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Where did it all go wrong?

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Thread replies: 157
Thread images: 45

Where did it all go wrong?
>>
>>377638174
When they stopped making and funding games and started taking a chunk of every other PC game companies' profits.
Also Greenlight
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When they decided to ruin TF2
>>
>>377638174
Cash shops.
>>
When they stopped making games and focused on steam
>>
They wanted to become Nintendo.
Without making games.
>>
>>377638174
They realized that their games aint worth shit.
Mark my words next game they make will be season based.
>>
>>377639613
Season based?
>>
>>377638174
When they released Half Life 2
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>>377639053
ftfy
>>
>>377639682
You know like a tv series,one episode of a game every few months like new Hitman did.
>>
half life 2.
>>
>>377638174
When they stopped being a plumbing company and started making games.
>>
>>377640153
They already tried that and failed miserably though
>>
>>377638174
Right around 2013 when all focus went to Dota, VR and the Steam platform, instead of making (good) games. Hell, TF2 went to shit because they downsized the dev team and pretty much abandoned it. Valve's desk-on-wheels corporate policy pretty much fucked us getting any good games any time soon.

VR is a waste. It's a gimmick that will never catch on.

And Steam Greenlight tanked quality control on Steam. Steam looks like fucking Newgrounds now.
>>
>>377638174
when Steam suddenly took off
>>
When they realized they could make money by doing nothing
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Paid mods
>>
>>377638174
When they realised microtransactions were far more profitable and required far less effort.
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>>377641638
>that shitstorm was two fucking years ago
https://www.youtube.com/watch?v=NszI8b9bevM
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>>377639585
>tfw we're all Nintendos
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>>377641803
>>
This is where their journey to the dark side began.
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>>377641638
>horse genitals
>$100
why.
>>
>>377641890
If it hadn't been for the rampant mod theft, I'd be perfectly happy for it to remain as a tax on stupidity.
>>
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>>377641638
>>377641803
>>377641803
>yfw they bring it back and people start accepting it
>>
>>377638174

DOTA2

/thread
>>
>>377641803
lol, fucking total biscuit
>>
For a company that's sitting on an endless stream of money it's amazing how powerless they are to push new things (Steam machines, Steam controllers, Linux gaming or their VR headset getting less support). They are a lot like Microsoft, both would go bankrupt in a couple of years of they had to work for their money.
>>
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>have corporate culture where nobody is forced to work on anything specific as long as they do something
>people constantly taking vacations
>people constantly working on pet projects that go nowhere
>Team Fortress 2 is run by a skeleton team of less than 20 people, only 5 of which are programmers
>all this retardation that would destroy any other company is subsidized by Steam, a platform so ubiquitous people get annoyed if major publishers try to push games on other platforms' exclusively, where they get the standard 30% of everything sold
>also own three of the biggest multiplayer franchises in Dota 2, CS:GO and Team Fortress 2, where beyond the initial buy-in, there is also an incredibly lucrative digital aftermarket shop of cosmetics and things

They are a company that literally has to only make sure their shit is functional and they make billions. They have no incentive go all-in on making a new game, a new Half-Life, a new Left 4 Dead, whatever, simply because it's not as lucrative as just making sure Steam stays the premier PC gaming platform and people are happy with Dota 2 and whatever the latest incarnation of Counter-Strike is.
>>
>>377642373
>>have corporate culture where nobody is forced to work on anything specific as long as they do something

wait, what?
>>
>>377642648
Never had corporate job?
As long as you act like you are doing something no one will bother you.
>>
>>377642648
Gabe Newell constantly touts the virtues of Valve's non-stratified hierarchy.

You can see the appeal, give people complete freedom to work on whatever they want, attract top industry talent, and see what they crank out.

But you also see what happens. It takes forever to get shit done, people will just start making random shit that never gets any real traction, and when it does get done, it's dead on arrival like Steam machines, pretty much anything that doesn't let them sell hats or paint for guns and knives isn't going to have weight thrown behind it, so Half-Life is dead in the water, especially since the recent hemorrhaging of big Half-Life-associated names like Chet Faliszek.
>>
>>377641803
>2 years ago
How do I stop time for a few months?
>>
>>377643385
How do I stop time forever?
>>
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>>377643513
You know precisely how.
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>>377641803
>Two fucking years ago
>>
>>377642373
i'm sure valve would be thrilled to hear your ideas on how to run a company. they must be absolutely dying for your advice on how to turn all their failed business ventures around.
>>
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>>377638174
It was wrong when they decided to start Steam.

