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Never played, should I play the original or remastered? I don't

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Never played, should I play the original or remastered?

I don't have a problem with old shit. I like the idea of experiencing games the same way as their original audience did.

But wikipedia makes it actually sound like an improvement and they didn't change much at all.
>>
Just find the ScummVM collection on a tracker and use that. The Remaster pretty much only makes the resolution a bit higher and adds native controller support, but neither is really necessary to enjoy it.
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If you can get it cheap, I'd go for Remastered if only because it fixed a lot of the bugs the original had. Plus, it's got commentary which is always fun to hear in games. But if you can find a good download of the original, then the VM option is just as good. It's definitely not like the recent remasters of other adventure games where they overhauled the artwork.
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Unless you're pirating, don't play the remaster. You'd be giving any money, at all, to Double Fine.
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>>377356958
The Remaster is better. If you're some nostalgiafag, you can still pay the original, uglier version since it's included with the Remaster.
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>>377356958

either version, make sure you have 2 save games
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Found a copy of the original in a jewel case at goodwill. Only cool thing i found there
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>>377356958
It's great. Hardest fucking puzzle game I've ever played though and not just because I was a child. I replayed it when remastered came out and went full "WHAT THE FUCK DO I DO" mode a few times.
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>>377360068
Just pray it works fine. My original copy never ran well, and I tried at least 4-5 computers over nearly 14 years. It either had sound bugs out the ass, or crashed at random points. Last time I tried, those little shits in the cage kept crashing when I tried to talk to them. Don't care who got the cash, but one thing I'm glad for with the Remaster is being able to fucking play the game to completion.
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>>377356958
Don't expect to play it without a walk through. It is 100% impossible to beat without one.
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Orginal makes a certain puzzle imposible if your PC is even close to being modern.
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>>377360438
>It is 100% impossible to beat without one

Not really. You can always just go into the classic point and click adventure approach of trying everything on everything. If you have Godlike patience and NEET levels of spare time.
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>>377360551
While that's true, they literally made these games intentionally difficult so you'd call their paid tip lines.

I'm not even kidding. That was a real thing and they made bank off of it.
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>>377360551
Doesn't work at the race track portion.
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>>377360683
Oh yeah you mean the ticket printer thing? Yeah I'd say that's the only part of the game where there's legitimately no way to get it by environment clues or trial and error.
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>>377360683
>>377360775
Eh, nothing will top THIS.
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>>377361025
Eh, nothing will top THIS.
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>>377361025
How the hell did people have trouble with that? There's a complete skeleton nearby that gives you the fucking answer.
>>377357223
The remaster makes the game actually work. ScummVM doesn't help because Grim Fandango doesn't use SCUMM, it uses GrimE, an engine that was broken by newer computers within five years of release.
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>>377356958
Remastered is good.
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>>377356958

Don't give Tim "Minorities Who Disagree With Me Are White People In Disguise" Schafer any money.
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>>377361241
>bazinga
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>>377361284
Don't recall another skeleton. Plus, how were people to figure you had to reassemble it, put a bomb inside, then revive it? The logic in it isn't exactly staring you in the face like other puzzles.
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>>377361539
he is kinda right though. NOTHING will be more retarded than that. (I hope so)
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>>377357223
the original game had controller support
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If you could handle old 90's point n click bullshit maybe.

The game has probably some of the most creative world building and most of the characters are very enjoyable and fun. However the actual game is a fucking mess. The Remastered is a complete buggy mess with not only graphical glitches but would crash multiple times, so you better save often. Some puzzles are good but many others are the usual obtuse 90's thinking that go way out of the box to the point they escape any logic and no amount of hard thinking would make you guess what's going to happen so you'll just be combining shit together and hope it works. The only hints you get for this more silly "puzzles" are from dialogue which will occasionally cleverly hint at what you're supposed to do, which would be fine if it wasn't for the fact that once you here a dialogue once you can't here it again and you'll never be able to tell what the "hint" is first time around.

