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Autistic games

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Is Dwarf Fortress the most autistic game of all time? Do you know of other autistic games, share here.
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>>377671431
I wish I had the autism to play dwarf fortress. I think nethack is up there with it though.
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War in the East/Pacific/West
Command: Modern Air and Naval Operations
Aurora
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it's really not that hard
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https://youtu.be/CO7y-jsdocw
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Based on what I've read about it, EVE Online seems like one.
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overwatch
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>>377671604
how are roguelikes autistic
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>>377671431
>DF
>autistic
Nigger doesn't know about Aurora or any number of historical war games.
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>>377672203
It's like letters and shit. I don't know what that means. Like what does this shit in this image mean?
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>>377671431
>tfw to autistic to enjoy complex games
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Want to try out Aurora. What am I in for?
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I wish Toady spent more time on liberal crime squad instead of DF.
It's a really great game.
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>>377672946
abundant amount of spreadsheets that may or may not have useful information. The game does do a lot of stuff automated though, so theres not as much to learn as it seems at first glance
t. someone who played Aurora for like 2 hours.
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>>377671758
EVE is pretty good because you approach it as autistically as you like and there's almost no upper limit on it.

I reckon Silent Hunter games can probably be up there.
If we're stretching the definition of 'game' there are people who do air traffic control for flight sims.
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>>377672402
That's a character set.
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>>377671431
Anyone posted Aurora 4X yet?
>2nd reply
>also includes the realtime WW2 simulators
Nice.

>>377672402
Player has surrounded itself with boulders and cast Create Monster a whole bunch. Player is standing on an Altar.
Player intends to kill the monsters and sacrifice them on the altar.
Elbereth is probably burned under the boulders, preventing monsters from approaching.
Some particularly risky nasties in the crowd are grey &s (possibly succubi, who will take off your clothes) and yellow cs (cockatrices, which can turn the player to stone if they touch the player's bare flesh).
There are also some undead in that pack (Mummies), which will leave old corpses. Trying to sacrifice one of those will piss god off, so the player needs to play attention.
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>>377672402
that's ADOM I think
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Spreadsheets in space.
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Been playing Rimworld recently. I couldn't get enough food because my coolers weren't cooling my freezer room so all my people starved to death.
This one fucking faggot in the prison, Pan, refused to join my tribe the entire fucking time. He was the first raider of my tribe. We accidentally cut his leg and arm off while defending ourselves. I fully nursed him and fed his fat ass until we all ran out of food. After everyone died, Pan went berserk from hunger, broke out of prison, and ate everyone's corpses then hobbled his fat ass off the map.
What a badass.
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>>377674017
It's orders of magnitude cheaper than if you were to buy all those models and the terrain and the space to put it all irl.
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>>377673864
That's pretty autistic.
The only thing more autistic than that is being a virtual air traffic controller in an online flight simulator community:
https://www.vatsim.net/documents/global-ratings-policy

And SimSig (rail dispatch simulator, with multiplayer) probably belongs here too.
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>>377672536
Youre just dumb it's okay anon most people are
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>>377671758

eve isn't even close desu, its like a 4/10 on the autism scale.