Look at every feature on steam: it's all made to encourage addiction and/or screw gamers over.

Steam's policy of not letting you own anything more than a database entry is horrible. They can revoke games at any time for any reason (even if it was a glitch). Period. Glitch revokes are so common it's in the FAQ.

Add groups to make people feel some sort of attachment. Achievements are there to drive that competition streak in everyone and further encourage attachment. "but if I leave I lose my achievements and groups!"

Add a marketplace so people can ruin each other's experiences by selling in-game items. This drives profit for Valve while allowing people to think they are "earning" money (valvebucks!) for shafting other players.

Don't quality check anything and make it a pain in the ass to get refunds. While you're at it, take an unfair cut from developers/publishers and start to demand that they be steam-only if they want a less crappy deal. If they pick Steam Only then they also are cutting themselves off from all other revenue streams. However the meme of "steam is good" makes developers worry that if they don't pick Steam Only then they will have trouble reaching an audience. This audience is already distracted by the billions of halfassed games on steam, anyway, so they're going to have to pay Valve for more exposure so maybe someone will buy their game.

And then there's the key thieves, keygens, and other key piracy going on that ends up badly for gamers overall...

And this is why I hate Steam/Valve and applaud CD Projekt Red/GoG for stepping up and not being like them.
>>
>>377643990
>It was wrong when they decided to start Steam.


>It was wrong for Valve to singlehandedly save PC gaming from the clutches of death
>>
>>377643936
Where the hell did I say they were failing?

They're very successful to the point that they can do all this dumb stuff and barely take a hit.

But it also means they're barely making games, and I'm certain I'll have to start being worried about prostate cancer and high blood pressure before Valve releases another single player title.
>>
>>377644047
Thinking Valve saved PC gaming is silly.

PC gaming has always had a steady growth trajectory as computers improve and their prices go down. Also the prices of consoles keeps going up. Mix the two and you get the fact that PC gaming will eventually be where people who care about things like framerate and better sound will go.

This is where we are now.

Valve didn't invent the online game store. They just made a brandable name and hoped nobody would read the TOS ot look too closely at why they put the features in that they did.
>>
>>377644518
>graph starts in 2009
stop acting like you know a single fucking thing underage
>>
>>377638174
when they realized they could get money for doing nothing
>>
>>377644915
that is generally how real estate works yes
>>
>>377644810
It's an example of the growth rate I was talking about. Older charts would take longer for me to dig up than would be prudent for just replying to a post on 4chan.

Dig up a better chart if you want. I'm just calling it like I see it from common sense and having been into PC gaming since the 90's.
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>>377644810
Even so, just because they do one good thing doesn't mean they're now entitled to do bad. All his other points are right.
>>
>>377639495
>steam
Steam is a shit service in my book.
>it never works properly
>always pops up in the middle of something
>slows down your PC
>forces you to log into its account just to play games
>has tendency to fuck up and you need to delete it and reinstall it
(all of these are in my case at least)
Plus i felt like Valve has always forced it way too much(Steam controller,Steam machine)

I just never quite understood why anyone would use it as there are torrents which are simpler to use and you get to play your games without any bullshit and on top of that it's completely free
I just hope it dies soon...
>>
>>377638174
For me it was when they kept worsening TF2. It was their only game I cared about, and since 2014 all of the updates have been total horseshit. Also, fucking account restrictions that are getting worse and worse every time. Trade delays, forced mobile authetification, not being able to gift games properly all make me really mad.

>>377642373
This is true, I hope they go bankrupt.

