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Walking and talking replacing cutscenes.

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Thread images: 25

Can someone tell what piece of shit faggot game started this shit trend of replacing cutscenes with lazy walking and talking to explain the plot and how I can kill the faggot who made it?
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>>377529480
game?
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>>377529480
Gears of Wars 1 was the first.
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Walk-and-talk is meant to replace hard cutscenes in a few ways.
>Still pushes the plot forward
>Still moves people from A to B
>Still allows the dialogue you were going to get anyway from a cutscene
The main difference is that by keeping it in-engine and not cutting away, the player feels like they're still in control of the character.
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>>377529738
This

And it was only done to mask loading times. Modern games shouldn't have the same streaming problems as a game from 2006.
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>>377529738
More like Half Life 2

I want to kill Gaben.
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>>377529738
I think Half Life started the idea though of cutscenes as gameplay, its just its been dumbed down so far to just walk and talk.
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George Lucas invented it
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>>377529836
No it just seems lazy like they couldn't afford a cutscenes so they just made them move their arms about and speak what makes it worse is that it's also unskippable.

It's really annoying on games that had lots of cutscenes then suddenly don't like mgs5
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>>377529480
That outfit must be a bitch to wear properly, i wonder how much time does she spend dressing.
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I prefer walk n talk.
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>>377529836
desu I find games changing the standard control scheme in order to accommodate these things more jarring than actual cutscenes or locking you in a certain area HL-style. It's one of my least favorite things about games and at this point I don't even bother with ones that do it.
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Half-Life 1 did it first as far as I know.
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>>377529614
Don't even bother. It's pure garbage.
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Blame Half Life 2, the most overrated game of all time.
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>>377530146
How do you think that ten minutes of boring exposition would get any better if it was tied to cutscene?
Other than making skipping it easier.

Which, actually, is quite the improvement.
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>>377529480
The shit I hate, that is common as fuck in games like FFXV, are the one's where you have camera control while you're listening to the characters talk.
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>>377529480
PC version when?
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>>377529573
>>377529614
Star Ocean 5 bought it for that booty should be pretty cheap now
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>people complain when theres cutscenes
>people complain when theres no cutscenes

make up your fucking minds!
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>>377529480
I was surprised by how the terrible battle system and no story/cutscene Star Ocean 5 made me really appreciate 4.
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>>377530796
But I didn't complain when there was cutscenes I watched and enjoyed them.
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>>377529480
the big kick is that you can't skip them
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>>377529480
They did it in SO5 to cut the costs. Game had no fucking budget.
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>>377529480
This game was so clearly rushed and I have no idea why.
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>>377530796
Standard cutscenes, especially as a reward, can be pretty great. See W3 or Thief 1&2.
Gameplay heavy games can often go without cutscenes of any kind.
Cinematic "cutscenes" are a load of trash and it's all the fault, and it's all the fault of shallow immersionfags.

There is also the road of simple readable content i.e. RPG dialogues, logs, descriptions, which can be hit or miss depending on the quality of the writing itself. Kids tend to fucking hate this, tho.

SPECIAL MENTION: QTE in cutscenes, I don't really have to say more, don't I?
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>>377531451
It wasn't rushed. See >>377531386
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>>377530796
Its up to developers to find the proper solution, not for us not to voice our dissatisfaction.
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Skyrim popularized it
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Has anyone tried to cosplay this chick yet?
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literal semen demon
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Yeah but if you don't actually see her asshole or her nips who gives a FUCK
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>>377531274
Best girl. Don't understand why she had such an accent though
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>>377529480
Did you guys know the character designer for Street fighter,Red Dead Revolver,Gundam and this game were all the same person?

Crazy right?
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>>377531493
>Gameplay heavy games can often go without cutscenes of any kind.
I remember Sakurai explicitly made it a point to minimize if not remove cutscenes entirely from his Kid Icarus game, because it cuts into the gameplay. All dialogue is made during gameplay.
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>>377532163
>Red Dead Revolver
How? Wasn't this a western game?
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>>377532263
No it was made by Capcom and bought by Rockstar, crazy right?
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>>377529480
Playing this game currently.

This game has some ideas that didn't mesh well, for instance the rock paper scissors battle system sounds good on paper but then you combine it with having a hundred people fighting in battle where things become too chaotic too quickly and it just gets thrown out the window for button mashing.
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>>377532425
Yes indeed. The guy has range.
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>>377532647
>rock paper scissors
>good idea

no
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>>377530146
>>377529480
If you're referring to SO5's walking and talking their actual cutscenes were rather weird looking due to the mocap.

