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Paper Mario

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Thread replies: 22
Thread images: 7

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Paper Mario
>>
Best game
>>
TTYD > 64 > Super > SS
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>>377770051
>>
>>377769616
babies first rpg

no seriously. you played this game as a kid and thought it was challenging and depthful. It's not. Upon a replay of this game as an adult, it's a fucking bore. It's a straight forward linear game with basic baby rpg elements. Thousand year door is the exact same. Super Paper Mario actually gives you some freedom and challenge.
>>
>>377770391
>depthful
>>
>>377770391

Guy, it's a Mario game. They're supposed to be accessible for newcomers to the industry and to the genre.
>>
>>377770051
Switch TTYD with 64 and it's perfect.
>>
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>>377770391
>depthful
>>
>>377770391
nah. the combat is much more challenging than the average rpg where you just select a command and watch it play out like a movie.
>>
>>377771396
This guy knows what's up
>>
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TTYD is better than 64 in every way, fite me
>>
>>377772246
Boggly Woods and Twilight Town sucked ass.
Too much backtracking.
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>>377772246
both have their upsides and downsides.
>>
>>377772246
actually it's worse in every way except the combat system

>TTYDfags will defend chapter 2 and 4
>>
>>377772812
chapter 4 in a nutshell:
>go to twilight town
>go to stop bell
>gates locked go get permission from the mayor
>he's a pig
>gate guard is pig
>go to creepy steeple
>do some puzzles
>fight ??????
>go back to twilight town
>get Vivian to join you
>go back to creepy steeple
>get his true name and the letter "p" (to stop players from skipping a story sequence if they already knew)
>go back to twilight town and say his name
>chase him back to creepy steeple
>fight him yet again only this time he has your partners

if that isn't the definition of artificial length I don't know what is.
>>
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>>377772246
>>377772812

I guess I can try to defend Chapter 4. The backtracking is pretty much necessary due to the player being forced to lose all their partners temporarily for the shock/twist of losing your body. You don't have to adjust to a new area while you run from the hyper-goombas. I don't see how else they could have executed this idea without the chapter overstaying its welcome. I think it was worth it because the whole fake "star get" scene was something I never would have expected after playing other Mario RPGs that like to stick to structure.
>>
>>377775124
>running from hyper goombas
only little bitches run from those they are chumps.
>>
>>377770051

TTYD > 64 >>> Super >>>>>>>> CC >>>>>>>>>>>>> SS*
>>
>>377770391
>depthful
>>
>>377770391
I don't give a fuck about challenge, I find the gameplay fun & the areas/events entertaining, it's more fun than just watching a scene play out after inputting a command since you have actual input and there are a variety of ways to deal damage due to the Action Commands, badges, partners or in TTYD's case Crystal Stars. I really wish more games would incorporate this kind of gameplay (hell, maybe harder) since it really does have a lot of potential.

Also it being linear isn't a bad thing and there are a lot of things you can do such as collecting Badges, Star Pieces, the mail for Parakarry, a couple optional bosses like Kent C. Koopa & the dojo bosses and etc.
>>
>>377777370
custom boss hacks when?
Thread posts: 22
Thread images: 7


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