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Prey

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Thread replies: 35
Thread images: 6

Why do we hate this game again?é
>>
generic AF
>science guy doing science in space and things go sideways when aliens show up
>>
>>377838780
But the aliens are the sole reason that that science stuff was happening in the first place. They weren't doing shit on the station and then suddenly aliens arrived and fucked everyone.
>>
>>377838780
You don't like science then?!
>>
It's popular and new.
>>
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>tfw it flopped

feels good, get fucked shills
>>
>>377837714
>shilled to holy hell on /v/
>game is called prey, has nothing to do with prey, prey fans are pissed off
>shills call it system shock 3, it has nothing to do with system shock 3, system shock fans are pissed off
>extremely casual, pc version is a console port, game even has a weapon wheel
>horrible story that consists of "you are the aliens lmao, oh yeah you are in a simulation too"
>>
>>377837714
I enjoyed the first few hours but the crafting system is tedious and killing it for me
>>
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>>377837714
i loved it.the fags here just bitter because they didnt got headhunter prey2.million times better than bioshock infinite and almost as good as bioshock. 8.5/10
>>
>>377839170
>I didn't play the game
>>
>>377838978
Science gave us global warming. So no, I don't like it.
>>
>>377837714
its popular
>>
>we
Who?
>>
kinda mediocre, not a bad game but definitely not as good as some reviewers say it is.

game has a crapload of issues in all areas imaginable - graphics, sound, level design, enemies, weapons, combat, progression, story...
6.5-7/10
>>
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>>377837714
>Bethesda published
>Human Head shills
>Denuvo

It triggers a whole bunch of autists simultaneously
>>
>>377839541

graphics, sound, level design, and combat are fine....the rest i agree with
>>
>>377839378
except i did, it was terrible, and i got a refund after 40 minutes.
>>
>>377837714
We don't. We like it.
>>
>>377839774
my issue with the graphics is mostly related to the annoying bug where textures dont load properly, so a good portion of the game ends up looking like complete shit.
not to mention that even on max settings the game doesnt look like anything showed in the promotional screenshots.

the problem with sound is that some parts of it are a direct rip off from FEAR, and the combat music can get annoying.

level design and combat issues mostly stem from being a console port.
first 5 hours i played with the default FOV, and this together with constantly looking for fucking mimics meant that i had no idea where the fuck i was on the map.
>>
>>377838780
>I watched somebody on youtube play the 15 minutes demo: the post

It's worth a shot if you find it on sale, anyway. Single-player FPS campaigns are my jam, and even if the combat didn't really pan out the exploration of the ship carries the game.
>>
>>377840150
>level design and combat issues mostly stem from being a console port.

Please explain.
>>
>>377840150
>console port
Kill yourself.
>>
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>Finish the game
>Remember that Deus Ex Reboot 3 never ever
>>
>muh cyberpunk alien bounty hunter game
>>
the opening was good and then everything else was mediocre barring the few cool little gimmicks they tossed in (the boltcaster, that water side quest affecting fountains, using the gloo gun to platform around). would've been nice if leaving in alex's pod didn't spoil the fucking ending despite being able to do it as early as ~1/4 of your way through the game.
>>
>>377837714
its bioshock/system shock

not the strangers wrath in space everyone wanted
>>
>>377840901
>its bioshock/system shock
So what everybody wanted.
>>
>>377840940
dear god no
>>
>>377840940

he failed to mention the part where they utterly failed to make any aspect of it compelling in the least
>>
Was I supposed to break the viewing glass? I did it instinctively and I feel like I just spoiled something, even though I don't have the keycard for the room.
>>
>>377840246
weapon and HUD take up 1/4 of the screen.
when you start fighting the screen gets dark, you immedieatly get the fucking strawberry jelly on your visor and for most of the time have no idea if you're even hitting the enemy.

its standard console FPS bullshit, I personally will never get over how clunky and cluttered this type of combat feels, especially compared to how it used to be before the genre migrated completely to consoles.
>>
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>>377841570
You're seriously bitching about the UI? This is one of the cleanest UIs I've ever seen.
>>
>>377841570
>for most of the time have no idea if you're even hitting the enemy
I've played it for a few hours and that was my biggest problem.
It doesn't really feel like you just shot that alien in the head with a shotgun, the only reason you know you hit them is their healthbar getting smaller.
>>
>>377841570
>>377843871
True. Not to mention even the most fully upgraded guns barely do any damage. It takes multiple close range shotgun hits to the head to take down Phantoms
>>
We don't. Only the newfags and normies hate it.
Thread posts: 35
Thread images: 6


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