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Best 3D platformer ever.

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Thread replies: 271
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Best 3D platformer ever.
>>
no.
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>>377356986
agreed
>>
2 was better
>>
It's the comfiest
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>>377356986
I'll give it best soundtrack at least.
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I tried to play this game a few weeks back and man did I get motion sickness. I almost had to throw up. This game and sonic adventure 2 are the only two games that have made me phisically ill.
mfw I was actually enjoying the game before the motion sickness hit.
>>
B... but that's not Sly Cooper...
>>
>>377356986
I love it anon, it was the first video game I ever owned (not the first one I ever played though) but that is just not true. It's gliding mechanic is interesting and allows for some cool "hiding things in plain sight" gameplay since you can put stuff high up where the player can see and not reach. This means they have to find where to glide from rather than just find the gems which becomes a sort of puzzle.

However this one mechanic is pretty much all Spyro 1 has going for it and to say that one mechanics beats out something like the exact control in Super Mario 64 is hard for me. Super Mario 64 just has such tight perfect controls. Few 3D games make you feel like you have so much control over your character's movements which is exactly what you want in a genre all about exploring 3D environments.
>>
Man face it guys. Those games were the poor man's banjo kazooie. They were tedious collectathons with shitty controls compared to banjo. And calling them plattformers are a disgrace. Except for mario and a few other games there are barely any real 3d plattformers out there.
>>
>>377356986
Not in Japan it is lol
>>
3>2>1
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>>377357507
how weak can one person be?
>>
>>377357516
Sly is up there but for me the issue stems from what I said here.
>>377357592
Sly like Spyro, largely functions on the gimmick of stealth. It's something that makes the game unique among platformers but also causes the line to get blurred. Frequently Sly's challenge isn't "jump on the platform" it's "jump on the platform without being seen" "take out the enemy without being seen".

Sly ends up being a cool hybrid of genres but because of that it starts to stray from being a 3D platformer. The games even started introducing more RPG esque elements. I think Sly is an amazing game but I think "the best 3D platformer" shouldn't be considered the one that's really good but experimental because like I said it starts to blur genres.

That's why I said Super Mario 64, it is purely about navigating 3D environments and the control you have is astounding.

I think you can make other arguments like this guy did for banjo >>377357736 but they should probably be games focused on the actual jumping on platforms elements. Same reason I love Ratchet and Clank but wouldn't include them, it's too much of a 3rd persons shooter as well.
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>>377357507
How?
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>>377358019
High quality post
>>
>>377357961
>>377358121
Fuck if I know. As far as I understand motion sickness mainly occurs in FPS games with a low FOV angle. In third person games the FOV shouldn't play as big a role bc you have a character as reference which helps your brain adjust to low FOVs. But a bad/unnatural camera position to the character can be the reason for motion sickness.
I googled around though and both games are known for causing motion sickness. I guess I'm just one of the unlucky people that are affected by it.
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>>
I'll give it you guys that are critiquing gameplay. Spyro really didn't do anything at all revolutionary in that respect. You could glide anywhere, but it didn't turn the genre on its head.

It was the entire package though, that's what set it apart from everything else. Mario 64 is an incredibly game, no getting around that, but it misses the atmosphere that Spyro had. Heck even on a music front both are tied, you have incredibly iconic tracks coming out of both games. I think that's where the takeaway is, each major 3D platformer had something going for it that could set it apart, and none of them could really be placed above the other.
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>>377356986
I'm tired of this trend lately of "First game in the series is the best!"
I wouldn't say the first spyro is a bad game at all but it feels really lifeless and dry compared to the two later games. Even if you hate all the extra characters in Spyro 3 (I don't), you can't really ignore everything Spyro 2 brought to the table in terms of types of movement and challenges
Spyro 1 is a very basic and straightforward game, it throws curveballs at you every now and then with locations of dragons but every level is just the same thing of "comb every inch of the level and find every single path", it never evolves beyond that
>>
>>377360323
I honestly did a playthrough of Spyro 1 back in winter last year, and after having played that and 100%ing it, I just can't get into 2 or 3. The cutscenes especially are aggravating, but the levels themselves aren't as interesting to me, but maybe I was expecting end-game 1 levels and just got regular levels in terms of design after having finished 1. Honestly,I can't stand the extra characters gameplay in 3, they were exciting when I was a kid because they offered completely different styles of gameplay, but after replaying a bit of it, I just can't stand the loss of speed when playing either the kangaroo or the penguin thing. They are just slow as shit in comparison to Spyro, and really offer nothing really fun in trade.

