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Mario RPG Thread

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Thread replies: 335
Thread images: 99

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Discuss
>>
The games were all consistantly great until afound the mid 2000s at which point someone heavily involved must have dropped dead or something because there was a DRASTIC and sudden drop in quality.
>>
I can't believe Paper Mario is fucking dead.
>>
>>377898580
M&L pinnacle was BIS
PM pinnacle was TTYD

PM today is a joke and will never go back to its roots.
M&L today is homogenized as fuck. Dream Team was decent, though. Series can still be saved.

There will never be a SMRPG sequel.
>>
How's Paper Jam? I liked Dream Team enough but it wasn't quite as fun as Bowser's Inside Story. Why do they hate Paper Mario so much
>>
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>>377898693
>There will never be a SMRPG sequel.
Ahem
>>
>>377898851
Mediocre at best.
Story is lackluster, gameplay is way too slow.
Also it got the NSMB with only generic Toads and generic Mario enemies being allowed. No originality.
>>
>>377898693
BIS was too nareative-fpcused for my liking. So much of the game is pointless story shit that had no challenge. It's just interactive cutscene pretty much. I'll always prefer superstar saga for that reason
>>
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>>377898985
>Nintendo Wi-Fi Connection
>>
>>377898985
I'd buy it, but they'd purposely nerf the sonic characters to be on par with the mario ones
>>
>>377898985
>Silver
NOPE
>>
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>there will never be another mario rpg as good as ttyd again
Why do these threads have to remind me.
>>
>>377899139
At this point I would settle for half as good.
>>
>>377898580
Paper Mario has been utterly destroyed. Fuck Nintendo for doing this or Miyamoto was it? One of them I remember was responsible and being stubborn.
>>
NOBODY LEAVES THIS THREAD UNTIL WE COME TO CONSENSUS ON THE POWER RANKINGS

1. Paper Mario: The Thousand Year Door
2. Super Mario RPG: The Legend of the Seven Stars
3. Paper Mario
4. Mario & Luigi: Superstar Saga
5. Mario & Luigi: Bowser's Inside Story
6. Mario & Luigi: Partners in Time
7. Mario & Luigi: Dream Team
8. Super Paper Mario
9. Mario & Luigi: Paper Jam
10. Paper Mario: Color Splash
11. Paper Mario: Sticker Star
>>
>>377899308
TTYD=PM=SS>RPG>BiS>SPM>DT>PiT>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>PJ>CS>SStar
>>
>>377899308
I actually agree with that, with a small caveot being that I din't actually think TTYD is noticeably better than Paper Mario 64. If anything they're equal.
>>
>>377899430
Color Splash improved on Paper Jam
>>
>>377898580
Super Mario RPG was really cool even though it was braindead easy.

Paper Mario lost its way after just two games, even though I still had some fun with Super and Color Splash.

I love Mario & Luigi and I'm looking forward to Superstar Saga Deluxe. Likely announced at E3.
>>
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Revisiting Super Paper Mario just makes me madder and madder about what Miyamoto and his Dog Tanabe have done.

Do you think Mario and Luigi is next?
>>
>>377899308
DT and SPM are better then PiT though
>>
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>only person who likes PiT and 4-brother combat

If they had kept Bros. moves for at least one more sequel it would've been the raddest shit.
>>
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>>377899057
>he thinls sonic characters are more powerful than mario characters
>>
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>>377899869
So much wrong with this post...
1.) Miyamoto had nothing ro so with what went wrong
2.) M&L is confirmed to be going back to normal in the next game.
>>
>>377898580
SMRPG > TTYD ≥ PM64 ≥ SSS = BIS > PIT > SPM > PJ > DT > CS > SS
>>
>>377898580
> M&L and Super Mario RPG
> separate
it's literally the same series

same composer
same staff
same directors
>>
>>377898985
Only if they ban all Sonic characters introduced after Adventure 1.
>>
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>>377899308
>dream team better than ANY M&L game
>>
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>>377900686
oops I meant partners in time
fuck that shitty game
>>
>>377899998
DT is the slowest, most boring, most tedious, least fun M&L even ignoring the god awful mountain of forced tutorials.

It's the #1 example of wasted potential out of all Mario RPGs. They had a fucking dream world to work with and couldn't make it fun or interesting.
>>
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Non-RPGs disregarded
>>
>>377900259
So much wrong with this post........................

>M&L is confirmed to be going back to normal in the next game.
source
>Miyamoto had nothing ro so with what went wrong
He pushed for less original enemy and world design, now we're stuck with new super mario : paper edition
>>
>>377900839
Then why is Super on there?
>>
>>377900839
Then why even put sticker star?
>>
>>377900839
Bump SPM up one and you're good
>>
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>>377899308
I prefer Paper Mario 64 the most but this is actually a pretty fair list.

>>377899632
Depends on what you want out of the game. Paper Jam has way better gameplay but the areas/world is dull as hell but Color Splash has better areas/world but totally garbage gameplay. Personally I prefer PJ, at least I can get some interest in it via gameplay, also the dialogue and characterization for stuff like the Koopalings are nice and they use the already-established Mario world better when it comes to variety of enemies and don't shove Shy Guys everywhere (although I do love me my Shy Guys).

>>377900045
You're not alone, PiT is my favorite, I was genuinely shocked when I first started seeing people think it was the weakest although I can get why when it comes to some points.
>>
>>377900918
>>377900948
Woops, thought this was a different list than it was

ignore my comment
>>
>>377898580
>God tier
SMRPG
M&L SSS
M&L BiS
PM TTYD

>Great tier
M&L DT
PM

>Okay tier
M&L PiT
SPM

>Bad tier
M&L PJ

>What the fuck was Nintendo thinking tier
PM Sticker Star
PM Color Splash
>>
>>377900989
TTYD is a legitimately amazing gane, but a lot of its fan fare over the original game and SMRPG is due to gen 6 babby nostalgia
>>
>>377900124
They objectively are.
Sonic himself is a fucking death ball moving at the speed of sound or faster.
Knuckles is a genetic super freak that punches the ground so hard that magma comes out.
Shadow was specifically designed to be a perfect immortal being. His past times include shooting people with magic, killing them, and shooting people with fucking guns, also killing them.
Silver is teleckonetic psychic from the future. Think magneto except replace metal with everything.
Oh, and just for added measure, all of this guys mentioned can literally go super saiyan if they want.
>>
>>377900528
I think you're a bit too generous to SSS, but otherwise I agree
>>
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Anyone that has actually played color splash knows it is substantially better than sticker star.
>>
SMRPH, Paper Mario, Thousand Year Door, and Super Paper Mario are all great. The rest are trash.
>>
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>>377902213
Mario and Luigi games are good too
>>
>>377902213
t. "The games I've played are great. The other ones suck"
>>
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>>377902213
>super paper mario
>good
>>
>>377902148

