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>video games will NEVER look this good in your lifetime >your

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Thread replies: 356
Thread images: 84

>video games will NEVER look this good in your lifetime
>your children will be lucky to see this amount of detail in their video games

What happened to the industry? Why did it just... stop?
>>
>>377475815
Yes, we will.
Just wait about 10 years
>>
>>377475815
Indie devs
Greedy companies
Endless rehashing
Endless shit eating
Normies
Casuals
Casual normies
Pandering
SJWs

Did I miss any?
>>
>>377475815
Pretty sure it takes many hours to render a second of footage at that quality.
Once you compress that down to a timeframe that you can play a game at, we'll have this level of graphics.
>>
>>377475987
Yes

Idiots
Idiots who doesn't understand how graphic rendering works
>>
>Video games don't look as good as pre-rendered CGI which was worked on by the top people in the computer animation industry on a 250 million budget, video games must be dead

How stupid are you? Evidently very.
>>
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>>377475815
>>
I don't really care. I don't play games for the graphics.
>>
>>377475815
>will still have shit animation
>>
Because no one can afford a million dollar render farm that plays videogames at 1 frame per 50 hours.
>>
>>377476327

Video games still can't surpass Toy Story, a film made in 1995 by people who literally had no clue what they were doing.
>>
>>377476090
hours? try days.
>>
We probably will, but I'm not sure that's a good thing.

Graphics like that will take a lot artist time for little reward.

We already have a shitload of super-expensive games that suck balls, and it's only going to get worse with that level of detail.

Better focus on gameplay and AI, graphics are already at the stage of diminishing returns.
>>
>>377476507
>Pixar
>Having no clue what they are doing
>>
>>377476574
I've been saying this since last gen.
>>
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>>377475987
>>377475815
Fucking idiots. If you wanted video games to look that good, it'd need to sell at least 2 million copies at $150 each to make even the tiniest profit. It's retards like you that are making the industry stagnate. Graphics whores need to be rounded up and shot by the busload.
>>
>>377476507
Then play at the level of Toy Story graphics, but you'll be at a frame rate of 1 frame per day, or worse.
>>
>>377475815
Ray tracing is expensive. Rasterisation is not.
This is not hard to understand unless you're a consolebab
>>
>>377475815
I want to lick Rocket's paws.
>>
>>377475987
>SJWs
>existing
lol
>>
>>377476710

>average movie ticket in the year 2017 is around $10
>average price of a video game in the year 2017 is $60
>video games STILL can't make profit

???
>>
>>377475815
Play the unigine superimpostion benchmark on the highest settings. That is what next gen looks like.
>>
>>377476710
>Given logical reasons as to why graphics aren't better than they can be
>LOL FUCKING RETARDS LIKE YOU DESERVE TO DIE
Gosh golly, is everyone on this website so hostile or just consolefags?
>>
>>377476574

>graphics are already at the stage of diminishing returns

Pretty much. There's a pic related that shows the amount of "graphics" one can have before diminishing returns, and once we get to a certain point, multiplying the amount of pixels by 10 does pretty much nothing to image quality. We're pretty much at that point with games.
>>
>>377475815
>>video games will NEVER look this good in your lifetime

The fuck? Nigga, Pong came out in 1972 and here we are now. Are you insinuating we're gonna die in the next 15 years?
>>
>>377476885
>Movies have a global market
>Games do not
And I don't know about your country but where you I live ticket prices have seen a rise.
>>
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>>377476885
>$10
Where the fuck are you living? I've seen them go for way higher
>>
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>>377476507
We've already surpassed Toy Story
>>
>>377477069
Nigger there's a drive in where I live, charges 5 bucks a person for a double feature of the newest movies
>>
>>377476885
>$10
I paid $17 for the last movie I went to see. Per person.
>>
I remember people saying this about Toy Story 1, I'm not sure if even todays videogame graphics are better than even that.
>>
>>377477004
that pic is a troll pic. stop posting it. the only difference between 6k and 60k in that pic is hitting the "add subdivisions" button in maya. artists could easily add more detail with 60k triangles. if you really want to argue about dimenishing returns, argue about baked light maps vs models
>>
>>377476885
>A person can watch a movie multiple times while it's on cinema, adding to the box office each time.
>buy a game once and that's it
????
>>
>>377477120
Nigger that is as far from the average as possible. You're literally citing a dying exception.

You're lucky to get a 10 buck matinee for children now.
>>
>>377475815
If you want shit like that, you should have supported FFXIII. Looked beautiful, but it was a giant hallway with prerendered backgrounds.
>>
>>377477004
That is a specious argument. There's more to graphics than polygon count. Lighting and shadows being two major elements of a picture that are being improved notably over time. Ambient occulusion going from simple ssao to nvidia vxao for example. I would post comparisons but im on a phone.
>>
>>377477069

Don't be retarded and go to the movies during prime time hours on the weekend. And skip 3D because that shit adds $3 to the price.

