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Music Bread

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Can we talk about how Mick Gordon is possibly the best musical talent this generation?
Jago's theme ( https://youtu.be/FB_MUSbR-sA ) and bfg division ( https://youtu.be/QHRuTYtSbJQ ) are legit some of the best tracks in vidya.
Also love his style of reworking legacy musical themes with great thought put into it instead of the usual 'just reorchestrate/techno remix/electric guitar cover my shit up' approach other composers seem to have (see street fighter). They seem to be just as catchy and relevant today just like doom and KI soundtracks were kickass fodder in the 90s, something you'd actually listen to on a modern playlist instead of some amateur ocremix (not that there aren't great ocremixes).
Refute/contribute/discuss
>>
>>377521445
>best musical talent

He does good work, but let's not go fucking crazy here.
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>>377521445
I'd have to hear more of his work, but I was really impressed with the D44M soundtrack.
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>>377521935
Well I meant this console generation, not overall obviously
>>
I actually prefer his work on Prey. Doom is good too
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>>377521445
>not Jesper Kyd
https://www.youtube.com/watch?v=16t3OLGrZKw
pl
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>>377522241
Yeah, Prey's dope too. I am no /mu/tant and would love to know what this kind of music is called (plus any recommended artists).
Also this track is not Mick but would like to know about this style of music too
https://youtu.be/JbOxmXn3bx8
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>>377522361
My man. Too bad the Ass Creed series went from this ethereal sounding style to generic 'must have emotions! Hollywood!' kind of music.
https://youtu.be/cAxr3vqVOo4
Was disappointed with Syndicate's soundtrack too, even though they brought in the composer from Journey
>>
Video games music went to shit as soon as it stopped being its own thing.

Just listen to this: https://www.youtube.com/watch?v=CoGFV_xxR64
You can actually feel the game just by listening the music. Anyone who listens to this will easily know that this comes from a video game.

Now compare that to this: https://www.youtube.com/watch?v=nkPF5UiDi4g
This is Drake's Theme from Uncharted, if you didn't know where it came from you could easily mistake it for a movie theme. Now, don't get me wrong here, I love Drake's Theme which is why I posted it but let's be honest here, it doesn't sound like a video game music does it? Not to mention all the other games that use regular rock, pop, electronic music.

I just wish we could go back to the good old bleeps and bloops. Not only did they sound much more "video gamey" but they were also much catchier and creative than the garbage we have today.
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>>377522979

Drake's Theme is great, not everything has to be chiptunes you hipster.

I do wish more modern games would go with chiptunes though, Its a stylistic choice, one is not better than the other.
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>>377522979
Thanks for sharing that c64 track. Realest deal. Never knew much about that era of vidya musix since most 8 bit tracks go for the NES soundchip.
I agree with your opinion on how sparse technological options meant composers had to get creative with whatever tools they had to make a memorable track but it begs the question on how backward would draw the line. Is having four audio channels too much? Or two? What level of sophistication would keep it at 'videogame music' level?
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>>377521445
>mars levels
>industrial wubwub
>hell levels
>choirs with wubwub
WOW THE MUSIC IN DOOM IS SOOOOO GOOD!!!!!
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>>377522798
>Too bad the Ass Creed series went from this ethereal sounding style to generic 'must have emotions! Hollywood!'
well I stopped playing after AC3 so I didn't know. AC2 was my fav in terms of gameplay and music
https://www.youtube.com/watch?v=dXmaNjuwdd8
Brongs back memories
I just checked, AC2 was 10 years ago FUCK
>>
>>377521445
I don't know how much he worked on Prey's soundtrack but I know he did this track and it's fucking amazing.

https://www.youtube.com/watch?v=7TRdx2tbUFI&
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>>377523497
Evidently you don't know what 'wubwub' is.
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>>377523550
Ok my bad AC1 was 10 years ago
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>>377523497
https://www.youtube.com/watch?v=YclpgkvrI-k
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>>377523673
Almost died a bit at the 10 year old part. AC2 was the first game I legit bought on release (I was a poor thirdworlder and only used to buy five year old games when they were like the equivalent of 7$). Where did my life go so wrong.
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>>377522075
I haven't played Killer Instinct, but he did some pretty good tracks for it too.

https://youtu.be/cRmwFBK0cyk
>>
https://youtu.be/jdovlP7uwDw

>Spinal’s new theme was a global effort that combined the talents of twenty people across five countries over three months.