Also remember how I said most characters are fun? Well there is one god awful character, and he happens to be the most recurring: Glottis. I'm not exaggerating, this character only exists to make random noises and be as absolutely obnoxious as possible while you try to concentrate and figure out the puzzles. He never shuts the fuck up and will scream on the top of his lungs making car noises or being drunk or some other stupid shit. He is one of the absolutely most annoying fucking characters in any video-game ever.
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>>377358430
>it fixed a lot of the bugs the original had
such as?
I'm only asking because i've played the original dozens of times on multiple different computers and didn't encounter a single bug.
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>>377356958
Just play the remaster. It doesn't add or change anything except it looks a bit better.
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>mfw I only just realized when playing remastered that the mariachi band around the pool at the end mimics the mariachi statues around the ashtray at the beginning, more than a decade later
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>ctrl+f
>ResidualVM
>0 results

plebs, the whole lot of you.
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>>377361821
>Glottis is bad

Literally kill yourself.
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>>377361821
shittiest taste, Glotis is one the broist of bros.
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>>377361840
Not that guy, but when I played the original the game would always bug out at the part where there's a bomb strapped to your car, since the cinematic where you have to get Glottis sick never fired.

I assume that's the kind of stuff they fixed with the remake.
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>>377362008
I don't find "VROOOOOOOM, ERRRRRRRRRR" or "HERE KITTY,KITTY, KITTY" repeated every four seconds to be funny or endearing anon.
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>>377356958
I say Remastered, you can change to the classic look instantly pushing one button.
I played the Remastered version with Tank controls, it was perfect.

If you don't know nothing about the game, go play it before you get spoiled, even by little things, This is one game that I really wish to play again for the first time.
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>>377361821
>Talking shit about Glottis

Did your mom chug paint thinner when you were in the womb? What in the actual fuck.
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adventure games died when internet became mainsteam. just watch it on youtube, same experience.
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>>377361025
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>>377362197
He hardly says those lines that much.
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>>377362197
>UHHHHH RUSTY ANCHOR!

You don't like him just because you don't have friends in real life.
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>>377361025
that wasn't even that hard of a puzzle, just a lot of trial and error. I was 13 when i finished the dig and i don't even remember getting stuck on this.
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>>377362306
I think part of the fun of older adventure games is seeing the absurd amount of dialogue and jokes that came with randomly interacting with everyone and using items on everything trying to find out what to do.

I wasn't above using a guide in the end though.
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>>377362312
What exactly was the bad logic about this?
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>elevator on a i7
My only fear of playing the original.
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>>377361821
>t. someone who never finished year 2
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>>377361916
I know that bear!
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>>377356958
It had some bullshit puzzles at times but at least it's easy to look up now.
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>>377356958
this and Sam & Max are the games that are probably super garbage and I'm afraid to try them, like they might be as overrated as Fallout or Duke Nukem. I'd rather enjoy them from a distance, pretending they were classics, instead of having to tear into them for shitty controls or cliche levels.
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>>377362414
Kind of is when the game doesn't give you a clue that you need to put a bomb inside the dead turtle to remove the eel monster. Not only that, a lot of the Dig's puzzles didn't have much clarity to them. Maybe not as bad as some reviews would say, but compared other Lucasarts games, it didn't give as much direction to go on. Of course, that's the downside of having such a small cast. Most other games by the company had a bunch of people you could talk to and get some hint or idea from. Still enjoyed it, shame that not many of the Lucasarts adventures were as serious.
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>>377361592
reassemble it and it gets eaten by the sea monster stopping you from swimming, then burped up for you to retry.
You got a bomb just before.