you just need to do a little bit of research and think before you act in it because your actions have consequenses. observation skills also help, most traps are pretty obvious and you can avoid ship loss almost entirely by taking simple precautions. i literally haven't lost an astero or stratios in 2-3 weeks and all i do is explore/hunt in null or wh space.
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>>377672402
it means you're screwed m8
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If they could just get some better icons have better looking workshops i would be into it, watching a 2 year old lets play cos its interesting as fuck but i would not be able to play it myself. Actually simplifying the commands would be pretty awseom
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>>377677175
it won't be getting better interface and icons for probably 10 years lad. Toady's been working on the game for like a decade and it's only 43% done, and I believe he's said that graphics and UI are like his lowest priority.
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>>377676392
Oh you mean actually playing the game. The autism scales way up when you're managing industry or players.
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Civilization is kinda autistic, but the fanbase/playerbase it had from the first game to the early civ v days is laughably autistic - especially the guys on civfanatics. I remember when everyone was giving death threats to fireaxis and refusing to buy civ v because the color/shading of rivers were slightly off compared to the ocean.
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>>377674289
Basically Guts.
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i thought kerbal space program was pretty autistic
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>have to spend a few hours to learn the basics
>autistic
I don't understand the DF hate.
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>>377671604
If you can figure out nethack, you can play DF. Learning to read ASCII is the hardest part. After that, the interface is pretty easy to pick up despite its appearance.
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I've been playing a 20-some year old MUD lately. I think it takes some serious autism to get a decent way through those games
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>>377671758
>I reckon Silent Hunter games can probably be up there.

Fuck, I remember when we had that tripfag who would keep posting Silent Hunter threads. I tried to get it because I wanted to feel like a submarine commander, but it's fucking impossible.
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>>377681051
It takes autism to like them in the first place. They're all legitimately bad.
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I'm having a lot of fun with Factorio. I just started playing earlier this week. I just finished the tutorial and I'm starting my first open world game. It's not exactly ausistic on its own (even though it's a huge timesink), but I've seen pure autism bliss on YouTube.
Here's my factory. It's very inefficient and all really does right now is produce science.
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>>377674604
At least air traffic control simulation will give you a marketable skill. ATC is a great paying job if you're autistic enough to enjoy it and handle the stress.
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>>377671431
>Minecraft (obvious, i know)
>Any FTP game
>Dota
>LoL
>Any fighting game
>Any game /v/ unironically likes
>Any "simulator" game (only dumb ones like surgeon or goat simulator)
would say Roblox but shit's pretty cash desu
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>>377671431
I don't know why people keep insisting that this game is so hard to learn.

The hardest thing about this game is the interface and controls, and while I agree that it's a shit-show in those regards, It really doesn't take more than a few hours to get accustomed to.
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>>377671431

So long as you play with a tileset and the Wiki up, I genuinely don't think DF is THAT autistic.

Admittedly, I may also just be autistic.
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>>377681424
what the fuck, i typed desu and it came up with desu
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>>377681530
Seems like it's working as intended.

(the filter's been here for over a year)
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>>377681530
This should be a bannable offense, ironic or otherwise.
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>>377671431
>/v/ is too retarded to figure out Dorf Fort
lol
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Neither Aurora nor DF are very autistic. They just have shitty, hard-to-learn interfaces. Once you actually learn the basic mechanics of the games, and how to physically play them, they're insanely simple.

"Autistic games" are like Go, games where you could literally study them for decades and still have more to learn about the games' intricacies. Hell, most racing and fighting games are more "autistic" than DF or Aurora - just as difficult to learn to play, but with way more depth once you actually do learn to play.
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>>377681252
>author declares his game will never go on sale
>then I guess I'll never play the game
easy as that I guess.
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>>377681724
>DF's interface is shitty
It's just not very intuitive. When you play a lot of DF you realize you're only ever 3 key strokes away from whatever you want.
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DF doesn't even begin to compare to some actual simulators, like proper flight simulators
Though those might not even be considered games at that point
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>>377681807
Just pirate it you nit
You'll quickly notice if it's worth the $20 to you
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>>377681812
This. DF's interface seems bad, but most of it is pretty intuitive once you understand how it was designed.
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>>377681812
That's like saying that an interface entirely consisting of multikey keyboard shortcuts is "not shitty" because you're only two keystrokes away from whatever you want.

