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2005/2007 was the peak of graphics

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Thread replies: 509
Thread images: 129

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these years we were shining with graphical fidelity.
prove me wrong

>no pixelated shadows whatsoever
>bulletholes are parallaxed instead of just flat textures
>great fucking lightning
>textures where good resolution in general
>reflections
>can see your own body

what happend?
>inb4 consoles
>pic very related
>>
>>377553970
>Peak of graphics
>Looks worse than games from today

what did op mean by this?
>>
2000 was the peak you underage. going from 2D to Polygons to perfect 3D was fucking mind-blowing back then
>>
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>>377553970
Since individual objects, like the character models, looked so shitty, they spruced up the rest of the environment with cool effects. After the ability to make better models came about, they stopped using the other effects. This is mainly because those effects are quite power demanding, so they traded them with the better models.
>>
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>>377553970
and the only game that had all these features had some of the most blocky, repetitive and bland level design I ever witnessed in vidya
>>
>>377554125
>Looks worse than games from today
...uh huh?
>>
>>377554279
>This is mainly because those effects are quite power demanding, so they traded them with the better models.
You literally don't know what you're talking about.

>>377554474
Ditto to you.
>>
>>377554483
lol nice N64 textures bethesda
>>
>>377554483

fallout 4 isn't really comparable to other modern games since it's not really that great. it's like saying sonic 06 is what games in 2006 were
>>
>>377553970
I honestly miss the 2004/2005 era of "dude holy shit bump maps" of graphics
>>
Games are only going to start looking worse now that temporal reconstruction methods are becoming the norm.

Say goodbye to ever having sharp IQ and high detailed textures, instead you get vaguely blurry everything and a look not too far from video encoding.
>>
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>>377553970
THE PEAK of GRAPHICS
If you exclusively want games set in tiny urban invincible corridors I guess
>>
>>377553970
>Hurr all games are the same, all companies pull from the same workforce and textures. A game isn't produced, its materialized into my retarded hands durr
Lol
>>
>>377554550
Models back then had way lower polygon count than now. So they had more room to add effects so the game doesn't look like complete trash. Once the technology that allowed them to make better models came about, they traded those effects for the models.

They had bumpmaps back then because they were easier to make. The ability to make sophisticated models not only requires talented 3d modelers, it is graphically demanding,

So what would you rather have? A piece of concrete that looks cool? Or people that don't look like they were made from legos?
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>>377554991
>we'll never play this
>>
>>377554991
>we will never get this game
>>
>>377555225
"""game"""
>>
>>377553970
That's the age of fake graphics though
>>
>>377554991
RULES OF NATURE
>>
>>377555225
>>377555224
Of course not, that wasn't made running on a console at all, it's a promotional video
>>
>>377554991
>kojipro was so incompetent, they couldn't make a good game out of this

And people have hope for Death Stranding. kek
>>
>>377553970
Theres no peak of graphics you fucktard. Hardware/software keeps getting better every time.
And what the point of your pic? I could do the same with every game which introduced a new tech.
>>
>>377553970
I kinda agree, nowadays it's all about the "look at how the sun is blinding XDD" meme
>>
>>377553970
that's TECHNOLOGY not grafix
>>
>>377554407
Doom 3 looks genuinely great.
>>
>>377555423
And as >>377555074 pointed out, literally no game is made the same unless they copy off the other.

Its why we got the mess that was mass effect andromeda yet its 2017.
>>
>>377555456
No today it's all about global illumination and pbr. And both are much, much more impressive than your shitty hard shadows.
>>
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Sorry, bud, but graphics have progressed since the days of FEAR.
>>
>>377555225
>>377555224
A game so bad that was going to get scrapped because everyone, including the team who mad e it, felt it was so shitty it deserved to be scrapped.
>>
>>377554407
Is this Skiimod or vanilla
>>
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>people honestly think those old games look "good"
>>
As much as I love Stalker/FEAR, it was a lot easier to make a really nice looking game with close quarters, going from one small map to the next.

Now... For STALKER.. Well fuck I don't know.

Slav magic.
>>
>>377555357
>fox engine was wasted
>>
>>377554991
> destructible terrain is graphics
no wait it's not
>>
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>>377555627
>chromatic aberration

Oh please kill yourself.
>>
I'm personally tired of all the filters they use now. I do not want fucking film grain and chromatic aberration overlayed on top of my game. The worst is when multiple things are put together into one toggle setting so I can't turn this shit off without also turning off AO (looking at you ubisoft you shits)
>>
>>377555871
didn't mass effect come out in 2007?
>>
>>377555623
Does it add anything to gameplay? And no, taking a screenshot of the game for a wallpaper isn't gameplay.
>>
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mods
>>
>>377553970
those "2005" textures were unoptimized like shit, no 2005 computer couldn't run that perfectly.
>>
>>377554483
To be fair, the lower right one was a mipmap glitch that was fixed long ago. Fallout 4 textures are mediocre, but they aren't that bad.
>>
>>377555752
Well too be fair, the game only gets away with it because its mostly hallways.

but yes, graphics are only getting prettier. For some reason, the most realistic looking games are actually pretty shit, look at the new star wars EA battlefront.
>>
>>377554991

Rising was Dark Souls, what we got was Dark Souls 2.

At least neither are canon
>>
>>377555860
game?
>>
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Real life has never looked this good.
>>
>>377553970
Developers and companies started releasing games every year constantly trying to cash in and make day one dlc and all kinds of garbage.

And now it's just technologically behind because they became lazy greedy scumbags.
>>
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>>377556223
Ghost recon wildlands.
>>377556450
Behind of what??
>>
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It's a true shame all games don't look like FEAR. Just look at the travesty these AAA hacks pump out these day. Literal eye cancer.
>>
>>377556689
>Behind of what??
Gameplay and good story.
>>
>>377553970
Companies just went full jew, either their selling point is muh graphix while everything else is utter shit or make half ass everything because people will buy it anyways.
>>
>>377556689
We can be way more advanced than this, we are technologically behind of what's supposed to be the next generation of video games.
>>
>>377556737
this game's baked lighting looks extremely fucking impressive in-doors holy shit
what AC is this again? Is it worth playing?
>>
>>377556450
That's weird I could have sworn the trend is that game development cycles are getting longer, not shorter. I recall Mega Man sequels being annual.
>>
>>377556823
No, we're not. People are still struggling immensely with heat management and it is the one weakpoint that is holding back a true jump forward in hardware.
>>
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>>377556886
Unity
Its aight, the co-op is fun ( probably dead now though ), unless your one of the people who really love AC4 then you'd probably hate it
>>
>>377555752
>chromatic aberration up the ass

Looks like garbage
>>
>>377557127
I really liked AC4 Black Flag actually. It's my fav AC because it has little AC and a lot of pirates shit. Is Unity the same? The assassins/templars missions are always the absolute worst.
>>
>>377556961
That's weird I culd have sworn you forgot to buy your pre order and season pass and day one dlc with extra paid cosmetics and downgraded graphics.
>>
>>377556229
Real life isn't monochromatic, Battlefield games look really fucking awful style wise. BF4 had that weird blue tint that looked terrible, now this one is muh grit.
>>
>>377557194

It's a shame Black Flag runs like shit though, even on my 1080 and i7 and can still only just get 60fps in that now.
>>
>>377557223
Are you feeling alright?
>>
>>377556229
>Battlefield 1
>Real life
Nah it`s just EA DICE being stylish.
>>
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>>377557272
Real life looks more like a science fantasy fairytale. Very unrealistic. FEAR had the right idea of making everything look grey, like real life.
>>
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>>377557194
Unity is more like AC1/2 but with actual stealth mechanics/gameplay, and going of what you said I don't think you would like it very much
>>
>>377557536
FEAR has plenty of colors, its environments are gray because it takes place in offices and shit. Now Battlefield games are "DICE speshul snowflake filters: the game"
>>
>>377555645
You wish any of these were vanilla
>>
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>>377556823
how do you now that?
>>
>>377555224
>>377555225

It blows my mind still that you fucking retards think this looked any good. They're shooting at him faster than Raiden can move and because it's clearly a tech demo Raiden isn't taking damage. There's NO way this would have worked with the clunker style this game was going for. You faggots just wanted destruction porn the game without any substantially fun game mechanics - which is what Revengeance gave us.

>>377555384

Rising wasn't directed by Kojima. Death Stranding is directed by Kojima.
>>
>>377557771
Graphics haven't been blowing our minds as of late.

No dev is truly trying.
>>
>>377557194
>>377557604
Don't listen to him, Unity is TRASH. The graphics and the combat being more challenging are the only things good about it, the climbing feels wonky as fuck, shitty stealth missions where you sneak around enemies looking at windows and away from your path, unlikable characters and terrible story.

