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So we can all agree that this was the worst part of the game, right?

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Thread replies: 197
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So we can all agree that this was the worst part of the game, right?
>>
No, the space station is far worse. So is the final dungeon, I'd argue. The ship was fine, just a little bland and overly long.
>>
>>377382789
Futaba's was far worse
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The rat mazes were irritating, but the entirety of the space station was an annoying slog: if it's not one annoying puzzle (robot guess-who), it was another (press switches) or another (airlock gates); even the final boss was a tediously drawn out anticlimax.
>>
>>377383080
Did anyone else randomly pull switches in the airlock until it worked or am I retarded?
>>
>>377382890
Some day I will go back and beat the space station -dungeon. Every dungeon before it was fucking fantastic and I have no idea how they fucked up so bad.
>>
>>377383205
Your retarded, the switches are all color coded so you can tell which airlocks you would open/close if you pay attention
>>
Seemed like standard dungeon-crawling fare to me.
>>
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>>377382789
But OP, this was the best palace
>>
haha nigga just prosqueak with caution like come on man haha
>>
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Futaba's was a chore to get through.
I almost fell asleep playing that part.
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>>377383695
yusuke i will break that fucking sayuri painting in half if you keep those puns
>>
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Pyramid was the most boring, it made me stop playing for 3 weeks.
>>
>>377382789
The mice section was good. The dungeon itself was a bit too long, but otherwise it was solid and much better than the space station.
>>
>>377382890
Im inclined to agree to a degree, the space station was one section too long. I didn't the the final was bad at all though.
>>
>>377383758
I actually liked her dungeon honestly.
>>
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>>377383864
>>377382991
>Disliking the best dungeon
>>
>>377383758
Honestly, I think people give the pyramid far too much credit. I think the problem is that you never really feel like you have a feeling of progression since it's actually just one long hallway with a bunch of side corridors that you need to do some shit in to progress.

Space port is still fucking horrific, who the hell thought the first part with trying to guess which robot's the right one while having a tough mob that actually repels physical in between? It would be so fucking bad if the enemies didn't respawn every fight.
>>
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Nah, that part was pure classic SMT. Also Yusuke's puns and bantz with Futaba.

Space station was all around the worst.
>>
>>377384564
Any sense of exploration was lost in the pyramid because you knew where you were going the whole time
>>
>>377383253
Are you saying you dropped the game due to it? The next dungeon more than makes up for it, so just plough through the space station.
>>
https://www.youtube.com/watch?v=4GpKNVS6NWM
I loved this track
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Best palace reporting in
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>>377384801
pyramid is the only dungeon where i got lost on the first part
>>
>>377385169
https://www.youtube.com/watch?v=vwCO2SEDQvM
That theme was lit too.

i loved the part where you had to face off against those opponents alone to progress. By that time in the game you were a legit threat to most things and having to fight alone with your team watching was a cool feeling.
>>
>>377385169
CHAMPAGNE FLUTES AND
>>
>Difficulty
Castle > Pyramid > Ark > Space Factory Station > Museum > Bank > Casino

>Fun
Casino > Ark > Museum > Castle > Bank > Pyramid > Factory Colony Ark

>Aesthetic
Museum when you get into the Sayuri part > Casino > Museum > Pyramid > Burger Rocket > Ark > Castle > Bank

We can all agree this right?
>>
The little town outside Futaba's dungeon was completely underused. I'm confident in saying they most likely cut something out from there.
>>
>>377382890
Fucking this. Space station was the only dungeon that I disliked. The rest of them were fine. I'm not sure which was my favorite though. Probably the casino.
>>
>>377383864

the space station and the ship both made me put the game down for 2 weeks
>>
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>Having fun
>Reach the bottom of Mementos
>Stop playing
>>
>>377385440