Normal shits are better than bloody shits but in the end it's all still shit.
>>
>>377902148
That's not saying much
>>
You know i'm playing color splash and so far i get say it's not that bad. still would probably put toward the bottom of all the paper mario.
>>
>>377902148
It kind of is in some ways, the areas are definitely filled with more life & charm but the game is about on-par or sometimes even worse than Sticker Star at times, it's hell of a lot slower (from inputting commands to slow animations (like compare the Fire Flower attacks from both games)), card management is less organized and a nuisance since everything is in a row, the Battle Spinner is abuseable if you're loaded with coins (which I was personally at 9999 before the second boss) making Hammer Scraps/Paint Meter mostly useless, Kamek's random nature is just annoying and boss battles require you to have the Thing card no matter what or you insta-Game Over half-way through the fight.

>>377902213
I heavily prefer the first 3 Paper Mario games myself but Mario & Luigi RPGs are also great dude.
>>
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>>377902421
>super paper mario
>bad
>>
>>377900902
>source
Miiverse interview with AlphaDream. I don't have the link, but just about everyone here has seem it except for your dumb ass, so I'm sure SOMEONE has it

He pushed for more recognizable characters. It's not his fault Tanabe and his army of idiots completely misunderstood him, considering the real paper mario devs were delegated to fire emblem now.
>>
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>>377900902
>>377903282
>Miiverse interview with AlphaDream.
It doesn't confirm they'll be going back to original characters directly but are you talking about this?
>>
>>377898862
How does that mean anything?
>>
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>>377899308
1.Dream Team
2.Superstar Saga
3.Paper Mario
4.SMRPG
5.Paper Jam
6.Bowser's Inside story
7.Partners in Time
8.TTYD
9.Color Splash
10.Super Paper Mario
11.Sticker Star
>>
>>377898693
>M&L pinnacle was BIS
BIS was good but I think SSS is still the best. The setting is better and I never really liked the overly-long bros moves in the later games.
>>
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>>377904347
This

I loved playing as Bowser and the game was great, but SSS has the best humour and is the tightest of all games, very little waste

I'm always surprised this guy never got more popular
>>
Anyone else fucking hates how NSMB-fied both franchises have become?
Who is the faggot in charge of creative control?
>>
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>>377898580
More like salty TTYD babby thread. Super Paper Mario is great.

I also liked Color Splash. It's much better than Sticker Star. Get triggered fags.
>>
>>377904821
Neither franchise ahs become "NSMB-fied", though? What?
>>
>>377905351
>>
>>377905430
What does that have to do with NSMB?
>>
>>377905164
I enjoyed Color Splash too but they really did screw up in many places with that game
>>
I still like Super Mario RPG more than any of the other games, probably because it feels the most difficult. Mario & Luigi series is still pretty good but there's too much emphasis on Bros. Items and moves, so get ready for every boss battle to be watching the same goddamn lengthy move over and over again. And now Dream Team and Paper Jam have made it even worse by having extended segments of you running towards the screen and jumping over obstacles. If an entire battle was formatted that way and that was the general perspective, I could understand, it would cut down on the transition time and just be quicker overall, but as it is now? It takes way too fucking long.

Paper Mario, never liked it, never will. Feels slow and clunky in comparison. The first one was enough.
>>
>>377905164
>It's much better than Sticker Star. Get triggered fags.

no-one in the world disagrees with this, retard
>>
>>377898693
>BiS the pinnacle
Dream Team was better in literally all fields, and is easily the best in the series.
>>
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>>377905430
I don't disagree with you Anon but here's a more accurate chart. Honestly we should have a even more accurate chart since the main appeal of the earlier games were having multiple species to talk to beyond Toads such as Koopas, Goombas, Bob-ombs, Boos and other original characters, a lot of the enemy-based NPCs also dished different designs.
>>
>>377898935
Mario characters and enemies in a Mario game, what a surprise!

Also, the Gameplay is the best in the series. Sorry you miss your donutsteels.
>>
>>377903486
That should be it. They say that they only got rid of the original charcaters sue to the complications if it in a paper mario crossover. They also stated that they wanted to return to toad town from BIS.

I can't read what that image says, but that should be the gist of it.
>>
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>Bowser's Inside Story
>someone out there got their vore fetish story into a game
>>
>>377905739
notice all the sameface Toads below, while TTYD even went as far as to have unique faces

Really. it's like IS doesn't care anymore and just churn out whatever.
>>
>>377905739
>even when trying the hardest they possibly can you can't churn out actually different toads in the later games, just "same thing but now he has a key for a head"
>>
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>>377905594
My bad. I thought someone had claimed the opposite. Forgive me anon.
>>
>>377901729
Swap BiS and DT, and you've got a 10/10 list there, friend.

That and bump PJ up to Good, between Okay and Great, thd combat, characterization, and music make it better than PiT by a bit.
>>
>>377900902
So any game that uses Mario characters and not OC donuts is a "NSMB" game? Guess that makes for a lot of good games.
>>
>>377902049
yeah, but mario is a fat plumber
>>
Post about your favorite bosses like this one
>>377905090
>>
>>377898580
>really good
Paper Mario, The Thousand Year Door, Mario & Luigi
>pretty good
Super Mario RPG
>mixed bag
Paper Jam
>playable
Bowser's Inside Story, Dream Team, Super Paper Mario
>not good
Partners in Time
>absolute garbage
Sticker Star
>didn't play yet
Color Splash
>>
>>377906028
That's okay, we're all angry fags here
>>
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SMRPG and TTYD are my favorite.

I found all of the M&L games to be a complete slog to get through, except for the last one, because I doubt it's even worth pirating.

It's like they have Nintendo's D-Team working on the games and sometimes they come up with something neat but then Miyamoto comes by and tells them "No original characters, less gameplay, more dialogue"
>>
>>377905947
>>377905987
They probably could do way better if they tried & had more freedom, the original Art Director/Character Designer for PM64 is the current Director now after all.
>>
>>377906561
jesus, that's depressing
>>
HIGHEST TIER
TTYD
PM1

PRETTY GOOD TIER
Super Paper Mario
SMRPG

JUST OKAY TIER
Every M&L Game

ALMOST SHIT TIER
Color Splash

SHIT TIER
Sticker Star
>>
>>377906954
Put Superstar Saga up to Pretty Good Tier and change Color Splash's tier to "NOT AS SHIT BUT STILL SHIT TIER" and I'd agree with this.
>>
I liked working in the hotel in SMRPG.