Leveldesign I feel is pretty lackluster but I believe it only to be from a lack of actually getting through the starting levels, because they are putting me to sleep. I could barely get to the second overworld in 3 before just bailing. I'd stand it better if they didn't have all the side-games and other characters bog down the speed of things, because in the end I just feel it to be tedium rather than interesting additions to the gameplay. Maybe I should just play through the main shit and skip the side-stuff? I don't even know if I can get away with doing that.
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>>377360323
it had the most creative levels in the trilogy. nobody plays through dream weavers and forgets that
https://www.youtube.com/watch?v=HDeCdUB06qg
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>>377360950
>he didnt like spyro skateboarding levels
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>>377357141
2 is a minigame fest
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>>377356986
The main trilogy is too easy to be the best.
>>
Thanks.
bye
>>
>>377360950
2 and 3 are handholdy as fuck
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>>377356986
Maybe if you had autism
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>>377357806
>Muh grorious nipdip
Kirru youserfu faggotu.
>>
>>377361326
Back when I was a kid, I really did. But they are really jank when looking at them now. At least parts of that stuff had some semblance of speed, other parts not so much.
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>>377356986
1>2>3, but I'll acknowledge the other two have better controls and overall gameplay. I just liked the enviroments, atmosphere, music, and designs of the first game more, and how each world and its levels felt connected with one another. Sure, it meant that if you didn't like a theme, you'd have to sit through it for a whole world, but each world had at least one top tier level.
>>
Motherfuckers promised me I could fly if I got my license by beating the flight zone in every world.
They lied.
>>
>>377357507
I have this with games that have a low viewmodel. I can't play through metroid prime 1 because it just makes me sick. I don't really care for insults people like to throw at me. But I share your pain
>>
>>377357507
Don't think you're odd. I get how it feels. I get sick too, but that's only after playing it for an hour+
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>THANK YOU FOR RELEASING ME
What a waste of time
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>>377356986
Superior 3d platformer coming through
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>>377356986
Do you know about the secrets of Mystic Marsh?
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>>377364180
I've only played Quack Attack and it was terrible from a platforming perspective. You also don't really have any freedom. Is Crash any better?
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>>377356986
Hoping for HD remakes if crash remakes sell well...
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>>377364301
No
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>>377361764
he's talking about the fact that in the Japanese version they changed the camera to the point it made the game almost impossible to play
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>>377364856
WHAT DID YOU DO TO MY DRINK
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>>377358019
>spyro
>relies on stealth gimmick
Seriously what the fuck did i just read? Spyro has more in common with doom than stealth games
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>>377364856
Not enough filters
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>>377361501
>>
>>377360323
I think one is popular because of the sound track and sheer level of atmosphere of dream weavers and the one before that, cant remember its name nothing in 2 or 3 comes even remotely close to MANY of the levels and the worlds of 1 are in higher plane of existence compared to the others
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>>377356986
No 3D platformer has come close to matching pic related in terms of quality. Most of them, even the popular ones aren't even worth playing honestly.
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>>377367310
>thinking some glorified tech demo is the best anything
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>>377366808
There's nothing jojo related about freeing a bunch of immortal beings from their stone-like cages
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>>377360323
The level design was to die for. Insomniac kept refining mechanics, but they just couldn't get that magic again in later titles.
>>
>>377360323
Literally the only parts of 2 that are memorable to me are all the extremely cringe worthy characters (literally all of them) that even little kid me called out, and some of the shitty side missions because theyre branded into my mind. Cant say much for 3 as i never owned it
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>>377367572
Check the dragon's name.
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>>377367385
Yeah, because a game with completely superior mechanics is nothing more than a glorified tech demo. Idiot.
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>>377367310
>being this much of a nintendo fanboy
everyone laugh at this retard.
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>>377368974
>completely superior mechanics
lol
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>>377369051
>using console-war memes as an argument
Retard
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>>377369303
you dipshits are worse than sonic fanboys.
>>
>>377357736
>They were tedious collectathons with shitty controls compared to banjo.

