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i miss when games looked like this

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Thread replies: 504
Thread images: 161

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i miss when games looked like this
>>
>>377602051
I think that CS:S graphics are perfect. Everything looks very nice and smooth without being overly detailed. Maps actually have color in them, unlike the brown and bloom of today. There isn't a bunch of unnecessary trash laying around like in more recent games.
>>
>new tfc models
>>
>>377603469
> There isn't a bunch of unnecessary trash laying around like in more recent games.
what?
cs:s maps have a ton of trash lying around to show off the physics engine
>>
>>377603721
THE BARRELS
>>
I wish graphics weren't such a big deal, so the developers could actually focus on gaming games FUN instead of pretty
>>
>>377602051
okay
>>
The original Team Fortress was a piece of filthy fucking shit. It sucked a monkey's rancid asshole. It was the worst fucking thing since your birth, you sack of shit. I hated that fucking game with every fiber of my existence, and I hate it even more now. Fuck you, you sorry son of a bitch. Useless sack of shit.
>>
>>377604909
Good thing he's not playing the original Team Fortress
>>
>>377602051
This
>>
>>377604909
but all i said was that i like the aesthetic
>>
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>>377602051
You miss when they were empty corridors with ugly textures?

Hell, the further back you go, the better that gets.
>>
>>377604573
WHERE'S THE BOMB
>>
>>377605405
i think that looks really ugly compared to goldsrc
>>
Play Sven Co op senpai.
>>
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>>377605458
I always thought goldsrc looked like shit compared to Q2 and Unreal. Those "realistic" textures in low-ass resolutions, shitty special effects and lighting made the whole package really unappealing.
I remember starting Unreal for the first time with hardware acceleration and being amazed, I remember starting HL and thinking "wow, this is ugly".
>>
>>377606832
i think both look good, goldsrc more-so though
>>
>>377606832
Well, yeah. It was based on Q1.
>>
>>377602051
Most of the atmosphere in video games, now and then is completely unintended; Deus Ex looked extra cold and corporate due to its technological limitations resulting in almost surrealistically empty cityscape, Bloodlines managed to create relatively small hubs with tons of stuff going on, streets 30 yards long which wasn't meant to convey the atmosphere but the map area was that limited - everything else they stumbled upon by accident. Nowadays they have more tools at their disposal so you can see how normie and predictable those map designs get.
>>
>>377604909
sounds like some shit sniper kept dying of aids from conc jumping medics
>>
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>>377606832
Goldsource now is not what it used to look like on release due to the crippled openGL renderer and removal of the D3D renderer. Half-Life objectively has better textures, models, and map detail compared to Unreal and Quake 2 and that's coming from a Quake 2 fanboy.
>>
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>>377608806
>>
>>377608893
>>
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>>377608969
>>
>>377604909
>original Team Fortress
Cool.
But how does that relate to the OP?
>>
>>377608969
>gif
well that made the comparison largely useless
>>
>>377603721
>>377604573
>>377605428
I liked CS:S so much. :(
>>
>>377602051
>I miss when games looked like shit
It's called nostalgia lad
>>
>>377609362
yea
>>
>>377609163
>>377605229
ah yes, the "TFC isn't the first TF because it's not the mod" meme.
>>
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>>377609362
>>
>>377609601
>alternative facts
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>>377609167
here then for the blind
>>
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>>377603721
>>
>>377602051
Why? All older games look like utter shit. Thank god what AAA studios have done right is graphical updates. Now I don't even get seizures anymore, and I can let my wifes son play these newer games too. He would hate playing older shit games.
>>
when are indies going to move on from pixelshit to low-poly goodness?
>>
>>377610075
>>377609167
>>377608969
>>377609032
>>377608893
>>377608806
Same fucking thing with Half Life 2. Let's port a perfectly good game to a new engine and break the scripts, lightning animations and almost a decade worth of mods! haha :)
>>
>>377610848
and you can't revert back to the old version because fuck you :)
>>
>>377610764
But that actually requires talent!

https://www.youtube.com/watch?v=drD6pWAKnJk
>>
>>377610930
Thank God for fans
https://www.youtube.com/watch?v=D_9hP2BA16Y
>>
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>>377610075
Heres one from the ps2, theres a mod that brings it to pc
>>
>>377611092
Not Valve, not canon.
>>
>>377609167
There are goldfish on here that are laughing at your short term memory.
>>
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>>377611092
>MedicKit
>>
>>377608806
you have no idea what you're talking and I'm not going to spend my next 10 minutes to correct you.
>>
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>>377612006
half-life looks better than unreal's ugly models and map geometry
>>
>>377608806
Why exactly would a LATER release of a game make textures look worse? You'd think it'd be the opposite
>>
>>377610203
Go's d2 really is the weakest of the 4.. glad they are reworking it.
>>
I don't get why devs wouldn't revert back to low-poly models even though we have technology to compensate for a low-poly model looking too flat or angular
>>
>>377602051
I replayed half life the other day. Man that game aged so well. Can't believe it's almost 20 years old. And it's still the best fps I ever played.
>>
>>377606832
>this looks better than half-life
lmao
>>
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>>377602051
>those noisy computers humming and beeping
>those sliding doors with the cartoonish sound effects
>that deep voiced robotic PA system
>those comfy labs and offices with the comical scientists
>the soundtrack
>those realistic but not too real graphics
>that overall comfy 90's feel
>>
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The PS2 era is my favorite graphics wise. For me it had just the ideal amount of detail. The graphics were decent but not good enough to just rely on them. So games had to have good art direction. With higher resolution and anti-aliasing applied the games still look good today.
>>
>>377610203
what game in the bottom left?
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>>377613824
>The cherry on top that was Opposing Force
>Otis
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>>377613824
>>377602051
https://www.youtube.com/watch?v=2h7bTo5xLyQ
https://www.youtube.com/watch?v=GgOdHSYq_oE
https://www.youtube.com/watch?v=beGzYmEiw_k

GoldSrc was a blessing.
>>
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High jacking this thread for muh low res.
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>>377614087

Counter Strike. Not sure what map it is though.
>>
>>
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>>377614734
>just downloaded Burnout 3 ISO for PS2
>>
>foxbot
Ah Botman, I still wonder how lonely you were

TFC was the shit back then. My clan used to play against PC Zone staff and many laughs were had.
>>
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>>377602051
PLEASE COME AGAIN
>>
>>377612262
Very nice and atmospheric for the time. Is that a Thief game? Thief III?
>>
>>
>>377615035
LMAO
>>
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Kinda amazing how they fit the HUD at low res. I hate how small HUDs are now.
>>
>>377613842
I agree. Things were pretty much perfectly balanced back then. The technology was just good enough for games to look great without becoming so demanding that games needed the huge budgets they do now, which meant that there were a lot more dev teams making high-quality AA games. It was the last great console generation, in my opinion.
>>
>>377614853
My dude. Gonna replay Burnout Revenge soon.
>>
https://www.youtube.com/watch?v=OdLRZzCf_kk
>>
>>377604909
agreed
grenade spam and medic are fucking cancer in this garbage game
>>
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>>377613842
I think PS2 games prove art design > realism. Even GTA San Andreas' sunny hue helped it age well.
>>
Why did early 2000s games look the comfiest?
>>
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>>377615470
Halo 2 always looked so much worse than the original.
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>>377615412
Most of us were young.
>>
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>>377615553
I prefer Halo 1's art direction too. Halo 2 had a lot of development issues, major downgrading, linear levels etc.
>>
>>377615412
Because that's when games were still fun and weren't all trying to be Hollywood movies.
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>>377615580
I love vice still have even after playing the game like 5-6 times already
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>>377615038
Thief: Gold
>>
>>377602051
nostalgia is clouding your judgement. if you grew up with present day games you'd say the same thing about them in the future
>>
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>>377615728
The PS2 GTA games have a lot of character.
>>
>>377615343
still better than tf2
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>>377610392
Love it.
Wife's son always gets me. Thanks
>>
>>
>>377615248
>will we do this all day?
>*nods*
lmao
>>
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This is the ideal amount of detail. You may not like it but this is what peak art style looks like.
>>
>>377603656
I hope it doesn't change the asthetic too much. I like the way it is now, just with a brighter skybox.
>>
>>
>>377615965
Not really. Future games won't look much different from present day games, because we're fast approaching the point of diminishing returns. It really is a different situation.
>>
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>>377615965
i only agree on the nostalgia bit to an extent. i disagree that i would feel nostalgic and positively toward graphics today because there isn't a coherent style to feel nostalgic about.
>>
>>377616101
MEMORIES
LIKE THE CORNERS OF MY MIND
>>
>>377616283
also this. does crysis 1 have a "style" like half life 1 does?