It's the game that made me stop playing Ubisoft games not even worth pirating,
>>
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>>377557893
Not like I was giving it a ringing endorsement but aight
>>
>>377557194
Just play the first game instead. It is the only game so far to live up to the title it was given.
>>
When even cell shaded games look better than your old ass game, you know those games just don't look good anymore.
>>
>>377557893

You got all the way to Unity before giving up on Ubisoft games? Did you enjoy the most fomulaic games on the market today? Those games are literally made with a check box to make sure they hit all the current trendy shit with no regard for quality.
>>
>>377558104
I played it as well as AC2. I got bored of 1, couldn't stop rolling my eyes at the modern-day intro of AC2, and then eventually gave up at the long as fuck tutorial after that incredibly tedious modern era section. I gave up on AC after that, only played AC4 because I read about it on /v/ and people saying it was good.
>>
>>377557536
Man if only Frostbite could actually do physics then it might actually be a great engine
>>
>>377553970

Sharp shadows always bothered the shit out of me. You almost never see shadows that sharp unless the light source is incredibly strong. We're talking Sun on a clear day strong. If you're being lit by a bulb then your shadow won't make perfect lines like that, the edges should be blurred.
>>
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>>377558159
>hit all the current trendy shit
>literally are the ones setting current trends

kek
>>
>>377557892
I think it's time for you to buy a new rig then anon.
>>
>>377558159
I liked ACII, that game was pretty good, it carried my will to keep playing until Unity. Not like I played all Ubi games, just AssCreeds and Far Cry, no will to play Watch Dogs.

I also found Blood Dragon to be just a rehash of FC3 with neon colors, so after everyone and their mommas praised BD, both those games made me give up on Ubisoft games, outside of Michel Ancel who's based as fuck.
>>
>>377558298

Euro detected.

In Australia sharp shadows aren't rare.
>>
>>377558362

Except not at all. For Honor has a refined Souls combat system, but really it's doing nothing really new or interesting.
>>
>>377558440

The sun shines real fucking strong in AUS, which you will notice I pointed out in my post. Are you handicapable reader or something?
>>
>>377558104
2 was good, faggot
>>
>>377558405
>I also found Blood Dragon to be just a rehash of FC3 with neon colors

Yeah that's exactly what it was and marketed as
>>
>>377554129
>from polygons to 3D

What did he mean by this?
>>
>>377557884
Raiden wasn't supposed to engage in direct combat.
Think lethal MGS run.
>>
>>377558540

Yeah well maybe the dev team lived in an area with sharp shadows. I know Monolith aren't Aussies but maybe they lived in a hot part of the USA or something.

Just saying because I never noticed anything odd about sharp shadows at all and was always confused when people complained about them, because they look realistic to me, more realistic than soft shadows. It wasn't until I went on a holiday to Europe and saw all your haze and soft lighting I realized why you guys think sharp shadows are rare.
>>
>>377558104

Ass Creed 1 was a pretty unremarkable game. 2 did the formula far better, with much less bloat.

Fuck the flags, they were a piss poor excuse to explore an otherwise empty map.
>>
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>>377558551
Well but everyone said it was so great and amazing while it was just FC3 reskinned with neon colors ie nothing special at all, animals had a new shiny metal reskin and arguably BD is even more casualshit because you can't pick your skills when leveling up, now the game does it for you, as if FC3 wasn't already casualshit central.

If Blood Dragon was all that was needed for everyone to cream their pants over and start deepthroating Ubisoft left right and center, I'm done with it and Ubishit formula in general.

I'll just stay tuned to what Michel Ancel and Patrice Desilets, the guy who created the AssCreed IP are doing.
>>
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Why can't more games look like FEAR? All offices in the world look grey. Why would there ever be appealing office design in video games? So unrealistic!
>>
>>377554407
Now show the characters.
But I like the environmental graphics.
>>
>>377558840
jeese could you be anymore miserable
>>
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>>377558869
woah orange and white, amazing style mr forgettable game
>>
>>377554483
>cherry picked images

lmao every time
>>
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Mirrors Edge was the first game that felt "next-gen" to me. It looked almost photorealistic. It also had dynamic depth of field. I thought that from there on all games will look this good. Of course it's easier to do with simple buildings without complex textures but still.
>>
>>377558823

Sharp shadows should only be found outdoors in strong sunlight, which is clearly not the case in all the screens OP used. They look incredibly out of place when your only light sources are electric lights. It doesn't matter whether the devs live in a place with strong sunlight, it's something that's out of place in the examples posted.

They might seem realistic to you, but the fact is that they aren't realistic, and they show the limitations of technology at the time.
>>
>>377558541
>>377558831
In terms of gameplay mechanics? Yes.
The story? Well, there`s this Italian guy who just out of nowhere became an Assassin simply because his father was one and his male part of the family was killed, only to get dragged in an war between Assassins vs Templars. Not something that would stick in my mind, that`s for sure.
>>
>>377553970
>Sharp shadows with a static lightsource that are cast by three dynamic objects
>Parallaxed bullet holes in an environment that consists of four walls and three boxes
>Implying that equivalent games nowadays have low resolution textures

I mean fuck consoles, etc, but none of these things are even remotely impressive by today's standards.
>>
>>377553970
>walls
the state of pc "gamerz"
>>
>>377559152

Are you saying that the story in Ass Creed 1 was better? Arab guy does something bad and has to kill 9 guys to make up for it, but oh no the real bad guy was the leader of your organization all along. That's some shitty writing, definitely worse than 2.
>>
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It's not important how graphics impact gameplay. What is important is how it impacts female characters.
>>
>>377558945
>No "looks fun" option

What the fuck?
>>
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>>377558937
How so, I'm hopeful for WiLD and Ancestors: Humankind Odyssey, Michel Ancel's and Patrice Desilets' respective projects.

WiLD is supposedly a PS4 exclusive, that's a fine game to have as an exclusive, an Ancel game. Ubi can keep doing what they do, no hard feelings, I'm just not interested in playing their games even for free.
>>
>>377559132

I like the artstyle of sharp shadows though as well. I don't care about realism much.
>>
>>377554483
>cherry picking
Anon, I...
>>
>>377553970
OP BTFO???
>>
>>377559331
If how graphics impacted females or gameplay mattered at all, then screenshots bitching about graphics wouldn't all be pointing at the floor or walls.
>>
>>377559418

Then why did you even bring up realism as a positive? You could have just said you like them more as an artstyle and I would have dropped it because that's a fine opinion.
>>
>>377559447
>>377559043
The stalker images are consistent across the game
>>
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>>377559484
But they are female walls.
>>
>>377558451
How the fuck is For Honor's combat like Souls combat?
>>
>>377559719
Souls invested lock-on, underage.
>>
>>377555752
this is the good kind of chromatic aberration, i'd leave this on, it suits the aesthetic and look the developers were going for, like the trails in gta vice city, or the noise in silent hill 2
>>377555627
this is the bad kind that just feels tact on to make the game and graphics feel like they have depth, or that a lot more effort went into it and it more than likely looks better turned off.
this gets turned off immediately
>>
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I honestly believe that Star Wars Battlefront is the peak of graphics.

But what a shit game it was god damn.
>>
>>377559043
>>377559447

Those Stalker ones aren't cherry picked and neither are the FEAR ones. Those screenshots are just random walls and areas in the game. It's a consistently good looking game.
>>
>>377553970
Why don't people understand that real time reflections are literally another scene render that can effectively cut your frame rate in half.

Also modern lighting techniques is vastly superior to 2005.
>>
>>377559561
They're obviously talking about the Fallout 4 images you chode
>>
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>>377558945
>graphics

Art direction is more important. Take MGS2 for example. The PS2 isn't very impressive graphics wise. Yet because of the great art direction the game still looks good today after 15 years.

So many modern games may have high polygon models and high resolution textures but they don't look appealing.
>>
>>377559719

It's clearly inspired by souls. They've simply taken the souls 1v1 focused combat style and added directional inputs. There's still a huge focus on spacing and timing along with heavy and light attacks.
>>
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>>377559456
Holy shit, WD2 looks THAT bad. Sheesh, nothing compared to Stalker, based slavs.
>>
>>377559810
and the game doesn't use retarded filters like Battlefield games do, were DICE staff ill the day they made that game?
>>
>>377559612

That parallaxing looks terrible to be honest.
>>
>>377559915

>800x600 google image searched image from 2007
>low graphics settings

Sure showed him.
>>
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>>377559813
>consistently good looking
the weapon textures are like 512x512 textures where they took photos of guns to make the textures max payne style
>>
>>377559860
Try posting a screenshot that is rendered at native PS2 resolution.
>>
>>377559860
i still think the first metal gear holds up today graphically
>>
>>377559860
Totally true. SH2 is the same. The style of the graphics is much more important than how good they are in a technical sense.
>>
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>>377560060
Don't talk shit of STALKER, suka. It's best game for beautiful feminine walls.
>>
>>377553970
there are people who still think 4k and 8k will make their games better.
If the game looks like shit, it's going to look like shit no matter how much you scale it
>>
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>>377559895
>They've simply taken the souls 1v1 focused combat style and added directional inputs