I unironically agree. I enjoyed them, but Banjo was simply that much better and has level design that nothing else compares to.
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>>377356986
>ywn get home after school,play spyro, enjoying your time,listening to that amazing soundtrack,and just ignoring the world around you.

https://www.youtube.com/watch?v=VV4y4uP6luA

why even live bros?
>>
>>377369382
>still thinking this has anything to do with brand loyalty
Is this the only form of defense you come up with when someone disagress with your opinion? Pathetic.
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>>377370057
>No 3D platformer has come close to matching pic related in terms of quality. Most of them, even the popular ones aren't even worth playing honestly.
>I'm not a fanboy, honest!
kys faggot
>>
>>377370201
Name a game with better movement mechanics than Super Mario 64, then you'll have proved me wrong.
>>
>>377360323
2 is a beautiful game but I really do feel like it lost something from the transition to 1. 3 sort of recaptured that feeling 1 had but it also has alot of holdovers from 2 like the supporting cast and those shitty minigames.

Also Peacekeepers is best world . Prove otherwise.
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>>377370540
Crash Bandicoot.

Sly Cooper.
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>>377370739
what he said.
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>>377370739
>Crash
Playing along a 2D axis through hallway levels with a limited moveset is what you'd call better movement mechanics? I fail to see where you're coming from.

Can't comment on Sly Cooper but I don't know of anything it does better than Super Mario 64.
>>
>>377371189
it goes to show you that mario64 fans don't play games beyond the fifth generation besides nintendo games.
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>>377371556
Way to generalize, but seeing as you've played both maybe you could specify some points about the game to back up your argument?
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>>377371189
so mario had more moves like wall jumping, sliding and crouching. cool.who gives a fuck if it had "has better game mechanics" all the games posted ITT are fun and enjoyable
if the reason you ignored gems like spyro,sly and crash because muh mechanics, than i feel sorry for you.
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>>377371556
>>377371965
he's not a fanboy, guys.
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>>377371965
Yeah I feel sorry for him, I got 99 problems but mechanics ain't one.
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>>377357507
Were you playing the original version or the Jap port with that wonky ass camera?

https://www.youtube.com/watch?v=EtmQxLN34Nw
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>>377371965
What makes those games enjoyable if it's not the mechanics? Atmosphere? Narrative? Visuals? Please, explain your reasoning.
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>>377372339
>Ripto
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>>377372051
thats cool, im just wondering whyd he say:
>Most of them, even the popular ones aren't even worth playing honestly.

why aren't they worth playing? cause i cant backflip or walljump? who the fuck cares
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>>377372495
hey, buddy. he's not a fanboy, ok? so just drop it. it doesn't matter if no other game can touch the perfection that is mario 64, ok? get over yourself, bud.
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>>377358019

>Sly like Spyro, largely functions on the gimmick of stealth.

Stopped reading there.
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>>377372446
That was actually where they came up with that name.
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>>377372618
no.
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>>377368709
That skybox is terrible.
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>>377372810
i'm taking the piss in case you can't tell, mate.
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>>377372878
well yeah they didn't use jpeg images like most other PS1 games.
>>
>>377372391
>Atmosphere? Narrative? Visuals?

exactly those things.i for instance love spyro cause the levels,music, and general atmosphere made me enjoy it. something that i personally didnt see in M64
at the end of the day it comes down to preference my dude.
>>
Pardon my tongue darlings
>>
not related to OP but any 3D platformer that uses a double jump is inherently garbage.
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>>377366808
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>>377373276
So you're saying Sly Cooper is garbage just because it has a double jump feature right off the bat?
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>>377373276
What if its a glide mechanic that doesnt give you extra height?
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>>377373367
that's fine
>>377373365
yes
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>>377373276
>>
So since Yooka flopped and Sonic Forces is once again proving to be Hentai shit, can we expect Mario Odyssey to revamp new 3D platformers or do we get another 13 years of mature games for mature gamers?
>>
>>377373897
don't jinx
>>
>>377375010
Hey we're do for a genre flop considering the oversaturation on shooters and mmo shit
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>>377375184
>Hey we're do for a genre flop considering the oversaturation on shooters and mmo shit
explain
>>
>>377373070
So what you're basically saying is that you value style over substance?
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>>377369793
I want to die.
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>>377356986
That's not Bomberman 64 and I refuse to accept your opinion.
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>>377356986
sorry Spyro, the real best 3D platformer is coming though
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>>377373276
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>>377373897
you're forgetting someone
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>>377356986
That is correct.
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>>377377898
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>>377356986
go back to your shithole spyrofag, i see through your bullshit
>>>/vr/
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>>377378174
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>>377378241
>>
>>377356986
It's the best damn Spyro game in the series that's for sure.