i guess so, but it's hard for me to tell you what it is compared to a title released this year with realistic graphics.
>>
>>
>>377612556
probably cs promod, that game that nobody played.
>>
>>377602051
>i miss being young
ftfy
>>
>>
>>377616515
meant for
>>377614087
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>>377616428
Crysis has a great style
It's one of the few games that pushed the technical graphics while still having an interesting artistic style
>>
>>
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>One of the best Half Life 1 mod
>Played 3k + hours out of it
>DoD Source came out
>Movement speed increased, feels like you are playing Counter Strike with WWII skins and respawns The orignal mod' devs left in disgust
>Only played 3 hours of it
>Original game is dead
>Valve is sitting on the franchise while they rehashed Counter Strike 3 times since Half Life II's release

>That fucking Day of Defeat 2.0 trailer made before the Valve buyout
https://youtu.be/oXY2FL-Ib54
>>
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>>377616832
>all those great HL mods
>Valve began charging for them on Steam
>they all died
>>
>>377614087

Xbox version of Counter-Strike
>>
>>377616183
Still one of my favorite games
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>>377611402

More canon than HL2.

all of the HL1 games > HL2
>>
>>377616832
shooting someone as they jump through the air with the German bolt action rifle is the most satisfying thing in any game, ever. EVER!
>>
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Im not THAT guy, but ive really enjoyed how Gothic 2 looks
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>>377616418
8 year in November.
>>
>>377612532
Old tech and new tech doesn't always work well, alot of issues can be corrected but sometimes that can be expensive.
>>
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>>377612306
Almost two decades later and we're still having this argument.

God I miss the old days.
>>
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>>377617373
Same and that guy ruined G2 threads for me.
>>
>>377608893
>>377608969
Gross. Can you turn off the extra filtering like in Quake sourceports with gl_texturemode, or is it something else that's hardcoded?
>>
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>>377610075
What causes this? It looks like the texture is getting vertically stretched. Is it the same shit with non-power of 2 dimensions on textures that software Quake vs GLQuake deals with?
>>
>>377617373
Gothic 2 with the DX11 patch easily looks good by modern standards.
>>
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>>
>>377617591
exactly but there's no way to fix it for goldsource and it wasn't present in the D3D renderer they stripped out with the steampipe update
>>
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>>377615580
>>377615728
I've played VC and SA multiple times, they still look good on PC even without mods.

I'd rather play III, VC and SA again than IV or V, the HD ones are just mediocre really.
>>
>>377617326
Twitch shooting someone sprinting behind cover that only had his helmet sticking out with a kar98k gave me a boner.
>>
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>>377615773

Not gonna lie, I use texture packs for Thief 1 and 2.
>>
>>377604723
You gotta make your games pretty in order to sell people on your game, otherwise you get a bunch of casuals and neckbeards shitposting on how your game looks like shit. You cant market fun in a screenshot, only how shiny and pretty it is.

You also have to use scripted footage as well to sell your games instead of it looking natural.
>>
>>377617670
also they removed various effects that used to be present in the original software renderer like the water shaders
>>
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>>377617628
It looks nice (in motion), but i still prefer the way original looks over this
(pic is screen with the dx11 mod i took)
>>
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>>377617691
I liked V but I find myself going back to the PS2 games or atleast VC and SA. Didn't care for IV but I liked that Flashing Lights was one of the songs on the radio.
>>
>>377616832

Day of Defeat: Source is still a really good game. I'm glad it still has an active playerbase.
>>
>>377617478
in that second pic the texture filtering is disabled but the openGL renderer resizes and fucks up the textures anyways
>>
>>377617697
don't forget one tapping with the BAR

or cheesing with grenades all day


or spraying someone with a mp40 and seeing that glorious huge blood decal appear in twelve places

I'm gonna go reinstall
>>
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>>377617921

GO GO GO
>>
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>>377617846
I just find IV and V lacking in content, there were more things to do in PS2 era GTAs, such as the stadium challenges where you have the demolition derby challenges, the dirt bike races, all the side missions of Vice City related to the businesses you purchase, many race challenges like the drydocks with the sports bike in San Fierro. IV and V are just empty in comparison. Graphics and physics alone don't do it for me.
>>
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>>377614853
>mfw playing through all of it with uncapped framerate
>>
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>>377618084
no the othe ranon, but if you havent played vice city stories, i highly recomend it. the emppire buliding is fun and it has a great 80s soundtrack. also, checkpoints every 5 vechicle missions like vigilante and paramedic were welcome additions
>>
>>377615580
I miss when low poly/resolution graphics would let you have a more ambiguous artstyle, kind of like how PS2-era GTA was somewhere in between cartoonish and realistic.
>>
>>377617798
Why the hell would you do that?
PLEB
>>
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>>377618084
I dunno. IV had expansions and I don't feel like I got everything out of V but again, I need to play more.
>>
>>377615369
I could never keep up with Venom when he steals MJ. I never beat this game.
>>
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>>377616743
THPS3 still holds up pretty well, and more importantly it's fun as fuck.
>>
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>>377618030
>>
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glsrc had such a comfy level to it.

god damn, why was the original half-life so much better than hl2?
>>
>>377618292

Because TTLG and systemshock.org have some of the best, most dedicated modding scenes over the years and have produced high quality, but faithful renditions of basically every SS2/Thief/Thief 2 texture in some form or fashion.
>>
>>377618090
Don't the physics break after 60fps?
>>
>>377617670
Shit, had a feeling that's what it was. They really removed the D3D renderer? I haven't played HL1 in aeons, that's some bullshit.

>>377617816
I knew about the various removed effects like the Gluon gun impact and water shaders from that one video on it, though. If I'm gonna replay it looks like I'm digging out the old physical Sierra CD.
>>
>>377608969
i always wondered what that hole is for are you supposed to stick your dick in there?
>>
>>377618401
There were actually interesting enemies instead of fighting the combine and numerous headcrab variants.
>>
>>377618401
post more goldsource
>>
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>>377618334
That's like the easiest chase, man. Right before endgame too.
>>
>>377614734
>tfw I used to think this was the best looking game on PS2 simply because the motion blur made it look cool

Still one of my favorite racing games of all time
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>>377618370
I hope the rumours of Skate 4 starring Tony Hawk is true.
>>
>>377618263
It's called stylization, and GoldSrc engines like OP posted are a perfect example of it- realistic looking games, but with a slightly cartoonish slant to everything. Characters are a bit goofier looking and over-animated than a real person, environments- while ostensibly realistic, or at least non-fantasy- are stretched and skewed to suit gameplay first and appearance second, effects are good enough to fit whatever explosion or sparks they're supposed to be but not advanced enough to stand out against the rest of the game.

It helped the games age a hell of a lot better than the ones that went for 100% photorealism (which at the time was 'take a photo and put it on a flat wall'), anyway.
>>
>>377613842
Similarly, I think that the xenosaga trilogy still looks good because of the great art direction and concept design. I really love the look of the whole thing.
>>
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>>377618318
The biker expansion was like IV: dull as fuck to me. Ballad of Gay Tony had much better missions than the entirety of GTA IV, but to me it was too little too late. It's not enough to offset all the missing content. IV and V suffer from too many tasks that I don't find particularly exciting, why is Rockstar pushing the TV/Internet/bowling Sims-like content instead of driving/shooting/action content?

I don't play GTA to do yoga minigames or play tennis, this shit misses the point of the series completely.