I never understood why people went apeshit about Greenlight, Early Access, trading cards and paid mods, though. All of these are literally 'if you don't like it, ignore it and let people who want these things pay for them'. I think you /v/ just hates Valve and uses anything to excuse jumping on them. Look at these shitter, for example:
>>377643990
>Look at every feature on steam: it's all made to encourage addiction
That's how stores work.
>and/or screw gamers over.
That's a lie.
>Steam's policy of not letting you own anything more than a database entry is horrible
In what way?
>Glitch revokes are so common it's in the FAQ.
I've been actively using Steam since 2011 and only time I heard about them revoking a game is when GTA V got an 99% discount In Russia before release because of the glitch. Justified move.
>Add groups to make people feel some sort of attachment. Achievements are there to drive that competition streak in everyone and further encourage attachment. "but if I leave I lose my achievements and groups!"
Alright, you are clearly just using every excuse possible to attack Steam. Oh noes, they have achievements to encourage you to play games, what an evil corporation!
>Add a marketplace so people can ruin each other's experiences by selling in-game items.
Alright, I can't do this any more.
You know why all these things (achievements, community market, etc) exist and bring Valve profit? There was a demand and Valve satisfied it. You basically accuse baker of being evil because he makes tasty buns and that brings him customers.
>>
>>377642373
>Company makes games out of buying the rights to popular mods
>Expecting them to come up with new, original ideas

They're not that far above Blizzard in that respect. Blizzard just outright copy other people's games and casualize them for free cash.
>>
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Nothing went wrong anon.

>paid mods is automatically a good idea since people willingly pay for them on console versions, AND people willingly bought Mario Maker, which is a 60 dollar ripoff of SMBX and Lunar Magic

>they're allowed to not make games because consumers are entitled and aren't allowed to ask for more games (see: anytime a metroid fan asks for a new installment)

>they can make as much money as they want because they're not your friend

>they're allowed to have tons of shovelware in greenlight because "only tryhard virgin neets care about quality control"- quote directly from /v/

>they're allowed to ruin their games with cosmetics and DLC because it was never a problem when sony and Nintendo and MS did it

If you have a problem with anything they do, yet you support it when another company does it, you have no right to complain.
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>>377645263
2005, 2006, the top selling pc games were fucking sims 2 expansions and wow. the rest of it was a pretty barren landscape full of flops. pc barely got any ports, whatever ports that existed were usually shit. it was literally just watching dev after dev moving their attention to consoles because that's where the money was (you don't remember cliff blezinski saying pc was dead?) and GFWL was fucking terrible. so yeah once steam started hitting its stride and showed that there was an audience for pc game sales outside of shitty brick and mortar shops. if you had been in pc gaming since the 90s you would be aware of all this.

so yes pc gaming was dying. i've still got copies of pc gamer from 2006 and 2007 with articles about how dire shit was.
>>
>>377645934
>forces you to log into it's account just to play games
You know for most games you can just go to the install folder and run the game's .exe just fine, right? Try playing less online multiplayer-only games.
>>
>>377645940
> Fanboi in denial detected
>>
>>377646062
>pc gaming
>ever dieing
>>
>>377638291
fpbp
>>
>>377646259
>pc
>gaming
Pick one and only one
>>
>>377638174
Where did it all go wrong Mr Best?
>>
To be fair, if I could get millions of dollars for doing nothing I would stop making effort to do anything too.
>>
>>377646401
Mark my words, there will always be games on the pc, but one day there might be no consoles
>>
>>377646024
>no right to complain
>reddit spacing
Oh gee I-woonder who is behind THIS post
>>
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>>377646062
I don't know where you were, but there were some good games those years and many games overall to pick from. I didn't console so I can't compare quality, but I was OK with things for the most part.

http://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?year_selected=2006

> A few from 2006
The Elder Scrolls IV: Oblivion, Company of Heroes, Medieval II: Total War, Half-Life 2: Episode One, Warhammer 40,000: Dawn of War - Dark Crusade, LEGO Star Wars II: The Original Trilogy, Tom Clancy's Rainbow Six: Vegas

>A few from 2005
http://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?year_selected=2005

Sid Meier's Civilization IV, Grand Theft Auto: San Andreas, Tom Clancy's Splinter Cell: Chaos Theory, Battlefield 2, Guild Wars, F.E.A.R., Brothers in Arms: Road to Hill 30, Psychonauts

Noticing the console crossovers yet?