That makes it the best game.
>>
>>377904821
>NSMB

Even while sticking to established characters, Paper Jam still manages to wrangle some freshness out of it by giving the Koopalings a personality for the first time, introducing the brand new enemies from 3D Land/World into the RPGs for the first time, and even bringing back a classic SM64 character that is often unseen these days. I can't think of anything specifically "NSMB" about it. In fact, even NSMB was allowed to invent new characters and enemies. The criticism against that series is that they all feel like level packs for the same game.
>>
How good is SMRPG?
How are the mechanics?
>>
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https://youtu.be/r5lhP7yHiss
>>
>>377908090
Don't forget that the levels themes are generally the same (which Sticker Star & Paper Jam use as well) as well and the music use way too many similar instruments in my opinion across all the NSMB games, the most unique stage that comes to mind in that series beyond the first one is this one from NSMBU which is legitimately cool in my opinion, I wish they did more like this aesthetically.
>>
>>377908608
That background is really scary. It ends with a giant fucking bowser in the background
>>
>>377900839
>TTYD better than PM64

Nope.
>>
>>377908608
>the music is way too similar
This isnt a fair complaint as literally every mario game has variations of the same theme that ays through every level.
>>
>>377898693
>M&L today is homogenized as fuck.
How so?
>>
>>377908298

It's pretty similar to TTYD and PM64, except without so much focus on stuff out of battle (like how Paper Mario partners can have abilities in the field) and bosses are actually somewhat difficult.

I like both PM games more, but SMRPG is still quite good and not too aged to play.
>>
>>377899191
The dude in charge of PM is obsessed with toads.

Miyamoto did suggest to use only established characters but the Toad overload was all on IntSys
>>
>>377908825
I think they mean across all four of the games, which is fair.
https://www.youtube.com/watch?v=XzJ4s_5u6Co
NSMB2 went even further and just straight-up re-used NSMBWii's soundtrack for the most part.
>>
>>377908825
I was just talking instruments used between all the NSMB games, Anon, it isn't the 8-bit era anymore where you're stuck with similar music due to the console's soundchip (which SMB2 & 3 actually use better making the music sound better) they could use a bigger variety of things to keep things fresh. This isn't to say the music is bad by the way (I love the Castle theme from NSMBDS for example), I just want more variety in how things sound.
>>
>>377909252
Oh. Well that's bullshit then

>>377909375
I agree, but mario games have always had low music variety, that's mostly what i'm saying. What Sonic Team was able to do with the genesia deapite an inferior sound chip really is a night and day comparison.
>>
>>377909252
>NSMB2 went even further and just straight-up re-used NSMBWii's soundtrack for the most part.
Isn't it 100% reused with added bahs?
>>
>>377909252
God I fucking hate that "HAH" vocal sound more than... probably almost anything in a video game.
>>
>>377910003
I think it's "bah"
Like a sheep
>>
SS > TTYD > SMRPG > PM > BIS > PIT > CS > DT > SS > SPM
>>
We need more porn about Shadow Peach.
>>
sucks that super paper mario is rather hated. I miss battles but it still gave me a legitimate feel of a paper mario game.
>>
>>377909880
I disagree with that past the first 3 games, Super Mario World has a completely different soundfont from Super Mario 64 for example, same goes for Sunshine, the Galaxy games use an orchestrated soundtrack and 3D Land & World has a more jazz-approach to things. If you want to get into spin-offs listen to PM64 & TTYD back to back, they are obviously going for something completely different.

If you're only the counting 2D platforming games then realize there actually aren't that many classic 2D games, you have the original 4 NES games, World, the first 2 Land games (which also sound different by the way) and then the GBA remakes of everything before getting into the NSMB series.

https://www.youtube.com/watch?v=EzEMSgp33Gs
https://www.youtube.com/watch?v=zzxHzfvA1sI
https://www.youtube.com/watch?v=d9arZ0VFKsM
https://www.youtube.com/watch?v=WcHQGiz6b8g

Like all of these sound different, fitting for Mario yes but they still sound different. Now listen to >>377909252 and hear how similar everything is.
>>
>>377910581
Great writing, great music, not so great gameplay.
And the OC character designs are dumb.

Also tiny sidenote: Bonechill is the easiest boss in all of Mario. I'd say of all time but I remember General Scales from Starfox Adventures exists.
>>
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>>377910819
>Also tiny sidenote: Bonechill is the easiest boss in all of Mario.
I've never actually seen his attacks before, raping him with Luigi always went by in seconds for me.
>>
>>377910819
that's not saying much. Peach could mandhandle any boss with her impenetrable umbrella desu.
>>
>>377899308
Switch TTYD with original PM and Color Splash with Sticker Star and we have a deal
>>
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>>377905739
>>377905430
>>
>>377910990
I didn't hear any more than 5 seconds of his battle theme until I randomly stumbled upon it on youtube a few years later.
It's pretty good too. What a waste.
>>
>>377905634
cody plz
>>
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>>377911160
>>
>want a ttyd hd remake
>afraid they'd fuck up the animations like they did for sticker star, color splash, and paper jam
>>
>>377911346
>>377911160
Colour Splash is fucking gorgeous. I just wish it actually had good combat.

I don't care what people on this board say, the arts and crafts environment is amazing.
>>
>>377898862
You mean that Mario vs Rabbid crossover?
>>
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>>377911160
>>377911346
This hurts.
>>
>>377901729
The definitive power ranking
>>
>>377911416
I'm sure no one complains about the presentation than the lack of charm to go with it.
>>
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>>377911517
Irony and humor in Paper Mario series?
Shocking!
>>
>>377911346
I swear to god, Nintendo!
>>
>>377911653
I've seen a lot of complaints about it around before it was released.
>>
Beanbean revisit W H E N ???
All the newer M&L maps feel so small/linear
>>
>>377911831
This is funny. it's the toad jabs that bring me down after the variety in the first 3 games
>>
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>>377911970
Remake soon
>>
>>377911970
Dream team felt too big though. Trim down the fat a bit and it's golden. I'm sick of the mushroom kingdom.
>>
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>>377911653
A lot of people disliked it, I'm in the middle about it. On one hand they made it look really good for what they were going for but on the other I much definitely prefer the older games looks (especially PM64), the white outline looks ugly and the couple frames of movement look lazy and yes I get it's to go with the paper aesthetic but I wasn't feeling it. Also I swear they used the Burn Tool on Mario, he just looks so dark for no reason.
>>
>>377902148
Everyone kept saying it was an improvement on SS but I just felt it worse in every aspect.
The dialgoes were cringy as fuck and tried WAY too hard to be quirky, seriosuly the key toads were the biggest offenders, "hey you need us to advance the plot because reasons! Now get back to this level to talk to me even if it says it's already 100%". And speaking of 100%, there is padding and then there is having to paint every single white spot bullshit.
And that's not even touching the pointless battle system.
Seriously SS was bland but aside the wiggler part never really had any problems with it but Color Splash made me roll my eyes every second, try to avoid fights even more than every other game I have played and just overal felt like a chore.
I got to the Morton battle and just lost all interest I had and stopped playing after that and haven't touched it since.
>>
>>377911653
Charm is one thing Color Splash has a boatload of.
>>
>>377911987
You might as well post the webm.
>>
>>377912179
Heh that's one of my issue's actually. I know it's called "paper mario" but it feels like they're actually going overboard with the paper astetic. Wouldn't mind if they dialed it back to a more cartoony paper feel...if that makes sense.
>>
>>377898580
>peaks with the very first game
so sad
>>
>>377912372
>>
>>377912374
I can't say I agree. I love that they went all out. It looks great.
The 2 frame animations are kinda lame though
>>
>>377912473
>The 2 frame animations are kinda lame though