None of the other games nailed the ultra grandiose, mythological feeling the first one had. The soundtrack and scope of the game was intoxicating as hell. At one point every level felt like some sort of haven in the sky.
>>
People say they felt 1 was empty or lifeless a lot but I think the lonely feeling I got from that is what made me like it the most.
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>>377356986
I wouldn't say best ever, but definitely the best on PSX
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>>377378575
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>yfw spyro didn't evolve into a super autistic fanbase like sonic
>>
>>377357507
You are supposed to use the far away camera not the up the ass camera.
>>
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Hm?
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But you're wrong.
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>>377379302
take cyanide, sperg
>>
Fun Fact: The first Spyro game was released in September 1998, the same exact month that Google was founded.
>>
>>377357736
>They were tedious collectathons with shitty controls compared to banjo
I'll give you the shitty controls since the Spyro trilogy lacks the proper weight and animation sequence to go with your movements, but Spyro 1 was nowhere near a collectathon game. It was extremely simple in premise and mechanics but the depth came from pinpoint level design where room for error was slim.
Spyro 2 and 3 shat the bed entirely by making you buy shit with gems and having to play all those stupid gay minigames for the side macguffins though, I swear Insomniac only shoved them in there because they wanted to cover up the lackluster level design in the sequel games.
>>
>>377366041
>>377372752
I poorly worded that. I meant to say Spyro also relies on gimmicks that aren't things you would find in a traditional platformer. In Sly it's Stealth and light RPG elements and in Spyro it's gliding and searching for high points to glide from. That isn't exactly the same as platforming. Especially after they added hovering in 2, it becomes really easy. Even before then though it's just easy platforming. The gimmick is in finding the high plain to glide from or searching for gems hidden in odd places. It's less about difficult to perform maneuvers that get you up and across platforms.
>>
>>377379252
You sure about that?
>>
>>377379863
post Shreever
>>
>>377379863
that's not even 1/10 of the level of autism Sonic is capable of.
Also
>sister
>implying Spyro 1 had any females
>>
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>>377379903
Sorry, I got it straight from google images so I can't get it
>>377379975
Yeah, but there's plenty of oc-making fans after TLoS, with the fact it had Dark Spyro and a love interest who's also gripped by "the darkness"
>>
It can't be the best, David Spade wasn't in it
>>
>>377367310
Having played and beaten both Mario 64 and spryo 1 and 2 during my childhood and recently replayed all 3 games within the last 2 years I can easily say I would much rather replay Spyro 1 or 2 than boot up Mario 64.
>>
>>377373897
>can we expect Mario Odyssey to revamp new 3D platformers
It won't revamp the genre, it will just prove to all the little indieshit badabitches that they will never achieve the gold standard Nintendo has always set within that field.
>>
>>377379975
>>
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>>377373136
Beats the Matterhorn, what are ya gonna do?
>>
>>377380436
>Indieshit
DKC2 assfucks any 2D mario game
>>
>>377380574
We werent talking about 2D platformers you illiterate donkey
>>
>>377371189
Crash has the spin, slide, spin slide, jump, slide jump, crouch jump, neutral slide spin, slide jump spin, body slam, slide jump spin body slam, double jump, death torando spin, and crash dash.
>>
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Pack it up, boys. Underdog coming through.
>>
>>377380640
And you implied rareware devs were indieshitters
>>
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>>377380736
>>
>>377380754
Son I think you are looking at shit that doesn't exist, and then getting mad at said nonexistent shit.
>>
>>377360323

There's nothing wrong with piecing a 3D level together in order to complete it. Its problem was that only a few levels denied you from 100% completion (Tree Tops, Haunted Towers, maybe a few others) if you didn't have a good visual image of the map, but it's a kid's game with a focus on atmosphere and some lax platforming, so you can't really blame them for making it easy. Spyro 2's biggest contribution to the core mechanics was the hover, and everything else was a distraction. Spyro 3 had the right idea with actual different characters, but the execution was flawed since they had awkward controls.
>>
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>>377357507
Spyro 1's camera is a little weird. 2 and 3 are a lot better.
>>
>>377366402

>dude just make it look realistic lmoa

These Unreal projects are the worst.
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>>377379160
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>>377380792
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>>377381543
>>
Conker(64), Conker(xbox), and Blinx 2, Spyro. In order played
>>
>>377356986
Why is Spyro the Dragon so much comfier than 2 or 3.
Actually 3 is pretty comfy too
>>
>>377381363
you forgot
>let's add a shit ton of bloom xd
>>
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>>377381675
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It had good sky.
>>
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>>377364856
>>
>>377381575
>>377380792
http://imgur.com/a/xWTkg
>>
Akuji
>>
>>377372339
I hate those non-standard Jap fonts.