KILL
YOURSELF
UNDERAGED
CONSOLEFAGGOT
>>
>>377560141
>>
>>377560294
For Honor combat is nowhere as good as M&B tho, it's just a shitty simon says.
>>
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What games have the best day/night cycles?
>>
>>377560419
GTA V?
>>
>>377554483
>>
>>377560419
Simon's Quest
>>
>>377560294
M&B has shitty combat and so does Souls and 4H. For Honor is literally a dumbed down Soul Calibur 2.
>>
>>377555224
>>377555225

>even the fucking devs agreed the game sucked, like a mother that is so disgusted by the appearence of her deformed child, that she throws him off a cliff looking the other way to not puke when look at the aberration face
>somehow a few anons thinks something good was going to get out of it

Baka anon. You guys make me laugh.
>>
>>377560492
very impressive, I didn't know there were that many shades of black

BF1 looks good only technically, aesthetically it's trash.
>>
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>>377554483
Stalker isn't even that good though.
>>
>>377560419

Read Dead Redemption
>>
I miss gibs and death animations too. I remember soldier of fortune gibs and damage modeling, figuring newer games would be an awesome mix of ragdoll and damage. Instead all deaths now are just ragdolls with some 2d bullet holes on body and thats it.
>>
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>>377560496
>>
>>377560419
FH3, GRW
>>
>>377559298
At least it makes more sense than some convoluted plot which only talentless hacks can achieve to make their "plots" look deeper than they really are.

MGS2 is one of them.
>>
>>377560496
he said best not worst
>>
>>377560671
>spoiler
I like you, anon.

>>377560785
hiding the shitty draw distance I suppose, holy shit your pic looks terrible
>>
>>377555224
>>377555225
You have Red Faction for destruction porn.
>>
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>>377560785
Isn't that used to hide unloaded areas?
>>
>>377560785
>depth of field
I just turn that shit off no matter how it's implemented. It can only look good in screenshots but literally always looks fucking garbage during play.
>>
>>377560419
SkyRim
>>
>there are people who legitimately go around inspecting walls for texture quality and even go so far as comparing them to other games
is it autism in its purist form?
seriously, how can anyone be so autistic that they spend hours looking at walls in video games?
>>
>>377560785
Mostly to hide their LOD setups are really bad.
You occasioanlly also see it being used as a "this is the playable area", but its more of a recent trend, and it doesn't have to happen.
>>
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>>377559860
No, anon, art direction is unimportant. Graphics is all that matters.
>>
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The sharp shadows of older games are because they used shadow volumes, rather than the shadow maps almost always used today. In basic terms, the shadows are defined by (invisible) 3D polygons that are projected out of characters and objects, with objects rendered as in shadow if that spot on their surface is within the projected shape.

Personally I'm quite fond of the sharp shadows it creates. But if you're looking for realism, such sharp shadows would only appear if the light source is an infinitesimal point light. Real light sources are not like that, so produce softer shadows.
>>
>>377560785
>adding a shitty mod to add dof
>WOW WHATS THE BIG DEAL WITH DOF
>>
>>377561059
FULLY
>>
>>377558869
every game has to be OMG SO EPIC ALL THE TIME
>>
>>377558598
smoother edges rather than sharp ones
like compare the faces/models in shenmue to the faces in games like tekken/tomb raider/metal gear solid
>>
>>377560785
They know. It's an attempt to keep your focus in a certain location and hide the shitty lods in the background. Since you have a shitty looking background, means you can push more detail near you which is why they keep doing it. Which is also why fog was very common in old games.

The problem with it is it's a guess where your eyes are. As awful as that screenshot is, if you're focus is on the main character at all times then that depth of field is 'fine'. Problem is, your eyes aren't there and the feature sucks.
>>
>>377560953
>tfw rage is actually aesthetic as fuck outdoors
https://www.youtube.com/watch?v=nCvc9VD-zWI
>>
>>377560657
what are the full titles?
>>
>>377553970

>thinks shadows are sharp in real life

kek
>>
>>377561353

>Europe is the whole planet
>>
>>377558945
It's easier to check on games graphics than on narrative or even gameplay.
>>
>>377561320
It's the bizarro world of graphics in games, looks amazing from a distance, when you go in tunnels and look at shit from close range, it looks absolutely disgusting
>>
>>377561106
>But if you're looking for realism,
Sharp shadows are pretty. And it can be multi layered.

And generally, shadows in video games looks like complete shit unless you are running some monster render rig, because texture shadows is pretty limited in terms of quality.
>>
>>377561320
The art direction in RAGE is top tier but god damn it's so small for how big it is
>>
>>377558945
>graphics over gameplay
Once the game is at the point of diminishing returns(any AAA with a realistic art style) i don't really care about the graphics anymore. But what i would definitely agree with is that gameplay alone doesn't hold my interest anymore. Perfect example would be For Honor: Amazing combat, great movement and weighty swings but the game just doesn't offer anything besides that. There is no ladder, no ranked mode, no gear to unlock, no unique stuff to unlock. It all looks the same.

Another good example is any sandbox/exploration focused RPG. The world is filled with locations to explore but if you can't give me a good reason(a unique item, a cut scene, dialogue with a unique character, a piece of story etc.) i just don't care. I've seen every location a world designer can throw at me a thousand times over, i don't care anymore about random items and crafting materials. Put some effort into your game besides the critical path. Make the whole world worth seeing, not just for completionists.
>>
>>377560419
The STALKER games, since nighttime is actually dark and made flashlights & nightvision useful.

Alternatively, Arma 2 & 3, they even simulate human nightvision adaptation.
>>
>>377560135
that screen is from an early build but I do agree gun textures are not good. Even the view model guns look fucked, not to mention the character models. still a pretty good game though.
>>
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>>377561540
>>377561540
Which is why mods are so important. They can fully improve the graphics to modern standards with all the new rendering power.
>>
>>377561729
I agree and STALKER SoC is probably one of my favorite games from the late 2000s but the game's asset quality can vary wildly depending on when they were made in development.
>>
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>>377561809
yeah right, all mods are just like that
>>
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>>377561809
>>
>>377561320
H-HE'S FAST
>>
>>377554483
>open world vs non-open world

Look, I am not going to defend how awful Fallout 4 looks, but you are shit-all stupid.
>>
>>377555752
>Thump Thump
>>
>>377561809
FULLY MODELED
>>
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>>377560504
I'd like to know what you consider good combat then
>>
>>377561326
I think he means forza horizon 3 and ghost recon wildlands
>>
>>377561949

>Stalker
>not open world


>>377561992

He's probably a cuhrazy fag, just ignore him.
>>
>>377561949
Stalker is open world, shit for brains.
>>
>>377553970
The sharp shadows are gone due creative.
They hold the patent to the carmack reverse process and well, nobody can use it wilthout getting sued by creative.
The same holds true for true 3D audio.
>>
>>377561992

obviously skyrim and Final Fantasy 7
>>
>377553970
>no pixelated shadows whatsoever
Fucking volume shadows can go die in a fucking fire.
>bulletholes are parallaxed instead of just flat textures
Which only really works when your entire game takes place in office buildings.
>great fucking lightning
Mixed bag. FEAR's lighting lacks any sort of radiosity.
>can see your own body
Just like in modern Call of Duty.
>>
>>377557147
you dont know what chromab is do you
>>
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>>377561986
In our aim to make games more realistic graphically with realistic environment destruction and decals, lighting and shadows, texture quality, bump mapping and many other features, it is important to also make character models more realistic. Valve wasn't able to do so back in 2004 due to the limited graphical power at the time and because they were already planning to port the PC version to the original xbox. Only now can we fully realise Valve's original vision with industry standard setting mods that improve character models to photorealistic levels and complexity. We can only imagine how modders are going to surprise us next and continue this trend of eye boggling graphical improvements.
>>
>>377561809
that pic reminds me why i so strongly dislike mods
>>
>>377561929
we can go faster anon
https://youtu.be/uozFX0MX1Cc
https://www.youtube.com/watch?v=1nmngte-d14

>>377562365
carmack rewrote it for the open source release of id tech 4
>>
>>377562679
are you arguing that pic doesn't have CA? Rainbow shimmer over the edge of objects, that's chromatic aberration

too bad my eyes aren't fucking low quality cameras, so this shit is just yet another effect like blur that only serves to make games look fucking horrible
>>
>>377562579
>Just like in modern Call of Duty.
I can't believe I'm saying this, but more games need to be like call of duty.
>>
>>377561640
>no ladder, no ranked mode, no gear to unlock, no unique stuff to unlock.
It's curious how dark souls pvp got popular without any of that.
>>
>>377562697
>I downloaded the first two pages of top all time on the nexus and I didn't like it! Mods are bad!
>>
Graphics have generally improved quite a bit since the Xbone and PS4 have been out, and people remembered that PC was a thing.

