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Webm thread

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Thread replies: 33
Thread images: 16

File: ooh baby a triple.webm (3MB, 1920x1080px) Image search: [Google]
ooh baby a triple.webm
3MB, 1920x1080px
Post your webms so people can ask what game it is from and then never play it.
>>
that's pavlow!
>>
File: autism.webm (2MB, 1244x700px) Image search: [Google]
autism.webm
2MB, 1244x700px
>>
File: Dual wielding is a liability.webm (3MB, 1920x1080px) Image search: [Google]
Dual wielding is a liability.webm
3MB, 1920x1080px
>>377627294
Sure is.
>>
Rust on Pavlov is fucking fun. Goldeneye's Facility is another great map.
>>
>>377627735
If the dev doesn't fuck it up it will probably be the CS:S of VR. the map tools are almost as good as valce's hammer SDK and it supports shit like custom sounds and i THINK he is adding support for custom weapons.

So excited for quake maps to get ported.
>>
File: SOLDIER MAIN.webm (2MB, 1280x720px) Image search: [Google]
SOLDIER MAIN.webm
2MB, 1280x720px
Reasons max pain 3 is an underappreciated masterpiece: this
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>>377627085
>>377627294
>>377627656
>>377627693
how do you walk?
>>
File: magnetic force, jack.webm (615KB, 640x512px) Image search: [Google]
magnetic force, jack.webm
615KB, 640x512px
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>>377628420
The second webm isn't from pavlov. You walk with the track pads on the controllers.
>>
>>377628504
more of these pls, havent seen them in a while
>>
File: 1437044535606.webm (935KB, 640x356px) Image search: [Google]
1437044535606.webm
935KB, 640x356px
>>377628925
I only have the basic stuff I assume everyone has already seen
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>>377627085
I wanna know why VR games cant have arms. tf.
>>
File: 1453317524204.webm (2MB, 640x512px) Image search: [Google]
1453317524204.webm
2MB, 640x512px
>>
File: ye2.webm (2MB, 640x360px) Image search: [Google]
ye2.webm
2MB, 640x360px
How would a toribash VR game work

how many deaths would it cause
>>
>>377629314
>>377629201
>>377629106
>>377628504
I wonder how much time these people spend on making these fights so nice. They must go through a shitload of trial and error
>>
>>377629117
They can and it's piss easy, but the drag & drop library in unity doesn't automatically add that to the game, so you have shitty "developers" not knowing what they do at all.

You just load the constraints of the IK rig into your game and make sure the bones are tracking the pads. Done. It's that easy.

Games like VRChat show your arms for example.
>>
File: ye3.webm (2MB, 640x360px) Image search: [Google]
ye3.webm
2MB, 640x360px
>>377629536
Well, you do have the characters "ghost" showing you exactly what will happen before you press space

At this point toribash serves as an animation software more than a game
>>
>>377629558
not really, when you have hands and face tracked, you can't really do shoulders position correctly, they add a virtual body for equipment and usually can't get what I want without looking at it
>>
>>377629706
I know, I've played it for a bit a few years back, getting the hang of it and making everything work out right is so fucking frustrating I ragequit
>>
File: ye4.webm (3MB, 640x360px) Image search: [Google]
ye4.webm
3MB, 640x360px
>>
>>377629849
Your shoulder position is the height of the tracking device, minus the height of your head, my man. Go back to math kindergarten.
>>
>>377630197
height is one of many dimensions that the shoulders would need.
>>
File: 1454179008846.webm (780KB, 900x506px) Image search: [Google]
1454179008846.webm
780KB, 900x506px
>>
File: Rocket train.webm (2MB, 1920x1080px) Image search: [Google]
Rocket train.webm
2MB, 1920x1080px
>>377630197
Your bitch-gripe with the arms not being shown in first person is actually because people requested it because it helps visibility in firefights. Unless your arms are being tracked, the game is going to fuck up and shove them in your face when you try to fire from cover or prone.

These are issues you would only understand having seen them in a VR enviroment, i don't expect you to agree with me 100% but trust me when i say we need to for-go the arms until we get tracking for your entire arm or something.
>>
>>377630601
What is this masterpiece?
>>
>>377627085
>reloading after every 5 shots
disgusting
>>
File: sneakyjewman.jpg (9KB, 480x360px) Image search: [Google]
sneakyjewman.jpg
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>>377630601
>pops off his hair
>>
>>377631248
It actually takes about half a mag to kill someone without headshotting them in that game, and my reloads are pretty quick so i don't see the issue.
>>
>>377631270
lego games might be some rehashed shit but their comedy is on point
>>
File: hold right to win.webm (3MB, 1100x619px) Image search: [Google]
hold right to win.webm
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>>377627085
>>
>>377627656
this is a good webm
>>
Thread posts: 33
Thread images: 16


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