that's what I mean. I can't stand it after ttyd and super paper mario.
>>
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>>377912263
>didn't even finish tutorial boss
>shits on the game
>>
>>377898693
>M&L pinnacle was BIS
it's probably SSS since that game is the best in terms of consistent quality. I also think DT is better since it makes the 2D sections better by adding variety. Also the dream world combat was way better than Bowsers combat since there was a lot of ways you could counter attacks and, the special attacks weren't all touchscreen based like Bowsers. Bowser by far has the worst special attacks in the series.
>>
>>377912473
>>377912593
TTYD's animations always looked a bit off for the artstyle imo
>>
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>>377912374
>>377912473
>>377912593
>>377912890
This is the best art style and TTYD should've ran with it.
>>
>>377912890
That's a first. Genuinely enjoyed the fluid 60fps animations in and out of battles.
>>
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>>377899308
1.Superstar Saga
2.Dream Team
3.Paper Mario 64
4.Paper Mario TTYD
5.Bowsers Inside Story
6.Paper Jam
7.Partners in Time
8.SMRPG
9.Super Paper Mario
10.Color Splash
11.Sticker Star
>>
>>377898693
i want a Mario and Luigi game that just has Bowser as the third guy alongside the bros. is that too much to ask?
>>
>>377913401
yes
>>
Ok so Nintendo doesn't want Paper Mario to be an RPG right? What should they do instead. Would you guys be ok with a puzzle Paper Mario game where enemy encounters are puzzles but the adventure and narrative is still there? Asking for a friend.
>>
>>377913653
What the fuck, no
I probably wouldn't be OK with anything but an RPG
>>
>>377913401
Superstar saga could honestly have been that.
>>
>>377913653
Puzzle sounds neat as long as it has that PM level design
>>
>Elder God Tier
TTYD
Superstar Saga

>God Tier
SMRPG
Paper Mario

>Great Tier
Bowser's Inside Story
Paper Jam
Dream Team

>Meh Tier
Partners in Time

>Bad Tier
Colour Splash
Super Paper Mario

>Insultingly Bad Tier
Sticker Star
>>
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>>
>>377913653
I want it to be an RPG most of all since PM64/TTYD had some fun combat with good options in my opinion but if I can't have that I say take out turn-base combat completely and make it a bit more like Super Paper Mario with how you kill enemies and have puzzles being apart of the level design.

That being said the next game is pretty much confirmed to be different (read the Post-Color Splash Release section in this).
>>
>>377913653
I don't care what Nintendo wants it to be, I want it to be an RPG. The original battle system was damn near perfect, simple but effective. Throwing it out was the biggest mistake they could've possibly made.
>>
>>377899308
I can forgive 8 because it was a ballsy attempt at something new but the last three shouldn't even be mentioned on the list desu
>>
>>377898851
Battles are objectively the absolute best in the series. Problem is that every other aspect of the game dropped in quality. Still pretty fun, albeit much more generic than what you'd exect from the Mario & Luigi games.
>>
>>377914105
>Miyamoto's least favourite character is Toad
>Tanabe filled both SS and CS with Toads because he didn't want to disrespect Miyamoto by using original characters
What did he mean by this?
>>
>>377898851
I ain't touchin that shit purely because of such an awkward crossover.
Nobody asked for this shit just like nobody asked for shit like pheonix wright vs Layton or cyborg 9 vs devilman.
>>
rank the Special Attacks lads
Bros Attacks (SSS) > Luiginary Attacks (DT) > Bros. Attacks (DT) = Bros Attacks (BIS) > Bros Attacks (PJ) > Bros Items (PiT) > Trio Attacks (PJ) >>>>>>>>>>>>>>> Bowsers Special Attacks (BIS)
>>
>>377915109
Honestly the crossover aspect of it isn't that big. You see the Peachs, Bowsers, Bowser Jrs & Kameks interact with each other but that's it (not including every enemy having a paper variant, but it's practically the equivalent of a recolor of an enemy with a twist), no OCs from their respective series and Paper Luigi is only seen in the Sound Test. Hell, Paper Mario is more like a tool than anything else in my opinion.
>>
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>>377913653
>Would you guys be ok with a puzzle Paper Mario game
I'd be totally ok with it as long as it had an actual story and characters. I'd prefer an RPG but I'd rather have no combat at all than the sorry excuse for gameplay that's found in Sticker Star and Paper Jam.
Besides my favorite parts of Paper Mario games was never combat.
>>
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Whaaack-hoo! I'm Whacka!! Just another picture-perfect day on this board! Wooo!

Of course, yesterday was also pretty nice!
>>
>>377898693
>M&L pinnacle was BIS
t. bowserfag
>>
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>>377916751
>>
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>>377916925
>Literally just a toad with a dress on and a bit of wavy blond hair in it's face
>Somehow gets the dick going
Hadn't thought about it, but it's the same as Minnie Mouse/Ms. Pacman.
>>
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>>377917282
jump
>>
>>377898693
>M&L pinnacle was BIS
lmao
>>
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>>377917450
>>
>>377917528
>>377917282
I really hate this overboard paper and cardboard aesthetic.
They're just trying too hard with the HAHA WE'RE MADE OF PAPER LOL shit. It wasn't this fucking annoying in previous titles.
>>
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>>377912593
>>377912890
>>377913069
Yeah, I greatly prefer the piece-wise sprites over the full sprites.
It felt like they could do a lot more with them. You can squash & stretch more freely and things could be more or less exaggerated.
>>
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>only one game in the left column
>>
>>377911653
case in point >>377917716
>>
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>>377917716
>I really hate this overboard paper and cardboard aesthetic.
>>
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>>377898580
>played every Mario & Luigi except PIT and Super Mario RPG
>never played any Paper Mario so I have no idea what Paperfags are always bitching about
Feels fucking great man.
>>
>>377918024
Y'know, it's kinda fascinating how much Peach has changed over time.

