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>Game is over 30GB large This is unacceptable. No game should

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Thread replies: 268
Thread images: 36

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>Game is over 30GB large
This is unacceptable. No game should be over 30GB. Why the fuck does a game need that much space?
>>
I don't know. It seems to have become standard now. There's no way all of that data is actually important. Like titanfall with 20gb of uncompressed audio.
>>
>>377693092
High definition textures + high quality audio
>>
I agree op, games should stay on 650MB media
>>
>game graphics improving
>file sizes increase

Wow, gee I wonder why it's been like this for 40 years. Boggles the mind. Games today should be as big as world of Warcraft, have graphics of witcher 3,and be under 5kb
>>
>>377693092
team fortress 2 games
>>
>>377693304
> graphics take space
>>
>>377693092
who cares, unless you insist on having every game on an SSD you'll have plenty of space and if not just buy another HDD, they're dirt cheap
>>
>>377693304
Witcher is less than 30gb I believe. Yet cowadoody infinite warfare is 55 GB. How
>>
>>377693369
No they don't you fucking liar my dad works at gearbox
>>
>>377693304
>>game graphics improving

No they fucking aren't.
>>
>>377693420
Why don't you just look at the files. There right there on your HD.
>>
>>377693092
Elder Scrolls Online is 90GB excluding DLC
>>
>>377693512
I can't be arsed doing that lad.
>>
>>377693420
> 50GB of pre-rendered cutscenes instead of doing them in ganem
>>
>>377693304
Game install sizes are ballooning, yet many of these games look only marginally better than stuff that came out 5 years ago. Wasn't nuDoom like 70gb?
>>
But which game on it's own is the absolute largest right now? Not counting expansion packs or DLCs.
>>
>>377693092
>Why the fuck does a game need that much space?
Uncompressed audio and a fuck ton of pre rendered cutscenes. This is the future people chose when they bought into the scam that is AAA gaming
>>
They do it to fill the blu rays
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>loading times haven't improved over time
>>
>>377693684
The only smart anon in this thread

Both consoles use Blur ray and there's no reason not to fill them
>>
Some games come with like 5 dubs.
>>
Uncharted 3 is more than 50% video files.
In fact it is less game than it is video

Generous of them to supply 3d versions for the 3dtv but that's still over 25gb of fucking video files. And about 20gb for game
>>
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>cutscenes are pre-rendered and take up 99% of the game's space
>>
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>>377693339
>Install tf2 after all these years
>Still runs like shit
>That new UI and menu
>>
Sound, usualy big AAA games have multi audio and fuck me, good audio conpression doesnt exist, it takes such a absurd ammount of space, I remember downloading a uncharted multiplayer thing, had to specificaly dow load english only, otherwise itd take about half aa hour to download when it was 5 minutes tops with english only.
>>
>>377693719
>there's no reason not to fill them
There's also no reason to fill them either. Not to mention this expands to digital formats.

It's a plain and simple lack of optimisation.
>>
>>377693851
>There's also no reason to fill them either
Avoiding compression is a reason
>>
>>377693712
old games' loading times have
I played unmodded morrowind recently and the loading times were so short that I felt as if they were completely absent
>>
Blu-Ray.

>>377693304
That's not how it exactly works.

>>377693552
76 GB on mine.
>>
>>377693834
If TF2 is running like shit, you must be playing on a fucking potato.
Even on my 5 year old Qosmio laptop, it runs smooth as fuck.
The UI is shit, but there are quick and easy ways to install mods that minimalize that shit down to a small, bare bones UI.
>>
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>Game is over 70GB
>uncompressed MP3s
>>
I feel robbed out when the latest game I bought is under 20gb. I have a good job, I make a decent living. I don't have a lot of time to dedicate to video games anymore but when I do I expect only the best. There is a lot of space on that bluray so you better be prepared to fill it up, otherwise don't even waste my time
>>
>>377693607
Probably the new Gears of War at 130GB
>>
>>377694202
dips below 60 sometimes on my i7 3770 and rx 470. 6 years ago it ran way smoother on an inferior pc.
>>
>>377693092
It is almost consistently western devs. Nearly all of my western games are 30GB or more, but my Jap games are all hovering around 20GB. Fucking FF15 is only 40GB, what the hell are these cheesedicks doing stateside?
>>
>>377694292
>uncompressed mp3s

Wut
>>
>He lives in a third world shithole like America
>>
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>black ops 2 was 5 GB and awesome
>cue next gen
>dude 50 GB lmao
What the actual fuck
>>
>>377693420
they probably bloat it with all this useless shit. im pretty sure this and the fact that you have to spend fucktons of money on pc parts to play whatever piece of shit comes out in the given month attributes to the fact that the most popular games can be run on toasters and never require more than 10gb to install.
>>
>>377693552
We hit diminshing returns in general on game graphics a while ago.
To see for yourself, turn on a pretty modern game and change the graphics from maximum to like medium. Chances are you won't notice a big difference if you kept the resolution the same even if the framerate changes drastically.
The other big effect is that it's becoming more popular to keep textures/music/videos/sounds in an uncompressed format, after all hard drive space is getting on to barely a few pence per gigabyte, uncapped fibre networks are increasingly common, and compact media is either obsolete (PC) or can be supplemented with big day 1 patches.