>>377618219
VC Stories is on PSP, right? I might check on the stories games one day. They should port those games to modern consoles and PC and sell them digitally, easy way to make a buck. I only played GTA Chinatown Wars on handhelds, that game was very good, I enjoyed it more than IV and V to be honest.
>>
>>377603469
Brown and Bloom is a fucking 2006-2013 thing. Video games are back to being colorful again. What fucking rock have you been living under?
>>
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>>377618690
It looked fucking photorealistic to me, man. Racing games are like the only games where motion blur looks good.
>>
>>377618901

Per object motion blur ala Crysis can look pretty good too.

>barrel explodes
>chunks of debris are blurred individually as they zoom away from the explosion
>>
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I always thought this looked great
>>
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>>377618624
>>
>>377616194
>Enclave
I just downloaded it, is it any good?
>>
>>377618806
both stories games are available on ps2, and i think ps3 and ps4 can play them if you buy the digital versions. i dont rememeber liberty city stories being that good, but it was fun until vice city came out and kicked its ass. both the ps2 and psp versions of the games emulate just fine
>>
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>>377602051
how the fuck are you getting 8.4 fps in this game
>>
>>377618756
Meh. I could never get into the Skate games myself, THPS is my jam then, now and forever.
>>
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>>377618962
Never played Crysis with motion blur on.
>>
>>377619074
Not that anon, but Enclave is one of my GOAT's.
>>
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>>377619253
Never played them either but it would be the ultimate gift for the fans of both series'. It's like when the Avenger had a crossover with the Justice League or Sonic in Smash.
>>
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>>377618624
>>
>>377619361
Nice
I downloaded it after seeing someone mentioning it on a Severance: Blade of Darkness forum and I thought it would be similar gameplay wise.
I played the first level and kinda dropped it because it felt way more arcadey.
>>
>>377617921
Or throwing your grenade at your feet and priming it to perfection before you throw it into a group of enemies.
>>
>>377619525
I like how clean the textures of Gldsrc and Source are, boy I fucking hate texture popping and the blurry textures of Unreal Engine 3
>>
>>
>>
>>377619634
Oh yeah, thats a thing that pisses me off in Prey, i dont like that :/
>>
>>377619684
what game pls
>>
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>>
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>>377618563
I don't think enemy variety is one big issue in HL2, the fast zombies change shit up, same for the poison crabs and the poison zombies, then you have the zombies being able to throw shit at you if it's in their way, that part wasn't why HL2 was worse than HL1.

The problems were the amount of lengthy exposition scenes, they got carried away with it, MUCH worse AI compared to HL1's grunts, and too many vehicle sections, the boat right in the beginning felt like it fucked up the pacing, the game was picking up steam then we gotta ride this shit.
>>
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what other games have UIs as functional and satisfying to use as system shock?
>>
This is from 2000
With full dynamic lighting
>>
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>>377620051
Forgot image
And motion capture too
>>
ACCESS
DENIED
>>
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>>377620051
W-Woah~
>>
>>377620137
what game is this?
>>
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>>377620035
just played System Shock Enhanced Edition, it was bretty gud
>>
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>>377620137
>>
>>377613842
>PS2 era forces you to have good level design if you want good graphics because it can't do open world.

>PS2 era level design is god tier

>PS3 era introduces huge maps with tons of grass and trees
>Level design is shit ever since
>>
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>>377620274
Severance Blade of Darkness
>>
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>>377620274
Severance: Blade of Darkness
There's a GOG release on TBP, since it was removed from GOG and not available anywhere else

It's like proto-Dark Souls with a lot of gore and combo moves
>>
>>377602051
I'm glad I'm the only one who liked older graphics more. They're just so clear and easy to see, no overblown post processing like bloom or DoF, and the LoD isn't fucked for it either.
>>
>>377619623
goat gameplay if I do say so myself. It has that glorious copious amount of golscr wallbang as well.

I love how prone camping and run-n-gun both work so well. You an set up shop with a LMG and easily mow down people at an intersection, but then a quick peek with a rifle or a grenade lob can kill you in a second
>>
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>>377620427
I love the water effects in this game
>>
>>377619074
It's like an early attempt at Dark Messiah with some more emphasis on ranged combat. Breddy gud.
>>
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>>
>>377617691
>tfw modding 3 and VC to look like their xbox versions while modding sa to look like the ps2 version
>>
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>>377620520
I'll give it another chance, then
>>
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>>377620427
it's funny when people say Zelda is the inspiration for Dark Souls, because after playing Blade of Darkness recently, I couldn't stock thinking hey enemies heal if I give them room just exactly like in Dark Souls, this can't be a coincidence
>>
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>>377620657
A game way ahead of its time
And it was made by an underfunded spanish developer, a shame it got so little marketing and is barely known by most people
>>
>>377618504
The worst thing is it should be a total non issue and has been fixed in GL ports of Quake 1 and 2 for years but because valve is incompetent and lazy the Steam version of HL looks worse than retail.
>>
>>377616743
>over half a decade, Neversoft could make several games that looked good, ran smoothly, and were fun to play for hours
You'd think THPS would be a good argument in favor of reducing our polygonal standards
>>
>>377619971
Arcane Dimensions mod for Quake
>>
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>>377620615
Combat isn't anywhere near Severance but the level design is good with a lot of secrets and use of the vertical plane. I hate it when maps are just flat mazes.
>>
>>377611037
2153 and 2187 don't support any mods or maps compiled for newer versions of the game. Mods specifically are what the new updated versions of HL2 broke.
>>
>>377618504
>>377620975
man they should make Half-Life remake with the exact same movement, physics jump height and such

don't give me that Black Mesa bullshit, I played it and found it to be utter garbage, the only thing BM did for me was to make me wish I was playing the original instead, what a fucking turd
>>
>>377621071
thanks fäm
>>
>>377616283
>because we're fast approaching the point of diminishing returns
we aren't even ray tracing yet you colossal faggot
>>
>>377621156
Don't forget having to buy it, AND NOT GETTING XEN WHEN YOU DO
>>
>>377621156
what they should do is just release the source code
no reason other than gabe being a greedy kike at this point
>>
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>>
>>377621225
>wait like ten years for black mesa to come out
>worse than the original and not even finished
>since then all they added was a pricetag
>>
>>377619892
prey is cryengine retard
>>
>>377621156
>Black Mesa
That's the problem about remaking something that is already great; the original is readily available.
Now, if the Black Mesa team had done a remake of SiN for example, then I'd be interested because it's a good game that was rushed and full of bugs.
Don't remake the greats; take something deeply flawed and make it better.
>>
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UNLIMITED
DETAIL
>>
>>377621417
what happened to this anyway?
>>
>>377621369
So? It still has the texture streaming bullshit that its low quality and the closer you are, the higher quality the textures are
>>
>>377618219
yeah, but you had to do 15 fucking paramedic missions before getting the bonus. Getting from 10 to 15 is as long as getting from 1 to 10
>>
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>>377621417
God, I remember when everybody was talking about this dumb shit, and even then I was thinking to myself "This doesn't even look good, why do people care."

Looking back on it, it looks like fucking trash. Normal maps are far better than this shit.
>>
>>377621225
it was not even Xen, it was the awful awful AI, butchered levels, jump height being a JOKE, normal jump became useles and you gotta crouch jump for absolutely everything in Black Mesa, they turned it into call of duty tier movement. Also Office is clearly smaller than the original, I loved Office. Fuck this garbage, I played HL1 a dozen times and I could realize it was not in the same galaxy in terms of gameplay.

>>377621226
True but what are people gonna do

>>377621392
They don't grasp exactly that the movement of Half-Life was part of its charm, there's no reason to reduce the walking speed, force you to sprint in BM, and lower the jump height.

I know someone always says "blah blah just edit it yourself in the console!" no, fuck off. The levels are designed around the crippled movement and jump height, which is pretty much a modernization of Half-Life, and of course I mean in a bad trends put into it way.
>>
>>377621470
you said unreal engine reee
>>
>>377621467
They realized that it was a boondoggle as far as videogames went.