I never even noticed when her dress changed from being two colors with a waist sash to being 3 with those weird drape things.
They seem to accentuate her belly more, so I'm not complaining.
>>
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>>377918359
I never noticed that myself, I think I prefer the older way the dress looks but it's whatever, she's still super cute either way.
>>
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>>377918318
>tfw you enjoy them all
>>
>>377918359
Paper Peach is best Peach. She actually feels like a sophisticated princess rather than a ditzy bimbo.
>>
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>>377918937
You have no idea how jealous I am of you, I wish I could enjoy Sticker Star & Color Splash so bad but I just can't help but hate it.
>>
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>>377919132
>>
>>377919132
it was a lie, i don't enjoy sticker star but i do enjoy the rest
>>
>>377910602
Super Mario World and Super Mario 64 have the same main themes for all their songs. Actually so does both sunshine and Luigis mansion as well
>>
>>377915352
Minion Attacks was a cool as hell idea that was ruined by needing to sodomize your touch screen to utilize. Fuck the Giant Bowser shit too for using the Mic.
>>
>>377919215
I don't understand.

>>377919220
Good, I can't understand for the life of me how anyone could like that game, at least CS has something going for it unlike it.
>>
>>377919496
>Fuck the Giant Bowser shit too for using the Mic.
god that shit was the worst, thank god dream team doesn't do mic shit in its giant battles.
>>
>>377898679
maybe a good one will come for the switch
>>
>>377903553
dont think too hard homie
>>
I played through superstar saga when I was a wee lad and loved every second of it. Same with paper mario on the n64, I got it for my 4th birthday although I mostly watched my older brother play. Never got into the others, I did play partners in time and kinda just gave up on it.

Should I get paper Jam or bowsers inside story? My only current nintendo consoles are my 3ds, gba and n64 somewhere.
>>
Isn't the stick of truth basically a south patk paoer mario?
>>
>>377919765
BiS, don't bother with Paper Jam.
>>
>>377919906
Alright. Thanks.
>>
>>377919765
BIS for sure, PJ is pretty boring.
>>
>tfw no Super Paper Mario with a revamped version of TTYD combat
It hurts
>>
>>377919765
Paper Jam is ONLY good for the boss battles and the boss theme
Literally the only genuinely good things about it
>>
>>377919765
I'd say Paper Jam,both suffer in level design a bit but Paper Jam has better combat.BIS does has better characters though
>>
>>377898580
BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>377920041
Make the 3D environments the default and throw in some better character designs and you'd probably have the best game in the series.
>>
>>377920253
>Paper Jam has better combat.
Both DT's normal mode combat and PJ's combat are the worse in the series

Every game before that had quick combat, and tey slowed it down for the last two
>>
Thread Theme

https://youtu.be/rzdx8jV6GaY
>>
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>>377920524
>Both DT's normal mode combat and PJ's combat are the worse in the series
DT's combat was around the same speed as BIS. PJ's trio attacks could be slow but the bros. attacks were decently fast.
>>
>>377920524
PJ's bros attacks are the fastest they've been since PiT.
Trio attacks were fucking drawn out though
>>
>>377920561
Or, alternatively:

https://www.youtube.com/watch?v=64zTVav9Ch4
>>
>>377904821
Tanabe.
>>
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>>
Reminder:

http://gonintendo.com/stories/270557-paper-mario-color-splash-producer-on-lack-of-returning-paper-mar
>>
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>>377921309
Was already posted pretty much in >>377914105
Also here's the full interview:
http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=12&d=28&WeblogPostName=afterwords-paper-mario-color-splash&GroupKeys=
>>
>>377921032
Yes
>>
>>377920561
>>377921032
Does Paper Mario have the beat music?
>>
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>>377898580
>mfw I only played Super Mario RPG and have all those games waiting for me
Man oh man I'm in for a wild ride.
>>
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>>377923591
>mfw I'll never be able to enjoy all of the Mario RPGs for the first time again
I hope you have fun, Anon, I know I did.
>>
I don't understand, you guys seems to hold Paper Mario on N64 in high regards. I remember renting it at blockbuster when I was 13 years old and finishing it in one weekend, underwhelmed that there wasn't more content and that it was too easy.

Why do you guys like the first paper mario so much so much, to the point that you would put it before SMRPG and TTYD in your rankings?
>>
new subject. How would you all rank the final bosses? Or at least which one was the overall hardest
>>
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>>377923981
Awww I have that same feeling for other games too and thanks! Can't hardly wait!
>>
>>377924570
TTYD is filled with too much tedium,as for SMRPG it could just be nostalgia when it comes to the ganeplay but I do like PM's areas more for sure
>>
>>377899430
this guy is correct
>>
>>377924570
It feels like a Saturday morning cartoon to me & is comfy due to that. Each chapter has it's own plot to tell that is fun yet simple, the areas beyond Chapter 2 are pretty interesting and the art style is the best in the series to me since the sprites and the watercolor-esque backgrounds it has are top-notch

Also I don't mind this in TTYD as much as others do but it doesn't really have backtracking like that game does (save it for Flower Fields). When compared to SMRPG I just heavily prefer the combat in that and the level design, SMRPG is great don't get me wrong but the isometric areas aren't as fun to transverse since it's not like you have any abilities to explore more beyond your basic jump where as PM & TTYD have the Boot/Hammer upgrades, Partners and Curses in TTYD which you gain over time which also show progression for the player & helps them get stronger.

