Am I crazy or are the QTE's harder in the PC version?
>>377685739
I've watched an LP after playing the game on PC myself, and I got an impression the game actually runs faster on PC. And I don't mean just the FPS. I think there's some stone-age Japanese coding at work here again, and the gameplay is still tied to framerate, albeit to a lesser extent.
The console versions seem to have crazy strong hitstop on wicked weave attacks, which is nearly absent from the PC version.
>>377686925
Im pretty sure the hitstop its just your brain filling in for the lower fps.
Even though yoshesque said theres no difference im 100% sure the qtes are harder in the pc version.
>>377687187
Maybe it's because the LP I watched was on the Wii U. Was it less powerful than 360?
>>377686925
you're high
wii u version of bayo 1 was 60 too
>>377687289
>wii u version of bayo 1 was 60 too
That had quite notable drops many times.
>>377685739
I feel like TAs require more mashing than they did on the PS3 version, and Jeanne 3 wasn't such a jerk about mashing on ww face offs. Also, I recall cats dodging bayo attacks with a little flip.
It has to be tied to framerate.
>>377687987
>Also, I recall cats dodging bayo attacks with a little flip.
Sure you're not confusing it with MGR?
>>377687252
I only played the 360 and pc but ive heard the wii u has a lot of slowdowns too.
>>377688131
I was talking about hitstops, a deliberate game mechanic, not slowdowns.
>>377688104
Or bayonetta 2.
>>377688168
I know what hitstop are, and i already said you are probably imaging things because of the frame drops in the console versions. Or maybe its because you watched an lp at 30 fps, who knows.
>>377685739
no it's just you getting older
>>377688104
>>377688172
yeah there's a cat in chapter 2 that flips, as a deliberate reference to MGR