computer that carries the NetSphere.
>>
Has anyone seen the 'Tokyo Souls' fanart that someone did a while back? It's basically Blame set in a modern-day setting and it's everything I want.

I also want Let It Die to be reworked as a non-P2W title, because as much as I loved that game, the F2P elements really hurt it bad.
>>
>>377963704
>Biomega might be a better source of inspiration
sick headshots, motorized combat, axe melee fights versus zombies and superhumans alike
second act is survival in a hostile environment, you keep your gear but the rules have changed
>>
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>>377968371
this?
>>
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>>377968484
Vanquish but even faster and with motocycles.
>>
>>377968042
>>377968136
Later volumes get to a really nice resolution. Otherwise the same scans have been online for a decade+. The shitty thing is that in Japan they already began releasing high resolution images of the original volumes to celebrate Blame! while Knights of Sidonia was popular. But nobody has bothered to scan them.
>>
>>377968668
don't remind me that Vanquish has no preload bro
Abara is even faster, but it might as well become turn based.
Biomega game would be cooler anyway, I want to play as Higuide and bang some robopuss.
>>
>>377968646
That's the one. Every time I see them, I curse the fact that it'll never be a thing.
>>
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>>377968696
Blame Master Edition has high quality scans available online, it hasnt finished yet though.
>>
>>377969029
>it hasnt finished yet though.
Fug :D
>>
Are the new editions 2 volumes a book? Because I have some of the old Tokyopop books (the ones that now cost about $300 a piece) and I'm kinda torn about just getting the new books to fill in the gaps.
>>
>>377969107
I know right, and these images im posting are downsized to 75% because the originals are to big to post here.
>>
>>377969254
Looks so good. Would love to read through the series again with all this quality. Just gotta wait.
>>
>>377969029
>it hasnt finished yet though
Kill me. I want nothing more than to finish this series but the scans we have are borderline unreadable.
>>
>>377907525
Wow, I was just thinking earlier today if it would be better if Nihei or H.R. Geiger was was the art director for the next Souls game and this thread shows up.
>>
Give it 10 years or so and it'll be possible to have Blame! with a proper sense of scale.

It'd be a shit Souls game though, the fights happen extremely fast, and end in two hits, so the Souls gameplay wouldn't work well, something like Max Payne or Tomb Raider would be better.
>>
>>377964818
I feel having those huge holes in the structures lend a much better aesthetic than just giving the weapon and letting the player go crazy with it. Souls game don't really have setpiece fights.

Souls game have a generally decrepit appearance and you don't generally do much strucural damage. Something the GBE does fairly trivially.
At its root Blame! is all about that incomprehensibly huge visual design and anarchic structure that makes little sense. That's something difficult to recreate in a video game, but not impossible I believe.

Souls on the other hand hinge upon the glorious past, an element you can find in Blame!, but that's mostly a plot device for Nihei to draw those humongous structures.

I suppose you could add almost destroyed Safeguards as bosses, and have some of those use GBEs. It fits the gameplay some, if they take a long time lining up and charging their shot. And it works with the decrepit design. On those you could find some cybernetics or parts that would serve to unlock new things in a memory system not unlike the way Killy himself has forgotten much of his own capabilities. And those would give lore in the same way From has done it in Souls..

>>377968484
>>377968668
Fund it.
>>
>>377969979
I care the most about the City's, and in general Blame!'s, aesthetic and tone so as long as they stay in and are the foundation of the setting it's all fine.
>>
>>377970252
And I'm all for it. All I'm saying is you can't have a true Blame! experience in a video game, but the aesthetic is very much usable.

Using visual storytelling to go along with the aesthetic would be paramount, of course.
>>
Why the hell is it called Blame when the Japanese name literally just means Blam, as in the sound the gun makes
>>
>>377969979
>At its root Blame! is all about that incomprehensibly huge visual design and anarchic structure that makes little sense. That's something difficult to recreate in a video game, but not impossible I believe.

I honestly think it's possible, but not with today's technology. Either that or it would be absurdly expensive.

But honestly, looking at games like Star Citizen makes me think it's not that far off, and if the anime gets popular enough it could inspire that kind of aesthetic in games.
>>
>>377970786
Because Nihei wrote it like this. Most likely a mistake, but it is what it is.
>>
>>377970786
Because despite living in new york for a year Nihei thought the onamaterpier Blam had an e on the end.
>>
>>377970881
Honestly, with today's technology the best way to do convey the sense of distance traveled would be to almost directly import the "Killy walks somewhere" panels and throw them on the screen, in slideshow format like how Gravity Rush does it. That's how the manga itself does it (with your eyes governing the speed of the slideshow as they trace the page), and it works really fucking well. So just have the game basically transcribe it. Sub it in for item descriptions on the loading screens.
>>
>>377970995
onomatopoeia
>>
>>377971065
I meant the sense of scale while playing the game. Basically having the world seem as big as the one from Blame! ( emphasis on "seem" , nobody's gonna bother making a city the size of a solar system )

Basically the whole "See that mountain ? You can climb it".
>>
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>>377969506
They're not that bad, really. In fact they're kind of charming to me. As I said, though, they get higher quality as it goes on.
>>
>>377970881
I feel its less a question of technology, and more a matter or art direction and style. Its just very difficult to truly immerse the player into something so incomprehensibly huge without creating a disconnect after a while.