this may be the worst tier list i have ever seen
>>
>>377385568
That was piss easy and incredibly straight forward, its also short as hell. What's the hold up?
>>
>>377385440
>Pyramid
>Hard
Where is this meme coming from?
>>
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>>377382789
I swear to god, i had a headache when i finished the space station
Good thing the casino was next
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>>377385568
>Having fun
>Have to go through 60+ floors of Mementos to beat the game
>>
The pyramid had good music while the Space Station music was OK but the Ark theme was garbage.
>>
>>377385671
Probably the Anubis. I don't exactly agree, but that's the only thing I can really think of.
>>
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>>377382789
>forced stealth section in a game that revolves around stealth
>>
>>377385746
how could you not have fucked around in there before then?
>>
>>377385665
it's pretty boring.
>Respawning enemies
>That one guy who keeps Marin Karinning the entire team
>Having to go back and forth for some bullshit puzzle and having to fight the same enemies over and over again
>>
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>>377385746
>Not popping into Mementos once a month to do requests.
>>
>>377385746
All i had to do was one (1) floor. You WERE doing requests right?
>>
>>377385814
Iirc that was the first shadow you encounter without a weakness
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>>377385445
>I'm confident in saying they most likely cut something out from there.
Was gonna be a chess/shogi puzzle, where Hifumi's awakening would take place.
>>
>>377385882
And on top of that, he had the instakill skills.
>>
>>377382789
Nah, the worse part of the game is the build-up to Kaneshiro's palace. All the worse parts of the game cluster fuck together
>>
>>377385746
>Not being at the bottom by the end of the game

Seriously all you have to do is the request and use that as an excuse to make your way down.
>>
>>377385440
>Difficulty
Ark > Space Station > Pyramid > Casino > Castle > Museum > Bank

>Fun
Casino > Castle > Pyramid >Museum > Bank > Ark > Space Station

>Aesthetic
Casino > Museum > Pyramid > Ark > Space station > Castle > Bank
>>
>>377382789

That whole dungeon was great.

Worst was Okumura but fortunately it was short
>>
>>377385746
Would it be possible to put yourself into this situation in P3 with the tartarus? I think I can handle doing a shit ton of floors at the mementos at once, but if I had to do that with the tartarus, I'd probably want to kill myself.
>>
>>377385440
>castle
>hardest
If you started playing SMT with this one, sure. Otherwise it's fairly challenging but it's nothing you can't handle even if you don't have a lot of tools at your disposal.
Should be:
>Difficulty
SPACE > Igor's Funhouse > Ark > Castle > Bank > Pyramid > Casino > Museum
Space Burger Station is really long and taxing on mana, if you didn't stock up plenty on SP recovery you're gonna be fucking pooped by the end because it just drags on and on.
Climb to face god is a glorified gauntlet of tough angels that culminates in the final boss, so it's tough but by then you should have tons of options to deal with everything.
Ark's got a lot of tough customers and boss fights so it's also a dredge, as they're spaced out by slightly annoying sneaking puzzles.
Castle is tough but fair, as it's supposed to teach you the ropes it's like 40% tutorial, but there's still a fair bit of bosses that you're gonna need to actually fuse some good personas for if you want to clean it in one go.
>>
So honestly, what is the right way of doing puzzles in dungeons? Or is there no right way? Because they seem to be the most jarring things about dungeons in games.
>>
>>377385882
Not true, by Kaneshiro's Bank there were Onis popping up that had no weakness and had Res physical.
>>
>>377385445

That dungeon was full of design flaws.

>hallway full of save points
>tons of pointless shortcuts unlocked to sections you would never go back to
>tiny town segment

Honestly they should have only had one save room. She's only comfortable in one room to begin with.
>>
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Everyone on /v/ says they hated the space station, getting more and more vocal about it as time goes on.

I had absolutely no problem with it. None. Don't know what the fuck you lot are on about. I didn't find it dull, I kind of liked the BGM, the enemies were fine, the only thing I was so-so about was Okumura's design in there. Looked like something from Spaceballs.