Not exactly that hard to figure it out
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>>377362614
How old are you?
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>>377362462
It was more convoluted than anything.
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>>377362614
I never got the big deal about Sam and Max, I actually think Telltale did a better job with the materiel than lucasarts.
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>>377362806
You fucking pervert. I'm pushing 30.
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>>377362486
Year 2 was the best in terms of world building but like I mentioned had some dicks. A great example of the "hint hidden in the dialogue once and only once" example was when Lola dies and you're given this hint. I couldn't figure out for the life with me what the hell it was so after mindlessly point and clicking it turns out it was a coat ticket, which the system is only expanded to once at the very start of year two through fast ramblings and treated as a joke and then never tells you the system ever again.
>>377362614
Nigga, that's dumb. Everyone given me shit for not liking "muh Glottis" but who cares, form your own damn opinions.
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>>377362693
It's kind of zany to think of something like arming a hapless animal with a bomb to kill another in something that was basically meant to be the Close Encounters of the Third Kind: the Video game. Out of all the games Lucasarts did, Dig was probably the most down to earth even though it's literally not on earth.
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>>377362945
I am not a pervert, anon.
Just checking if you are +18.
Because you have the bullshit common to 16-17 years old.
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>>377362962
But you can ask the quirky desk girl about her system any time. Even if it wasn't hinted at a great deal, it's kind of hard to miss as surely you'd talk to her and go through her routine and trigger it.

But yea, Year 2 was definitely the best looking and fun to run around in. Shame you ever got to see the city at the port seen in the start of Year 3, and Domino's facility island was pretty small. Then Year 4 just has a handful of callback cameos to earlier places and then wraps up.
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>>377363802
>But you can ask the quirky desk girl about her system any time. Even if it wasn't hinted at a great deal, it's kind of hard to miss as surely you'd talk to her and go through her routine and trigger it.
Ya can't though. You can ask her once, but after a line of dialogue is complete you can't ask/hear it again and when all dialogue option have been picked when you try to talk to them again it just auto-quits. This happens with majority of the characters with a couple of exceptions, but after picking all possible options you can no longer repeat them and they'll just go "Oh hey I gotta get back to work" or "Stop bothering me". She was one of them.
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>>377364248
No, you could still talk to her as much as you wanted after exhausting her options. And once you triggered the part for the coat, there was no way to be turned away from her.
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>>377361840
There were game-breaking bugs on the screen where you were underwater with the conveyor belt, and on the screen where you're in the elevator with the forklift. And these bugs happened pretty much 100% of the time when played on a modern machine.
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>>377364846
not the guy you were talking to, but you're wrong, after you've exhausted the options if you try to talk to her again she just tells you off because you hurt her feelings or whatever. try it yourself if you have it.
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>>377358430
Commentary in that game was pretty great. Best implementation since it matches the adventure aspects of the game and doesn't interrupt gameplay
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>>377360068
I found a corsair vengeance k70 at a Goodwill for 3.99 once. Coolest thing I've ever found before that it was an original cd version of Septerra Core
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>>377366045
>Septerra Core
There's something I don't think I hear often on /v/.
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>>377366278
Such an underrated game that absolutely no one but a handful of people played
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>>377366475
It wasn't perfect, but it certainly did deserve more love. One of these I need to try and go through it to completion. I think I got up to that swamp world and got lost figuring where to go.
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The remaster is full of glitches like messed up animations (I actually managed to cause it to crash 3 times) and a bunch of useless UI that ruins the atmosphere

Grim Fandango Remastered is still a decent way to play it though - especially when it goes for $3.24 on Steam
>>
>>377367485
My problem with the remaster is that it has 8 save slots

The original lets you save as much as you want with as many files as you want and you could also name them
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I'd kill for a movie adaption by Laika and having the same voice cast.
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The game is unplayable without a guide. Don't waste your time with this shit.
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>>377367729
So? Guides are fucking piss easy to get nowadays compared to 20 years ago where you had to be lucky to even have internet (much less a decent service) to find one. Or trekking to a game store and hoping they had the guide to peruse for clues.
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>>377367870
It's bad game design to have to rely on third party products to make a game beatable.

Get real. Don't defend that bullshit.
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>>377367729
I only needed a guide for a couple of parts

Keep your Telltale walking sim garbage to yourself.
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>>377367870
A good puzzle game is one that challenges while still being logical enough that after a certain amount of critical thinking should be solvable.

