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Common gun inaccuracies in games thread. >pulling the bolt

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Thread replies: 89
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Common gun inaccuracies in games thread.
>pulling the bolt back on every reload, ignoring the one-in-the-chamber rule
>2 different guns, shoots same caliber, but the other gun deals higher damage
>empty shotgun but reloads from the bottom instead of saving time by port loading
>no gun echo/reverberations when outdoors/indoors
>shotguns launching their targets when shot
>>
Does maki like guns
>>
I wonder what video games Maki plays
>>
Stop talking about Maki.
>>
dumb makiposter
>>
is maki sub or dom?
>>
>>377475858
>Common gun inaccuracies in games thread.
>player character is holding a gun and not a controller
>>
OP is also a faggot
>>
great thread
>>
I want to inseminate Maki.
>>
>>377475858
basically everything
there's too much shit to make a concise list.

>reloading a half-spent magazine adds the difference from a literal cartridge pool
>>
i want to be maki
>>
>Rifle takes 3 shots for a kill
>pistol only needs 2
>>
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Here is a picture of Maki and her fellow best girls. Oh and Eli but let's just ignore her.
>>
>>377475858
>le ironic anime fan
>>
>>377477815
>>377477920
These.
>>
>>377477918

>Red Orchestra
>takes account of one in the chamber rule
>you save half spent mags

Damn, I wish more games did this.
>>
>>377475858
>2 different guns, shoots same caliber, but the other gun deals higher damage
the barrel can have a big impact on the bullet's penetration
stopped reading right there because you're dumb so dunno about the rest lol
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>>377475858
You HAVE to pull the bolt back to reload. Additionally, most bolt action rifles don't allow for one in the chamber.
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this right here got solid gun mechanics
>>
this is now a maki and guns thread
>>
>>377475858
Common game inaccuracies in bait threads.
>posts anime pic
>doesn't account for the influx of pol mobileshitters
>they get triggered immediately and start sperging out
>thread spirals out of control into rampart shitposting
>>
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>>377478386
>the influx of pol mobileshitters

How many more excuses can you come up with before you realize this has always been a shitposting board?
>>
>>377478236
it's also made by furfags, which automatically makes it shit
>>
>>377478236
>Reciever could have been good
>it could have had a full fledged singleplayer
>instead it was just a proof of concept tech demo for an event
>like everything the developers make
It's worse seeing good concepts wasted than it is to just play unremarkable shit.
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>>pulling the bolt back on every reload, ignoring the one-in-the-chamber rule
Only legit complaint

>>2 different guns, shoots same caliber, but the other gun deals higher damage
Game balance mechanics and there are other factors that go into damage potential in real life.

>>empty shotgun but reloads from the bottom instead of saving time by port loading
Most likely an animation budget issue. Why do that when it is perfectly viable the first way and there is no extra work for the programmer?

>>no gun echo/reverberations when outdoors/indoors
Again, production budget. Pretty sure must everyone knows guns are louder in closed spaces.

>>shotguns launching their targets when shot
Coolness factor and game balance mechanics.

Quit being a raging faggot OP
>>
That red headed girl is ugly.
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>>377478051
Insurgency does.
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>game uses the same amount of ammo within weapon classes, even if they uses different calibers
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>>377478570
Why did someone bother making this
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>>377475858
>when the game goes quiet as you shoot indoors
this was the shit in San Andreas
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>>377478609
>Only legit complaint
Its even further then that, because plenty of guns lock the bolt to the rear only needing you to slap the bolt catch, or slide release in the case of pistols
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>>377478064
I'm talking about something like scar L vs m4a1 but the scar has higher damage stats only because it looks cooler or something.
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>Thompson smg doesn't lock open after the last round is shooted.
>Reloading involves pulling back the bolt.
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>>377478064
Not unless the difference of barrel length is 10 whole inches. And most NATO guns in 5.56 are around the same length.
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>no EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
there's something so satisfying about watching reload animations
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>>377477989
D O N O T B U L L Y


nozomi is best
>>
>>377478550
Yes. Mods help that. But you get to realize that it doesn't matter. The concept is out there, the concept works.

Onwards is something that shows how the concept can be taken.

Its like if people get mad at My Summer car (/o/tist here) because its not a fantastic game even tho it pioneers good driving game with "build your own car".