I will say I do find both PM64 & TTYD to be very close if not equal to each other in terms of quality since they both have their positives & negatives from each other, I could easily understand why someone prefers TTYD to PM64 if they said they do.
>>
>>377925082
>>377925439

I'd probably need to play Paper Mario again then if I want to make a good comparison. FTR, I consider TTYD to pretty much be the pinnacle of the series, in part because of the humor, but also because of the battle system, which I thought was brilliant.
>>
>>377905464

Ever since the massive success of New Super Mario Bros, the game that returned the Mario series to it's roots, Miyamoto has been afraid of straying from them again.
>>
Thousand-Year Door has a far more... exploitable battle system. But that's what makes it so endearing.
>>
>>377926656
I love the crowd and all the random stage elements. it's what makes TTYD battles so endearing.
>>
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Hello, I'm the best boss fight in the series
>>
>>377928568
>lets crank up the kingdom hearts music to 20

Fuck his nightmare status ailment quite honestly. Fun "last" boss
>>
>>377928765
>>377928568
>if you die in the dream while in a dream you die in real life
he's probably my favourite "final" boss.
>>
>>377926454
I hate this stupid theory. The Mario series strays from NSMB all the fucking time. Mario Odyssey is the most recent example. Even Color Splash did a lot to differentiate itself from the vanilla Mushroom Kingdom story/aesthetic.
>>
The only Mario RPG I've played is Super and I thought it was fun.
>>
>>377898580
>Paper Mario will never be an RPG ever again
>We now have a crossover RPG where Mario teams up with Minions tiered characters, arm cannons, swearing, hashtags, and 4 separate worlds that are estimated to take 5 entire hours to complete
I'm dead on the inside.
>>
>>377898580
Add Rabbids to the list.
>>
So, what do you guys think that "Bowser's Minions" part of Superstar Saga DX will end up being? It's own sidegame or a sidequest in the main game or what?
>>
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>>377899308
I can agree with this list. Shame the top 3 games will never get proper sequels at this point.
Why does nintendo hate feedback so much?
>>
>>377930935
Nintendo stated that Paper Mario won't get a new RPG because it's too similar to Mario and Luigi. And for Mario RPG to get a sequel, Nintendo would have to get the rights to use Geno and Mallow.
>>
>>377904234
I find this list most agreeable

>>377909252
Ever since NSMB Wii, they've reused music in every New game (and those like them like Super Mario Run & Puzzle & Dragons) aside from a few themes (Overworld, Athletic, Snow) and even that was only really in NSMBU
>>
>>377930627
It's absolutely its own sidegame.
Personally I think it would be neat if it was a tactical strategy game where you command your army as Bowser
>>
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>>377898580
>>
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>>377931994
Put Bow in Perfection & I'll agree. Also Peeka & Lahla are qts.
>>
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>>377931885
It would be a bit interesting since Intelligent Systems isn't doing it (as far as we know) when they're usually the Fire Emblem company
>yfw Bowser's Minions is successful and gets the Kirby Sub-Game treatment
>>
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>>377931994
>Flurrie and Ms. Mowz that low
>>
>>377930216

You know, the word "Gullible" is not in the dictionary.
>>
>>377932249
It would be even more interesting if Intelligent Systems was doing it.
>>
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>>377931994
>Liking traps
Also why is Bow there but not any other PM64 girls?
>>
>>377933184
Because everyone forgets Sushie in general & people forget Watt is a girl. Shocked to not see Bombette on there though, I figure people would want to explode in her any day.
>>
>>377933184
Bow makes a cameo in TTYD so presumably, she technically counts
>>
>GOAT tier
PM64
TTYD
M&L1

>Great tier
SMRPG
M&L3

>OK tier
M&L2
M&L4
SPM
PMCS

>Bad tier
M&LPJ

>Why tier
PMSS
>>
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>>377933737
>Color Splash in okay tier
>Paper Jam in bad tier
>>
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>>377925439
PM 64 just has more graphical polish and detail than TTYD in general. For example: standing next to a fire will cast a light on Mario's face or back depending on your position.
Also the animations generally have more personality to them, like how Mario actually eats/drinks items depending on what they are.
>>
>>377898693
M&L pinnacle was SS.
PM pinnacle was PM.
>>
>>377905740
Yeah, I loved hunting Toads and waiting two minutes on a special attack.
>>
>>377933939
There was nothing good about Paper Jam. Story sucked, world sucked, gameplay sucked. Well, the spritework was good, I'll give you that.
>>
>>377911416
If CS had more varied designs, real RPG combat, and chapter title cards and intermissions, it'd easily be a good PM3.
>>
>>377899308
1. Paper Mario
2. Super Mario RPG
3. Superstar Saga
4. Thousand Year Door

10000. Super Paper Mario
10001. Bowser's Inside Story
10002. Partners in Time

9000000. Color Splash
9000001. Sticker Star
9000002. Paper Jam
9000003. Dream Team
>>
DKRPG when?
>>
>>377934203
The gameplay was better than CS and the dialogue was still fun, it also used the Mario world in terms of enemies better than SS/CS did by using characters from the newer games (Broozer, Ant Trooper, Biddy Buds, etc.) and shit like the King Bob-omb & King Boo for bosses. Paper Mario also offered some neat mechanics, even if his Trio Attacks were slow as fuck. It's certainly the weakest M&L game though.
>>
>>377933737
agreed
>>
>>377924570
PM64 isn't filled with a bunch of cruft like TTYD is. TTYD's quality swings around wildly from great to complete shit. PM64's quality is more consistent.
>>
>>377934203
>Gameplay sucked
I'll give you story and World, but seriously?
There were also the bosses, how it handled the established Mario characters like Peach, the Koopalings, Bowser Jr., the Toad missions were padding, admittedly but they also worked as sidequests, the game actually had a story...
>>
>>377899308
1. TTYD
2. Superstar saga
3. Bowser's Inside Story
4. SMRPG
5. Super Paper Mario
6. Partners in time
7. Sticker Star

Still haven't finished PM64, and I haven't played the rest.
>>
>>377934730
>The gameplay was better than CS
The battle gameplay was better, yes, while managing to be worse than every other M&L's. But the overworld gameplay was absolute shit. Running after Toads for half of the game is not fun or satisfying.

>and the dialogue was still fun
That's par for the course since it's a Mario RPG, but the story is so short that it doesn't really give the humor much room to blossom

> it also used the Mario world in terms of enemies better than SS/CS did by using characters from the newer games (Broozer, Ant Trooper, Biddy Buds, etc.) and shit like the King Bob-omb & King Boo for bosses
Right, but on the flipside, that means there was not a single original character in the game. At least Color Splash had original characters, even if they did not stand out as much as in the first three Paper Marios. The use of the characters in PJ was almost exclusively for the sake of gameplay (King Boo goes invisible, King Bob-Omb detonates after a while...) while, in CS, it's for story and world-building too. Also, Broozers were in Sticker Star.

Paper Mario in PJ made dodging more interesting, but to compensate they made the enemies more easy (except for Sombrero Guys, fuck them).

>>377934824
I think CS makes much better use of the bosses, of the already existing characters, and had a much better story too. Although overall it's still all inferior to the first Mario RPGs.
>>
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>>377933184
>>377933287
I think part of the problem is that the girl partners besides Bow from PM64 are just dull.