Also people are STILL saying PC gaming is dying. It's just now they blame cell phones instead of consoles.
>>
>>377645934
I actually enjoy comparing steam achievements, it lets me know that I beat games on higher difficulties than my friends or that I've done more obscure shit in the game than they have. That's about the only upside to steam though, I do kind of like the shift + tab menu for chatting with friends and inviting them to your game without any hassle. I really haven't had to delete or reinstall it either, maybe I've just been lucky though. Just set it to auto boot and log in when you start up your PC, I don't think I've even seen the log in menu in months. Maybe try creating categories for your games, you'll realize that it's much easier to navigate than finding your game folder and navigating through binaries to find the .exe, which you can still do anyhow. It also adds native support for my DS4, so that's handy.
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>>377646519
Indeed.
>>
>>377639757
>>377640193
This.
https://www.youtube.com/watch?v=mpCv12q6fFI
>>
>>377646837
Meh,everything Steam tries to do i believe old Xbox Live did better
Be it achievements,chat,community,functionality,features and overall online experience
>>
>>377646458
you'd think a studio full of the creme of the crop of the vidya industry would make some really fucking good video games when given infinite funding but apparently not
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>>377638174
>wrong
What's wrong? It's still one of the few platforms outside of GoG that doesn't require you to get into bed with company as unsavory as EA or Ubisoft.

PC physical is dead, staying dead, and the publishers want it that way.
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>>377647571
>>
>>377647571
I never had any consoles other than the N64, Sega Genesis and the PS2, so I wouldn't know shit about Xbox. All I know is that steam is working pretty well at what I want it for right now.
>>
>>377639495
>>377645934
Steam basically a monopoly right now, just like youtube and twitch.
>>
>>377639757
came here to post this, the half life 2 beta content looked alright tho.
>>
>>377648065
...and Gog does it better than Steam.

It's sort of sad that outside of a few limited edition indie releases it's really hard to find box versions of games anymore.
>>
>>377643249
That's what happens when you turn your company into this post-modern concept that has only been conceptualized in the past 10 years.
>>
>>377648493
Publishers won't release without DRM anymore. Physical DRM hits its peak with Starforce and TAGES. A lot of gamers were soured on the driver level nastiness those schemes engaged in, and they had to release driver removal tools at some point. Capcom tried some driver level nonsense recently with PC SFV and immediately got shit on for it.

Steam's auto-patching really is a convenience I would hate to do without. I don't miss the days of having to root around for developer or publisher websites for day 1 patches or having to stockpile them in case the devs went under or the publisher decent to pull the plug.

The GoG library is mostly older games. They have some newer stuff, but the bulk of it is on steam, uplay, or lolrigin.
>>
>>377647101
Wow, only four minutes in and I can already tell this is going to be full of autistic nit picking. I'm definitely open to criticizing HL2, but if he wants anyone to take him seriously he needs to pick arguments that are worth a damn and refrain from saying "fuck" every other sentence. He sounds like an edgy teenager.
>>
>>377638174

Hat Fortress 2

DotA2
>>
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>>377649923
He probably is an edgy teenager, and he acknowledges that Half Life 2 is a fun game on it's own, but misses the things that the original did better, weapon variety as one example, another being enemy variety as well as claiming that Half Life 2 effectively retcons the first game. Also that physics engines are nothing new and call of dootdoot was the more influential game.
>>
>>377638174
the f2p update
>>
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>>377649923
>/v/ user complaining about someone acting like a /v/ user
>>
>>377646070
>>377646540
>dumb haters resort to ad hominem when faced by arguments
I'm not really surprised.
>>
I just want one more single player valve game.
>>
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>>377652283
>>
>tfw Alien Swarm had a great base to build off of but fuck all maps
>>
>>377641638
In an interview with gabe he said they were going to try to bring paid mods back. Prob when the new Elder scrolls comes out.
As if valve doesn't make enough money with their 500$ CS:GO knifes on the market.
>>
>>377642183
There are hl2/portal 2 mods on in the store now.
>>
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When the head starting turning towards you
>>
>>377651008
And I definitely agree with some of those points, but he needs to work on the presentation of his video. I know when forming a persuasive argument that you want to build up to and end with the most important topic, but that doesn't mean he should begin with inane non-issues. Trying to pass off half-second pauses between sentences as laugh track breaks isn't going to convince people to stick around for thirty more minutes. I'd rather watch anyone else present the same arguments.

>>377651223
Would you want to listen to a /v/ user complain for 35 minutes? I get enough of that in text.
>>
To think they could shut all this talk up if they released a new half life for at least 10 years (If it was as much of a hit as hl2)
>>
>>377652283
half life 3 this year, it is comfirmed anon
>>
>>377640090
>>377639053

>not posting Natascha

Honestly, I want to say Half-Life 2, but Portal and L4D were good, so...
>>
>>377647571
HAHAHAHAHAH
>>
>>377654291
okay gabe
>>
>>377638174
The moment they started making money, like all others
>>
>>377638174
When everyone who bought HL2, the most hyped game of all time, got the fun surprise of being forced to install Steam if they wanted to play it.
>>
>>377641803
25%

25%

25%
>>
>>377638174
CS:GO
>>
Forcing people to install a client to play a video game.