Can't read most graffiti either
>>
>>377372446
it says spairo
>>
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The moon.
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thanks asshole
>>
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>>377356986
Tree Tops and Lofty Castle are still the best stages ever put into a 3D platformer. Beyond that I'd consider Spyro one of the best 3D platformers.
>>
>>377382973
You have excellent taste.
>>
>>
>>
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Dock.
>>
huh nobody has posted 'it'
>>
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>>377382973
Lofty Castle has my favorite skybox. This is some vaporwave shit right here and I'm sad Spyro 2 is severely lacking in surreal acid trip sky worlds.

Haunted towers can go fuck itself
>>
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>>377383370
>>
>>377364301
yes it is, Quack Attack is just a cheap imitation
Crash is so much better
>>
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Thank you for releasing me, on Steam.
>>
>>377364180
I like Crash a lot, but Spyro always seemed a stop above it. I really should replay all 3 games though.

>>377362953
I always preferred Spyro 1, it felt much tighter as a game and I never really understood why they changed the whole "collect every gem" formula that Spyro 1 had.

>>377360950
Yeah, the new characters are annoying as fuck too.
>>
>>377381290
What a strange and interesting dark fantasy setting this was, shame it was hard as balls and the movement was slippery.

I do remember the combat being serviceable and enjoyable.
>>
>>377383529
That one's good too. Sans Spyro taint.
>>
>>377381730
that image is pretty low on bloom
>>
>>377383192
>>377383260
MediEvil, Klonoa, Oddworld, and Tomba don't get enough love. MediEvil is actually a shockingly well polished game too, played through it last Halloween and I was kind of amazed at how solid the level design was and how good the voice acting was. Final stage was some goofy nonsense though.

>>377383370
Haunted Towers was actually the other stage I was thinking of instead of Lofty Castle, but both are great. Also Tree Tops actually has an organic, in stage way to figure out how to do it's giant turbo boost path, which is one of the reasons I consider it the best 3D platforming stage made. Really, the fucking thing has so much thought put into it and is so much fun to figure out on your own. I can still vividly remember beating it has a kid as it was such a good moment.
>>
Why was Enter the Dragonfly so bad? It can even be completed in under 10 minutes using a simple glitch.
https://www.youtube.com/watch?v=cJJCDycAaPI
>>377362953
>1>2>3
Correct
>>
>>377384671
>Why was Enter the Dragonfly so bad?
A combination of inexperience from fresh-outta-college dev team and the game being Christmas Rushed by the publisher.
>>
>>377384671
>Spyro instantly got shit sequels when the PS2 came out
>Crash instantly got shit sequels when the PS2 came out
>Oddworld Instantly got 1 shit sequel when the xbox came out

Why did they allow this to happen? Granted in Oddworld's case it seems more about the transition into a 3D game than anything.
>>
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>>377384671
>game beaten in 2 minutes
>half of it is just loading times
>>
yooka isn't half bad. it's very much worth playing. only issue I have with it is the terrible camera

that being said; is there any 3d platformer with a seamless open world? been wondering that
>>
>>377380707
"crash dash"
Sprinting is a unique move in a game
>>
>>377375914
Aesthetics is a different kind of substance.
Polished as it is, I bet no one would hold SM64 in so high a pedestal if it wasn't a Mario game
>>
>>377371189
I'd argue it's less about Mario's total moves, and more about how physics effects Mario that makes his platforming great.

Mario 64's stage design isn't all that amazing though, which is like the one drawback the game has. I'd still easily consider it one of the best 3D platformers, but it's not flawless.
>>
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>>377384671
Shit, i remember getting Enter the Dragonfly when i was young and finding the gate glitch by accident. How the fuck did anyone miss that? The Headbash glitch i can understand being overlooked (i doubt anyone's going to autistically headbash random areas in the ground) but a fucking gate having broken collision?
>>
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>>377357507
>tfw the Japanese version had a gamebreaking camera because of motion sickness
I will never not be mad
>>
>>377383192
Why is Bomberman in there?
I love Bombermanespecially the Super series, much more than the 3D ones on the N64), but it's definitely not a defining title in the PS1 library, let alone a legend
>>
>>377387351
I agree, Parappa should have been in that spot instead
>>
>>377387351
I assumed it was just about games released in that time span, and less about PS1 exclusives.