Matinee is where it's at. Better yet, don't go to chain owned theaters. There's a family owned theater around my area that literally charges $5 on certain days.
>>
>>377475815
Conker's Bad Fur Day Reloaded looked like that.
>>
>>377475815
They'll never look that good, not because of graphical limitations, but because of a lack of skill
>>
Why not bring back prerendered graphics? Remember how good Donkey Kong Country looked? If you did that with modern day technology the results would be incredible
>>
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>>377477280
I live in New York so I'm fucked regardless
>>
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>>377476970
Those aren't logical reasons. The real reason is because it costs too fucking much to make a game look that good, because you're paying for more than just modelers and animators. Video games have been getting shorter, more simple, and less risky because of the huge hike in costs due to HD development. Graphicswhores like you are pushing the industry to be as stale as possible, because no company wants to drop $60 million on a game that could potentially flop.

Faggots like you are why games are dying, and I wish you'd all be summarily executed in the most brutal and gruesome way possible. No other force is as cancerous to the development of video games as graphicswhores. Fuck off and go watch a movie if you want a short 2 hour experience with as little gameplay as possible.
>>
>>377477345
Didn't they do that with tropical dong?
>>
>>377477280
>Don't be retarded and go to the movies during prime time hours on the weekend
But that's the best moment
>>
>>377477210
I've literally never known anyone who watches the same movie more than once in theaters. That sounds fucking retarded.
>>
>>377477120
>drive-in
>movies that cheap
>double feature

Do you go to the sock hop after you watch the Creature Double Feature?
>>
>>377477348

I live in NY too, most theaters around here charge $10 before 12pm. Super late showings (usually after 11) are like $12. It ain't bad.
>>
>>377477391
>I wish you'd all be summarily executed in the most brutal and gruesome way possible
>because video games
jack thompson was right after all, i guess
>>
>>377477245
Maybe if you live in some bumblefuck big city where nigs run rampant. The city I used to live in charged 8 for a matinee
>>
>>377477423
Not sure, haven't played it yet. But from what I've seen of it that game does look pretty good.
>>
>>377477391
All these presumptions on what I like as opposed to even asking me what I like in the first place. Such an angsty little teen you are.
>>
>>377477440
Never go during prime time for anything, you idiot. Avoid going shopping on weekends. Don't go to a car wash on weekends. Don't go to get gas during rush hour.

Idiots like you are the reason why I refuse to work weekends at my store anymore. Too many people coming in all at once because they can't be bothered to go any other time of the week. Never mind that the stores are practically empty on Tuesdays and Thursdays, yet they all come in on Saturday and Sunday and get mad when we can't keep the shelves completely stocked. You do this to yourselves.
>>
>>377475815
>What happened to the industry? Why did it just... stop?

The market size makes it financially infeasible and the current technology level makes it flat out impossible.

Computers aren't just magic, you know?
>>
>>377477593
If you liked actual video games, you wouldn't be pushing for even more HD graphics. This is why AAA titles are fucking shit nowadays. People like you pushing for the highest quality of graphics possible, funneling money away from actually making a fun and interesting game first and foremost.

You're driving the stagnation of the industry.
>>
>>377477613
Prime time is best time when it comes to cinema
>>
>>377477497
Obviously the graphics weren't any sort of marvel, whether that's due to the hardware it ran on, skimping on budget, or your claim just being wrong.

That said, FFXIII is pretty much a long hallways of prerendered shit in the background. It looked good, but was an ass game.
>>
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>>377477485
Leave my fucking video games alone and I wouldn't give a singular shit.
>>
>>377477684
Once AGAIN you presume I only like graphics for video games instead of asking what it is I actually like about them.
>>
This... is the raw power of modern video games...

Woah... Truly worthy of being an art form...
>>
>>377477613
Some people have to actually work on workdays
>>
>>377477729
A bet you book flights during the busiest days of the week and act shocked, absolutely shocked, when someone gets kicked off of your flight because it was overbooked.

Stop torturing yourself by going when everyone else is going. It's absolutely the worst time to do anything, unless you enjoy waiting in line.
>>
>>377477758
you're unhinged
fag
>>
>>377476556
Days? Try weeks.
>>
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>>377477849
I work on "workdays", and still have time to go do shit afterwork, even when I get out at 8 at night. Life is too short to spend waiting in line for a half hour because I couldn't be arsed to go any other day of the week.
>>
>>377477731
FFXIII is probably a better example. DKC is a Nintendo game, it prioritizes the art style more than making the most stunning realistic graphics.
>>
>>377477851
Not really, the only distant long distance I travel is to my parents. When I do that I take the train and book a month in advance
>>
>>377478021
You say that as if artstyle isn't more important than raw graphical power.
>>
>>377477898
Weeks? Try months.
>>
>>377475815
This is hard to do in real time. Even Toy Stoy required like hundreds of render farms to render every frame and takes 7 hours just to make one frame. Computers aren't THAT much faster.
>>
>>377478069
Never said that, I'm just saying it's not a good indicator of the potential of prerendered graphics
>>
>attend matinee showing on my day off at 10am
>very quiet, usually just me and a few other loners in the theater enjoying the movie. if it's a family movie it's usually packed but the kids are well-behaved. comfy.
>attend movie any other time, especially on weekend
>packed theater full of annoying teenagers, kids who won't stop screaming, parents who don't give a shit, and couples who feel the need to text and talk to each other after every scene
>>
>>377478102
Months? Try hours.
>>
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>>377477758
>you fucked with videogames
They targeted gamers.
Gamers.
We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.
We'll punish our selfs doing things others would consider torture, because we think it's fun.
We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of dps.
Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.
Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed infrustration?
These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We've been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex. You're not the first; this is just another boss fight.
>>
>>377478184
Wait a second...
>>
>>377478184
Hours? Try minutes.
>>
>>377478205
Shut the fuck up faggot no one cares and you're not deep.
>>
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>>377478205
>>
All I know is it took like, a month to compile Toy Story 3.
>>
>>377478205
Feel free to type that out with proper formatting this time. Otherwise, tl;dr.
>>
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>>377478390
When the newest of fags falls for copypasta.
>>
>>377478423
>To create the chaotic and complex junkyard scene near the film's end, more than a year and a half was invested on research and development to create the simulation systems required for the sequence
>>
>>377477210
>watching a movie multiple times in cinema
Do people actually do this?
>>
>>377478330
Minutes? Try seconds.
>>
>>377477110
Pic unrelated.
>>
>>377478580
>Render time: 120 million hours (13,670 years)
Wut
>>
>>377478765
They don't render them all on the same computer you know. They have multiple computers setup in a 'render farm'.
>>
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>>377478693
Sometimes
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>>377475815
>muh grafix
>What happened to the industry?
>>
>>377478693
Yeah, I know people that see the latest marvel shit multiple times. Fuck knows what value seeing that basic ass shit twice a week holds.
>>
>>377478934