Like, Goombella is sassy, Vivian is innocent and very active in the story, Flurrie has "stage presence", Ms. Mowz was unique being an optional partner, and Bow had a ton of personality demonstrated in her chapter.

Compare them to the other PM64 girls
>Bombette, basically just a "girl" personality, and joins out of the blue with only a few extra interactions you have to go look for to give her character
>Sushi, who's only real thing in the game was being worried about the yoshis who tricked her and ran away
>Watt, who literally comes out of nowhere, has like 5 lines before joining, and doesn't even register as a girl to most
Honestly, the only PM64 partners I remember having a good amount of personality are Bow and Lackilester, while all the partners in TTYD at least had some character and meaningful contribution to the story.

Still don't like how even in TTYD, most of them their contributions to the plot end after they join. Their cutscene quips are nice, but I kinda wish they could have had extra shit to do later in the game, like side quests or something for each of them.
>>
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>there will never be a Paper Mario game with partners and deep storylines again
it hurts to live
>>
>>377905769
Mario & Luigi: Bowser's Fetish Fantasy
>>
>>377921229
T... thats a dick. thats a black dick and balls.
>>
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>>377898580

Simply, a great a example of how Miyamotos touch can be more cancerous than good.
>>
>>377936278
this looks like garbage
>>
>>377935484
>I think CS makes much better use of the bosses, of the already existing characters, and had a much better story too
That's arguable
>Bosses
Only had the Koopalings and a few mid-bosses like Petea and Draggadon. The Koopalings themselves suffer the same problem the bosses in Sticker Star did, with the key difference being that they didn't die as quickly in exchange for NEEDING the Thing to beat all but two of them. Giving them the gadgets was unique, but there was still some overlap with their abilities.

>of the already existing characters
Again, arguable. The Koopalings felt at odd with their characterization in Paper Jam, which means it comes down to preference. Iggy is probably the only Koopaling I like more in Color Splash because the others feel either one-note (Morton) or at odds with their usual characterization (Lemmy). Not to mention you only see each particular Koopaling in their world and they never interact with each other, whereas Paper Jam gave each of them a partner/s and their battles even factored that in. It's the same problem I had with Bowser Jr. in Sticker Star where they didn't really use him much, whereas in Paper Jam, despite not being involved in Bowser's scheme, he still had a role in the story and wasn't just there.

> had a much better story too.
The story is literally Sticker Star's except Bowser is actually possessed and not just driven crazy. The black paint comes up a grand total of ONCE in the entire game, Bowser's Castle is just randomly floating in the sky (whereas Sticker Star at least hid it until the player got all 5 Royal Stickers and played a cutscene where it rose) and you don't even have someone like Kamek to be a recurring enemy. Paper Jam's story isn't the most original but it works and the character interactions it allows makes it better in my opinion.
>>
>>377935484
>The battle gameplay was better, yes, while managing to be worse than every other M&L's. But the overworld gameplay was absolute shit. Running after Toads for half of the game is not fun or satisfying.
I disliked those things heavily myself but the combat being the weakest in the series is still good in my opinion and it being better than CS just automatically makes it better a overall game. Also I hate the mini-games as well, that's the issue with every M&L game besides PiT but CS has excessive backtracking for Mini Paint Stars, at least the moves you gain in PJ let you transverse the land better & the level design complimented it well. Also that's a plus in general, you actually gain more abilities and aren't stuck with the same boring Hammer & Cut Out abilities the whole time.

>That's par for the course since it's a Mario RPG, but the story is so short that it doesn't really give the humor much room to blossom
I disagree to some extent, you get to see the characters interact with each other such as each Koopaling (which CS doesn't do at all) and the Paper versions of each character also do this. It's actually humorous to see the Bowsers interact unlike CS where he only speaks once after World 1 and a couple times during the final boss fight.

>At least Color Splash had original characters
It's about on-par with me, you only have Huey as a truly original character, all others are lowest-effort Toad designs around, hell some Toads like the Professor is just a normal plain Yellow Toad which I didn't understand at all, give him a fucking lab coat at least.

>Also, Broozers were in Sticker Star.
Forgot about this but I was mostly focusing on CS when mentioning all of this.

>Paper Mario in PJ made dodging more interesting, but to compensate they made the enemies more easy (except for Sombrero Guys, fuck them).
I actually found this to be the hardest M&L game, even in terms of dodging, the others were super easy.
>>
>>377936759
And still looks somehow more like something the fans would want instead of what we've got with SS and CS. Things have sunk quite low nowadays.
>>
>>377936278
>Mirror of Infinity
>not The Infinite Mirror
who even wrote this what the heck
>>
>>377936278
>>377936759
>>377937008
The problem is when the autism gets out of control.
That image has way too many partners, on top of getting a lot of the PM style things wrong.

Most of those things are just people wanting to make OCs and not really thinking about it as a game.
Idea guys without even any good ideas.
>>
>>377937939
Agreed, there is a thing of going too far on either side. Sticker Star is going too far on the generic/dull side while images like that go way too far in the OC/cringe side.

It's like looking at the original games without playing them & not realizing the small things & balance that make it come all together to be good.
>>
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>>
'Superstar Saga' is probably the greatest title in the history of vidya.
>>
>>377939689
If you want to be technical, you could also count the individual rooms in Bowser's Boss fight.
But yeah, the reason for that is time constraints.
>>
>>377939689
Eh, I kinda feel like the SMRPG Bowser's Castle is a bit too big.

I kinda found the Bowser's Castle in PM64 felt like a good length fro a final dungeon.
>>
>>377940106
I never played SMRPG but judging by that picture PM64 castle is MUCH bigger.
>>
>>377940018
Time constraints or not, it's still pretty ass, the worst part is Color Splash doesn't do much with Black Bowser's Castle also, like it's certainly better with the whole Roy fight, using Huey as a bucket & destroying the Black Paint generator thing but it's not like 64 or TTYD's final area where there are multiple rooms with multiple puzzles & things to do.

>>377940106
I don't mind the length in SMRPG but I do prefer PM64's Bowser's Castle, then again I just think PM has better gameplay in general when compared to SMRPG.
>>
>>377940794
I'm torn on Black Bowser's because on one hand, there's the stuff you mentioned but on the other there's only the castle whereas Sticker Star at least had Bowser Jr.'s Flotilla to function as a final dungeon before Bowser's One-Track Castle.
>>
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Will we ever see him again /v/?
>>
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>>
>>377941602
Swap BIS with SSS and CS with PJ and this is perfect.
>>
Wasn't Paper Mario 64 originally named RPG 2?