Anyway, I just don't see the problem at all, and I think it might just be groupthink.
>>
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>>377386062
>implying bank is not aesthetic
>>
>>377386149
In P3 you and your teammates get tired after a while, which makes them miss a lot, be weaker and easier to crit, so it would be extremely painful.
>>
>>377386149

It's entirely possible, but it's unlikely since Tartarus was your means of leveling for the full moon bosses to begin with.
>>
>>377385856

>approach enemy from behind
>instant kill without even loading the battle
>>
>>377386318
It's just long as fuck, the hallways are really cramped and there's almost no places to sneak past groups, so if you don't have SP regen you're gonna be running on fumes by the end.
>>
>>377386152
>Castle is tough but fair,
The main thing that fucked me in the castle was the parapet covered with high-level Berith because the game didn't explain that you're totally invisible in cover and trying to sneak like its a proper stealth game with the buggy enemy field-of-vision led me into squandering my resources on several very tough and unnecessary fights.
>>
>>377386318
This.
Everyone bitches about the puzzles, and they weren't even that hard.
The only thing that fucked me up were the Girimehkalas reflecting Phys when I ran out of SP.
>>
>>377386353

You never get tired the day before a full moon.
>>
>>377386318
I hated the space station without being exposed to /v/ hating it, what do I win?
>>
>>377386318
Likewise I thought it was alright, and that goes for Okumura's design too (a cross between Vader and Buzz Lightyear was amusing) the only one that really made me feel like putting down the controller was Shido's mousehunt. If we get Crimson I hope they remove that and just have us do a series of fights or something.
>>
>>377386318

I just really hated going around finding the right NPC to kill on that ONE floor over and over.
>>
>>377386318

The crane/press portion in the middle was boring as fuck. I have no problem with the "find the director" and air lock parts.
>>
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>>377386545
FOR REAL?
Dude, that effin' rocks!
>>
>>377386318
>>377386532
I didn't even think it was hard, it just felt like it dragged on forever, I think one less portion would have helped it. They either should have cut one conveyer belt segment or dropped an airlock area.
>>
>>377386318
>story at its absolute worst
>dungeon dragged on and on with Mona always thinking you were closer to the end than you really were
>the boredom of finding the card keys (I even got lucky and found it almost immediately, and it was STILL boring as fuck) plus the airlock, which whether you found it easy or hard like others, was still a drag and I just wanted the whole palace to be done by then
I was really excited for this one. A dungeon in space? It sounded the most interesting when I originally saw it in the trailer. But it definitely deserves the shit it gets.
>>
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>>377383205
One was alpha, while the other was omega. Clearl...yeah, I ran between airlocks pulling switches until I was out.
>>
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>>377382789
Prepawsterous.
>>
>>377382789
Honestly, I think everythin and including the Space Station felt unnecessarily long winded and dragged out.

Don't get me wrong I enjoyed it, but the dungeons seemed to go on and on and have more bullshit (space puzzles, mice) Then the bosses had like 7 phases, or there were a bunch of no weakness minibosses in a row (archangels).

I was honestly exhausted by the end and glad it was over.
>>
I enjoyed the mouse puzzles. Maybe by the third or fourth I was thinking "alright, that's enough already", but overall, I thought they were pretty fun.
>>
>>377385440
>>377386152
Difficulty in Persona are always front loaded when you are short on SP items. After the first 2 dungeons, you should have enough SP items to go through them in one run.
>>
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>>377385169
Indeed
>can't take my own screenshots and had to grab this from youtube
t-thanks atlus
>>
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>>377386909
>Ttrying to sneak behind them to see their asses
>Somehow always detected me

I am not a good phantom thi4f.
>>
I really loved playing through this game, but a week later after beating it, I feel almost no emotional attachment to it or its scenario at all. To put it lightly, this is not my standard reaction to a JRPG that took over 100 hours to complete.
Anyone else feel this feel?
>>
>>377387051
haha anon got beat up by a girl because he's a perv
>>
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>>377387082
>currently contemplating on whether I should play through for a 3rd time

Nope.
>>
>casino dungeon
>the only gambling you can do is some shitty dicegame that's either fixed or has the same odds as a coil-toss
Boring.
Why can't I play roulette or fuck around on the slot machines?
>>
>>377385169
More like worst. The shoe-horned gambling was tedious as was backtracking for those colored panels. It was also disappointing that the prologue made it look like cognitions were more important like in Shido's palace only for everything before the boss fight to be shadows, shadows, shadows.
>>
>>377387082
I think I feel it.