>/ztg/ is still a fucking thing
>I use to participate in it last year

And I thought I was autistic for watching it three times
>>
>>377478748
Seconds? Try niggers.
>>
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>>377478693
I saw the first Guardians 5 times in theaters (used to work there and got the tickets free), and so far I've seen the second one twice.
>>
>>377478693
Are you dumb? This is entirely normal
>>
>>377479185
Niggers? Try niggers.
>>
There's a lot that goes unaccounted for like procedural generation and optimizations as well as things that combine the two fundamentals like machine learning. Will those technologies be optimized enough in the real world for use in game becomes the real question, and I'd posit yes. Especially with more cores becoming accessible and there's still a lot of room for transistor shrinks from where we stand now as well, there's a lot to be scratched out as far as hardware.

I think we'll hit a pretty solid wall at 7nm once tunnelling becomes a substantial issue and I think once that occurs the console generation immediately succeeding it will force developers to get increasingly creative since newer hardware iterations will come to some semblance of parity with PCs and vis a vis with the exception being HEDTs, which aren't even targeted towards gaming.

Furthermore everything is apparently homogenizing so with Xbox using the DX12 API and Vulkan and with PS4 capable of such it's well within the realm of possibility that PC developed games and console developed games will become more and more optimized across platforms furthering the aforementioned parity. As such there will be a boom in the market for enhancing technology rather than blatantly tossing money at it and expecting it to improve itself.
>>
>>377479187

>tfw wanted to see Guardians but tickets were all sold out
>got suckered into seeing the new Fast and the Furious movie instead

it was good
>>
>>377479264
Niggers? Niggers niggers.
>>
>>377475815
is this bait? that raccoon looks like fucking shit.
>>
>>377475815
Our tools and hardware have improved to the point where it's now possible.
However, we've long since passed the point where such work would be worthwhile or realistically achieved by human individuals.

In the past, our tools and hardware were the limitations.
Now? It's the humans. We won't be getting around this without a true revolution in terms of tools.
>>
>>377479281
Distributed computation may also play a substantial role in parallel, being able to process and send information in real time to a computer that can reassemble it as quickly as it comes in may well be a future presence. Streaming games could open entirely unheard of potential in the future, especially if the technology nVidia is pushing can assert itself. AMD and their HBC also seems to be a trend towards such a market.
>>
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>>377479124
>threads normally has 70-80 unique posters
>>
>>377475987
jews
but i guess that does kinda fall under greedy company's
>>
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>>377476507

I think we're well beyond Toy Story, especially on PC. Hell it was only rendered at 1,536 x 922.
>>
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>>377476507
>Video games still can't surpass
>>
>>377479743
>videogames still can't
>>
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The PS2 promised "Toy Story-level graphics" in 2000.

Are we there yet?
>>
>>377479612

What the fuck do they even talk about now? Is it just a porn dump?
>>
>>377479791
Yes? Literally the only thing that looks good in this screenshot is the AA.
>>
>>377478580

It looked really good too.
>>
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>>377479351
You should see the comic versions.

Comic artists are literally incapable of drawing anything other than humans, and they draw humans badly at that.
>>
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>>377476507
>>
>>377479791

E M O T I O N E N G I N E
>>
They already more or less look that good though. Not *as* good in the minute, subtle wells, but close enough
>>
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>>377479932
6 years old now
>>
>>377480163
We can totally do water like that if you're okay with one frame per day.