Big installs only affect third worlders, I'm unemployed and I can still afford internet and storage several times more than "good enough" for modern games.
>>
>>377693092
Probably from uncompressed sounds/music and textures.
>>
>>377694374
Thats....really weird.
I'm biased for TF2 though so I can't bash it.
I tried playing Oversnatch for a while and it was fun with friends but when they stopped playing and I realized solo queing into a shit tier cancer community was all that was happening, I remembered TF2 is just better.
>>
>>377694292
>40GB is just bloated texture files
>>
>>377693092
uncompressed files to improve loading times/implementation of patches
>>
>Halo 5 is over 90GB now
how
its an xbox one game at that
Super Mario Bros 3 is not even a megabyte
>>
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Remember guys if you hate how big file size have get there Nintendo.
>>
>>377694428
>Be dev
>Make game
>Finish game
>It's 5gb
>45gb left on the disk to use
>lmao guess we don't need to bother compression the audio
>We can also just bundle every single language pack into the base download because it's all the same either way right

It's really just plain laziness. They could absolutely drop 10-15gb off the file size, but they don't have to.
>>
>>377694374
Something is wrong with your drivers or some shit then. You can get several hundred fps solidly on worse hardware than that.
>>
>>377693834
are you running a pentium 2 + integrated graphics?

TF2 always ran well
>>
>>377694428
this is the most hilarious part
games that are almost identical to the previous one just jumps to high heaven
>>
>>377693092
What does it matter? File size means nothing,
>>
>playing Hollow Knight
>looks gorgeous, the animations are smooth as shit compared to most 2D games
>thinking that it must be 2 GB at most
>it's fucking 8.8 GB
What the fucking fuck. Even Crysis was smaller than this shit.
>>
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>>377693834
If you don't like TF2's UI there are abundant custom HUDs to choose from, and poor performance is easily fixed with a basic config. I get 100+ frames on a cheap rig.
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You don't even understand my pain.
>>
Damn. i remember back in 2015 when the average was 25-30gb.

Come 2016, suddenly games like shadow of mordor is 90gb. What the flying fuck?

Back in 2011, 10gb was already pushing the bar.
>>
>>377694485

This.

If you are having trouble with storage space you should get a job
>>
>>377693092
Same reason they went from 500~700MB to 5~7GB. Bigger game engines, bigger game executables, bigger/more audio files, bigger/more texture files, and potentially more useless bloat.
>>
>>377693836
Why'd you bother with English when you clearly have a difficult time speaking it?
>>
>>377694557

You're different levels of stupid.
>>
>>377694650
That's some slow interwebs, Anon.
>>
>>377694650
11 hours to get 40gb
It took me like 3 days of constant downloading to get gta v.
I envy you.
>>
>>377694775

Lmao move to a real country
>>
For me its not storage
My internet downloads one gig in three hours
So basically its a whole lot of fucking waiting time
>inb4 hurrr get better net
Not possible where I live yet I have the best for where I live
>>
>>377694674
I think more people are concerned about the time it takes to download and update certain titles with gigantic patches as opposed to the actual storage space itself.
>>
>>377693092
>the game uncompressed audio
>the game has voices in 7 languages
why?
>>
>>377693092
They should always give you the ability to not have to download every language imaginable, it just artificially inflates the filesize massively for no good reason.
>>
>>377693092
I'm happy when games are 30gb, it means good graphics and audio quality.
>>
>>377694557
The reason they don't compress the audio is to improve performance. It costs resources to uncompress audio and textures, so the less compressed they are the more the system can dedicate resources to physics, lighting, etc. and other gameplay.
>>
>>377693339
>Play TF2 at launch
>Runs perfectly on a potato with an Intel Celeron and an integrated graphics card

>Play TF2 now
>Gets FPS drops on an i5 and a GTX960
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>>377694650
It took me a solid week of downloading Arkham Knight, Then I found out my old graphics card couldn't run it.

Australian internet can go fuck itself.
>>
>>377694994
Nah cunt the CEO of Telstra said nobody actually wants faster internet stop lying :^)
>>
>>377693887
Yeah, an extremely bad one.
Like saying murdering someone for their handkerchief because you left yourself at home.
>>
>>377694530
Sprites in SMB3 are 8x16 with 4 bit colours.
8x16x4 = 512 bits.
The entire spritesheet for SMB3 takes up like 45kB

The absolute smallest texture size in Halo 5 is 256x256 with a colour depth of 32 bits, the largest can be 4096x4096 but I don't know if any default textures are that big.
256x256x32 = 2,097,152 bits uncompressed
I'm sure you can see how this gets out of hand.
>>
>>377694928
And yet the games still run like shit.
>>
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>>377695064
>NBN? what's that?

and even then, STILL NO FIBRE OPTICS FUCK I HATE HAVING SHITTY INTERNET
>>
>>377693889
That's so nice isn't it? back then shit took like 30+ seconds to load when going outside, now you can enjoy an almost-seamless experience even on low-end stuff. I don't care for playing games on Ultra nor many modern games at all, so just getting a half-decent laptop for like 250 euros covers you immensely.
>>
What I don't understand is how my PC is better then any console on the market
Yet
Some games are so poorly optimised for PC I can't run them good at all
But if I go to console it runs perfect