I never finished SO5 I only got to the point where Fiore first joins the party, how is it?
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>>377531493
Man Thief cutscenes are perfect.
>unique style
>informative
>well written
>unintrusive, only occur between levels
>not too long
>skippable and replayable
Unfortunately ones like them wouldn't really work outside of a mission-based game.

https://www.youtube.com/watch?v=qEQMUZufSyw
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>>377532951
That's like 40 minutes in and the game is only like 20 hours
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>>377531885
y'know sometimes I think 'jesus christ what a fucking stupid set of clothes' and I forgive it because it's just japanese cartoon shit

But god damn that hat is fucking retarded
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Are the older Star Ocean games good?

Never played any.
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>>377529480
half life 1
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>>377535647
Yes
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>people shitting on Half-life
You autists realize that the "scenes" in Half-Life games are rarely more than a few minutes, right? And at least let you run around and fiddle with shit instead of being stuck in a slow-walk every single time or literally on rails in some cases where the action won't continue at all unless you "play along" with the NPC, right?

Fucking children.
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>>377529738
Half-Life did it before you consoletard fucker.
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>>377529480
Cutscenes became complete cancer when they were no longer FMV with real actors, that shit was fun. I'm glad they are going again and have been dying ever since Half Life. You should never have control taken away from you for no reason, I want to play a game not watch a film.
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>>377529836
Walk and talk is still flawed because if you manage to complete the task too early or do something to exit the talking audio, it makes it seem as of the dialogue didn't matter in the first place.
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>>377535647
star ocean 2 is one of the greatest jrpg's ever made, on all fronts. battle system, customization, story, world. it's all really good.
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>>377536641
>FMV with real actors
Not that many games were. Hell, C&C is really the only series that even made a huge deal about such things. Other games either did it because they didn't have the money to make CG scenes (or competent enough animators, sometimes both), or they were trying to make their obviously hammy story more ham than it already was.
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>>377536785
Isn't Daiz in that?
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>>377536641
Real actors look awful hope this a joke post.
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>>377529480
half life 2
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>>377537173
>what is Jedi Knight
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>>377536550
not him but it never felt out of place in half life. in gears it was like being stuck in quicksand for 3 min while they talk.

also gears was on pc, and half life was on console so that insult doesnt work
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>>377536641
Except Half Life (particularly HL2) do it in the worst possible way where "cutscenes" are replaced by listening to characters gob on just as long except you can walk around the room with nothing to do until it's over, whoopie.

At least you can skip a cutscene. HL shit is a hard-coded part of the game you can never skip.
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Nothing wrong with cutscenes except for when it becomes the best thing about your game compare to the rest like recent Naughty Dog games.
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>>377537115
you mean Diaz? the blue haired nigga with the sword? yeah
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>>377530392
>How do you think that ten minutes of boring exposition would get any better if it was tied to cutscene?
Because you actually get a directed cutscene instead of watching the same hand waving gesture for the entire period. You can't do anything anyway, so you're just going to put the controller down either way.
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>>377537407
Half-Life was a PC game designed for the PC that got ported, Gears was a console shooter that got ported to PC, they are like opposites.
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>>377537428
You are right about the skipping thing at least, I swear I've played a game with this style of cutscenes that still lets you hold down a button to skip ahead.
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>>377532951
>I never finished SO5 I only got to the point where Fiore first joins the party, how is it?
It's shit.
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>>377536684
I fucking hate this shit, and it's a problem SO5 had too.
>Characters start talking when you're walking around
>Keep walking around
>Suddenly step over a loading zone trigger or enemy encounter or something else
>Conversation is killed and you can't see how much you missed or access it again
>Every time characters start talking in the future you have to just stop and stand still until they're done to make sure you don't miss anything
>>
Pretty sure it was half life, and everyone sat around and circlejerked it at the time.

I remember thinking it was awful back then too. Why would anyone think that having to stand around and look at an NPC would be better than having a cinematic with proper lighting and camera angles? Most people I've talked to just ended up walking away from whoever they were supposed to be listening to and started fucking around because the presentation of the story is so fucking dry and boring.
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>>377536550
Gears started the "modern" version though, i.e it literally slows your character down to a walk in order to force you to listen to stupid fucking dialogue.

At least in Half-Life you could still do shit. BioShock's version was good though, picking up audio recorders and hearing backstory and plot while you continue on at full speed, I'm sure System Shock did that too but I've never played it so can't comment.
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>>377530442
SO5 was even worse about it. It has scenes where you have multiple characters talking at once through text boxes above their heads, and if you don't have the camera focused on them at the time you won't see what they're saying.
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>>377530796
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>>377530796
people are allowed to disagree, dumb dumb
although I'm a person who says if someone 'doesn't like cut scenes' they're probably a simpleton
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>>377537583
Sums it up pretty nicely.
Another thing he missed though is controlling other party members.