Which is all they got, too.
>>
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>>377479351
That is literally the most realistically 3D modeled animal we have in cinema to this day. Billions of dollars in budget and access to the best digital artists in the world. They hired some organization to bring in a tame raccoon so they could do it accurately.
>>
>>377477004
Terrible pic my lad
>>
>>377479351
nice eyesight you have
>>
>>377479870
the lighting alone is better than anything we have today. Face it. We are not there yet
>>
>>377481026
>the lighting alone is better than anything we have today.
1) It's not, we have lighting on that level
2) You can rest assured that it was prebaked as much as they could to save processing power, you can't pull that in games
>>
>>377475815
It's expensive you stupid fuck, jesus christ it's not hard. Games are too expensive and expectations are too high.
>>
>>377481081
its not a matter of pre baked or not. When people say "toy story like" graphics they mean it looks as good. Look at the individual texture bumps that get illuminated. Everything has detail. Sure textures nowadays are better but they have to be compressed massively
>>
>>377479829
Pack street and OC's, so literally anything unrelated to the movie
>>
>>377477729
Why exactly you fucking dolt? Because you get to share the theater with a thousand other mouth breathing retards? Yeah, fuck that. I'll continue to avoid you idiots.
>>
>>377478205

Yea! Go get em!
>>
>>377477825
such meme. very wow. fucking stupid.
>>
>>377475815
moores law is kicking in
>>
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>>377475815
Hi there
>>
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>>377476507
>>377476507
>Video games still can't surpass Toy Story,
>>
>>377477825
nice feet
>>
>>377477054
Toy story is nearing 22 years old and we don't even have the lighting and seamless rendering it has.
Now you got shit like TinTin and Zootopia that still requires a multimillion dollar rendering daisy chain just to go a few frames.
>>
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>>377477825

>tfw someone actually made a character mod for a decade+ old game that looks better than this
>>
>>377482160
>seamless rendering it has

Are you in need of an eye exam?
>>
>>377475987
>everyone's wrong but me
>>
>>377479743
Did you find the newest TT vid as underwhelming as I did?
>>
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>>377480609
strangely he looks more realistic like a raccoon in the first movie compared to the sequel where he's more of a 'character'
>>
>>377475815
Frankly, I don't give a fuck.
I wish devs would think more about gameplay rather than graphics.
>>
>>377478220
Wait, try pounds.
>>
>>377482446
It's not rendering in real time in the first place by the time it's on a VHS/Laser Disc/DVD/HDDVD/Blu-Ray
So I don't get the
>implying
part you're trying to pull.
>>
>>377475815
In a decade or 2 graphics wont be done by artists.

Once everything is physically rendered with all those crazy effects to mimic surfaces and textures with diffent lightings along with stuff like hair/cloth and other physics graphicsa will no longer be a draw. When all the graphics are amazing, none are. Then well see devs doing gimmick shit to sell games or maybe even make a good game with feature and mechanics
>>
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>>377476507
>Video games still can't surpass Toy Story
>>
>>377479654
The amount of detail in some aspects is stupid high.

Overall were well beyond toystory 1. 2 is another story though.
>>
>>377483058

>1080p
>ps4

hah
>>
>>377482372
well really its because telltales general art style for their games are pretty shit to begin with.

I dont want to sound like im defending them but they clearly arent going for a more realistic look for their characters.
>>
>>377482813
graphics aren't the problem, it's 'cinematic experiences.' Doom 4 had perfectly fine graphics yet the gameplay was great in it
>>
>>377483058
>Compressed to hell
>Heavy antialiasing
>Disfuss lighting in broad daylight.
>Textures lessened on gloves.
>1080p with drops
No?
>>
>>377475815

I don't care about video games looking really good. I want them to BE really good.
>>
When this does become a possibility, only the biggest AAA companies could afford this level of detail. Because you seem to be forgetting, no matter how powerful a computer is, it means nothing if people dont utilize it. Even today people could possibly make games that look almost as good as a Marvel film, but you would need a very large amount of people with technical knowhow and talent.
>>
>>377483058
Ratchet is in dire need of a reboot, his pseudo-Pixar design and origin story just doesn't hold up in 2017.
>>
>>377483347
and it still looks better than toy story.

but of course shitposters cant really admit that. so carry on.
Should I post a nintendo game instead? or an xbox game?
>>
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>>377478205
>>
>>377483549
>but of course shitposters cant really admit that
the ironing
>>
>>377478205
>>
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>>377483218
>2 is another story tho
>>
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>>377475815
> current year
Still people who think graphics are best part of game
>>
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>>377475815
we're getting there
>>
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>>377479228
>>377478934
>>377479112
>>
>>377484285
Is this supposed to be impressive? The hairs just randomly moving.
>>
>>377480163
>>377478580
Honestly this was one of the most well animated movies I've seen, and it's never mentioned.

It was pretty entertaining too as far as I can remember.
>>
>>377484327

this has to be the stupidest comic ive ever seen on this site.

and theres that transgen unfunny one everyone always repost
>>
>>377475815
It's posts like these that remind me /v/ is infested with children.
>>
>>377484285
this isn't impressive at all. Games have achieved this over a decade ago
>>
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>>377484616
Show me a better looking cat running in realtime. You do know the difference between running in realtime and prerendered CGI yes?
>>
>>377484781
No they haven't.
>>
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>>377484731
Whoa.
>>
>>377484879

just get the fuck out and back to tumblr faggot, you are wasting your time.
>>
>>377484790
It still looks ridiculously unnatural and fake as shit.
Sorry if your cousin did it or something and I offended you.
>>
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>>377484986
>>
>>377476778
I want to snuggle with Rocket.
>>
>>377476647
Toy Story was the very first digitally animated movie.
>>
>>377484790
Does anyone else feel really angry about how much time Square-Enix is wasting on this game?

It came out, it sucked ass, you can't fix it. Why are they wasting engineering resources on this shit engine that they are never going to use again?
>>
>>377475815
Videogames will look approximately this good within 10 years, just watch
>>
>>377480163
>>377484707
I always forget how good a lot of the scenes were in this movies.