Apparently it's used in some architect-programs instead.
>>
>>377621226
there's already a fan engine remake called xash3d, it works for the most part but there's zero multiplayer.
>>
>those late summer nights of 1.6 with friends
>switching over to hl1/opfor/bshift whenever we took a break
>ventrilo
>my big fat monitor
>tfw I will never have this back
>>
>>377621607
He didn't. I just read the reply chain and he is right and you are wrong. He simply stated that he doesn't like Prey for texture popin, which is what someone was complaining about in Unreal Engine.

That being said, you guys are fags and I prefer texture popin to the alternative. If you are getting texture popin it's your hardwares fault, and the only way to fix it would be either shittier low quality textures or insanely long loading times on your shit systems.
>>
>>377621607
.... the guy i replied to did..... and i was talking about the texture blurring and popping the guy was talking about aswell... whats the deal
>>
>>377621815
>I just read the reply chain and he is right and you are wrong
delet
>That being said, you guys are fags and I prefer texture popin to the alternative.
what's the alternative anyway? I feel like people are bitching about the thing that can't really be fixed in any other way (for now)
>>
>>377621815
Yeah, ive fixed the problem by moving Prey to my SSD instead of my HDD, but i still hate it
>>
>>377621815
Texture popping is awful, one of the worst things in visuals.
>>
>>377620598

Personally, GTA3 looked better on PS2. The weather lighting was more intense.

Vice City looks about the same.

SA had better lighting on PS2 as well.

No idea why Rockstar had a habit of dulling the lighting out on the PC versions.
>>
>>377604723
Yes, because the artists do the coding and mechanic design.
>>
>>377620035

WELCOME TO MY DEATH TRAP
>>
>>377609032
>those grates
FUCK
>>
>>377621937
I said the solution. You either lower the texture resolution period, have longer loading times (which wont always work depending on vram constraints) or make levels smaller.

Or you just stream textures which will go away completely if you upgrade your computer.
>>
>>377621369
its idTech 4 dummy
>>
>>377621590
Couldn't agree more about the movement in HL. It seems a lot of people had trouble with it, specifically with the ladders and platform segments. I still don't get that at all.
BM took that movement and slowed it right down to a crawl. Maybe because they added so much shit into HL's existing corridors at the same time.
As a fan project I think Black Mesa is pretty damn good for what it is, but having a price tag on it doesn't feel right at all and by simply changing the movement it doesn't feel like Half-Life either.
>slow movement
>add grafics
No, just no. I can't get behind that.
>>
>>377621961
Texture popping is bad but model popping is even worse.
https://www.youtube.com/watch?v=6It7Pp3WyaU
>>
>>377622034
I specifically chose to use the Xbox versions of 3 and VC because they did upgrade the graphics, adding better car and character models plus improved shadows and realtime reflections. The Xbox version of SA didn't.
>>
>>377621961
Again, texture popping can be fixed by upgraded hardware.

You can never fix textures just designed to be shit in game to load faster or smaller levels designed to load all at once.
>>
>>377602051
What's the best way to play HL1 and 2?
>>
>>377616418
SOME THINGS ARE HIDDEN IN THE SKYYYYY
BEHIND WHEN THE MORNING SUN DRAGGED BY
STILL I CAN'T HELP LOOKING BEHIND
WHEN THE MEMORIES, LIKE THE BREEZE, GO FLYING THROUGH MY MIIIIIIND
>>
>>377608048

This.

I loved the atmosphere in Half Life, but I realize it comes down to some technical limitations and not just intent. Sound for example was too loud and reverb was obnoxious. But it added so much to the raw feel of the game. HL2 looks all polished and hollywood in comparison and is less immersive for that reason. And some other reasons.
>>
>>377622283
And just so you know, I'm not using ENB for the reflections or anything, I'm using SkyGFX. It also adds PS2 lighting to SA
>>
>>377622181
>>377621369
>>377619892
U guys are all retarded.

Original Prey is id tech 4
New Prey is cryengine

The only guy that was wrong was the guy that said Prey is unreal engine
>>
>>377622940
Nobody fuckin said Prey is running on unreal engine you retarded fuckwit, its also fuckin obvious were talking about the new one you fuckin faggot
>>
>>377623065
Alright kid 1v1 me you fucking little faggot kid i'll fucking snap your nerd legs off
>>
>>377614087
cs promode methinks, shame what happened to it.
>>
>>377622407
Play HL1 with a mod called Classic Stuff which adds back some of the effects that were removed in the Steam version for whatever reason.
>>
>>377602051
I don't, the games were good, but early 3d polygonal graphics are the ugliest sort of graphics I can imagine. The artstyle of TF2 is lightyears better than anything in GoldSrc..
>>
>>377622407
Counter-Life and skip HL2 as it's shit.
>>
>>377613842
Agreed. I am always impressed by the result whenever I upscale a PS2/Gamecube game
>>
>>377623239
Half-Life is not early 3D by any metric and while TFC is amateurish visually due to being a paid mod, it's still a lot more fun than TF2.
>>
>>377618490
nah, but you will crash so much, you'll need to either savescum or play like a pussy
>>
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>>377623239
The Source engine affords the kind of art style that Goldsrc could typically not.
Mind you, there were plenty of Goldsrc mods and TCs with their own distinctive art styles too.
>>
>>377623294
HL2 is good for one or two playthroughs and mods.
>>
>>377623387
Anything before the new millennium is early 3d to me.
>>
>>377604723
God forbid they do both right?
>>
>>377618401

black mesa was a better and more interesting environment
>>
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Gonna post some screenshots I've taken over the years.
>>
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https://www.youtube.com/watch?v=Nct6_puH22E
>These comfy sounds
>These comfy textures
>These comfy models
>All this magic portrayed in graphical limitations
>It will never ever come back
>>
>>377604723
"Graphics over gameplay" is a myth that nostalgiags make up to feel better about themselves.
>>
>>377618490
They don't, but the game speeds up ridiculously, emulators can't uncap framerates in most cases.
>>
>>377616194
>>377619074
>>377620520
Enclave looks nice, but it is one of the shittiest games I've ever played. Stop lying.
>>
>>377614853
does that shit emulate well on pcsx2

im in the mood for smashing some cars
>>
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>>377624241
>>
>>377624239
stfu noob
>>
>>377624508
>noob
>in a singleplayer game so easy that it's almost impossible to lose
OK, Anon.
>>
>>377624565
get pwnd ya friggin newb
>>
>>377623557
well i guess you can't cure retardation if pic related and 3D from the early '90s fall under the same boat
>>
>>377605458
>>377606832
Texture filtering was a mistake. They should have held off on it until the 7th generation. I always turn it off whenever I can when I play a pre-2004 3D game.

>>377617478
"gl_texturemode gl_linear_mipmap_linear" in GoldSrc and Quake 1.
"gl_filtertextures 0" in Source.
Most Unreal engine games should have an equivalent assuming they're not consolized garbage with developer commands disabled.
>>
>>377624709
QUAD DAMAGE
>>
>>377625175
BERRRRM
>>
>>377625137
that will not fix textures being resized in GoldSrc
>>
>>377625137
>Texture filtering was a mistake
why
I like non blurry textures for anything 2 feet away
>>
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>>377618478
The ones for System Shock are great but the ones for Thief are terribly inaccurate.
>>
>>377612532
>Why exactly would a LATER release of a game make textures look worse? You'd think it'd be the opposite
>DOOM
>Open source technology by idSoft
looks better and better every year as source ports get updated
>Half-Life
>Ancient closed source garbage retroactively tied to Steam DRM
looks worse with every new patch
>>
>>377613842

Honestly, you're right. I'm not sure if they're my favorite. Speaking strictly about 3D games, PSX era visual style is something special for me, most likely because of nostalgia, but PS2 era was a great balance of detail and art direction that didn't get in the way of the gameplay much, if at all.
>>
>>377625375
Jeez that looks awful Tbh.
>>
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>>377616194
>ideal amount of detail
yes bot low poly and textures are comfiest
>>
>>377625375
I like dem textures

Still gotta play Thief Gold and Thief II, TFix and Tafferpatcher are the only thing I need, right?
>>
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>>377612532
Old tech is tailored to look good on old CRT monitors, not on HDTVs.
>>
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>we have this technology to make low-poly models high-poly
>we aren't using this to revert to early 2000s graphics
>>
>>377626212
I like low poly + sharp, hi res textures. That makes my dick hard as diamonds. polycount is overrated, gimme great textures and great lighting
>>
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>>377620035
>tfw we will never fully realized user interfaces again thanks to the consolization of PC games
>>
>>377623294
>HL2 is shit
Not only is HL2 great, but the multiplayer HL2:DM is one of the most underrated gems ever.
>>
>>377602051
>games
>literally just goldsrc garbage
even quake 2 looked better, i for one am glad the muddy undetailed shit valve shit out isn't a standard, team fortress 2 is one of the better visually consistent games and i don't want to imagine valve never moving on from their fucked up idtech fork
>>
>>377626295
Do you have brain damage?
>>
>>377609601
Are you retarded?
>>
>>377626602
>HL looks muddy
>Said in the same sentence the word "quake" is mentioned
>>
>>377626473
like this?
>>
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>>377626264
Yes but you don't need any of the things you'll see on the checklist during installation of them. For instance there's an option to use Thief 2 skyboxes in the first game, which considerably changes the atmosphere.