So, 2004.
>>
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>>377638174
They made a game out of buying games.
>>
>>377638291
This. They learned the ways of the Jew and became the middleman
>>
>>377644047
>It was wrong for Valve to singlehandedly save PC gaming from the clutches of death
PC gaming was never at risk of dying. Ever.

>BUT STORES WOULD GET RID OF GAMES AFTER A WHILE
Yes, that's normal for anything. There is a limited amount of stocking space and periodically products get removed in favor of newer releases and the more popular products. Shit like Blizzard games and Pop Cap games stayed on shelves because they sold well. Shit like Planescape Torment and other games that didn't sell didn't stay on shelves very long.

>BUT STORES WOULD HAVE SMALL SECTIONS FOR PC GAMES!
Just like today.
>>
>>377644047
>It was wrong for Valve to singlehandedly save PC gaming from the clutches of death

gog is the proof that this way of thinking is retarded.
>>
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>>377655241
Yeah,and then forcing you to make an account which is your only way of actually playing the game and then making it impossible to access the game from any other account effectively robbing you out of your own property for which you have paid good,hard earned cash
>>
>>377638291
yeah so around 2012
>>
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>Start making games
>Pivot to a server farm instead
>>
>>377641638

>Horse Genitalia 99$

More proof that only faggots pay for horse cock mods and mods in general
>>
>>377638174
>>377639053
>>
when i got bored of playing tf2 after 2000 hours and decided to blame the hats and customs
>>
>>377655241
>>377656753
Not to mention that HL2 was a fucking travesty that retconned the game it was supposed to be a sequel to.
>>
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>>377641638
never forget
>>
>>377658465
I'm already a success, Kaz.
>>
>>377642183
>People were wary of jew tricks 2 years ago and thus backlashed
>in a few years it will return and everyone will praise it

They arent gonna let the paid mods idea go, they want to wait until consumers become even more stupid.
>>
It didn't go all wrong. their first-party game development started to go wrong with the HL2 Episodes, and then got fucked hard by DOTA2. they seem to maybe be gearing up to stage a big comeback with Source 2 stuff for VR.
>>
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Reminder that valve broke all their old games with the steampipe update, broke the master server which killed dozens of active mods, and still haven't fixed all the issues it caused.
>>
>>377659923
I feel like they don't even know what they're doing half of the time
Best example that i can think of would be HL2 and it's episodic content-first they're like releasing episodes because it would take too much time to develop a full sequel,then after 2 episodes released they say that Episode Three is still in development,then they say that they're not interested in episodic content and that they want to focus on "shorter cycle content" and then after all of that they just go completely silent(and all of this goes on for more than 10 years)
Just make up your fucking mind already,for fucks sake
>>
>>377660865
fucking how?
>>
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>>377638174
When they stopped makein games because
The community does the work for them.
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>>377661825
the openGL renderer resizes all non power of 2 textures, reducing texture quality
this wasn't an issue when you had the D3D renderer before steampipe and was fixed years ago for quake 1 and 2's openGL renderers since they are open source
this issue was reported back in 2013 but hasn't been fixed by valve and they also did other shit like implement a speed cap on all goldsource games
>>
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>>377662035
>>
>>377640376
HL2 EP1 and EP2 are way too long to be put with episodic hitman barf
>>
it is pretty depressing desu. they made great games.

now they don't do shit but run Steam.
>>
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>>377662108
>>
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>>377660865
>non square texels
>>
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>>377638174

TF2 was the start of their darkness. Dota 2 made them embrace it.
>>
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>people defended paid mods
I still don't get it, only people doing that could be modders themselves trying to make money, or people completely fucked in the head sucking on that corporate loyalty cock.
>>
>>377662772
>muh free market

there were a lot of those fags in the mix.
>>
>>377662772
Yeah screw people for asking money for their hard work. Stupid fuck.
>>
>>377662772
It makes sense from a business standpoint. A lot of DLC is pretty much just developer sanctioned paid-mods.

Still, many mods depend on other mods to function correctly, no idea how the business logistics of that would work out. Modding generally is a community activity as well.