Spyro on there seems dumb, considering Sony ordered the game to be a system seller.
>>
>>377357507
I can kind of see how it could happen at least. Charging around everywhere in the first game the camera does have this kind of weird drag effect that follows Spyro everywhere, and Spyro himself turns in a circle while charging.
>>
>>377388084
>I assumed it was just about games released in that time span, and less about PS1 exclusives.
They're not PS1 exclusives(Oddworld, TR, MGS, and FF7 all came out for PC too), but still all 9 of the games/series on that pic were on the PS1 and were really popular on it at the time, hence they're PS1 defining titles.
All of them except Bomberman.

>>377388084
>Spyro on there seems dumb, considering Sony ordered the game to be a system seller.
I don't see how sony ordering it to be a system seller makes it dumb to be on that pic.
>>
>>377387471
I love Parappa too, but even if it was more known and popular than Bomberman(on the PS1, not generally speaking), it still is miles away than the other 8 on that pic.
>>
>>377357736
Every time Nintenbros invade these threads.
I mean you don't see us invading every Banjo Kazooie or Mario thread.

Banjo didn't have silky sticky buttery smooth controls at all. They were a bit stiff like every 64 game (they weren't bad), so I dunno how you can say Spyro had bad controls but that was perfectly smooth.
>It's not a real 3D platformer if I say it isn't
This is next level retardation.
>>
>>377360323
>I wouldn't say the first spyro is a bad game at all but it feels really lifeless and dry compared to the two later games.
That's like the one thing the first game has over the other two. The worlds in the first game are incredibly imaginative as opposed to the stock standard environments of the later games.
>>
>>377379302
In the top 3 for sure.
>>
>>377364180
I think Crash is one of the very few games you could classify as 2.75D.
Obviously there was full 3D movement but it was on a completely linear plane akin to 2D platformers.
>>
>>377364301
>>377364180
I was going to mention that Donald Duck game as another example of one of the two games I've played that I'd class as 2.75D, and yeah it is pretty average
>>
>>377357141
2 is certainly a much weaker game.
>>
>>377357736
>n64 game
>better controls than a ps1 game
Don't make me laugh anon
>>
>>377389041
>full 3D movement on a completely linear plane akin to 2D platformers
>2.75D
That's what 2.5D means, why call it 2.75D
>>
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I always felt Ty was fantastic and underappreciated, am I just retarded?
>>
>>377388598
Ah, I just assumed that pic was supposed to be some sort of "hidden gems" thing, and I have no idea why.

Either way I'd consider Spyro underrated.

>>377357736
Spyro has better controls than Banjo. I really don't see why Banjo is praised so goddamn high, like it's a neat game but it doesn't seem like the "END ALL BE ALL" platformer. Some N64 games just catch nothing but endless praise while people ignore their flaws.
>>
>>377389041
True, but I think that's what made it so good. It forced you into the obstacles of a level and nothing felt superfluous
>>
>>377372339
That font triggers me. It's so fucking drab and simple as opposed to the mystical and bold floating 3D font of the English versions. I'm not surprised the Nips didn't take to this at all, I would be absolutely fuming if I got that shitty of a product as well. Why did they make it like that anyway?
>>
>>377357807
0/10
>>
>>377375914
You're saying that like those games don't have any level of mechanics or challenge which they do. Some of those crash time trials fucked me as a kid
>>
>>377381756
damn crash's original model looks good
>>
>>377360323
I bet you think SS is top 3 Zelda games and the original Zelda is messy junk.
>>
>>377373897
>Flopped
They already got their money and sales before it even started development. Anything else is just a bonus.

Also while it wasn't that polished every complaint about the game stems from the reviewer being garbage. I mean for fuck sake just look at Jim Sterling's review, he found the fucking hub world confusing and couldn't figure out puzzles in a children's game. I'm convinced he's special needs.
>>
>>377386141
yes
>>
>>377379252
Oh yes it did. The Legend of Spyro games brought in all of the furfags; they're just not as vocal as shit like Sonic.
>>
>>377380574
I agree with you but that was never in question my dude
>>
>>377382916
Dark Hollow just might be the comfiest level in the series.
>>
>>377383362
That dragon farting video?
Or The Forbidden One?
>>
>>377389195
Crikey If you have to ask mate
>>
>>377384671
>Stewart Copeland's soundtrack is still amazing.
It's saddest thing it's stuck in this abortion
>That final boss
Jesus Christ.
>>
>>377389176
2.5D typically refers to still 2D platformers with 3D backgrounds and such, at least from what I've seen discussed.
>>
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Spyro blew it's load too early when the best level in the game is in the second world.