I don't like the texture mods because a lot of the changes they make make no sense. Like, one of the levels that takes place in an active temple is redesigned to look like a neglected, dingy dungeon, which goes against the character of the faction which owns it since they wouldn't allow their handiwork to fall into such a state of disrepair. For them, that would be sacrilege.
>>
>>377625137
>enabling mipmaps at all
gross, gimme them crunchy pixels

>>377625274
textures blurring at a distance have nothing to do with normal filtering, you're looking for anisotropic filtering
>>
>>377626212
what is game
>>
>>377626742
Quake doesn't look muddy at all.
Turn of mipmaps, niggu
>>
>>377626295
That's because the engines those games run on literally can't handle more polygons. Also, if the games never had any kind of dynamic lighting, it would be a bit pointless to increase the polycount of objects, if you're unable to increase the graphical fidelity of anything else in the game

This is why I also don't like high-resolution texture mods for old games. No matter how much you increase pixel density, the 3d models will still look like ass. In fact they will look worse because of the contrast against the high-res textures.
>>
>>377626759
>>377626473

fuck I mean this

>>377626894
you want the definition ?
>>
>>377627071
name of game

tell
>>
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>>377626759
Yeah, I think Costume Quest pulls this style I mention well.

In the 7th gen devs made it all about muh polycount, and the textures and environments looked like fucking ass. I hated that trend, blurry everything but hey the character's back sure looks detailed right. Fuck this trash, you spend more time looking at the environment than the characters, so it makes more sense to make a game with great textures and you can skip the 28942894129 polygon models.
>>
>>377624709
looks ugly as sin, yes
>>
>>377627063

This. It's the best way to make early 3d look even worse. Remove all abstraction hiding the lack of detail, just slap photo-realistic textures on flat planes. Why? It looks idiotic.
>>
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>>377627109
Wizard of Oz - Beyond the Yellow Brick Road

>>377627119
even lazy ass indie devs are stuck with 8bit shit
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>>377625274
Filtering is what makes them blurry.
There's a reason "pixel art" and retro designed games use unfiltered nearest neighbor pixellization and why filters in emulation are frowned upon. It just looks better. Same with 3D except people have accepted the vomitorium look as normal because it was a "technological advancement" that caught on back when any new graphical gimmick could sucker people in.
>>
I wish indie devs would make games that looked like this instead of "retro 8-bit" shit
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>>377627459
tx
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>>377627063
I don't know about the hi res textures for old games, sharper textures always look great even if they clash with models to me.
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>>377604723
People always say this but sales numbers tells me you're full of shit.
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>>377627038
>>
Mid-00s PC games were the pinnacle of the perfect blend of visual quality and aesthetics.

No jelly screens and tons of filter shit, very crisp and clear image and textures.
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>>377627741
Then they wouldn't be indie anymore since 3D graphics are what separates AAA from them.
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>>377606832

Unreal 1 blew me away also, especially once you get to level 2 and you're outside the ship for the first time, really graphically and atmospherically incredible.
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>>377627741
never ever
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>>377616832
Its not a remake but Day of Infamy feel close to getting those memberberries. Insurgency mixed with DoD and CoD 1/2. Games real fun, needs more players.
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>>377602051
Which HL1 version is the best?
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>>377628040
1.1.1.1
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>>377627556
>when any new graphical gimmick could sucker people in.

Things that textures represent are usually not supposed to be made out of tiny little squares of color. Texture filtering in 3d is not some fad. It creates surfaces made out of materials out of textures made out of pixels. Unless you're actually trying to depict a surface made out of pixels, you'll want to use texture filtering.
>>
>>377628040
the original cd version has a bunch of visual effects that were removed in the steam version but the steam version has better compatibility with newer mods.
>>
I'm 30. CS was a tremendous part of my childhood.

Every time I try to get into CSGO, I can't get over they maps. They're such a clusterfuck of clutter. It distracts me so much I can't enjoy the game.
>>
>>377627923
Sadly the reason a lot of that tech died in the mid 00's was because it was patented. Especially shadows. Every decent method of doing them has been locked away by companies who will never use them.
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>>377626851
isn't anisotropic filtering part of texture filtering?
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>>377628143
And you could say the same for most 2D graphics. Wonder why developers worth their shit don't use them then...
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>>377626535
I wouldn't call HL2 shit but it's a much worse game than HL1.
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>>377618393
That's a fucking seamless loop holy shit.
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>>377602051
Honestly, so do I.

The part I miss most is the mapping scene. Back in the quake era it was possible for an individual to create their own unique maps all by themselves without anything other than the level editor. You could use brushes to create any geometry the engines could run. Models were secondary.

Nowadays... you need to know how to model and use the level creator. Each one of those are complex on their own and needs to be handled by a team of people.

Basically, the complexity of modern games killed total conversions and custom levels.
>>
>>377628234
Don't forget consoles. AAA games haven't used PC hardware since Crysis, a full decade ago.
>>
>>377627923
Great textures + lighting >>>>>>>>>> polycount + baked lighting + shitty textures, any time of the week.

I wish someone would make a low poly, stylized main GTA game. I don't care about pedestrians looking extremely detailed, I think having more pedestrians stylized would allow for much better open world settings.
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>>377608806
>and map detail
you can claim textures and models which is plausible but most of half life maps are absolutely barren rooms, almost all the detail is in textures on the wall with little actual level geometry complexity. compare anything in half life with anything in quake 1
>>
>>377628234
Didn't the Doom3 engine go open source a while back? Wouldn't that mean that Carmack's method of shadow volumes is still free to use and not locked behind a patent?
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>>377627986
I've been waiting for low-poly to become the new low-res. Nobody is doing it though except for that one shooter that came out recently which isn't that good.
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>>377627741
so you want oversaturation of this style?
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>>377628143
You're retarded.
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>>377614087
Condition Zero, probably.
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>>377627986
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>>377628425
the office complex in HL1 has more detail than just about every room in quake this isn't even up for debate
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>>377628275
the two are related but one doesn't include the other, i.e. glquake/hl1 with plain texture filtering enabled (generally 2x bilinear filter, which gives everything the smudged effect) but no anisotropic filtering enabled at all (which means textures viewed at an odd angle to the camera- i.e. walls, ceilings, floors- will have very noticeable bands where they suddenly become even more blurry a certain distance from the player)
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>>377605527
>been looking for someone to play, even in eight chan
>their threads are about as good as they are here, i.e. all shitposting no playing
>>
>>377628440
yes he rewrote it just to make sure there weren't any possible legal issues in the future
>>
>>377604723
https://en.wikipedia.org/wiki/List_of_best-selling_PC_games

Minecraft and Terraria are the two best selling PC games of all time.