It doesn't matter if its a good game, it matters if people pay enough attention to its new mechanic to see the potential in them, and reciever did exactly that.
*beep*
>>
>>377479871
Eli deserves to get bullied
>>
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>>377475858
>>2 different guns, shoots same caliber, but the other gun deals higher damage
>>
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>>377475858
>2 different guns, shoots same caliber, but the other gun deals higher damage

This is more of a balance thing if anything.
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>>377479979
DELETE THIS
>>
>no bullet arching
Absolutely the worst granted you could zero it in at really close range but in games with longer range it's still retarded not having your bullet arching like it should.
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>>377479979
ELI DEFENSE FORCE!
>>
>Revolver's magazine holds like a hundred bullets and it's fully automatic

literally wtf
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>>377480684
>>Revolver's magazine
>>
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>>377480519
>>377480571
This is a Maki thread. Take your worst girl somewhere else.
>>
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>>377480571
Unite!
>>
>>377479129

Why didn't they use drum mags in WWII? Why would you want an SMG with a high rate of fire that only has 20 rounds? The PPSH had 100 rounds. I can't imagine the number of soldiers that would have been un-fucked with a drum mag.
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>>377475858
>shotgun can basically destroy a tank at point blank range
>shotgun pellets turn into spitballs beyond 5 metres
>shotgun spread is always ridiculously large
>>
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>waifu cringe
Back to /a/. No back to 2011 when love live was good autist.
>>
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>>377480571
EDF! EDF!
>>
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>2 different guns, shoots same caliber, but the other gun deals higher damage
What about different calibers?
>>
>>377481497
>husbando cringe
>>>/lgbt/
>>
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5 cute facts about maki:

- She's a girl!
- She's a tomato!
- I love her!!!!!
- Maki!!!!!!!!!!!
>>
>>377481073
ppsh had 71 rounds
>>
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>>377481754
>defending BandaiNamco/Sunrise tripe shit after modern Gintama and idol-Gundam-Pacfaggot shilling
>>
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>>377480870
N E V E R

i also really like Maki, can I stay?
>>
>>377481073
harder to load, less reliable and more expensive
>>
>>377475858
>shotguns are inaccurate as fuck except close range
Hate this so much
>>
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>>377480870
why not both
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>>377482161
Fine
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>>377478521
IF WE DONT KEEP PUSHING THE POL MEME HOW WILL YOU KNOW THAT US LEAVES ARE SUPERIOR REEEEEE
>>
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Maki
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>>377475858
>Common gun inaccuracies in games thread.
You also have to get permits and go through training and classes and shit and have to pick up your own spent casings/shells, and actually clean the weapon when you're done using it. There's also having to rent out or reserve whatever area you're gonna be using them at. Realism with guns is boring and annoying as shit. They don't even have bass when you fire them like in games or movies. Just loud ass high pitched pop sounds that are loud as shit even with ear protection on. I'll take cartoony shit that only does extra critical hit damage when you get headshots over having to deal with windspeed or breathing techniques or having to purchase overpriced ammunition for them.

>pulling the bolt back on every reload, ignoring the one-in-the-chamber rule
It looks cool and flashy
>2 different guns, shoots same caliber, but the other gun deals higher damage
Sharing ammo is better than having to deal with packing everything with you. Makes the game faster and keeps you out of menus.
>empty shotgun but reloads from the bottom instead of saving time by port loading
Games are better off removing reloading completely like DOOM. Just slows the pacing down for no reason.
>no gun echo/reverberations when outdoors/indoors
Some games do a decent enough job to make them sound nice both indoors and outdoors like the Battlefield games or even recent CODs, but again, realistic echo would be annoying and loud
>shotguns launching their targets when shot
It just looks cool. Cool > Realistic.

tl;dr Fun + Cool > Realistic + Boring
Just go play Arma if you want to shoot at tiny dots in the distance for 20 minutes and not hit anything until you call in air support.
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>>377478570
i hate video game gun nuts
literal children
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>>377482325
Then no one would use any other weapons. they'd be OP
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>>377475858
thank you for these Maki threads recently OP
>>
>>377483827
>Sharing ammo is better than having to deal with packing everything with you. Makes the game faster and keeps you out of menu
This is one reason Dead Space 3 sucked
>>
despite the shit SP and halfassed MP(still fun to certain extent) Battlefield Hardline didnt seem to have these any of these problems.

hell it was probably the best gunplay in any battlefield since its was pretty shitty in the first classic battlefield games(1942 - "2") but still visceral managed to fuck everything else up especially the DLC that carried over more balancing problems from bf4
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>>377479979
Seconding this. She was an incredibly awful character that dragged the show down a lot.
>>
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Maki is always good
>>
How about we post some vidya osts
https://www.youtube.com/watch?v=2jM_kcCyXvU
Thread posts: 89
Thread images: 37


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