And isn't it already known that Square did not want to continue working with Nintendo because they stuck with cartridges, while Sony used disks, which allows more room to work with?
>>
>>377941845
Yes and yes.
>>
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>>377941845
>Wasn't Paper Mario 64 originally named RPG 2?
Yes.
>>
>>377941581
God, I hope not.

>>377941845
Yes and yes (I think).
>>
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>>377941845
Paper Mario was called Super Mario RPG 2 in its early form, but it was always being developed by Intelligent Systems. Square never had anything to do with it.
>>
>>377941581
Hope not. He was a major character/boss in 1, got a cameo in 2, and once again showed up as the final boss in other game. We'll see him in the DX remake and thats enough.
>>
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>>377941998
>>377942025
>>377942434
I really wish an older build of PM64 would leak already, it looks really fucking interesting.
>>
>>377942862
Those are the cutest goddamn koopas I have ever seen.
>>
>thread is still going strong
Best series
>>
>>377942434
Are you sure thats not just another game?
>>
>>377943790
It's on life-support dude.
>>
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>>377943841
It is the same game, look at the webm in >>377941998
Also this little chapter select area in the game's code has "Mario RPG" across the floor in the same font/style.
>>
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>>377899172
Give it a few years, and maybe someone will at least get to that point.

Honestly, kinda surprised there aren't many indie games trying to fill the Paper Mario hole the same way they've been aiming for the Earthbound hole.
>>
Paper Jam was a good game

I look forward to the Superstars saga Dx remake, especially if it follows PJ and keeps tutorials to a minimum and adding the extra flare from Paper Jam's attack animations to the already fantastic bros moves
>>
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Bombette is cute
>>
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>No one has datamined for the unused stuff in Color Splash still
Where the hell do I go to learn this stuff? I'm curious as hell.
>>
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>>
>>377911653
The game was underwhelming but you are lying to yourself ny saying it has no charm
>>
>>377928568
Antasma was fun as shit. I wasn't expecting such a cool fight or such great music. He was more fun than the actual last fight.
>>
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>>
>>377941581
Nigga's dead, he blew himself up. He had a good run as the main antagonist in a fun game, what more do you want?
>>
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Indisputable
>>
The only Mario RPGs I've played have been PiT and BiS, but I can still remember the final boss music from BiS very clearly; it's a very fitting and catchy track.
>>
>>377899308
SMRPG
Paper Mario TTYD
Super Star Saga
Paper Mario
Bowsers Inside Story
Super Paper Mario

Meh to the rest. Partners in Time was my favorite M&L growing up though.
>>
>>377951793
Dream Team is commonly regarded as bad-mediocre actually (I liked it). This thread is a bit of a oddity actually with how many are defending it.

>>377952393
Play Superstar Saga and if you're feeling for something a little bit different then go for the first 2 Paper Mario games, they're all pretty dope.
>>
>>377952215
Goombario should be in bro tier.
>>
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How do you guys think the Switch Mario and Luigi will play? The gimmick will probably be based on the joycons.
>>
>>377952559
To me, the weird thing about Dream Team is that I don't actually remember that many tutorials despite everyone saying it had all the tutorials. Am I just not remembering correctly?
>>
>>377952702
We don't know if we're getting a switch Mario & Luigi yet, but if we do, the Joycons would probably be the obvious choice.
>>
>>377952215
Were we not supposed to want to fuck bombette?
>>
>>377900839
Swap Mid and Low tier and this is perfect
>>
>>377952797
Honestly every M&L game suffers from heavy tutorials (besides Paper Jam), I don't recall Dream Team standing out from the others though, it felt about on-par.
>>
>>377952797
It's normal to have tutorials for all the abilities in Mario & Luigi, but Dream Team just has a really high number of them because of all the situational dream Luigi abilities.
>>
>>377952797
Didn't it give you the opportunity to see a badge tutorial at least twice before giving you a badge tutorial anyway?
>>
>>377952860
How would you even do that?
>>
>>377952559
I always wanted to play TTYD because it looked pretty fun, but eventually hopped on the Paper Mario train with Super, and that was good fun. I'm not sure why everyone here is bashing it. I should definitely give SSS a go, and try the first two Paper Marios on my Wii U.
>>
>>377953509
From what I've seen, Super is a case of YMMV.
>>
>>377953509
SPM has gotten a lot of flak because it's a drastic change from TTYD/64's turn-based RPG combat. It's understandable, but I've always loved SPM the best because of everything else. Atmosphere, story, characters, OST, art direction, etc. I grew up with Mario platformers too, so I didn't hate the new gameplay, either.
>>
>>377953509
I fucking love SPM, and that was right after the magnificence of TTYD. I knew going in it would be different, but I still had a hell of a time and all the characters were fantastic.
>>
>>377953509
>>377953836
I love me Super but two of the big complaints I've seen were the gameplay being shit for a platformer since everything is floating & level design is weak and that the character designs were poor due to their blocky appearance.
>>
>>377953391
Either in her wickhole or putting her up my ass before she explodes
>>
>>377954026
See, I loved the character designs. SPM was all about traveling to foreign worlds, so it made sense for the designs to be completely different from usual. Also I just like the minimalist aspect of it all. It's pretty aesthetic desu senpai.
>>
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>>377954231
I didn't mind the designs either but it's just the common complaint I see. Also it's funny how we went from a game like that which had a shitload of OCs and only 1 Toad appearance to nearly only Toads now and no OCs.
>>
>>377953509
Super is a good game, but it's just not really the same as the other PM games with how the gameplay and locations are.

It does tend to drag a bit after the first few worlds.
Like, Underwhere is great, but I barely remember what happened in like the space world and the caveman world. I just remember them being boring.

Same thing happens for some chapters in PM and TTYD, but at least with them each world at least has enough characters/plot to make it memorable.
>>
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>>
>>377952215
>goombella in waifu tier
i like you
>>
>>377898580
BIS would have been god tier if it weren't for the shitty giant battles
>that one where you're forced to use the fire attack
>microphone barely works
>>
>>377952797
Every M&L game overdoes it on the tutorials besides PJ.
DT is just really long so people kinda remember it more.
>>
>>377957067
There was a lot more wrong with me when it comes to BIS like the over abundance of mini-games, they're not as bad as PJ but the stylus and mic controls made it pretty fucking horrible. Also the overworld was pretty plain, also not as plain as PJ but still pretty boring besides Bowser's body but the issue with those areas is that it made the Bros. stuck to being on a sidescrolling plain ala SMB which I disliked. Not to sound like BIS is bad, it isn't but damn do I not get why people praise it as much as they do, it's no SSS for sure.
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