Not to say that Dreamweavers wasn't the shit but how can you even compare to Peacekeepers?
>>
>>377384671
>most of the video is a loading screen

Welp.
>>
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>>377389547
little details too the newer one just doesn't do it justice
>>
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Best 3D platformer ever.
>>
>>377389195
Is the HD remaster version on PC worth itif I like other platformers?
>>
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>>
>>377391792
You going to do this for the N-Sane Trilogy versions?
>>
>>377391869
It's a wait and see. I won't make any promises but I'll see what I can do.
>>
>>377389746
You could say that about literally anything
>>
>>377364573
not only that, the charging speed was about as slow as the american walking speed, and the charging turn radius was much larger. theres probably more, it looked god awful from what i remember
>>
>>377367310
If your autistic enough or you grew up with it. to master its ambitious, but flawed mechanics its probably one of the best games ever.
>>
>>377391003
Wait what?Which ape escape is this?
>>
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>>377356986
But that's not Spyro 2
>>
>>377360323
Eat shit DMC3 baby
>>
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>>377393786
AE3, you can play as a boy or a girl.
>>
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This is technically a 3D
Platformer

> that sealmless, comfy open enviroment
> day and night sycles
> GOAT soundtrack
> GOAT atmosphere
> fun bosses
> still feels smooth and fresh

also did I memtion, comfy as fuck?
>>
>>377391003
Underrated platforming gem. Blows super mario out of the water
>>
>>377394507
>technically a 3D
Platformer

what do you mean? it absolutely is a 3d platformer

one of the few games I've actually replayed multiple times. shame that the sequels are fucking shit
>>
>>377389176
>>377390225
the only 2.5D games ive played have had multiple 2D planes existing in the same frame, like in the background or connecting the fore and background. 2.75D sounds right to me for crash
>>
>>377394726
>muh purity
>>
>>377356986
I quite like Spyro. The fairytale aesthetic is really very pleasing. There's quite a nice simplicity to its controls as well.

That being said, it has weaknesses. The level design is basically a linear circuit, which I think harms the atmosphere to a certain extent. Also the controls and gameplay a little too simplistic...you jump and glide around and enemies are defeated with either a flame or tackle.

I think you could say Spyro is a big of a happy medium. It lacks the sophisticated gameplay or Mario 64 and it lacks the creativity and atmosphere of Banjo-Kazooie. But at the same time it doesn't really do anything very badly either.

t. somebody born in the late 80s
>>
>>377383192
Fucking MediEvil.

>Be young
>Know the cheat code for the game, so I can turn on invulnerability and shit
>Despite this, I was too scared to leave the crypt because I could the zombies shuffling around upstairs and it was terrifying to me
>For 5 years

Great game when I finally got the balls to play it. I can still remember the cheat code by heart.
>>
>>377389195

I only played the first one and I thought the controls were janky and unsatisfying.
>>
>>377394726
It's getting pretty overlooked in the thread tho. I'd say it holds a candle to most of the other games here, and that might be exactly cause it felt so fresh and new compared to the previous gens platformers.
And yes, it's replayable as fuck and I'll probably get the PS4 remaster
>>
Mario 64
>Lets make the player collect stars to advance many of which require collecting all the coins or several red coins to appear
Banjo/Donkey Kong
>What did players like about Mario, collecting things? Lets make them collect lots of things and that's it.
Spyro
>We've designed Spyro to be able to charge faster than the enemies and glide over pits but how do we make it challenging? Eh, we'll come up with something later.
Spyro sequels
We still haven't figured out difficulty thing but kids love minigames let's do that
Croc
>People loved the feel of Mario for the intuitive controls, lets give our character tank controls!
Gex
>Do you remember that thing? Of course you don't you're a kid.
Bugs Bunny Time Busters/lost in time/sheep dog n wolf
>Platformers are hot right now lets throw shit at the wall and see if any of it sticks
Toy Story 2
>How do we design combat?
Jersey Devil / 40 winks
>How do we design camera?
Bubsy
>How do we design game?
Chicken Run
>Lets emulate the best 3D platformer, Metal Gear Solid
Crash Bandicoot
>2.5D is the best 3D
Ape Escape
Instead of collecting floating objects lets make the player collect monkeys all with their own ai habits, weapons and gimmicks. Holy shit this is amazing but where do we go from here? Add a loli?
Ratchet and Clank
>shooters are popular lets add lots of guns
Blinx the timesweeper
>tech demos are popular lets add lots of tech demos
>>
>>377394507

This game was too short. It'd be 10/10 if it were longer.
>>
>>377389195
While not perfect I have such a nostalgia boner for this game. Soundtrack is really neat too, and the different boomerangs were a lot of fun
>>
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It's interesting to note how other anons think Spyro 1 is better than Spyro 2 (or 3) and I wonder if it's not just because they played Spyro 1 first.