Valve's implementation of the idea was terrible. No idea how they would police it for theft, unauthorized use, or just about anything.
>>
>>377663071
its literally the same as asking money for putting together train models at home in your basement
>>
>>377639053
>tf industries suddenly disappeared when mann co became a thing
>>
>>377660865
Is whatever technically incapable of rendering non-power of two textures or was this simply an unintended bug in OpenGL out of pure human error?
>>
>>377638174
DOTA2
>>
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>>377662772
Paid mods are coming back. The original implementation / business model was fucked, but if they take a DotA2 custom game model (Anyone can play / download, but you get an optional subscription for a small amount which forces the dev the keep supporting the mod) then I couldn't care less.
>>
>>377663071
Dude, they're mods. Stop being a whiny little faggot and realize that that shit's not going to get you any money. If they want to get paid for that kind of work they should make their own game.
>>
>>377648386
>dipshits refuse to use other services
>why is steam dominating
>>
>>377663172
I personally had no problem with NWN's premium modules because you were getting mods made with actual effort put into them at a professional level. What Valve did was just take shitty nexus mods and put a price tag on them.
>>
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>>377660865
>>377662035
Looks like this with

gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
gl_round_down "0"
gl_ansio "0"
-nofbo
>>
>>377663268
It was an issue with OpenGL that was fixed 10 years ago so if you have a GPU that supports OpenGL 3.0 or newer you can use non power of two textures.
>>
>>377663430
So Valve is just fucking lazy and never updated OpenGL to use 3.0 or higher?
>>
>>377663351
Which was only just one of paid mods' many many problems.
>>
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>>377646540
Reddit spacing? You pulled that out of your ass and you bought into the v hates reddit meme way too much. Your new is showing.
>>
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>>377663312
>Implying people pay money for mods
>>
>>377638174
Half life 2.

No seriously. It was a bland boring corridor shooter and the pcbros just ate it all up.
>>
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>>377663425
round_down does help it but still doesn't fix it completely
guess which is opengl and which is software
>>
>>377642373
You know what sucks about tf2? If you kick a devs ass they will fuck with the weapon you like.

>Summer 2011
>Soda Popper released
>Get it in a drop and love it
>Proceed to spend 20$ on the set and name tags for it
>be best scout ever
>get so good I'm invited to play comp
>Quit the pro scene because it's vanilla only
>buy strange soda popper
>rack up over 100k kills with it
>no padding just 24/7 ctf
>Play a match with valve devs completely dominate their team with soda popper
>2 weeks later my gun is nerfed
>no longer love tf2
>wish I could get a refund for them ruining my favorite gun
>stop buying games from steam for a while

Fuck you valve. I will never spend money on ingame weapons because of you ever again.
>>
>>377663819
but muh environmental storytelling
>>
I think the important thing here is that /v/ strangely agrees on something.

We may not know for certain what was the turning point for valve, but everyone agrees that something HAS gone wrong.
>>
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>>377641638

>PC modding scene has been dead for ages outside of Bethesda games due to lack of incentive, good coders would rather work on indies.
>Valve tries to bring life back to the mod by giving the good coders a small cash-flow.

And then the community threw a fit because they felt entitled to get something that someone spends 100s of hours working on for free.

It's a damn shame.
>>
>>377663732

Oblivion and Skyrim DLC sold pretty well.
>>
>>377665791
Because those were actual expansions to the game and not weird weapon designs and porn.
>>
>>377665376
b8
PC modding is still active and the mods you find for a game like Doom or Quake 2 change far more than you will ever see in a shitty Bethesda mod.
>>
>>377647101
>>377649923
Stop posting your video on v all the time you fucking 14 year old retard.
>>
>>377665791
DLC are expansions to the game
Modding the game is not expansions, its a tool
>>
hats in tf2 showed people obsess over meaningless cosmetic shit. this shit predated the mannconomy update but when that update hit it was the end of old valve altogether.
>>
If you bought cosmetics in tf2/dota/csgo it's your fault HL3 wasn't made.
>>
>>377638174
TF2 and microtransactions

When they stopped caring about balance and just kept pumping out hats

I fucking knew this would happen, and I knew Overwatch would be the one to kill it

good fucking riddance

I don't care about cosmetic microtransactions, but for christ's sake update your game more than twice every year and try to balance it FOR FUCK'S SAKE FUCK YOU DEMOKNIGHT RRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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