Why? I mean the fucki game was made on computer
Consoles are just fucking computers
So why can't mine with double the power play it?
>>
It's anti-piracy.
>>
>>377695365
so why do legitimate customers have to download enormous patches just to play?
>>
Why can't we just have the option to download the texture quality we want along with what language audio is in?
>>
>>377695242
>Yet Morrow has claimed that there is a lack of demand for super-fast broadband speeds in Australia, and that overseas providers of such speeds have found that they were not being fully utilized.
>“Even if we offered it for free, we see evidence around the world that they wouldn’t use it anyway,” he said at NBN Co’s half-yearly results on Thursday.

https://pacetoday.com.au/nbn-fast-broadband-speed/

Seriously fuck this country.
>>
I heard a lot of games just have tons of GB of junk data to deter pirates, but I dunno how legit that rumour is.
>>
>>377695320
Your standards are higher for pc games. If a console game runs at 30fps and sub 1080p it's ok. If you can't max out a pc game at 1440p 60fps with a 1070 its a shit port.
>>
>>377695320
Consoles cheat a lot. They run at sub-1080p resolutions, don't aim for 60 fps (often can't even make 30 fps consistently), don't turn on expensive effects like anti-aliasing.
If you ran every game at 900p on low-medium then I'd expect your PC to crush a console's framerate every time.
It helps as well having exactly one architecture and software layer to worry about. There are issues all the damn time on PC where the game runs like shit at launch, but then a driver update comes along and doubles the game's fps because either the developers or AMD/nvidia fucked something up.
>>
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>>377694650
>tfw cheap 50/50 fios wonderland just 2 hours away in NY
>have to deal with shitty cux cable while they throttle me in CT for $20/mo more
>>
>>377693092
The issue is 80% of the game size comes from audio. Most of it is uncompressed because devs figured they should use every last byte of storage on BDs because why the fuck not, even if they don't need it.

>fuck you pleb audio is important
I'm the first one to say audio is more important than graphics in games, but uncompressed and stupidly large audio files are not making much of a difference when the whole audio system and design is slightly more important to the project than janitorial duties. It's like shoving 16k textures into a game with no regard for art direction and composition.

>>377693304
Graphics aren't the issue retard, a 4k .tga texture is about 25MB, once it is taken into a game engine it will be converted to a DXT5/BC3 which brings it down by a bit too. Most textures in most games are not 4k, hell most aren't even 2k.
>>
>>377695365
>anti piracy
>affects paying customers more
>>
>>377693304
The texure sizes have increased, but if the developers don't utilized in engine cutscenes and instead use pre-recorded video files, they're are huge.
Especially if the dev does not want to pay the jew tax on h.264/5 for decent motion compression codec and hasn't got a clue about libvpx.
>>
>>377695242
>Fibre Optic
>NBN
Killing small ISP's and making the government/corporations more easier too see everything that you do online. I want faster internet too bro, but I'm not going to NBN for a loooong time.
>>
>>377695428
DRM has never been about convenience for the customer. It isn't even about preventing piracy. It's chiefly about spite.
>>
>>377694428
>7th gen
>not everyone can install their games to their consoles
>console HDD sizes anywhere from 7gb to 500gb
>devs are mindful of people who have older consoles
>8th gen comes out
>smallest drive size is "500"gb
I put it in quotes because lord knows how much the OS takes, what you have left after formatting, and random updates eating more and more space off your disc
>DUDE 50GB GAMES LOL
It's stupid that an 11gb hdd on a 360 could take better care of you than a 500gb drive today.
>>
>>377694709
Phone typing, cant be assed to edit.
>>
>>377695621
>I put it in quotes because lord knows how much the OS takes,
Pretty sure the PS4 OS takes a huge chunk like 100 - 200 including updates.
>>
It's funny how many 50-100gb games have a FitGirl repack that's less than 15gb (while all of the same data is there, just compressed)

Another case of pirates getting the superior product to customers.
>>
>>377695591
It was about killing telstra and created a wholesale only network so there'd actually be some competition, but you're free to stay on your shitty dsl line bro
dont forget your end to end encryption, wouldn't want them discovering your sekrit club
>>
>>377695461
That's an old running urban legend. No idea if it's true or not but it makes me giggle when a cracked copy of a game is repacked and offered in a much more reasonable file size than if you were to outright buy the game
>>
>>377695320
Don't know, but I'd assume it's because all PCs are different. Different OSs, RAM, CPUs, graphics cards, cooling potential and all that shit. Whereas a console is built to an exact specification and developers tailor everything about a game to that exact specification so any PS2 can run FFX as well as any other PS2. I'd imagine it makes optimization immensely easier.
>>
>>377693092

Progress is not something that can be stopped.
>>
>>377695461

Despite the fact that we get repacks anyway that are tenth the size of the original game.
>>
>>377695320
When a game is made for a console, is made for a specific combination of hardware and software that is always the exact same on every single machine.
On the contrary, on PC the game must be made so it runs on varius different hardware and software combination, of variable performance, that makes the optimization much harder to do on PC than on console.
Not to mention the higher standards of a PC.