>The “Spinal Choir” consisted of thirteen men singing in Swedish in Gothenburg. The lyrics were written by Mick Gordon and Pontus Rufelt.

>The choir is pretending to be warriors who are attempting to summon Spinal to aid them in a foreboding battle.

>The “horn” sound you hear over the ‘Ready’ text is the sound of a Tibetan Kangling, a human leg bone flute.

This was one of the best things to come out of the new Killer Instinct game on Xbox One.
>>
>>377522979
Also, I'd like to pinpoint the exact time frame when video games music went to shit and that would be more precisely when the SNES came out. That's when things started to shift. While the SNES wasn't the first to utilize samples in their sound chip it was the console that pretty much killed the old raw synth music from old consoles. More specifically the Mega Drive/Genesis was the last one, which is why I love it's sound chip and compositions so much.

If the SNES was the last console dedicated to 2D graphics and with that was also the best one for 2D games, even today, the Mega Drive was the last to have a raw fm synth chip with the old bleeps and bloops or what many would call it today "chiptune" music. While it was not easy to work with some composers managed to do a great job with it, mostly japanese composers.

On the other hand the SNES was full of orchestral music and music played with samples of real instrumensts. At the time it was a huge deal because people were finally able to listen to "actual" music in their games, at least on consoles since pcs and the arcades were already doing it way before that, but again, the SNES popularized it.

>>377523402
>Drake's Theme is great, not everything has to be chiptunes you hipster.
Did you read what I posted or what? I said I love Drake's Theme but it's not the kind of music we associate with video games, it sounds like a movie theme. I'm not saying everything needs to be "chiptunes" either, I'm just saying video games went to shit after all the licensing and composers getting lazy with regular music.

>>377523426
The limitation when it comes to channels is pretty overrated. In fact I'd say it's even easier to compose when you're limited to fewer channels, this is coming from a complete amateur producer though, but I feel like it helps me when I'm limited to a few channels and assign certain elements to specific channels it makes me commit to those if it makes any sense.

cont.
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Best gym tracks
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>>377524214
Personally I love the C64 music and I could spend the whole day talking about it. The Last Ninja, there are 3 of them on C64, has an awesome OST, every single game, I suggest you listen to that if you're interested. I also recommend anything by Jeroen Tel.

Also, there's still demos being made today using the C64, though I'm not really into that so I can't really recommend anything. I do recommend this demo though, but this one is old and I believe it's from 87 or something like that, it's pretty famous: https://www.youtube.com/watch?v=rlVmPU6dh1M

Also, I love the Mega Drive/Genesis compositions too. I'm really torn between C64 and MD as to which console has the best soundtracks.

And here comes the obligatory Thunder Force, you knew someone had to post it sooner or later right: https://www.youtube.com/watch?v=oTQIiIKummw
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>>377521445
DOOM's soundtrack is seriously good and it feels powerful as fuck.
https://www.youtube.com/watch?v=a6BbvCC0VI0

I don't think it's better than that of either Nier game. It's amazing how the Nier soundtrack can be so evocative and effective when the vocals are more often than not gibberish in a made-up language.
https://www.youtube.com/watch?v=CKOM3lNFajE
https://www.youtube.com/watch?v=Egn_VNVKzI4
https://www.youtube.com/watch?v=0bJznex0eYQ
https://www.youtube.com/watch?v=Tx0U9UsUgpI

TW3 was also great and unique as far as vidya OSTs go
https://www.youtube.com/watch?v=YQS4o_bYA_M
https://www.youtube.com/watch?v=qck-tdJFe6o
https://www.youtube.com/watch?v=gokhBJWSjeM
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>>377523980
I feel you anon. AC2 was my first preorder and best spend 60$ in my life. Time flies when you are wasting it on videogames
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>>377523426
>Is having four audio channels too much? Or two? What level of sophistication would keep it at 'videogame music' level?
Technically you can have music with at least a single channel, obviously you can't have it with zero channels. I don't know if you have seen those videos of tesla coils playing music before, usually they are done using 2 coils but some use only one, technically that's a single channel and you can technically play music of any complexity using that, surely it won't sound as richer as with multiple channels but you have to understand that the sound that comes of multiple channels at the same time is only one, if you can reproduce that in a single channel you'll get the same results.