Disney CG is also pretty stupid quality anymore. BH6 is retardedly impressive if you know how they rendered the lighting for it and lots of their other movies
>>
>>377475815
it looks like shit now fuck off with your crappy thread
>>
>>377485027
No it doesn't, and you're a fucking retard if you can't read filenames. Those are all individual rendered fur strands in real time. You still can't show me a more detailed cat running in realtime.
>>
>>377485102

And up is the greatest western animated movie.

Dreamworks on the other hand..... hopefully those uncreative chinese monkeys get some revenue.
>>
>>377485112
>he doesnt know

FFXV isnt going anywhere, theres going to be at least 2 more games with it.
>>
>>377475815
Blame indies and hipsters.
They kept digging out the old junks where i tired seeing as a kid.

For them it's the newest shit, so they always use "muh story" as an excuse for their incompetence.
>>
>>377485112
It came out and was great and now they're improving it in every aspect.
>>
>>377482702
At some point, the Marvel movies decided they wanted to go babby cartoony style for the kids.

Blame Disney. They made a couple okay Marvel films to trick people into thinking it wasn't going to be so bad, then Civil War happened.
>>
I fucking hate graphics whores. Fuck you normalfag pieces of shit. You're the reason games have garbage gameplay; all the development budget goes toward pleasing you, giving us empty, boring games with nothing going for them but their looks.
>>
>>377476885
Video games can't make up their losses with cheap CGI that tens if not hundreds of millions of asians will come to see in droves.

Seriously, China is more or less subsidizing high budget CGI action films for the rest of the planet.
>>
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>>377485112
XVs BD2 team is also the advanced technology division at SE which is why they show a lot of tech videos. The game sold extremely well and received well too so I'm not sure what you're on about. They are doing stuff to showcase how they'd improve it on the PC version and other things. Like this real time version of Kingsglaive they showed running in luminous last week during Nvidias thing.
>>
Hardware sucks and games are too expensive. We are better off with going with sprites drawn by robots.
>>
>>377482665
It had really good effects and was spooky but the story is going nowhere
>>
>>377485197
https://www.youtube.com/watch?v=548Wg6tqkZA >tfw rangoed again
>>
>>377475815
Am I missing something or are you all joking? Video games already look like this good. This can be accomplished with a fur shader. There are much better examples of what video games most likely wont do, but this literally looks like an online render.
>>
>>377475815
the more money they waste on muh realistic grafiks the less proft they make back
>>
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>>377485501
Made in 10 days by the way.
https://youtu.be/-JvNAzj0iKk?t=59m49s
>>
>>377485204
>No it doesn't

Yes it does. That fur doesn't move naturally in the slightest.
>>
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>>377485501
>>377485820
Now that's running in real time on luminous which XV used, here's him in the movie which was prerendered CGI for comparison.
>>
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>>377475815
Wait. This post...
>>
>>377485072
I want to impregnate him.
>>
>>377486163
Except it is moving naturally.
>>
Never thought I'd live to see the day when ALL graficfags were BTFO forever

Now you neither have quality games nor impressive graphics, my 3DS suddenly doesn't look too bad, huh?
>>
Google Seurat rendering will change everything.
>>
>>377486801
THIS IS RUNNING ON A FUCKING PHONE
https://www.youtube.com/watch?v=_rAHM70jfzo
>>
>>377476507
You're wrong, but ignoring that:
>rendered on the fly
>rendered over a very long time, consisting of over one hundred thousand frames that each took between 45 minutes to 30 hours to render
>>
>videogames will never look like a shitty CGI raccoon

Good.
>>
>>377476507
Didn't Toy Story require three rendering farms.
>>
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>>377477193
>>377477263
>>377480694
>>
>>377477210
>A person can watch a movie multiple times while it's on cinema
Something like 97% of revenue comes from opening weekend alone for movies. Anything beyond that are paltry royalty checks for the actors. So now it's about hyping a movie up as much as possible for a huge payout opening weekend, after that the production company couldn't give less of a shit if somebody watches it again or not. There is only one movie that I know of that did better it's second weekend, and that was Despicable Me because of word-of-mouth and genuine good reviews.
>>
>>377487504
Guilty Gear models are over 60k poly's. These models are only possible because these high poly counts.
>>
>>377487504
i ain't reading that shit
use a font that isn't scribbles and place it over a solid background
>>
>>377477004
>6000 looks like a slurry
>60000 actually looks like a jacket, tie, and actual face
Now get a decent bump map on the respective parts
>>
>>377478205
I think it's just a matter of
>Lots of people enjoy this one thing for escapism
>Knock knock
>It's feminism
>Stop enjoying your escapism
>Nope
Happened before with sports and hobbies requiring technical skills.
>>
>>377486370
ayy lmao?
>>
>>377475815
>A pre-rendered series of shots that are processed over the course of years, if not months
>then digitally adjusted slide by slide
>then put on a reel and displayed
>vs actually processing graphics in real time with hardware
Before Blizzard went to shit, i believe metzen said it best along the lines of
>"We could make (World of) Warcraft look as amazing as it does in the cinematics,...There'd just be no one able to play it"
>>
>>377475815
This has less to do with technical limitations of the hardware and more to do with how long it would take, how much it would bloat the budget and the lack of skilled people in the industry.

