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When did Nintendo start using bullshots?

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Thread replies: 13
Thread images: 5

When did Nintendo start using bullshots?
>>
Years ago.

Advertising shots of Skyward Sword were 720p, and that wasn't the first time either.
>>
File: splatoon2.png (867KB, 851x478px) Image search: [Google]
splatoon2.png
867KB, 851x478px
>>377590852
Is this a bullshot though? Looks the same as the gameplay shown in the direct
>>
>>377590852
>640x360
>bullshot
????
>>
File: 1475912735448.jpg (382KB, 1571x1920px) Image search: [Google]
1475912735448.jpg
382KB, 1571x1920px
>>377590852
Since forever
>>
>>377591181
In-agame has AA up the ass.
>>
>>377591527

Yeah, Nintendo were promising vertical resolutions.
>>
>>377591181
Strangely, the in-game shot looks better than OP's pic.
>>
>>377591818
Maybe it's because OP's shot has shit resolution
>>
>>377591812
You're absolutely right, the concept of cropping did not exist until late 2011.
>>
>>377590852
IIRC for all the Splatoon trailers showing third person gameplay at different angles (at least with the first game), they used CGI/pre-rendered footage.
https://youtu.be/iwERpeBVJa8
You could always tell there was something off about the models.
>>377591181 shows an in-game cutscene so there's nothing that screams bullshot/pre-rendered. Though like the first game, it has lots of AA.
>>
File: 1493946433597.jpg (44KB, 732x731px) Image search: [Google]
1493946433597.jpg
44KB, 732x731px
>>377592242
new advertisement song when
>>
File: t5qrgQ0.jpg (221KB, 1920x1080px) Image search: [Google]
t5qrgQ0.jpg
221KB, 1920x1080px
>>377592242
>thats CGI
You've never seen CGI before
Thread posts: 13
Thread images: 5


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