Here's a quick example I found on youtube: https://www.youtube.com/watch?v=ut9ktojYx3Y
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>>377524874
Those Witcher tracks are dope as hell but it's also kinda 'cheating' since they're existing folk tracks/part of percival's discography. That said, we do need more Central/Eastern European themes in media. They have this uncanny rawness to them.
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>>377525378
> also kinda 'cheating' since they're existing folk tracks/part of percival's discography
not everything mate
https://www.youtube.com/watch?v=J-jogZgwf3M
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>>377524629
Excellent stuff. Wish I could send you on a vidya music discovery journey too anon.
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We should have a thread on all the cool little secrets an details in DOOM 16 that absolutely never get fucking talked about for whatever reason.
For example, if you fail to kill multiple Lost Souls in a row, or manage to hurt yourself, there's a chance that Caco's will laugh at you.
There's only like, one video of this happening in-game, but there's a clean shot somewhere on one of the game's animator's websites.
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>>377526570
Link to video?
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>>377526570
then post the link fag
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DOOM '16 is pretty much the epitome of looking at the concept art and having it ruin the actual game for you.
>>
Post good vidya songs
https://www.youtube.com/watch?v=mYhqH0m9oLE
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>>377526782
>>377526843
https://vimeo.com/176877043
Apologies, had to look, happens right around 0:36 here.
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>>377526941
From software made swamp levels something I would never look forward to
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>>377526941
>The game was supposed to have literal hell cities
If this shit doesn't come up in DOOM 2 I'm gonna be livid.
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>>377527027
Sunsoft games and that one Silver surfer game are truly underrated in terms of music
https://youtu.be/EW8byCf_Crw
>>
Sorry for blogpost but I just wanted to vent

I wish videogame music would go back to fitting with the game instead of trying to take the spotlight and failing. The issue is that game music should accompany the game, which is usually achieved by theming it accordingly to the stage/level and avoiding the temptation of mastering it to make it as loud as you can. So essentially, no considerable compression on the master track (which is common in the music industry to put a very light compressor on the master) so it isn't too loud and overpowers the game and sound effects, while also still having dynamic range.

Now we have everyone making the music so obnoxious and in your face, sometimes even promoting it as its own thing. There's a major problem though, in order for it to suit with a game it needs to try and follow a few rules as much as it can. Simplicity is an important one. By simplicity I don't mean less instruments, since you can layer a hundred of them playing the same thing and it would still be simple. By simple I mean very easily digestable, something with little progression. You can argue that something catchy will grab your attention away more, but the truth is that it only happens the first few times you analyse the catchy riff or chord progression, the fact that it repeats and it’s not much more than a catchy segment enlongated into a whole song makes the process of “absorbing” that song very simple and effortless. Pop music is a good example, it's easy to enjoy it when you first listen to it on youtube or at a mall while doing something else, because the production is very clear and the overall simplicity allows you to understand and build a mental image of the whole song very quickly. This is important in games because the music shouldn’t overpower the gameplay itself (which should be the focus), or the sound effects.

(1/2)
>>
>>377527539

(2/2)

If you listen to pop music you know how easy it is to get tired of it though. Most people can enjoy a song on the radio, but try listening to a pop song more than 4 or 5 times in a row. The simplicity starts to show its negative effects, which are becoming very bored of the unchallenging, uninteresting and trite music. A 2 hour classical piece by Schoenberg or Grieg isn’t catchy and requires effort on your part to fully enjoy (which videogame music shouldn’t do because if you’re playing a videogame you should always be paying attention to the gameplay, not the music unless it’s a music based game obviously), because you can only truly notice all the details and diferent movements, the intensity of the instruments oscillating in unison, or instruments you didn’t hear on past listens (in pop music this never happens because everything is loud and easily noticeable) after giving the music another listen.