Can we at least agree that Crash 2 is the best one?
>>
In the first spyro the game's names of dragons, levels, menu options and more are hardcoded and can be hex edited to display whatever you want

its pretty neat
>>
>>377394997
>>Lets make the player collect stars to advance
wow, I have to beat the level to advance in the game?
>>
>>377394997
Spot the baby who grew up with a PS2.
>>
>>377395321
I played 2 first, but I'm also the kinda fagola that says the copout answer "I love all 3 equally". Which I do.

Despite 3 being an unholy glitchy mess sometimes.
>>
>>377395345
You have to replay the same level multiple times to get all the stars with every level having stars locked behind collecting coins and every level follows this formula. It's filler gameplay.
>>
>>377395489
And then you remember underwater levels and Coco water levels and Coco flying level and motocycle levels.
>>
>>377396030
Flying levels were fun, fuck you
>>
>>377378174
How'd you get it to look this good?
>>
>>377396030
Did the Jet ski control like ass? It's been forever since I actually played Warped to experience the controls but those stages at least had level design unlike some (cough motorbike cough)
>>
>>377357507
>motion sickness

what the fuck? How the hell do you get motion sickness from a video game
>>
The fifth spyro was objectively the best in terms of graphics and gameplay
>>
>>377396576
some people are predisposed to that or some shit. at least that's what I understand from those warning in the little booklets that pass off as game manuals nowadays. I guess anon just had bad luck when it came to genetics lottery
>>
>>377396713
A Hero's Tail? Maybe visually, but not gameplay wise. The boss fights alone are terrible.

Actually I'm surprised by how good and clean that game looks even now.
>>
>>377396576
Play Star Wars Bounty Hunter then get back to me.
>>
>>377357141
2 is worse and very overrated
>>
>>377361417
>implying that's a bad thing
>>
>>377390349
>Best level design
>not tree tops or haunted towers

Come on son. Those boost based stages are seriously the pinnacle of 3D platforming level design.

>>377391003
>>377394997
>Instead of collecting floating objects lets make the player collect monkeys all with their own ai habits, weapons and gimmicks. Holy shit this is amazing but where do we go from here? Add a loli?

That initial addition is the main reason why I'd consider Ape Escape a better game than the Rare made collect-a-thons. The fact that the object to collect required different tactics and fought back made the game really cool. That and the gadgets and controls are still pretty damn awesome.

As for the Spyro difficulty thing, most 3D platformers aren't that hard. I really can't think of a game that had a higher difficulty than the flying portions of Spyro 1. Not that those are all that difficult, but they're not really easy.
>>
>>377388896
They really are not. It's just a castle level after castle level with a few memorable places in between.
>>
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i enjoyed the legend of spyro
>>
>>377396187
Flying levels in 2 yes.

>>377396324
Wel not really but you constantly had to turn the camera away to reset the enemies flying to you and the level was just boring to play. The boss (Gin) was fun though.
>>
>>377397193
2 or 3 doesn't have any neat boost stages like Tree Tops, from what I remember. That and mini games are not as fun as actually exploring a level and looking for all of the gems. Also the added characters are annoying more often than not, that cheetah cunt can go fuck himself.
>>
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>>377397137
>I really can't think of a game that had a higher difficulty than the flying portions of Spyro 1. Not that those are all that difficult, but they're not really easy.
Chicken Run is the hardest 3D platformer I've played but that's because it's a stealth game hybrid where you can't fight back.
>>
>>377397556
I like the characters, in Spyro 1 you always feel a bit alone.
>>
>>377356986
That's not Ape Escape 4
>>
>>377356986
It's amazing how good it scaled with time. Played 2 years ago on my friend's ps3 and it still looked decent.
>>
Maybe, Tree Tops is the best level in any 3d platformer that's for sure.
>>
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*blocks your path*
>>
>>377399517
I think Spike and Scorch got switched accidentally during developement
>>
>literally nobody cares about or mentions the older Rayman games
Tasteless faggots, all of you.
>>
>>377400608

Rayman 2 was pretty dank I guess.
>>
>>377401761
3 was so damn awful.
>>
>>377396576
I get motion sickness from two of the following scenarios:
>being lost in a video game
>playing with a low fov
>>
>>377396576
Shit genetics?
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