There was an excruciating couple of years where almost everything looked like shit because it was made for the 360 and PS3 so had to have textures the sizes of postage stamps.
>>
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>>377562697
Mods are wonderful. They fully realise games graphically and show the future of PC graphics. Our good friends over at Valve agree and are trying their hardest to suppport them with paid mods.
>>
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>>377562697
yeah man all mods are terrible!
>>
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>>377553970
>what happend?
Graphics are not held back because of consoles, it's not even a fraction of the reason. The only reason graphics are shit now is because of advent of people using potato computers. That is the only reason. Graphics are held back because you now have to cater to retards who refuse to upgrade their computers to a newer spec to play games. This isn't to say a person has to buy a GTX 1080 or an AMD RX480. It's that they just need to buy a fucking new graphics card or processor.
Team Fortress 2, for example, has (had) a console command(s) for Ultra High settings. The commands would allow the player to enable HWM Models, which are used by Valve for their extremely good facial flexes, and change the texture quality to the highest possible. The TF2 Wiki has an example image of it, showing the textures on a spray can on the highest settings vs. the ultra high settings command, where the difference is of course staggering. The commands were disabled, not because they didn't work. They were disabled because people using shitty computers made their game unplayable by using those commands, leading Valve to disable the commands completely and not allowing the user to change them whatsoever.
Don't blame consoles you faggots, blame retards using shitty computers in $year and whining that games don't run on their computer
>>
>>377563067
>There was an excruciating couple of years

God the early 2010's were shit weren't they.
>>
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>>377563119
>>377563132
more proof that source modders have shit taste while id tech modders are patrician tier
>>
>>377563149
Here's what the Ultra High Settings command looks like
>>
>>377561809
HEEEY DOCTOR FREEMAN
BADA BING A BADA BOOM
>>
>>377563149
that has nothing to do with people with potato computers
valve went back and fucked up all the goldsource games with a steampipe update where they resized all non power of 2 textures as well as breaking a lot of visual effects and breaking the master server for a bunch of mods, killing dozens of communities
they also added a speed cap for bunny hopping as well because fuck you
>>
>>377563149
TF2 is awfully optimized with hats and weapons effects (that rocket launcher that fires energy beams) that have more polygons than fucking characters, it's no wonder the game runs like shit for some people, also no LoD models so hats can be taxing
>>
>>377553970
Also 2005-2007 had envinronments full of all kinds of detail to look at and lots of space to move in, now we only get cramped and claustrophobic corridors where you have max 5 meters of room to move anywhere and absolutely no detail at all. What happened?
>>
>>377563469
>>377563491
Again, I only wanted to use TF2 as an example with the ultra high command, so apologies if I'm wrong at all

>>377563469
>they also added a speed cap for bunny hopping as well because fuck you
This can be owed to shitty players desu, valve doesn't want retards to come out of the woodwork whining about people pulling a phoon (and being better) on them in competitive matches
>>
>>377563469
>They also added a speed cap for bunny hopping as well because fuck you
Literally worse than EA.
>>
>>377562892
Items, builds, consumables, using the environment.
>>
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>>377563328
>tfw they got rid of -10
>>
>>377562365
>The sharp shadows are gone due creative.
>They hold the patent to the carmack reverse process and well, nobody can use it wilthout getting sued by creative.
"Carmack's reverse" is a very specific optimisation to volume shadows. You can easily do efficient volume shadowing without using Carmack's reverse, and you can do virtually the same thing with a few slight tweaks to get around the patent.
>>
>>377563149
The amount of people trying to seriously game on toasters is fucking totally dwarfed by the population of console gamers. What with the PC Master Race meme toasterkin might even be outpaced on PC. Nobody is specifically catering to people with bad computers. The indie scene is probably the closest thing to appealing specifically to people with shit computers in our industry.


>>377563469
Just one more reason to hate that company.
This is an uneducated post.
>>
>>377562689
F U L L Y
M O D E L E D
>>
>>377553970
Videogame graphics nowdays just don't have that sense of wonder and amazement that they had a decade ago despite how good they may seem to some
Also,the graphical progress made back then was greater compared to the progress made from then to now (there is a bigger difference between a 1997 game and a 2007 game than a 2007 game and 2017 game)
>>
>>377563695
>This is an uneducated post.
Meant for the top post not the bottom post, whoops. You seem very educated valve hating anon.
>>
>>377559052
Mirrors edge is so fucking beautiful. In my opinion was one of the best games to come out on gen 7 consoles
>>
Will any game ever look sleeker than Half Life 2 and all the mods / derivitives?

Those graphics are so fucking aesthetic.
>>
>>377553970
>2005
>peak of graphics
>2005
>release of Unity3D

I wonder
>>
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why does stalker still have the best shadows?
>>
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>>377563805
I'm still butthurt that all my favorite mods died. Some of the visual bugs were eventually fixed and the master server is working again but just back in around 2012 I could easily play a bunch of HL mods with a good selection of servers.
>>
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>>377559052
>>377563916
Agreed, it has a very nice clean art style to it. Downsampled it looks fucking amazing.
>>
>>377557127
Just going through the gorgeous world made me able to slog through this game.
>>
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>>377561809
>>
>>377564437
post the dripping webm
>>
>>377564437
I'm surprised it took /v/ so long to find out about this. People used to use the fakefactory Alyx models for sex poses in GMOD before SFM.
i remember fapping to them
>>
>>377562689
>Valve wasn't able to do so back in 2004 due to limit graphical power at the time
>Yet valve still had no problem updating HL2's engine to newer version
>>
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>>377554315
What an impressive...single room. Awesome hallway you got there.
>>
>>377556046
No it wasn't. Still regularly happens to me as I slowly force myself to finish this piece of shit. Completely maxed out settings and I am still seeing LoD issues fairly regularly because lol Gamebryo.
>>
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>>377554991
WHY ARE THEY BURST FIRING AND STANDING STILL, LIKE, FUCK
>>
>>377564121
> best shadows
> shadow artefacts all over the blades of the wind turbine
>>
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>>377564632
to be honest the detail put into a single floor tile in Sikkmod and Wulfen textures is more than most environments in nuDoom
it uses obscene amouns of parallax mapping you will never find in any console game
>>
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>>377554991
>literally my second thought when I first saw that was "how the hell are they going to make a fun game out of that?"
>they couldn't
>>
>>377564772
isn't it taxing as fuck even on modern hardware?
>>
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>>377564772
>>
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>>377564740
Well i meant more later games, the first one has problems with the shadows looking like shit after 20 feet.
>>
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>>377564913
>>
>>377554483
>comparing to a bethesda game

At least use games from the same series.
>>
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>>377564985
all the floor tiles one ever needs to fap to
>>
>>377559447
by all means go ahead and finish the sentence and try not to use a buzzword like you did with this post
im sure you wont since every fucking one of you faggots just parrots shit for the sake of making a post
>>
>>377564976
shame STALKER is ded, fuck russians
>>
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>>377564831
>He didn't like Revengence
>>
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I'm just sad that nobody has figured out a way to do great looking grass yet. Some games manage to create a pretty decent illusion, but then you realize that they're still using the same technique as Minecraft and you can never unsee it.
>>
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>>377565060
>>
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>>377564772
>mods
Undoubtedly so, as prioritizing tiny room's detail is a lot easier than having a more complex and detailed environment. Which is the big factor, the sheer amount of detail in everything that was never present before forces a compromise in texture. But graphics isnt just about comparing some rooms and textures, just look at those hands and compare to Doom 4's viewmodel. Trying to then say graphics havent advanced is shitposting.


Doom4 also has insane textures and models.
>>
>>377559052
>I thought that from there on all games will X
Early 7th gen in a nutshell. Remember Red Faction Guerilla? Remember looking forward to seeing tech like that in other games?
>>
>>377565161
Because it makes sense. Why the fuck would you waste 3D model resources on fucking grass?
>>
>>377565161
Vegetation is taxing as hell and no one want's to fuck with something you will spend max 2 seconds concentrating your vision at.
>>
>>377565234
Textures and light are important, I'd say more important than polycount to make things look good. Which is why the environments of PS3 era game look awful, they have terrible textures that are outclassed by 2003 PC games textures. But hey the models have a lot of polygons
>>
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The FEAR and Crysis games are trash though
>>
>>377565403
you're trash, those games have good gameplay
>>
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>>377565234
nudoom does have some nice detail to it
too bad they neutered the movement mechanics in it for consoles
>>
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>>377565158
>implying revengence played anything like that
>>
>>377565549
Oh I getcha, I thought you were saying the game as it is was bad, but you're just saying they abandoned the psychics objects gimmick. Yeah thats true
>>
>>377565403
The first Fear was pretty good, nice balance between spookyness and shooting. Unfortunately, Crisis really never was more than a glorified tech-demo.
>>
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>>377565234
also, to show how textures+lighting > polycount
>>
>>377554315
>>377554407