And that is what I think is the major problem with videogame music, it can’t stand on its own and also in the context of the game at the same time. This is why I believe Megalovania is the biggest music meme I’ve witnessed (honestly I think the music in Undertale is alright and the game itself is okay, I want to leave the hate for the game aside), it’s a song that takes the idea of sacrificing being interesting in order to be catchy to the extreme. It’s amazingly easy to digest and I honestly can’t listen to it twice in a row because I get sick of the really generic descending progression and the riffs that I’ve heard a million times in a row. It also doesn’t work in the game once you consider that you have to listen to it a million times since you’re fighting Sans when it plays, OOPS.
>>
Automata also had some amazing action tracks. The original Nier got the melancholic tracks spot-on too, but Automata beat it when it comes to action.
https://www.youtube.com/watch?v=rQuHwqMcN8w

>>377525378
Did they just lift the tracks from Percival? I was under the impression they just worked with Percival for the OST.
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>>377526941
Since it seems like they're going to make a second game, all that stuff could easily appear.
Although, I wonder what they would do to the gameplay since it was pretty well liked.

>>377527424
The music for the silver surfer game was done by Tim Follin (and his brother), who has made some great soundtracks.
https://www.youtube.com/watch?v=3ODKKILZiYY
>>
Usially, I prefer SNES soundchip but when the programmers actually care about the music it really shows
https://www.youtube.com/watch?v=9wPRwE6ItnQ
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>D44M OST good

Talk about shit taste, gonna start farting in the mic and see you faggots go crazy.
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>>377527995
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>>377527806
The Percival tracks were given a game-appropriate arrangement.
Folk version:
https://www.youtube.com/watch?v=H8MVZqnjzs0
Percival version:
https://www.youtube.com/watch?v=iXnKxRvX3Z4
Game version:
https://www.youtube.com/watch?v=CiSeoX_4nzU
>>
I loved DOOM '16 but I hope the next game is more replayable.
Like, I keep going back but I feel like I'm doing the same thing each time I play. The original games somehow managed to feel slightly different each time, even if I went the exact same way through a level.
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>>377528056
Music was so shitty that I had to fucking turn off it in order to finish the game.

The game was good but holy shit music is atrocious, fart noises, distortions and every music with the same style.

This anon >>377523497 gets it.
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>>377527995
People like you are the reason why Hollywood just puts safe dadrock that everyone knows in every fucking movie nowadays.
>>
Doom 4 is one of the only games where I had to turn the music off because it was so fucking obnoxious
go listen to some djent you 15 year old retards
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>>377528328
Yeah, that's kind of what I thought. It's obviously the same song but still sounds quite different.
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>>377528429
>muh shitty music is innovative, you have no respect

Learn how to do music fucking hacks. Bet you find this garbage here good https://www.youtube.com/watch?v=iRN62IebC04
>>
I wont lie, Doom probably has the best soundtrack in a modern game. There's something about it that makes you feel fucking pumped when you play it and is something you'll actually want to listen to outside the game, something loads of modern games are missing.

That said, Yakuza 0 is a strong contender for best OST of the generation, shame it isnt on PC so that more people can play it. This track alone is from the first boss fight and its incredible.
https://www.youtube.com/watch?v=Y6AuvA-tl3Y
>>
>>377521445
>8 string guitar
>only plays one string for 95% of the song
truly a masterpiece of our generation
>>
>>377525378
The Witcher 1 OST is also amazing and it does not used licensed music.

https://www.youtube.com/watch?v=2AdAfy1V0to
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>>377528674
unironically think it goes well with BF3's target audience and aesthetic at that time. Not a fan of 2012 era dubstep myself but can see what they were trying to go with there.
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>>377527539
>>377527626
I don't understand what you're trying to say here. Are you saying video games music should be more simple? If that's the case then I have to disagree with you. In fact video games music couldn't be any more simple then they already are.

