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2>1>3

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Thread replies: 13
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2>1>3
>>
>>377873078
God damn 3 is so polarizing for me.

I love the partner mechanic but so many of them horribly nerf the characters.

Knuckles loses his glide with Sonic
anyone with Amy has a shitty jump
Tails and Cream are the WORST flyers when paired with one another

At the same time, Knuckles had a double jump with Tails, a Wall-Spin Dash with Amy, and there are a few other cool buffs/differences characters get.
>>
>>377873565
Why the FFFFUUUUCK do people lose their normal abilities
Literally no reason for this to happen and its fucking awful
>>
>>377873078
1>2 because, even if it's slow, it's still an actual platformer and not a "gotta go fast" meme. I'm not even complaining about the speed, controls or boost mode, the level design rewards simply holding right, occasionally tapping buttons, and gaining speed too easily. 2 with 1's level design would've been great.

This is actually the problem with all of Dimps' GBA and DS Sonic games. They all have things they do better than the rest, but they all have issues that handicap the overall experience. You could create a god-tier game by combining the best elements of all 6 (not counting Battle because it's a fighting game).
>>
Sonic Rush > All
>>
>>377874135
I just like Sonic Advance 1 the most.
>>
>>377874135
Yeah that's definitely something I've wanted them to do for a while

A "Best of" compilation of the Sonic Advance games would be great.
>>
Sonic Advance Mania WHEN
>>
I can't disagree with this
>>
>can't unlock amy in advance 2 unless you collect all those annoying rings
shit game
>>
>>377873078
1>3>2
>>
Music Plant is one of my favorite Sonic stages of all time
>>
Cool, people are shilling Advance 2 without me even bringing it up.
>>377874135
>hold right to win meme when 2 has countless points where this is specifically punished, most notably the parts people bitch about
1's level design is too basic to the point where it's too much of a normal platformer and almost forgets it's a Sonic game with it's level layouts being so separated. Egg Rocket Zone is the best level by a mile purely because it actually remembers what kind of game it's supposed to be, has multiple paths and methods you can use to proceed with speed and then adds a unique "beat the clock" thing on top of it. But that's only for a single act. 2 might have a faster pace on average, but it still has a lot of platforming and multipathing where it counts. Just about all the games would benefit from having 2's mechanics exactly, and there are some other things each one does so in a way you're right with that last part about a game having all the aspects of each one being amazing, which makes me wonder why no one has made a romhacks of them, like adding 2's exact mechanics into 3 for all teams for example.
Thread posts: 13
Thread images: 1


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