Also, optimization in general has gone to shit in the decades.
Back in the 90s and early 2000, developers literally searched for the lowest performing hardware(and various hardware combinations) to test their game on, and worked on the optimization to make it run the best they could on that, and thus games ran extremely well on higher end PCs.
Nowadays developers don't even do that or complete bug testing before releasing a game, they just go "the lowest end pc we have here is a computer that outperforms most of the mid end PC players have...whatever, it runs on that, we're done."
If the game has a game breaking bug that crashes the game on the 5th level if you use a specific CPU with a specific GPU series, the developers don't even know that until it happens to a lot of players/testers, and BAM, day1 patch to fix a bug that shouldn't even be there in the first place if proper testing and optimization were still made properly
>>
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>>377695320
There's a reason why people complain about "shitty ports"
>>
>>377694542

Thank Iwata for the return of Carts for 9th gen.
>>
ITT: recommend me external hard drives.
go.
>>
>>377693552
Doom actually spends the filesize on running well, something about megatextures
Most other games just have FLAC audio in 20 languages included
>>
>>377695928
>with 7.5 generation graphics and sound

thanks senpai
>>
>>377694595
why is it so much?
>>
>>377695963
Build a NAS
>>
Im more pissed at how games like Nier Automata who barely look next gen at all are fucking 50gb. How the fuck did they bloat it to that size?

Mean while you have Dragon's Dogma thats like 2gb for some reason.
>>
>>377696008
if only this entire thread was based on your question

o w8
>>
>>377695542
This.
Even if it's not a perfect meter to judge this, watch the Potato Masher series on Youtube, it is still a nice example where a low budget PC(sub 500$, built 2 years and a half ago) still manages to outperform all console games when played at the same setting the game runs on the consoles.
And still manages to run most the games perfectly fine at higher settings
>>
>>377695994
>1080p/60fps
>7th gen
>>
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>>377695721
>shitty dsl line
Um no sweety try again. Also end to end encryption does fuck all if they actually wanna to see what your doing, it's just easier for them to see what your on through their own fiber network rather than going through your local ISP.
>>
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>>377693092
I don't get it, just buy physical then. And even if you can't arent moder HDD in the TB's now? Whats the big deal?
>>
>>377696014
i dont feel like building shit, i just want to "plug and play".
>>
>>377695882
>>377695768
So basically it's stupid to think it deters pirates but they must be doing the fact anyway because repacks are a thing, no?
>>
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>>377696070
>1080p/60fps
>>
>>377694839
>>377694816

Just buy physical. Last game i bought, REVII installed in just 4 minutes to my HDD.
>>
>>377695907
In the 90s and early 2000s you'd be lucky if you could even find a game larger than a few hundred MB, no fucking shit it's harder to bugtest a game these days when they can be a hundred times bigger than that.
Also the reason that games usually worked so well on 90s PCs was because hardware revisions were extreme and came out constantly. The old jokes about buying a PC and it being obsolete before even being delivered weren't just jokes.
The hardware available to a developer at the start of a cycle was probably half as powerful as the hardware available by the time the game launched, and then half again by the time the majority of players would have played it. Optimization was simultaneously easier and less important.

Then there's the fact that gamers were a more enthusiast bunch back then, no shitty laptop GPUs in sight, and they understood that if they had a crappy machine they'd lower the resolution and soldier on.
>>
>>377693712
what? ever since SSDs became a thing loading times are hardly noticeable.
>>
>>377696070
mmm hmm
Which game runs at those specs again?
>>
>>377695461
That's fucking stupid because

1 - people will still pirate

2 - repacks exist (Nier Automata fitgirl repack is 9gb)

3 - if the pirate truly gives up they're not going to buy the legit game that is also 50GB
>>
>>377695320
Because no one cares about PC apart from the PC community themselves. It's a high barrier for entry platform so devs will treat it like a second calss citezen.
>>
>>377695621
Yeah I constantly have to fucking delete games from my PS4 to make way for new purchases. God help me if I change my mind and want to reinstall an older game for a repeat playthrough. Though I guess they've added external HDD compatibility which is handy.
>>
>2014
>hah, why would I need 2tb HDDs? I can barely fill 200gb
>2017
>already spend 600gb because every game is like fucking 60gb minimum

Fuck this.
>>
>>377696110
Buy a NAS then. So much more comfy
>>
>>377696280

MK8D. ARMS is confirmed to be. Splatoon will be.
>>
>>377696352
For some reason games load quicker by external HDD than internal, how do they manage this?
>>
>>377696309
>it's a high barrier to entry platform
Are you actually serious right now.
Go and look at Steam or Kickstarter and tell me there's any sort of barrier to anyone whether developer or customer.
PCs biggest problem right now is that it has too many exclusives and very little ability to filter out the shit.
>>
>>377696413
You are so delusional. The Switch can only handle 720p. When it's on the dock, it's upscaled to 1080p.
It's not true 1080p.
>>
>>377696416
Becuase the OS is also running on the internal. Change internal to an SSD and that won't be a problem
>>
>>377696493
Where did you hear that shitty lie?
>>
>>377696413
I know they said the file size for Splatoon 2 but I don't remember anything about the 1080p.
>>
Any game more than 1.44MB isn't worth playing
>>
>>377696493