This is complex music, and honestly I can't think of anyone who would play this shitty game if it wasn't for the music: https://www.youtube.com/watch?v=-J0H5ah1G7A

Now listen to this, I actually like it but pay attention and you will notice that it essentially just have a single arp going and a shit ton of pads layered on top of each other, a very simplistic song: https://www.youtube.com/watch?v=Ns7fNPiNiNc

Old video games music were very complex, that's the complete opposite today. They are very simple because composers can get away with shit tons of layers, pads, reverbs and all sorts of effects that hide the lack of any melody in the song.

>>377527887
The problem with the SNES are the samples. They are really low quality and it shows. I think the expanded chips carts had better quality though but most of them were really bad.

https://www.youtube.com/watch?v=eRnCyiTBgaQ
https://www.youtube.com/watch?v=NRnwoalthsw
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>>377528728
>good music must necessarily be complex and difficult to play
16 year old pretentious edgelord detected, I bet you think DragonForce makes good music
>>
>>377527312
But why would demons have cities? I know they are smart enough to trap doom guy but would they need a city?
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>dude Doom 4 music is so good
>play it
>forgettable industrial shit during boring lockdown sequences with ambient nothings in between
>>
>>377528674
What an awful rendition of an amazing theme.
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>>377528980
go listen to the original doom soundtrack, it may be all rip offs of heavy metal music but at least it isn't one constant. tortured explosion of bass
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>>377528905
I guess I should clarify that when I mean simple I don't mean in terms of production but in terms of interpretation. You can make a very interesting song with very simple means and a very generic song with complex means, I agree.
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>>377529004
demons have to live somewhere they're human beings aswell
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>>377528905
I've been playing SNES games on shitty emulators so much I don't actually have an idea of what most games are actually supposed to sound like.
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>>377521445
https://www.youtube.com/watch?v=gkLvpt9Z3fA
>>
>>377529004
Why do civilization creating humans need cities?
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>>377529321
They said the same about negroes and arabs, but I still haven't see proof.
>>
>>377529004
The game goes through the lore and such of demon hierarchy, and those sorts of things.
It's implied that demon's like the Hellknights, Barons, Summoners, and really any of the higher level ones are actually incredibly intelligent, and only come across as brutish due to appearance and fighting style.
For example, Pinkies are seen as animals to them. They're incredibly unintelligent, and unless they're using them for combat, they actually eat them too. Literally every fucking demon hates Lost Souls, and sees them as low life faggots essentially. The reason Lost Souls fly into people is to try and possess them. If they fail, they just end up hurting the person. Basically all they do when they're not doing that, is they just mill about and essentially groan and whine about shit.
It's super cool reading up on that stuff in the different logs you find.
Also friendly reminder that they wanted to code an entire demon language for the game that you could eventually decode. Demons would converse out of battle, and would yell different strategies to one another in battle in demon tongue. Eventually you'd be able to figure out what different words mean, like if a Baron told a Revenant to cover from above, or go down below, etc.
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>>377530029
>hearing demons banter between themselves
>listening to them silently pray to their lords that they won't have to be the ones to fight Doomguy
>pleading for mercy when you go into berserk mode/kill enough of them in quick succesion/do the gore kills
I hope they add things like this in DOOM: DOOM harder
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>>377529158
They really overdid it imo, you don't even recognize any different melodies, it's all just blocked out by unneccessary amount of bass.
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>>377521935
FPBP
He's good but holy shit is he overrated
>>
richard vreeland is the only modern composer/producer, working primarily in videogames, who matters.

i'm not even kidding.

most videogame music is either:
a. chiptunes pastiche (and mostly of the type of chiptune that was poorly imitating conventional music; or
b. c/b-tier conventional music from people who aren't good enough to be professionals in the fields they're imitating

vreeland is to videogames what burial was to rave.
>>
>>377532838
literally who
>>
>>377521445
praising video game music is like praising vidya writing
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>video game music
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>>377533120
>fuck this music because it's in video games
>and that's the only thing all of it has in common
??????
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>>377532838
>vreeland is to videogames what burial was to rave.
and what was burial to rave?
>>
Video game music is only good when it's specifically made to sound like video game music. It loses its charm when it tries to emulate the song structure of legitimate genres.