>direct lighting only, no gi, no radiosity unlike every AAA game today

Yeah, no. Nostalgiafags aren't aware of the technology we take for granted today. Texture resolution is a entirely separate issue since simple phong shaders have been replaced with PBR shaders, which have way more features and variety. Everything doesn't look like wet clay anymore. Not to mention that meshes are way cheaper than it used to be. Cheaper than textures. More model detail means less need for texture detail. Color/Diffuse/Albedo maps used to contain a lot of hand-painted information and some shading. Now they're mostly flat colors since normal maps and specular masking take care of the tactile details.
>>
>>377565549

You can still use physics objects, and they are about as interesting as you would expect. As in, not very. They were absolutely right to abandon that shit.
>>
>>377565771

haha look at this fucken nerd
>>
>>377565513
Not him but i felt like Crysis was all about the graphics
HL2 is the only PC-focused game that i can remember truly liking right now
>>
>>377565519
Acceleration based movement hasn't been a thing in....forever. I dont know what you expected. It wasnt used even by the time Doom 3 came out and its been two console generations since that one.
>>
>>377565721
>>377565970
Crysis 1 has good gameplay, the nanosuit modes were pretty good to use and you could use all kinds of physics to kill chinks, making trees fall on top of them, making those huts collapse on top of them, and so on. Crysis 2 and 3 were graphics only games with bad gameplay.
>>
>>377565305
>>377565318
I understand that it's expensive, but I guess I'm just in the minority of people who thinks it's worth the sacrifice.
In Breath of the Wild, compare areas with thick grass to areas that have little to no grass at all. It goes from looking beautiful to looking like garbage.
>>
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ED looks nice.
But when everything is several thousand KM's away I guess everything looks nice
>>
>>377565995
you could strafe jump in every 3D id game until doom 2016
yes even in rage
>>
>>377566034
May not run at the most impressive FPS, but the sheer amount of grass the game had astounded me.
>>
>>377566034

Not every place in the world has super tall grass like that man.
>>
>>377566139
Well, considering DOOM has like three times the movement speed of rage on top of a double jump and no sprint button im personally ok with that. I thought you meant the momentum movement from the original doom.
>>
>>377566032
>Crysis 1 has good gameplay
Ehh,i wasn't all too impressed with it to be quite honest
>>
>>377566056
The ships have some good detail. Even planet surfaces now look pretty great, especially ice worlds
>>
>>377566237
i don't think you understand how quick that shit grows.1 month and the grass/ weeds around me would be at least knee high.
>>
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>>377565771
>>
>>377566307
see >>377561320 that is blatantly false although that video has godmode enabled to avoid taking fall damage
doom 2016 movement will always be capped to a certain amount while even in doom 3 you can reach much faster speeds
>>
>>377566393

Maybe in your area, but the vegetation around here doesn't get nearly that tall, even in a year.
>>
>>377564838
Yes, parallax mapping really isn't worth the severe hit to performance and the restrained development it requires. The scale, complexity, and interactivity of things has to be dialed way back if you're set on using that shit.
>>
>>377563469
>valve went back and fucked up all the goldsource games with a steampipe update where they resized all non power of 2 textures as well as breaking a lot of visual effects

Jesus christ why.

I actually got XASH3D to see for myself; textures are way sharper.
>>
>>377566307
Fucking DOOM with Haste is absurd. I'm amazed the game didn't drop a damn frame with my settings on Very High @ 1620p.
>>
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>>377566348
>>
>>377554726
>a modern AAA game is not comparable to a budget games made by three ukranians in a bomb shelter
>>
>>377563469
Are you sure the power of 2 issue came from the Steampipe update and didn't happen before previously?
>>
>>377553970
F.E.A.R. was just very ahead of its time. That's why it's aged so well
>>
>>377566441
Yea but as I expressed I feel its a fine speed with enough actual mobility possibility. Im not trying to sound like a dick, but his weapon is like that because he cant shoot while hes doing the strafe jump, right? I mean, that would make it ultimately pointless as a gameplay tactic. Plus its a game built around hitscan and cover, so a strafe jump isnt going to help so much. I remember several times in DOOM I would do a double jump, turn around to shoot, and grab a ledge. Never thought it had dumbed down movement.

>>377566663
Haste is awesome because it raises the rate of fire and reloads on everything. Fucking god tier upgrade. For some reason they made the invisibility upgrade too but its only in mp
>>
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>>377566598

forgot pic:
left steam HL, right XASH3D
>>
>>377566772
it might've happened before as there have been multiple controversial updates for the steam version of half-life and it has been years since i've been into half-life modding
i used to browse the HIT forums a ton when i was 13 and rig custom CS models into sven co-op with half-life hands

>>377566874
that's specific to rage in doom 3 you can still fire while strafe jumping and it's one of the reasons doom 3 multiplayer is so much better than 2016's
>>
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>>377561809
>They can FULLY improve...

nice.
>>
>>377567027
Good to see some people were on HIT. Do you come to HLC?
>>
>>377566032
>the nanosuit modes were pretty good to use and you could use all kinds of physics to kill chinks, making trees fall on top of them, making those huts collapse on top of them, and so on. Crysis 2 and 3 were graphics only games with bad gameplay

This is actually what I meant when I said "glorified tech demo". It was just this pretty fuck-around-box, without much substance.
I think I spent most of my time in the game with destroying a village, reloading, destroying the village again.
>>
>>377565771
Kill yourself, cuck.
>>
>>377563119
>how to mod a game 101
Crank brightness to max
set Light Bloom to max
add motion blur for "max realism"
add chromatic aberration
>>
>>377567342

>the game is fun to just PLAY around in and to reload and try different methods of playstyles, I spent most of my time enjoying myself just playing around doing fun things
>so therefor it isn't a game it's a tech demo

Wow, there we have it folks, only linear structured experiences are games.
>>
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>>377553970
How come parallax mapping doesn't look as good in 2017 as it did in 2005?
>>
>>377567296
last time i went to it the forum looked like it got hacked so i figured it was dead like HIT
i'm still in the steam group and played one of the ragnarok arena source betas before it came out
also daza i think he was called for HIT was a total cunt moderator
>>
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>>377561191
MODELLED
>>
>>377561809
>Ruining Eli's beard

THEY'VE GONE TOO FUCKING FAR
>>
>>377567697
haha i just checked and For Hire STILL hasn't come out
all these old names coming back to me makes me feel nostalgic
>>
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>>377565161
>>
>>377567697
HLC is nowhere near the activity level of peak HIT but it's something to bookmark and click on the "most recent posts" link from time to time. I don't think it's a good idea to reveal myself but lets just say we're working on something to give it a jolt.

By the way just for kicks:
https://github.com/ValveSoftware/halflife/issues/1650

There was a ticket for the power of two issue on Valve's official HL1 github where communications do happen, but this one went ignored.
>>
>>377559719
it's not. He's just retarded.
>>
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h-holy fuck how is this even possible?
>>
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>>377553970
Well I do think Third Strike Sprites still haven't been surpassed desu. That game looks better than BB.

Also Vampire Savior still looks better than most 2d fighting games.
>>
>>377565757
wtf happened
>>
>>377553970
>becoming obsessed with a 12 year old game because that's all your shitty computer can handle
What happen
>>
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2007 holy shit,people must have lost their minds over this.
>>
>>377568073
Thanks anon. I have a few ideas who this might be since I first discovered 4chan through what I think was an HLC steam chat by a guy who then told me not to go to it because it was full of granny porn so I didn't until a few years later.
>>
>>377554483
>fallout 4
>good reference
invalid
>>
>>377568152
baked lighting

still looks amazing though
>>
>>377568427
Why make better graphics if you can just sell an inferior product for the same/a higher price?
>>
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>>
>>377568570

Nobody could run it, It ran like shit for many years before you could brute force it
>>
>>377568764
everyone ran it in dx8 mode
>>
>>377563767
This
>>
>>377564913
>>377564985
>>377565060
>>377565228
Shame Doom 3 is a boring game though.
>>
>>377568570
clear sky was pretty amazing (graphics wise) first time I played it. CoP felt like a downgrade in comparison
>>
>>377568606
also i'm pretty sure i know who you are because there's only one other person that recently logged onto HLC
>>
>>377569042
duel me right now in doom 3
>>
>>377553970
>Sharp Shadows
>Good

Image confirmed retarded. Shadows are rarely ever that sharp, it looks unrealistic.
>>
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>>377568073
>There was a ticket for the power of two issue on Valve's official HL1 github where communications do happen, but this one went ignored.

JUST
>>
>>377568762

Holy shit that damage control of Nintenbros trying to spam meme images to distract from the fact the Wii U was a piece of shit weak console.