You are an idiot, it's native 1080p. It downscales to 720p for portable. Moron.
>>
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>>377696237
>In the 90s and early 2000s you'd be lucky if you could even find a game larger than a few hundred MB, no fucking shit it's harder to bugtest a game these days when they can be a hundred times bigger than that.
>Bigger data size = bigger game
Are you really this retarded?
By your logic, Portal(a 4 hours corridor game with 20 or so small sized maps) is a bigger game than Morrowind just because Portal is 4-5GB and Morrowind is 1GB.
>>
>>377696581
OK grandpa. Don't forget to put on a new diaper.
>>
>>377696456
Fuck off anon, if i am new to this gen and i want to play Resident Evil VII and Tekken 7 say, and i have a decent budget of oh i dunno, £400-£500 and i want that shit tight fucking now what can i get?
>>
>>377696385
>4TB drives are about £100
>2.5p per GB
>6TB and 8TB drives are coming down in price quickly
>the biggest SSD (SIXTY TERABYTES) eclipsed the biggest HDD in size a while ago, won't be long before archaic spinning metal is obsolete anyway
>>
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>>377693092
uncompressed troy baker voice clips
>>
>>377696679
Somewhat unrelated, but I hate how the push is just to make SSD's larger and larger without properly addressing the rewrite ability issues.
>>
>>377695242
I remember changing my internet plan couple of years back.
> actuall changing my phone internet plan
>dude asks hows my internet then
>it was this plan of 30 euros/25mb
>dude that's ancient, we got this good deal 20 euros/100mb how 'bout we change your plan to that?
>sure sounds good
Cheaper and faster and that was couple of yeats back pretty sure there's even better deals now but I've not arsed to check
>>
>>377696652
So I speak about averages and then you go for the absolute biggest outliers in either camp? Comparing a gigantic RPG with loads of interlocking systems to a glorified Source texture patch isn't fair at all. Take apples to apples and compare Quake to Doom 4, or Morrowind to Skyrim. The modern examples dwarf the older titles in complexity, if at least in a technical sense maybe not in a gameplay sense.
Even your examples have problems, Portal probably had testing headaches for ages due to its portal system and physics, and Morrowind isn't exactly a bastion of bug-free game design, you can break it through regular gameplay in a thousand different ways.
>>
>>377696641
Mad Max?
>>
>>377693462
You mean your mother's husband
>>
>>377696641
JUST
>>
>>377696897
um, technically having a larger SSD does cut down on the rewrites if you're not filling the thing.

so if you have 1TB SSD and only ever really use 250GB you just quardrupled it's rewrites
>>
>>377696897
SSD rewrite issues haven't been a thing for several years now anon if you aren't a datacentre or something, MTBF for SSDs is well over double that for comparable HDDs.
You'd have to write constantly to SSDs for literally hundreds of thousands of hours to even wipe out any of the sectors on it, let alone enough to cause issues.
>>
>>377694485
>uncapped fibre networks are increasingly common
hahaha
you fucking wish
>>
>>377697676
They are in the first world, even my rinky-dink "city" of less than 15,000 people 50 miles from any major population centre still has 80Mbps unlimited fibre for like £35 a month.
>>
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>Be Belgian
>Still remember the time where we we were being capped at 10gb a month while the rest of the world had unlimited
>Even today it's still isn't limited, capped at 500gb but since most people don't download that much it's being advertised as if

Fuck you Belgacom
>>
>>377697676
??? What are internet caps anyway? For like £30 you can get all you can eat data at decent speeds in the UK. Do thry seriously cut off your internet in some countires after a bit??
>>
>>377697771
Where do you live?
>>
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>>377694292
Nigga that would be great.
You could rip any and all of the sound-files, without any work. I've been looking for a clean DR1 "Fantastic!" for several weeks, till i found out THAT THE DEAD RISING 1 SOUNDS CANT BE RIPPED.

REEEEEEEEEEEEEEEEEEEEE
>>
>>377697886
as in country
>>
>>377697828
Some countries don't have real competition in the internet industry.
Loads of places in the USA are effectively monopolies when it comes to internet, if you don't like what your ISP sells you they tell you to fuck off because there isn't anyone else to buy from.

>>377697886
Northwest Wales.
>>
The most common culprits of high game file sizes are as follows:

1) 1080p or higher cutscenes encoded with Bink which contain uncompressed PCM audio (This is about 90% of cases and most likely reason.)
2) uncompressed or ADPCM in-game audio (5% of cases)
3) Hi-res textures (5% of cases)
>>
>>377697951
>>377697886

He said "£" so UK at least. I too admit, i have never heard of intenet companies cutting off your broadband because "you use too much" thats not a thing here. Id be mad as fuck, what are you even paying them for?
>>
Graphics are big.
Meanwhile some retards demand Graphics to keep getting better
>>
>>377697828
Some countries tried it.
Germany's internet-provider tired it and got told to fuck off.
Now germany has both options. Hurray.
>>
>>377697979
>Loads of places in the USA are effectively monopolies when it comes to internet, if you don't like what your ISP sells you they tell you to fuck off because there isn't anyone else to buy from.

