When did Nintendo start using bullshots?
Years ago.
Advertising shots of Skyward Sword were 720p, and that wasn't the first time either.
>>377590852
Is this a bullshot though? Looks the same as the gameplay shown in the direct
>>377590852
>640x360
>bullshot
????
>>377590852
Since forever
>>377591181
In-agame has AA up the ass.
>>377591527
Yeah, Nintendo were promising vertical resolutions.
>>377591181
Strangely, the in-game shot looks better than OP's pic.
>>377591818
Maybe it's because OP's shot has shit resolution
>>377591812
You're absolutely right, the concept of cropping did not exist until late 2011.
>>377590852
IIRC for all the Splatoon trailers showing third person gameplay at different angles (at least with the first game), they used CGI/pre-rendered footage.
https://youtu.be/iwERpeBVJa8
You could always tell there was something off about the models.
>>377591181 shows an in-game cutscene so there's nothing that screams bullshot/pre-rendered. Though like the first game, it has lots of AA.
>>377592242
new advertisement song when
>>377592242
>thats CGI
You've never seen CGI before