After I beat P4G I felt like there was a hole for a couple of weeks. Finishing P5 felt like a relief, even though I did hugely enjoy it.
>>
>>377387082
I'm debating replaying it because I keep missing it and wanna do all the shit I missed in my first run though. And I usually don't replay games, especially longer ones.
>>
the only dungeon i legitimately enjoyed was the casino, mostly because it was short

the dungeons have always been the worst part of the persona games that only exist to facilitate the actual gameplay/combat

they made the dungeons as an obvious departure from the randomized endless floors of tartarus and p4 bullshit, but they are still overly long and tedious and miss the point of what people disliked about dungeons like tartarus/mementos

the only benefit to mementos/tartarus is that you can speed through it at your own pace and just ignore everything, where as a lot of dungeons in p5 dont allow you to do that through a mix of linearity and small corridors that force you into superfluous encounters (the space station is especially bad in this regard, which is why i think everyone hates it so much)
>>
>>377387082

I feel that and I really don't know why.

When I beat Xenoblade 1 and Nier Automata I was an emotional mess for weeks.
>>
>>377387241
I loved Kamoshida's palace for having a set up that fit it for an infiltration. You open up more and more short cuts until you get a final short cut that's directly in front of the entrance of the palace.
>>
>>377383205
>>377386768
I did the same, and it didn't take long at all
>>
>>377382789
All the ship needed to be a 10/10 was a boss fight against Mot.
>>
>>377387329

i hated the first palace because the game doesnt let you just fucking get on with the thing and uses it as the back drop for a 10 hour tutorial
>>
>>377387198
I intentionally avoided info on the game, and the prologue made me think that the phantom thieves would steal shit from real places that had shadows in them.
>>
Didn't care for the space station. We'll see if my opinion changes when i do ng+ for the platinum, gotta get the stupid crafting trophy
>>
>>377387394
I mean after Ann you can complete it all in one go, that's not really horrendously long.
>>
>>377387329
Unfortunately the ability to warp basically ruins the point of all of those by the end.
>>
What's so bad about the mouse part? Are you bad at avoiding enemies?
>>
>>377387475
Yep, and they don't really even make the later maps make sense in that way for that reason. Sucks
>>
>>377387509
I think having to flip switches on and off is the problem because it makes you run back and forth.
>>
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>You have to infiltrate palaces to steal treasure
>Morgana talks about securing a safe escape route
>You can craft tools

>Every single palace was just linear bullshit
>>
>>377387475
I think the warping is the lesser evil to save on combat. It's nice to skip all the stuff I've already went through. Futaba's palace was great because once you got the route ready you still had a room to go through, if each palace had that instead of all the clever ways to quickly get through I think it would fix that issue people are talking about.
>>
>>377387509

The fact that it takes forever and there are 4(?) floors of increasing levels of tedium before you are finally finished with it.

Not to mention constantly having to either wait for enemies to pass or having to fight them repeatedly.

Shits just slow and not fun. It isn't even a puzzle. It's just a long shitty maze that isn't even hard to figure out how to navigate. There is no feeling of reward for slogging through it.
>>
>>377387597
Well now that I'm thinking on it Futaba's, Sae's, and Shido's sort of did have the whole infiltration route design.
>>
>>377387705
hurr meant to quote >>377387534
>>
>>377387601
Honestly I felt like this and the stealth aspect could have been expanded upon.
>>
>>377387601
Was any of the tools useful aside from lockpick?
>>
>>377387873

The smoke bomb was nice if you were burned the fuck out and just wanted to skip all the enemies without effort.
>>
>>377387873
Goho-m if you just wanted to bail on Mementos but I only ever made like 5 of them and didn't use them all.
>>
>>377387873
Spotlight can be useful as a desperation move when you have a Repel Physical Persona. Got me out of a sticky situation once.
>>
>>377387873
Goho-M was useful once or twice during Mementos Depths before I hit the first safe room. I used Limelights a few times to make phys-focused bosses target Joker with a repel phys persona so they'd do fuck all the entire fight.
>>
>>377387873
Smoke Bombs for when you get sick of the constant enemy battles and just wanted to get where you were going unmolested.
>>
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>>377387873
>Finally get the materials to make an Eternal Lockpick
>oh wait it's the end of the game and there aren't any locked chests left lol

That shit should've carried over to NG+
>>
>>377386149
In a new game? There's no way. You wouldn't be able to beat the bosses unless you went through and grinded in Tartarus.