WAIT WAIT WAIT, so thry just RATION you internet in America?? Are you fucking serious? Can any Americans confirm this? Do you NOT have devently priced options for unlimited broadband data??
>>
>>377697925
Pretty sure you can rip it now anon. In the last couple of months it has been possible.
>>
>>377696493
Source?
>>
>>377693092
30GB is nothing, what kinda toaster are you playing on?
>>
>>377698113
I live out in the middle of nowhere in Texas, we get sattelite internet and have a 15GB cap a month with a 3-5 hour window of data that doesn't go toward that amount and gotten 700 Ping in league of legends when I used to play it, I literally just use a phone plan and used an app to get around the hotspot cap on that, I literally have a phone connected to my computer for internet

100% real
>>
>>377698113
It varies from state to state, even city to city. My city has Charter as their main ISP, while most of the state is Comcastland. I have no data cap with Charter, but it's 60Mb down/4Mb up, and that's the only plan you get, unless you want to pay like $150/mo for business internet. My friends in other cities with Comcast have a 300GB data cap, but get ridiculous speeds, something like 100Mb down/30Mb up.
>>
>>377698113
https://www.extremetech.com/internet/237465-comcast-rolls-out-1tb-cap-to-more-markets-hit-with-2-3-million-fcc-fine-for-unauthorized-equipment-charges

Download more than 1TB a month and they'll charge you ($10 per 50GB!) or throttle you, and this is on a service they advertise as being "unlimited". Their statement even tries to spin this as something the customer wants, it's sick.
Before last year the data cap was 300GB a month, on fibre, on their most expensive plan, which is advertised as unlimited.
>>
>>377698378
$10 per 50GB is actually crazy low as far as overage charges go. Hell, with Verizon for mobile data it's $10/1GB over your limit.
>>
>>377698305
muh 4k 100 dollarino aaa games xdxdxd I'm a gamer haa
>>
>>377698378
>$10 per 50gb

lel. Here in Ausland overflow charges are 20 cents per mb.
>>
>>377698378
>>377698372
>>377698321

Im sorry but this is disgracful, you are America, we are all told how big you love over there but this is disgusting. I could never live in a country where people are ok with being ripped off as such.
>>
>>377693092
>the new Doom was 60GB install.
>Because the game wasn't nearly good enough to justify the space used, I uninstalled.
>>
>>377695461
It's only sort of true in the case of Xbox 360 games as they were always padded to 7.8GB no matter how big the game actually was on the disc but that was more due to how the console system read the discs themselves so they needed the padding.
>>
>>377694775
>>377694801

I had this as well, living in a not-even-that rural area of The Netherlands. Bought a new router at the same time my provided upgraded the bandwidth. 4MB/s downloads now, feelsgoodman
>>
>>377698617
That's not true.
>>
>>377698474
Mobile is an entirely different animal, you can get away with fucking anything on mobile connections because people are used to it.
If the mobile tower isn't being overloaded then it doesn't cost the mobile operator any more money to sell you 1GB or 1TB, they're making pure money off of shit like overage charges by duping the public into believing routing data around is somehow an inconvenience.
>>
>>377698829
which part?
>>
>>377693092
30GB is nothing you mong, That's only about 2 1080p movies
>>
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I love threads where /v/ shows how clueless they are about how games work
>>
>>377697793
>tfw fast, not shitty unlimited internet at Telenet
Stay pleb.
>>
>>377698516
>stop being poor
>>
>>377693092
Because how.big a game is in GB is the new dick measuring subject for marketers and developers are lazy and don't have to attempt to make thing fit anymore.
>>
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>>377693092
>when age of conan was released
>>
>>377697979
>>377698042
I don't have data caps but you guys live in rather dense infrastructure areas.
Me on the other hand I live near Venice in northern Italy where you get 1 mb/s on a good day and 500 kb/s on avarage
but for me it's even worse than the avarage due to having to use Satelite internet (don't ask) where I get 50 kb/s normaly and 200 kb/s on a good day
>>
>>377699108
I wish I had screenshotted a similar thread where anon insisted that the huge file size was caused by how much more complex games are nowadays, all that code surely adds up to 60 gb rite
And after people called him clueless he kept demanding proof that code is in fact a nonfactor
>>
>>377698635
>live ib rural nethetlands
>500/500 down/up
Lol how
>>
Wow, I wish some game developer would come and cut through this bullshit, you all so fucking blind to the improvements, all going >next gen? more like last gen, ZERO DIFFERENCE LMAO

only barely valid complaints itt:
uncompressed
video - it sounds unexcusable, but let me hear you talking shit when you'll see those youtube-tier 360p blocky shit videos on your fullscreen. BD is about 200 MB per minute, go figure.
audio - not having to uncompress audio saves time, and that's really fucking important when every millisecond matters.
>>
A TB HDD is like 20 dollars, stop being poor.
>>
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>>377693092
>games over 100MB
This is unacceptable. No game should be over 100MB. Why the fuck does a game need that much space?
>>
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>>377693092
>game is 1 kb
get that shit out of here
>>
>>377694362
Why what the fuck man, fucking A

Then again, as if I'm gonna play any xbone games anytime soon. Halo still needs to be on PC at least we have halo 2 and installation 01 if it ever releases
>>
>>377693418
When they're that size id rather not run into constant loading issues. This also presents itself as a major issue on consoles where space is rather limited.