I don't even own a PS4, but that's just an embarrassing image for Nintyniggers.
>>
>>377569159
not until you face me in Quake 4's multiplayer. That game was underrated.
>>
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>>377569083
this is actually SOC with enb, clear sky doesn't look nearly as good.
>>
>>377569171
they are if the lamp is bright enough
>>
>>377559612
People honestly believe this looks good or better than we have today?
>>
>>377569310
i'm actually hoping to get a group of people to play some q4max with on a weekend sometime with /arena/ in /vg/
>>
>>377569172
Holy shit I had no idea model textures were affected too. Fucking WHY? Did they make it so model textures have mipmapping as well?
>>
>>377560419
GTA V
RDR
Forza Horizon 3
The Witcher 3
>>
>>377569360
Even in that example image the shadow would be a little blurry.
>>
>>377559985
It was pretty poorly done. I remember thinking it was from a mod when I noticed it because it looked so amateur especially in the rookie town.
>>
>>377569172
wow this is like HL2 HDR all over again
>>
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>>377569408

A lot of the models used a ton of non-power2 textures split up so looks like a lot of the models were affected. HL textures used just regular BMP images so I dont think there was any mipmapping.

Also jesus christ textures with transparency got boned too, check out another comparison to XASH; the floor grill is all fucked.
>>
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>>377560419
>>
>>377559456
>no left turn sign in handicap parking stall
>>
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2005/2007 was the peak of graphics

these years we were shining with graphical fidelity!
>>
>>377568179
There's nothing technically impressive in that screen.
It looks great because of excellent art direction. But on a "muh graphics" level, it's nothing special at all. The boat on the river is a flat sprite. The background buildings are practically cubes.

You can see some soft shadows, which (at the time) was technically impressive. It was one of the first games to use pre-baked lighting. Most impressive was in more enclosed areas where you could see the light bouncing off surfaces and adopting their colouration.
>>
>>377569703
>>377569172
>>377568073
I knew I wasn't insane when the Direct3D renderer looked better than the OpenGL renderer fuck you /vr/ I knew I wasn't insane.
>>
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>>377560496
Witnessed, brother.
>>
>>377569929
Jesus Christ you're a cynical fuckhead
>>
>>377565771
Other than Mirror's Edge, which was prebuilt GI, indirect lighting is either very poor or unimplemented in AAA games.
>>
>>377554483
>STALKER
I just bought the trilogy of of Bundle Stars. Anyone know of what mods/bugfix/other things I should install? I'm not looking for any complete overhauls, just stuff to enhance the vanilla game. I'm likely gonna jump into them after I finish up DOOM.
>>
>>377570171
play it vanilla 1st time around
>>
>>377553970
>inb4 consoles
Except that is the primary reason. The secondary reason is developers got lazy.
>>
>>377565995
>Acceleration based movement hasn't been a thing in....forever.
what did he mean by this
>>
>>377570243
>consoles started existing in 2008
>>
>>377565757
>>377568427
>wtf happened

The left image has realtime lighting, the right uses baked lighting.

The advantage of realtime dynamic is obvious in that example.

The advantage of baked lighting is you can have much more complex lighting rigs in the scene without suffering a performance problem. You can also bake in global illumination, with the subtle effects of light bouncing off coloured surfaces. Not obvious in that scene, but FEAR (on a machine of the time) couldn't have more than a few lights active at once, while Bioshock: Infinite could have hundreds or even thousands.

It is a tradeoff though. Pretty scenes with less interactivity. Not only less interactive lighting, but you also can't let the player move too much stuff around as the baked lighting (generally) can't be updated to match the changes.

The Frostbite engine has developed some impressive combinations of baked and realtime lighting.
>>
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>the best looking games came out when I was still in high-school and not a miserable adult like I am now

Really makes you think
>>
>>377569929
>>>>>>>>>>>>>>>>>>>>>>>It was one of the first games to use pre-baked lighting.
>>
>>377567642
The problem you are seeing in the image is because of low steps used which makes it artifact and look terrible.
>>
>>377570641
Yeah, sorry, I meant (prebaked) global illumination. I'm sure it wasn't the first to do that too, but its art direction meant it was the first where it was really shown off.
>>
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>>377569871
this
>>
>>377570272
In doom your movement is based on acceleration, in DOOM you have a fixed speed. He said they simplified the controls so thats what I thought he meant.
>>
>>377570740
q3map -bounce 8

mirror's edge is just a radiosity showcase and it does do a good job of it
>>
>>377570889
so in DOOM(TM) you go from 0 to maxspeed instantly? fucking retarded. i assume it's because of analogue sticks.
>>
>>377569929
Mirror's Edge proves that art style trumps technical prowess. In fact, way too many games have all kinds of effects while looking quite bad due to how the aesthetics, the art style plain sucks dick.
>>
>>377570982
I dont think its "fucking retarded" like I said games stopped doing that a very very long time ago.
>>
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>>377571148
turning everything into consolized generic shit is fucking retarded
>>
>>377571313
So as a certified /v/ elitist, you just sit around playing Quake and Doom all day every day and have been doing so since their release? I would like to know what reality you live in where every game that comes out has momentum based movement and strafe jumping. Where is this list of fps games im missing out on? I dont think old movement would of worked because the level design isnt the same as in the original but ok, its generic shit you win for posting a webm of quake.
>>
>>377571313
whoa rocket jumps and circle strafes

complicated shit
>>
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>>377569982

It gets worse: In Half-Life there was a type of special texture noted with "-" in front of the name in the WAD which was known as "Random Tiling" which was a neat feature that would randomly change the texture on linked names for tiling variety. But openGL this feature was horribly broken and why tiling textures that have the "-" in front tile wrong (as in they are cut up half way or offset wrong and look obvious seams).

Top is software using -1CRETE4_FLR01 and bottom is same in openGL. Notice the obvious tiling problems?
>>
>>377571313
Quake champions feels good m8

Then again it's not going to be in consoles so it proves your point
>>
>>377571590
who said that? i last played new vegas and ziggurat and both have movement that is pretty much instantaneous in acceleration and stopping, with perfect air control in all directions. not interesting at all, but at least they're not actively bad.

>>377571591
as opposed to dodging in dark souls, i presume?

>>377572080
i don't see why ranger doesn't have q1 movement. also you can't please quake fans so there's probably no point in trying.
>>
>>377571985
bear in mind it's a fault of the renderer and not opengl.
>>
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>>
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>>377572597
>>
i think i'm going to sleep right now
'night (it's actually very early morning here)
>>
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they can't keep getting away with this
>>
>>377571985
I've always been curious about this when mapping since I never look for it when the map is compiled. Does it work only if you texture things with -0 or can you pick any number?
>>
>>377572295
Ranger is meant to be the middle ground since he is the f2p hero
>>
>>377560613
Mad Max game is even more generic fuck off
>>
>>377572978

Also for reasons unknown to me they apparently removed the D3D renderer option out of the engine.
>>
>>377576441
because of the steampipe update
>>
>>377576441
I started on D3D back in CS 1.3 but found out that OpenGL was better anyway. I'd have no issue with them officially taking out D3D but their OpenGL implementation is fucked up.
>>
i prefer pre 2002
bump mapping looks like shit
>>
>>377576932
D3D was better and it was generally recommended to use the D3D renderer over the OpenGL one.
>>
>>377569042
I played it last week and was bored throughout the whole game.
Pistol sucked
shotgun was useless unless you're a foot away just like in D44m
No fucking dbl barrel except in the DLC
In fact all weapons sucked ass except the plasma rifle that sounded like a toy gun
BFG wasnt that special either
Get to face a whopping 4 enemies at a time
final boss wasnt even fucking hard
Only time I was scared was a stupid jumpscare from a guy hiding in a locker.

This game was a walking shadow tech demo with doom for some reason as the title.
>>
>>377577569
yeah the weapons had a horrible feel to them. None of the weapons felt particularly good, and the BFG was incredibly underwhelming. What a weird direction they decided to take the game in.
>>
FEAR was mind numbingly repetitive and the gameplay completely falls apart in the last few hours.
It really wasn't that good. The webms of the shotgun make it look super cool but it wasn't.
>>
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I'm just going to post a few games and /v/ will tell me whether they're good or not
>>
>>377577954
D44M was originally supposed to be this so thank god they scrapped it https://www.youtube.com/watch?v=tp3nDzYivDc
>>
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>>
>>377578218
This looks like Gears of War the fuck.
>>
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>>377576650

>steampipe update releases in summer 2013
>breaks almost every sourcemod
>skies in countless custom maps are fucked
>various multiplayer servers are fucked
>the sourceSDK is so broken to the point of being unusable without stupid fixes
>Cubemaps are broken and have to be manually fixed/packed for custom maps
>the whole Sourcemod community is thrown in turmoil and many bail on the engine for UDK since their work is irreparably fucked
>many retail source games have horrible bugs that take months to fix
>to this day some are still not fixed
>>
>>377562689
dont post it
>>
>>377578576

What the fuck did the Steampipe update even do, and what bugs are still present that haven't been fixed?