You can get that with a purely visual medium, but an interactive experience makes it far more complex. I mean, you can fly the stars in Elite Dangerous. Its not a game that will necessarily give you a true notion of the scale even then.
>>377971065
Frankly, outside of some specific points, a game inspired by Blame! should not have loading times. Not unless you're in an elevator that will irrevocably carry you to a new area. There should be no back and forth. But that's my opinion.
>>
>>377948140
>open trailer
>kawaii ugu girl unleashes ear piercing kyaaaaaaaaa
>"Blame!"
the fuck
>>
>>377971613
>Frankly, outside of some specific points, a game inspired by Blame! should not have loading times. Not unless you're in an elevator that will irrevocably carry you to a new area
Well yeah, that's the precise sort of time in which you would invoke doing this. The 80 year elevator, the infinite staircase in >>377965741, the Jupiter room, etc.
>>
>>377907525
I hope never. Souls games are overrated.
>>
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>shoot gun
>"A vital quest NPC was killed 70 kilometers away, please reload from the latest save point"
>>
Fuck that, I want a Blame! Terraria clone.
>>
>>377971413
The trick here is to make the world seem huge while keeping the area actually available to the player small. The cliched way to do this is cliffs and skyboxes. Plenty of chances where the player sees a gap in the megastructure they're wandering in, to look out into a room that's thousands x thousands x thousands of km wide (all skybox but it's not like you'd ever be able to reach the other side even if it weren't) or having there be canyons that the player wanders through that reach up impossibly high and impossibly deep, with other crossing-points/bridges that you can see but not access or using giant builders and other machinery as geography in the level because they're so hueg, etc.
>>
>>377956645
really liked that bit, feels were had
>>
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>>377972124
>Ivy (or Maeve depending on the translation) settling his hundreds of years rivalry with Seu

Fuuuuuuuuuuuck
>>
>>377972074

The problem is that the small should still be ridiculously large. One can use relatively few assets for a Blame location though, but the scale has to be bananas.
>>
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>>377966705
>>
>>377971613
I think you'd need a good technology. Because what I have in mind is still a huge game around GTA V's scale, but in 3 dimensions. Smokes and mirrors are fine, but don't take the player for an idiot either.

You'd need a great artistic direction as well. But artistic direction alone wouldn't be enough unfortunately.
>>
>>377971846
If memory serves, 70km was the maximum range because it hit the Megastructure, and that's far more resilient than anything else in the city.

>>377971719
Fair enough. i don't really like the idea because of the difficulty in translating that sort of thing into a video game. It works in the manga because you can perceive some of that massive scale. In a loading time I feel its just a disconnect.
>>
>>377972410
Like that one scene in Fellowship of the Ring where they walk into Moria's main hall and it's just endless massive pillars everywhere. I think of stuff like that only the scale of the pillars is blown up 10x to 100x, and everything is obviously industrial.

Or the idea of spending time crawling around on a giant decommissioned builder.
>>
>>377972074
Some areas in The Last Guardian felt kind of like what you describe, but in smaller scale.
>>
>>377972521
Nice.
>>
>>377972410
That's not hard to do at all really, texture artists have to be on point to avoid grossly stretched textures (micro surface bumpmaps will be key), and the modeller needs to be decent at greebling so that there are enough of them to break up the monotony.
>>
>>377972389
Maeve is the girl silicon that hangs out with Ivy and takes the mutant's body
>>
>>377971719
Honestly the Jupiter room sounds hype af. Imagine fighting against a really strong enemy, and having a room the size of a giant planet to maneuver around.
>>
>>377972389
>settling a rivalry when your opponent is already missing a limb from an earlier fight
stupid Maeve, you're supposed to give the enemy a Full Heal to have a fair fight
>>
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>>377972740
It's been two years since my last run through of Blame! so I'll trust you.
>>
>>377972751
It'd just be 4kings looks big, but is little different in terms of playable space compared to any other big boss arena
>>
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>>377972740
oh right, maeve is this cutie
>>
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>>377972835
I could be wrong tho, Mensab was named Mainserv in my language
>>
>>377972751
Eh, its so huge its just a flat open field without end. Part of the Jupiter room is also all about how there's just that one Silicon life observing who knows what that Killy removes like the murderer he is.

The huge range of the GBE is piddly by comparison with the size of that room
>>
>>377972893
Well yeah, you'd need for gameplay to be more than just roll and attack with a sword.
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