This image has the top grossing PC games from September 2016

look at this data and tell me you need good graphics to make money off games
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>>377627986
>>
>>377627923
>very crisp and clear image and textures.
Modern games make me think my eyes are going bad until I play an old game at high res. I find it so hard to see things in modern games. They just aren't readable the way they used to be.
Case in point, everything needs to be marked with floating icons and I usually spend more time looking at the minimap than the actual game because it's so unclear.
>>
>>377616832
R.I.P. DoD, i tried to get people to play this game, but they were dumb and blinded by other shitty games.
>>
>>377628904
not to mention the countless FPS/TPS that are released every single year and flop horribly. remember shadows of the damned? prey?

yet they continue churning them out as though there's not a huge chance for failure. who keeps pushing this shit?
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>>377628908
>>
>>377628908

God this is charming as fuck.
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>>377627741
>>377627986
>>377628453
I-I'm sort of trying

Working with a programmer, but the progress is so slow I'm not sure it's going anywhere.
Considering trying to learn programming myself. Eventually.
>>
>>377628916
I hear ya.

bayo 2 and nier automata gave me a headache.
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>>377602051
i miss when team fortress looked like this
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>>377602051
goldsource is my favorite engine of all time
back in the WON days before steam was a thing, the modding community for fucking half life was the best shit ever

so many amazing mods, so many amazing maps and scripts

its truly the low key GOAT
>>
>>377629132
You've definitely got the style down. Low-poly lives and dies on the textures so it's especially fantastic that you're able to do that part properly.
>>
>>377628453
Isn't Yooka Laylee a bit lowpoly? Same for A Hat in Time

I think mid-sized developers are adopting 3D more and more. I noticed there are some studios popping up who have veterans of the industry who worked on big companies.

Daniel Vavra & co from Illusion Softworks AKA 2K Czech AKA the guys who made Mafia and Mafia II made their own studio called Warhorse Studios and are working on Kingdom Come Deliverance.

Former members of Monolith Productions left and formed Blackpowder Games and already made Betrayer which was pretty good.

Former AssCreed creator and lead dev of Prince of Persia Sands of Time, Patrice Desilets, left Ubi long ago, went into legal battle with Ubi, and then he made a new company called Panache Digital Games, he's making some human evolution themed action adventure called Ancestors The Humankind Odyssey

Michel Ancel of Rayman and Beyond Good & Evil fame made a new small studio called Wild Sheep and they're making a game called WiLD.

Former Infinity Ward people who crated Call of Duty left to make Respawn Entertainment, the Titanfall guys. They're not owned by EA despite what people think.

A new middle ground of industry veterans who don't want to make games in a garage but don't want to be part of 100025120-man dev teams is rising. We're getting a AA market.
>>
>>377629132
I saw you in agdg
>>
>>377629132
You could always make a niche h-game and rake in patreon bucks.
>>
>>377629132
>>377629317
You were a faggot btw
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>>377629060
>release game
>spend millions and millions of dollars on marketing and building hype
>spend millions and millions on making the graphics look pretty as fuck
>don't actually do anything to make the actual game good
>game flops
>blame gamers for not supporting the industry

Too many games do this shit now.

Also, I don't think the industry understands that you don't need to spend millions on highly technical and detailed graphics for your game to look nice. Just having good art direction is all you need for your game to look good. Having near photorealistic graphics means nothing if the entire game is shades of brown and full of samey environments.
>>
>a completely flat ground with a truck and triangle walls is more complex than quake's level design that actually makes use of vertical space
linear corridors sure are complex
>>
>>377629292
>AA

that and AAA don't really mean anything. people should stop using them.
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>>377629132
Don't give up!
>>
>>377615657
for anyone who ever wants to watch a super cool game dev documentary, look up the one they made for the development of halo 2. It really shows how bad things can get and how hard game developers work to live up to their fans' and their own expectations.
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>>377629262
people are still making mods lad
challenger deep 2 and arctic incident are two good ones that were made after 2010
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>>377614748
>>377616949
>>377628687
impressive how many wrong answers a legit question can get
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>>377629279
Hey, thanks a lot

>>377629317
Yeah, I've been posting there for years and still don't have a single finished game to show for.

>>377629428
You too

>>377629384
I have been considering it, but it would sort of mean giving up on the dream and selling out. Might as well just work in retail, then.

>>377629535
Thanks! I'll keep trying!
>>
>graphics hipsters is a trend on /v/ now
Jesus
>>
>>377629467
EA and ubisoft don't anyway.
>>
>>377629502
sorry meant to quote >>377628745
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>>377604909
no one is playing TF on quake dude
>>
>>377629521
AAA means high budget something like 30million+ budgets in games, often associated with big publishers. It's just another way of saying "huge productions".

AA means middle sized production, so something like 10-30million dollar budgets, they're not either huge productions but they're surely above indie pixelshit that 2 guys made on a garage. A middle of the ground market.
>>
>>377629634
consider that when a game cant look good because of technical limitations, its main selling point needs to be gameplay
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>>377629705
>implying
goons run a private QTF server that has people playing every day, cough up the :tenbux: and look around PGS if you want the IP
>>
>>377616832
>those faggit murrican quotes at the end
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>>377628904
>starcraft 2 that high
I remember there being a huge wank about how easy it is to make custom gamemodes/mods, but over the years I have heard of exactly zero that have gotten popular. What happened?
>>
>>377629636
I really don't understand how far those publishers must be up their own ass.

They have tons of money to keep pushing out these games over and over yet every game they release is so heavily monitored and altered by publisher demands to meet whatever market trend their analysts tell them is apparently hot, no matter what the genre is, that it just turns out to be a hot pile of shit for one reason or another and people buy them anyways and regret spending $60 a month later.

Makes me wanna rip my hair out.

I can understand how EA stays in business since they could just only release Madden forever and always have money because of their eternal NFL game monopoly, but I have no idea how Ubisoft keeps getting away with it.
>>
>>377629634
I literally bought a 480 to play recent games
Apart from the graphics, wich arent all that great, just very badly optimized, most games I played sucked ass compared to older ones.
And don't play the nostalgia card on my since I'm only 19, these games ar as old as me.
>>
>>377629843
eSports fags are the only people who still care about SC2 iirc and esports fags don't care about that kind of stuff since they just practice whatever they'll play in tournament all day.
>>
>>377629843
It has no assets and no simple systems to copy from like WC3 and its editor
Same reason why Dota 2 custom games haven't really taken off, a complete lack of assets
>>
>>377629795
>paying money to post on a forum that hasn't been relevant for over ten years
>>
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>>377629694
I love Quake and Quake 2 and play them online just about every week but you're delusional if you don't think HL1 had far more detail in maps than both of them. HL1 even supported colored lighting in software mode while Quake 2 didn't. Quake itself is also a very linear game with a focus on ambushing the player instead of navigating mazes like Doom. Of course when you use a limit removing source port you get crazy map sets like Arcane Dimensions but that's not vanilla Quake.
>>
>>377629947
There was a major drought of good games from 2012-2015.

It has slowly been getting better and tons of recent releases have been really good honestly, but that period of time was the period of time where game devs thought they could just make trash and get paid.
>>
I hate modern graphics. It was much better for my eyes when it was simple and not so much clutter that distracts me from unleashing my real skills. I got mad at witcher 3 because of the moving grass and trees and sharp colour of the sky made combat impossible to focus on.
>>
>>377630050
>not having an account from before it cost money
sucks to be a newfag huh?
>>
I miss when games where actually fun to play and didnt have that Exclusively® On This Piece Of Plastic™ watermark.
>>
>>377630103
Was about to mention Arcane Dimensions.
Holy shit, that's the best game I've played in many years.
>>
>>377629947
>>377630104
Sounds like you've grown to hate games (most people tire of their hobbies as they get older). Might be more constructive to find a new hobby
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>>377602051
how did we get from this...
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>>377630254
to this
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>>377630245
>tons of recent releases have been really good honestly

Can you read, anon?
>>
>>377629467
>game flops
when and where is that happening? EA keeps shitting those Battlefield turds and they keep raking in money all the time. CoD is still going strong despite the games have been done to hell and back, so many games nobody can tell how many CoD games there are today without checking a wiki, and still selling.

Destiny, some shitty game that plenty considered boring as sin still sold shitzillions. I'm not seeing any industry hiccup at all, it's the same as ever. Watch Dogs, another new IP that is new in name only sold a fuckload of copies. Mafia III looked shit and sold tons of copies.