Some examples
For honor 47gb
COD Black ops 3 69gb
Ark survival evolved 81gb
Xcom 2 35gb
GTA 5 74gb

My issue is that bigger games like these open world ones run drastically better on a SSD, but they're also massive. A 500gb ssd is filled with some 7-12 games. Not to mention redownloading these games is a bit of shitty experience if you uninstall them. Ark does some shit with compression so like 17gb turns into that 81, but not all games do this.

Overall this will probably be a continuing trend searching for high fidelity. I only see this not being an issue if computing power drastically outruns fidelity, but I doubt they'd sit back and avoid using extra power like that. Even allowing sloppy coding to take up extra space.
>>
>>377693836
Remember the 30gb of uncompressed background noise, I mean audio, that they made you download for titanfall? Why? Because who doesn't want to hear a story while fighting in giant mechs. Stupid ass game..
>>
>tfw installing BF1 on my poor little 240GB SSD
I-it's too big anon-kun
>>
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>most obvious bait in OP post
>200 replies
>>
>>377702390
>confusing bait with shitposting
you must be new here
>>
>>377693420
because call of duty is complete shit
>>
>>377693092
They stopped wasting time compressing files

Better use that time for marketing
>>
>>377693092
huge texture files in shitty formats for unreal engine

Try using unreal engine you'll see why games are so fucking huge.
>>
>>377693712
>game use unity
>>
>>377703452
they don't compress files because the graphics engines don't support that
>>
games are uncompressed to deter pirates via large filesizes. That was the original reason, with max payne 3, feigned to be because of "high quality uncompressed audio" which is almost indeterminable from compressed audio in 99% of situations.

It's literally an attempt at antipiracy. And it works a lot.
>>
>>377693887
not always, sometimes it is faster to throw compressed staff at cpu and decompress in memory then waiting for dump of uncompressed staff from hdd to memory
>>
>>377703751
>It's literally an attempt at antipiracy. And it works a lot.

don't see how, really
>>
>ten years ago 1024x1024 diffuse/normal maps were a top-notch textures
>not it's 4096x4096, with albedo, metallic, normal, ambient occlusion and shit ton of other maps

Gee, I wonder why game started to take so much space
>>
>>377703901
Because larger companies see less people pirating their games than before, and don't see less interest in the game, but instead more people buying it. That's the justification done. That's why there was such a huge stink about spore and crysis, when they sold millions, but got pirated millions too.
>>
>>377704029

Except the biggest growth is in downloading games. Which is how people would pirate anyway. So how does that deter anything?
>>
>>377693092
It's pretty obvious usually why this is the case OP.

The things that take the most space are cutscenes tbqh, so simply avoid games which have a large amount of them, like Final Fantasy 13 for example, which is essentially 60% cutscenes and 40% actual gameplay.
>>
>>377704326
Let me just copy paste because you didn't read.

Because larger companies see less people pirating their games than before, and don't see less interest in the game, but instead more people buying it. That's the justification done. That's why there was such a huge stink about spore and crysis, when they sold millions, but got pirated millions too.
>>
>>377704029
Seems reasonable. I forgot that companies still think that 1 pirated copy less = 1 extra copy sold.
>>
>>377694529
This.

Game files nowadays are just a bunch of 10GB .cab files.
If that shit is compressed, you'd need a motherfucking PS4 CPU to uncompress the whole file to apply a patch, or make 10GB patch with the whole mess in it...
>>
>>377698378
>mfw 10€ for 50GB is the price of 4G data here
I got no face.
>>
>>377693092
DOOM 4 needs 70
>>
>>377693241
Thread should have ended here. /v/ is fucking stupid.
>>
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>>377693420
>Witcher is less than 30gb I believe.

Think again.
>>
There should be compressed and uncompressed versions to download. Data caps have begun to rape me thanks to the 4k meme
>>
it's honestly dumb as fuck, that you could have games like DK64, which has TOO MUCH content, on a fucking n64 cartridge, meanwhile you get 50GB games with a few hours of gameplay
>>
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>games doesn't let you uninstall the 4 hour long singleplayer portion that takes up 20GB
>>
>>377703786
>>377695135