People with the skill level to create that are paid far more than the drones you get in dev houses.
>>
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>>377484879
>>377485050
Too cute!
>>
>>377477245
My movie place charges $6 per person until like 6
>>
>>377477069
Anon, $10 is ridiculously high. In my hometown (a suburb of the largest city in the state) tickets are $5 per adult most of the time, with $3 Tuesdays and matinees.

When I went to college in the next state over, movie tickets were $7 per person during matinee and it was ridiculous. Now I'm back in my home state and it's nice having reasonably priced movies, I can actually go see things again without shattering my wallet.
>>
>>377484790
https://www.youtube.com/watch?v=Rs2BO7r9nWI
>>
>>377480163
I wanna fuck that snake
>>
>>377475987
You are completely wrong and juat trying to enforce a hivemind. Fucing stop.
>>
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>>377478205
https://www.youtube.com/watch?v=7LVq-MWuDaU
>>
>>377476885
You're a retard

it's much easier to sell/profit off of a movie due to the fact that a movie is a much smaller commitment. A movie is something that you take 2 hours of your day to go see with some friends most likely, a video game is something that will take you effort and anywhere from 10-100 hours to get your money's worth from playing it.

Not only that, but pre-rendered CGI graphics are far, far easier to produce than game graphics from a technical perspective, which is the reason why in all the older Final Fantasy games they have pre-rendered cutscenes that look far better than the actual in-game graphics.

https://www.youtube.com/watch?v=IT12DW2Fm9M

THIS existed on the original Nintendo DS.
>>
>>377484707
because the character designs were ugly and unappealing
>>
>>377489492
Are you joking? Video game graphics are easier to make than something with higher quality and detail meant for the big screen viewing that looks more like real life than a video game graphics
>>
>>377490068
Please don't post on a videogame board if you don't know anything about videogames.
>>
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>>377476507
You're forgetting that the original Toy Story looks absolutely nothing like Toy Story 3.
>>
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>>377490068
2/10 made me reply
>>
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>>377490228
You are literally saying that this >>377477825
is harder to make than this >>377475815
>>
>>377475815
I think we have hit a point with realistic graphics. If you want anything now days is better animations and better optimization. The game can look like avatar but if that optimization is ass, it ain't touching my computer
>>
>>377485240
Yeah a bunch of literally who indie developers are the bad guys that keep the industry back. Grow up please
>>
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>>377484327
Guess /v/ got mad at me.
>>
>>377475987
Consoles
>>
>>377475987
Consoles chaining the progress of graphics for releases every 10 years.
>>
>>377493314
Post porn already
>>
>>377493590
Naw
>>
>>377493627
Yes
>>
>>377477851
>someone gets kicked off of your flight because it was overbooked.
>overbooked
The hell are you talking about?
>>
>>377493314
>IM A FURFAG PLEASE PAY ATTENTION TO ME
fuck off
>>
>>377478693
I WITNESSED Fury Road four times while it was playing in theatres. Like the earlier anon who saw Guardians a few times though, I worked there at the time so I didn't pay a single cent so don't take my experience as the norm.
>>
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>>377494178
>>
I swear I saw this exact thread yesterday and half the replies were exactly the same
>>
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>>377493670
It's a blue board anon
>>
>>377495283
You won't get permabanned, what's the harm outside of some anons calling you a faggot
>>
>>377475815
Boy the D*sney shills are out in force today
>>
>>377478693
Usually it's people with different circles of friends. Also, it only works with a good movie, otherwise I convince people to watch something else.
>>
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>>377495329
There are already boards outside of /v/ specifically for that
>>
>>377490874
I'll bite to your shit.
If you've done anything related to video editing or game rendering, you should know that those are two completely different environment.
With movies/video, you can have shit visuals and add any layers of post process to hide/improve the results, while with video games, anything must be ready, and layers of post-processing are limited by the platform's output.

Of course in general, more detailed models are harder to do, but it doesn't matter if all physic computation is done on specific rendering machines at the last moment and that pretty much all special effects are added afterwards.
>>
>ywn cum inside Rocket
>>
>>377495969
I get that you can edit things in post, but the level of craftsmanship required for a cg character in a movie is much higher than a ps4 game or switch. Video game cg characters are more about art style than believability and detail.

>With movies/video, you can have shit visuals

Nope.
>>
>>377496129
Continue reading, I said you can have shit visuals and THEN improve the results.
That's pretty much why Z-rated movies look like shit, because there is too much contrast between live actors and CGi.

And trust me, this craftsmanship you're talking about is either specific companies doing the work or tons of 3d rendering with motion capture, both having no restraints apart from budget.
Yes, performance is not an issue for movies in case you didn't notice
>>
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>>377478693
Yep.
>>
>>377496491
I get what you're saying, but I disagree that video game characters are harder to make than cg film characters
>>
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>>377496004
Do you not realize that you want to lewd inside a fictional racoon?
>>
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>>377496814
I sure do.
>>
>>377496721
Well then you're probably right.
Whichever is really harder depends on which game/movie we're talking about I suppose.
I just wanted to insist on the fact that working with constraints usually makes everything "harder".
>>
>>377476090
>>377476327
/thread.

If you had a machine capable of rendering the frame attached in the OP at 4k in a single day you'd be worshiped by everybody in the animation and the tech industry and would be literally swimming in cash.