https://www.youtube.com/watch?v=rmP6ii_vCE4
https://www.youtube.com/watch?v=XD7nyfIebkg
>>
https://www.youtube.com/watch?v=eiB2q4KDq_A&list=RDeiB2q4KDq_A
>>
>>377534145
burial's music was (and still is, except he's a bit shit now) informed by music from london's rave scene - breakbeat hardcore, jungle and drum n bass. it's unlikely he ever experienced that music in its proper setting, only vicariously through his brother - that (false) nostalgia is emblematic of this generation's art and culture.

so when you hear those old burial records, you may get thoroughly modern garage (read: dubstep) tunes but they are drenched in that nostalgia and they capture the feeling of the rave period better than anyone else has - even if they just tried to make modern breakbeat harcode (tessella, special request, dbridge etc).

vreeland is similar - his music is thoroughly modern, rarely alludes overtly to chiptunes-past, but feels right.
>>
>>377535025
*it's pretentious faggotry
ftfy
>>
>>377535298
burial's newer stuff, maybe.
his older work wasn't pretending to be anything.
he was just making tunes.
you don't have time to be pretentious and make a record like untrue in 2 weeks
>>
>>377522510
That's weird. The version in the game itself is sung by a woman.
>>
>>377521445
his doom sound track sucked
>>
>>377535025
Just for information >>377535298 wasn't me. Interesting point you made since I initially just thought you were saying that Burial surpasses the rave scene itself. I prefer most of the actual rave scene to Burial and I think the best rave revival/nostalgia music is yet to come, we already have outsider house becoming more popular which sounds promising when it's not just bedroom techno with lofi effects and dithering on top.The album Immune - Breathless also gives me 90s rave nostalgia but I can't really justify it, just a gut feeling I guess. There aren't too many albums like it either from what I looked, closest I got was Wolfgang Voigt (and his ten million rip offs)
>>
>>377534916
So you hate mario music because it's ragtime?
>>
>>377537571
No, I didn't say video game music can't be other genres, I'm saying video game music loses its charm when it copies the structure of other genres.

There's a huge difference between Mario ragtime and actual ragtime structurally, just like how the average JRPG power metal battle theme is structured differently than actual power metal.
>>
>>377521445
He had the unenviable task of creating a memorable score for DOOM without being allowed to make them melodious at all
>>
>>377521445

>guy djenting on one string with shitty, bass heavy.... whatever the rest of the shit is
>good music

yeah, fuck right the fuck off.
>>
>>377535018

i recently finished the new pc port, and I really loved the atmospheric quality to all the tracks.
>>
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>>377528674
BF4 was even worse.

https://youtu.be/osHVy_038jw?t=18m20s
>>
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>>377521445
Michael McCann did great work on DX: HR and MD

https://www.youtube.com/watch?v=n07RJW2BEBc

https://www.youtube.com/watch?v=bVyds-mBQt0

https://www.youtube.com/watch?v=MOyKJzAqBiA
>>
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>>377539982
He also did pretty fucking good work with XCOM: EU/EW

Perfectly fits the mood of the game

https://www.youtube.com/watch?v=zkWtthtbQQ8

https://www.youtube.com/watch?v=SeLC55FOUCI

https://www.youtube.com/watch?v=CyTto4AIO7o
>>
>>377537915
Fair enough.
>>
>>377540437
That Combat Music reminds me of the The Dark Knight Returns music by Christopher Drake.

But yeah, XCOM and DX:HR had very fitting soundtracks.
>>
>>377540437
Holy kek that webm, saved.
>>
>>377539982
Ed Harrison of NeoTokyo fame did a couple of really good tracks for Mankind Divided.
https://youtu.be/pMkjSKnBKIw
https://youtu.be/13LkFCpq904
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