But this is "adventure point n click" puzzles" meaning its the sort of obtuse puzzle solving which without knowing the pre existing context you will not be able to figure it out logically, but rather via randomly clicking things together.
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>>377368147
But one mans logic is another mans confusion
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>>377368031
Only if you're too stupid to figure out any puzzle and need a guide for everything. And GF was hardly that difficult or confusing.

>>377368147
So? That's what made them stand out. You had to think outside the box and then think three blocks away from outside the block.
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>>377369027
So you had to think like a retard. Got it.
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>people saying GF is unbeatable without a guide

If you want real retarded leaps in logic, go play Full Throttle.

>need xray goggles to find the hidden cave entrance
>only way to get them is to beat a number of bikers in road combat
>most of them require specific weapons only dropped by other bikers
>bikers spawn randomly, which means you have to keep grinding until the biker you need shows up
>have to switch weapons mid fight before the oil slick

>finding the entrance to Corely Motors
>literally just kicking random points on a wall until a door opens

>navigating the minefield
>have to dump the entire box of bunnies, then grab all but one before they run away

I liked that game, but fucking hell who honestly thought real-time shit in a point'n'click was a good idea?
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>>377369113
>hurr durrr
Nice shitpost, kiddo. Really showed me what for.
>>
>>377368480
>>377369027
Nah, logic is getting the clues at hand and sensibly be able to interpret said clues together to reach a confusion.

One of the better and my favorite example of adventure puzzle in the game was in Year 2 when he have to find a way to fake a sailors death. It required of the box thinking but you are given enough dialogue clues and context to be able to logically put the connections together, even if it required more out of the box thinking.

A example of the games bad puzzle is when you have to find a way to revive Glottis: Alright so what is the context given to you? Well all you know is that to save Glottis you must find a way for him to go really fast. Alright simple enough, the entrance to palace has some cars. No, Glottis can't go down there and isn't even fast enough. There's some train tracks above but no train. You also have a napkin covered with some sticky plastic that was used in Year one for one puzzle

Alright so obviously what you have to do is put that napkin in a toaster so it can be set on fire, which would inspire the demons to use said plastic as fuel to save Glottis. What?
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>>377369618
They do explain the flammability of the substance from year one, the engineering demon for the tube system tells you.
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>>377370273
Yes, I know. They mention it once in the whole a game via a passing dialogue that you wouldn't feasibly remember unless you have photogenic memory.

So I hardly call it suitable context. Maybe if the flammable plastic was a reused puzzle idea it would've worked, but even then why would you for any reason want to put it in a toaster rather then just tell the demons "hey this shit is flammable"?
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>>377370586
Well, once you realize the toaster is interactive, surely you're going to try and see if you can do that one stupid thing your mom never let you do as a kid and try to set shit on fire with it.
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>>377370838
>Well, once you realize the toaster is interactive, surely you're going to try and see if you can do that one stupid thing your mom never let you do as a kid and try to set shit on fire with it.
So in other words, you'll stop thinking logically and start randomly putting two things together?

That's just proving my point.
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>>377371235
>So in other words, you'll stop thinking logically and start randomly putting two things together?
Dude, it's fucking adventure games. That was pretty much their whole shtick; thinking outside the box until you get something right. Hardly a bad thing as most other games would just rub the answer in your face like >>377361241 or penalize you with stupid game overs because you dropped a broken pencil from your inventory hours before and it was the only thing that could save you from the rampaging howler monkey that is now ripping of your face and forcing you to star the entire game over so you don't trash a seemingly insignificant item.
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>>377371573
Sure but that doesn't mean its good design. I think the Sam and Max games did a mostly good job of balancing out of the box puzzle whilst still being sensible with the context that's given to you.
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>>377371895
Nobody said it was. But at least having no failstate is better than getting punished with game overs for doing something wrong and either having to reload a much earlier save, or starting over completely. Even then, the solutions usually do make sense once they're found, even if they have some arbitrary logic to them. In most of these games, they work with the logic of the world, there's hardly that many that involve something way too obtuse that not even a mental patient would think of it.
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>>377356958

PLAY THE ORIGINAL WITH THE POINT AND CLICK MOD
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Not picking that up
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Thread posts: 90
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