On NG+? Definitely, it happens to me in pretty much every NG+ run of P3 because I'm too lazy to do Tartarus.
>>
>>377388056
>tfw I did that grind in Futaba's palace to get the materials
Spent a few long, boring hours farming Anubis' getting them, but it was totally worth it, not having to worry about no lockpicks in Palaces or Mementos. Even if you get a free night to craft stuff when you send the Calling Card, still.
>>
I wish they stuck to the levels like 3 and 4. Sure they were a bit bland, but they carried a great mood and once you got into the swing of sweeping floors, it was pretty addictive. Both me and sister thought this when playing through 5
>>
>>377388056
I got one right before Okumura's palace by fucking around in Mementos. Glad I got lucky with the item drops
>>
>>377387082
Yeah, I feel the same. It's weird, I enjoyed the game but once it was over it was over and I didn't mind that much. In fact the game seemed to drag on for me towards the end and a part of me was glad it was done.

With Persona 3 I still feel a pang of nostalgia and melancholy whenever I hear the ending credits theme.
>>
>>377387082

The game was kind of just a drag to play. When it was was over the feeling of catharsis came more from the game being finished than it did the plot and characters reaching their conclusions.
>>
>>377387082
I think it's because the game dragged on too long.
>>
>>377388397
I kind of agree with this. It's weird. I really liked the characters and the confidants, and the palaces were pretty cool for the most part. But man when I hit endgame I don't know what it was but I started to get really impatient. It's just weird considering how much I liked it otherwise.
Also funny that p5's calendar is so much shorter than p3 and p4g's yet it feels like it drags on much longer.
>>
>>377387172
gambling is illegal in land of the rising sun
>>
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FUCK THE SPACE STATION. WORST PART OF AN OTHERWISE AMAZING GAME.

>Palace requires SP regen items and level 10 Star Confidant to do in one day without excessive grinding or having stockpiled coffee

>All the backtracking you have to do in the Early parts of the Palace

>Girimehkalas/Arahabaki Repel physical/gun, are bulky AF and making you waste your SP often

>Have to play guessing games on who has which key card, but it doesn't matter because you have to essentially fight them all anyway, but waste some time listening to robots problems

>Guessing game with lackeys and actual weaknesses wasting your SP, time, just being annoying in general as a concept to face waves.

>Time sensitive puzzle elements that aren't paused during fight animations that you can't skip (and the enemies are also Girimehkalas/Arahabaki so you can't rush to save time, have to go through the full 6 second Frydyne animation)

>THE FUCKING TRANFER LINE PUZZLE

>Can't accommodate for trajectory and shadow's position when you get out of it, so you get ambushed

>Scathach's in the Transit lines you can't hide from because they are just narrow hallways with no weaknesses that you just have to grit through

>The fucking color puzzles that you basically have to go through 3 times in a row to get the feel for how the 3 switches work

>Map doesn't tell you the color of a non-active tube so you have no idea if it is Green, Red, or Blue until doing through it or getting a switch

>Constantly doing the long ass space animations from 1 tube to another.

>Final boss isn't even a cool shadow, just wave after wave of the guessing game robots you already faced with a time limit

Only redeeming factor of that entire pile of shit is getting the Moonman vest for memery.
>>
One or two less floors with those fucking hallways would've been good. Like holy shit, you literally run circles for half the time in boring ass hallways.
>>
>>377387082
I didn't even finish it. Lost interest around the Futaba arc. But my tolerance for weeaboo shit is pretty low.
>>
>>377389801
Space Station convinced me to switch to safe mode.
>>
>>377389801
this
>>
>>377387172
>>377388857

Gambling in Japanese video games is fine, but some other countries won't allow it. So by having nothing but rigged games they can sell in every country.

It would also take more time to actually program the games to work properly so I'm sure they didn't want to to begin with.
>>
>>377387082
Sounds like a weird complaint for an rpg, but there was to much reading. They really thought we were stupid and had to keep reminded us what the normies were thinking, or the nonstop text chats that were the same thing over and over, or the predictable social links, or the stale celebrations after someone joined.