t. non-developers
Obviously the devs of many decades experience know the implications better than some speculative cunts
>>
>MGR comes on PC
>25GB LMAO
>When you look into the folder you'll see majority of that space is from uncompressed video files as the game does not have in-game cut-scenes
>>
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>>377707149
>ncompressed video files
>>
>>377707221
Eh, I think they are justu sing PS3's cut-scenes.
>>
>>377693092
30 gb is still okay, i just hope devs don't break the 100 gb taboo, fuck elder scrolls online, i just hope more people don't become okay with it.
>>
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Don't you want 10,000 hours of uncompressed audio, mainly of voice acting featuring amazing lines like "my face is tired", OP?
>>
>>377694957
97 new weapons and over 3,000 cosmetics take space, Anon.
>>
>>377693092
I think the biggest issue is music and other audio. Graphics don't take up that much
>>
>>377693304
Graphics in games stopped improving somewhere between 2007 and 2013
>>
>>377693092
Surprised no one brought up the anti-piracy angle.
>>
>>377708105
Probably because it was brought up
>>
>>377694374
IIRC there's a bug where tf2 uses your integrated graphics instead of your gpu. That could be it.
>>
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>>377695484
This is absolutely true.
Remember the shitstorms surrounding the GTA IV and Saints Row 2 PC ports?
I tried both games on both consoles and the games ran way fucking worse on PS360 even compared to contemporary PCs. The issue wasn't a bad porting job, the games were janky as fuck to begin with. Save for a complete rewrite, there was little the porting teams could do to make the games run smoother.
>>
>>377708714
I tried Episodes from Liberty City recently
i3 6100, geforce gtx 970, 8gig ddr4
whether on minimum settings (everything low, 800x600) or maximum settings, I'll get around 30-40 FPS
>>
How do you know if your SSD is working or not? Like, I'll play Prey and a loading time is still around 6-7 seconds.
>>
>>377693092

Lazy game devs

Can't make functioning games, can't compress their shit so it doesn't take up half your harddrive.
>>
>>377710368
dl crystaldiskmark portable
>>
>>377709739
That still doesn't invalidate my point that the games were badly coded to begin with. You can only polish a turd that much.
>i3 6100
My condolences.
>>
TLoU remastered is 50 GB. It was probably rushed and they didn't compress it properly.
>>
>GTA5 is almost 70GB

Fuck this shit.
>>
>>377693092
>>377693092
it is an anti-piracy measure
>>
>>377709739
>i3 6100
>with a 970
Anon what the flying fuck are you doing
You're driving a sports car with a moped engine
>>
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>>377693304
>>game graphics improving
Nope, we have the programming already to resize poly count and texture for like 10 years. That is attually a designer job now but every model/texture designer today are just suckers and still follow what their art college teached them.
>>
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>>377693418
>not storing every game on an SSD
pleb
>>
>>377698586
Americans have somehow gotten the idea that corporations deserve more rights than people.
>>
>"Graphics don't take space"
>Yet the textures are an issue

Retards. Textures ARE graphics.
>>
textures takes up a huge part. the HD texture pack for fallout 4 is about 80 GB
>>
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>>377693304
>game graphics improving
>>
>>377713213

3.5 of a sports car.
>>
>>377694542

>NSMBU is 1.6 GB
>NSMBU+NSLU is 10GB

How?
>>
>>377713730
I had wondered, if, after making this kind of monetary investment in hardware, people actually go on to play games, or if they just linger on message board for a chance to brag about their setup instead.
>>
>>377715346
I play games, I just shitpost about while I'm in the lobby.

It wasn't even a big monetary investment, took me about a week to save up.
>>
>>377714445
"HD" texturepack was actually just uncompressed vanilla textures
>>
>>377713730
>gaming laptop
lol
>those temps & OS
LOL
>>
>>377714260
textures are images. textures going from 720p to 1080p barely doubles size.

Polygons are heavy, the more details and 3D rendering you put in, the more memory is needed to store that data.
With modern tehniques texture compression is a non issue

I firmly believe taht size is blowing up because devs are lazy. There is no need to optimize if you can slap redundant shit on a blue ray
>>
>>377693092

I'm not seeing the problem here.
>>
>>377713637
>graphics is just polycount
/v/ not knowing shit about the tech behind their games really wasn't a meme, was it?
>>
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>>377693304
>>game graphics improving
What's the fucking point, though, when the gameplay isn't improving?

I'd rather play SUPERHOT with its minimalistic graphics over the new cawodooty.
>>
>>377695710
It take up 30-40GB, not 200.
>>
>>377693092
Mega Textures! Get with the times grandpa.
>>
The real cancer is having physical media that does nothing but install the game on your hard drive, what's the fucking point?
The industry should start using high capacity cartridges instead, I've heard of cartridges that can hold up to 250GB these days.
>>
>>377715992
>>graphics is just polycount
I was also talking about textures you idiot.
>>
>>377716326
And i'd rather play a game that doesn't look like ass. To each his own.
>>
>>377715992
Reminds me of the time I messed around with OpenGL for fun
>Program a cube to be drawn
>Have to create a shader file for it
>"We don't need no fancy shaders, just make it all red and be done"
>Run it
>End up with a Bizzare shape because shaders are also responsible for outlining the edges
>>
>>377717694
have fun paying for shitty games that look nice
there's literally nothing that games now do that games couldn't do 10 years ago, except for the graphics improvements
>>
>>377693712
Are you retarded or underage? Ps1 load times are atrocious
>>
>>377715791
I need the portability because I travel a lot, and I treat my stuff badly so it's probably full of dust.
>>
>>377717694
> And i'd rather play a game that doesn't look like ass
Like No Man's Sky, amirite?
>>
>>377693092
Large file sizes are just corner cutting measures.

Once they got away with it once, it's game over.
Thread posts: 268
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