Goddamn fucking Valve.
>>
>>377566034
That's a product of using low accuracy lighting and low poly models. You have way more room to add stupid shit like grass. What's more is that they're also using low resolution solid color textures that are also lowering the total processing power necessary which is exactly why they can run that shit on a tablet. The tradeoffs are questionable and as a whole the game while congruent never once gave me a sense of awe.
>>
>>377578180
I got Alan Wake during the 90% sale the other day, really surprised me how well that game looks now. I think alot of these late 2000s games that were out on console ended up looking fucking great with PC hardware. Just Cause 2 is another one that comes to mind, really great looking game with the graphics cranked up.
>>
>>377577240
If I recall, D3D had a different, better lighting model but it had blurry text or something about it was blurry. OpenGL was sharper in overall image (sans power of two bug) and ran better on Nvidia.
>>
>>377578798
If you recall back in old Steam days, your Valve shit were installed to SteamApps/username_or_email/Half-Life/yourmod. It was at a certain point where they updated their content delivery system (SteamApps/common/Quake Live) and legacy Valve games were still stuck. So they decided to do a "SteamPipe" (pipe as in content delivery pipeline) update that brings everything else over to the new system plus some modern OS fixes, while tinkering with shit, some good (raw mouse input for Goldsource) and most were bad or fucking unneeded like killing D3D renderer.
>>
>>377560608
Dude, shut the fuck up.

https://www.youtube.com/watch?v=j2niHno_EPc
>>
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>>377554483
>using the top games from 2000's to represent
>using the shittiest game from 2015 to represent
>>
>>377578798

Steampipe was the reason I gave up sourcemodding because they ruined the SDK and you had to pretty much find fixes on various forums because valve didnt communicate fucking anything. Steampipe was so bad that even HL2EP2 had serious issues with the dialogue & NPC scripted events. Its like they didn't even bother testing anything. It was like the biggest insult to the modding community since pretty much everything broke.
>>
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>>377559719
Souls invented locking on and using shoulder buttons as your attack buttons apparently
>>
>>377554991
looks cool but that fighting style is so autistic and gay
>>
>>377553970
sharp shadows are fucking shit, the only thiong i want to comebacx are those bullet holes, but surprise surprise, The Division already has this tech and it's even better, it's just you nostalgia-goggled retards don't know shit about how advanced the modern games are and prefer to shitpost about some old ass piece of crap.
>>
>>377553970
It's easy to have sharp shadows when only like 4 objects actually cast shadows at a given time you stupid faggot.
>>
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>>377581343
>>377581338
it's funny cause in most old games they can only render one-two sharp shadow lights at once, and developers had to strategically place them in certain places to make sure only one was emitting at any given moment.

Nowadays games can do pretty detailed soft shadow (and sometimes radius shadow) from a lot more light sources simply because of raw power.

It's not like Game developers are sitting in cramped office spaces with notepad opened to game_engine.exe editing the Code. The technology already exists and most game engines (especially wide distribution ones like Unreal, which most AAA Games use nowadays) can handle it fine.
>>
>>377563119
B L O O M
>>
Peak of graphics was in 2003. Sorry OP
>>
>>377565076
actually trolled by a fucking meme
kek
>>
Should I download the WON edition to play old mods for HL?
>>
>>377581283
i'll slit your throat
>>
>>377582689

Try it with D3D; I think openGL on WON is still bad with the non-power2 thing. Download XASH3D for fixed OpenGl, however there are other changes like the lighting is handled differently.
>>
>>377567720
FERNS
>>
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Is Halo 1 the most technically impressive video game ever made in relation to the tech available at the time a video game is being developed? pretty much
>>
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>>
>>377583228

https://www.youtube.com/watch?v=WjhZeWkaS9g
>>
>>377581338
Kill yourself, cuck.
>>
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>>377583972
I remember Phantom Dust being really impressive at the time in terms of destruction.
>>
>>377584660
I have no idea what that game is, but I really love how the scene is packed full of stuff, it reminds me of the days of prerendered backgrounds. The warm colours really complement it as well.

Also found this https://www.youtube.com/watch?v=kltWTjh0a0o
>>
>>377558141
>>377559331
>People ITT think The Darkness 2 looked good.

Awful, awful fucking taste.
>>
>>377559043
have you ever played fallout 4? The entire game looks like this.
>>
>>377584660
Phantom Dust is pretty TECHNOLOGY
Animations are smooth in battle
Destructible enviroments cause harm to enemies and to the player
>>
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>>377554483
It's more about the lighting nowadays
>>
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>>377560419
>>
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>1998
>physics engine is still used today in other racing sims
I miss the old lads.
>>
>>377587785

yeah but iRacing feels complete ass
>>
>>377554991
>>377555224
>>377555225
I don't get it, isn't this MGR:R? I haven't played it but it sure looks like it. Is this from a teaser for a sequel?
>>
It's been years and years and this fucking GRAPHICS ARE STAGNATING meme is still being parroted and parroted. Fucking lol. Go play a fucking Ps3 game and not just look at cherry picked bullshit
>>
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>>377558869
Say what you will about Remember Me, the environment was top tier. I love their mix of classical architecture and futuristic elements.
Shame the exploration is nothing more than five steps to the right for collectible, rest of the game to the right. If it was more AssCreed world with multiple ways of getting places it would be fantastic.
>>
>>377561809
What is this, Fox Engine? What's with the lens flare?
AND WHERE ARE THE FERNS?
>>
>>377558284
Why can't it do physics?
>>
>>377578180
I liked it. The night time was amazing. Shame the cutscenes had the characters look like their souls were being sucked through their eyes.
Even when they weren't supposed to look possessed.
>>
>>377588616
That's MGR the game Koji Pro was working on before the project fell apart due to poor management/lack of direction after that fell through they gave all the finished assets to Platinum and they finished the game
>>
>>377560419
How about what games actually have darkness at night?
>>
>>377589319
Alan Wake. Shit gets dark.
>>
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>>377562215
Open world vs instanced open areas. I am pretty sure you could fit all of stalker in the fallout 4 map
Please stop acting retarded.
>>
>>377589146
Fuck if I know, but every game running that engine has some serious issues with physics
>>
>>377588781
muh nigga
>>
>>377589413
LMAO
>>
>>377561809
Clearly the modders really understand the importance of lighting in setting mood and tone. Oh wait, they're fucking idiots obsessed with showing off fancy colors.
>>
>>377553970
>>377554483
>>377564772
>>377564913
>>377564985
WHOAAA DUDE THATS EXACTLY WHAT IS MISSING IN MY LIFE HOLY I'M SURE I'LL HAVE FUN LOOKING FUCKING WALLS AND FLOOR
>>
>>377553970
>>377554483
>FEAR
>Tiny fucking rooms with very little in the way of objects
>STALKER
>Small fucking maps with very little in the way of objects
>Fallout 4
>A big fucking open world with a lot of shit to process
Really makes you think
>>
Who cares about geaphics?
>>
>>377554483
Do you play games or do you play walls?
>>
>>377591248

Don;t you pretend to stroke the walls and feels the bumps?
>>
>>377554279
This is when every shooter started with characters right up your face saying ARE YOU NOTICING OUR AMAZING FACE MODELING YET!?
>>
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>>377591120
stop posting bait
>>
>>377591120
you are as dumb as a fucking brick, think about the time in between those games and the engines used instead of making yourself look retarded
>>
>>377553970
>Peak of graphics
>No Tessellation
>No Ambient Occlusion
>No Filmic Tone Mapping
>No Photogrametry
>>
>>377591663

What even is Ambient Occlusion? I turn it on and off in games and barely notice a thing. Tesselation and Photogrametry is good stuff though.
>>
>>377560419
Controversial pick but I'm saying Homefront 2
https://www.youtube.com/watch?v=2yCCyhZeMGk
>>
grafix might not be going through gigantic leaps like it did in the mid-late 00's, but there are some damn fine looking games out there.
>Doom
>Homefront: The Revolution (yeah it's shit but it's fucking beautiful)
>Big league Ubishit titles like Asscreed Black Flag and Far Cry 4
>Battlefield 1
>The Witcher 3
The list goes on. Stop idolizing the old stuff like a nostalgic loser.
>>
>>377592973
> in the mid-late 00's

You mean early and mid 2000's right? The late 2000's was where the stagnation set in.
>>
>>377557147
But in Ayyylien:I, it's supposed to be there. It's literally one of the reasons it looks so good. It's that 80's VHS aesthetic.
>>
>>377555871
>now
do you not remember how fucking prevalent BLOOM was around 2007?
>>
>>377592557
just makes shadows in crevices and shit look darker
>>
>>377593062
The late 2000's had Crysis, THE grafix leap game.
But yeah, you're right. Most big league grafix leaps like Half Life 2 and Far Cry 1 were early-mid 00's.
>>
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1996 was the peak of graphics
>>
>>377558284
But any engine can do physics you idiot. Modern engines are all very similar to each other. They're just a Shed full of tools. If you get good physics modellers and programmers then you get good physics. Look at BF1.
>>
>>377560419
FFXV
>>
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>>377583972
Though not relative to technology available at the time, Conker would have to be one of the most technically impressive games ever made considering the hardware it actually ran on.

It blows my mind that they could get a game with such sophisticated lighting, shadowing and particle effects on a fucking N64. In those departments (but not resolution, texture quality or polygons of course) it's up there with the shit that was being done at that time with 2001 hardware.
>>
>>377560239
Why is this thread filled with people that can't even run S.T.A.L.K.E.R.
>>
>>377593142

I'd say Crysis still counted as mid. It was also the last big leap so you can't say the late was good because of literally 1 game.