Its to wordy for its own good. I was happy when it ended >>377388397 said it best
>>
>>377389801
>Palace requires SP regen items and level 10 Star Confidant to do in one day without excessive grinding or having stockpiled coffee

>He didn't have SP adhesive 3 by Palace
Come on
>>
Every attempt at a puzzle was lame and irritating. I hated backtracking to find dumb pigs in the bank
>>
>>377390160
I did, but i only bought 2 at the time, so I had to keep 1 on Makoto (for Arahabaki) and the other on Joker and try to cycle around with them and dip into my emergency coffee by the time I got to the transfer line.

Also asshole Arahabaki using spirit drain also fucks with you.
>>
>>377389801
I always ask myself why they make the puzzles in these games so fucking braindead. But seeing some of the reactions here, they've hit the difficulty level catered to their target audience I guess.
>>
P4 should be the extent of their puzzles. You know, find the path that wont send you back a few turns. Backtrack to get a key. Find your way through the # in magatsu inaba. They clearly can make good puzzles as seen in catherine, it just sucks in rpgs
>>
>>377382789
No, I liked it.
>>
>>377390657
they aren't difficult, they are just annoying and poorly designed.

The robot "puzzle" of trying to figure out who is who doesn't matter because at the end you still have to face everyone to get to the executive director, wasting your time

And the Transfer line is just poorly made with the switches being poorly explained how they interact with eachother and the inability to tell what color a tube is until you activate it somehow (meaning you can't figure out what you have to do until you already had to do something to find out its color and function.)

And then the travel time for the tubes is just a pain in the ass.
>>
>>377383205
I misunderstood how they worked. I thought the goal was to pull all the levers into specific positions that would let you pass through all the way to the end.
>>
I hated that part, yeah. Mostly because that "puzzle" didn't even involve any amount of thinking just a ludicrous amount of backtracking. I never had the problems most people seem to have with Space Station. Kinda cruised through that one. But this rat "maze" shit was just so fucking annoying.
>>
>>377382789
Spotted the Catfag.
>>
>>377385856
you can.... just drive around them and avoid fighting anything at all in mementos.
>>
>>377387082
It had a very strong start and was all around very good but the ending sections were frankly kind of boring especially since it got to a point where I could see almost every development coming from a kilometer away and none of them were being done particularly different from the norm.
>>
>>377382789

Prepawsterous
>>
>>377382890
I didn't find the space station that bad, I only hated the first segment with getting the employee cards.
>>
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>"That blurry thing is the treasure? So like we have to send a calling card to change the targets way of thinking so that the blurry thing will materialize into the source of their desires which we can then steal and change their heart right?"

I can handle a lot of bullshit but Makoto spewing this having zero knowledge on the Metaverse beyond a rudimentary level was fucking stupid. Not enough to ruin the game or character but it really irked me.
>>
>>377386353
for you
>>
>>377392249
Go to hell, Yusuke.....
>>
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Is there a single person alive who didn't think her palace was the best?

>Dat music
>Dat Atmosphere
>Dat Party Roster
>Dat Sae
>Those fucking bunny girl shadows

Effin perfect
>>
>>377393731
>only dungeon that let's you use best purse owner

feelsgoodman
>>
>>377391432
My real issue is that they overused it.

>first time
>heh neat

>second time
>this again

>third time
>DELETE THIS

>fourth time
>welp, I'm summoning my persona now
>>
>>377393878
That was my main problem with every dungeon in P5. They all felt ONE section too long.
>>
>>377393731
Yes. Best dungeon, best shadow.
>>
>>377384564
>actually having trouble with the Girimehkalas
>not having Kawakami over fo fuckings for Temperence points to fuse Mithra and Kouga them to death
>>
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>>377393929
>bank
>all depleted on sp (haven't bought patches yet)
>YOSH (fucking morgana) the treasure is beyond this door
>it's a puzzle
>it requires to do three more floors and beat another midboss
>>
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>>377386152
>Castle is tough but fair

>be at least 5 levels higher than u
>Makouhas u
>nothin personnel son of man
>>
>>377384564
I think with the Pyramid, it's the fake out since you thought it really was just a side mission and then you'll get the medjed palace, the real one.
>>
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Things you'd want for NG+ in P5 Crimson

>Enter into momentos for first time
>fall through hole suddenly
>Pic related
>>
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>>377386231

Shortcuts honestly feel like cut content in this game.