Also stop making this stupid thread you man child.
>>
>>377496004
>>377497217
>>377496814
>PLEASE PAY ATTENTION TO ME IM A FURFAG PLEASE
>>
>>377497701
>points out how he only wants attention
>gives him attention
I'm not sure what kind of fag you are but you sure are retarded :3
>>
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>>377480019
>im gonna judge a entire medium because of a cherrypicked example
neck yourself my man
>>
>>377497753
>:3
kill yourself anytime
no more (yous) for "him (totally isnt you)
>>
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>>377478205
>performing some of the hardest, most mentally demanding tasks
>>
>>377478205
tl;dr
>>
>>377475815
Who gives a shit about the graphics if they are going to be used in open worlds all using the same boring structure and multiplayer games full of microtransactions.
>>
>>377497791
X3
>>
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>>377497217
Cute! Did he lose a bet?
>>
>>377478627
I've been here since 2014 and I never saw that pasta before
>>
>>377498441
wow, almost 3 years on the internet, what a tough guy!
>>
>>377498487
FUCK YOU, NIGGER
>>
>>377498070

0w0
>>
>>377498487
Wat. Where is this tough guy thing coming from?
>>
>>377476348
Cool.
>>
>>377498567
>games only look 1/4 as good thanks to consoles
>>
>>377498567
i want rocket to vore me
>>
>>377475815
I play video games and get immersed in their art style not matter what i can't imagine being immersed in something realistic looks terrible the real world is ugly
>>
>>377498643
Too far, anon!
>>
>>377475815
It honestly wouldn't make a huge difference
>>
>>377475987
Yes, shitters using cuzzwords and confounding multiple topics trying to appear knowledgeable
>>
>>377498709
Every art style that isn't complete abstract nonsense is an interpretation of reality. Your cute racoon waifus wouldn't exist without the real world!
>>
>>377498976
This picture is really cute.
>>
>>377475815
>Playing vidya for the graphics
Fuck off
>>
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>>377498976
thats the point the real world is fucking ugly cute raccoons are just a modification of the real world!
>>
>>377499091
finally something that isnt beastiality
>>
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>>377499652
>>
>>377475815
>your children will be lucky to see this amount of detail in THEIR video games

>Implying those wont be MY games too, especially considering I will be the one buying them

I fully respect your decision to roll over and die once you have propagated, but I choose to continue living.
>>
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But seriously, Rocket Racoon game when?
>>
>>377475815
Capitalism.

Money is more important than quality.
>>
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>>377476507
This makes you thinking
>>
>>377500636
Overwatch's graphics aren't even that good.
>>
>>377500830
Overwatch isn't even that good
>>
post more rocket
>>
Injustice 2 just came out and has literally the best facial animations I have ever seen in any form of video game.
>>
>>377498441
On on hand, I've been here since 2010 and I've never seen that pasta, o the other hand, you have to be fucking retarded to fall for pasta like that
>>
>>377475815
Sony & Naughty Dog will save us.
>>
>>377501026
>>
>>377487504
Fucking this >>377487870
Stupid edgy fuck.
>>
>>377501285
>>
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>>377501026
>>377501285
sosnuli
>>
>>377500997
>what is la noire
>>
>>377500982
>>
>>377475815
Pursuing graphical "realism" is precisely what's killing video games, you idiot. You should be glad we're getting away from that garbage and we're getting games with creative art styles like Overwatch, Persona and everything Nintendo makes.
>>
>>377501457
>and everything Nintendo makes
How to spot a manchild.

IT'S-A-ME, MARIO
WAHOO
1 UP
>>
>>377476331

You stop that.
>>
>>377501414
Nope, LA Noire had several goofs and the faces seemed disjointed from the bodies.
>>
>>377501412
>so mad he has to post a PS3 screenshot of a 8 year old game
>>
>>377501527
Stop being so immature, please.
>>
>>377500636
are you implying overwatch looks better than toy story?
>>
>>377477069
>Standard price is $21 for a ticket over here
Fuck this fucking country. Pollies don't want us getting good internet because they're scared we might see there's a world outside of shitty data caps.
>>
>>377487796
desu guilty gear with models is fugly and i hope every other arcsys game keeps using sprites forever
>>
>>377477186
how? why?
>>
>>377477825
Telltale honestly needs to burn at this point. They have produced absolutely nothing of value for god knows how long and they've influenced a legion of faggots who hate video games demanding every game be like them with the same shitty engine, no gameplay and completely railroaded storyline.
>>
>>377501026
Eerie, straight out of a wax museum
>>
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im a graphics whore. But i can still say that gameply > artsyle > graphics. Graphics nowadays are more often used for the sake of marketing.