Also the early 2000's were great because we had the leap from PS1 to PS2, we went from MGS1 to MGS2, we went from Medal of Honor: Underground to SSX (seriously go look up SSX1 on PS2, it was a launch title in 2000 and looks fucking gorgeous, meanwhile PC's best looking game that year was probably NOLF or Quake 3) and then the even more powerful Gamecube and OG Xbox right after them, with things like Star Wars Rogue Squadron, Resident Evil Remake and Dead or Alive 3. Then that was immediately followed by PC getting a big leap in graphics tech, followed by games like HL2, Doom 3, Far Cry 1 and Riddick and then another wave of leaps with FEAR, Stalker and Crysis around the time the PS3 and 360 hit and then everything stagnated after that.

The early and mid 2000's was just a god tier time for gaming, especially tech wise. The 90's were great too but they only had one big leap in the mid 90's with the jump from 2D to 3D, and that was big too if a little clunky, but the 2000's had two big fucking leaps that were drawn out and both in relatively close proximity.
>>
>>377557127
>>377556737
>>377556886
the game looks good but runs like absolute shit
also, they decided to have crowds of thousands in order to make paris "look real" so you'll need a beast computer to get 40fps
>>
>>377593182
>BF1
>Good physics

nope still the same papery garbo just like Bad Company 1 and onwards
>>
>>377593542
>SSX (seriously go look up SSX1 on PS2, it was a launch title in 2000 and looks fucking gorgeous, meanwhile PC's best looking game that year was probably NOLF or Quake 3)
Try Giants Citizen Kabuto or Sacrifice which looked better than SSX

>things like Star Wars Rogue Squadron, Resident Evil Remake and Dead or Alive 3
Max Payne, Operation Flashpoint, Aliens versus Predator 2...

REmake didn't come out until 2002
>>
>>377593664
Apart from a few things like tanks auto-flipping when they tip sometimes, the physics are good.
>>
>>377593769

>Giants looking good

Nah. I've played it and it's impressive mechanically for the time, it was way ahead of it's time for sure. But not graphically. It's very muddy in a lot of parts, but then again it was open world on small islands, in 3D before GTA3.

SSX1 just looks fucking amazing though, actually look it up, it's draw dropping how good it looks for it's time. SSX Tricky looks even better and it was only made 1 year later, in 2001.

Also with the second part I was refering to some of the games that came out with the release of the OG Xbox and GC. The GC itself came out in 2002 IIRC and OG Xbox came out in 2001. But yeah Max Payne is another good looker, especially MP2.
>>
>>377561809
didn't know jj abrams made mods
>>
>>377563149
>it's not even a fraction of the reason. The only reason graphics are shit now is because of advent of people using potato computers.
Computer games have this cool thing called options and video settings.
>>
It was refreshing to see real water reflections for Breath of the Wild.
>>
>>377570171
just install the latest patches and you're good to go.
>>
>>377553970
my thoughts are that you have a case of nostalgia and arrested development
>>
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>>377592557
contact shadows on objects within close proximity.
>>
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HOLY SHIT IT'S SO REAL
FEAR IS THE BEST LOOKING GAME EVER
>>
>>377562779
Being able to change direction midair... fuck the laws of physics.
>>
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Its like we are regressing in terms of graphics. Most games seem to have very low detail/draw distance these days and other such issues
>>
>>377555627
How come so many newer games look so god damn blurry?
Is it the chromatic aberration, new AA techniques? Lighting effects? Rendering stuff?

Feel like I haven't played a game that have looked "crisp" since fucking 2012.
>>
>>377564437
>>377564573

I was in that thread when it was posted.

The aftermath was fucking glorious. Nobody made a screencap of that or archived the thread though. What a shame.
>>
>>377564632

I liked NuDoom but goddamn if everything wasn't overdesigned as fuck. The monster noises were generic as hell too.
>>
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>>377558840
Blood Dragon is the only game which captured perfectly the retro-futuristic 80s feel, and it's also among the best ubisoft games, it must suck to be a pleb, fag
>>
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>>377566763
Top kek
>>
>>377560419
Minecraft
>>
>>377566056
It looks even better in VR. I keep shitting my pants whenever I use FSD and almost collide into big ass suns after every jump. That shit looks scary.
>>
>>377567642
Is this Final Fantasy?
>>
>>377586529
What game?
>>
why do so many people on this board praise Bloodborne, yet there is also a very vocal group that hate chromatic aberration?

like, bloodborne looks like shit.
>>
>>377600503

Because shitposting.

Also, fanboyism.
>>
If I can get games that played as well as they did around early and mid 2000 then I can let graphics slip a little.

It's probably the first thing I subconsciously tune out unless entering a new area.
>>
>>377600702

Many games played terribly back then as well, anon. Nothing has really changed in that department. Get a 1060 and you won't have to worry about FPS for the next few years as long as you stick to Medium and below.
>>
>>377600804
And even more games than ever before play like shit today, what's your point?
>>
>>377561959
>closing locker sound
>>
>>377554483
>CoP
>2007
ok
>>
>>377600931

No they don't, anon. That's your nostalgia talking. If you want better perfomance lower your settings, that's all unless the coding is a mess.
>>
>>377601268
Now I get it, you misunderstand. I wasn't talking about performance but how good games can afford dated graphics.
>>
>>377553970

Wait until RDR2 and GTA6 come out on PC. They will set new standards.
>>
Graphics are just a delivery vector for gameplay. They do not matter any more than the story or the setting.
>>
>>377578218
This looks absolutely awful.
>>
>>377602454

Yep, new standards of disappointment and shittyness that is.
>>
So in which order should I play the riddick games?
>>
>>377602702

Release.
>>
>>377600126
Homefront The Revolution
>>
>>377593091
my eyes aren't shitty cameras, it' terrible visual noise
at least they allowed you to turn that fucking garbage off, the least they could do
>>
>>377602852
Any good? I like the idea of sparking a revolution as a game mechanic, is it anything more than just taking over enemy outposts far cry style though?
>>
>>377598962
>muh 80s aesthetics
It's a very boring "le 80s was so great right guys" kind of game. It also doesn't excuse the shitty repetitive ubisoft formula that has been done to death already. I'm afraid you're the pleb here with shit taste who enjoys trash because it has a cool sugar coat to it.
>>
>>377582012
>fake scan lines and blur post effect
literally why, it looks great without it
>>
>>377602978
I just beat it recently, it does look pretty good, but it suffers from ubishitness, if you love Far Cry 3, you'll like it, because Homefront The Revolution is just better than Far Cry 3, it has a worse story/setting/characters but the gunplay and weapon customization is better, missions are better, it has the real time weapon modding of Crysis which is great, also each weapon can be changed into 2 different others, the pistol can be changed into a submachine gun and a pneumatic pistol that is automatically silenced and that does charged shots. Also weapon attachments aren't straight upgrades and have drawbacks, like the silencer making the weapon do less damage, which is a nice change to me compared to the buy everything use everything of FC3.

I'm just tired of the Assassin's Creed formula of conquering enemy bases and lots of icons sprinkled on the map myself.
>>
>>377602579

Nope... GTAV set a standard when it first came out. For an open world game that has so much going on, it looked really good. Sure it's outdated now and not even mods can save it but just you wait.
>>
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>>377603134
Ok neo-/v/
>>
>>377603512

Rockstar hasn't made a good game in over 10 years.
>>
>>377603521
Only neo/v/ tards such as yourself use that as an insult, have you lined up to buy the next ubisoft open world turd, anon? Don't miss out on that asscreed #2395663 pyramids edition
>>
>>377563649
i thought it was -1. that still works at least
>>
>>377603653
Lmao /v/ was praising Blood Dragon when it came out and rightfully so. Wouldn't expect a newfag like you to know what /v/ was like 4 years ago though.
>>
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>>377603901
and that implies /v/ is always right, of course a fag like you would bandwagon on whatever /v/ praises instead of forming your own opinions on something
>>
>>377604090
Whatevs fag, done talking to you, talking to newfags is pretty funny btw. What are you gonna tell me next, Grim Fandango is shit? System Shock 2?
>>
>>377569042
doom 3 multiplayer is great

>>377569159
not him but if you want to im up for it
>>
>>377555627
Damn son wut gaem
Is that a storm rifle? Is this Halo?
>>
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>>377570171
Consult this Starting Guide,
then see the /vg/'s huge Stalker General for more tips and links: >>>/vg/stalker

Play in the release order. Start with no mods - only latest patch, OR get the full "Starter Pack" first; these contain bug-fixers and light visual mods that can help performance as well.
Leave big overhauls for later playthrougs. Avoid the "Complete" -mods. Always play on MASTER difficulty for best realism and atmosphere, and disable crosshair.

Don't give up in the beginning! The starting gear sucks ass and first area can be a bit boring.
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