You go through these amazingly designed, intricate levels, opening up all kinds of shortcuts and secrets that constantly feed back onto each other...

...And you never use a single one because you can just warp to Safe Rooms.

The level design team must have been on suicide watch when the developers decided to introduce safe room warping. It feels so clear that it was added in late to ease difficulty, because the entire game is built around not having it.
>>
>>377386318
Yup, I had no issues with it.

I even liked the choose the right robot game since the fights were easy (they all had the same weakness for each type) and gave good Exp. I purposefully killed most of the wrong ones even.
>>
>>377386318
you fucking dumbasses dont understand the the puzzles arent hard theyre TEDIOUS. You have to sit through long ass filler scenes of you jumping from one end to the other

Also yes its quite a bit longer than it really feels like it needs to be and the phys repel guys (who are only there to heavily incentivize picking the new party member) are a pain in the fucking ass. Especially the mob packs with the thing that casts magic resist, which is fine because the level appropriate personas have the counter to that spell, but it leads to more waiting and waiting and waiting

Also the pre palace railroad is the longest and most annoying because thats when the story slumps the hardest
>>
I kind of liked the Space Station, apart from the "guess the robot" first part. Airlocks were cool imo and so was the music.

Ship, on the other hand is a fucking slog through and through. I only got 2 letters of recommendation and it feels like it took me 10 hours.

Bank was pretty fucking cool, it fit the heist theme very well and it was a nice little difficulty spike. Probably my favorite.
>>
>>377392534

You'd rather more exposition? There's a reason they skipped over repeating the same explanation after Yusuke
>>
>>377382789
my admice would be for you to pro-squeak cautiously
>>
>>377395482
...
>>
>>377394835
Maybe they should have realized that teleporting has been a thing since persona 3?
>>
>>377395060
What really bothers me about the "puzzles" in this game is that like, you'll enter a room, and assuming you're awake you'll probably figure out immediately what you're supposed to do, but first you have to watch a scene of the characters wondering what they're supposed to do, then you usually have to try the wrong thing first, then the characters tell you exactly what to do, then you do it, then you watch a cutscene showing you that it worked, then you watch another scene of the characters saying that it worked. And all of these cutscenes are basically unskippable. You can't even FF through them.

It's infuriating.
>>
>>377394835

At the very least, it's clear that not every save room originally existed.
>>
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I had fun on the Ark but that's probably because I did Reaper grinding so I just autokilled standard enemies
>>
>>377387873
later on can craft a tool that restores your bullets.
>>
>>377387415

I thought the casino was their first shot at a real-world heist (as opposed to the 'pretend' ones in the metaverse), and the reason why shadows were in the real world would be revealed later. It seemed like a massively important heist too. My imagination ran pretty wild but I'm fine with what it ended up being.
>>
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>mfw I really liked the game and didnt think there was too much talking or that the game dragged on, none of the palaces really frustrated me either as it was so much fun to play
I am not sure how to feel.
>>
>>377397505

I agreed until I started NG+ and realized these people never shut up
>>
>>377397254
I kind of assumed that was the case too; going into the game without spoilers I thought we were raiding real-world places where shadows were manifesting.
The whole Psychonauts thing wasn't what I expected (and I was a teensy bit let down).
>>
>>377397505

Arguing about the pacing of the palaces is tricky. I usually get as far as I can go before running out of SP and calling it a day, but it sounds like there are many people who actually do the whole thing in one go, which is a whole other story.
>>
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>>377397661
But I'm doing NG+ right now and I'm still not bothered by the talking. Obviously wont be the same for everyone but still.
>>
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>>377397798
I did exactly that, I did every palace except Kamoshida's and I think Madarame's on one go. I just found the extra challenge nice.
>>
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>>377395482
I fucking love this autistic starving artist so fucking much, he is just so stupidly passionate and stupidly stupid its great.
>>
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>>377385746
>This nigga didn't do requests for his boy Mishima
For shame
>>
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>>377388056
Wait, it fucking didn't? Started a new save a couple hours ago, gonna wait until tomorrow before digging into it.
>>
The palace dungeons are all fine, it only bad if you're on your 2nd or more run.
>>
>>377398152
>get S-tier request
>I'm gonna save it for the last day
>let's hang out guys : )
>24th
>I can't detect any presences
>good, we don't care about them

