Any game similar to VIce City, with a room filled with mission memorabilia throughout player"s progress?
Arkham knight
Bully did a really good job with that, Jimmy's room was packed with neat little trinkets by the end.
>>377723648
Dying Light.
your room changes to add things from each quest that you do.
>>377723648
The Underground Hideout mod does that for Fallout New Vegas.
I wish every game had that.
alpha protocol
WHAT
this was a thing?
I played the shit out of VC and didn't know this
>>377723648
>Candy Suxxx
Weird thinking now what an effect a handful of polygons in the vague shape of a voluptuous woman had on my dick when I was 10
The best answer.
>>377726874
yeah a simple feature from 2002
modern gaymes can't handle this
>>377723648
Pay Day 2?
I'd store and display all the rarest stuff in my Elder Scrolls games.
In Fable, you can buy a house, upgrade it till there's trophy slots everywhere, then hang the severed heads and such of slain bosses.
Dishonered 2 had items you could find in each level that would end up in a case in your room on the Dreadful Wale.
In Oblivion and Skyrim, you can set shit out in your house or outside of your house without fear of it despawning (take that with a grain of salt). Not sure about Morrowind.
>>377728164
>Upgrade house
>display trophies everywhere
>rent out / sell house
>the price is adjusted for inflation
>break in, steal your trophies back
>do that to all the houses
>ez money
>>377728918
speaking like a truenigger
except for the "adjusted for inflation" part
>>377728358
Lull at when I dropped Oblivion becauseit didn't have armor crafting.Isn't outfits a main reason to play?
pretty much every ass creed game if i remember correctly
>>377728918
are you sure you know what inflation means?
Sam and Max