You HAVE to use Fidel to start the fight, even if you can set other characters as your default.
If you start a fight with any other character, they will be outside the 'battle area' and that means the escape gauge will automatically fill.
It takes about one and a half seconds to fill completely, most of which that time is spent by your characters taking out their weapons so unless you're holding up as hard as you can as soon as the fight starts you will automatically escape.
It's fucking infuriating.
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>>377531823
Google presents a number of attempts that just use a shitty suit that doesn't even have the diamonds in the right places.
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>>377532163
>Gundam
Gonna have to be more specific there bud.
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>>377538129
Shit, I knew I forgot something. I mainly played Anne so that annoyed the hell out of me too.
There were just so many things wrong with the game to try and list, you know?
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>>377530796
Only ADHD addled retards complain about cutscenes.

Posts like "ITS CALLED A GAME! I DONT WANT TO READ/WATCH A FILM" are honestly one of the dumbest opinions I've ever seen.
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>>377529480
This gem had it an I didn't mind.
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>>377538417
I don't mind cutscenes, but when there's one every 20 minutes like in Bayonetta or MGS4 shit gets really fucking irritating, especially when the game has such fun gameplay.
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>>377529480
Don't know which one but it must have been some Rockstar cancer turd.
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>>377537914
Half-Life 2 had that too but they reused story reasons for restricting your movement too much in all but a couple of scenes. The slowing down wasn't an innovation, it was the Half-Life series that was famous for bringing in this change, it was hailed for being a fundamental shift in how stories were presented in games.
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>>377529836
I don't feel like I'm in control of anything, specially in games like Gears of War or TLoU where the character starts walking slowly while they're talk, it feels like a cheap as fuck cutscene to me.
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>>377531298
This, it kills replays for me when I'm forced to slowly progress the plot for 10 minutes
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>>377537428
And yet those "scenes" are usually never too long, and at least let you fuck around by grabbing shit and throwing it about as the character prattles on.
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>>377536453
Half life deserves to be shit on in this regard. It started the awful trend. You say that "at least" you can fuck around during the cutscene, but it just sounds like you're making excuses for a game that you like.

If the cutscenes are so fucking boring that you actively want to fuck around rather than watch them, that's a bad thing. The presentation of the story in half life sucked dick and the fact that it was praised at the time subsequently led to a trend of awful "interactive cutscenes".
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Half Life started it all.
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Half Life 2 didn't do it like that, it felt more like an interactive cutscene, because shit was happening, not just talking. It's very different than walking a corridor while characters just talk,.
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>>377535647
Star Ocean 1 is ok, the SNES version is really rough, and the story becomes a mess at the end. The PSP version is a straight up improvement.
2 is easily the best in the series with all around great characters, story, music, gameplay, and interactivity. The PSP version fixes a few bugs but should be avoided for gameplay changes and rewriting the entire script to turn everyone into shallow flanderised anime characters.
3 has questionable story and characters and ugly graphics, and totally guts a lot of the gameplay systems from 2, but easily has the best dungeon design in the series.
4 is like 3 but with some of 2's mechanics revived and the combat made slightly more complex, but the story is boring and the characters are horrible.
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>>377538927
Just because it started something doesn't make it at fault. It didn't tell other games to do shit like "make the character walk like they shit their pants" or anything.
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Real life is an MMO played by higher beings
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>>377539081
Nigger what are you talking about? Most of the time you were just locked in a room with some fag talking to you.
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>>377539460
Why would they play such a terrible game?
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>>377529480
Assassin's Creed was the first game I could think of that did this. Was novel then, now not so much.
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>>377539506
yea, for all of maybe 3 minutes and then you're off again to fight monsters. That's hardly as bad as shit like Gears where you have to trek around for 5-10 minutes, even being forced to look at shit like stupid statues just to get the npcs to continue their bits.
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>>377539439
It was crap in half life and it proceeded to somehow get even crappier in the PS3/360 gen. Still doesn't excuse half life. Even if it hadn't gotten any worse it would still be bad.

QTEs are shit too. In the end, if you really want to have a strong narrative element in your game just put in a well directed cutscene. As long as it's not 40 minutes long and there's an option to skip then nobody will mind.
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>>377539772
>this shit tastes even worse though!
Doesn't excuse the fact that you're eating shit in the first place.
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>>377539530
If you don't like it just game over yourself faggot.