An unintuitive interface is a bad interface. Period. You must strike the proper balance between learnable and fast.
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>>377671431
Not at all. DF makes perfect sense it merely lacks a comprehensive UI for most people.
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>it's true
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>>377681992
It really depends on what the application is. I agree that DF's interface is bad for a game, but vi and emacs have fantastic interfaces for tools.
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>>377681992
You have to strike the balance when you're trying to market to a wide range of people. When you have a limited niche audience like DF your balance gets skewed away from ease of use towards efficiency. Look at modern plane interfaces, that shit doesn't need to be easy to learn at all, it needs to display a lot of information at once.
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>>377681424
>roblox
>shit's pretty cash
ayylmao, another EPIC BASED 14-YEAR-OLD TEENBRO! shit's LIIIIIIIIIIIIIIIIIIT YOOOOOOOOO
GOOT EEEM
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>>377671431
Serpent in the Staglands is pretty autistic, as it's an RPG with no map or journal, so you're pretty much required to draw and write your own if you ever want to finish the game.
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>>377682097
Yeah, because UI engineers and UI artists are actually real professions companies nowadays employ. Days of utilitarian "put something together so it works" are long past at this point.
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>>377682243
That must be why all new uis are all ultra minimal useless dogshit then.
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>>377682047
I'd take happy bouncy time any day.
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>>377681724
DF isn't that simple once you master the basics. There's a lot of intricacies and !!FUN!!
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>>377682243
Must be coincidence that modern UIs suck dick and/or are coupled to simple-ass games that don't require any kind of complex input in the first place
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>>377682328
What's intricate other than contrived stuff like magma pistons? The majority of what most people do is very simple, it just seems daunting.
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>>377680883
You just said it
>have to spend a few hours
Pretty sure anyone first going in and realizing that drops it immediately and only the most curious/desperate /bored come back to fully learn it
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Is there like a stepping stone between Flight Control HD and full on VATSIM?
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>>377681218
I was autistic enough to play sh 5 with wolves of steel mod or whatever it was called using manual navigation.
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>>377681992
>An unintuitive interface is a bad interface.
Depends on the application
>Period.
no
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>>377682460
It's not autistic to spend a few hours to learn good vidya, it's fuckn casual to not do it.
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>>377682243
This game wasn't very good or autistic though. The production interface with plugging in different parts of the pipeline had potential but ended up being completely trivial and superfluous and the rest of the game is pretty simplistic following on that failed mechanic.
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>>377682374
>>377682309
Yes, they're told to make it that way.
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>>377673378
you just may be autistic
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>>377682309
>>377682374
well yeah, you want the player to focus on the game itself and not on the ui so minimalism is the way to go. not to mention back in the day ui was also a way to mask limited rendering capabilities.
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>>377682460
Not exactly. Genres clearly have different investment periods. You can't really apply the same "if a game doesn't grip you in the first ten minutes then its shit" idea across the board for all the genres.
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>>377682108
The audience is only fucking niche because of the dogshit controls.
Rimworld is a simplified by also 100 times more accessible DF, and its sold half a million copies already, made its creator Tynan a multimillionaire.
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>>377680925
but why would I want to?
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>>377682757
>controls
>presentation
>game flow
>goal/absence of such
Everything about DF screams niche
Rimworld is a much more straightforward experience
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>>377681724
DF's interface isn't even that difficult. They label every single command with the key you have to press.
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>>377671431
>all the autism about fort building and such
>mfw only thing I do is generate a world and then play adventure pretending it's the best roguelike ever made
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>>377682757
Doesn't stop rimworld from being shallow as fuck
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where my aurora niggas at?
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>>377682939
It's also not that unintuitive since quite a lot of shortcuts abbreviate the action you're wanting to make
D esignate D ig, B uild B ed and so on
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>>377671431
CS:GO because you have to be autistic to be a part of the community
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I actually have autism - severe enough to ruin my life, mild enough for most people to just assume I'm a dick - and I really like aurora and dorf fort. But I think simple grinding games are more autistic, like disgaea and dynasty warriors.
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>>377681807
It's worth it you dumb twat and it's easily pirateable because the devs release DRM free versions on the site that you can get if you link your steam account or buy it from them.
Or you know, play the fucking demo which they made.
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