I am not seeing games flopping a lot, and especially games that aren't amazing at all. I guess there aresome cases here and there, how Mankind Divided flopped (it's a forgettable as fuck game to be honest) but it isn't indicative of the overall picture.
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>>377630254
to THIS ?!
>>
>>377630186
i would rather be a newfag than desperately try to avoid buyer's remorse.
>>
>>377630104
People here kept raising The Witcher 3.
I dropped it 10h in, the game is boring as shit apart from the graphics: uninteresting story, stereotypical characters, shitty combat, no roleplaying at all

Meanwhile I replayed Fallout 1 for the 6th time.
Really goes to show how great this board's taste is.
>>377630245
I still have fun playing older, more complex games. Or if they aren't that complex, at least they're more fun than most recent games
>>
This thread is eye candy
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>>377630353
>buyer's remorse for something that was free
>>
>>377630343
Trees are extremely shitty in HL2, Ep2 has better ones, but damn, I don't get how could they fuck them up so bad
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s/v/en COOP SERVER WHERE?????
>>
>>377616832
play day of infamy
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>>377630359
I didn't even say anything about The Witcher 3 you fucking shitposter

If you don't like it don't play it instead of trying to bait replies like a massive faggot

There's plenty of other games that have come out in the last 2 years to try.
>>
>>377630440
yeah, I know, but MoH was released, like, a year or two before a great fanfare, 50+ industry achievments parading title got released, what the shit?

It's like the similar situation with Doom 3, parading its glorious hard shadows and bump mapping technology, when Riddick EFBB got released literally 2 months before it, showing all that + crispier texture and higher poly models like it's nothing.
>>
>>377630615

Don't need to get so buttblasted, I'm not even trying to bait. Reccomend me some games, then

I got extreme buyer's remorse from TW3,
wasted 50€ on that shit and can't even refund it
>>
>>377630428
$0 is still too much for a SA account.
>>
>>377630818
no fuck you
>>
>>377618370
Yep, gameplay wise too. I have it on a laptop, on my desktop and xbox 360 if I want to l play it with my brother.
>>
>>377630440
SOURCE ENGINE
has an incredibly hard time handling alphas. It's pretty much just the Quake engine.
>>
>>377630761
Happens all the time, and mostly because of lack of marketing, unfortunatley
>>
>>377630254
those trees don't look good at all, I can see how the leaves are pyramids on the fight, if we're going to scrutinize the fuck out of trees
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>>377630103
>box after box after box after box after box after box after box after box in a line
sure you play quake every single day. this image is misleading, most of this area is one plane the checkered floor doesn't go up or down a single pixel. its just one fucking floor in a hallway with the only verticality being the ladder segment, one of at least 4 forks in this level alone. half life has no forks whatsoever, no secret levels or even really secrets as they are mostly easy to find
>>
>>377630904
Wow great post, sure showed me those great "other games that have come out in the last 2 years to try."
>>
>>377630904
btw anon did you hear that tw3 a shit
>>
>>377630873
if you hate SA this much, you must not be aware that this entire website, the staff, and the original userbase all came from SA
>>
This games looks great. Game isn't really good, though.
>>
>>377622049
Yes because hiring a shit ton of artists and engine programmers to make the art and fine tune the engine so it can actually run isn't sapping millions and billions of dollars from the game which requires that it has to sell to the largest audience possible to recoup it's costs which means the game is dumbed down as a result.
>>
>>377630818
>i bought the third game in the series fullprice and now i have buyers remorse because it turns out i don't like the witcher and im fucking retarded
>>
>>377623414
fucking gunman<3
>>
>>377631142
>chromatic aberration
no thanks
>>
>>377630947
>one of at least 4 forks in this level alone
i think i need to go to bed, i was referring to my image
>>
>>377630245
>le getting older and abandoning everything that makes you happy and "growing up" meme

can you just fuck off
>>
>>377631168
Yeah, I played the first one and kinda liked it.
So many people praised it even though they never played the previous ones, I thought it was ok and the story wasn't tied to the previous titles.
>>
>>377631229
I dislike this modern trend of CA everywhere as well. First thing I do when messing with settings is to turn off CA, motion blur, depth of field, lens flare. I like a clear picture. Looks better and a FPS boost, a great deal.
>>
>>377631229
Que?
>>
>>377631131
yes i am aware.
>sa hates anime
>moot leaves to make a website to talk about anime
>moot's website becomes much more successful and sa fades into irrelevance
>>
>>377630947
Quake literally cannot handle maps as large or as complex as goldsource without a limit removing sourceport.
>>
>>377631354
Only games where I tolerate CA is when it makes sense - if the character uses eyeglasses/helmet or is filming.
Alien Isolation got it right too, since it has a great 70's film aesthetic
>>
>>377631354
why do game devs have to add useless post processing that make the game look objectively worse?
>>
>>377631131
you could say the same about reddit.
>>
>>377631470
well goldsource is a limit removed sourceport so thats pretty unfair to say. that particular map isn't that big though, the first secret map in quake with low gravity is bigger with more projectiles and enemies on screen
>>
>>377631354
>forgetting bloom
>>
>>377631589
CA gives me a headache so I can't tolerate it anywhere
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>>377602051
Because... the visual fidelity of modern games somehow retracts your enjoyment of exploring the worlds in made out of poorly painted cardboard boxes?
>>
>>377631747
I use eyeglasses, so I gotta deal with it everyday
>>
>>377629887
It doesn't matter if it's good, you just need a bunch of people to buy it before they have a chance to hear from their friend that it's crap.
That's why day one sales are the only thing publishers care about, and also why you hear about these exorbitant budgets (20, 30, 40 million dollars) on games that license an engine and have a narrower scope than games that came out a decade ago. The portion that goes towards marketing is more than what goes to making the game.
And then on top of that, publishers want devs to blow the pittance that they actually get on pointless shit like thousands of lines of voice acting, hours of FMV, and now shit like celebrity likeness (Kevin Spacey in CoD).
>>
>>377631730
no it isn't it's a fork of quakeworld's engine with bits of quake 2 code
you have no idea what you're talking about
>>
>>377631792
>""exploring""
yeah, those scripted pipeline worlds sure are explorable as fuck. It's like sitting in those amusement park ghost trains.
>>
>>377631456
>SA hates anime
>ADTRW exists
you are wrong, let me fix that for you

>SA bans lolicon because they for some reason think drawings = pedo
>moot creates 4chan as a safe haven for lolicons
>moot's website becomes much more successful and then he begins to backpedal on everything 4chan originally stood for, slowly becoming a normalfag
>>
>>377631792
Less is more
Games nowadays have so much unneeded detail I can't even focus on the game itself
>>
>>377631825
my sympathies
>>
>>377631589
I turned it off in Isolation. I think in Outlast, the camera having it made sense but that's it. I like the image to be as clear as possible, unless it's a game where fog makes sense to give atmosphere like a horror game or something.