FFFFFFFFFFUUUUUUUUUUUUUU
>>
>>377387082
I had the same reaction. The game started off strong but went downhill after the Madarame arc. Shame because with 3/4, the ending made me feel all emotional, especially with the ending themes. With 5 I just felt like, "that was it?"
>>
>Okumura boss fight
>Blooming Villain begins to play
>The bad guy starts having his monologue
>His monologue lasts roughly a minute
>That bit in Blooming Villain hits as soon as you gain control of your party

Dungeon saved
>>
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Casino > Castle > Museum > Pyramid > Bank > Ship > Mementos > Space Station
>>
>>377398774
>death by happy meal

I, too, enjoyed the boss battle
>>
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>>377394407
>tfw had Daisoujou along with a couple other holy personas on me
>Holy Grail's stepping stones were a goddamn cakewalk with FULL STR Ryu with Atlas Anklet equipped with Haru and gun skills
>>
>>377396647
>You can't even FF through them.
hold triangle
it speeds up battle animations and battle result screen
>>
>>377386318
I actually thought it was okay because more focused on the battle initially rather than puzzle for a change.

There is no palace i really disliked, there were not too long or too short.
>>
ya felt like they originally made the dungeon go by to fast so they add this shit
>>
>>377387082
Why is this a problem anyway?

When i finished the game i felt satisfied, but i don't need to think all over about the character or the story, i think it was also quite easy to continue playing on NG+ without being burn out.
>>
>>377398345
>not googling to see what the last possible day is beforehand
After the shit P4 pulled in that beating the December dungeon would fast forward to Christmas, unlike every single other dungeon in the game, I had to look it up for 5 in advance to see if the same shit would happen. Luckily, they also said the last day to do Memento requests. And that last request let you see Mara way earlier too, so that was nice.
>>
>>377386318
This mother fucker was a problem https://www.youtube.com/watch?v=ofquKFRhU-g

Also the deathbound guys, and the non stop robots spawn as well.
>>
>>377387601
Exactly hence why this game was COMPLETELY over shadowed by breath of the wild, in breath of the wild I can create flying contraptions with magic and make my own infiltration points and escape roots and its always gonna be completely different each time meanwhile this if your average linear as fuck ps4 game and it sold like trash due to the fact they were dumb enough to release it around the same time as breath of the wild.
>>
>>377399858
I don't expect it from every genre or every game, but one thing that I like about long, story-driven RPGs is how they stick with me. Not many other forms of media at all have me thinking about it weeks or months after finishing it. That process of talking about the game, more closely examining its plot and characters, and collecting fan art can be almost as engaging as playing the game at times. After P3 and even P4 I definitely got this feeling, so it's just kind of odd that I didn't for P5. It's not required for me to enjoy a game and I'm well aware that not everybody cares for this sort of thing but without it something feels missing.
>>
>>377386318
Difficulty isn't an issue for sure. Slap null physical on any demon and you're safe from 99% of the threats P5 has to offer. As for tedium, fans of this series have experienced much worse. It was funny seeing phantom thieves in space, though.
>>
>>377396128
Oracle, I said my admice would be-
>>
>>377400667
>say joke
>no one says anything
>repeats joke
>"yeah, we heard you the first time"
That part was way too real.
>>
I was fine with it at first but it happened just a few too many times for what I would've liked. Besides the final giant air lock puzzle too I didn't have any problems with the factory either.

Personally my least favorite was the tomb. It got better as it went on but the start was dreadful.
>>
>>377400546
Comparing to P3 and P4 i got you, it naturally was sticking with me for a while and i got obsessed with it for different reason, P5 was like eating something good and then moving on.
>>
>>377387172
You can play the slot machines though
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