Real life is easily the best game ever invented.
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>>377540023
Not him but only the minigames are actually fun
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>>377529480
I hate it more when

>NPC starts walking and talking
>try to walk alongside NPC at same pace
>NPC is either slower or faster than your RP walking
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>>377539926
>scat meme
And opinion discarded.
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>>377529836

I a way it's worse than a cutscene because it takes control from you in engine - when you're supposed to eb able to play - and you can't just press a button and skip it.
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>>377540082
Nah, even simply idling is fun. There's rarely any times that are completely unenjoyable. I don't know why people who aren't having fun even bother to play.
>>
>make the game exactly how I want it not how the developers vision has it in mind
that is really the problem this industry faces because you can't please everyone and people don't know what they want
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>>377540206
This. I'd rather there be a cutscene I can skip than a walk-and-talk segment I have to sit through every single time. I don't mind cutscenes anyway, so I don't need the illusion of control that walk-and-talk attempts to provide. Walk-and-talk really is worse.
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>>377540569

That's true to a point, I agree. But then with games being more and more a series of content to be exhausted in-between barely significant game play moments, it's hard not to resent overall the control being taken away.

Once in a while it matters for the game, it's justified in gameplay, so its cool. And of course, people that just want games to be lowly-interactive shows have a right to have their wants met. But then when that kind of shit start invading every type of game, even games that had no issue having them in the first place, it becomes tiresome.
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>>377536938
Ace Combat Zero used FMV quite well.
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>>377537816
>Why would anyone think that having to stand around and look at an NPC would be better than having a cinematic with proper lighting and camera angles?
Some people just have a pathological hatred of cutscenes. Instead of simply skipping them, they'd rather drag the rest of us into their misery by having something that's a cutscene in all but name, but since the player is still technically in control, it's somehow different.
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>>377530796
just be a japanese game and it's all good
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>>377532647
>onii chan buy mai geimu!
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>>377538861
>And yet those "scenes" are usually never too long
So they can't have very much going on...

>and at least let you fuck around by grabbing shit and throwing it about as the character prattles on.
...And whatever is going on can't be taken seriously, because you're fucking around and throwing shit.

The people who tune out and fuck around during HL-style cutscenes aren't interested in the story anyway, and would be better off with a cutscene they could skip in a second by pressing a button. The people who don't tune out and fuck around *are* interested in the story, and would be better off with a full cutscene that can have cinematography and stuff. Doing things the Half-Life way is the worst of all worlds, and it pleases no one.
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>>377543672

The old immersive sim mold of showing content does offer some decent example - say Thief. But then that's it; it has to be justified by and intertwined with gameplay. If it's not, it misses its own point.
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>>377543672
>because you're fucking around and throwing shit.
Only if you fucking choose to, idiot. Plenty of people enjoyed listening to the characters and looking at the things that got them talking even more.
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>>377536453
>run around and fiddle with shit
>locked in a room until the story section is finished
Fuck off cunt.
>>
>>377529480
>held in place by a butt plug
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>>377544817
Must pretty autistic if 2-3 fucking minutes pains you that much, niglet.
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>>377544925
>2-3 minutes if I want to get on with it during a replay of the game
Yep I sure do love that.
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>>377544921

you shit from your sacrum?
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>>377531493
>QTE in cutscenes or boss fights
I hate this. I like Platinum games but fuck the QTE button mash shit, just let me play the game as it is.
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>>377544217
And how would those people not have benefited from getting proper cutscenes instead?
>>
only squeenix is retarded enough to think they can "save" a franchise like star ocean after the piece of trash 4 was by giving the game zero fucking dollars during development
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>>377545648
They weren't negatively impacted by their lack in Half-Life, that's for sure.
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>>377529480
I hate it when games make npc's transparent when they're in front of the camera.
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>>377529738
that's wrong, and gears only did it to hide loading.
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>>377545285
Then just skip that part. Considering the only seriously lengthy bits are Kleiner's lab and Eli's hideout, you can just go right to the next chapter as they start off right after the non-action parts.
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>>377544925
As opposed to 0 minutes if it had been a skippable cutscene instead? Yeah, it's pretty fucking annoying.