>>377631610
hacks who think shoving a bunch of shitty effects in the games make them so artistic, it's the brown and bloom of recent times

>>377631732
Oh yeah that too.
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>>377631889
lay off the linear games then.
>>
>>377631331
>le manchild who plays with action figures and lego
>>
>>377631870
>GoldSrc (also known as Goldsource) was a game engine used internally by Valve Corporation. It was a heavily modified Quake engine that debuted with the release of their science fiction first-person shooter video game Half-Life
https://en.wikipedia.org/wiki/GoldSrc
quakeworld is quake you faggot
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>>377602051
i miss when you could set games to look like that rather than suffer a shit ton of performance crippling effects like hair shadows and shit like heat distortion reflective lighting on everything fucking thing
>>
>>377629781
>A middle of the ground market.
Which no longer exists in the west.
>>
>>377631792
Because those cardboard boxes WAS the world. In your pic the cardboard boxes are still there, they're just invisible.
This means two things:
>You can't tell where the hitboxes actually are, so everything feels a bit "off"
>You are just "exploring" set pieces, with almost zero interactive elements - The elements that can be interacted with are usually clipping with everything and glowing brightly
>>
>>377631905
I like how you inject some victimhood, pedofriend
>>
>>377632053
>randomly generated
or
>set piece corridor

Yes, I love these choices. Great. Good. Cool.
>>
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>>377631912
again, poor art direction has nothing to do with what modern game engines can technically render. You can find a modern game with minimum of unnecessary visual noise that looks fucking awesome for modern shading technology and high poly count.
>>
>>377632174
except there are multiple websites that have the entire history of 4chan chronicled where you can easily google that, or if you have a SA account with archives access, you can look through the archives in ADTRW for moot's posts
>>
>>377632120
>running nvidia "optimized" games that use untoggleable tesselation
>>
>>377602051
>8.4 fps
>>
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>>377630947
>>377631470
>>377631730
>>377631870
>>377632101
https://www.youtube.com/watch?v=YA9km4aHjzI

Someone please explain this madness.
>>
>>377631905
the loli and guro boards were axed very early on and 4chan was never financially successful until passes were added many years later.
>>
>>377632101
congrats wiki warrior
it's a fork of quakeworld's engine which IS different from netquake with bits of quake 2 code
their implementation of colored lighting among other things present in quake 2 were done separately
>>
>>377632053
Sorry, but I have literally more fun exploring some well crafted areas from PS1 and N64 games than both randomly generated copypaste lands and pipe-line worlds combined.
>>
>>377632121
What do you mean? A game like Betrayer, made by the devs of FEAR, SHOGO and NOLF in a new company, made in Unreal Engine 3 I think, that was not an indie game nor a AAA setting or big production. That's a middle market game right there.

I think games such as Natural Selection II apply too, they were made by teams who don't have the budget of huge companies but they're certainly not made by guys in a garage who are drawing sprites in Paint that look worse than NES sprites.
>>
>>377632336
except 4chan mysteriously stopped begging for money in 2006 after 2005's DONATE OR DIE, which is when (((they))) got involved, which is years before cuckpass was added.
>>
>>377632347
i've just posted several screenshots of modern, exploring-oriented game with completely open areas and secrets, no random generation or linear corridors
>>
>>377632460
>which is when (((they))) got involved
provide evidence for this claim.
>>
>>377632519
all I'm seeing is procedural generation and / or barren wastelands with pretty skybox.
>>
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>>377632552
i..... i already did. are you being obtuse on purpose?
>>
>>377615048
Mein nigger
>>
>>377632325
there's tools to import quake maps into half-life and vice versa but they're hit and miss
>>
>>377632670
You said he stopped begging for donations, that's not evidence that god's chosen people were involved.
>>
>>377631168
Insufferable laddit tier poster.
>>
>>377603469
csgo maps are literally decluttered source maps, they fixed so much bullshit from them and literally is just source but without half the bullshit.
>>
>>377632658
well, you have a pretty narrow field of vision. your loss
>>
>>377632325
It's a source port. I remember running it on my psp
>>
Reminder that Sin and NOLF are both better than Half-Life.
>>
>>377632748
it basically is though, where else would the money come from? around that time is when moot started to change how he and the staff ran the site too, the rules page started being enforced more instead of being a total joke, for example. you can ignore the signs but they are all there.
>>
>>377632848
You sure you're not mixing up that ghetto Half Life remake Doom wad?
>>
>>377632338
its still quake and the main difference is networking, keep pretending you are right
http://www.quakeworld DOT nu/forum/topic/2356/30433/qw-physics-vs-nq-physics-everything/
>>
>>377632773
Or your shots are not triggering any kind of exploration urges in me, which is either the fault of the one taking the shots, or the game's.
>>
>>377632980
I'm sure, it was the same port. Even the hud was the same.
Also that doom wad only works with gzdoom
>>
>>377632870
I like both of those, especially NOLF1/2 but nah Half-Life 1 is amazing.

I hope Craig Hubbard & co at Blackpowder Games make a spiritual successor to NOLF. Betrayer was fine.
>>
>>377632884
>where else would the money come from?
>Poole has never made money with 4chan — he tried to monetize the site's extraordinary traffic, but advertisers were always too wary of the site's content. Not long ago, he was $20,000 in debt and had moved back in with his mom.
For most of its life he was funding the website out of his own pocket at great expense to himself.
>>
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I never played Everquest, but I love the graphics so much
>>
Anyone remember those weird ass CS 1.6 russian servers that once you joined them, they would change your game so that every time you entered a new server you would start spamming the infected server's IP in the chat?
>>
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>>377633327
>>
>>377629132
those robats you posted months ago were excellent
>>
>>377611741
He's refering to the quality numbnuts.
>>
>>377602051
yeah but not when they played like that
>>
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>>377633327
sweet SNES textures
>>
File: busted.jpg (30KB, 300x243px) Image search: [Google]
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>Want to make good ass textures
>Poor art skills and no tutorials on that kinda artstyle
>Practicing but I have to balance it with learning coding too.
The only person I see that made any form of tutorial for that style is T.Theonian. I have a huge hard on for that early 2000's and backwards textures and want to make my own.
>>
>>377633157
Ok I'm wrong, that port was based on some homebrew game.
>>
>>377633718
Startopia is GOAT
Such a comfy game
>>
>>377633612
I've always hated how that "3D" overhead view looked. Especially the map view in LTTP.
>>
File: szdertfghb.png (17KB, 793x202px) Image search: [Google]
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>>377631456
Because SA sucks ass.

4chan
>minimal censorship, you can talk about whatever you want however you want
>diversity of viewpoints and philosophies, with extreme stances in every direction allowed
>can post anonymously and have everything you say taken at face value
>most negativity is all in fun
>worst that will happen is someone calls you a nigger faggot virgin NEET

SA
>extreme, almost totalitarian levels of censorship
>everyone is an SJW and if you're not one yourself expect to be banned
>people would rather discuss your regdate, postcount and post history than the posts themselves, also expect to be banned when the mod inevitably trace you to a previously banned username (see pic related)
>everything is the worst and everybody is dead serious about it, with an added element of SJW moral crusade
>forums dedicates itself to full character assassination and will smear and doxx you in the most demeaning and demoralizing ways possible
>>
>>377633906
>he doesn't like mode 7
faggot
>>
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there are many games with that aesthetic you probably haven't played. Just look for them.
>>
File: Clive Barker's Undying (2).png (2MB, 1920x1080px) Image search: [Google]
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>>377634391
>>
>>377634096
>worst that will happen is someone calls you a nigger faggot virgin NEET
Nope, you get Chanology and GamerGate.
>>
>>377616352
a decade's style doesn't seem coherent until you view it from the future.
>>
>>377634469
I know Aaron is an amalgamation of different now-tired horror tropes but he used to freak me the fuck out. Man I loved Undying, even the eternal autumn bits. I'm a sucker for dirty earth tones.
>>
>>377634096
Meant to reply to >>377631131
>>
>>377632121
Most big strategy releases (Paradox shit, XCOM, Civ, etc.) fall in the AA (or even A) category. Big niche releases.
>>
>>377634096
>minimal censorship
i have been banned for 30 days for posting bix nood, which originated on 4chan.
>>diversity of viewpoints and philosophies, with extreme stances in every direction allowed
sure, that was true 11 years ago pre-habbo hotel
>can post anonymously and have everything you say taken at face value
except people call you a redditor for having spaces between your lines now
>most negativity is all in fun
no, there is a LOT of genuine malice here towards those who do not fit in
>worst that will happen is someone calls you a nigger faggot virgin NEET
or as i said in my first point, you get banned for simply posting classic 4chan content since it doesn't fit with nu-4chan's agenda. reminder that there was a point where the rules page was a joke and there was no requirement to stay on topic
>>
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>>377613205
maybe if your image wasnt a jpeg full of artifacts
>>
>>377604813
Nice shitpost
>>
>>377635898
that still looks worse
>>
>>377627556
Right looks better though.
>>
>>377636559
I wanted to find a lower resolution image to prove my point. Filtering works if the texture is high enough res (ex. Source engine, 7th gen consoles) but at N64 or GoldSrc levels it looks like shit. It's why the PSX aged better graphically than the N64.
Thread posts: 504
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