Anyway, the FOX engine was fucking amazing and ran well. What more do you really want?http://apptrigger.com/files/2017/01/spyro-the-dragon.jpg
>>
>>377502442
It's actually pretty amazing how hard they fell from grace.
Their new GOTG game looks and runs worse than the first season of the Walking Dead.
>>
>>377480163
does that snake have a fucking gun for a tail
>>
>>377481923
thats a cute pupper
>>
>>377502610
Minecraft did it. I think that was the last straw for a lot of people for how fucking stupid the "Telltale does everything" movement is.
>>
>>377483218
>2 is another story
>>
If you haven't noticed, everything just stopped right around the turn of the decade.
>>
>>377496617
what a good movie
>>
>>377502813
>>>/r/doggos
>>
>>377503028
>liking dogs is reddit
>>
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>>377495283
>>377495612
I fucking hate when people shift the colors around. It looks like shit.
>>
>>377475815
Meanwhile...
At 120fps On PC...
>>
>>377475987
>Indie devs
Are a symptom, not a cause.
What actually happened is that the publisher push for bloated AAA projects killed all initiatives for mid range development, which was always the better and actual driving force for new tech and gameplay innovation.
So now if you want to make a game, you have to become a cog in a soul crushing machine likely to never front a project of your own, make one in your spare time on a shoe string budget alone or friends that might not be talented or motivated enough, or beg for money on Kickstarter and be forced to be the producer, accountant, HR manager and the visionary of your product all at once, which is seldom a good idea.
If there's one thing to blame for the current state of things, it is and will always be publisher greed and the pandering to normies to meet megacorp shareholders quotas. And that environment is not viable to lead to any new and exiting gameplay or tech innovations, or at lest not the kind that matter to actual gamers.
>>
>>377503394
And that's where the Switch kicks in. With lots of great imaginative first party titles as well as a ton of great indie titles. Nintendo saved gaming again.
>>
>>377503552
Yeah, just like the Wii did...
>>
>>377503306
And a gorillion of bugs, crashes and framerate drops
>>
>>377475815
I'd rather play a low poly game than something like looks like such garbage
>>
>>377475815
Graphics whores are holding this industry back worse than most other issues you can think of.
>>
>>377479612
>Android O emoji
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>377503742
No, it's a completely different machine and situation.
>>
>>377481026
Idk, I remember seeing some Unreal Engine 4 stuff and Uncharted 4 both doing some really cool subsurface scattering and I'm not seeing a lot of that here. I'd say we're beyond this now.

Those textures are pretty high def, if anything, we may be off on that a little, but not that far.
The cloth deformation stuff would be slightly difficult, even today, but not out of the question.
>>
>>377504141
how so?
>>
>>377475815
spotted the console player
>>
>>377504252
Because it's powerful enough, especially in portable mode, where it's the most powerful handheld ever, in fact, and because it's not a one trick pony when it comes to controls. As a matter of fact, the amount of freedom it gives both devs and players on how you can control your game and play it is staggering.
>>
>>377483347
>>377483058
https://www.youtube.com/watch?v=R0wZIby8tyg
>>
>>377501423
I want to poke his nose
>>
>>377504412
https://www.youtube.com/watch?v=ty_GOLyIuuE
>Knack can reach 60fps but Ratchet and Clank can't
>>
File: 1495203005516.png (39KB, 296x389px) Image search: [Google]
1495203005516.png
39KB, 296x389px
I unironically think Persona 5 is the best looking game I've ever played. FUCK Atlus for not allowing screenshots.
>>
>>377504624
https://www.youtube.com/watch?v=QAHlOJlQhsU
It looks alright for a PS3 port.
>>
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>>377503754
>>
>>377488951
>>377495283

The real question is, why are lewd artists better at drawing Rocket than the official comic artists?
>>
>>377482160
>Toy story is nearing 22 years old and we don't even have the lighting and seamless rendering it has.

Don't worry, I shall enter the Computer Graphics industry to be the hero you all need.
>>
>>377505646
Lewd
>>
>>377505646
>feelsyourpain.jpg
>>
>>377477004
>PS1, PS2, PS3, PS4/PS4 Pro
>>
>>377501414
To be fair, la noire did't exactly have ANIMATION for faces, they basically 3d scanned the actors while doing their lines and slapped them in the game. I remember seeing some videos where they show it off
>>
The flying and DBZ battle was absolutely shit looking. Man of Steel wasn't as good as a movie but it's the closest we'll get to good looking DBZ style fighting.
>>
>>377476507
Toy Story 1 looks like ass and aged like a cup of milk put outside on a scorching day.

Now Toy Story 2 is on a different level.
>>
>>377475815
Consoles, normies, QTEs.
>>
>>377475815
Consoles
>>
Toy Story came out in 1995, and our games caught up around ... mm... 2004?
>>
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>>377505646
>Hey anon, you better let ME pilot this time, otherwise one of these days you're gonna wake up with MY feet as YOUR pillow! As in, my stinking paws are gonna be right up in your face!
>>
>>377475987
There is nothing inherently wrong with independent video games
>>
>>377475815
nice bait dude, you can prerender anything given enough time, so maybe if games played at around 0.000000000001 FPS we can achieve that level of fidelity
>>
>>377475815

oh I see,same thread,same image name,guess it's filter time
>>
>>377477060
>a 3D movie is 180 NOK in Norway
Thata 22 dollars
>>
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Oh please. We inch closer every year.

This shit is running on a PS4 in real time instead of running on some render farm parsing out graphics frame by frame over the course of hours or days or however long it fucking takes them, only to be obviously CGI whether they're a human or a racoon in the end anyway.
>>
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260KB, 369x334px
>>377475815
>what happened
>why did it stop

Consoles.

I'm not shitposting or stirring crap up either. The progression of the wall of diminishing returns in advancement of graphics in games can be directly linked to the stagnation of hardware needed to push things forward, of which the bad console hardware is blameable for. Consoles are easier to develop for, have fanbases that accept the subpar easier, thus because their hardware is so far behind we saw the wall of diminished returns faster.
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