>>377545989
>Then just skip that part.
The whole point is that you *can't* skip it. Unless the game has some kind of chapter select, which not all games do.
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>>377546145
Then go fucking play something like tetris if you're so uppity about anything concerning plot in games.
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>>377530326
>>377530290
>>377529901
>>377536550
>>377538927
>>377537816
>>377538734
>>377539035
>le half life is bad maymay xDDDD
Is this a Reddit thing?
>>
>>377546780
You misunderstand. I *like* plot in games. I just think it's delivered better by a cutscene, and I also like having the option to skip a cutscene on repeat playthroughs.
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>>377547381
The way it was done in Half-Life was just fine, they're hardly impacting anybody but people with poor patience.
>>
>>377547157

Whatever one thinks of the game itself, there's a lot of bad one can put at its feet.
>>
>>377547458
Except the way it's done in Half-Life is shit because it delivers story in a worse format than a directed cutscene and it proves an annoyance on repeated playthroughs because you can't skip it. It's literally the worst of both worlds.
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>>377529480

butt when will i know its time to fap to the characters without pausing the game
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>>377547571
Keep telling yourself that, bub.
>>
>>377547157
No, Half-Life really is overrated. Don't give me that "Seinfeld is Unfunny" shit, either. Doom also did a lot of stuff that everyone later copied, but when I played Doom for the first time after playing other FPSes, I still enjoyed it, because it was simply a good game.
>>
>>377547746
Not an argument.
>>
>>377547484
>>377547752
reddit
>>
>>377536550
When Half-Life did it it was innovative and truly unique. Just like Max Paynes bullettime it's been overdone and copied until it became cancer tho.
>>
>>377529480
Half Life as far as i can remember.
>>
>>377547795
Neither was yours.
>>
>>377547903
It was shit back then too, maybe there's a reason it hadn't been done before.
>>
>>377548143
It wasn't done before because nobody had thought of it, not because you autistically think it was considered bad before then.
>>
>>377547890

Just so old-school I already didn't like Half life on release. I can respect the game. It's a great example of brilliant craftsmanship for its time.

At the same time, I certainly don't like it, and like what it brought to the field - that sipping of industrial design into game design - even less.

To each their own I guess.
>>
>>377548285
It is bad though.
>>
>>377530146
>THINGS I DON'T LIKE ARE LAZY

You're just fucking stupid, anon.
>>
>>377548425
Says (you)
>>
>>377529480
Half Life, but it works better on first person game. It fucking sucks on third person.
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>>377529480
>Walk and talk lets you stare at characters asses.

Feels good man.
>>
>>377547592
Please tell me the scene actually goes like that.
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>>377547571
Have you even played Half-Life? You can literally kill or run past almost every NPC that tries to talk to you. Excluding the intro which can be skipped, there's maybe two times in the entire game where you need to wait on story exposition.
>>
>>377537984
Easy hyperbole, just make a shitty comic.
>>
>>377548671
Yeah but Lukako is shit.
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>>377548619
>It's a shame you to sit on something so pretty.
>>
>>377530796
The difference is that you can skip cutscenes, but walk and talks are rarely skippable. This makes them inherently worse because neither actually do anything gameplay wise, but one allows players to make a choice on if they want to experience it and the others don't.

It is especially bad when replaying a game.
>>
>>377531662
>>377531386
So it WAS rushed.
>>
>>377548425
You're bad.
>>
>>377532647
Actually the battle system doesn't work even at face value. It is promoted as rock paper scissors, but there is basically always an ideal outcome. There isn't really a reason to do anything but spam light attack as the bowman, and there isn't much reason to do anything but spam the double slash special move as melee characters. You basically just mash one button the whole time.
>>
>>377529796
Needs more tesselation.
>>
>>377547157
Did you just quote every post that said half-life in it?
>>
>>377548889
Then just skip that part. A lot games usually let you select levels, so just skip that bit with the walk and talk, as most of those rarely even have action before or after the bits. If the game doesn't have level select, then just make a save after and never overwrite/delete it.
>>
>>377540120
What amazes me is just how consistent this is in video games. I can't even think of one where this isn't the case
>>
>>377535303
>Bitching about clothes on a semen demon.

Literally gay.
>>
>>377549338
Red Dead Redemption. You push a button and it let's you speed up to catch up with npcs and slows you down to their speed when you're right next to them.
>>
Half-Life, but only the second game got carried away with it
>>
>>377549338
AssCreed had a bit of an automatic walk that matches speed and guides you around with the character talking just by getting up to their side then not touching controls. Then the later ones, despite still having the walk and talk, stopped having the sync walk so it came right back to escort mission tier.
>>
>>377549768
Only in like two instances, the rest were brief as hell and usually had things you could distract yourself with in later play through if you weren't interested in watching the talking head that time again.
>>
>>377529480
Half life
Thread posts: 167
Thread images: 25


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